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ALTERNATIVE ARMIESDARE to be DIFFERENT

THE
OF

OTHARI
AEGYPT

Vizier
Al-Bulud
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THE OTHARMANN EMPIRE


THE AEGYPTIAN LANDS
On their side are the resources natural and artificial of a mighty

Empyre, strength immeasurable, experience and practise in


fighting, a veteran soldiery and a habituation to conquest.
(Micheal BOrc - The Illustrated Londinium Tymes)

The reams of Knowledge held in common by the races of Valon grow very thin and
unreliable when discussing the mysterious and vast reaches of the Othari and their
Empire.

One of the few access points to this exotic realm, for foreigners, are the

shores of Aegypt and the lands of this Territory are ruled by a distant powerful
Sultan. What follows here is a summary of those things held by many to be truthful
in recent times.
From his magnificent palaces in the teeming
city of Isstanbal The Sultan Selheem The
Magnificent rules his Empire absolutely.
The bulk of the day-to-day running of
Otharmann Provinces being organised by the
Viziers, their authority is second only to the
Sultan. The lengthy time of journey by camel
train from Province to Province ensures a
large degree of autonomy for a Vizier.
Each Vizier has his power under Sultan
Selheem's permission in his own lands, to
ensure the collection of taxes and the defence
of those lands. This authority extends to trade
and the assigning of posts in the
administration of his Province. In times of war
the Vizier is also responsible for assembling the forces required to campaign. In the case of
Aegypt, this territory on the fringe of the Empire is administered by the Vizier Al-Bulud.
Under the Vizier come the Beys, or semi feudal rulers of Aegyptian descent, they each
contribute and receive bribes differently depending on their influence. At times the streets of
Aegyptian towns are filled with scenes of plundering and assassination if the position of the
Vizier is weak. The rebel Halfling Warrior Beys bear testament to this. Loyalty to the Sultan
is ensured by the presence of contingents of the Kings of Battle, Janissaries of the highest
calibre sworn by oath and handsome pay from the great Isstanbal treasure house to their
glittering leader.
Aegypt under the dominion of Al-Bulud is one of the least densely populated parts of the
Empire and one of the less settled by the Othari. After a brutal war of conquest during The
Third Age of Valon The Darke Age - the troops of the Sultan Murhatt the Grim
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subjugated the Mamaluke Halfling tribes, under their leader Al-Gori, who had been squatting
in the Aegyptian ruins for centuries.
The capital of Aegypt is the city of Kairoh rising from the sands surrounded by the many
oases that are a product of the labour of thousands. Little else is known of the settlements
away from the river valley, out in the vast empty deserts the town of Babrezza, home to the
training grounds of the Storm Riders, is the furthest point south to which the Othari will
travel. Beyond that are scattered wild Halfling tribes of the Naal and a vast emptiness
patrolled only in the sparsest way by the flying Warriors of the Sultans Storm Riders.
Othari Warriors and commoners alike have a
long established respect for the ruins of
Aegypt; some might call it fear by measure
of the tales told to babes in arms. It was
obvious to the original conquerors of Aegypt
that the Halflings were not the architects of
the gigantic Pyramids and colossal figures
that surrounded the valley in the shadow of
the mighty Nihile River. Few efforts have
been made to open these tombs and other
such structures and when asked of the few
attempts carried out, all Othari will merely
shake their heads in sorrow at the loss of
life. As a result the City of Monuments,
known by the Aegyptian Halflings since
time immemorial as Aalakads-naar, is
empty and it is forbidden to transgress the
limits of the ancient Sultans domain.
Around the time when the Law of Wylde
Magick was annulled and the armies of the
Ferach began their wars of conquest, the
Otharmann Empire was facing its biggest
external threat in living memory. Those
Provinces of the Empire, which met the
outskirts of the Witchlands around the Blaake Sea, were invaded by the legions of the Star
Wraiths Undead. This clash of arms became known as The Defence of the Khans.
The bitter struggle that followed exposed many weaknesses in the forces of the Othari and, on
several occasions, major battles were lost before a single shot was fired. The ranks of the
Sultans Army were riddled with corruption caused by the plundering and misuse of money
among the various Viziers of the Provinces resulting in poor or non-existent training of their
Janissaries. The corruption was at its worst in the units of hereditary Household Warriors
many of these extended families of fighters turned out to have no military background
whatsoever upon arrival at the front. This corruption was so widespread that it threatened the
whole Othari people and led Sultan Selheem to make two major changes in his way of ruling.
Firstly to seek the counsel of all the other nations at war with the Star Wraith and to pay them
to train Othari in the Continental Style of War. The result of this was the formation of cores
of Askari soldiers, each unit being led by an officer from a foreign race.
Secondly the Sultan created his personal army of Janissaries called The Kings of Battle, from
the finest of the existing Janissaries in the old Army and placed them in number all around the
Empire.
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Although the casualties


were vast the huge
manpower
of
the
Otharmann Empire was a
decisive factor against the
Undead. Conditions in the
desert were demanding for
Zombies and Vampyres
alike and Othari proved
difficult to reanimate in the
heat. The forces of the Star
Wraith made some gains
however and, despite a
brief peace, the war
continues to grind on.
The
notion
of
the
Otharmann Empire as the
Ailing Empire of Valon,
which had been gaining
credence since the start of
the Black Powder Age, was
proved to be premature. Though in military terms the Othari lag behind the rest of Valon, the
majority of their troops still semi feudal, they have shown remarkable tenacity in ensuring the
integrity of their lands against aggressors. Circumstances could have been very different but
for the strength of will shown by Sultan Selheem and the reforms that he enforced, despite the
threat of rebellion and civil strife these created in his Realm.
As with all reforms there are those who do not wish to be changed from their ways. In the
case of the reforms of the Otharmann Empire made by Sultan Selheem those powerful rogue
Viziers who opposed the re-centralisation of power and the imposing of the scrutiny of the
Sultans Janissaries in their Provinces turned into Mercenaries and Corsairs.
These Corsairs and hired swords are a source of constant embarrassment to the Othari as they
constantly proclaimed themselves to be acting for the Sultan, lending weight to any claim
these traitors have to authority. Indeed, until the soldiers of Mordred and those of Albion set
foot in Aegypt these ruthless profiteers were the only contact that the majority of races in
Valon had with the Otharmann Empire.
These Mercenaries still use the Sultans flag when on their campaigns so that the brilliant
white crescent moon and sanbid on a blood red background is known across Valon as an
instrument of terror. These symbols adorn the standards of the Empires own Janissaries and
the ships of the sultans fleet as well as those vessels of the Corsairs, though both are now
mortal enemies.
To use the name and flag of the Sultan falsely is punishable by execution. Among those most
hunted for this offence is the traitor Abu-Saul Wohaar a former officer in the Army. As yet
his Deserter allies in Obidiah's Army have protected him from the wrath of Sultan Selheem.

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On the high seas the Otharmann


Fleet along with the Corsairs are a
constant thorn in Mordreds side.
Sultan Selheem has also instructed
his vessels to hunt down the
Corsairs and at times to assault the
ships of the line belonging to other
nations who come too close to the
coastal Provinces.
Although the organisation of the
Otharmann army varies in each
Province it can be said to compose
of the following troop types on
almost every occasion.
These rules complement and in
places replace those in the
Slaughterloo Rules.

Abu-Saul

IRREGULAR INFANTRY

This is a new troop type it


represents Warriors of skills but
without training in manoeuvre. At
all times the Unit must try to be as
spaced out as possible (as wide as it is long) they cannot arrange in any formation (except
square) and they count as a column for shooting purposes. The robes of these Warriors are a
variety of bright pastel colours, blue, purple, red and white though some do have specific
uniforms.

Wohaar

BOWS
The table below is for use in Slaughterloo where units armed with Bows are concerned. The
standard Infantry Bow used by the Othari is the first line on the table and all Cavalry Units
armed with bows, unless otherwise stated use Horse Bow.
(NB. All codes in the following pages refer to Slaughterloo codes. The Othermann Empire
miniatures are now also available in Flintloque codes. See www.alternative-armies for
details.)

MISSILE WEAPON RANGES TABLE


WEAPON TYPE

SHORT RANGE

MEDIUM RANGE

LONG RANGE

BOW

<15CM

15CM-30CM

30CM-45CM

CROSS BOW

<20CM

20CM-40CM

40CM-60CM

LONG BOW

<20CM

20CM-40CM

40CM-60CM

HORSE BOW

<10CM

10CM-20CM

20CM-30CM

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SPEARS
When a unit armed with spears is charged, they
strike simultaneously with the charger and all
models in the spear unit count as 1.5 points in
combat.
After the initial contact that enemy Cavalry
make with the Spear armed unit, treat Spears as
Muskets with Bayonet. This advantage value
of 1.5 points - is usable only in the first instance
the unit is charged.

OTHARI
JANISSARIES
SPEARS - 57500

THE KINGS OF BATTLE

OTHARI JANISSARIES - SPEARS


Column Line Charge Form Fire Mod Melee DF Morale Points
15
10
5
5
5
3
12
18
57500

Regular Guard Infantry armed with spears & shields


(Min. 8 - Max. 20 models in a Unit).
These are the Sultans own Janissaries and are few on the battlefield
but they make their number count! Janissaries are found together,
usually in their own Division and while it is not unknown for them
to mix with other Troops, it is rare. These Kings of Battle are
glorious in their black breastplates with gold trimming, they have
coloured cloth bound around their helms. The rest of their uniforms
are white, pure like their loyalty.

OTHARI JANISSARIES BOWS - 57501


OTHARI JANISSARIES - BOWS
Column Line Charge Form Fire Mod Melee DF Morale Points
15
10
5
5
4
3
3
12
23

57501

Regular Guard Infantry armed with bows


(Min. 8 - Max. 20 models in a Unit).
They are few on the battlefield and the finest bows in Aegypt! The Kings
of Battle are glorious in their black breastplates with gold trimming, they
have blue cloth bound around their helms. The rest of their uniforms are
pure white.
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ALTERNATIVE ARMIESDARE to be DIFFERENT

OTHARI JANISSARIES - MATCHLOQUES - 57502


THE KINGS OF BATTLE.
OTHARI JANISSARIES - MATCHLOQUES
Column Line Charge Form Fire Mod Melee DF Morale Points
15
10
5
5
4
3
3
12
23
57502

Regular Guard Infantry armed


with Matchloques (Min. 8 - Max. 20 models in a Unit).
The Sultans own Janissaries
are his best-ranked Infantry!
These Kings of Battle are
Glorious in their white or pale
uniforms and coloured plumes.

HOUSEHOLD WARRIORS - SPEARS - 57503


57503

OTHARI HOUSEHOLD WARRIORS - SPEARS


Column Line Charge Form Fire Mod Melee DF Morale Points
15
15
5
3
3
2
8
10
Irregular Infantry armed with spears (Min.9-Max. 25 models in a
Unit).
These are the Warriors of a single extended family bringing their own
arms to the field. The quality of the equipment depends
57504

on the wealth of the family. These troops form the bulk of the Otharmann
Empires Army. They wear clothing of their own choice; in bright pastel
colours.

HOUSEHOLD WARRIORS
SWORDS -57504
OTHARI HOUSEHOLD WARRIORS - SWORDS
Column Line Charge Form Fire Mod Melee DF Morale Points
15
15
5
2
3
2
8
13
Irregular Infantry armed with swords (Min.9- Max. 25 models in a Unit).
When these units use a Charge Move to enter combat they add a +1 to melee. The finest
Household Warriors fight with the Sanbid and Scimitar: true Othari weapons of war! These
troops are deadliest when charging. They wear bright pastel colours.
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HOUSEHOLD WARRIORS BOWS - 57505


OTHARI HOUSEHOLD WARRIORS - BOWS
Column Line Charge Form Fire Mod Melee DF Morale
15
15
5
2
2
2
2
8

Points
15

57505
Light Infantry armed with bows
(Min.6 - Max. 12 models in a Unit).
Any good Othari Warrior must become proficient with the bow as
well as the spear. They can quickly decimate a unit with lethal
flights of arrows.
They wear their own choice of Arabic clothing in bright pastel
colours.

HOUSEHOLD WARRIORS MATCHLOQUES - 57506


57506

OTHARI HOUSEHOLD WARRIORS - MATCHLOQUES


Column Line Charge Form Fire Mod Melee DF Morale Points
15
15
5
2
3
2
2
7
15
Light Infantry armed with Matchloques
(Min. 6 Max. 12 models in a Unit).
Black Powder Arms are scarce in Aegypt there can never be more than two of
these units in a Division. They wear clothing of their own choice in bright
pastel colours.

AL-HAZRAD MILITIA - 57507


Irregular
57507
Infantry
(16-36 models
in a unit).
You MUST have
at least one of
these Units in
your
Division.
Three
sergeant
models have to be
nominated from
the Unit to keep the AlHazrad in order every time
AL-HAZRAD - MILITIA
you roll for officers. Roll a
Fire
dice for all three sergeants
Column
Line
Charge
Form
Mod Melee DF Morale Points
as well, when no officer or
10
10
5
1
-2
1
2
7
8
sergeant is able to keep the
Unit in order it will rout
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ALTERNATIVE ARMIESDARE to be DIFFERENT

from the board and cannot be rallied. These are the poor from the towns and cites and simply
do not want to be there! Chained together and not released until the battle is over these Units
sometimes include women and children. They wear mixed Arabic clothing, some brighter
than others.

THE SULTANS ARTILLERY FIELD PIECES


THE BARKING DOGS -57420-57421
THE BARKING DOGS - THE MEDIUM BARKING DOG
Column
15/5

Line Charge
15/5
0

Form
2

Fire Mod
2

Melee DF Morale
2
2
10

Points
11

57420
Each set
contains 7 Crew
1 taskmaster
with whip, 2
pullers and 4
crew as above

THE BARKING DOGS - THE HEAVY BARKING DOG


Column
10/5

Line Charge
10/5
0

Form
2

Fire Mod
2

Melee DF Morale
2
2
10

Points
11

Each set contains 7 Crew 1 taskmaster with whip, 2 pullers and 4 crew as above

57421
These are the
fabled
Barking
Dogs of Aegypt.
Each one is unique
and cast from
bronze in the shape
of stylised dogs on
carriages, however
they are slow to
manoeuvre around
the field.

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THE ASKARI - 57511


NOTE: Askari are troops trained by Officers or Advisors from outside of the Otharmann
Empire in the Continental style of warfare. Each race of trainers brings a different style and
point cost to the troops they produce. Askari uniform consists of black tunic with cuffs and
collars of a colour chosen by the Unit leader. Headwear is a cream colour and lower robes are
various bright pastel shades. (Units have 12-24 models unless Light Infantry when 6-12
models)

57512

ORC TRAINED
ASKARI-57512
Regular Line Infantry.
Good fighters and taken as the
norm in Askari training.

ORC TRAINED ASKARI


Fire
Column Line Charge Form Mod Melee DF Morale Points
15
10
5
2
2
4
2
7
14

HIGH ELF TRAINED ASKARI - 57513


HIGH ELF TRAINED ASKARI
Fire
Column Line Charge Form Mod Melee DF Morale Points
25
15
10
3
2
2
2
7
15
Line Infantry. Their Ferach training endows them with superior speed.

57514

OGRE TRAINED
ASKARI - 57514
Line Infantry. You must be
TOUGH to fight in an Ogre
trained Unit!

OGRE TRAINED ASKARI


Fire
Column Line Charge Form Mod Melee DF Morale Points
15
10
5
2
2
3
3
7
13
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BOG ORC

57515

TRAINED ASKARI
- 57515

Light Infantry. Fast, agile and of good morale sums up these Warriors.

BOG ORC TRAINED ASKARI


Fire
Column Line Charge Form Mod
20
20
10
2
2

DOG TRAINED

Melee DF Morale Points


3
2
8
13

57516

ASKARI-57516
Line Infantry. Dogmatic!
Dependable and very well drilled.

DWARF TRAINED
ASKARI-57517

DOG TRAINED ASKARI


Fire
Column Line Charge Form Mod Melee DF Morale Points
15
10
5
4
2
2
2
7
13

57517
Line Infantry.
Ferocious fighters and hard to
break!

DWARF TRAINED ASKARI


Fire
Column Line Charge Form Mod Melee DF Morale Points
15
10
5
3
2
4
2
8
15
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ALTERNATIVE ARMIESDARE to be DIFFERENT

DARK ELF TRAINED ASKARI


DARK ELF TRAINED ASKARI
Fire
Column Line Charge Form Mod Melee DF Morale Points
15
15
5
1
3
2
2
7
9
Light Infantry. Cheap but good in ranged combat.

GOBLIN TRAINED ASKARI


GOBLIN TRAINED ASKARI
Fire
Column Line Charge Form Mod Melee DF Morale Points
15
15
10
2
2
3
2
7
10
Line Infantry. Effective fighters and usually in large units.

OTHARI FLYING CARPETS


THE STORM RIDERS - 57530
STORM RIDERS - OTHARI FLYING CARPETS
Column Line Charge Form Fire Mod Melee DF Morale Points
45
45
15
3
0
5
3
9
50
Their Carpets are precious and richly decorated while the clothes
worn by the Riders are coloured entirely at the unit leaders choice
and are usually garish.

Cavalry
(Unit size
6 - 12 models)

57530-A
STORM
RIDER

Othari Storm Riders are elite troops mounted on flying carpets.


They are armed with the same bow as some Horse Archers. They
have limited range, but can be lethal closer to the enemy. However,
it is in Melee that the Storm Riders excel. They are treated as if they
were Light Cavalry in most respects. It takes two casualties to
remove a model, they count as two attack points each in Melee, and
can be used as rear guards if all other forces are in retreat. Fire from
this unit is treated as normal, firing at one attack point per model,
using Horse Bow ranges as above. Firing at the unit suffers no
unusual penalties, as they do not count as skirmishers, and can be
targeted normally by most ground units. In Melee, they count as two
attack points each, and the square formation is ignored, as it provides no protection from airborne Cavalry. Ground based units may only engage them in Melee if they themselves are
attacked by the Storm Riders, or if the Storm Riders are still engaged against another ground
based unit. Aerial units may attack them as normal. Storm Riders can disengage from Melee
with a ground based unit after one turn of Melee.
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WEAPON TYPE

SHORT RANGE

MEDIUM RANGE

LONG RANGE

HORSE BOW

<10CM

10CM-20CM

20CM-30CM

Storm Riders may not be targeted by cannons or howitzers except at close range.

OTHARMANN OUT RIDERS - OTHARI ON GNOLLS - 57531


Cavalry (Unit size is 10 models maximum).
These Warriors have the points cost and stats of the Othari Swordsman
Cavalry and replace them. Gnolls are essentially very large hyenas.

57531

OTHARMANN OUTRIDERS - GNOLLS


Fire
Column Line Charge Form Mod Melee DF Morale Points
40
40
20
3
0
5
3
10
28

57533-Swords
57532-Light
Lancers

OTHARI CAVALRY - HORSE


57532 & 57533
There are two types of Othari Horse Cavalry.

(Cavalry Unit size 6 -12 models).


These are the Riders who mock the enemy by seizing their
mounts. Fast and cunning, speeding into battle, these
Riders are beginning to challenge the superiority of the
Gnoll Riders. Much to their chagrin! It is rumoured that
the Sultan himself rides a horse!
Uniforms are robes in many pastel colours, white horses are much sought after.

OTHARI CAVALRY - HORSE -LIGHT LANCERS


Fire
Column Line Charge Form Mod Melee DF Morale Points
40
40
20
3
0
6
3
11
30

OTHARI CAVALRY - HORSE -SWORDSMEN


Fire
Column Line Charge Form Mod Melee DF Morale Points
40
40
20
3
0
5
3
10
28

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THE DERVISHES - SWORDS - 57508


57508

THE DERVISHES- SWORDS


Column Line Charge Form Fire Mod Melee DF Morale Points
20
15
5
5
0
5
2
12
17
Irregular Infantry (8-20 models per unit)
NOTE: There can be only one unit of Dervishes in a Division due to their fanatical nature
and lack of cooperation with others of their kind.
These Warriors can masquerade as another Infantry Unit of the same or more figures (and
must use that Units movement rate etc), when fired upon or when engaged replace that unit
on the table. This replaces their ability to hide in other units.
These Warriors wear little, some have short trousers, most no shoes. Normally bareheaded,
occasionally wearing turbans They are armed with a very sharp pair of Sanbid Swords or
with a single curved scimitar..

CAMELS LANCES 57534


CAMELS - LANCES
Column Line Charge Form Fire Mod Melee DF Morale Points
30
30
15
3
--6
4
11
40
Cavalry (Unit size is 10 models maximum).
NOTE: Camels have two attack points in melee and require two wounds to kill.
These Riders from the desert sit atop their notoriously foul tempered camels and look down
on the world. Some of the tallest Cavalry on Valon these Lancers are good Warriors and
while more at home guarding trading caravans they can prove decisive. Riders are always in
white so that they are not stepped on!

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57534 (LANCE)
57535 (JEZIEL)

THE CAMELS
OF THE

SULTAN

OF THE

OTHARI OF
AEGYPT

THE CAMELS OF THE


SULTAN OF THE
OTHARI OF AEGYPT.
THESE TOWERING
CAMELRY ARMED
WITH LANCE OR THE
LONG BARRELLED
JEZIEL OF THE
DESERT MAKE DEATH
FOR THE FOES OF
SELHEEM THE
MAGNIFICENT.

CAMELS JEZIEL - 57535


CAMELS - JEZIEL
Column Line Charge Form Fire Mod Melee DF Morale Points
30
30
15
3
3
5
4
11
43
Cavalry (Unit size is 6 8 models maximum).
NOTE: Camels have two attack points in melee and require two wounds to kill.
Riding far ahead of the army and picking off the enemy with their long barrelled Matchloques
these Riders are a lonesome breed preferring to be alone. Balancing their weapon on the head
of the camel to aim these units are used as Skirmishers and Ambushers on the field. Riders
dress in sombre colours and muffle their equipment to remain invisible in the black night.

AEGYPTIAN HALFLING WARRIORS - 57510


57510

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AEGYPTIAN HALFLING WARRIORS


Column Line Charge Form Fire Mod Melee DF Morale Points
20
20
10
2
5
1
10
10
Irregular Infantry (16-36 models).
Tiny and terrible foes sums up the proud Aegyptians. After centuries of domination these
Warriors retain their own identities and while weak at a long range, their vicious short swords
(bayonets) make them lethal close in. They despise the apparent barbarity of their cousins in
the Albion HEVC and carry themselves with more dignity. In flowing robes sometimes
hooded these fighters are always dressed in bright light colours.

AEGYPTIAN HALFLING LANCERS - HOUNDS - 57536


AEGYPTIAN HALFLING LANCERS - HOUNDS
Column Line Charge Form Fire Mod Melee DF Morale Points
50
50
20
3
5
3
10
30
57536
Light Cavalry (Unit size is 8-12 models maximum).
Riding Saluki Hounds and armed with lances these small fighters
protect themselves with shields while closing with the enemy. Dressed
in turbans with flowing robes of different pastel shades these units are a
common sight in any Halfling formation. The hounds should suffer no
movement penalty over loose sand, which would slow horses.

AEGYPTIAN HALFLING - KITTENS


CATAPULTS
AEGYPTIAN HALFLING - KITTENS - CATAPULTS
Column Line Charge Form Fire Mod Melee DF Morale Points
20
20
10
3
4
1
1
10
12
Light Infantry (6-12 models).
The Kittens or the Missile Light Infantry of the Aegyptians are armed with Catapults.
Named after the creature whose sinew and carved teeth are used to manufacture their
Catapults, these Warriors fire lead shot on their foes. The same shot used by the Matchloques
of the Janissaries. Dressed normally only in a turban and loincloth and wielding their
Catapults, theKittens deliver a nasty scratch.

nnnnnnnNn
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ALTERNATIVE ARMIESDARE to be DIFFERENT

KHAMSIN
THE FIERY WIND FROM THE DESERT
This warrior had been known to me once but he is
known to me no more as I am not of the Desert people.
Khamsins tribe of wandering nomads were destroyed
and scattered by foreign forces that had come to Aegpyt
in search of ancient gold. These foreigners knew his
name but have since forgotten it as they forgot what they
had done to his people. The tribe returned to the sands
that spawned them, not he though he lived on for
revenge. Foreign troops appeared in the morning lying
dead in the sands, the night whispered his name.
So the peasants started to call him the Khamsin which
is the name thats given to a vicious wind from the deep deserts that
kill Othari and animals alike and has been known to be so strong it
will destroy houses and level villages. Khamsin survived the
destruction of his tribe and because of his skill rose to command a
number of loyal Othari soldiers, who like Khamsin had lost faith in
the Vizier and perhaps even the Sultan himself. He is a warrior
beyond compare a general beyond reproach and a killer without
hesitation.Hes becoming a demi-god to some of his men especially
after he has been seen to shrug off sword blows and arrows have
bounced of his chest, as if it was hard as iron. Khamsin is a true
Otter he prides himself on this lore and skill in arms. His only
comfort his hatred for foreign forces that destroyed his tribe and
family (they were mixed mercenaries of many nations in pursuit of
hidden gold contained in tombs out in the reaches of the sands) he
see the foreigners to be a pox and a plague on his land so hes
decided to lance their boil!

57505-A

Abu Saul
from
Obidiahs
Army
5006

FLINTLOQUE RULES
Khamsin is a Veteran/Guerrilla armed with a sword, Ferach duelling pistol and bow (plus
antique breastplate hidden under robes raising his defensive factor to 3 but he still has 2
wounds like a normal Othari) - Khamsin costs 40 pts
Hatred of the traitor Abu-Saul= If Khamsin is fighting in a skirmish in which Abu-Saul
Wohaar is involved he must fight the Deserter over any other opponent and will attempt to
close for Melee combat with Abu-Saul as quickly as possible.
Hatred of foreigners = Khamsin will not fight on the same side as non Othari or Halflings.
When fighting against non Othari or Halflings all draw close combats count as first level
pushbacks.
Excellent general = After both sides have been deployed Khamsin can redeploy once again.
(following the same deployment rules as before).
Ancient hidden breastplate = The Breast plate worn by Khamsin is a family treasure but it is
damaged from a previous engagement and after taking a hit in combat the player
commanding Khamsin must roll a D10 on a roll of 1 the breastplate is shattered and his
Defence Factor drops back to 2.

2004 Alector Ltd

The Otharmann Empire of The Fourth Age of Valon

Page 17

ALTERNATIVE ARMIESDARE to be DIFFERENT

USAK MANZARRA
THE DISTANT DEATH BRINGER
It is often the last sound heard by an Elven soldier in the Aegyptian sands, the whip crack of a
lead ball impacting on flesh. As the Ferach body falls lifeless to
the yellow grains, his brothers in arms look around and aim their
57505-B
muskets at an assailant unknown. Another of the Elves falls, his
neck destroyed by an impact heard a second later, now panic
reigns and the soldiers fire their muskets blindly into the dunes
around them but it is too late. Usak Manzarra has struck and
silently vanished once more into the endless desert. Manzarra is a
veteran of the Otharmann Campaigns against the Undead, the
wars known as the Defence of the Khans, his family killed and reanimated by stinking zombies in the heat of the Blaake Sea region.
After the disastrous defeat of the Sultans Army at the battle of
Rinmick, Manzarra developed his unique way of fighting. To strike from a great distance.
Originally a member of a Dervish Unit Manzarra realised that though he was a brave and
skilled Swords Otter he could not hope to defeat all the Undead that lurched endlessly toward
him and his fellows. After narrowly avoiding the fate of the rest of his unit he shamelessly
dropped his ancient scimitars and ran for safety. To defeat the Undead he would need a
Jeziel, and not a normal one either, one of supreme distance in its range. His chance came in
the form of a dead Ostarian Jaeger, for it was true that the misguided Dogs were at that time
in league with the Star Wraith, the Dog clutched in his lifeless hands one of the most strange
weapons to be found on Valon. It was a hunting rifle a weapon hardly seen outside Eastern
Valon, especially in the realm of the Sultan, it had jammed and become fouled in the swirling
sand winds, it owner cut down by multiple arrows. Manzarra knew the value of the weapon in
time, he enlarged its bore and protected its mechanisms from the ravages of the deserts. Now
its power and distance in killing has made Manzarra a worthy ally and terrible foe, his Jeziel
is as famous as he is and has a name all of its own. The Othari call it the Byrrat Vifty in
honour of very large rounds which it fires, equal in size to the golden Byrrat Vifty coin given
to Assassins as pay. It is a creation of dedicated skill and sweat, necessary to remove the
Empires enemies and preserve its owner. Though Usak Manzarra blends with the mass of the
Othari Warriors he is a creature of fate, enemies of the Sultan will die never seeing the face of
their destroyer.
Usak is a veteran/ guerrilla and costs 48 points

FLINTLOQUE RULES
RANGE
0-5
5-15
15-30
30-45
45-60
HIT/ STRENGTH 80/6
70/5
65/4
50/3
35/2
Byrrat Vifty: The Weapon of Usak Manzarra.
This weapon can only be used by Manzarra and if he is killed it is lost.
stationary for a turn before firing otherwise increase range by one banding.
two turns to reload after each shot.

60-75
20/2
Manzarra must be
The weapon takes

THE CURSE OF THE JEZIEL.


Due to the nature and uniqueness of the Byrrat Vifty, its ammunition must be made by
Manzarra himself, a time consuming process. As he is always in combat he often runs out of
shot and must rely on flight or additional arms given to him by the unit of which he is a
current member. After every shot (not including the first) roll a D10 on a roll of 1 or 2 he has
no more ammunition for the rest of the scenario, this roll is made before the reloading process
begins.
2004 Alector Ltd

The Otharmann Empire of The Fourth Age of Valon

Page 18

ALTERNATIVE ARMIESDARE to be DIFFERENT

THE OTHARI IN FLINTLOQUE


FLINTLOQUE POINT & WEAPONS FOR OTHARI
THE OTHARMANN CAMELRY
(FLINTLOQUE) (ADDITIONAL RULES)

MOUNTS TABLE
TYPE
CAMEL

WALK TROT
12
22

RUN
36

CHARGE
48

DEF
6

WDS MELEE POINTS COST


1
+2
20

Sand - Camels may ignore penalties for movement over scrubland, light sand and only move
one column to the left if moving over deep sand.
Horses Due to the foul smell of camels, any non-Othari horse which comes within 20cms of
a camel ( for the first time only) must make a Morale roll. This roll is carried out exactly as if
the rider was hit for the first time, with all normal modifiers.

OTHARMANN CAMELRY JEZIEL


The Janissaries and Camelry of the Otharmann Empire are equipped with incredibly long
muskets, known by them as a Jezeil. Cut off from many of the civilised nations of Valon, the
Othari use of black powder has been slower than that of other nations. The longest and most
powerful Jeziel is the Camelry Jezeil used by riders in the Sultans Camel Cavalry. This
firearm is so long that it may only be used by a specially taught warrior when mounted on his
camel as the barrel must rest on a special leather pad on the camels head, needless to say after
a few shots the camel is extremly angry! The user of a Camelry Jeziel suffers a 15%
modifier if targeted at night by an enemy, as the burning match will show the rider clearly in
the dark. This weapon takes two Turns to load and must be stationary when loading
AND firing.

OTHARMANN CAMELRY JEZIEL


RANGE (CM)
HIT/STRENGTH

0 to 5
80/5

>5 - 15
70/4

>15 - 30
55/3

>30 - 45
40/3

>45 - 60
25/3

>60 -75
10/2

BLACK POWDER WEAPONS IN VALON


WEAPON
CAMELRY JEZIEL

RACE
9

NON
-

FLINTLOQUE POINT & WEAPONS FOR OTHARI


BLACK POWDER WEAPONS IN VALON
WEAPON
CAMELRY JEZIEL
OTHARMANN JEZIEL
STANDARD MUSKET

2004 Alector Ltd

RACE
9
4
5

The Otharmann Empire of The Fourth Age of Valon

NON
8
-

Page 19

ALTERNATIVE ARMIESDARE to be DIFFERENT

MISSILE WEAPON STATISTICS


WEAPON
BOW

RANGE
HIT/

0-5
80/5

5-15
70/4

15-30
55/3

30-45
45/2

45-60
30/2

60-75
20/1

STRENGTH

THE USE OF BOWS IN FLINTLOQUE


The Bow is an ancient weapon that has existed for an eternity before the advent of musket and
even the earliest matchloque jeziels. It is a cheap and reliable weapon and in the hands of a
skilled Othari it can be quite deadly, its rate of fire being appreciably faster than the process
of biting cartridge and using a ramrod. Though a bow has a rate of fire faster than a musket
its hitting power at medium and especially longer ranges is weaker than a lead ball. Undead
and larger foes such as Zombies and Ogres have been known to continue to fight in battle
against the Othari even though their torsos look like porcupines under the hail of arrows!
When using a Bow in Flintloque these additional conditions to the rules apply. A miniature
using a Bow may fire one shot per Turn, EVERY TURN, as the speed of Reloading a bow is
much faster than a musket. The ranged fire of a bow is treated exactly as that of a black
powder weapon, such as aimed fire, except for this rule.

MISSILE WEAPONS OF THE OTHARI


WEAPON TYPE

RACE

NON

BOW

MELEE WEAPONS OF THE OTHARI


WEAPON
SWORD
SPEAR
KNIFE
BOW

MELEE MODIFIER
+2
+1
0
-1

POINTS COST
6
3
0
0

THE EMPIRES CONDITION


It is now the case that the Otharmann Empire is facing some of its greatest ever threats. The
Undead continue to press on against Othari lines in the vicinity of the Blaake Sea testing for
weaknesses. These engagements are very costly in terms of troops for both sides and serve to
tie down a vast amount of material that, unknown to the greater part of
Valon, could be put to great use elsewhere. For the Othari the Forces sent
57402
to combat the Star Wraith have meant that other Provinces such as
Aegypt have been left vulnerable.
As a result of this weakness the Province of Aegypt is in a state of
turmoil. Native Aegyptian Halflings have seized this opportunity to
revolt against Othari rule and had been holding their own in battle until
the arrival of the Ferach at the Port of Allakzandrea. The Mamaluke
leader, Aheli Bey, wishing no conflict with the Elves sent Emissaries, as
did the Vizier Al-Bulud to convince them to leave Aegypt. Both parties
2004 Alector Ltd

The Otharmann Empire of The Fourth Age of Valon

Page 20

ALTERNATIVE ARMIESDARE to be DIFFERENT

were ignored and many ignominies piled on them before being sent back to their peoples in
shame. Then the Ferach campaign to conquer the Province began.
Battles of the initial weeks went well for the forces of Mordred his Marshals columns easily
defeating the antiquated arms sent against them. Kairoh was captured and partly burned in a
protracted siege that saw some very vicious fighting from street to street. It was then that the
luck of the Elves began to run out.

ABERCRUMBY & MENETO


The Elf transport fleet, lightly protected by a few fighting vessels, was caught at anchor by
Albion ships of the line and destroyed; trapping the Ferach Army in Aegypt. Although a few
regiments escaped Field Marshal Meneto resigned himself, after the Battle of the Nihile, to
his predicament and continued to push south in search of his objective, the Rusetta Stone.
Rumoured to reside in the ruins of Rhaased in Aalakads-naar the Rusetta Stone is supposed to
possess the power to translate the hieroglyphs of the Ancient Sultan and release Magicks not
seen in millennia.
Among the few to escape Aegypt and return to Armorica were a group of surveyors, artists,
botanists, and zoologists carrying the manuscripts of a great work written on the order of
Mordred. The Descriptions de Aegypt is soon to be published and will reveal the secrets of
this exotic land to the rest of Valon. Askari and Veteran Janissaries then began to arrive in
numbers to engage the Ferach Army, stopping its advance at clashes such as the huge Battle
of the Pyramids. These Warriors gathered from great distances by Sultan Selheem have
ensured the survival of the Province at least for now. The arrival of an Albion expeditionary
force under General Abercrumby has also been a source of constant pain for Meneto and has
seen him defeated at encounters such as the Battle of Abbuker. Although the Sultan is
displeased at the presence of the Orcs on his land he is prepared to use them for the moment.

The war for ultimate control of Aegypt continues and Sultan Selheem the
Magnificent is determined to be victorious.

THE OTHARI MINIATURES-THE AEGYPTIAN LANDS


ALL UNPAINTED MINIATURES COME WITH BASES AS STANDARD. ALL PAINTED MINIATURES COME
WITH SCENIC TERRAIN BASES AS STANDARD
Painted Unpainted

57400
57410
57411
57412
57413

Vizier Al-Buluds Army of the Aegyptian


Province comprising the 3 Divisional Army
Packs of 57410, 57411, 57412, The Vizier-Al
AEGYPT ARMY PACK
Bulud and his 3 Regiments of Janissary Guards.
Includes many extras.
OTHARI DIVISIONAL ARMY
Includes 4 Units of Infantry, 1 Cavalry Unit, Cannon
PACK
with Crew, Mounted General, Casualty Markers
OTHARI SIEGE DIVISIONAL
Includes 5 Units of Infantry, 2 Heavy Cannon
ARMY PACK
Crew,Mounted General,Casualty Markers
OTHARI CAVALRY DIVISIONAL
Includes 2 Units of Infantry, 4 units of Cavalry,
ARMY PACK
Mounted General, Casualty Markers
THE SULTANS IMPERIAL
Includes 4 Units of Janissaries, 1 Unit of Light
JANISSARIES DIVISIONAL
Infantry, 1 Unit of Cavalry, Mounted
ARMY PACK
Vizier(57401), Casualty Markers

THE OTHARI CORPS OF

1000.00

375.00

300.00

100.00

300.00

100.00

300.00

100.00

300.00

100.00

6.50
6.50
3.25
3.25

2.50
2.50
1.25
1.25

OTHARI CHARACTERS
57401
57402
57505-A
57505-B

THE VIZIER AL-BULUD


Supreme Commander of Aegypt on Horse
OTHARI GENERAL
1 Mounted General on Horse with Base
KHAMSIN FIERY WIND OF THE DESERT
With sword,pistol & bow
USAK MANZARRA -THE DISTANT DEATH BRINGER
Character with Jeziel

2004 Alector Ltd

The Otharmann Empire of The Fourth Age of Valon

Page 21

ALTERNATIVE ARMIESDARE to be DIFFERENT

OTHARI FLINTLOQUE CODES


57500-A
57500-B
56016
57503-A
57503-B
57504-A
57505-A
57506-A
57507-A
57507-B
57507-C
57508-A
57508-B
57509-A
57509-B
57002
57530-A
57531-A
57531-B
57532-A
57532-B
57533-A
57534
57535
57511-A
57511-B
57512-A
57514-A
57515-A
57516-A
57517-A

JANISSARIES COMMAND

4 Janissaries of the Sultan, Officer, Std Bearer,


Musician, Sword Otter
JANISSARIES OF THE
4 Janissaries from Istanbaal, 2 with spear & shield, 1
SULTAN
with Bow & 1 with Musket
OTHARI HOUSEHOLD WARRIORS
4 Othari- Swords& Muskets in loose robes
HOUSEHOLD WARRIORS
4 Othari of the Household Warriors, Officer, Std
COMMAND
Bearer, Musician, Sergeant
HOUSEHOLD WARRIORS SPEARS
4 Othari in desert robes armed with Spears
HOUSEHOLD WARRIORS SWORDS
4 Othari in desert robes-Scimitars & swords
HOUSEHOLD WARRIORS BOWS
4 Othari in desert robes with short Bows
HOUSEHOLD WARRIORS
4 Othari in desert robes, wealthy enough to afford
MATCHLOQUES
arms of black powder
AL-HAZRAD COMMAND
4 Othari Masters of the Militia, Sergeant, Std Bearer,
Kettle-Drummer, Whip- Bearer
OTHARI CIVILIANS 1
4 Othari Civilians unwilling members of the AlHazrad. 57507A,B,C,D
OTHARI CIVILIANS 2
4 More Othari pressed into the Al-Hazrad, 57507E,F
& clutching sword
DERVISHES COMMAND
4 Othari Dervishes, Officer, Std Bearer, Cymbal
striker & Trooper
DERVISH TROOPERS
4 Othari Dervishes with twin Sanbid Swords all have 2
Sep arms for individual posing
AEGYPTIAN HALFLING
4 Aegyptian Halflings in Desert robes, Leader, Std
WARRIORS COMMAND
Bearer, Musician, Trooper
AEGYPTIAN HALFLING
4 Aegyptian Halfling Warriors Troopers with different
WARRIORS
weapons & Desert Walker with Knife
MAMALUKE CHASSUERS
2 Mounted Aegyptian Halflings on Hounds
STORM RIDER ON CARPET
1 Othari Storm Rider Flying Carpet, Bow & Lance on
Flying Base
OTHARMANN OUTRIDERS GNOLLS CND
2 Othari -Gnolls, Officer & Std Bearer
OTHARMANN OUTRIDERS GNOLLS TRPS
2 Gnolls TrooperSerpents Tongue Sword
OTHARI LANCERS COMMAND
2 Othari- Horses, Officer & Std Bearer
OTHARI LANCERS TROOPERS
2 Othari- Horses, Troopers- short lances
OTHARI SWORDS CAVALRY
2 Othari- Horses, Trooper Serpents Tongue Sword
CAMEL LANCER
1 Othari Lancer, long lance, mounted on Camel (sep leg)
CAMEL JEZIEL
1 Othari with extra long barrel Jeziel, mounted on Camel (sep leg)
ASKARI OTHARI COMMAND
2 Askari, junior officers. Drummer & Std Br
ASKARI TROOPERS
4 Othari Troopers of the Askari with Muskets in two poses
ORC ASKARI COMMAND
2 Orcs in Askari Uniform, Officer & Sergeant
OGRE ASKARI COMMAND
2 Ogres in Askari Uniform, Officer & Sergeant
BOG ORC ASKARI COMMAND
2 Bog-Orcs-Askari Uniform, Officer & Sgt
DOG ASKARI COMMAND
2 Dogs in Askari Uniform, Officer & Sergeant
DWARF ASKARI COMMAND
2 Dwarves in Askari Uniform, Officer & Sgt

13.00

5.00

13.00

5.00

13.00
13.00

5.00
5.00

13.00
13.00
13.00
13.00

5.00
5.00
5.00
5.00

13.00

5.00

13.00

5.00

13.00

5.00

13.00

5.00

13.00

5.00

13.00

4.00

13.00

4.00

13.00
6.50

5.00
3.25

13.00
13.00
13.00
13.00
13.00
12.00
12.00
6.50
13.00
6.50
10.00
6.50
6.50
6.50

5.00
5.00
5.00
5.00
5.00
6.50
6.50
2.50
5.00
2.50
6.00
2.50
2.50
2.50

THE SULTANS ARTILLERY FIELD PIECES - THE BARKING DOGS


57420
57421

MEDIUM BARKING DOG


HEAVY BARKING DOG

Medium Iron Cannon with 7 Crew


Large Bronze Cannon with 7 Crew

24.00
30.00

12.00
15.00

24.00

10.00

55.00

20.00

24.00

10.00

55.00

20.00

24.00

10.00

55.00

20.00

OTHARI SLAUGHTERLOO CODES


THE SULTANS JANISSARIES
57500
57500-U
57501
57501-U
57502
57502-U

OTHARI JANISSARIES
SPEARS
OTHARI JANISSARIES
SPEARS
OTHARI JANISSARIES
BOWS
OTHARI JANISSARIES
BOWS
OTHARI JANISSARIES
MATCHLOQUES
OTHARI JANISSARIES
MATCHLOQUES

2004 Alector Ltd

8 Regular Guard Infantry with Spears Includes


Troopers,Officer,Musician,Sergeant, Standard Bearer
20 Regular Guard Infantry with Spears Includes
Troopers,Officer,Musician, Sergeant, Std Bearer
8 Regular Guard Infantry with Bows Includes
Troopers,Officer,Musician, Standard Bearer
20 Regular Guard Infantry with Bows Includes
Troopers,Officer,Musician,Sgt, Standard Bearer
8 Regular Guard Infantry with Matchloques
Troopers,Officer,Musician,Sgt, Standard Bearer
20 Regular Guard Infantry with Matchloques
Troopers,Officer,Musician,Sgt Standard Bearer

The Otharmann Empire of The Fourth Age of Valon

Page 22

ALTERNATIVE ARMIESDARE to be DIFFERENT

THE HOUSEHOLD WARRIORS


57503
57503-U
57504
57504-U
57505-U
57506-U

OTHARI HOUSEHOLD
WARRIORS SPEARS
OTHARI HOUSEHOLD
WARRIORS SPEARS
OTHARI HOUSEHOLD
WARRIORS SWORDS
OTHARI HOUSEHOLD
WARRIORS SWORDS
OTHARI HOUSEHOLD
WARRIORS - BOWS
OTHARI HOUSEHOLD
WARRIORS-MATCHLOQUES

8 Irregular Infantry with Spears Includes


Troopers,Officer,Musician,Sgt, Standard Bearer
20 Irregular Infantry-Spears Includes
Troopers,Officer,Musician,Sgt, Standard Bearer
8 Irregular Infantry with Swords- Officer
Troopers,,Musician,Sergeant, Standard Bearer
20 Irregular Infantry with Swords Includes
Troopers,Officer,Musician,Sgt, Standard Bearer
12 Light Infantry with Bows Includes
Troopers,Officer,Musician,Sgt, Standard Bearer
12 Light Infantry with Matchloques Includes
Troopers,Officer,Musician,Sgt, Standard Bearer

24.00

10.00

55.00

20.00

24.00

10.00

55.00

20.00

36.00

15.00

36.00

15.00

8 Militia - asst weapons Sergeant, Std Bearer, 6 unwilling citizens

26.00

10.00

36 Militia assorted weapons- 3 Sergeants, Std Bearer, Drummer,3


Taskmasters with Whips, 28 unwilling citizens, women,old men

99.00

36.00

OTHARI MILITIA
57507
57507-U

AL-HAZRAD MILITIA
AL-HAZRAD MILITIA

THE DERVISHES
57508
57508-U

OTHARI DERVISH SWORDS


OTHARI DERVISH SWORDS

8 Fanatical Dervish Warriors


20 Fanatical Dervish Warriors

24.00
55.00

10.00
20.00

THE AEGYPTIAN HALFLINGS


57510
57510-U
57536

AEGYPTIAN HALFLING
WARRIORS
AEGYPTIAN HALFLING
WARRIORS
AEGYPTIAN HALFLING
LANCERS- HOUNDS

10 Halfling Warriors - cutting weapons, Officer,


Standard Bearer & Drummer
24 Halfling Warriors-cutting weapons, Officer,
Standard Bearer & Drummer
5 Light Cavalry mounted on Long Haired Hounds
armed with Lances.

32.00

12.00

66.00

24.00

30.00

12.00

26.00
26.00
55.00
55.00

10.00
10.00
20.00
20.00

55.00

20.00

55.00

20.00

55.00

20.00

6.50

3.00

55.00

25.00

30.00

12.00

55.00

20.00

30.00

12.00

55.00

20.00

30.00

12.00

55.00

20.00

12.00
46.00
12.00
46.00

6.00
20.00
6.00
20.00

THE ASKARI
57511
57511-T
57512-U
57514-U
57515-U
57516-U
57517-U

ASKARI TROOPERS
ASKARI MUSKETS

8 Regular Infantry Includes Troopers, Musician, Std Br


8 Regular Infantry Troopers
ORC TRAINED ASKARI
20 RegInfantry -Orc Officer, Orc Sgt, 18 Othari,Mus,Std Br
OGRE TRAINED ASKARI
20 Reg Inf Inc. Ogre Officer, Ogre Sgt, 18 OthariMus, Std Br
BOG ORC TRAINED
20 Regular Infantry Inc. Bog Orc Officer, Bog Orc Sergeant,
ASKARI
18 Othari including Musician, Standard Bearer
DOG TRAINED
20 Regular Infantry Includes Dog Officer, Dog Sergeant, 18
ASKARI
Othari including Musician, Standard Bearer
DWARF TRAINED
20 Regular Infantry Inc. Dwarf Officer, Dwarf Sergeant, 18
ASKARI
Othari including Musician, Standard Bearer

THE OTHARI CAVALRY


57530-A
57530-U
57531
57531-U
57532
57532-U
57533
57533-U
57534
57534-U
57535
57535-U

STORM RIDER - OTHARI


FLYING CARPET
STORM RIDER - OTHARI
FLYING CARPET
OTHARMANN OUT RIDERS
OTHARI ON GNOLLS
OTHARMANN OUT RIDERS
OTHARI ON GNOLLS
OTHARI CAVALRY HORSE -LIGHT LANCERS
OTHARI CAVALRY HORSE -LIGHT LANCERS
OTHARI CAVALRY - HORSE
-SWORDSMEN
OTHARI CAVALRY - HORSE
-SWORDSMEN
CAMELS - LANCES
CAMELS - LANCES
CAMELS - JEZIEL
CAMELS - JEZIEL

2004 Alector Ltd

1 Othari Stormrider Cavalry with Bow and Lance on


Carpet & Flying Base
10 Othari Stormrider Cavalry with Bow and Lance on
Carpet & Flying Bases
5 Othari Out Riders mounted on Gnolls Includes
Officer, Standard Bearer, 3 Troopers
10 Othari Out Riders mounted on Gnolls Includes
Officer, Standard Bearer, 8 Troopers
5 Othari CavalryLight Lancers mounted on Horses
Includes Officer, Standard Bearer, 3 Troopers
10 Othari Cavalry Light Lancers on Horses Inc Std
Bearer, 9 Troopers
5 Othari Cavalry Horse Swordsmen Inc Officer,
Standard Bearer, 3 Troopers
10 Othari Cavalry Horse Swordsmen -Standard
Bearer, 9 Troopers
1 Othari Lancer on Camel
4 Othari Lancers on Camel
1 Othari Jeziel on Camel
4 Othari Jeziels on Camel

The Otharmann Empire of The Fourth Age of Valon

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ALTERNATIVE ARMIESDARE to be DIFFERENT

Alternative Armies
THE OTHARMANN EMPIRE
THE FOURTH AGE OF VALON
THE OTHARI OF AEGYPT
Product Development
Alexander Scott, Phil Sherlock
& Elton Waters

Miniature Designers
Fraser Scott, Elton Waters
& Steve Young

Artwork
James Brittain & Pete Knifton

Additional Contributions
Andrew Bigwood & Matt Gilford
ALTERNATIVE ARMIES
PO BOX 8207 GIRVAN KA26 0YB, SCOTLAND
TEL: ++44(0) 1465 841677 FAX: ++44(0) 1465 841679
www.alternative-armies.com
2004 Alector Ltd

The Otharmann Empire of The Fourth Age of Valon

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