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TRAVELER 1800
INTRODUCTION
Character Generation system for Napoleonics based on
The old Traveler chargen system of promotion and mustering out.
This rule-set is specific for Naval Officer Characters.
DICE
The favored Die is the good old Six Sider.
CHARACTER STATS
Stat
Abbreviation
Strength Str
Dexterity Dex
Endurance End
Intelligence Int
Intelligence Int
Education Edu
Social Standing Soc
BEGINNING STATS
Each player stars with 2D6 in each Stat and 2 rolls on the Boyhood Skill Table.
All Players going on this Officers Track have a Minimum Soc = 8.
TERMS
Each Term of Service is 1 year long.
STARTING AGE
Roll 1D6 for starting Age:
1-3 11 years old
4-6 12 years old
SEX
All Characters are Male.
RANK TABLE
Rank
MAR PRR Command
Volunteer
11 Midshipman
15 7+
Lieutenant
19 12+
Master & Commander - 13+ Sloop
Post Captain
- 14+ 6th Rate
Frigate Captain
- 13+ 5-4th Rate
Senior Captain
30 13+ 3-2nd Rate
Flag Captain
- 14+ 2-1st Rate
Rear Admiral
40 10+
Vice Admiral
- 10+
Admiral
- 10+
MAR = Minimum Age Requirement
PRR = Promotion Roll Requirement
TERM SEQUENCE OF EVENTS
Age Phase
Promotion Phase
Post Phase
Service Phase
Action Phase
Event Phase
Seniority Phase
AGE PHASE
The Characters age increases by 1 year.
PROMOTION PHASE
The Character rolls 2D6 to see if he is promoted.
Consult the Rank table for Target Number.
Add Seniority and Merit Bonuses.
Get +1 to the Roll for a Soc of 11 or greater.
If the Character is promoted, he loses all accumulated Seniority and Merit Bonuses.
If a Lieutenant has Merits +5 or more there is 33% change that when he is
promoted, he will become a Post-Captain and not a Master & Commander.
POST PHASE
POST PHASE
The Character rolls on the Post Table for his Rank to see what kind of Ship he is
assigned.
If a Character was not promoted this turn, and his Post Roll is the same, there is a
50% chance he remains on the same ship.
SERVICE PHASE
The Character rolls on the Service Table to see what kind of duty he is to perform.
ACTION PHASE
The Character rolls on the Action Table to see if he took part in any Naval Battles.
EVENT PHASE
The Character rolls on the Event Table to see if his any special Events befell him.
SENIORITY PHASE
The Character gets Seniority +1.
SKILL PHASE
The Character may roll to gain a new skill.
If the Character was in Reserve this term, he rolls once on the Reserve Skill Table.
If the Character was at Sea, he may roll once on the Skill table of his Rank.
If the Character was in a Battle, he may roll once on the Fighting Skill Table.
If a Volunteer was in Naval College, Roll once on the Naval College Skill Table.
BOYHOOD SKILL TABLE
1 Physical Skill Table
2 Mental Skill Table
3 Reserve Skill Table
4 Ship Handling +1 (Seamanship)
5 Brawling +1
6 Language
Players start knowing Language (English) at Level = 3.
The other main Languages to be learned are French & Spanish.
VOLUNTEER POST TABLE
1-3 Naval College
4 Unrated Ship
5 Frigate
6 Ship of the Line
A Volunteer may attend a maximum of 3 years at Naval College.
VOLUNTEER AT SEA SKILL TABLE
1-2 Physical Skill Table
3-5 Ship Handling +1
6 Fighting Skill Table
NAVAL COLLEGE SKILL TABLE
1-2 Soc +1
3 Navigation +1
4 Edu +1
5-6 Mental Skill Table
MENTAL SKILL TABLE
1-2 Edu +1
3 Soc +1
4 Int +1
4 Int +1
5 Language +1
6 Specialist Skill Table
SPECIALIST SKILL TABLE
1 Cooking +1
2 Boatswain +1 (Mend Rigging)
3 Carpentry +1
4 Armorer +1 (Gunsmith)
5 Medicine +1 (Surgery)
6 Purser +1 (Bookkeeping)
PHYSICAL SKILL TABLE
1-2 Str +1
3-4 Dex +1
5-6 End +1
FIGHTING SKILL TABLE
1 Gunnery +1
2 Boarding +1
3 Small Arms Skill Table
4 HTH Skill Table
5 Leadership +1
6 Naval Tactics +1
SMALL ARMS SKILL TABLE
1-3 Pistols +1
4-5 Musketry +1
6 Hand Grenades +1
HTH
1-2
3-4
5-6
SKILL TABLE
Brawling +1 (Bare Hands, Clubs)
Fencing +1 (Cutlasses, Dirks, Knives)
Hand Weapons +1 (Axes, Bayonets, Pikes)
MUTINY TABLE
1-2 Killed
3-4 Escape or Set Adrift: Shipwreck Table (Merit 2)
5-6 Quell Mutiny
Add your Leadership Skill to the Roll.
This Table assumes you are trying to stop the Mutiny
WOUND TABLE
1-3 No Wound
4-5 Minor Wound
6 Major Wound
MINOR WOUND TABLE
1-3 Flesh Wound
4 Limb: Dex 1
5 Gut: End 1
6 Chest: Str 1
MAJOR WOUND TABLE
1 Lost Eye: Dex 1
2 Head Wound: Int 1
3 Disfigured: Soc 1
4 Peg Leg: Dex 1
5 Lost Arm: Dex 1
6 Killed
SERVICE TABLE
1 Reconnaissance Table
2 Communications Table
3 Reserve (Moored, Drydocked, Refit)
4-6 Wartime Service Table
Ships of First, Second, and Third Rate get +2 to rolls on this Table
Brig Sloops also get +2 to rolls on this Table
RECONNAISSANCE TABLE
1-3 Poor Intelligence
4-6 Good Intelligence (Merit +1)
Add your Navigation Skill Level to this Roll
COMMUNICATIONS TABLE
1-2 Lost (Merit 2)
3-4 Timely Advice
5-6 Swift Dispatch (Merit +1)
Add your Ship Handling Skill Level to this Roll
WARTIME SERVICE TABLE
1 Escort Table
2 Colonial Expedition Table
3 Guard Table
4 Blockade Table
5 Patrol Table
6 Attack Table
ESCORT TABLE
1-2 Lost Convoy (Merit 3 and Soc 2)
3-4 Convoy Diminished (Merit 2)
5-6 Convoy Safely Delivered (Merit +1)
REFFERENCE
Books and Films:
Horatio Hornblower Series
Master and Commander
The Illustrated Companion to Nelsons Navy
The World of Jack Aubrey
Naval Warfare in the Age of Sail