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25/08/2014

Network Management /
Managing Networks and Telecommunications M

Trends and Standards

Drucker - Transformations
Transformation in society every 200 years
13th century
t
Cities
Citi & urban
b social
i l structures
t t
15th century Renaissance
17th century Industrial Revolution
communism and capitalism
19th century Knowledge Society
21st century ? Global economy /
consumerism

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The Information Age

First Industrial Revolution

Introduction of machinery
New organisational methods
Changed the way people worked

Second Industrial Revolution the Information Age

Introduction of computers
Introduction of networking
g and data communications
Changed the way people worked again
Faster communication Collapsing information lag
Brought people together Globalisation

Role of Telecommunications
Mechanisms through which information is
stored.
stored
Vehicle through which information is
transmitted.
Means off collaboration
M
ll b ti which
hi h ffacilitates
ilit t the
th
generation of new knowledge.

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Relevant Questions
1. How are existing business processes
affected by telecommunications?
2 What are the forces shaping the evolution
2.
of telecommunications?
3. What are the business opportunities
created?
4. Who are the major players?
5 What
5.
Wh t strategic
t t i choices
h i
are made
d by
b the
th
major players?
6. What is the effect of these choices on
telecoms and other industries?
5

Deloitte TOP 10 Tech Trends 2014


Disruptors are opportunities that can create
sustainable positive disruption in IT capabilities,
business operations, and sometimes even business
models.

CIO as venture capitalist


Cognitive analytics
Industrialised crowdsourcing
Digital engagement
Wearables
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Deloitte TOP 10 Tech Trends 2014


Enablers are technologies in which many CIOs have
already invested time and effort, but which warrant
another look because of new developments, new
capabilities, or new potential use cases.

Technical debt reversal


Social activation
Cloud orchestration
In-memory revolution
Real-time DevOps
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Network Management Trends

http://www.youtube.com/watch?v=FaojSKWFDJ4
Jim Metzler from Ashton, Metzler and Associates,
talking at NetQoS on
Infrastructure Management Tools and Methodology

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Networking Trends
http://www.youtube.com/watch?v=8KfyKKTtCLo

Andy O'Kelly, Chief Architect at eircom

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IT Market Clock for Enterprise Networking Infrastructure 2012

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Agenda Overview for Enterprise


Communications Strategies

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Gartner Hype Cycles

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Hype Cycle Traps

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Hype Cycle Opportunities

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Gartner Priority Matrix

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Networking & Communications Hype Cycle 2013

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Key Trends:

Data Center Virtualization


P bli Cl
Public
Cloud
dC
Computing
ti
Enterprise Mobility
Real-Time Enterprise Communications
Network and Application Performance
Monitoring and Management

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Key Findings:

Bandwidth demand rising


D
Decommission
i i assets
t
Software voice systems
Video
Ethernet infrastructure commoditized
g
ADC
Data center intelligence
All-wireless office
IPv4
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Networking & Communications Priority Matrix 2013

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Example: IPv6
Definition: Next version of IP designed to overcome several
key limitations of IPv4

Position and Adoption Speed Justification:


By 2015, 17% of the global Internet will use IPv6
Through 2020, both the public Internet and the typical
corporate/government network will carry both IPv4 and IPv6
traffic.

User Advice: Time for selective deployment


Business Impact
Benefit Rating: Low
Market Penetration: Less than 1% of target audience
Maturity: Adolescent
Sample Vendors
Recommended Reading

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Hype Cycle for Cloud Computing 2013

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Google Trends

Mobile Device Management:


g
http://www.google.com/trends/?q=mobile+device+management&ct
ab=0&geo=all&date=all&sort=0

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Magic Quadrant for Enterprise Mobility

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2012 Strategic Road Map for Mobility


Key Findings:
Need for integrated strategies, processes
and policies
Lack of alignment between mobility
initiatives and business goals
Call for robust, resilient practices covering
security, sourcing, support, cost
management
management
Shifting cost models users sharing
device ownership responsibilities
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IT Market Clock for Enterprise Mobility 2013

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Future Internet post-2020

Europe- Experts were asked to develop a set of scenarios for


the Future Internet post-2020, covering applications and
technology uses that will characterise the Future Internet
The scenario proposed by the panel shows how the Future
Internet could, and possibly will, shape the lives of all
Europeans in or around 2020-

The Future Internet infrastructure will need to be


architected differently

In the Future Internet, our personal information, content and


services will be available to us anywhere, at any time
Our everyday environments will be context-aware: systems
and devices will be able to sense how
how, where and why
information is being accessed and respond accordingly
The Internet will be our personal global network

(Future Internet 2020)


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Future Internet post-2020- Internet of Things

The Future Internet will increasingly include


Things:
Embedding sensors, communication and
computing
ti capabilities
biliti will
ill enable
bl a whole
h l variety
i t
of physical objects to seamlessly gather and use
information throughout their entire lifecycle
By capturing and interpreting user actions, Smart
Items will be able to perceive and instruct their
environment, to analyse their observations and to
j
and the Internet
communicate with other objects
This new Internet of things will co-exist and be
intimately bound up with the Internet of
information and services
(Future Internet 2020)
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Internet of Things

The expression Internet of Things (IoT) recalls scenarios


from science fiction, where objects will become living
beings and have identifiable behaviours and actions
any object will have a unique identification; not only
only, as
today, computers, printers, mobile phones, but literally any
thing around us, anywhere, at any time, creating a
universally addressable continuum
objects will be able to exchange and, if necessary, actively
process information according to predefined schemes,
which may or may not be deterministic
the Internet
Internet of Things
Things can be defined asas a
a world-wide
world wide
network of uniquely addressable and interconnected
objects, based on standard communication protocols --The Cross-ETP Vision Document 2009
(The Cross-ETP Vision Document 2009)
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25/08/2014

Network Standards

Importance- Use of standards makes it easier to develop


software and hardware that link different networks
Help promote competition and decrease price
There are two types of standards
standards Formal-:
developed by an official industry or government
body e.g. HTTP, HTML for web browsers and V.90
modems for physical hardware
Take several years to develop
De facto (proprietary):
Emerge in the market place and are supported by
several vendors but have no official standing e.g.
MS Windows
De facto standards become formal once they are
widely accepted

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Why use standards?

The primary reason for standards is to

Without networking standards

Enable multiple providers to integrate their products


and services at the global, national and local levels
it would be difficult -if not impossible-to develop
networks that easily share information

Customers are not locked into one vendor

they can buy hardware and software from any vendor


whose
h
equipments
i
t meett the
th standards
t d d increased
i
d
competition resulting in more choice and decreased
price

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Standards-making bodies

International standard making bodies

International Organisation for Standards (OSI)


makes technical recommendations about data
communication interfaces
International Telecommunication UnionTelecommunication Group (ITU-T) technical
standard setting organisation
American National Standards Institute (ANSI)
standardisation body not standard making body,
accepts standards developed by other organisations
I tit t off El
Institute
Electrical
t i l and
d El
Electronics
t i Engineers
E i
(IEEE)
develops standards
Internet Engineering Task Force (IETF) governs how
much of the Internet will operate
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Some Data Comms Standards


Layer

Common Standards

5 Application layer
5.

HTTP, HTML (Web)


MPEG H.323
MPEG,
H 323 (audio/video)
IMAP, POP (e-mail)

4. Transport layer

TCP (Internet)
SPX (Novell LANs)

3. Network layer

IP (Internet)
IPX (Novell LANs)

2. Data link layer

Ethernet (LAN)
Frame Relay (WAN)
T1 (MAN and WAN)

1. Physical layer

RS-232c cable (LAN)


Category 5 twisted pair (LAN)
V.92 (56 kbps modem)
John Wiley & Sons, Inc. 2010

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