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IIIIIIIIIII
II II
II II
II II
IIIIIIIIIII

Etrian Odyssey II

In Depth - Skill FAQ


Plus!
Character Builds FAQ
Boss/Hidden Boss FAQ
Enemy Stats, Weakness, and Resistance FAQ
Special Condition Item Drops FAQ
Search Point Items and Locations FAQ
Frequently Asked Questions FAQ
Things new to Etrian Odyssey II FAQ

Last Update: May 07, 2009


Do you like this FAQ? Recommend it to other readers with the link on the top.

Written By: Keep It Moving


AKA
AKA
AKA

JRWriterx2 on IGN/NeoSeeker
Keep-It-Moving on GamesRadar
THE_Real_Dealer on GameFAQs

AKA

KEEP IT Moving on XBXLIVE

Thank you Just4Yoshi, for continuing to add material to this FAQ

"Keep Checking back for Updates, New info added at least once Weekly"
"Check the Revision History Section to See what is New."
A Special Thank you is given to Scy046 and Terence, for helping me with some
of the Skill Stats for each class. Another Special Thank you is given to The
Japanese Wiki Sites from where I found the rest of the information.
If anybody finds this FAQ anywhere it is not supposed to be, please
email me. Or if it looks like someone plagiarized my work, please contact me.
This FAQ is Hosted by the Following sites only
Gamefaqs, IGN, Neoseeker, Gamesradar, and Supercheats
If your site would like to Host this FAQ, then please ask. The latest Version
is always at Gamefaqs and IGN.

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CTRL + F Will bring up the Find Text Box. Then put in the Key.
The Key can be found to the right of the Section or Subsection.

=============================================================================
<><><> Table Of Contents <><><>
KEYS
================================================================== ==========
==================================================================
0. Revision History -------------------------------------------==================================================================
<>
==================================================================
<> I.
Introduction -------------------------------------------<> ===============================================================
<> -------- Disclaimer ------------------------------------------<> -------- Other Keep It Moving FAQs----------------------------<><>

RHST

INTX
DSCL
OKIM

==================================================================
<><> II. Whats New to Etrian Odyssey II -----------------------<><> =============================================================
<><> ---------- The New Character Classes -----------------------<><> ---------- Force Skills ------------------------------------<><> ---------- whats New In Town -------------------------------<><> ---------- Geomagnetic Poles and Fields --------------------<><> ---------- EXploring, Batttles and Map Options -------------<><>
==================================================================
<><><> III. Character Classes and Their Skills ----------------<><><> ===========================================================
<><><> ---------- Whos the Highest? Whos the Lowest? ------------<><><> ---------- SKills Used by All Classes --------------------<><><> ---------- Dark Hunter -----------------------------------<><><> ---------- Protector -------------------------------------<><><> ---------- Gunner ----------------------------------------<><><> ---------- Medic -----------------------------------------<><><> ---------- Ronin -----------------------------------------<><><> ---------- Alchemist -------------------------------------<><><> ---------- Landsknetch -----------------------------------<><><> ---------- War Magus -------------------------------------<><><> ---------- Hexer -----------------------------------------<><><> ---------- Survivalist -----------------------------------<><><> ---------- Trobadour -------------------------------------<><><> ---------- Beast -----------------------------------------<><><>
==================================================================
<><><> IV. Character Builds -----------------------------------<><><> ===========================================================
<><><> ---------- Medic Builds ----------------------------------<><><> ---------- Dark Hunter Builds ----------------------------<><><> ---------- Protector Builds ------------------------------<><><> ---------- Gunner Builds ---------------------------------<><><> ---------- Ronin Builds ----------------------------------<><><>
<><><> --- Help add to this section, Submit your Builds Today!
<><><>
==================================================================
<><><><> V. Everything Else -----------------------------------<><><><> =========================================================
<><><><> ---------- Different Party Formations ------------------<><><><> ---------- Frequently Asked Questions ------------------<><><><> ---------- Search Point Items and Locations ------------<><><><> ---------- Boss FAQ ------------------------------------<><><><> ---------- Hidden Boss FAQ -----------------------------<><><><> ---------- Special Condition Item Drops ----------------<><><><> ---------- Enemy Stats ---------------------------------<><><><> ---------- Enemy Weakness and Resistance ---------------<><><><> ---------- Action Replay Codes -------------------------<><><><>

WNEO
TNCC
FCSK
WNIT
GPAF
EBMO
CCAT
WTHL
SUBC
DRKH
PRTR
GNNR
MEDC
RONN
ALCM
LNDS
WRMG
HEXR
SRVL
TRBD
BEAS
CBLD
MCBD
DHBD
PCBD
GNBD
RNBD

EVTE
DFPF
FAQZ
SPIL
BSFQ
HBFQ
SCID
ENMS
EWAR
ARCD

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RHST

\===============================================\
/
0. Revision History
/
\===============================================\

I included this section so that when a Subsection is updated,


or if there is something new to this guide, you the reader will
know about it. Data is organized from oldest to newest.
As days go by, older Updates will be combined.

There are also notes, look at the notes with the corresponding date to
get a better idea about the update. Only the 5 newest notes are present.

Updates
=============================================================================
Date------------------Details-----------------------------------------------=============================================================================
June 08 - Sept 08-----FAQ Submitted Version 1
----------------------Easy Find added. CTRL+F, input Keyword from contents.
----------------------Added Revision History Section.
----------------------Dark Hunter sub-section Updated (All Levels for Skills).
----------------------Made some small touch-ups throughout this FAQ.
----------------------Beast Sub-section Updated. (All Levels for all Skills).
----------------------Made some small Touch-ups throughout the FAQ.
----------------------New Subsection Added! Enemy Weakness and Resistance.
----------------------Stratums 1+2 organized in Enemy Weakness Subsection.
----------------------Spell checked sections 0+I.
----------------------Organized Stratum 3 Enemy Weakness and Resist Subsect.
----------------------Edited mistakes in Hexer Subsection.
----------------------Hexer Sub-section Updated (All Levels for all Skill).
----------------------War Magus Partially Updated. All Levels.
----------------------Revised Disclaimer (Please Read).
----------------------Minor Touch-Ups to make this FAQ look nicer.
----------------------Began Outlines for New Section (Section II).
----------------------Character Classes and Skills is now Section III.
----------------------Everything Else is now Section IV.
----------------------Touched Up Enemy Weakness and Resist Subsection.
----------------------War Magus Updated, Added missing Skills with All Levels.
----------------------Gunner Subsection Updated (All Levels for All Skills).
----------------------Touched Up Dark Hunter Subsection.
----------------------Added A New Subsection, Action Replay Codes.

----------------------Organized Sratums 4/5.Enemy Weakness and Resist Subsect.


----------------------Protector Subsect. Updated (All Levels for All Skills).
----------------------Organized Stratum 6. Enemy Weakness and Resist Subsect.
----------------------New Section Added! Section II Whats New To EOII.
----------------------New Subsection Added! New Character Classes.
----------------------Medic Subsection Updated! Missing Skills Added.
----------------------Medic Subsection Updated! (All Skills for all Levels).
----------------------Various Touch-ups throughout.
----------------------Revised Opening page and Table of Contents
----------------------New Subsection Added! Frequently Asked Questions.
----------------------New Subsection Added! Enemy Stats. Stratum 1 Added.
----------------------Stratums 2 + 3 Added to Enemy Stats Subsection.
----------------------Correctly Arranged Dark Hunter Subsection.
----------------------Stratum 4 Added to Enemy Stats Subsection.
----------------------New Questions added to Frequently Asked Questions.
----------------------New Subsection Added! Force Skills.
----------------------Landsknecht subsect. fixed what was a complete mess.
----------------------Added missing Skills in Landsknecht Subsection.
----------------------Updated/Added Skill Highlights for each classes Subsect.
----------------------In Process of changing the look of all title headings.
----------------------Lansknecht Subsect. Updated (All Skills for ALL Levels)
----------------------Added Questions to Frequently Asked Questions Subsect.
----------------------New Subsect Added! Whats New in Town.
----------------------Skills Used by All Classes Subsection Updated!
----------------------New Subsection Added! Geomagnetic Poles and Fields.
----------------------New Subsect. Added! Exploring, Battles, and Map Options.
----------------------Updated Introduction and opening page.
----------------------Finished Organizing Enemy Weakness + Resistance Subsect.
----------------------Updated Special condition Item Drop Subsection.
----------------------Updated Enemy Stats Subsection.
----------------------New Questions in Frequently Asked Questions Subsection.
----------------------New Subsect Added! Different Party Formations.
----------------------Cleaned up/Updated Search Point Location Subsection.
----------------------Items Found At Search Points Subsection Deleted.
----------------------Search Point Locations Subsection Deleted.
----------------------New Subsection Added Search Point Items and Locations.
----------------------Revision History now contains Notes.
----------------------Finished Stratums 3+4 in Search Point Item/Loc Subsect.
----------------------Added new Questions to Frequently Asked Questions.
----------------------Revised a few questions in Frequently Asked Questions.
----------------------New Subsection Added! Boss FAQ
----------------------Boss FAQ Subsection Updated! Chimera + Hellion
----------------------Ronin Subsection Updated! (All Skills for All Levels)
----------------------Trobadour Subsect. Updated! (All Skills for All Levels)
----------------------Survivalist Subsect. Updated! (All Skills 4 All Levels)
----------------------New Submission Added to Different Party Formations.
----------------------Boss FAQ Subsection Updated!
----------------------Action Replay Codes Subsect has been Updated!
----------------------Search Point Items+Locations Updated! Stratums 5+6 Added
----------------------Updated Skills used by All Classes Subsection.
----------------------Protector Subsection Updated! Added the missing Antiall.
----------------------Updated Colossus and other Bosses in Boss FAQ.
----------------------Fifth Stratum Added to Enemy Stats.
----------------------Updated "Whats New In Town", info on Retiring/Resting.
----------------------Updated "Geomagnetic Poles and Fields" added info.
----------------------Updated "Revision History"
----------------------Updated "Dark Hunter" added Description/cleaned up
----------------------Updated "Boss FAQ" Final Battle added
----------------------Added FOE Movements in "Exploring, Battles and Map..."
----------------------Added Monsters in Sratum 5 "Search Point Items/Locat..."

----------------------Added New Subsection "Hidden Boss FAQ."


----------------------Updated "Enemy Stats" Completed enemies in 5th Stratum.
----------------------Added more Questions to "Frequently Asked Questions."
----------------------Updated "Gunner" Subsection"
----------------------Updated text in "Medic" Subsection. Front Line Medic.
----------------------Updated "Enemy Stats" Subsection. Added Stratum Six.
----------------------Updated "Frequently Asked Questions" Subsection.
----------------------New Submission in "Different Party Formations" Subsect.
----------------------Updated "Dark Hunter" Subsection Text.
----------------------Added new Party in "Different Party Formations"
----------------------New Q+A's in "Frequently Asked Questions."
----------------------Updated 2 Skills that were Incomplete in "Ronin" Subsect
----------------------Touched up various areas that needed it.
----------------------Updated "Hidden Boss FAQ" Salamox Strategy Added!
----------------------Updated "Boss FAQ" Colossus Strategy updated!
----------------------New Questions Added to "Frequently Asked Questions!"
----------------------Updated "Beast" Subsection. Updated Skill information.
----------------------Updated "Hidden Boss FAQ" Wyvern Strategy Added!
----------------------Updated "Hidden Boss FAQ" Dragon, Wyrm, and Drake Added!
----------------------------------------------------------------------------October 2008----------Updated "Everything Else" is now Section V .
----------------------New Section Added, "Character Builds" Section IV.
----------------------Updated "Medic" Skill Subsection, New Item Information.
----------------------New "Medic" Character Build in "Character Builds."
----------------------Updated "Hidden Boss FAQ" Drake Skills.
----------------------New "Protector" Character Build in "Character Builds."
----------------------New "Gunner" Character Build in "Character Builds."
----------------------New "Dark Hunter" Character Build in "Character Builds"
----------------------New "Ronin" Character Builds in "Character Builds"
----------------------Revised/edited "Frequently Asked Questions" Subsection.
----------------------Added new questions to "Frequently Asked Questions."
----------------------Updated my Ronin Character Build submission.
----------------------Updated "Hexer" Skills Subsection.
----------------------------------------------------------------------------Febuary 2009----------Updated "Boss FAQ" and "Hidden Boss FAQ" Subsections.
----------------------NEW Submissions added to "Different Party Formations."
----------------------------------------------------------------------------March 2009------------NEW Submission added to "Different Party Formations."
----------------------------------------------------------------------------April 2009------------NEW Submission added to "Different Party Formations."
----------------------NEW Submisson added to "Character Builds" Subsection.
----------------------------------------------------------------------------May 05, 2009----------Minor Typo Revisions throughout FAQ.
----------------------Second Opinion added to Dark Hunter Skills
----------------------"Hidden Boss FAQ" Updated. Briarius Skills added.
----------------------"Hidden Boss FAQ" Updated. Ur-Child Skills added.
-----------------------------------------------------------------------------May 06, 2009----------Second Opinion added to all remaining Classes.
----------------------"Hidden Boss FAQ Updated" Wyrm, Briarius, and Wyvern.
----------------------Axcela Team Added to "Different Party Formations"
------------------------------------------------------------------------------

Notes
=============================================================================
Date------------------Details-----------------------------------------------=============================================================================
-----------------------------------------------------------------------------

October 2008----------Happy Halloween!!! While I do have alot to do today, I


----------------------would really like to get an update up and posted. A few
----------------------errors and typos have been brought to my attention, so
----------------------Id like to fix those today.
----------------------------------------------------------------------------Febuary 2009----------WOW! I am really sorry I have neglected this FAQ. I am
----------------------back now to finsh work on this massive FAQ. I am going
----------------------to start by finshing the Boss FAQ and Hidden Boss FAQ
----------------------subsections. Other incomplete areas of this FAQ will be
----------------------completed in time. I am sorry to all the hardcore
----------------------Etrian Odyssey II Players that use this FAQ as an every
----------------------day reference page. To all the new Etrian Odyssey
----------------------players, you picked a great time to be playing, as if
----------------------this FAQ wasnt helping you enough, know that it will
----------------------only get better.
----------------------New submissions were recieved for the Different Party
----------------------Formations section. Check them out. Thanks Just4Yoshi.
--------------------------------------------------------------------------------------------------Please send any Comments, Feedback, or suggestions of
----------------------what area of this FAQ you would like worked on to my
----------------------Email address. If you sent an Email within the past
----------------------month or so, please know it will be replied to and
----------------------acknowledged. Sorry for the delay in response time.
--------------------------------------------------------------------------------------------------Again I would like to apologize. After winning IGNs
----------------------Writer of the Month, I got caught up in a bunch of
----------------------Console games, all of which werent in need of any FAQs.
----------------------I recently took up some new RPGs so I may or May not
----------------------begin work on FAQs for the Following games: Luminous
----------------------Arc 1 + 2, Spectral Force 3, FF Tactics A2, The Last
----------------------Remnant. Before I start a new FAQ, this FAQ will be
----------------------throughly updated.
---------------------------------------------------------------------------March 2009------------Just another submission, Keep sending them in, I will
----------------------gladly add them. If anybody has any Character Builds
----------------------they would like to share, then please, by all means
----------------------send them in. The purpose of the character/team build
----------------------sections are so the community can share their builds
----------------------with other readers. I Know I promised to update a few
----------------------sections, but I kinda been slacking. I have been sucked
----------------------in to Luminous Arc 2. I highly recommend it to all of
----------------------you RPG fanatics. Im debating starting an FAq for that
----------------------game. Also another project in the works is a NEW Gaming
----------------------site exclusive to the Xbox 360 and Nintendo DS. It wont
----------------------be made public for a while, but ill be sure to keep you
----------------------all updated. Thanks for reading.
----------------------------------------------------------------------------April 2009------------I know i have been neglectful. I want this FAQ to be
----------------------finshed. The tough thing about it is, i havent really
----------------------been playing this game. If anyone would like to
----------------------submit anything you think this FAQ could use, then by
----------------------all means, please do so. The Boss FAQ/Hidden Boss FAQ
----------------------are the subsections id really like to get completed.
----------------------IF any Hardcore Etrian Odyssey Players have any info
----------------------on any of the hidden bosses, especially Ur-Child,
----------------------please submit it, Credit will be given to the
----------------------Contributors. submit to: Jrwriterx2@aolcom
---------------------------------------------------------------------------------------------------I also just finshed another FAQ. The FAQ is for
----------------------Luminous Arc 2, another decent RPG for the DS. You

----------------------can check it out in the introduction section under


----------------------the other FAQs written by me. Ok I put the URL there,
----------------------Sorry, I forgot to last update.
---------------------------------------------------------------------------------------------------The last update included an all Ronin Party submitted
----------------------by our friend Just4Yoshi, This weeks update includes
----------------------the character builds for each of the Ronins. Check
----------------------it out in the Character Builds Section, its quite
----------------------impressive.
-----------------------------------------------------------------------------May 05, 2009--------------------------------------------------------------------------------------------------------------------------------------------------------------------

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INTX

\===============================================\
/
I. Introduction
/
\===============================================\

My Third FAQ ever. Again I want to give a special thanks to Scy06, Terence,
Koola, and the Japanese Wiki sites I obtained my information from. In this
guide you will Find many helpful things for Etrian Odyssey II. The meat of
this FAQ consist of Each Classes Skills and a much deeper look into them.
I hope everyone can find something in my FAQ that they didnt previously know
about a skill, class, or just the game in general.
When looking at all the various information throughout this FAQ, I ask that
if you see something that is misspelled, please overlook it. A spell Check and
overall revision is in process. The guide itself is not far from completetion
Although, if you happen to see some information that is wrong, please bring
it to my attention. Please keep in mind that while I was comparing information
that I collected with some of the Information collected by the contributors,
I noticed some minor differences in percentages for some skills. If anyone has
actually tested the skills for any class themselves, Please submit the data
or just let me know it is correct. Credit Will be given of course.
Something Else I would like to Accomplish is getting the specs for Every
Level of Every Skill. I only need to finsh a few more classes. I also plan
on having the stats for every enemy soon as well.
Any Submissions you may have can be sent to JrWriterx2@aol.com

Another Section I would like to add is a detailed look at the different


Party choices available to the Player. I ask that you, please, submit your
Party choice with a detailed explanation. I would like it if Scy046, Terence,
Koola, Zaraf, and really anybody else that likes this game submit
information to this new section that is coming soon, you know so that I can
get it started...
Thanks to Everyone that made this FAQ Possible, and as always, ENJOY!

====================================
<> Other Keep It Moving FAQS <>
====================================

OKIM

If you are at all interested in my Previous Work, I have them Listed Below
with what game they are for and also with links to access them. I will list
the links for IGN and GameFAQs Only.
Character Arts FAQ - Luminous Arc 2
GameFAQs - http://www.gamefaqs.com/portable/ds/file/943145/56369
Gambit Strategy Guide - Final Fantasy XII
GameFAQs - http://www.gamefaqs.com/console/ps2/file/459841/46648
IGN - http://faqs.ign.com/articles/756/756361p1.html
Weapon Location/Item FAQ - Ninety Nine Nights
GameFAQs - http://www.gamefaqs.com/console/xbox360/file/928270/44621
IGN - http://faqs.ign.com/articles/728/728682p1.html
Spells/Composite Magic FAQ - Lost Odyssey
IGN - http://faqs.ign.com/articles/913/913599p1.html

DSCL
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^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
***************Disclaimer*****Please Read Before Viewing*********************
This guide is not exclusive to any Website. This Guide is not to be sold.
If this guide is found being sold to any Person, Place, or Thing, anywhere

the seller will forfeit all profits to the writer and Contributors.
The party(s) will also have to pay a sum of $500. This guide is Protected
Under Strict Copyright Laws and will uphold in a court of Law. If you want
to Host this guide or use it in any way associated with public viewing, you
must first ask permission. You can do so by Emailing Jrwriterx2@aol.com
If permission is granted and it will be posted and/or viewed by a general
public, Then it must be posted in its entirely and you must know that it
will still be Copyrighted. This Guide may not be altered in any way at all.
If it is altered by anyone other then the writer or contributors and it is
posted in a way that is viewable by the public, it must be removed
Immediately. A fee of $500 will also be collected.
Thank You. Enjoy!
*****************************End Disclaimer*********************************
v v v v v v v v v v v v v v v v v v v v
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WNEO

\===============================================\
/
II. Whats New to Etrian Odyssey II
/
\===============================================\

This section offers a closer look at whats new with detailed information.
This section will include, New Character Classes, The New Force Skills,
whats New in Battles, The Geomagnetic Fields, Poles, whats changed
when Exploring, details of the map, and things new in Town.
There are quite a few differences when comparing Etrian Odyssy II to
the first. I believe everyone expected there to be some New Classes.
What was expected, but what wasnt? Well for me, Etrian Odyssey II is a

great Sequel. Some beg to differ. Ive heard people say that this game
feels like nothing more then a mere expansion with a few extra features.
Well This Section will list mostly everything that is new to the Sequel.

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====================================
<> The New Character Classes <>
====================================

TNCC

There are 3 New Classes total in Etrian Odyssey II. I wouldve liked at
least one other New class in addition to the new ones we have, but what
are you gonna do. The New Classes do open up many new possibilities for
your party. Each of the New Classes has its advantages and each is very
good. I suggest Trying each Class out, not just the new ones, so you can get
a feel for each one and see which suits your playing style best.

------Gunner
=======
My favorite of the new classes. Some may ask "Are Gunners the NEW Alchemist?"
Yes and no. The only similarities to the Alchemist that the Gunner shares is
their Elemental Attacks. The Gunner can Shoot off rounds with Fire, Ice, or
Volt properties. The Gunner cannot poison enemies. The Alchemist also
received a nice upgrade which allows them to use physical Elements as well.
The Gunner has some very good skills, the only downfall is the high TP cost
for each skill. Some of their better skills cost 11TP at only Level 1.
Another Skill cost 13TP at level one. So It would be wise to pump some
skill points into your Gunner's TP Up. At least to level 5. That way you can
unleash your Gunners full potential Trust me, Maxed, these Skills will cost
you anywhere from 13-21 TP yeah thats a lot. So 100+TP could easily be
depleted in merely 5-7 turns.

---------War Magus
==========
Another Wonderful Class added to the Roster. War Magus Combines a Little of
Everything into one package. The War Magus will really fit nicely in any
Party. They will definitely outshine others in partys that contain a Hexer.
You see the War Magus has these skills thats power is enhanced if the target
has a certain status. The Hexer is great for inflicting status. So you can
easily have a devastating combo on your hands.
Another thing the War Magus class is good for is their ability to heal.
While they wont be able to learn Revive, Salve 3, or Phoenix. They will be
able to learn Cure 1,2 and 3 as well as Salve 1 and 2. They can also wield
swords and staves. With a Sword in hand, your magus easily becomes a hard
hitting healer. Just be ready to have some nectars ready.

-----Beast
======
Unlocked after completing the first Stratum. The Beast is the only class
that needs unlocking. Some say the Beast is a Protector on Steroids. The
Beast has some of the Protectors good skills or are somewhat similar to
them. They have their own versions of the Protectors Provoke and Parry,
which for the Beast are Preen and Wildwall. The Beast also has its own
version of Aegis called Tenacity. The Protectors F. and B. Guard are
quite similar to the Beast Skill Loyalty Which allows the Beast to guard
and take damage in the party members place. Those arent the only Skills,
the Beast can also learn En Garde.
Aside from those skills the Beast will deal a tremendous amount of Damage
and the Beast will have more HP then any other class. The Beast can also
Heal itself and Party Members, Automatically recover from Negative Status
effects, Drain an Enemy's HP, Terrorize Enemies, and a few others.

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=======================
<> Force Skills <>
=======================

FCSK

Remember the basically useless boost ability in the First game. Well they
have done away with that crappy technique and made something completely
different. Force Skills. Force Skills are like your classes ultimate Skill.
You have a force bar which you can see during battle for each character.
Every time your character acts, the bar will increase slightly. After the
bar fills up, you can use that Characters Force Skill. Unfortunately, the
bar will reset if you happen to return to town. Something you can do is
heal your HP/TP with items. Then the bar will not reset. You could also
Force Grind, After resting at the inn the bar resets, so go out, and just
auto battle, no skills. This way you will fill up your bar and not waste
TP, You ll be ready for any battle. You can save at a Geomagnetic Field
without the force bar resetting.
I will list each classes Force Skill. You can see how they differ from
class to class. Each classes is unique. Each Force Skill can ultimately
change the fate of any battle.

---------------------Dark Hunter- Dominate: Concentrated attack completely binds a single enemy.


============----------

-------------------Protector- Painless: Nullifies all damage to the Party for one turn.
==========----------

----------------Gunner- Riot Gun: A Focused, powerful gunshot that will definitely stun
=======---------- the Enemy.

--------------Medic- H.Touch: Special healing arts restore party's HP and Status


======---------

------------Ronin- Issen: Slash all enemies in an attempt to kill with a single


======------- Stroke. 500% Damage, 50% Chance for Instant KO.

-------------------Alchemist- Eschaton: Release a forbidden almighty spell to destroy

==========---------- all enemies.

--------------------Landsknecht- All Out: Powerful, Charging slash attack that targets


============--------- all enemies.

-----------------War Magus- Invoke: Restores the party's HP and boost all elemental
==========-------- Resistances.

--------------Hexer- Caprice: The cursed bell's chime inflicts Multiple Ailments


======--------- on all Enemies.

--------------------Survivalist- Airwalk: Increase the party's speed and evade rate


============--------- with fancy footwork.

------------------Trobadour- Crusade: Secret song that increases the party's attack,


==========--------- defense, and HP.

---------------Beast- Salivall: Licks the party's wounds, fully restoring their


======---------- HP and Status.

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=======================================
<> Geomagnetic Poles and Fields <>

GPAF

=======================================

Geomagnetic Fields were a lifesaver in Etrian Odyssey. They allowed you


to save your game, return to town, and they allowed you to return to them
from town making your life alot easier. They put one of these Fields
every 5 floors from the 6th. The thing about them was, say you made it 4
floors above the last field you reached, you are exhausted and need to
return to town to rest. You use a Warp Wire. Now after your done in town
and you want to go back, you would have to goto the field and work your way
all the way back up to where you were.

While that did add an extra level of difficulty to the game, they decided
to even it out a little by adding these new devices, they are called
Geomagnetic Poles.
Geomagnetic Poles are somewhat similar to Geomagnetic Fields. While you
wont be able to save at a pole and you wont be able to return to town from
a pole. You will however be able to return to a Pole from town. There are
many Poles throughout the Labyrinth, you will find a Geomagnetic field
every 5 floors, the first field is on 6F, you will find Geomagnetic Poles
every couple-few floors.
The Downfall? You can only have one Pole activated at a time!
They also added, well, changed I guess, what used to be a Magnet in Etrian
Odyssey, is now a Warp Stone in Etrian Odyssey II. Using one will take you
to the last used field. Although they havent seemed to work for me yet.
I suppose maybe if you use a Pole to get into the Labyrinth, then you wont
be able to use the Warp Stone. Warp Stones are good for returning to a
field to save your game. This way you wont loose your Force Points.

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============================================
<> Exploring, Battles and Map Options <>
============================================

---------Exploring- Not much is new to Exploring. The Labyrinth this time around

EBMO

========== is more vibrant. The only real changes to exploring is that


now you can move from side to side by hitting L or R. This
was not possible in the first game. Finding the secret
shortcuts were tedious. Now you can find them with ease.

-------Battles- There are a few changes to the battles. First things first, the
======== developers went and added a bunch of new battle animations
making battles more impressive. Another thing that was added is
the option to hit the L button. Doing so will speed up the
battle speed, cause every character in the party to
attack only, and you will not see any battle animations.

-----------Map Options- Not alot has changed here. When Zoomed in you can now see
============ an extra row of tiles and you can even draw Lines(Walls)
on them. There are several more icons at your disposal.
They went and added 2 additional Search point icons. Also
added were Directional Arrows which are very helpful in
marking shortcuts or directional means on the 19th Floor.
They also included a locked door in addition to the
regular door icon. Finally, you can mark tiles different
colors. You can now mark tiles tan or sky blue in addition
to the normal Blue/green color.
Check out "Frequently Asked Questions" for more info on
all the Map Icons.

-------------FOE Movements- FOEs are no stranger to Etrian Odyssey, but there is


============== something new about them in Etrian Odyssey II. They
now can move in different ways, some can fly, and some
cant be seen on the map at all. I made this section so
you can get an idea of how these FOEs move. Knowing
how they move will better help and understand how to
manuever around them undetected.
Type---------Movement
=====================
Fixed--------Does not move from its inital Postion.
Normal-------Follows a track only. (Lap)
Nocturnal----Only Moves at night, Fixed During the day.
Slow---------For every 2 Steps you take, it will move 1.
Stealth------Foe can not be seen on the Map.
Flying-------Can move through non walkable terrain.
Confused-----Takes 3 steps forward and then 1 step back.
Stalking-----Appears on map when in battle, then Pursues.

Raging-------Appears when close by, then Pursues.


Aggressive---Pursues when close by, otherwise is normal.

-----------------New Save Feature - They added a new quicksave feature this time around.
================== To activate it simply go into the menu and hit Start.
I am glad they did this, during the first game I would
always just close the DS putting it into sleep mode
instead of turning it off. The reason being there
really wasnt anywhere to save and you couldnt get back
to the same spot as easily. Now there are Poles and
a Quicksave. I never use the quicksave thou, im just
into the habit of shutting the DS in between playing.

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===========================
<> Whats New in Town <>
===========================

WNIT

----------Flaus Inn - The place where you sleep. You can Restore all your HP and TP
=========== here by sleeping or napping. It doesnt matter which you choose,
both cost and do the same to your characters. When you sleep,
you will wake up at 6am, when you nap you wake up at 6 pm.
Of course sleeping until 6am passes a day. Something quite
useful when wanting to rebattle previous FOEs or Bosses.
Whats New to the inn is now you can store items there. They
added a Store Goods option to the inn's Menu. After selecting
it your inventory will come up. You can then select which
items to store at the inn. You can use Y to select multiple
items to store. The only catch is that it cost 100en for each
item you store there. Whenever you want your item, you can
just go there and pick it up. You can store up to 100 Items.

---------------Sitoth Trading - This is the Shop in town where you will Buy all your
================ Weapons, Armor, Accessories, and general items. You
also Sell all the loot you obtained in the labyrinth.
Selling the loot will unlock new stuff you can buy.
The new additions to the shop are decent. What I like is
that now on the bottom screen, instead of seeing the Map,
you can see your characters and what they have equipped.
You can hit L or R to change the character you are
Viewing. What I dont like is that you can no longer open
the Menu at the shop. I generally liked being able to open
the menu because I liked to see what Items I did/didnt
have. I do this because once again Etrian Odyssey failed
to put in a space that mentions how many of the item
you are viewing you have in your possession. Since you
can no longer open the menu, I just go into the sell
option to quickly view what items I do have.
They did however add a Change Equipment option, where you
can do just that conveniently on the bottom screen while
at the shop.

--------------Duke's Palace - The Duke's Palace is where you take on all the main
=============== Missions associated with the games story. There
is also an option to view the Monsters youve seen and
items you collected. The Newest addition is you can now
also see the weapons you have Collected/Unlocked in the
shop.

----------------Explorers Guild - The Explorer's Guild, its where all your party creating
================= will go down. You can also Rest or Retire your
Characters if needed. Whats new this time around? Well,
thats a good question. Not a lot, but there is stuff that
is new. First, you can now change the name of Characters
for a small fee. I think its 1000en, Not a bad deal if
you ask me. Another thing that is new, not to mention
completely awesome, is now when you want to Rest your
Character, instead of the character dropping 10 levels,
they will only drop 5. Makes Resting an easier task.
When you Rest the character that rested will drop 5
levels but all their skill points will be reset. You only
get as many skill points as you would normally have at
your current level after resting. When you Retire, you
give up your character and get to create a new one. This
new one is supposed to be trained by the character you

just retired. It will be half the level of the retiring


Character, but will not be higher then 30. The New
character will get a nice stat bonus plus extra skill
points. The Higher the character that is retiring is, the
better the bonus.
Here is a better look at the Bonuses given when Retiring a Character
LV.30 - LV.39
LV.40 - LV.49
LV.50 - LV.59
LV.60 - LV.69
LV.70 - LV.98
LV.99

=
=
=
=
=
=

4
5
6
7
8
10

Additional
Additional
Additional
Additional
Additional
Additional

Skill
Skill
Skill
Skill
Skill
Skill

Points
Points
Points
Points
Points
Points

plus
plus
plus
plus
plus
plus

4
3
4
5
5
10

points
points
points
points
points
points

added
added
added
added
added
added

to
to
to
to
to
to

each
each
each
each
each
each

Stat
Stat
Stat
Stat
Stat
Stat

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CCAT

\===============================================\
/ III. Character Classes and Their Skills /
\===============================================\

This section is the so called meat of this FAQ. Inside are all the Skill
breakdowns for each class. There is also a Nice little Stat box for each
class that shows their stats at level 1, 70, and 99. I also have SKill
Highlights which are my recommended skills. These arent neccassarily the
skills that you should use, what I mean is, it is your game, you should pick
the skills you want your characters to have, plus, Resting is alot easier in
this game, so if you dont like the choices you made with your chracters,
dont be afraid to use the REST option at the Explorer's Guild. It can make
all the difference.

=============================================
<> Whos the Highest? Whos the Lowest? <>
=============================================

WTHL

Here is a look at each stat. For each stat I have the 3 classes that
have the highest numbers for that stat and the class that has the lowest.
I believe these numbers are for each character at LV.99 with no Skill
points distributed

________________________________________________________________________
Stat---1--Highest------2---------------3-----------------1--Lowest------\
========================================================================/
HP----545-Beast-------537-Protector---515-Landsknecth---369-Alchemist---\
TP----214-Alchemist---183-Medic-------176-War Magus-----116-Ronin-------/
STR----72-Ronin--------61-Beast--------60-Dark Hunter----20-Hexer-------\
TEC----80-Alchemist----79-Medick-------69-Hexer----------18-Beast-------/
VIT----75-Protector----70-Beast--------63-War Magus------29-Alchemist---\
AGI----69-Survival-----59-Troubadour---57-Ronin----------17-Gunner------/
LUC----67-Gunner-------61-Hexer--------52-Protector------30-Ronin-------\
========================================================================/

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=====================================
<> SKills Used by All Classes <>
=====================================
Every Class has all of these Stat SKills. Each Class has at least one
search Skill. All Skills in this section do not require anything to be
unlocked.

-----------------HP Up
==================
Stat Increase
LV.1------2%
LV.2------4%
LV.3------7%
LV.4-----10%
LV.5-----14%
LV.6-----21%
LV.7-----26%
LV.8-----31%
LV.9-----37%

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

SUBC

LV.10----45% Increase

-----------------TP Up
==================
Stat increase
LV.1------2%
LV.2------4%
LV.3------8%
LV.4-----14%
LV.5-----22%
LV.6-----32%
LV.7-----44%
LV.8-----58%
LV.9-----74%
LV.10----92%

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

-----------------STR Up
==================
Stat Increase
LV.1------1
LV.2------2
LV.3------3
LV.4------4
LV.5------5
LV.6------6
LV.7------7
LV.8------8
LV.9------9
LV.10----10

Additonal
Additonal
Additonal
Additonal
Additonal
Additonal
Additonal
Additonal
Additonal
Additonal

Point Added to STR


Points Added to STR
Points Added to STR
Points Added to STR
Points Added to STR
Points Added to STR
Points Added to STR
Points Added to STR
Points Added to STR
Points Added to STR

Notes: Points are Total Points since Level 1.

-----------------VIT Up
==================
Stat Increase
LV.1------1
LV.2------2
LV.3------3
LV.4------4
LV.5------5
LV.6------6
LV.7------7
LV.8------8

Additonal
Additonal
Additonal
Additonal
Additonal
Additonal
Additonal
Additonal

Point Added to VIT


Points Added to VIT
Points Added to VIT
Points Added to VIT
Points Added to VIT
Points Added to VIT
Points Added to VIT
Points Added to VIT

LV.9------9 Additonal Points Added to VIT


LV.10----10 Additonal Points Added to VIT
Notes: Points are Total Points since Level 1.

-----------------AGI Up
==================
Stat Increase
LV.1------1
LV.2------2
LV.3------3
LV.4------4
LV.5------5
LV.6------6
LV.7------7
LV.8------8
LV.9------9
LV.10----10

Additonal
Additonal
Additonal
Additonal
Additonal
Additonal
Additonal
Additonal
Additonal
Additonal

Point Added to AGI


Points Added to AGI
Points Added to AGI
Points Added to AGI
Points Added to AGI
Points Added to AGI
Points Added to AGI
Points Added to AGI
Points Added to AGI
Points Added to AGI

Notes: Points are Total Points since Level 1.

-----------------TEC Up
==================
Stat Increase
LV.1------1
LV.2------2
LV.3------3
LV.4------4
LV.5------5
LV.6------6
LV.7------7
LV.8------8
LV.9------9
LV.10----10

Additonal
Additonal
Additonal
Additonal
Additonal
Additonal
Additonal
Additonal
Additonal
Additonal

Point Added to TEC


Points Added to TEC
Points Added to TEC
Points Added to TEC
Points Added to TEC
Points Added to TEC
Points Added to TEC
Points Added to TEC
Points Added to TEC
Points Added to TEC

Notes: Points are Total Points since Level 1.

-----------------LUC Up
==================
Stat Increase
LV.1------1 Additonal Point Added to LUC
LV.2------2 Additonal Points Added to LUC

LV.3------3
LV.4------4
LV.5------5
LV.6------6
LV.7------7
LV.8------8
LV.9------9
LV.10----10

Additonal
Additonal
Additonal
Additonal
Additonal
Additonal
Additonal
Additonal

Points
Points
Points
Points
Points
Points
Points
Points

Added
Added
Added
Added
Added
Added
Added
Added

to
to
to
to
to
to
to
to

LUC
LUC
LUC
LUC
LUC
LUC
LUC
LUC

Notes: Points are Total Points since Level 1.

-----------------Mine
==================
Search Skill
Mine for Materials at item points
LV.1-----1
LV.2-----2
LV.3-----3
LV.4-----4
LV.5-----5

Point
Points
Points
Points
Points

added
added
added
added
added

to
to
to
to
to

Max
Max
Max
Max
Max

uses
uses
uses
uses
uses

per
per
per
per
per

day
day
day
day
day

for
for
for
for
for

Mine
Mine
Mine
Mine
Mine

Used by: Landsknecht, Protector, Ronin, Survivalist


Notes: Points are Total Points since Level 1.

-----------------Take
==================
Search Skill
Search for Materials at item points
LV.1-----1
LV.2-----2
LV.3-----3
LV.4-----4
LV.5-----5

Point
Points
Points
Points
Points

added
added
added
added
added

to
to
to
to
to

Max
Max
Max
Max
Max

uses
uses
uses
uses
uses

per
per
per
per
per

day
day
day
day
day

for
for
for
for
for

Take
Take
Take
Take
Take

Used by: Medic, Trobadour, Hexer, Gunner, Survivalist


Notes: Points are Total Points since Level 1.

------------------

Chop
==================
Search Skill
Chop for Materials at item points
LV.1-----1
LV.2-----2
LV.3-----3
LV.4-----4
LV.5-----5

Point
Points
Points
Points
Points

added
added
added
added
added

to
to
to
to
to

Max
Max
Max
Max
Max

uses
uses
uses
uses
uses

per
per
per
per
per

day
day
day
day
day

for
for
for
for
for

Chop
chop
Chop
Chop
Chop

Used by: Dark Hunter, Alchemist, War Magus, Survivalist


Notes: Points are Total Points since Level 1.

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======================
<> Dark Hunter <>
======================

DRKH

Force Skill = Dominate


Skill Highlights = Climax, Viper, Drain, Binding Skills, Bait
The Dark Hunter, One of my favorite classes. They are a devastating force to
be reckoned with. Their ability to use Whips and Swords is also nice. Some
may say to only go the way of one. I like to mix up a little of both.
Especially since doing so will grant you the Bait Skill. If you arent into
Binding, Whips do not offer that much. So Binding is really like the Whips
main purpose. Well I will Explain the benefits of each weapon's skills below.
In addition to the Front Row. Dark Hunters can be used in the Back row and be
just as effective. They wont deal as much damage, but they will Bind or
inflict status effects just as well.
Whips allow The Dark Hunter to inflict Poison with the Skill Viper. Viper is
a great Skill that will only cost 5 Skill Points to MAX. You also have
the three Binding Skills. Each individually either Binds the Arms, Legs, or
Head. The one you chose to Put points into is soley up to you. A lot of

Bosses devastating moves can be disabled with arm bindings. See the Boss
FAQ for more info on that. Another Whip Skill is Ecstasy. Ecstasy seems to
team up perfectly with the Dark Hunters Force Skill Dominate. Ecstasy deals
a lot of damage to completely bound enemies. Other then Dominate, completely
Binding an enemy is Rare. You can however use the Binding Skills of other
allies. The Final Whip Skill is Climax. Climax is an Instant Death Skill.
You really should get Climax to a high level. Having it at a High Level, you
will be able to use it to its full potential. You should have it at least
LV.6, which will instantly Kill when an enemy's HP is below 25%.
The Sword Skills are equally as good, if not better, as Whips. Sword Skills
are for inflicting Status effects. While a Dark Hunter's Status inflictions
are nothing compared to that of a Hexer, they are still fairly decent. The
Dark Hunter can inflict sleep, Paralyze, Confusion, and Petrify. If you have
Whips also your Dark hunter can Inflict Poison too. Not Bad. But if you want
want to learn the full line of status inflicting skills, You more then likely
wont have much room for others. One other Sword Skill, that I think is the
best, is Drain. Drain will deal good damage and when MAXed all the damage
dealt with it will heal your Dark Hunter. Drain is another skill that only
goes up to LV.5, which makes MAXing it a lot easier. While using this skill
your Dark Hunter will rarely need healing.
Now the benefit of pumping points into both Whips and Swords is Bait and
Magibait. The big momma chicken of Skills for the Dark Hunter. Bait does
great damage when maxed and will counter every hit taken in the front row.
To use Bait to its fullest I highly suggest placing your Dark Hunter in the
middle of the Front Row. When placed there, Ive seen the Dark Hunter Counter
5 times in just one turn, each hit doing great damage. For all these bosses
and FOES that hit multiple times in one turn, bait and magibait will light
their world up.

=============================
Dark Hunter - Second Opinion
=============================
Major Skills: Dominate, Climax, Antisick, Antibind
Description: Dark Hunters are one of my favorite classes in the game. They
also have two of the absolute best skills in the game. Climax is amazing,
especially against certain bosses and against enemies with high HP. I love
that it's a guaranteed OHKO, unlike any other death strike in the game. The
second is dominate, the only force skill I ever use (and the only one I will
waste axcelas for). I am not a fan of winning by lucky binds or statuses
(as I have the worst luck getting them to work), so a guaranteed complete
bind of an enemy is very good news. Besides these two though, the Dark
Hunter falls to the side for me. They have great strength and good agility,
but so many of their attacks may or may not do their effects. Also, as I am
a Ronin fan, bait and magibait don't do much for me. Antibind and Antisick
are awesome for dealing with status monsters. Dark Hunters are a nice
addition to almost any team, in the front or back.
Rating: 8.5/10

__________________________________________
Stats
\
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---42---26-----7-----5-----5-----5-----5-//
70--503--151----60----36----51----54----33-\\
99--731--330----77----53----69----73----51-//
============================================

-----------------Whips
==================
Needed to Unlock: N/A
Mastery Skill
Needed to learn Whip SKills
LV.1-----102%
LV.2-----103%
LV.3-----104%
LV.4-----105%
LV.5-----106%
LV.6-----107%
LV.7-----108%
LV.8-----109%
LV.9-----110%
LV.10----111%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

-----------------Swords
==================
Needed to Unlock: N/A
Mastery Skill
Needed to learn Sword SKills
LV.1-----102%
LV.2-----103%
LV.3-----104%
LV.4-----105%
LV.5-----106%
LV.6-----107%
LV.7-----108%
LV.8-----109%
LV.9-----110%
LV.10----111%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

------------------

Viper
==================
Needed to Unlock: Whips LV.1
Whip Skill
Whip Slash with a chance of poisoning the enemy.
Lv.1----4TP----25%
LV.2----5TP----27%
Lv.3----6TP----31%
LV.4----7TP----37%
Lv.5----8TP----45%

Success
Success
Success
Success
Success

Rate,
Rate,
Rate,
Rate,
Rate,

20
26
32
92
140

Poison
Poison
Poison
Poison
Poison

Damage,
Damage,
Damage,
Damage,
Damage,

100%
102%
106%
112%
120%

SPD,
SPD,
SPD,
SPD,
SPD,

100%
103%
109%
118%
130%

ACC
ACC
Acc
ACC
ACC

Notes: At LV.5 Viper does about 200% Damage.

-----------------Shackles
==================
Needed to Unlock: Whips LV.2
Whip Skill
Whip slash with a chance of binding the enemy's legs.
Lv.1-----4TP-----75%
Lv.2-----5TP-----77%
Lv.3-----6TP-----81%
Lv.4-----7TP-----87%
Lv.5-----8TP-----95%
Lv.6-----9TP----105%
Lv.7----10TP----117%
Lv.8----11TP----131%
Lv.9----12TP----147%
Lv 10---13TP----165%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

95%
95%
98%
101%
105%
110%
116%
123%
131%
140%

ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,

20%
21%
23%
26%
30%
35%
41%
48%
56%
65%

Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance

of
of
of
of
of
of
of
of
of
of

Binding
Binding
Binding
Binding
Binding
Binding
Binding
Binding
Binding
Binding, 210% Damage

-----------------Cuffs
==================
Needed to Unlock: Whips LV.3
Whip Skill
Whip slash with a chance of binding the enemy's arms.
Lv.1-----4TP-----75%
Lv.2-----5TP-----77%
Lv.3-----6TP-----81%
Lv.4-----7TP-----87%
Lv.5-----8TP-----95%
Lv.6-----9TP----105%
Lv.7----10TP----117%
Lv.8----11TP----131%
Lv.9----12TP----147%
Lv 10---13TP----165%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

95%
95%
98%
101%
105%
110%
116%
123%
131%
140%

ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,

20%
21%
23%
26%
30%
35%
41%
48%
56%
65%

Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance

of
of
of
of
of
of
of
of
of
of

Binding
Binding
Binding
Binding
Binding
Binding
Binding
Binding
Binding
Binding, 210% Damage

-----------------Gag
==================
Needed to Unlock: Whips LV.4
Whip Skill
Whip slash with a chance of binding the enemy's head.
Lv.1-----4TP-----75%
Lv.2-----5TP-----77%
Lv.3-----6TP-----81%
Lv.4-----7TP-----87%
Lv.5-----8TP-----95%
Lv.6-----9TP----105%
Lv.7----10TP----117%
Lv.8----11TP----131%
Lv.9----12TP----147%
Lv 10---13TP----165%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

95%
95%
98%
101%
105%
110%
116%
123%
131%
140%

ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,

20%
21%
23%
26%
30%
35%
41%
48%
56%
65%

Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance

of
of
of
of
of
of
of
of
of
of

Binding
Binding
Binding
Binding,
Binding
Binding
Binding
Binding,
Binding,
Binding, 210% Damage

-----------------Ecstasy
==================
Needed to Unlock: Whips LV.8, STR UP LV.5
Whip Skill
Whip slash that does incredinle damage to totally bound enemies.
Lv.1----12TP----10%
Lv.2----14TP----11%
Lv.3----16TP----13%
Lv.4----18TP----16%
Lv.5----20TP----20%

SPD,
SPD,
SPD,
SPD,
SPD,

80% ACC
83% ACC
89% Acc
98% ACC
110% ACC, 750% Damage

-----------------Climax
==================
Needed to Unlock: Whips LV.6
Whip Skill
Whip slash that may kill and drain enemies with low HP.
Lv.1-----4TP-----75%
Lv.2-----5TP-----77%
LV.3-----6TP-----81%
LV.4-----7TP-----87%
LV.5-----8TP-----95%
Lv.6-----9TP----105%
LV.7----10TP----110%
LV.8----11TP----116%
LV.9----12TP----123%
LV.10---13TP----165%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

95%
96%
98%
101%
105%
110%
116%
123%
131%
140%

ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,

Target
Target
Target
Target
Target
Target
Target
Target
Target
Target

HP
HP
HP
HP
HP
HP
HP
HP
HP
HP

10%
11%
13%
16%
20%
25%
31%
38%
46%
55%

or
or
or
or
or
or
or
or
or
or

less
less
less
less
less
less
less
less
less
less

for
for
for
for
for
for
for
for
for
for

success.
success.
success.
success.
success.
success.
success.
success.
success.
success.

Notes: One of the most underated skills in the game. Mainly because Maxing
it out is really the easiest way to land a successful hit.

-----------------Hypnos
==================
Needed to Unlock: Swords LV.1
Sword Skill
Sword stab with a chance of putting the enemy to sleep.
Lv.1-----4TP----20%
Lv.2-----5TP----21%
Lv.3-----6TP----23%
Lv.4-----7TP----26%
Lv.5-----8TP----30%
Lv.6-----9TP----35%
Lv.7----10TP----41%
Lv.8----11TP----48%
Lv.9----12TP----56%
Lv.10---13TP----65%

Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance

to
to
to
to
to
to
to
to
to
to

Inflict
Inflict
Inflict
Inflict
Inflict
Inflict
Inflict
Inflict
Inflict
inflict

Status,
Status,
Status,
Status,
Status,
Status,
Status,
Status,
Status,
status,

75% SPD, 95% ACC


77% SPD, 96% ACC
81% SPD, 98% ACC
87% SPD, 101% ACC
95% SPD, 105% Acc
105% SPD, 110% ACC
117% SPD, 116% ACC
131% SPD, 123% ACC
147% SPD, 131% ACC
165% SPD, 140% ACC

Notes: At LV.10 Hypnos deals 230% Damage

-----------------Nerve
==================
Needed to Unlock: Swords LV.2
Sword Skill
Sword stab at the enemy's nerves with a chance of paralyzing it.
Lv.1-----4TP----20%
Lv.2-----5TP----21%
Lv.3-----6TP----23%
Lv.4-----7TP----26%
Lv.5-----8TP----30%
Lv.6-----9TP----35%
Lv.7----10TP----41%
Lv.8----11TP----48%
Lv.9----12TP----56%
Lv.10---13TP----65%

Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance

to
to
to
to
to
to
to
to
to
to

Inflict
Inflict
Inflict
Inflict
Inflict
Inflict
Inflict
Inflict
Inflict
inflict

Status,
Status,
Status,
Status,
Status,
Status,
Status,
Status,
Status,
status,

75% SPD, 95% ACC


77% SPD, 96% ACC
81% SPD, 98% ACC
87% SPD, 101% ACC
95% SPD, 105% Acc
105% SPD, 110% ACC
117% SPD, 116% ACC
131% SPD, 123% ACC
147% SPD, 131% ACC
165% SPD, 140% ACC

Notes: At LV.10 Nerve deals 230% Damage

-----------------Mirage
==================
Needed to Unlock: Swords LV.3
Sword Skill
Sword stab at the enemy's skull with a chance of confusing it.

Lv.1----4TP----75%
Lv.2----5TP----77%
Lv.3----6TP----81%
Lv.4----7TP----87%
Lv.5----8TP----95%

SPD,
SPD,
SPD,
SPD,
SPD,

95%
96%
98%
101%
105%

ACC,
ACC,
Acc,
ACC,
ACC,

20%
21%
23%
26%
30%

Chance
Chance
Chance
Chance
Chance

to
to
to
to
to

Confuse
Confuse
Confuse
Confuse
Confuse

Target
Target
Target
Target
Target, 150% Damage

Notes: At LV.10 Mirage deals 150% Damage

-----------------Drain
==================
Needed to Unlock: Swords LV.4
Sword Skill
Sword stab that drains the enemy's HP through the blade.
Lv.1----4TP----75%
Lv.2----5TP----77%
Lv.3----6TP----81%
Lv.4----7TP----87%
Lv.5----8TP----95%

SPD,
SPD,
SPD,
SPD,
SPD,

100%
102%
106%
112%
120%

ACC,
ACC,
Acc,
Acc,
ACC,

Absorb
Absorb
Absorb
Absorb
Absorb

50%
55%
65%
80%
100%

of
of
of
of
of

Damage
Damage
Damage
Damage
Damage, 180% Damage

Notes: My favorite sword attack for the Dark Hunter. While the DH is
using this attack, they will rarely need healing.
At LV.10 Drain will deal 180% Damage

-----------------Petrify
==================
Needed to Unlock: Swords LV.6
Sword Skill
Sword stab at the enemy's muscles with a chance of stoning.
Lv.1-----4TP----20%
Lv.2-----5TP----21%
Lv.3-----6TP----23%
Lv.4-----7TP----26%
Lv.5-----8TP----30%
Lv.6-----9TP----35%
Lv.7----10TP----41%
Lv.8----11TP----48%
Lv.9----12TP----56%
Lv.10---13TP----65%

Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance

to
to
to
to
to
to
to
to
to
to

Inflict
Inflict
Inflict
Inflict
Inflict
Inflict
Inflict
Inflict
Inflict
inflict

Status,
Status,
Status,
Status,
Status,
Status,
Status,
Status,
Status,
status,

Notes: At LV.10 Petrify deals 230% Damage

-----------------Bait
==================

75%
77%
81%
87%
95%
105%
117%
131%
147%
165%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

95%
96%
98%
101%
105%
110%
116%
123%
131%
140%

ACC
ACC
ACC
ACC
Acc
ACC
ACC
ACC
ACC
ACC

Needed to Unlock: Swords LV.8 + Whips LV.8


Whip/Sword SKill
Uses comrades on either side as bait for physical attacks.
Lv.1----10TP-----95%
Lv.2----12TP-----97%
Lv.3----14TP----101%
Lv.4----16TP----107%
Lv.5----18TP----115%

ACC,
ACC,
Acc,
ACC,
ACC,

50%
55%
65%
80%
100%

Chance
Chance
Chance
Chance
Chance

to
to
to
to
to

Counter Enemies Attack


Counter Enemies Attack
Counter Enemies Attack
Counter Enemies Attack
Counter, 400% Damage

-----------------Magibait
==================
Needed to Unlock: Swords LV.8 + Whips LV.8
Whip/Sword SKill
Uses comrades on either side as bait for elemental attacks.
Lv.1----10TP-----95%
Lv.2----12TP-----97%
Lv.3----14TP----101%
Lv.4----16TP----107%
Lv.5----18TP----115%

ACC,
ACC,
Acc,
ACC,
ACC,

50%
55%
65%
80%
100%

Chance
Chance
Chance
Chance
Chance

to
to
to
to
to

Counter Enemies Attack


Counter Enemies Attack
Counter Enemies Attack
Counter Enemies Attack
Counter, 400% Damage

-----------------Unbind
==================
Needed to Unlock: TEC Up LV.1
Heal ingSkill
Removes bindings from one party member.
Lv.1----3TP----100%
Lv.2----3TP----105%
Lv.3----2TP----115%
Lv.4----2TP----130%
Lv.5----1TP----150%

SPD,
SPD,
SPD,
SPD,
SPD,

Removes
Removes
Removes
Removes
Removes

1
1
2
2
3

Binding
Binding
Bindings
Bindings
Bindings

-----------------Antisick
==================
Needed to Unlock: Unbind LV.3
Passive SKill
Intensive training allows the user to resist status ailments.
Lv.1----3TP----15%
Lv.2----3TP----30%
Lv.3----2TP----45%
Lv.4----2TP----60%

Chance
Chance
Chance
Chance

to
to
to
to

Resist
Resist
Resist
Resist

Status
Status
Status
Status

Inflictions
Inflictions
Inflictions
Inflictions

Lv.5----1TP----80% Chance to Resist Status Inflictions

-----------------Antibind
==================
Needed to Unlock: Unbind LV.3
Passive SKill
Indomitable will allows the user to resist being bound.
Lv.1----3TP----15%
Lv.2----3TP----30%
Lv.3----2TP----45%
Lv.4----2TP----60%
Lv.5----1TP----80%

Chance
Chance
Chance
Chance
Chance

to
to
to
to
to

Resist
Resist
Resist
Resist
Resist

being
being
Being
being
Being

Bound
Bound
Bound
Bound
Bound

-----------------Racket
==================
Needed to Unlock: N/A
Foe Skill
Loud noises draw FOEs to the spot where the skill is used.
LV.1----15TP----3
LV.2----13TP----4
LV.3----11TP----5
LV.4-----9TP----6
LV.5-----7TP----7

Turns,
Turns,
Turns,
Turns,
Turns,

4
4
5
5
6

Tile
Tile
Tile
Tile
Tile

range
range
range
range
Range

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

====================
<> Protector <>
====================
Force Skill = Painless
Skill Highlights = Shields, En Garde, Aegis, Smite, F.Guard

PRTR

The Protector, some perfer the class, some dont. While some of their skills
may seem useless to some people, others may see them as lifesavers. The
Protector ditched its useful skill Defender, Which boosted the defense
of the entire party, for a couple more Shield Skills. The Protector also
has some of the Highest Defenses in the game. My Protector is always the
last one standing and can take numerous hits before falling.
The Protector has the highest VIT. Hits that only somewhat damage the
Protector will straight up take out other chracters. Protectors are tough.
Making them tougher isnt a dumb choice either, putting points into VIT Up
will help. MAXing Shields early Is a good choice for two reason. The
first being it will help raise your defense making you tougher. The second
because doing so will unlock Smite, the only real offensive Skill the
Protector may learn. F.Guard is something you may want to get to help protect
your party. You can pass on B.Guard since most attacks will be targeted at
the front row and party members in the back row tend to take less damage then
those in the front. If you are someone who would just like your whole party
to be protected, then All Guard is for you. All Guard Protects the Front and
Back Row against enemy attacks, but your characters will take more damage

===========================
Protector - Second Opinion
===========================
Skill Highlights: Aegis, F Guard, B Guard, En Garde, Shields, Anti-(element)
Description: I was pleasantly surprised by this class. I figured protectors
would be weak offensively, which is not entirely true. They are certainly
supposed to be protecting the group, but they are not bad offensively either.
Aegis and en garde are very nice passive skills. Shields is good to make
their defense even better. The anti- skills can be very useful in certain
situations (such as elemental creatures), and the Guard abilities can be
good for dealing with offensively strong enemies. Don't knock them until
you've tried them, especially if you are using Dragonbane as your sword.
They are also good in both the front and the back lines.
Rating: 7/10

___________________________________________
Stats
\
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---48---22-----5-----5-----8-----4-----5-//
70--537--158----48----30----75----29----52-\\
99--771--328----65----47----93----48----70-//
============================================

-----------------Shields
==================
Needed to Unlock: N/A
Mastery Skill
Needed to learn shield skills.
LV.1-----99%
LV.2-----98%
LV.3-----97%
LV.4-----96%
LV.5-----95%
LV.6-----94%
LV.7-----93%
LV.8-----92%
LV.9-----91%
LV.10----90%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

Taken
Taken
Taken
Taken
Taken
Taken
Taken
Taken
Taken
Taken

from
from
from
from
from
from
from
from
from
from

all
all
all
all
all
all
all
all
all
all

attacks
attacks
attacks
attacks
attacks
attacks
attacks
attacks
attacks
attacks

-----------------Aegis
==================
Needed to Unlock: HP Regen LV.5 + Riskwall LV.5
Passive Skill
Preparedness for death makes it possible to survive.
LV.1----20%
LV.2----21%
LV.3----22%
LV.4----23%
LV.5----24%
LV.6----25%
LV.7----26%
LV.8----27%
LV.9----28%
LV.10---29%

Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance

of
of
of
of
of
of
of
of
of
of

Reviving
Reviving
Reviving
Reviving
Reviving
Reviving
Reviving
Reviving
Reviving
Reviving

when
when
when
when
when
when
when
when
when
when

HP
HP
HP
HP
HP
HP
HP
HP
HP
HP

reaches
reaches
reaches
reaches
reaches
reaches
reaches
reaches
reaches
reaches

-----------------En Garde
==================
Needed to Unlock: Shields LV.5
Passive Skill

0
0
0
0
0
0
0
0
0
0

Chance of automatically blocking enemy attacks.


LV.1----20%
LV.2----21%
LV.3----22%
LV.4----23%
LV.5----24%
LV.6----25%
LV.7----26%
LV.8----27%

Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance

to
to
to
to
to
to
to
to

activate
activate
activate
activate
activate
activate
activate
activate

LV.9----28% Chance to activate


LV.10---29% Chance to activate

-----------------HP Regen
==================
Needed to Unlock: HP UP LV.1
Passive Skill
Restores a small amount of HP after every turn in battle.
LV.1-----Restores
LV.2-----Restores
LV.3-----Restores
LV.4-----Restores
LV.5-----Restores

3HP
4HP
5HP
6HP
7HP

Per
Per
Per
Per
Per

Turn
Turn
Turn
Turn
Turn

-----------------Riskwall
==================
Needed to Unlock: HP Up LV.3
Passive Skill
Physical defense increases as the protector loses HP.
HP----------LV.1---LV.2---LV.3---LV.4---LV.5--===============================================
99%-76%--------------2%-----4%-----6%-----8%--75%-51%------4%------6%-----8%----10%----12%--50%-26%-----10%-----12%----14%----16%----18%--25%-11%-----14%-----16%----18%----20%----22%--10%-0-------20%-----22%----24%----26%----28%---

-----------------Smite
==================
Needed to Unlock: Shields LV.10
Shield Skill
Powerful shield strike that may bind the enemy's arms.
Lv1----10TP----300%
Lv2----12TP----310%
Lv3----14TP----330%
Lv4----16TP----360%
Lv5----18TP----400%

------------------

Damage,
Damage,
Damage,
Damage,
Damage,

20% SPD, 200% ACC, 20% Chance to Bind


30% SPD, 200% ACC, 21% Chance to Bind
50% SPD, 200% ACC, 23% Chance to Bind
80% SPD, 200% ACC, 26% Chance to Bind
120% SPD, 200% ACC, 30% Chance to Bind

Front Guard
==================
Needed to Unlock: Shields LV.1
Shield Skill
Shield skill that may take damage in the front lines place.
Lv1-----2TP-----85%
Lv2-----3TP-----84%
Lv3-----4TP-----82%
Lv4-----5TP-----79%
Lv5-----6TP-----75%
Lv6-----7TP-----70%
Lv7-----8TP-----64%
Lv8-----9TP-----57%
Lv9-----10TP----49%
Lv10----11TP----40%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

Taken,
Taken,
Taken,
Taken,
Taken,
Taken,
Taken,
Taken,
Taken,
Taken,

-100% Chance with each Multiguard


-91% Chance with each Multiguard
-82% Chance with each Multiguard
-73% Chance with each Multiguard
-64% Chance with each Multiguard
-55% Chance with each Multiguard
-46% Chance with each Multiguard
-37% Chance with each Multiguard
-28% Chance with each Multiguard
-10% Chance with each Multiguard

Notes: Damage Taken is only When Skill is Activated.


-%'s are subtracted from 100% Chance for Multiple Activation.

-----------------Back Guard
==================
Needed to Unlock: Shields LV.1
Shield Skill
Shield skill that may take damage in the back lines place.
Lv1-----2TP-----85%
Lv2-----3TP-----84%
Lv3-----4TP-----82%
Lv4-----5TP-----79%
Lv5-----6TP-----75%
Lv6-----7TP-----70%
Lv7-----8TP-----64%
Lv8-----9TP-----57%
Lv9-----10TP----49%
Lv10----11TP----40%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

Taken,
Taken,
Taken,
Taken,
Taken,
Taken,
Taken,
Taken,
Taken,
Taken,

-100% from 100% Chance with each Multiguard


-91% from 100% Chance with each Multiguard
-82% from 100% Chance with each Multiguard
-73% from 100% Chance with each Multiguard
-64% from 100% Chance with each Multiguard
-55% from 100% Chance with each Multiguard
-46% from 100% Chance with each Multiguard
-37% from 100% Chance with each Multiguard
-28% from 100% Chance with each Multiguard
-10% from 100% Chance with each Multiguard

Notes: Damage Taken is only When Skill is Activated.


-%'s are subtracted from 100% Chance for each Multiple Activation.

-----------------All Guard
==================
Needed to Unlock: F. Guard LV.5 + B. Guard LV.5
Shield Skill
Shield skill that may take damage in the party's place.
Lv1---6TP----87%
LV2---8TP----84%
Lv3---10TP---77%
Lv4---12TP---66%

Damage
Damage
Damage
Damage

Taken,
Taken,
Taken,
Taken,

-100% from 100% Chance with each Multiguard


-86% from 100% Chance with each Multiguard
-68% from 100% Chance with each Multiguard
-50% from 100% Chance with each Multiguard

Lv5---14TP---55% Damage Taken, -32% from 100% Chance with each Multiguard
Notes: Damage Taken is only When Skill is Activated.
-%'s are subtracted from 100% Chance for each Multiple Activation.

-----------------1 Guard
==================
Needed to Unlock: Shields LV.7
Shield Skill
Shield Skill that may take heavy damage for one Party member.
Lv1---2TP----65%
LV2---4TP----60%
Lv3---6TP----55%
Lv4---8TP----45%
Lv5--10TP----35%

Damage
Damage
Damage
Damage
Damage

Taken,
Taken,
Taken,
Taken,
Taken,

-50%
-40%
-30%
-20%
-10%

from
from
from
from
from

100%
100%
100%
100%
100%

Chance
Chance
Chance
Chance
Chance

with
with
with
with
with

each
each
each
each
each

Multiguard
Multiguard
Multiguard
Multiguard
Multiguard

Notes: Damage Taken is only When Skill is Activated.


-%'s are subtracted from 100% Chance for each Multiple Activation.

-----------------Antifire
==================
Needed to unlock: Shields LV.3
Shield Skill
Protects the party from fire attacks for 1 turn.
LV.1-----2TP----50% Damage Taken, -90% chance from 100% for each multi Guard
LV.2-----3TP----45% Damage Taken, -80% chance from 100% for each multi Guard
LV.3-----4TP----39% Damage Taken, -70% chance from 100% for each multi Guard
LV.4-----5TP----32% Damage Taken, -60% chance from 100% for each multi Guard
LV.5-----6TP----24% Damage Taken, -50% Chance from 100% for each Multi Guard
LV.6-----7TP----15% Damage Taken, -40% chance from 100% for each multi Guard
LV.7-----8TP----5% Damage Taken, -30% chance from 100% for each multi Guard
LV.8-----9TP----0% Damage Taken, -20% chance from 100% for each multi Guard
LV.9----10TP----Absorbs 25% Damage -10% chance from 100% for each multi Guard
LV.10---11TP----Absorbs 50% Damaged, 100% chance for Multiple Guard activation
Notes: Damage Taken is only When Skill is Activated.
-%'s are subtracted from 100% Chance for each Multiple Activation.

-----------------Anticold
==================
Needed to unlock: Shields LV.3
Shield Skill
Protects the party from Ice attacks for 1 turn.

LV.1-----2TP----50% Damage Taken, -90% chance from 100% for each multi Guard
LV.2-----3TP----45% Damage Taken, -80% chance from 100% for each multi Guard
LV.3-----4TP----39% Damage Taken, -70% chance from 100% for each multi Guard
LV.4-----5TP----32% Damage Taken, -60% chance from 100% for each multi Guard
LV.5-----6TP----24% Damage Taken, -50% Chance from 100% for each Multi Guard
LV.6-----7TP----15% Damage Taken, -40% chance from 100% for each multi Guard
LV.7-----8TP----5% Damage Taken, -30% chance from 100% for each multi Guard
LV.8-----9TP----0% Damage Taken, -20% chance from 100% for each multi Guard
LV.9----10TP----Absorbs 25% Damage -10% chance from 100% for each multi Guard
LV.10---11TP----Absorbs 50% Damaged, 100% chance for Multiple Guard activation
Notes: Damage Taken is only When Skill is Activated.
-%'s are subtracted from 100% Chance for each Multiple Activation.

-----------------Antivolt
==================
Needed to unlock: Shields LV.3
Shield Skill
Protects the party from volt attacks for 1 turn.
LV.1-----2TP----50% Damage Taken, -90% chance from 100% for each multi Guard
LV.2-----3TP----45% Damage Taken, -80% chance from 100% for each multi Guard
LV.3-----4TP----39% Damage Taken, -70% chance from 100% for each multi Guard
LV.4-----5TP----32% Damage Taken, -60% chance from 100% for each multi Guard
LV.5-----6TP----24% Damage Taken, -50% Chance from 100% for each Multi Guard
LV.6-----7TP----15% Damage Taken, -40% chance from 100% for each multi Guard
LV.7-----8TP----5% Damage Taken, -30% chance from 100% for each multi Guard
LV.8-----9TP----0% Damage Taken, -20% chance from 100% for each multi Guard
LV.9----10TP----Absorbs 25% Damage -10% chance from 100% for each multi Guard
LV.10---11TP----Absorbs 50% Damaged, 100% chance for Multiple Guard activation
Notes: Damage Taken is only When Skill is Activated.
-%'s are subtracted from 100% Chance for each Multiple Activation.

-----------------Antiall
==================
Needed to Unlock: Shields LV.10, TEC Up LV.10
Protects the party from all elemental attacks for 1 turn.
LV.1-----6TP----50% Damage Taken,
LV.2-----8TP----45% Damage Taken,
LV.3----10TP----39% Damage Taken,
LV.4----12TP----32% Damage Taken,
LV.5----14TP----Absorbs 10%,

-100%
-82%
-64%
-46%
-28%

chance
chance
chance
chance
Chance

from
from
from
from
from

100%
100%
100%
100%
100%

for
for
for
for
for

each
each
each
each
each

multi
multi
multi
multi
Multi

Guard
Guard
Guard
Guard
Guard

Notes: Damage Taken is only When Skill is Activated.


-%'s are subtracted from 100% Chance for each Multiple Activation.

-----------------Fortify
==================
Needed to Unlock: VIT Up LV.1
Support Skill
Digs in for Ironclad damage against physical damage
Lv.1-----3TP----90%
Lv.2-----4TP----85%
Lv.3-----5TP----79%
Lv.4-----6TP----72%
Lv.5-----7TP----64%

Damage
Damage
Damage
Damage
Damage

Taken
Taken
Taken
Taken
Taken

from
from
from
from
from

attacks,
attacks,
attacks,
attacks,
attacks,

200%
210%
230%
260%
300%

SPD
SPD
SPD
SPD
SPD

-----------------Provoke
==================
Needed to Unlock: N/A
Support Skill
Increase Defense and Divert the enemy's attention to you.
LV.1-----3TP----100%
LV.2-----4TP----103%
LV.3-----5TP----109%
LV.4-----6TP----118%
LV.5-----7TP----130%
LV.6-----8TP----145%
LV.7-----9TP----163%
LV.8-----8TP----184%
LV.9-----7TP----208%
LV.10----6TP----235%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

20% Chance to lure the enemy, 100% Damage Taken


25% Chance to lure the enemy, 97% Damage Taken
35% Chance to lure the enemy, 94% Damage Taken
50% Chance to lure the enemy, 91% Damage Taken
70% Chance to lure the enemy, 88% Damage Taken
95% Chance to lure the enemy, 85% Damage Taken
100% Chance to lure the enemy, 82% Damage Taken
100% Chance to lure the enemy, 79% Damage Taken
100% Chance to lure the enemy, 76% Damage Taken
100% Chance to lure the enemy, 73% Damage Taken

-----------------Parry
==================
Needed to Unlock: Provoke LV.3
Special Skill
Await the Enemy's attack to parry it and negate the damage.
LV.1-----3TP----100%
LV.1-----4TP----100%
LV.1-----5TP----100%
LV.1-----6TP----100%
LV.5-----7TP----100%

------------------

Chance
Chance
Chance
Chance
Chance

to
to
to
to
to

Parry,
Parry,
Parry,
Parry,
Parry,

-40% for each hit


-30% for each hit
-20% for each hit
-10% for each hit
-5% for each hit

Refresh
==================
Needed to Unlock: TEC Up LV.1
Healing Skill
Remove status ailments from one party member
LV.1---1TP---Removes
LV.2---2TP---Removes
LV.3---3TP---Removes
LV.4---4TP---Removes
LV.5---1TP---Removes

Blind, 50% SPD


Blind, Poison, Sleep
Blind, Poison, Sleep, Terror, Paralysis
Blind, Poison, Sleep, Terror, Paralysis, Curse, Confuse
all ailments, 100% SPD

-----------------Flee
==================
Needed to Unlock: N/A
Escape Skill
Escape from battle to the previous floor
LV.1----TP5----60% Chance to Flee and Warp to the Previous Floor
LV.2----TP4----64% Chance to Flee and Warp to the Previous Floor
LV.3----TP3----72% Chance to Flee and Warp to the Previous Floor
LV.4----TP2----84% Chance to Flee and Warp to the Previous Floor
LV.5----TP1----100% Chance to Flee and Warp to the Previous Floor

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

=================
<> Gunner <>
=================

GNNR

Force Skill = Riot Gun


Skill Highlights = 2-Hit, Riskshot, Wild Shot, Ricochet, Elemental Shots
Im actually quite pleased with the way the NEW Gunner class turned out.
They are very versatile and their wide variety of skills makes them a good
additon to any party. What Party doesnt need some good support from the
back row? Maybe you used an Alchemist in the first game and your looking for
something new, well the Gunner is able to deal elemental damage with Fire
shot, Ice Shot, and Volt Shot. They also will come in handy when you go up

against an enemy that is only vulnerable to Peirce attacks.

========================
Gunner - Second opinion
========================
Skill Highlights: 2-Hit, Weakshot, Riot Gun, Stunshot, (element) Shot
Description: YARGHHHHHHHH! This WOULD be one of the absolute best classes if
they weren't so slow (and guns slow them even further). With 2-hit and
weakshot, your normal attacks will become pretty powerful in their own right.
Riot Gun is a nice force skill in that it stuns the enemy, causing them to
lose a turn. Stunshot is also nice for the same reason. And having the
elemental shots is just a nice addition when you need an attack that is not
physical. The only downside is they are SLOW, almost guaranteed to go last,
so your enemies will get their first strike in before you can take them out.
If gunners become faster in the next game, they may actually knock out Ronins
for my favorite unit as they are still full strength in the back.
Rating: 7/10

___________________________________________
Stats
\
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---35---29-----6-----6-----3-----5-----7-//
70--400--161----59----60----31----17----67-\\
99--583--315----76----77----49----36----85-//
============================================

Guns
==================
Needed to Unlock: N/A
Mastery Skill
Needed to learn Gun SKills
LV.1-----102%
LV.2-----103%
LV.3-----104%
LV.4-----105%
LV.5-----106%
LV.6-----107%
LV.7-----108%
LV.8-----109%
LV.9-----110%
LV.10----111%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

-----------------2-Hit
==================
Needed to Unlock: Guns LV.10
Passive Skill
Normal Weapon attacks have a chance of hitting twice.
LV.1-----5% Chance for a 2nd hit
LV.2-----6% Chance for a 2nd hit
LV.3-----8% Chance for a 2nd hit
LV.4-----10% Chance for a 2nd hit
LV.5-----13% Chance for a 2nd hit
LV.6-----16% Chance for a 2nd hit
LV.7-----20% Chance for a 2nd hit
LV.8-----24% Chance for a 2nd hit
LV.9-----29% Chance for a 2nd hit
LV.10----35% Chance for a 2nd hit

-----------------Weakshot
==================
Needed to Unlock: N/A
Passive Skill
Increases chances of critical attacks with a normal weapon.
LV.1-----an
LV.2-----an
LV.3-----an
LV.4-----an
LV.5-----an
LV.6-----an
LV.7-----an
LV.8-----an
LV.9-----an
LV.10----an

added
added
added
added
added
added
added
added
added
added

1% Chance for a critical hit


2% Chance for a critical hit
4% Chance for a critical hit
6% Chance for a critical hit
9% chance for a critical hit
12% Chance for a critical hit
16% Chance for a critical hit
20% Chance for a critical hit
25% Chance for a critical hit
30% chance for a critical hit

-----------------Legshot
==================
Needed to Unlock: Guns LV.2, AGI Up LV.1
Gun SKill
Gunshot with a chance of Binding the Enemy's legs
LV.1------5TP----120%
LV.2------7TP----125%
LV.3------9TP----130%
LV.4-----11TP----140%

Damage,
Damage,
Damage,
Damage,

50%
52%
56%
62%

SPD,
SPD,
SPD,
SPD,

100%
102%
106%
112%

ACC,
ACC,
ACC,
ACC,

35%
36%
38%
41%

Chance
Chance
Chance
Chance

of
of
of
of

Binding
Binding
Binding
Binding

LV.5-----13TP----150% Damage, 70% SPD, 120% ACC, 45% Chance of Binding

-----------------Arm Shot
==================
Needed to Unlock: Guns LV.3, AGI Up LV.1
Gun SKill
Gunshot with a chance of Binding the Enemy's arms
LV.1------5TP----120%
LV.2------7TP----125%
LV.3------9TP----130%
LV.4-----11TP----140%
LV.5-----13TP----150%

Damage,
Damage,
Damage,
Damage,
Damage,

50%
52%
56%
62%
70%

SPD,
SPD,
SPD,
SPD,
SPD,

100%
102%
106%
112%
120%

ACC,
ACC,
ACC,
ACC,
ACC,

35%
36%
38%
41%
45%

Chance
Chance
Chance
Chance
Chance

of
of
of
of
of

Binding
Binding
Binding
Binding
Binding

Chance
Chance
Chance
Chance
Chance

of
of
of
of
of

Binding
Binding
Binding
Binding
Binding

-----------------Headshot
==================
Needed to Unlock: Guns LV.4, AGI Up LV.1
Gun SKill
Gunshot with a chance of Binding the Enemy's head
LV.1------5TP----120%
LV.2------7TP----125%
LV.3------9TP----130%
LV.4-----11TP----140%
LV.5-----13TP----150%

Damage,
Damage,
Damage,
Damage,
Damage,

50%
52%
56%
62%
70%

SPD,
SPD,
SPD,
SPD,
SPD,

100%
102%
106%
112%
120%

ACC,
ACC,
ACC,
ACC,
ACC,

35%
36%
38%
41%
45%

-----------------Riskshot
==================
Needed to Unlock: Guns LV.5
Gun SKill
Sacrifice defense untill the powerful piercing round is fired.
LV.1----11TP----240%
LV.2----13TP----260%
LV.3----15TP----280%
LV.4----17TP----300%
LV.5----19TP----320%

Damage,
Damage,
Damage,
Damage,
Damage,

-----------------Stunshot
==================
Needed to Unlock: Guns LV.5

1%
1%
1%
1%
1%

SPD,
SPD,
SPD,
SPD,
SPD,

100%
106%
120%
142%
172%

ACC,
ACC,
ACC,
ACC,
ACC,

520%
418%
340%
286%
256%

Damage
Damage
Damage
Damage
Damage

Taken
Taken
Taken
Taken
Taken

from
from
from
from
from

enemies
enemies
enemies
enemies
enemies

Gun SKill
Fire a piercing round that may stun its target.
LV.1----10TP----125%
LV.2----12TP----140%
LV.3----14TP----155%
LV.4----16TP----175%
LV.5----18TP----200%

Damage,
Damage,
Damage,
Damage,
Damage,

75% SPD, 90% ACC, 5% Chance to Stun Target


78% SPD, 96% ACC, 11% Chance to Stun Target
85% SPD, 110% ACC, 25% Chance to Stun Target
96% SPD, 132 ACC, 47% Chance to Stun Target
111% SPD, 162% ACC, 77% Chance to Stun Target

-----------------Snipe
==================
Needed to Unlock: Guns LV.5
Gun SKill
Piercing gunshot 100% guaranteed to hit its target.
LV.1-----4TP----125%
LV.2-----5TP----130%
LV.3-----6TP----135%
LV.4-----7TP----145%
LV.5-----8TP----150%

Damage,
Damage,
Damage,
Damage,
Damage,

200%
210%
230%
260%
300%

SPD,
SPD,
SPD,
SPD,
SPD,

Never
Never
Never
Never
Never

Misses
Misses
Misses
Misses
Misses

-----------------Fireshot
==================
Needed to Unlock: Guns LV. 1
Gun SKill
Shoot a Special Fire-imbued round.
LV.1------6TP----125%
LV.2------7TP----130%
LV.3------8TP----135%
LV.4------9TP----140%
LV.5-----10TP----145%
LV.6-----11TP----160%
LV.7-----12TP----175%
LV.8-----13TP----190%
LV.9-----14TP----205%
LV.10----15TP----220%

Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,

20%
21%
23%
26%
30%
35%
41%
48%
56%
65%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

100%
101%
103%
106%
110%
115%
121%
128%
136%
145%

ACC
ACC
ACC
ACC
ACC
ACC
ACC
ACC
ACC
ACC

-----------------Riskfire
==================
Needed to Unlock: Guns LV.5, Fireshot LV.5
Gun SKill
Sacrifice Defense until the powerful flame round is fired.

LV.1----11TP----250%
LV.2----12TP----255%
LV.3----13TP----260%
LV.4----14TP----265%
LV.5----15TP----270%
LV.6----16TP----280%
LV.7----17TP----290%
LV.8----18TP----300%
LV.9----19TP----310%
LV.10---20TP----340%

Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,

1%
1%
1%
1%
1%
1%
1%
1%
1%
1%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

100%
102%
106%
112%
120%
130%
142%
156%
172%
190%

ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,

520%
466%
418%
376%
340%
310%
286%
268%
256%
250%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

taken
taken
taken
taken
taken
taken
taken
taken
taken
taken

from
from
from
from
from
from
from
from
from
from

enemies
enemies
enemies
enemies
enemies
enemies
enemies
enemies
enemies
enemies

taken
taken
taken
taken
taken
taken
taken
taken
taken
taken

from
from
from
from
from
from
from
from
from
from

enemies
enemies
enemies
enemies
enemies
enemies
enemies
enemies
enemies
enemies

-----------------Iceshot
==================
Needed to Unlock: Guns LV. 1
Gun SKill
Shoot a Special Ice-imbued round.
LV.1------6TP----125%
LV.2------7TP----130%
LV.3------8TP----135%
LV.4------9TP----140%
LV.5-----10TP----145%
LV.6-----11TP----160%
LV.7-----12TP----175%
LV.8-----13TP----190%
LV.9-----14TP----205%
LV.10----15TP----220%

Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,

20%
21%
23%
26%
30%
35%
41%
48%
56%
65%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

100%
101%
103%
106%
110%
115%
121%
128%
136%
145%

ACC
ACC
ACC
ACC
ACC
ACC
ACC
ACC
ACC
ACC

-----------------Riskice
==================
Needed to Unlock: Guns LV.5, iceshot LV.5
Gun SKill
Sacrifice Defense until the powerful Ice round is fired.
LV.1----11TP----250%
LV.2----12TP----255%
LV.3----13TP----260%
LV.4----14TP----265%
LV.5----15TP----270%
LV.6----16TP----280%
LV.7----17TP----290%
LV.8----18TP----300%
LV.9----19TP----310%
LV.10---20TP----340%

-----------------Volt Shot

Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,

1%
1%
1%
1%
1%
1%
1%
1%
1%
1%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

100%
102%
106%
112%
120%
130%
142%
156%
172%
190%

ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,

520%
466%
418%
376%
340%
310%
286%
268%
256%
250%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

==================
Needed to Unlock: Guns LV. 1
Gun SKill
Shoot a Special Volt-imbued round.
LV.1------6TP----125%
LV.2------7TP----130%
LV.3------8TP----135%
LV.4------9TP----140%
LV.5-----10TP----145%
LV.6-----11TP----160%
LV.7-----12TP----175%
LV.8-----13TP----190%
LV.9-----14TP----205%
LV.10----15TP----220%

Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,

20%
21%
23%
26%
30%
35%
41%
48%
56%
65%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

100%
101%
103%
106%
110%
115%
121%
128%
136%
145%

ACC
ACC
ACC
ACC
ACC
ACC
ACC
ACC
ACC
ACC

-----------------Riskvolt
==================
Needed to Unlock: Guns LV.5, Voltshot LV.5
Gun SKill
Sacrifice Defense until the powerful Volt round is fired.
LV.1----11TP----250%
LV.2----12TP----255%
LV.3----13TP----260%
LV.4----14TP----265%
LV.5----15TP----270%
LV.6----16TP----280%
LV.7----17TP----290%
LV.8----18TP----300%
LV.9----19TP----310%
LV.10---20TP----340%

Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,

1%
1%
1%
1%
1%
1%
1%
1%
1%
1%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

100%
102%
106%
112%
120%
130%
142%
156%
172%
190%

ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,

-----------------Wildshot
==================
Needed to Unlock: Guns LV.7
Gun SKill
Fire Piercing bullets at all enemies.
LV.1----11TP----100%
LV.2----13TP----110%
LV.3----15TP----125%
LV.4----17TP----135%
LV.5----19TP----150%

------------------

Damage,
Damage,
Damage,
Damage,
Damage,

25%
25%
25%
25%
35%

SPD,
SPD,
SPD,
SPD,
SPD,

100%
100%
100%
100%
120%

ACC
ACC
ACC
ACC
ACC

520%
466%
418%
376%
340%
310%
286%
268%
256%
250%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

taken
taken
taken
taken
taken
taken
taken
taken
taken
taken

from
from
from
from
from
from
from
from
from
from

enemies
enemies
enemies
enemies
enemies
enemies
enemies
enemies
enemies
enemies

Ricochet
==================
Needed to Unlock: Guns LV.10
Gun SKill
Fire Randomly at the Enemy Party.
LV.1--13TP--75% DMG 10%,SPD 100% ACC,50%/40%/30% chance of firing shots 1-3
LV.2--15TP--85% DMG 15%,SPD 102% ACC,55%/45%/35% chance of firing shots 2-4
LV.3--17TP--95% DMG 25%,SPD 106% ACC,60%/50%/40% chance of firing shots 3-5
LV.4--19TP--105% DMG 40%,SPD 112% ACC,65%/55%/45% chance of firing shots 3-5
LV.5--21TP--130% DMG 60% SPD,120% ACC,70%/60%/50%/ chance for shots 3-5

-----------------Medishot
==================
Needed to Unlock: Tec Up LV.1
Gun Skill
Removes status ailments from the entire party.
LV.1---3TP---Removes
LV.2---5TP---Removes
LV.3---6TP---Removes
LV.4---7TP---Removes
LV.5---9TP---Removes

Blind, 100% SPD


Blind, Poison, Sleep
Blind, Poison, Sleep, Terror, Paralysis
Blind, Poison, Sleep, Terror, Paralysis, Curse, Confuse
all ailments, 120% SPD

-----------------Haltshot
==================
Needed to Unlock: N/A
FOE Skill
Stops FOE movement on the field for a limited time.
LV.1----15TP----3
LV.2----13TP----4
LV.3----11TP----5
LV.4-----9TP----6
LV.5-----7TP----7

Turns,
Turns,
Turns,
Turns,
Turns,

4
4
5
5
6

Tile
Tile
Tile
Tile
Tile

range
range
range
range
Range

-----------------Riot Gun
==================
Force Skill
525% Damage, 500% SPD, 150% ACC

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

================
<> Medic <>
================

MEDC

Force Skill = H. Touch


Skill Highlights = Cure, Salve, Revive, Caduceus, Phoenix, CPR, TP Regen
The Medic, one of my favorite classes. I love what Atlus did with the Medic
this time around. I can have a front line Battle ready Medic that is great
for dealing damage as well as healing my Party Memebers. If you want to go
with the battle Medic, I suggest doing it after retiring a character. The
additional Skill Points and Stat boost are Amazing for a Front Line Medic.
I recently retired my LV.70 Back Line Healing only Medic and recruited a
Front Line Medic. Now, my Medic deals more damage then any of my other
characters.
If you want a Front Line Medic, You will definitely want the Skill Caduceus.
Caduceus cost a lot of TP, but the damage it deals out, especially for a
Medic, is outstanding. Unlocking Caduceus will require STR Up with 10 Skill
Points and VIT Up with 5. After unlocking Caduceus why not just go ahead and
MAX out VIT Up. The Extra defense will be nice for you Medic. Another thing
You should get, but at a later level, is TP Regen. TP Regen will go along
great with Caduceus's high TP cost. Not to mention TP Up is a must have. I
suggest keeping the Skill Points used on Healing Skills at a minimum. Just
raise them enough so they do their job. I suggest having Cure 1+2, Revive,
and Phoenix. If you have the Points then a Salve 1 or 2 will go nice.
Now if you just want an old fashioned Medic for the Back Line, then you
should be ignoring Caduceus, STR Up, and VIT Up all together. Focus all
your Skill Points into healing and support. Even take a chance with CPR.
From my Experience, CPR is a rather good skill. Youll be surprised how often
it will save your Party.
What would I do without my Medic, Id probably be forced to spend a bunch
of Money on healing items. If you dont want to spend a bunch of Money on
healing items, then I suggest every party should contain at least one
Medic or at least one Warmagus, one of the NEW classes. The only thing
about the Warmagus is, they lack the skill Revive. The Medic ditches
Immunize from the original game, which really was a very good skill which
boosted both the party's physical and elemental defense. Unfortunately

it isnt Present in EO2. Dont worry, they threw in a couple of new


Skills that can be rather useful, that is, if you feel like spending the
Skill points Required to dig them out. Oh and you remember that Joke in
the first Etrian Odyssey called H.Touch, well they revamped it up into a
Force skill, lets just say it aint playing this time around.

<><>NEW<><>
Also, When Medics use Items, I noticed the amount of HP healed is much
greater then any other character. Im not sure if this is because of the
Healer Skill, or if it is just because of the Medic's high TEC. I noticed
when any other character would use a Nectar II the amount of HP healed would
only be about 200-300, but when my Medic used one, the amount healed was
500+. Pretty good for a Nectar II right? I can assume that this bonus
applies to any items that dont heal a fixed amount, like a Soma for instance.

=======================
Medic - Second Opinion
=======================
Skill Highlights: Cure 3, Salve 3, Revive, CPR, TP Regen, Patch Up
Description: Okay, first of all I disagree with front-line medics. There are
simply too many good other front line units (such as ronins). With that said,
medics are indispensable when you first play through. Patch up is a great way
to go exploring without the worry of healing up. TP regen keeps your medic's
tp up even when in the labyrinth for more than a day. Revive is just
incredible. The cures and salves work wonders too. The best skill though is
CPR, which has saved my rear many times throughout the game. I don't like
Phoenix though (just use nectalls). The reason medics do not have a very
high rating from me is that they lose usefulness later on in the game (who
needs to heal if your Ronins are killing on the first turn?).
Rating: 8/10

___________________________________________
Stats
\
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---34---31-----6-----7-----4-----5-----5-//
70--416--183----32----79----34----41----48-\\
99--607--411----49----96----52----60----66-//
============================================

Healer
=======

Needed to Learn: N/A


Mastery Skill
Needed to Learn Healing SKills
LV.1-----100%
LV.2-----101%
LV.3-----103%
LV.4-----104%
LV.5-----109%
LV.6-----114%
LV.7-----119%
LV.8-----126%
LV.9-----133%
LV.10----142%

Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing
Healing

Bonus
Bonus
Bonus
Bonus
Bonus
Bonus
Bonus
Bonus
Bonus

Notes: Another source stated LV.10 grants a 160% Bonus

TEC has a small effect on your Medic's Healing Skills

EXample Cure LV.1 with increases to TEC


=============================================
TEC----7---17---27---37---71---81---91---99--\
Cure--39---41---44---47---55---57---59---61--/
=============================================

Example of the Bonus Healer gives on Healing Skills with 71 TEC


==============================================================
Healer LV----1----2----3----4----5----6----7----8----9----10--\
Cure LV.1---55---55---56---58---60---62---65---69---73----77--/
Cure LV.5--102--103--105--107--111--116--121--128--135---144--\
==============================================================/

Patch Up
==================
Needed to Learn: Healer LV.1
Passive SKill
Restores a certain amount of HP after Battle.
LV.1------1%
LV.2------2%
LV.3------3%
LV.4------4%
LV.5------6%
LV.6------7%
LV.7------8%
LV.8------9%
LV.9-----10%
LV.10----12%

Max
Max
Max
Max
Max
Max
Max
Max
Max
Max

HP
HP
HP
HP
HP
HP
HP
HP
HP
HP

Healed
Healed
Healed
Healed
HEaled
Healed
Healed
Healed
Healed
Healed

after
after
after
after
after
after
after
after
after
after

battle
battle
battle
battle
battle
battle
battle
battle
battle
battle

TP Regen
==================
Needed to Unlock: TP Up LV.10, TEC Up LV.10
Passive Skill
Restores a small amount of TP after every turn in battle.
LV.1------Restore 1 TP per Turn
LV.2------Restores 2 TP Per Turn
LV.3------Restores 3 TP Per Turn
LV.4------Restores 4 TP Per Turn
LV.5------Restores 5 TP Per Turn

Scavenge
==================
Needed to Unlock: N/A
Passive SKill
Increases chance of finding items after battle.
LV.1--------1% Increase in Item Drop Rate
LV.2--------5% Increase in Item Drop Rate
LV.3--------13% Increase in Item Drop Rate
LV.4--------25% Increase in Item Drop Rate
LV.5--------41% Increase in Item Drop Rate

Cure
==================
Needed to Unlock: Healer LV.1
Healing SKill
Restores a small amount of HP
LV.1-----3TP----100%
LV.2-----4TP----102%
LV.3-----5TP----106%
LV.4-----6TP----112%
Lv.5-----7TP----120%
LV.6-----8TP----130%
LV.7-----9TP----142%
LV.8----10TP----156%
LV.9----11TP----172%
Lv.10---12TP----190%

Cure 2
==================

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

Heals
Heals
Heals
Heals
Heals
Heals
Heals
Heals
Heals
Heals

35 Base HP
38 Base HP
44 Base HP
53 Base HP
65 Base HP
80 Base HP
98 Base HP
119 Base HP
143 Base HP
170 Base HP

Needed to Unlock: Healer LV.3


Healing Skill
Restores a medium amount of HP.
LV.1-----9TP----75% SPD, Heals 130 Base HP
LV.2----10TP----77% SPD, Heals 134 Base HP
LV.3----11TP----81% SPD, Heals 142 Base HP
LV.4----12TP----87% SPD, Heals 154 Base HP
Lv.5----13TP----95% SPD, Heals 170 Base HP
LV.6----14TP----105% SPD, Heals 190 Base HP
LV.7----15TP----117% SPD, Heals 214 Base HP
LV.8----16TP----131% SPD, Heals 242 Base HP
LV.9----17TP----147% SPD, Heals 274 Base HP
Lv.10---18TP----165% SPD, Heals 310 Base HP

Cure 3
==================
Needed to Unlock: Healer LV.5
Healing SKill
Restores Full HP.
LV.1------38TP-----50%
LV.2------34TP-----54%
LV.3------30TP-----62%
LV.4------26TP-----74%
LV.5------22TP-----90%

SPD
SPD
SPD
SPD
SPD

Salve
==================
Needed to Unlock: Healer LV.3, Cure LV.3
Healing SKill
Restores a small amount of HP to the entire Party.
LV.1----18TP----50%
LV.2----21TP----54%
Lv.3----24TP----62%
LV.4----27TP----74%
Lv.5----30TP----90%

SPD,
SPD,
SPD,
SPD,
SPD,

Heals
Heals
Heals
Heals
Heals

35 Base HP
43 Base HP
59 Base HP
83 Base HP
115 Base HP

Salve 2
==================
Needed to Unlock: Healer LV.6, Cure 2 LV.4
Healing SKill
Restores a medium amount of HP to the entire Party.

LV.1----36TP----50%
LV.2----39TP----54%
Lv.3----42TP----62%
LV.4----45TP----74%
Lv.5----48TP----90%

SPD,
SPD,
SPD,
SPD,
SPD,

Heals
Heals
Heals
Heals
Heals

130
140
160
190
230

Base
Base
Base
Base
Base

HP
HP
HP
HP
HP

Salve 3
==================
Needed to Unlock: Healer LV.10, Cure 3 LV.5
Healing SKill
Restores full HP to the entire Party.
LV.1------74TP----50%
LV.2------68TP----54%
LV.3------62TP----62%
LV.4------56TP----74%
LV.5------50TP----90%

SPD
SPD
SPD
SPD
SPD

Revive
==================
Needed to Unlock: Healer LV.5
Healing SKill
Bring the dead back to life.
LV.1----15TP----25%
LV.2----16TP----26%
LV.3----17TP----28%
LV.4----18TP----31%
Lv.5----19TP----35%
LV.6----20TP----40%
LV.7----21TP----46%
LV.8----22TP----53%
LV.9----23TP----61%
Lv.10---24TP----70%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

Heals
Heals
Heals
Heals
Heals
Heals
Heals
Heals
Heals
Heals

1 Base HP
4 Base HP
10 Base HP
19 Base HP
31 Base HP
46 Base HP
64 Base HP
85 Base HP
109 Base HP
136 Base HP

Unbind
==================
Needed to Unlock: Healer LV.3
Healing Skill
Removes Binds from one party member.
LV.1-----1TP----Removes
LV.2-----2TP----Removes
LV.3-----3TP----Removes
LV.4-----4TP----Removes
Lv.5-----5TP----Removes
LV.6-----5TP----Removes
LV.7-----4TP----Removes

1
1
2
2
3
3
3

Binding
Binding
Bindings
Bindings
Bindings
Bindings
Bindings

LV.8-----3TP----Removes 3 Bindings
LV.9-----2TP----Removes 3 Bindings
Lv.10----1TP----Removes 3 Bindings

Freedom
==================
Needed to Unlock: Unbind LV.5
Healing SKill
Removes Bindings from the entire party.
LV.1-----3TP----Removes
LV.1-----6TP----Removes
Lv.3-----9TP----Removes
LV.4----12TP----Removes
Lv.5----15TP----Removes

1
1
2
2
3

Binding
Binding
Bindings
Bindings
Bindings

Refresh
==================
Needed to Unlock: Healer LV.3
Healing SKill
Removes status ailments from one party member.
LV.1-----1TP--Remove Blind
LV.2-----2TP--Remove Blind plus
LV.3-----3TP--Removes all above
LV.4-----4TP--Removes all above
LV.5-----5TP--Removes all above
LV.6-----6TP--Removes all above
LV.7-----7TP--Removes all above
LV.8-----8TP--Removes all above
LV.9-----4TP--Removes all Above
LV.10----1TP--Removes all above

Poison
plus Sleep
plus Terror
plus Paralysis,
plus Curse
plus Confuse
Plus Petrify

Purify
==================
Needed to Unlock: Refresh LV.5
Healing SKill
REmoves status ailments from the entire party.
LV.1-----6TP--Removes
LV.2----12TP--Removes
LV.3----18TP--Removes
LV.4----24TP--Removes
LV.5----18TP--Removes

Blind
Blind, Poison,
all above plus
all above plus
all above plus

Sleep
Paralysis
Curse, Confuse
Terror, Petrify

Caduceus
==================
Needed to Unlock: STR Up LV.10, VIT Up LV.5
Staff Skill
A heavy staff strike with a chance of stunning the enemy.
LV.1-----20TP----200%
LV.2-----21TP----202%
LV.3-----22TP----213%
LV.4-----23TP----229%
LV.5-----24TP----248%
LV.6-----25TP----294%
LV.7-----26TP----316%
LV.8-----27TP----350%
LV.9-----28TP----350%
LV.10----29TP----430%

Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,

1% SPD, 80% ACC, 1% Chance to Stun Target


7% SPD, 81% ACC, 2% Chance to Stun Target
19% SPD, 83% ACC, 4% Chance to Stun Target
37% SPD, 86% ACC, 7% Chance to Stun Target
61% SPD, 90% ACC, 11% Chance to Stun Target
91% SPD, 95% ACC, 16% Chance to Stun Target
127% SPD, 101% ACC, 22% Chance to Stun Target
169% SPD, 108% ACC, 29% Chance to Stun Target
217% SPD, 116% ACC, 37% Chance to Stun Target
271% SPD, 125% ACC, 46% Chance to Stun Target

CPR
=================
Needed To unlock: Revive LV.10
Special Skill
Chance that party members will survive mortal blows with 1 HP.
LV.1------15TP----100%
LV.2------16TP----102%
LV.3------17TP----106%
LV.4------18TP----112%
LV.5------19TP----120%
LV.6------20TP----130%
LV.7------21TP----142%
LV.8------22TP----156%
LV.9------23TP----172%
LV.10-----24TP----190%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

10%
11%
13%
16%
20%
25%
31%
38%
46%
55%

Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance

to
to
to
to
to
to
to
to
to
to

Survive
Survive
Survive
Survive
Survive
Survive
Survive
Survive
Survive
Survive

Notes: Best to just Max out this Skill.

Phoenix
=================
Needed to Unlock: Healer LV.10
Healing Skill
Sacrifice oneself to revive and heal the rest of the party.
LV.1------46TP----10%
LV.2------37TP----11%
LV.3------29TP----13%
LV.4------22TP----16%
LV.5------16TP----20%

SPD
SPD
SPD
SPD
SPD

Notes: A Great Skill, Saved my Party Many Times, Just keep some Nectars
Handy so a Member can revive the Medic.

Patrol
==================
Needed to Unlock: N/A
Searh Skill
Lower damage taken from hazard floors for a limited time.
LV.1-----5TP----80%
LV.2-----6TP----60%
Lv.3-----7TP----40%
LV.4-----8TP----20%
Lv.5-----9TP-----0%

Damage
Damage
Damage
Damage
Damage

Taken
Taken
Taken
Taken
Taken

from
from
from
from
from

Hazard
Hazard
Hazard
Hazard
Hazard

Tiles,
Tiles,
Tiles,
Tiles,
Tiles,

25 Steps
50 Steps
75 Steps
100 Steps
125 Steps

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

===============
<> RONIN <>
===============

RONN

The Ronin, a powerful Samuri warrior. A class that you needed to unlock in
the first game. Well in this game the Ronin class is available from the
start. The Ronin is a strong arm with low defense. They have these stance
skills that allow them to learn many different types of slashes and they
can even add elements to their blades. What is new to EO2 is that you no
longer have to waste a turn to set the stance you want to perform a skill
from Which is definitely a plus. You could decide to only take your Ronin
down one path in terms of stances. There are 3 different stances total
with 4 skills each, 2 of which are elemental. The Ronin also has some good
skills that dont require a stance. Overall, the Ronin is a Powerful class,
although the low defense is something to watch out for, always give your
Ronin your best armor, they will need it.
The Ronin is also able to perform all Elements and all Phsyical Elements.

Skill Highlights: Raizuki, Koteuchi, Kubiuchi, Nukeuchi, Shiraha, Sayageki


=================

=======================
Ronin - Second Opinion
=======================

Skill Highlights: Clarity, Shiraha, Midareba


Description: Welcome to my favorite class by far! Ronins are the ultimate
class in my opinion. In fact, I have beaten Ur-Child with an all-Ronin team.
Best thing is that there are only three major skills to watch out for
(although others are very good too). Shiraha avoids a good portion of attacks
automatically and clarity increasing avoidance even more, especially when
health is low. Midareba allows a Ronin to hit three times in one turn with
strong blows (allowing for up to 15 attacks in one turn for my all-Ronin
team). What more could you want? Also, their speed and strength are
top-notch and especially strength will max out to the 99 fast with equipment.
Speaking of equipment, they are the only class besides beasts with special
equipment just for them that's even better than normal equipment, especially
the Masamune, the most powerful weapon in the game by far. Amazing in the
front and still strong in the back, you cannot go wrong with ronins.
Rating: Perfect 10/10

___________________________________________
Stats
\
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---39---19-----8-----4-----4-----5-----6-//
70--483--116----72----36----39----57----30-\\
99--686--236----89----53----57----76----48-//
============================================

Shiraha
==================
Needed to Unlock: AGI Up LV.8, LUC Up LV.8
Passive Skill
Potentially nullifies any attack directed at the user.
LV.1-------10% Chance to Avoid Attack
Lv.5-------30% Chance to Avoid Attack

Overhead
==================
Needed to Unlock: N/A
Mastery SKill
Needed to Learn Overhead stance skills.
LV.1-------102%
LV.2-------103%
LV.3-------104%
LV.4-------105%

Damage
Damage
Damage
Damage

LV.5-------106%
LV.6-------107%
LV.7-------108%
LV.8-------109%
LV.9-------110%
LV.10------111%

Damage
Damage
Damage
Damage
Damage
Damage

Seigan
==================
Needed to Unlock: N/A
Mastery SKill
Needed to Learn Seigan stance skills.
LV.1-------102%
LV.2-------103%
LV.3-------104%
LV.4-------105%
LV.5-------106%
LV.6-------107%
LV.7-------108%
LV.8-------109%
LV.9-------110%
LV.10------111%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

Iai
==================
Needed to Unlock: N/A
Mastery SKill
Needed to Learn Iai stance skills.
LV.1-------102%
LV.2-------103%
LV.3-------104%
LV.4-------105%
LV.5-------106%
LV.6-------107%
LV.7-------108%
LV.8-------109%
LV.9-------110%
LV.10------111%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

Clarity
==================
Needed to Unlock: STR Up LV.5
Passive SKill
Evasion rate increases as the Ronin loses HP.
LV.1------95% Chance to be hit at Full HP, 80% at 25% HP, and 72% at 1% HP.

LV.5------76% Chance to be hit at Full HP, 64% at 25% HP, and 57% at 1% HP.

Sayageki
==================
Needed to Unlock: N/A
Katana Skill
Bash an enemy with the katana's sheath.
LV.1-----2TP-----135%
LV.2-----3TP-----140%
LV.3-----4TP-----145%
LV.4-----5TP-----150%
LV.5-----6TP-----155%
LV.6-----7TP-----165%
LV.7-----8TP-----175%
LV.8-----9TP-----185%
LV.9----10TP-----195%
LV.10---11TP-----200%

Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,

10%
12%
16%
22%
30%
40%
52%
66%
82%
100%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

95%
96%
98%
101%
105%
110%
116%
123%
131%
140%

ACC
ACC
ACC
ACC
ACC
ACC
ACC
ACC
ACC
ACC

Zamba
==================
Needed to Unlock: Overhead LV.1
Katana Skill
Strong Katana slash from over the head.
LV.1-----4TP-----135%
LV.2-----5TP-----140%
LV.3-----6TP-----145%
LV.4-----7TP-----150%
LV.5-----8TP-----155%
LV.6-----9TP-----165%
LV.7----10TP-----175%
LV.8----11TP-----185%
LV.9----12TP-----195%
LV.10---13TP-----230%

Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,

1%
3%
7%
13%
21%
31%
43%
57%
73%
91%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

95%
96%
98%
101%
105%
110%
116%
123%
131%
140%

ACC
ACC
ACC
ACC
ACC
ACC
ACC
ACC
ACC
ACC

Midareba
==================
Needed to Unlock: Overhead LV.10, Dead Law LV.5
Katana Skill
Repeated katana slashes against a single enemy.
LV.1-----12TP------60%
LV.2-----13TP------65%
LV.3-----14TP------70%
LV.4-----15TP------75%
LV.5-----16TP------80%

Damage,
Damage,
Damage,
Damage,
Damage,

1%
3%
7%
13%
21%

sPD,
sPD,
sPD,
sPD,
SPD,

95%
96%
98%
101%
105%

ACC,
ACC,
ACC,
ACC,
ACC,

2
2
2
2
2

Hits
Hits
Hits
Hits
Hits

LV.6-----17TP------85%
LV.7-----18TP------90%
LV.8-----19TP-----100%
LV.9-----20TP-----115%
LV.10----21TP-----140%

Damage,
Damage,
Damage,
Damage,
Damage,

31%
43%
57%
73%
91%

sPD,
sPD,
sPD,
sPD,
SPD,

110%
116%
123%
131%
140%

ACC,
ACC,
ACC,
ACC,
ACC,

2
2
2
2
3

Hits
Hits
Hits
Hits
Hits

Orochi
==================
Needed to Unlock: Overhead LV.5
Katana SKill
A Firey, overhead katana slash directed at a single enemy.
LV.1-----5TP-----120%
LV.2-----7TP-----140%
LV.3-----9TP-----160%
LV.4-----11TP----180%
LV.5-----13TP----200%

Damage,
Damage,
Damage,
Damage,
Damage,

25%
31%
45%
67%
97%

SPD,
SPD,
SPD,
SPD,
SPD,

95%
98%
105%
112%
116%

Acc
Acc
Acc
Acc
ACC

Kienzan
==================
Needed to Unlock: Overhead LV.7, Orochi LV.5
Katana SKill
Firey, overhead katana slashes directed at all enemies.
LV.1-----10TP-----100%
LV.2-----14TP-----110%
LV.3-----18TP-----130%
LV.4-----22TP-----150%
LV.5-----26TP-----170%

Damage,
Damage,
Damage,
Damage,
Damage,

1%
7%
21%
43%
73%

SPD,
SPD,
SPD,
SPD,
SPD,

95%
98%
105%
112%
116%

Acc
Acc
Acc
Acc
ACC

Koteuchi
==================
Needed to Unlock: Seigan LV.1
Katana SKill
Piercing Katana attack that may bind the enemy's arms
LV.1-----4TP-----115%
LV.2-----5TP-----120%
LV.3-----6TP-----125%
LV.4-----7TP-----130%
LV.5-----8TP-----135%
LV.6-----9TP-----145%
LV.7----10TP-----155%
LV.8----11TP-----175%
LV.9----12TP-----195%
LV.10---13TP-----220%

Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,

25%
27%
31%
37%
45%
55%
67%
81%
97%
115%

sPD,
sPD,
sPD,
sPD,
SPD,
sPD,
sPD,
sPD,
sPD,
SPD,

95%
96%
98%
101%
105%
110%
116%
123%
131%
140%

ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,

5%
6%
8%
11%
15%
20%
26%
33%
41%
50%

Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance

to
to
to
to
to
to
to
to
to
to

Bind
Bind
Bind
Bind
Bind
Bind
Bind
Bind
Bind
Bind

Getsuei
==================
Needed to Unlock: Seigan LV.3, Koteuchi LV.5
Katana Skill
Straight katana stab from a middle stance.
LV.1-----4TP-----125%
LV.2-----5TP-----130%
LV.3-----6TP-----135%
LV.4-----7TP-----140%
LV.5-----8TP-----145%
LV.6-----9TP-----150%
LV.7----10TP-----160%
LV.8----11TP-----175%
LV.9----12TP-----190%
LV.10---13TP-----215%

Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,

200%
201%
203%
206%
210%
215%
221%
228%
236%
245%

sPD,
sPD,
sPD,
sPD,
SPD,
sPD,
sPD,
sPD,
sPD,
SPD,

95%
96%
98%
101%
105%
110%
116%
123%
131%
140%

ACC
ACC
ACC
ACC
ACC
ACC
ACC
ACC
ACC
ACC

Raizuki
==================
Needed to Unlock: Seigan LV.5
Katana SKill
Volt-Charged katana stab against a single enemy.
LV.1-----5TP-----120%
LV.2-----7TP-----140%
LV.3-----9TP-----160%
LV.4-----11TP----180%
LV.5-----13TP----200%

Damage,
Damage,
Damage,
Damage,
Damage,

25%
31%
45%
67%
97%

SPD,
SPD,
SPD,
SPD,
SPD,

95%
98%
105%
112%
116%

Acc
Acc
Acc
Acc
ACC

Minakata
==================
Needed to Unlock: Seigan LV.7, Raizuki LV.5
Katana SKill
Volt-Charged katana stab against all enemies.
LV.1-----10TP-----100%
LV.2-----14TP-----110%
LV.3-----18TP-----130%
LV.4-----22TP-----150%
LV.5-----26TP-----170%

Damage,
Damage,
Damage,
Damage,
Damage,

Kubiuchi
==================
Needed to Unlock: Iai LV.1
Katana Skill

1%
7%
21%
43%
73%

SPD,
SPD,
SPD,
SPD,
SPD,

95%
98%
105%
112%
116%

Acc
Acc
Acc
Acc
ACC

Katana slash that may result in an instant kill.


LV.1-----4TP-----130%
LV.2-----6TP-----140%
LV.3-----8TP-----150%
LV.4----10TP-----160%
LV.5----12TP-----170%

Damage,
Damage,
Damage,
Damage,
Damage,

25%
31%
45%
67%
97%

sPD,
sPD,
sPD,
sPD,
SPD,

95%
98%
105%
112%
116%

ACC,
ACC,
ACC,
ACC,
ACC,

Nukeuchi
==================
Needed to Unlock: Iai LV.3, Kuiuchi LV.5
Katana Skill
Powerful Katana stab from a low stance.
LV.1-----4TP-----135%
LV.2-----5TP-----140%
LV.3-----6TP-----145%
LV.4-----7TP-----155%
LV.5-----8TP-----165%
LV.6-----9TP-----180%
LV.7----10TP-----200%
LV.8----11TP-----220%
LV.9----12TP-----240%
LV.10---13TP-----270%

Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,

50%
51%
53%
56%
60%
65%
71%
78%
86%
95%

sPD,
sPD,
sPD,
sPD,
SPD,
sPD,
sPD,
sPD,
sPD,
SPD,

95%
96%
98%
101%
105%
110%
116%
123%
131%
140%

ACC
ACC
ACC
ACC
ACC
ACC
ACC
ACC
ACC
ACC

Hyosetsu
==================
Needed to Unlock: Iai LV.5
Katana SKill
Icy katana slash against a single enemy.
LV.1-----5TP-----120%
LV.2-----7TP-----140%
LV.3-----9TP-----160%
LV.4-----11TP----180%
LV.5-----13TP----200%

Damage,
Damage,
Damage,
Damage,
Damage,

25%
31%
45%
67%
97%

SPD,
SPD,
SPD,
SPD,
SPD,

95%
98%
105%
112%
116%

Acc
Acc
Acc
Acc
AC

Hosoyuki
==================
Needed to Unlock: Iai LV.7, Hysoetsu LV.5
Katana SKill
Icy katana slash against all enemies.
LV.1-----10TP-----100%
LV.2-----14TP-----110%
LV.3-----18TP-----130%
LV.4-----22TP-----150%

Damage,
Damage,
Damage,
Damage,

1%
7%
21%
43%

SPD,
SPD,
SPD,
SPD,

95%
98%
105%
112%

Acc
Acc
Acc
Acc

20%
23%
30%
41%
56%

Chance
Chance
Chance
Chance
Chance

for
for
for
for
for

Instant
Instant
Instant
Instant
Instant

Death
Death
Death
Death
Death

LV.5-----26TP-----170% Damage, 73% SPD, 116% ACC

Dead Law
==================
Needed to Unlock: STR Up LV.1
Special Skill
Abandon defense in order to increase offense.
LV.1-----2TP-----110%
LV.2-----2TP-----112%
LV.3-----2TP-----116%
LV.4-----2TP-----122%
LV.5-----2TP-----130%

Damage
Damage
Damage
Damage
Damage

Dealt,
Dealt,
Dealt,
Dealt,
Dealt,

110%
111%
113%
116%
120%

Damage
Damage
Damage
Damage
Damage

Taken
Taken
Taken
Taken
Taken

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

====================
<> Alchemist <>
====================

ALCM

Primary, the masters of elemental attacks. New to EOII, they now can deal
Phsyical elemental damage as well. Now whatever you enemy is weak against,
the Alchemist will expose it.
----------------Skill Highlights: Flame, Freeze, Thunder, Megido, Blades, Gravity, Piercing
=================

===========================
Alchemist - Second opinion
===========================
Skill Highlights: Megido
Description: Don't send me hate mail, but I can't stand alchemists. They
simply are not useful. Early on in the game, they require so much TP that
it's almost impossible to use them and later, their attacks, even the

all-powerful megido, cannot stand up against strong attacks from other


classes. My advice is to not use them.
Rating: 0/10

___________________________________________
Stats
\
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---32---34-----3-----8-----3-----6-----7-//
70--369--214----30----80----29----44----51-\\
99--539--469----47----97----47----63----69-//
============================================

-----------------Fire Up
==================
Needed To Unlock: N/A
Mastery Skill
LV.1-------100% Damage
LV.10------110% Damage

-----------------Ice Up
==================
Needed To Unlock: N/A
Mastery Skill
LV.1-------100% Damage
LV.10------110% Damage

-----------------Volt Up
==================
Needed To Unlock: N/A
Mastery Skill
LV.1-------100% Damage
LV.10------110% Damage

-----------------Phys Up
==================

Needed To Unlock: N/A


Mastery Skill
LV.1-------100% Damage
LV.10------110% Damage

-----------------Analysis
==================
Needed to Unlock: TP Up LV.5, TEC Up LV.5
Passive Skill
Increase damage when using elements the enemy is weal to.
LV.1----------105%
LV.2----------110%
LV.3----------120%
LV.4----------135%
LV.5----------155%

Damage
Damage
Damage
Damage
Damage

magnification
magnification
magnification
magnification
magnification

-----------------Scavenge
==================
Needed to Unlock: N/A
Passive Skill
Increase chance of finding items after battle.
LV.1--------1% Increase in Item Drop Rate
LV.2--------5% Increase in Item Drop Rate
LV.3--------13% Increase in Item Drop Rate
LV.4--------25% Increase in Item Drop Rate
LV.5--------41% Increase in Item Drop Rate

-----------------Fire
==================
Needed fo Unlock: Fire Up LV.1
Alchemy Skill
Conjure forth fire to attack the enemy.
Lv.1-----8TP------100% Damage
LV.2-----10TP-----105%-115% Damage
LV.3-----12TP-----115%-130% Damage
LV.4-----14TP-----130%-160% Damage
LV.5-----16TP-----160%-190% Damage
LV.6-----18TP-----190%-230% Damage
LV.7-----20TP-----230%-280% Damage
LV.8-----22TP-----280%-350% Damage
LV.9-----24TP-----350%-440% Damage

LV.10----26TP-----440%-560% Damage

-----------------Flame
==================
Needed fo Unlock: Fire Up LV.5, Fire LV.5
Alchemy Skill
Conjure forth flame to attack the enemy.
Lv.1-----18TP------150% Damage
LV.2-----20TP-----160%-175% Damage
LV.3-----22TP-----175%-195% Damage
LV.4-----24TP-----195%-240% Damage
LV.5-----26TP-----240%-285% Damage
LV.6-----28TP-----285%-355% Damage
LV.7-----30TP-----355%-420% Damage
LV.8-----32TP-----420%-525% Damage
LV.9-----34TP-----525%-660% Damage
LV.10----36TP-----660%-840% Damage

-----------------Inferno
==================
Needed fo Unlock: Fire Up LV.5, Fire LV.5
Alchemy Skill
Conjure forth an inferno to attack all enemies.
Lv.1-----20TP------100% Damage
LV.2-----28TP-----115%-130% Damage
LV.3-----36TP-----160%-190% Damage
LV.4-----44TP-----230%-280% Damage
LV.5-----52TP-----350%-440% Damage

-----------------Ice
==================
Needed fo Unlock: ICe Up LV.1
Alchemy Skill
Conjure forth Ice to attack the enemy.
Lv.1-----8TP------100% Damage
LV.2-----10TP-----105%-115% Damage
LV.3-----12TP-----115%-130% Damage
LV.4-----14TP-----130%-160% Damage
LV.5-----16TP-----160%-190% Damage
LV.6-----18TP-----190%-230% Damage
LV.7-----20TP-----230%-280% Damage

LV.8-----22TP-----280%-350% Damage
LV.9-----24TP-----350%-440% Damage
LV.10----26TP-----440%-560% Damage

-----------------Freeze
==================
Needed fo Unlock: ICe Up LV.5, Ice LV.5
Alchemy Skill
Conjure forth icicles to attack the enemy.
Lv.1-----18TP------150% Damage
LV.2-----20TP-----160%-175% Damage
LV.3-----22TP-----175%-195% Damage
LV.4-----24TP-----195%-240% Damage
LV.5-----26TP-----240%-285% Damage
LV.6-----28TP-----285%-355% Damage
LV.7-----30TP-----355%-420% Damage
LV.8-----32TP-----420%-525% Damage
LV.9-----34TP-----525%-660% Damage
LV.10----36TP-----660%-840% Damage

-----------------Cocytus
==================
Needed fo Unlock: Ice Up LV.5, Ice LV.5
Alchemy Skill
Conjure forth a blizzard to attack all enemies.
Lv.1-----20TP------100% Damage
LV.2-----28TP-----115%-130% Damage
LV.3-----36TP-----160%-190% Damage
LV.4-----44TP-----230%-280% Damage
LV.5-----52TP-----350%-440% Damage

-----------------Volt
==================
Needed fo Unlock: Volt Up LV.1
Alchemy Skill
Conjure forth voltage to attack the enemy.
Lv.1-----8TP------100% Damage
LV.2-----10TP-----105%-115% Damage
LV.3-----12TP-----115%-130% Damage
LV.4-----14TP-----130%-160% Damage
LV.5-----16TP-----160%-190% Damage

LV.6-----18TP-----190%-230%
LV.7-----20TP-----230%-280%
LV.8-----22TP-----280%-350%
LV.9-----24TP-----350%-440%
LV.10----26TP-----440%-560%

Damage
Damage
Damage
Damage
Damage

-----------------Thunder
==================
Needed fo Unlock: Volt Up LV.5, Volt LV.5
Alchemy Skill
Conjure forth lightning to attack the enemy.
Lv.1-----18TP------150% Damage
LV.2-----20TP-----160%-175% Damage
LV.3-----22TP-----175%-195% Damage
LV.4-----24TP-----195%-240% Damage
LV.5-----26TP-----240%-285% Damage
LV.6-----28TP-----285%-355% Damage
LV.7-----30TP-----355%-420% Damage
LV.8-----32TP-----420%-525% Damage
LV.9-----34TP-----525%-660% Damage
LV.10----36TP-----660%-840% Damage

-----------------Thor
==================
Needed fo Unlock: Volt Up LV.5, Volt LV.5
Alchemy Skill
Conjure forth divine thunder to attack all enemies.
Lv.1-----20TP------100% Damage
LV.2-----28TP------115%-130% Damage
LV.3-----36TP------160%-190% Damage
LV.4-----44TP------230%-280% Damage
LV.5-----52TP------350%-440% Damage

-----------------Blades
==================
Needed to Unlock: Phys Up LV.1
Alchemy Skill
Conjure forth blade-like gust of wind to slash all enemies.
Lv.1-----20TP------100% Damage
LV.2-----28TP------115%-130% Damage
LV.3-----36TP------160%-190% Damage
LV.4-----44TP------230%-280% Damage

LV.5-----52TP------350%-440% Damage

-----------------Gravity
==================
Needed to Unlock: Phys Up LV.1
Alchemy Skill
Conjure forth extreme pressures to bash all enemies.
Lv.1-----20TP------100% Damage
LV.2-----28TP------115%-130% Damage
LV.3-----36TP------160%-190% Damage
LV.4-----44TP------230%-280% Damage
LV.5-----52TP------350%-440% Damage

-----------------Piercing
==================
Needed to Unlock: Phys Up LV.1
Alchemy Skill
Conjure forth sharp objects to pierce all enemies.
Lv.1-----20TP-----100% Damage
LV.2-----28TP-----115%-130% Damage
LV.3-----36TP-----160%-190% Damage
LV.4-----44TP-----230%-280% Damage
LV.5-----52TP-----350%-440% Damage

-----------------Megido
==================
Needed to Unlock: TEC Up LV.10, Analysis LV.5
Alchemy Skill
Conjure forth an almighty shockwave to attack an ememy
Lv.1-----20TP-----200%-250% Damage
LV.2-----28TP-----300%-400% Damage
LV.3-----36TP-----500%-650% Damage
LV.4-----44TP-----900%-1200% Damage
LV.5-----52TP-----1200%-1500% Damage

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

======================
<> Landsknecht <>
======================

LNDS

The Strong arm of the bunch. The Ronin is stronger, but the Landsknecht
makes up for it with their nice defense. They can use two different types
of weapons, Axes and Swords. I use to perfer the swords mainly because
the Chaser Skills were exclusive to swords only, but now they arent, you
can use Axes with the chaser skills as well. So I have to admit, the Axe
Skills are looking alot more solid this time around. After seeing their
breakdown I have to say they look like they out weigh the Swords, but thats
for you to decide. It will be your Landsknecht. You may even want to level
them each equally or perhaps just a little of one type and alot of the other.

Skill Highlights: 2-Hit, AllSlash, Counter, Hypercut, Brawn, Silencer


=================

=============================
Landsknecht - Second Opinion
=============================
Skill Highlights: 2-hit, counter, stunner, blazer, freezer, shocker
Description: Landsknechts are great. They are well-rounded in all areas, and
their two passives, 2-hit and counter, make their normal battles extra
strong. Stunner is great for making an enemy lose a turn.
Blazer/freezer/shocker are great for when you do elemental attacks, possibly
hitting the enemy multiple times in one turn. They are much better in the
front than the rear.
Rating: 7.5/10

___________________________________________
Stats
\
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---45---20-----6-----5-----6-----5-----5-//
70--515--117----58----32----58----51----35-\\
99--746--251----75----49----76----70----53-//

============================================

-----------------Swords
==================
Needed to Unlock: N/A
Mastery Skill
Needed to learn Sword SKills
LV.1-----102%
LV.2-----103%
LV.3-----104%
LV.4-----105%
LV.5-----106%
LV.6-----107%
LV.7-----108%
LV.8-----109%
LV.9-----110%
LV.10----111%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

-----------------Axes
==================
Needed to Unlock: N/A
Mastery Skill
Needed to learn Axe SKills
LV.1-----102%
LV.2-----103%
LV.3-----104%
LV.4-----105%
LV.5-----106%
LV.6-----107%
LV.7-----108%
LV.8-----109%
LV.9-----110%
LV.10----111%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

-----------------Counter
==================
Needed to Unlock: Swords LV.5, Axes LV.5
Counter Skill
Counter physical attacks from enemies.
LV.1-------15% Chance to Conter attack, 50% Damage Returned
LV.2-------17% Chance to Conter attack, 50% Damage Returned

LV.3-------21% Chance to Counter attack, 65% Damage Returned


LV.4-------15% Chance to Conter attack, 50% Damage Returned
LV.5-------35% Chance to Counter Attack, 100% Damage Returned

-----------------2-Hit
==================
Needed to Unlock: Swords LV.5, Axes LV.5
Passive Skill
Normal weapon attacks have a chance of hitting twice.
LV.1-------5% Chance of following up with a second strike
LV.2-------6% Chance of following up with a second strike
LV.3-------8% Chance of following up with a second strike
LV.4-------10% Chance of following up with a second strike
LV.5-------13% Chance of following up with a second strike
LV.6-------16% Chance of following up with a second strike
LV.7-------20% Chance of following up with a second strike
LV.8-------24% Chance of following up with a second strike
LV.9-------29% Chance of following up with a second strike
LV.10------35% Chance of following up with a second strike

-----------------Cleaver
==================
Needed to Unlock: Swords LV.1
Sword Skill
A rushing sword slash
LV.1-----3TP-----100%
LV.2-----4TP-----102%
LV.3-----5TP-----106%
LV.4-----6TP-----112%
LV.5-----7TP-----120%
LV.6-----8TP-----130%
LV.7-----9TP-----142%
LV.8----10TP-----156%
LV.9----11TP-----172%
LV.10---12TP-----190%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

97% ACC
99% ACC
103% ACC
109% ACC
117% ACC
127% ACC
139% ACC
153% ACC
169% ACC
187% ACC, 220% Damage

-----------------Tornado
==================
Needed to Unlock: Swords LV.3
Sword Skill
A whirling sword skill that slashes adjacent enemies.

LV.1-----5TP-----50% SPD, 97% ACC


LV.2-----6TP-----52% SPD, 99% ACC
LV.3-----7TP-----56% SPD, 103% ACC
LV.4-----8TP-----62% SPD, 109% ACC
LV.5-----9TP-----70% SPD, 117% ACC
LV.6----10TP-----80% SPD, 127% ACC
LV.7----11TP-----92% SPD, 139% ACC
LV.8----12TP-----106% SPD, 153% ACC
LV.9----13TP-----122% SPD, 169% ACC
LV.10---14TP-----140% SPD, 187% ACC, 220% Damage, 100% To Adjacent Enemies

-----------------Allslash
==================
Needed to Unlock: Swords LV.5
Sword Skill
A sword slash that hits a group of enemies 2-4 times.
LV.1-----8TP-----50% SPD, 95% ACC
LV.2-----9TP-----52% SPD, 96% ACC
LV.3----10TP-----56% SPD, 98% ACC
LV.4----11TP-----62% SPD, 101% ACC
LV.5----12TP-----70% SPD, 105% ACC
LV.6----13TP-----80% SPD, 110% ACC
LV.7----14TP-----92% SPD, 116% ACC
LV.8----15TP-----106% SPD, 123% ACC
LV.9----16TP-----122% SPD, 131% ACC
LV.10---17TP-----140% SPD, 140% ACC, 150% Damage

-----------------Hypercut
==================
Needed to Unlock: Swords LV.5 + AGI Up LV.1
Sword Skill
An extremely quick sword slash.
LV.1-----4TP-----250%
LV.2-----6TP-----254%
LV.3-----8TP-----262%
LV.4----10TP-----274%
LV.5----12TP-----290%

SPD,
SPD,
SPD,
SPD,
SPD,

100%
103%
109%
118%
130%

-----------------Riskcut
==================
Needed to Unlock: Swords LV.7
Sword Skill

ACC
ACC
ACC
ACC
ACC, 200% Damage

Sword slash that gains strength as the landsknecht loses HP.


LV.1-----4TP-----100%
LV.2-----6TP-----103%
LV.3-----8TP-----109%
LV.4----10TP-----118%
LV.5----12TP-----130%

SPD,
SPD,
SPD,
SPD,
SPD,

100%
103%
109%
118%
130%

ACC
ACC
ACC
ACC
ACC, 150% Damage, 180% Damg if HP<50%

-----------------Deathaxe
==================
Needed to Unlock: Axes LV.1
Axe Skill
A charging axe strike.
LV.1-----3TP-----50% SPD, 93% ACC
LV.2-----4TP-----52% SPD, 94% ACC
LV.3-----5TP-----56% SPD, 96% ACC
LV.4-----6TP-----62% SPD, 99% ACC
LV.5-----7TP-----70% SPD, 103% ACC
LV.6-----8TP-----80% SPD, 108% ACC
LV.7-----9TP-----92% SPD, 114% ACC
LV.8----10TP-----106% SPD, 121% ACC
LV.9----11TP-----122% SPD, 129% ACC
LV.10---12TP-----140% SPD, 138% ACC, 230% Damage

-----------------Silencer
==================
Needed to Unlock: Axes LV.3
Axe Skill
An axe strike with a chance of binding the enemy's head.
LV.1-----4TP-----75% SPD, 93% ACC, 15% Chance to Blind
LV.2-----5TP-----76% SPD, 94% ACC, 16% Chance to Blind
LV.3-----6TP-----78% SPD, 96% ACC, 18% Chance to Blind
LV.4-----7TP-----81% SPD, 99% ACC, 21% Chance to Blind
LV.5-----8TP-----85% SPD, 103% ACC, 25% Chance to Blind
LV.6-----9TP-----90% SPD, 108% ACC, 30% Chance to Blind
LV.7----10TP-----96% SPD, 114% ACC, 36% Chance to Blind
LV.8----11TP-----103% SPD, 121% ACC, 43% Chance to Blind
LV.9----12TP-----111% SPD, 129% ACC, 51% Chance to Blind
LV.10---13TP-----120% SPD, 138% ACC, 60% Chance to Blind, 230% Damage

-----------------Brawn
==================
Needed to Unlock: Axes LV.5 + STR Up LV.1
Axe Skill

Slow-yet-powerful crushing blow with an axe.


LV.1-----5TP------93%
LV.2-----7TP------96%
LV.3-----9TP-----103%
LV.4----11TP-----114%
LV.5----13TP-----129%

ACC
ACC
ACC
ACC
ACC, 230% Damage

Note: Will always goes last.

-----------------Lifeaxe
==================
Needed to Unlock: Axes LV.5
Axe Skill
Axe strike whose power correlates to the landsknecht's current HP.
LV.1-----4TP-----100%
LV.2-----6TP-----103%
LV.3-----8TP-----109%
LV.4----10TP-----118%
LV.5----12TP-----130%

SPD,
SPD,
SPD,
SPD,
SPD,

93% ACC
96% ACC
103% ACC
114% ACC
129% ACC, 210% Damage

-----------------Stunner
==================
Needed to Unlock: Axes LV.7
Axe Skill
An axe strike that puts the enemy off-balance.
LV.1------9TP-----50% SPD, 93% ACC, 5% Chance to Stun Target
LV.2-----10TP-----52% SPD, 94% ACC, 7% Chance to Stun Target
LV.3-----11TP-----56% SPD, 96% ACC, 11% Chance to Stun Target
LV.4-----12TP-----62% SPD, 99% ACC, 17% Chance to Stun Target
LV.5-----13TP-----70% SPD, 103% ACC, 25% Chance to Stun Target
LV.6-----14TP-----80% SPD, 108% ACC, 35% Chance to Stun Target
LV.7-----15TP-----92% SPD, 114% ACC, 47% Chance to Stun Target
LV.8-----16TP-----106% SPD, 121% ACC, 61% Chance to Stun Target
LV.9-----17TP-----122% SPD, 129% ACC, 77% Chance to Stun Target
LV.10----18TP-----140% SPD, 138% ACC, 95% Chance to Stun Target, 230% Damage

-----------------Blazer
==================
Needed to Unlock: Swords LV.5 + Axes LV.5
Sword/Axe Skill

Follows fire magic with a flaming sword or axe slash.


LV.1------6TP-----120%
LV.2------8TP-----130%
LV.3-----10TP-----140%
LV.4-----12TP-----150%
LV.5-----14TP-----160%

ACC,
ACC,
ACC,
ACC,
ACC,

-100% Chance to Activate per chase


-79% Chance to Activate per chase
-58% Chance to Activate per chase
-37% Chance to Activate per chase
-16% Chance to Activate per chase, 190% Damage

Note: Percents are subtracted from 100%

-----------------Freezer
==================
Needed to Unlock: Swords LV.5 + Axes LV.5
Sword/Axe Skill
Follows ice magic with a freezing sword or axe slash.
LV.1------6TP-----120%
LV.2------8TP-----130%
LV.3-----10TP-----140%
LV.4-----12TP-----150%
LV.5-----14TP-----160%

ACC,
ACC,
ACC,
ACC,
ACC,

-100% Chance to Activate per chase


-79% Chance to Activate per chase
-58% Chance to Activate per chase
-37% Chance to Activate per chase
-16% Chance to Activate per chase, 190% Damage

-----------------Shocker
==================
Needed to Unlock: Swords LV.5 + Axes LV.5
Sword/Axe Skill
Follows volt magic with a shocking sword or axe slash.
LV.1------6TP-----120%
LV.2------8TP-----130%
LV.3-----10TP-----140%
LV.4-----12TP-----150%
LV.5-----14TP-----160%

ACC,
ACC,
ACC,
ACC,
ACC,

-100% Chance to Activate per chase


-79% Chance to Activate per chase
-58% Chance to Activate per chase
-37% Chance to Activate per chase
-16% Chance to Activate per chase, 190% Damage

-----------------War Cry
==================
Needed to Unlock: STR Up LV.1
Increase attack power at the expense of defense.
LV.1-----5TP-----+10%
LV.2-----4TP-----+16%
LV.3-----3TP-----+28%
LV.4-----2TP-----+46%
LV.5-----1TP-----+70%

Damage,
Damage,
Damage,
Damage,
Damage,

100%
100%
114%
100%
150%

Damage
Damage
Damage
Damage
Damage

taken
taken
taken
taken
taken

Note: Greatest Increase at LV.5, Best to just MAX

-----------------Unbound
==================
Needed to Unlock: N/A
Healing SKill
REmoves bindings from one party member.
LV.1-----3TP-----100%
LV.2-----3TP-----105%
LV.3-----2TP-----115%
LV.4-----2TP-----130%
LV.5-----1TP-----150%

SPD,
SPD,
SPD,
SPD,
SPD,

Removes
Removes
Removes
Removes
Removes

1 Binding
1 Binding
up to 2 Bindings
up to 2 Bindings
up to 3 bindings

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

====================
<> War MAgus <>
====================

WRMG

New to EOII, the Warmagus seems like a well rounded class. The only reason
I personally havent tried the class out yet is because it seems you will
need a Hexer in your party to unleash the War Magus' full potential.
Even so, they seem like great healers that can attack decent as well.

===========================
War Magus - Second Opinion
===========================
Skill Highlights: Cure, Salve
Description: Sorry, but I don't have much use for a war magus. The only
really good reason to use one is if you don't want to have a medic. They are
situationally strong, mainly for use with a hexer or dark hunter. However, I
personally don't like to rely on the luck of binds or status effects, so war
magus sits behind for me.

Rating: 4/10

___________________________________________
Stats
\
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---42---24-----5-----7-----4-----4-----7-//
70--426--176----50----53----63----36----32-\\
99--617--404----67----70----81----55----50-//
============================================

War Edge
==================
Needed to Unlock: N/A
Mastery Skill
Needed to learn Sword SKills
LV.1-----102%
LV.2-----103%
LV.3-----104%
LV.4-----105%
LV.5-----106%
LV.6-----107%
LV.7-----108%
LV.8-----109%
LV.9-----110%
LV.10----111%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

War Lore
==================
Needed to Unlock: N/A
Mastery Skill
Needed to learn shaman and healing SKills
LV.1-----102%
LV.2-----103%
LV.3-----104%
LV.4-----105%
LV.5-----106%
LV.6-----107%
LV.7-----108%
LV.8-----109%
LV.9-----110%
LV.10----111%

Regenall

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

==================
Needed to Unlock: N/A
PAssive SKill
Restores a small amount of HP to the party every turn.
LV.1---------1HP
LV.2---------2HP
LV.3---------3HP
LV.4---------4HP
LV.5---------5HP

Restored
Restored
Restored
Restored
Restored

per
per
per
per
Per

Turn
Turn
Turn
Turn
Turn

Blindcut
==================
Needed to Unlock: War Edge LV.1, STR Up LV.1
Sword Skill
Sword slash that binds the head of a blinded enemy.
LV.1-----4TP-----100%
LV.2-----5TP-----102%
LV.3-----6TP-----106%
LV.4-----7TP-----112%
LV.5-----8TP-----120%
LV.6-----9TP-----130%
LV.7----10TP-----142%
LV.8----11TP-----156%
LV.9----12TP-----172%
LV.10---13TP-----220%

SPD, 100% ACC, 60% Chance to Bind (Head)


SPD, 101% ACC, 61% Chance to Bind (Head)
SPD, 103% ACC, 63% Chance to Bind (Head)
SPD, 106% ACC, 66% Chance to Bind (Head)
SPD, 110% ACC, 70% Chance to Bind (HEad)
SPD, 115% ACC, 75% Chance to Bind (Head)
SPD, 121% ACC, 81% Chance to Bind (Head)
SPD, 128% ACC, 88% Chance to Bind (Head)
SPD, 136% ACC, 96% Chance to Bind (Head)
Damage, 190% SPD, 145% ACC, 105% Chance to Bind (Head)

Notes: Better Increases are given after Level 5

Venomcut
==================
Needed to Unlock: War Edge LV.2, STR Up LV.2
Sword Skill
Sword slash that binds the legs of a poisoned enemy.
LV.1-----4TP-----100%
LV.2-----5TP-----102%
LV.3-----6TP-----106%
LV.4-----7TP-----112%
LV.5-----8TP-----120%
LV.6-----9TP-----130%
LV.7----10TP-----142%
LV.8----11TP-----156%
LV.9----12TP-----172%
LV.10---13TP-----220%

SPD, 100% ACC, 60% Chance to Bind (Legs)


SPD, 101% ACC, 61% Chance to Bind (Legs)
SPD, 103% ACC, 63% Chance to Bind (Legs)
SPD, 106% ACC, 66% Chance to Bind (Legs)
SPD, 110% ACC, 70% Chance to Bind (Legs)
SPD, 115% ACC, 75% Chance to Bind (Legs)
SPD, 121% ACC, 81% Chance to Bind (Legs)
SPD, 128% ACC, 88% Chance to Bind (Legs)
SPD, 136% ACC, 96% Chance to Bind (Legs)
Damage, 190% SPD, 145% ACC, 105% Chance to Bind (Legs)

Notes: Better Increases are given after Level 5

Sleepcut
==================
Needed to Unlock: War Edge LV.3, STR Up LV.3
Sword Skill
Sword slash that does heavy damage to a sleeping enemy.
LV.1-----4TP-----100%
LV.2-----5TP-----102%
LV.3-----6TP-----106%
LV.4-----7TP-----112%
LV.5-----8TP-----120%
LV.6-----9TP-----130%
LV.7----10TP-----142%
LV.8----11TP-----156%
LV.9----12TP-----172%
LV.10---13TP-----170%

SPD, 100% ACC


SPD, 101% ACC
SPD, 103% ACC
SPD, 106% ACC
SPD, 110% ACC
SPD, 115% ACC
SPD, 121% ACC
SPD, 128% ACC
SPD, 136% ACC
Damage, 190% SPD, 145% ACC, 390% if enemy is asleep.

Fearcut
==================
Needed to Unlock: War Edge LV.4, STR Up LV.4
Sword Skill
Sword slash that recovers HP when attacking a terrified enemy.
LV.1-----4TP-----100%
LV.2-----5TP-----102%
LV.3-----6TP-----106%
LV.4-----7TP-----112%
LV.5-----8TP-----120%
LV.6-----9TP-----130%
LV.7----10TP-----142%
LV.8----11TP-----156%
LV.9----12TP-----172%
LV.10---13TP-----170%

SPD, 100% ACC, Absorbs


SPD, 101% ACC, Absorbs
SPD, 103% ACC, Absorbs
SPD, 106% ACC, Absorbs
SPD, 110% ACC, Absorbs
SPD, 115% ACC, Absorbs
SPD, 121% ACC, Absorbs
SPD, 128% ACC, Absorbs
SPD, 136% ACC, Absorbs
Damage, 190% SPD, 145%

60%
61%
63%
66%
70%
75%
81%
88%
96%
ACC

of the Damage Dealt


of the Damage Dealt
of the Damage Dealt
of the Damage Dealt
of the Damage Dealt
of the Damage Dealt
of the Damage Dealt
of the Damage Dealt
of the Damage Dealt
Absorbs 105% Damage Dealt

Stuncut
==================
Needed to Unlock: War Edge LV.5, STR Up LV.5
Sword Skill
Sword slash that binds the arms of a paralyzed enemy.
LV.1-----4TP-----100%
LV.2-----5TP-----102%
LV.3-----6TP-----106%
LV.4-----7TP-----112%
LV.5-----8TP-----120%
LV.6-----9TP-----130%
LV.7----10TP-----142%
LV.8----11TP-----156%
LV.9----12TP-----172%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

100%
101%
103%
106%
110%
115%
121%
128%
136%

ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,

60%
61%
63%
66%
70%
75%
81%
88%
96%

Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance

to
to
to
to
to
to
to
to
to

Bind
Bind
Bind
Bind
Bind
Bind
Bind
Bind
Bind

(Arms)
(Arms)
(Arms)
(Arms)
(Arms)
(Arms)
(Arms)
(Arms)
(Arms)

LV.10---13TP-----220% Damage, 190% SPD, 145% ACC, 105% Chance to Bind (Arms)
Notes: Better Increases are given after Level 5

Cursecut
==================
Needed to Unlock: War Edge LV.10, STR Up LV.6
Sword Skill
Sword slash that recovers TP when attacking a cursed enemy.
LV.1----4TP-----100%
LV.2----5TP-----102%
LV.3----6TP-----106%
LV.4----7TP-----112%
LV.5----8TP-----120%

SPD,
SPD,
SPD,
SPD,
SPD,

100%
100%
106%
100%
110%

ACC,
ACC,
ACC,
ACC,
ACC,

50%
51%
53%
56%
60%, 140% Damage

Cure
==================
Needed to Unlock: War Lore LV.1
Healing SKill
Restores a small amount of HP
LV.1-----3TP----100%
LV.2-----4TP----102%
LV.3-----5TP----106%
LV.4-----6TP----112%
Lv.5-----7TP----120%
LV.6-----8TP----130%
LV.7-----9TP----142%
LV.8----10TP----156%
LV.9----11TP----172%
Lv.10---12TP----190%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

Heals
Heals
Heals
Heals
Heals
Heals
Heals
Heals
Heals
Heals

35 Base HP
37 Base HP
41 Base HP
47 Base HP
55 Base HP
65 Base HP
77 Base HP
91 Base HP
107 Base HP
125 Base HP

Cure 2
==================
Needed to Unlock: War Lore LV.3
Healing Skill
Restores a medium amount of HP.
LV.1-----9TP----75% SPD, Heals 130 Base HP
Lv.5----13TP----95% SPD, Heals 170 Base HP
Lv.10---18TP----165% SPD, Heals 310 Base HP

Cure 3
==================

Needed to Unlock: War Lore LV.5


Healing SKill
Restores Full HP.
LV.1------38TP
LV.2------34TP
LV.3------30TP
LV.4------26TP
LV.5------22TP

Salve
==================
Needed to Unlock: War Lore LV.7, Cure LV.3
Healing SKill
Restores a small amount of HP to the entire Party.
LV.1----18TP----50%
LV.2----21TP----54%
Lv.3----24TP----60%
LV.4----27TP----74%
Lv.5----30TP----90%

SPD,
SPD,
SPD,
SPD,
SPD,

Heals
Heals
Heals
Heals
Heals

47
55
65
77
91

Base
Base
Base
Base
Base

HP
HP
HP
HP
HP

Salve 2
==================
Needed to Unlock: War Lore LV.10, Cure 2 LV.4
Healing SKill
Restores a medium amount of HP to the entire Party.
LV.1----36TP----50% SPD, Heals 130 Base HP
Lv.3----42TP----62% SPD, Heals 160 Base HP
Lv.5----48TP----90% SPD, Heals 230 Base HP

Warmight
==================
Needed to Unlock: War Lore LV.2
Shaman Skill
Shaman Spell that increases an ally's attack power.
LV.1-----2TP----100%
LV.2-----3TP----105%
LV.3-----4TP----115%
LV.4-----5TP----130%
LV.5-----6TP----150%
*-

SPD,
SPD,
SPD,
SPD,
SPD,

110%
115%
125%
140%
160%

Damage
Damage
Damage
Damage
Damage

Dealt
Dealt
Dealt
Dealt
Dealt

Rockskin
==================
Needed to Unlock: War Lore LV.2
Shaman Skill
Shaman spell that increases an ally's defense.
LV.1-----2TP----100%
LV.2-----3TP----105%
LV.3-----4TP----115%
LV.4-----5TP----130%
LV.5-----6TP----150%

SPD,
SPD,
SPD,
SPD,
SPD,

95%
92%
87%
80%
70%

Damage
Damage
Damage
Damage
Damage

Taken
Taken
Taken
Taken
Taken

from
from
from
from
from

enemy
enemy
enemy
enemy
enemy

attacks
attacks
attacks
attacks
attacks

Elkspeed
==================
Needed to Unlock: War Lore LV.2
Shaman Skill
Shaman spell that increases an ally's speed.
LV.1-----2TP----100%
LV.2-----3TP----105%
LV.3-----4TP----115%
LV.4-----5TP----130%
LV.5-----6TP----150%

SPD,
SPD,
SPD,
SPD,
SPD,

110%
115%
125%
140%
160%

AGI
AGI
AGI
AGI
AGI

Erase
==================
Needed to Unlock: War Lore LV.3
Shaman Skill
Shamanic spell that erases an enemy's status benefits.
LV.1-----1TP----200%
LV.2-----2TP----202%
LV.3-----3TP----206%
LV.4-----2TP----212%
LV.5-----1TP----220%

SPD,
SPD,
SPD,
SPD,
SPD,

1
2
3
3
3

Enemy
Enemy
Enemy
Enemy
Enemy

Benefit Erased
Benefits Erased
Benefits Erased
Benefits Erased
Benefits Erased

Transfer
==================
Needed to Unlock: TP Up LV.1
Special Skill
Shamanic spell that transfers the war magus's TP to an ally.
LV.1-----10TP----200% SPD, 10 TP Restored
LV.2-----12TP----202% SPD, 13 TP Restored
LV.3-----17TP----206% SPD, 19 TP Restored

LV.4-----25TP----212% SPD, 28 TP Restored


LV.5-----36TP----220% SPD, 40 TP Restored

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

================
<> Hexer <>
================

HEXR

The Hexer, a great supporter to inflict all kinds of ailments on your


enemies. They can also weaken the enemies, decrease their defense, and
lower their speed.

=======================
Hexer - Second Opinion
=======================
Skill Highlights: Sapping, Frailty, Leaden, Dampen
Description: Okay, once you face the trio of dragons, you'll understand why
hexers are among my favorite units. They are physically extremely weak, but
Dampen is one of the best skills in the game. With dampen at your command,
the lowest damage you'll be doing is 100%, whereas previous strengths become
weaknesses, often making for an easier fight. Put frailty in the mix and
even the tougher enemies can be knocked down to size. A perfect choice for
a back-row class.
Rating: 9/10

___________________________________________
Stats
\
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---33---31-----3-----8-----4-----6-----6-//
70--372--183----20----69----33----51----61-\\
99--542--404----37----86----51----70----79-//
============================================

Curses
==================
Needed to Unlock: N/a
Mastery Skill
Needed to learn curse skills.
No Special Boost here, just unlocks new Skills

Scavenge
==================
Needed to Unlock: TP Up LV.5, TEC Up LV.5
Passive SKill
Increases chance of finding items after battle.
LV.1--------1% Increase in Item Drop Rate
LV.2--------5% Increase in Item Drop Rate
LV.3--------13% Increase in Item Drop Rate
LV.4--------25% Increase in Item Drop Rate
LV.5--------41% Increase in Item Drop Rate

Sapping
==================
Needed to Unlock: Curses LV.1
Curse Skill
Curse that decreases all enemies' strength.
LV.1-----8TP------50%
LV.2-----9TP------52%
LV.3----10TP------56%
LV.4----11TP------62%
LV.5----12TP------70%
LV.6----13TP------80%
LV.7----14TP------92%
LV.8----15TP-----106%
LV.9----16TP-----122%
LV.10---17TP-----140%

Spd,
Spd,
Spd,
Spd,
Spd,
Spd,
Spd,
Spd,
Spd,
Spd,

98%
96%
94%
92%
90%
88%
86%
84%
82%
80%

Dmg
Dmg
Dmg
Dmg
Dmg
Dmg
Dmg
Dmg
Dmg
Dmg

Dealt
Dealt
Dealt
Dealt
Dealt
Dealt
Dealt
Dealt
Dealt
Dealt

by
by
by
by
by
by
by
by
by
by

Frailty
==================
Needed to Unlock: Curses LV.1
Curse Skill
Curse that decreases all enemies' defense.

effected
effected
effected
effected
effected
effected
effected
effected
effected
effected

enemy.
enemy.
enemy.
enemy.
enemy.
enemy.
enemy.
enemy.
enemy.
enemy.

LV.1-----8TP------50%
LV.2-----9TP------52%
LV.3----10TP------56%
LV.4----11TP------62%
LV.5----12TP------70%
LV.6----13TP------80%
LV.7----14TP------92%
LV.8----15TP-----106%
LV.9----16TP-----122%
LV.10---17TP-----140%

Spd,
Spd,
Spd,
Spd,
Spd,
Spd,
Spd,
Spd,
Spd,
Spd,

105%
108%
111%
114%
117%
120%
123%
126%
129%
132%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

Dealt
Dealt
Dealt
Dealt
Dealt
Dealt
Dealt
Dealt
Dealt
Dealt

to
to
to
to
to
to
to
to
to
to

the
the
the
the
the
the
the
the
the
the

effected
effected
effected
effected
effected
effected
effected
effected
effected
effected

enemy.
enemy.
enemy.
enemy.
enemy.
enemy.
enemy.
enemy.
enemy.
enemy.

Leaden
==================
Needed to Unlock: Curses LV.1
Curse Skill
Curse that decreases all enemies' speed.
LV.1-----8TP------50%
LV.2-----9TP------52%
LV.3----10TP------56%
LV.4----11TP------62%
LV.5----12TP------70%
LV.6----13TP------80%
LV.7----14TP------92%
LV.8----15TP-----106%
LV.9----16TP-----122%
LV.10---17TP-----140%

Spd,
Spd,
Spd,
Spd,
Spd,
Spd,
Spd,
Spd,
Spd,
Spd,

Effected
Effected
Effected
Effected
Effected
Effected
Effected
Effected
Effected
Effected

enemy's
enemy's
enemy's
enemy's
enemy's
enemy's
enemy's
enemy's
enemy's
enemy's

AGI
AGI
AGI
AGI
AGI
AGI
AGI
AGI
AGI
AGI

drops
drops
drops
drops
drops
drops
drops
drops
drops
drops

to
to
to
to
to
to
to
to
to
to

90%
89%
87%
84%
80%
75%
69%
61%
52%
42%

Dampen
==================
Needed to Unlock: Curses LV.10, Scavenge LV.5
Curse SKill
Curse that decreases an enemy's special resistances.
LV.1-----25TP----1%
LV.2-----27TP----2%
LV.3-----29TP----3%
LV.4-----31TP----4%
LV.5-----33TP----5%

SPD,
SPD,
SPD,
SPD,
SPD,

Target
Target
Target
Target
Target

Elemental
Elemental
Elemental
Elemental
Elemental

Damage
Damage
Damage
Damage
Damage

Cranial
==================
Needed to Unlock: Curses LV.3
Curse Skill
Curse with a chance of binding an enemy's head.
LV.1-------3TP------50% SPD, 40% Chance to Bind
LV.2-------4TP------52% SPD, 41% Chance to Bind
LV.3-------5TP------56% SPD, 43% Chance to Bind

taken
taken
taken
taken
taken

is
is
is
is
is

100%
102%
106%
112%
120%

LV.4-------6TP------62%
LV.5-------7TP------70%
LV.6-------8TP------80%
LV.7-------9TP------92%
LV.8------10TP-----106%
LV.9------11TP-----122%
LV.10-----12TP-----140%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

46%
50%
55%
61%
68%
76%
85%

Chance
Chance
Chance
Chance
Chance
Chance
Chance

to
to
to
to
to
to
to

Bind
Bind
Bind
Bind
Bind
Bind
Bind

Abdomen
==================
Needed to Unlock: Curses LV.3
Curse Skill
Curse with a chance of binding an enemy's arms.
LV.1-------3TP------50%
LV.2-------4TP------52%
LV.3-------5TP------56%
LV.4-------6TP------62%
LV.5-------7TP------70%
LV.6-------8TP------80%
LV.7-------9TP------92%
LV.8------10TP-----106%
LV.9------11TP-----122%
LV.10-----12TP-----140%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

40%
41%
43%
46%
50%
55%
61%
68%
76%
85%

Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance

to
to
to
to
to
to
to
to
to
to

Bind
Bind
Bind
Bind
Bind
Bind
Bind
Bind
Bind
Bind

Immobile
==================
Needed to Unlock: Curses LV.3
Curse Skill
Curse with a chance of binding an enemy's legs.
LV.1-------3TP-----50% SPD, 40% Chance to Bind
LV.2-------4TP-----52% SPD, 41% Chance to Bind
LV.3-------5TP-----56% SPD, 43% Chance to Bind
LV.4-------6TP-----62% SPD, 46% Chance to Bind
LV.5-------7TP-----70% SPD, 50% Chance to Bind
LV.6-------8TP-----80% SPD, 55% Chance to Bind
LV.7-------9TP-----92% SPD, 61% Chance to Bind
LV.8------10TP-----106% SPD, 68% Chance to Bind
LV.9------11TP-----122% SPD, 76% Chance to Bind
LV.10-----12TP-----140% SPD, 85% Chance to Bind

Blinding
==================
Needed to Unlock: Curses LV.1
Curse Skill
Curse with a chance of blinding all enemies.

LV.1-----6TP----100%
LV.2-----7TP----106%
LV.3-----8TP----120%
LV.4-----9TP----142%
LV.5----10TP----172%

SPD,
SPD,
SPD,
SPD,
SPD,

15%
21%
35%
57%
87%

Chance
Chance
Chance
Chance
Chance

of
of
of
of
of

Blinding
Blinding
Blinding
Blinding
Blinding

Target
Target
Target
Target
Target

Poison
==================
Needed to Unlock: Curses LV.2
Curse Skill
Curse with a chance of poisoning all enemies.
LV.1-----6TP----100%
LV.2-----7TP----102%
LV.3-----8TP----106%
LV.4-----9TP----112%
LV.5----10TP----120%
LV.6----11TP----130%
LV.7----12TP----142%
LV.8----13TP----156%
LV.9----14TP----172%
LV.10---15TP----190%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

15% Chance of Poisoning Target, 25 Poison Damage


17% Chance of Poisoning Target, 31 Poison Damage
21% Chance of Poisoning Target, 43 Poison Damage
27% Chance of Poisoning Target, 61 Poison Damage
35% Chance of Poisoning Target, 85 Poison Damage
45% Chance of Poisoning Target, 115 Poison Damage
57% Chance of Poisoning Target, 151 Poison Damage
71% Chance of Poisoning Target, 193 Poison Damage
87% Chance of Poisoning Target, 241 Poison Damage
105% Chance of Poisoning Target, 295 Poison Damage

Torpor
==================
Needed to Unlock: Curses LV.3
Curse Skill
Curse with a chance of putting all enemies to sleep.
LV.1-----6TP----100%
LV.2-----7TP----106%
LV.3-----8TP----120%
LV.4-----9TP----142%
LV.5----10TP----172%

SPD,
SPD,
SPD,
SPD,
SPD,

15%
21%
35%
57%
87%

Chance
Chance
Chance
Chance
Chance

of
of
of
of
of

putting
putting
putting
putting
putting

the
the
the
the
the

enemy
enemy
enemy
enemy
enemy

to
to
to
to
to

Evil Eye
==================
Needed to Unlock: Curses LV.4
Curse Skill

sleep
sleep
sleep
sleep
sleep

Curse with a chance of terrifying all enemies.


LV.1-----6TP----100%
LV.2-----7TP----106%
LV.3-----8TP----120%
LV.4-----9TP----142%
LV.5----10TP----172%

SPD,
SPD,
SPD,
SPD,
SPD,

15%
21%
35%
57%
87%

Chance
Chance
Chance
Chance
Chance

of
of
of
of
of

Terrorizing
Terrorizing
Terrorizing
Terrorizing
Terrorizing

the
the
the
the
the

enemy
enemy
enemy
enemy
enemy

Paralysis
==================
Needed to Unlock: Curses LV.5
Curse Skill
Curse with a chance of paralyzing all enemies.
LV.1-----6TP----100%
LV.2-----7TP----106%
LV.3-----8TP----120%
LV.4-----9TP----142%
LV.5----10TP----172%

SPD,
SPD,
SPD,
SPD,
SPD,

15%
21%
35%
57%
87%

Chance
Chance
Chance
Chance
Chance

of
of
of
of
of

Paralyzing
Paralyzing
Paralyzing
Paralyzing
Paralyzing

the
the
the
the
the

enemy
enemy
enemy
enemy
enemy

Corrupt
==================
Needed to Unlock: Curses LV.6
Curse Skill
Curse with a chance of giving all enemies cursed status.
LV.1-----6TP----100%
LV.2-----7TP----106%
LV.3-----8TP----120%
LV.4-----9TP----142%
LV.5----10TP----172%

SPD,
SPD,
SPD,
SPD,
SPD,

15%
21%
35%
57%
87%

Chance
Chance
Chance
Chance
Chance

of
of
of
of
of

giving
giving
giving
giving
giving

the
the
the
the
the

enemy
enemy
enemy
enemy
enemy

Suicide
==================
Needed to Unlock: Evil Eye LV.1
Curse Skill
Commands a terrified enemy to take its own life.
LV.1----10TP----Target
LV.2-----8TP----Target
LV.3-----6TP----Target
LV.4-----4TP----Target
LV.5----2TP-----Target

Enemy
Enemy
Enemy
Enemy
Enemy

attacks
attacks
attacks
attacks
attacks

itself
itself
itself
itself
itself

once
once
twice
twice
3 times

Betrayal
==================
Needed to Unlock: Evil Eye LV.1
Curse Skill
Commands a terrified enemy to attack its own comrades.
LV.1----10TP----Target Enemy attacks its party
LV.2-----8TP-----Target Enemy attacks its party
LV.3-----6TP-----Target Enemy attacks its party

Curse
Curse
Curse
Curse
Curse

Status
Status
Status
Status
Status

LV.4-----4TP-----Target Enemy attacks its party


LV.5-----2TP-----Target Enemy attacks its party

Paralyze
==================
Needed to Unlock: Evil Eye LV.1
Curse Skill
Commands a terrified enemy to remain motionless.
LV.1----10TP-----Target
LV.2-----8TP-----Target
LV.3-----6TP-----Target
LV.4-----4TP-----Target
LV.5-----2TP-----Target

Enemy
Enemy
Enemy
Enemy
Enemy

does
does
does
does
does

nothing
nothing
nothing
nothing
nothing

for
for
for
for
for

1
1
1
1
1

turn
turn
turn
turn
turn

Revenge
==================
Needed to unlock: Curses LV.7
Curse Skill
Uses the amount of HP lost as the basis for a single-enemy attack.
LV.1----10TP----150%
LV.2----11TP----152%
LV.3----12TP----156%
LV.4----13TP----162%
LV.5----14TP----170%
LV.6----15TP----180%
LV.7----16TP----192%
LV.8----17TP----206%
LV.9----18TP----222%
LV.10---19TP----240%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

100%
102%
106%
112%
120%
130%
142%
156%
172%
190%

ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,

1.2x Damage
1.25x Damage
1.3x Damage
1.4x Damage
1.5x Damage
1.6x Damage
1.75x Damage
1.95x Damage
2.2x Damage
2.55x Damage

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

======================
<> Survivalist <>
======================

SRVL

I only use them to gather at item points. I know im missing out. Survivalist
is an overall good glass. They have decent attack power and you can

put them in the back or front row.

=============================
Survivalist - Second Opinion
=============================
Skill Highlights: Ambush, Sagacity, Chop/Mine/Take, 1st Turn
Description: Survivalists are a nice addition to the back row of most
parties. Between ambush and sagacity, the start of your battles should be
easier. And the ability to do all of the gather points is a definite boon.
Simply put one in your party and you can get just about all the materials
you need while going through, no need for two parties with one for gathering.
Unfortunately, their attacks leave a lot to be desired, but they are handy
enough to partially make up for that. Still, 1st Turn can be extremely
useful, especially when combined with a Dark Hunter's Dominate.
Rating: 8/10

___________________________________________
Stats
\
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---40---24-----5-----5-----4-----8-----5-//
70--483--149----42----32----45----69----46-\\
99--686--303----59----49----63----88----64-//
============================================

Bows
==================
Needed to Unlock: N/A
Mastery SKill
LV.1-------102%
LV.2-------103%
LV.3-------104%
LV.4-------105%
LV.5-------106%
LV.6-------107%
LV.7-------108%
LV.8-------109%
LV.9-------110%
LV.10------111%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

Ambush
==================
Needed to Unlock: AGI Up: LV.3
Passive Skill
Increase the chances of getting a preemptive attack.
LV.1-----10% Increase in Chance for Ambush
LV.5-----28% Increase in Chance for Ambush

Sagacity
==================
Needed to Unlock: AGI Up LV.5
Passive Skill
Lessens the chance of enemy preemptive attacks.
LV.1-----5% dencrease in Chance of being Blindsided
LV.5-----25% decrease in Chance of being Blindsided

1st Hit
==================
Needed to unlock: Ambush LV.5, Aware LV.3
Passive Skill
Chance of acting first in the next turn, regardless of speed.
LV.1-----10% Chance to act first in battle
LV.5-----28% chance to act first in battlle

True shot
==================
Needed to Unlock: Bows LV.1
Bow Skill
A powerful, piercing bow skill.
LV.1-----3TP----100%
LV.2-----4TP----102%
LV.3-----5TP----106%
LV.4-----6TP----112%
LV.5-----7TP----120%
LV.6-----8TP----130%
LV.7-----9TP----142%
LV.8----10TP----156%
LV.9----11TP----172%
LV.10---12TP----190%

Sleeper

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

92%
93%
95%
98%
102%
107%
113%
120%
128%
137%

ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,

145%
150%
155%
160%
165%
175%
185%
200%
215%
240%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

==================
Needed to Unlock: Bows LV.3, TEC Up LV.3
Bow Skill
Fire a special arrow that may put an enemy to sleep.
LV.1-----5TP----100%
LV.2-----7TP----102%
LV.3-----9TP----106%
LV.4----11TP----112%
LV.5----13TP----120%

SPD,
SPD,
SPD,
SPD,
SPD,

92%
95%
102%
113%
128%

ACC,
ACC,
ACC,
ACC,
ACC,

115%
125%
135%
155%
180%

Damage,
Damage,
Damage,
Damage,
Damage,

25%
27%
31%
37%
45%

Chance
Chance
Chance
Chance
Chance

of
of
of
of
of

Status
Status
Status
Status
Status

25%
27%
31%
37%
45%

Chance
Chance
Chance
Chance
Chance

of
of
of
of
of

Status
Status
Status
Status
Status

25%
27%
31%
37%
45%

Chance
Chance
Chance
Chance
Chance

of
of
of
of
of

Status
Status
Status
Status
Status

Number
==================
Needed to Unlock: Bows LV.3, TEC Up LV.3
Bow Skill
Fire a special arrow that may paralyze an enemy.
LV.1-----5TP----100%
LV.2-----7TP----102%
LV.3-----9TP----106%
LV.4----11TP----112%
LV.5----13TP----120%

SPD,
SPD,
SPD,
SPD,
SPD,

92%
95%
102%
113%
128%

ACC,
ACC,
ACC,
ACC,
ACC,

115%
125%
135%
155%
180%

Damage,
Damage,
Damage,
Damage,
Damage,

Poisoner
==================
Needed to Unlock: Bows LV.3, TEC Up LV.3
Bow Skill
Fire a special arrow that may Poison an enemy.
LV.1-----5TP----100%
LV.2-----7TP----102%
LV.3-----9TP----106%
LV.4----11TP----112%
LV.5----13TP----120%

SPD,
SPD,
SPD,
SPD,
SPD,

92%
95%
102%
113%
128%

ACC,
ACC,
ACC,
ACC,
ACC,

115%
125%
135%
155%
180%

Damage,
Damage,
Damage,
Damage,
Damage,

ACC,
ACC,
ACC,
ACC,
ACC,
ACC,

80%
82%
84%
86%
90%
95%

Damage
Damage
Damage
Damage
Damage
Damage

2-Bolt
==================
Needed to Unlock: Bows LV.5
Bow Skill
Fire two arrows at once.
LV.1-----3TP-----50%
LV.2-----4TP-----52%
LV.3-----5TP-----56%
LV.4-----6TP-----62%
LV.5-----7TP-----70%
LV.6-----8TP-----80%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

92%
93%
95%
98%
102%
107%

LV.7-----9TP-----92%
LV.8----10TP----106%
LV.9----11TP----122%
LV.10---12TP----140%

SPD,
SPD,
SPD,
SPD,

113%
120%
128%
137%

ACC,
ACC,
ACC,
ACC,

100%
110%
120%
130%

Damage
Damage
Damage
Damage

Apollon
==================
Needed to Unlock: Bows LV.10
Bow Skill
This ultimate shot takes 3 turns for its full effect to be felt.
LV.1-----12TP-----10%
LV.2-----13TP-----12%
LV.3-----14TP-----16%
LV.4-----15TP-----22%
LV.5-----16TP-----30%
LV.6-----17TP-----40%
LV.7-----18TP-----52%
LV.8-----19TP-----66%
LV.9-----20TP-----82%
LV.10----21TP----100%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

200%
200%
200%
200%
200%
200%
200%
200%
200%
200%

ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,
ACC,

210%
225%
240%
255%
270%
290%
320%
360%
415%
480%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

1st Turn
==================
Needed to Unlock: Slowstep LV.5
Special Skill
The targeted party member may act first in battle.
LV.1-----3TP
LV.2-----4TP
LV.3-----5TP
LV.4-----6TP
LV.5-----7TP
LV.6-----8TP
LV.7-----9TP
LV.8----10TP
LV.9-----9TP
LV.10----8TP

Slowstep
==================
Needed to Unlock: Velocity LV.3
Special Skill
The targeted party member may act last in battle.
LV.1-----3TP
LV.2-----4TP
LV.3-----5TP

LV.4-----6TP
LV.5-----7TP
LV.6-----8TP
LV.7-----9TP
LV.8----10TP
LV.9-----9TP
LV.10----8TP

Baitstep
==================
Needed to Unlock: AGI Up LV.3
Support SKill
Draw enemy attacks while increaseing evasion rate.
"Please Submit Stats for this Skill"

Velocity
==================
Needed to Unlock: AGI Up LV.1
Support SKill
Drastically increase one's speed with advanced moves.
LV.1-----3TP----100%
LV.2-----4TP----102%
LV.3-----5TP----106%
LV.4-----6TP----112%
LV.5-----7TP----120%

SPD,
SPD,
SPD,
SPD,
SPD,

AGI
AGI
AGI
AGI
AGI

increases
increases
increases
increases
increases

to
to
to
to
to

130%
133%
139%
148%
160%

Patrol
==================
Needed to Unlock: N/A
Search SKill
Lower damage taken from hazard floors for a limited time.
LV.1-----5TP----80% Damage Taken from Damage Tiles,
LV.2-----6TP----60% Damage Taken from Damage Tiles,
LV.3-----7TP----40% Damage Taken from Damage Tiles,
LV.4-----8TP----20% Damage Taken from Damage Tiles,
LV.5-----9TP----No Damage Taken from Damage Tiless,

Stalker
==================
Needed to Unlock: N/A
Search SKill

Last
Last
Last
Last
Last

for
for
for
for
for

25 Steps
50 Steps
75 Steps
100 Steps
125 Steps

Cautious steps reduce the chances of enemy encounters.


LV.1-----1TP----Encounter
LV.2-----2TP----Encounter
LV.3-----3TP----Encounter
LV.4-----4TP----Encounter
LV.5-----5TP----Encounter
LV.6-----6TP----Encounter
LV.7-----7TP----Encounter
LV.8-----8TP----Encounter
LV.9-----9TP----Encounter
LV.10---10TP----Encounter

Rate
Rate
Rate
Rate
Rate
Rate
Rate
Rate
Rate
Rate

lowered
lowered
lowered
lowered
lowered
lowered
lowered
lowered
lowered
lowered

to
to
to
to
to
to
to
to
to
to

70%,
66%,
62%,
57%,
52%,
46%,
40%,
33%,
26%,
20%,

Last
Last
Last
Last
Last
Last
Last
Last
Last
Last

for
for
for
for
for
for
for
for
for
for

30 Steps
50 Steps
70 Steps
90 Steps
110 Steps
130 Steps
150 Steps
170 Steps
190 Steps
250 Steps

FOE Sense
==================
Needed to Unlock: N/A
Search SKill
Draw the location of FOEs by sensing enemy presences.
LV.1-----1TP----Lasts
LV.2-----2TP----Lasts
LV.3-----3TP----Lasts
LV.4-----4TP----Lasts
LV.5-----5TP----Lasts
LV.6-----6TP----Lasts
LV.7-----7TP----Lasts
LV.8-----8TP----Lasts
LV.9-----9TP----Lasts
LV.10---10TP----Lasts

for
for
for
for
for
for
for
for
for
for

30 Steps
50 Steps
70 Steps
90 Steps
110 Steps
130 Steps
150 Steps
170 Steps
190 Steps
250 Steps

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

====================
<> Trobadour <>
====================

TRBD

Another Class that will support your party, Unlike the Hexer which targets
your enemies. The Troubadour will target your party members to increase
their defense, attack power or speed. They can also raise resistance to
elemental attacks.

===========================
Trobadour - Second Opinion
===========================
Skill Highlights: Bravery, Shelter, Mercury, Ifrit, Ymir, Taranis, Divinity,
Health
Description: Trobadours are a pretty good back row unit. Bravery, Shelter,
and Mercury can really help to change the tide in a tough battle. The next
trio is great for elemental battles. Divinity is awesome for levelling up
units. And health is a very good skill, especially against status enemies.
Overall, a good back team member.
Rating: 7.5/10

___________________________________________
Stats
\
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---41---28-----4-----6-----4-----5-----8-//
70--414--166----40----55----45----59----35-\\
99--597--353----57----72----63----78----53-//
============================================
Songs
=================
Needed to Unlock: N/A
Mastery SKill
Just Unlock Song Skills, No Bonus

Bravery
==================
Needed to Unlock: Songs LV.1
Song SKill
Pulsing beat that increases tha party's strength.
LV.1-----8TP,
LV.2-----9TP,
LV.3----10TP,
LV.4----11TP,
LV.5----12TP,
LV.6----13TP,
LV.7----14TP,
LV.8----15TP,
LV.9----16TP,
LV.10---17TP,

25%
27%
31%
37%
45%
55%
67%
81%
97%
115%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

105%
108%
111%
114%
117%
120%
123%
126%
129%
132%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

Shelter
==================
Needed to Unlock: Songs LV.1
Song SKill
Triumphant anthem that increases the party's defense.
LV.1-----8TP,
LV.2-----9TP,
LV.3----10TP,
LV.4----11TP,
LV.5----12TP,
LV.6----13TP,
LV.7----14TP,
LV.8----15TP,
LV.9----16TP,
LV.10---17TP,

25%
27%
31%
37%
45%
55%
67%
81%
97%
115%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

98%
96%
94%
92%
90%
88%
86%
84%
82%
80%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

taken
taken
taken
taken
taken
taken
taken
taken
taken
taken

Mercury
==================
Needed to Unlock: Songs LV.1
Song SKill
High-tempo piece that increases the party's speed
LV.1-----8TP,
LV.2-----9TP,
LV.3----10TP,
LV.4----11TP,
LV.5----12TP,
LV.6----13TP,
LV.7----14TP,
LV.8----15TP,
LV.9----16TP,
LV.10---17TP,

25%
27%
31%
37%
45%
55%
67%
81%
97%
115%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

105%
106%
108%
111%
115%
120%
126%
133%
141%
150%

AGI
AGI
AGI
AGI
AGI
AGI
AGI
AGI
AGI
AGI

Stamina
==================
Needed to Unlock: Songs LV.3
Song SKill
Tribal Rhythm that increases the party's maximum HP.
LV.1-----8TP,
LV.2-----9TP,
LV.3----10TP,
LV.4----11TP,
LV.5----12TP,
LV.6----13TP,
LV.7----14TP,
LV.8----15TP,
LV.9----16TP,

25%
27%
31%
37%
45%
55%
67%
81%
97%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

105%
106%
108%
111%
115%
120%
126%
133%
141%

Max
Max
Max
Max
Max
Max
Max
Max
Max

HP
HP
HP
HP
HP
HP
HP
HP
HP

LV.10---17TP, 115% SPD, 150% Max HP

Erasure
==================
Needed to Unlock: Songs LV.5
Song SKill
A Stratling song that erases the enemy's status benefits.
Lv.1----1TP----200%
Lv.2----2TP----202%
Lv.3----3TP----206%
Lv.4----2TP----212%
Lv.5----1TP----220%

SPD,
SPD,
SPD,
SPD,
SPD,

Removes
Removes
Removes
Removes
Removes

1
2
3
3
3

Benefit
Benefits
Benefits
Benefits
Benefits

Nihilo
==================
Needed to Unlock: Songs LV.5
Song SKill
A Stratling song that erases status benefits from all enemies.
Lv.1----3TP----100%
Lv.2----4TP----102%
Lv.3----5TP----106%
Lv.4----4TP----112%
Lv.5----3TP----120%

SPD,
SPD,
SPD,
SPD,
SPD,

Removes
Removes
Removes
Removes
Removes

1
2
3
3
3

Benefit
Benefits
Benefits
Benefits
Benefits

Blaze
==================
Needed to Unlock: Songs LV.7
Song SKill
Song That Imbues a party member's weapon with Fire.
LV.1----20TP-----50%
LV.2----10TP-----70%
LV.3-----5TP----110%
LV.4-----3TP----170%
LV.5-----1TP----250%

SPD
SPD
SPD
SPD
SPD

Frost
==================
Needed to Unlock: Songs LV.7
Song SKill
Song That Imbues a party member's weapon with Ice.
LV.1----20TP-----50% SPD

LV.2----10TP-----70%
LV.3-----5TP----110%
LV.4-----3TP----170%
LV.5-----1TP----250%

SPD
SPD
SPD
SPD

Shock
==================
Needed to Unlock: Songs LV.7
Song SKill
Song That Imbues a party member's weapon with Voltage.
LV.1----20TP-----50%
LV.2----10TP-----70%
LV.3-----5TP----110%
LV.4-----3TP----170%
LV.5-----1TP----250%

SPD
SPD
SPD
SPD
SPD

Ifrit
==================
Needed to Unlock: Songs LV.10
Song SKill
Party's fire resistance raised while enemy's decreases.
LV.1-----5TP-----50%
LV.2-----6TP-----52%
LV.3-----7TP-----56%
LV.4-----8TP-----62%
LV.5-----9TP-----70%
LV.6----10TP-----80%
LV.7----11TP-----92%
LV.8----12TP----106%
LV.9----13TP----122%
LV.10---14TP----140%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

97%
94%
91%
88%
85%
82%
79%
76%
73%
70%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

Taken
Taken
Taken
Taken
Taken
Taken
Taken
Taken
Taken
Taken

from
from
from
from
from
from
from
from
from
from

fire,
fire,
fire,
fire,
fire,
fire,
fire,
fire,
fire,
fire,

105%
106%
108%
111%
115%
120%
126%
133%
141%
150%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

Dealt
Dealt
Dealt
Dealt
Dealt
Dealt
Dealt
Dealt
Dealt
Dealt

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

Dealt
Dealt
Dealt
Dealt
Dealt
Dealt
Dealt
Dealt
Dealt

Ymir
==================
Needed to Unlock: Songs LV.10
Song SKill
Party's Ice resistance raised while enemy's decreases.
LV.1-----5TP-----50%
LV.2-----6TP-----52%
LV.3-----7TP-----56%
LV.4-----8TP-----62%
LV.5-----9TP-----70%
LV.6----10TP-----80%
LV.7----11TP-----92%
LV.8----12TP----106%
LV.9----13TP----122%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

97%
94%
91%
88%
85%
82%
79%
76%
73%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

Taken
Taken
Taken
Taken
Taken
Taken
Taken
Taken
Taken

from
from
from
from
from
from
from
from
from

fire,
fire,
fire,
fire,
fire,
fire,
fire,
fire,
fire,

105%
106%
108%
111%
115%
120%
126%
133%
141%

LV.10---14TP----140% SPD, 70% Damage Taken from fire, 150% Damage Dealt

Taranis
==================
Needed to Unlock: Songs LV.10
Song SKill
Party's Voltage resistance raised while enemy's decreases.
LV.1-----5TP-----50%
LV.2-----6TP-----52%
LV.3-----7TP-----56%
LV.4-----8TP-----62%
LV.5-----9TP-----70%
LV.6----10TP-----80%
LV.7----11TP-----92%
LV.8----12TP----106%
LV.9----13TP----122%
LV.10---14TP----140%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

97%
94%
91%
88%
85%
82%
79%
76%
73%
70%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

Taken
Taken
Taken
Taken
Taken
Taken
Taken
Taken
Taken
Taken

from
from
from
from
from
from
from
from
from
from

fire,
fire,
fire,
fire,
fire,
fire,
fire,
fire,
fire,
fire,

105%
106%
108%
111%
115%
120%
126%
133%
141%
150%

Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage
Damage

Dealt
Dealt
Dealt
Dealt
Dealt
Dealt
Dealt
Dealt
Dealt
Dealt

Divinity
==================
Needed to Unlock: LUC Up LV.10
Passive SKill
Increases experience for the Entire Party.
LV.1----------110%
LV.2----------112%
LV.3----------116%
LV.4----------122%
LV.5----------130%

EXP
EXP
EXP
EXP
EXP

Health
==================
Needed to Unlock: N/A
Special SKill
Requiem that increases party's defense against status ailments.
LV.1-----8TP-----25%
LV.2-----9TP-----27%
LV.3----10TP-----31%
LV.4----11TP-----37%
LV.5----12TP-----45%
LV.6----13TP-----55%
LV.7----14TP-----67%
LV.8----15TP-----81%
LV.9----16TP-----97%
LV.10---17TP----115%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

65%
56%
48%
41%
35%
30%
26%
23%
21%
20%

Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance

of
of
of
of
of
of
of
of
of
of

being
being
being
being
being
being
being
being
being
being

inflicted
inflicted
inflicted
inflicted
inflicted
inflicted
inflicted
inflicted
inflicted
inflicted

with
with
with
with
with
with
with
with
with
with

ailment
ailment
ailment
ailment
ailment
ailment
ailment
ailment
ailment
ailment

Recovery
==================
Needed to Unlock: Songs LV.3
Song SKill
Blessed aria that recovers party status ailments more quickly.
Lv.1----5TP----200%
Lv.2----6TP----202%
Lv.3----7TP----206%
Lv.4----8TP----212%
Lv.5----9TP----220%

SPD,
SPD,
SPD,
SPD,
SPD,

20%
28%
44%
68%
100%

Danger
==================
Needed to Unlock: N/A
Special SKill
Cacophonous song that increases the enemy encounter rate.
Lv.1----2TP---- 20
Lv.2----3TP---- 40
Lv.3----4TP---- 60
Lv.4----5TP---- 80
Lv.5----6TP----100

Steps,
Steps,
Steps,
Steps,
Steps,

120%
128%
144%
168%
200%

Encounter
Encounter
Encounter
Encounter
Encounter

Rate
Rate
Rate
Rate
Rate

Luring
==================
Needed to Unlock: N/A
FOE SKill
Tuneless yawp that draws FOEs to the spot where it is used.
Lv.1----15TP---Lv.2----13TP---Lv.3----11TP---Lv.4-----9TP---Lv.5-----7TP----

3
4
5
6
7

Steps,
Steps,
Steps,
Steps,
Steps,

Range
Range
Range
Range
Range

of
of
of
of
of

4
4
5
5
6

Slumber
==================
Needed to Unlock: N/A
FOE SKill
Gentle melody that puts FOEs to sleep for a limited time.
Lv.1----15TP---- 3 Steps, Range of 4
Lv.2----13TP---- 4 Steps, Range of 4

Lv.3----11TP---- 5 Steps, Range of 5


Lv.4-----9TP---- 6 Steps, Range of 5
Lv.5-----7TP---- 7 Steps, Range of 6

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

================
<> Beast <>
================

BEAS

I havent a chance to use this class yet. The class does looks like another
protector just with more HP and Attack power.

=======================
Beast - Second Opinion
=======================
Skill Highlights: Loyalty, Autocure, Autoheal, En Garde, Tenacity, Devour,
Fetch
Description: Beasts are the kings of the passives. Loyalty is great for
aiding in a tight spot. Autocure and Devour will help to keep the beast's
health up. Tenacity and en garde help to keep the animal alive. Autoheal is
great for status battles, and fetch lets you gather materials whenever you
want. Good in both the front and back rows, beasts are a nice addition to
Etrian Odyssey II.
Rating: 8/10

___________________________________________
Stats
\
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---55---15-----8-----5-----8-----5-----5-//
70--545--153----61----18----70----38----51-\\
99--779--323----78----35----88----57----69-//
============================================

Loyalty
==================
Needed to Unlock: N/A
Passive Skill
May take damage in the place of other party members
LV.1-------30%
LV.2-------31%
LV.3-------33%
LV.4-------36%
LV.5-------40%
LV.6-------45%
LV.7-------51%
LV.8-------58%
LV.9-------66%
LV.10------75%

Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance

to
to
to
to
to
to
to
to
to
to

Guard,
Guard,
Guard,
Guard,
Guard,
Guard,
Guard,
Guard,
Guard,
Guard,

105% Damage Taken


102% Damage Taken
99% Damage Taken
96% Damage Taken
93% Damage Taken
90% Damage Taken
87% Damage Taken
84% Damage Taken
81% Damage Taken
78% Damage Taken

Autocure
==================
Needed to Unlock: HP Up LV.3
Passive Skill
Restores a certain amount of HP after battle.
LV.1--------1% HP restored at end of battle
LV.2--------2% HP restored at end of battle
LV.3--------3% HP restored at end of battle
LV.4--------4% HP restored at end of battle
LV.5--------5% HP restored at end of battle
LV.6--------6% HP restored at end of battle
LV.7--------7% HP restored at end of battle
LV.8--------8% HP restored at end of battle
LV.9--------9% HP restored at end of battle
LV.10-------10% HP restored at end of battle

Autoheal
==================
Needed to Unlock: Autocure LV.5
Passive Skill
May recover from various status ailments at the start of a turn.
LV.1-------10%
LV.2-------20%
LV.3-------30%
LV.4-------40%
LV.5-------50%

Chance
Chance
Chance
Chance
Chance

to
to
to
to
to

Recover
Recover
Recover
Recover
Recover

from
from
from
from
from

Negative
Negative
Negative
Negative
Negative

Status
Status
Status
Status
Status

Per
Per
Per
Per
Per

Turn
Turn
Turn
Turn
Turn

En Garde
==================
Needed to Unlock: VIT Up LV.10
Passive Skill
May reduce all damage sustained.
LV.1--------10%
LV.2--------11%
LV.3--------13%
LV.4--------16%
LV.5--------20%
LV.6--------25%
LV.7--------31%
LV.8--------38%
LV.9--------46%
LV.10-------55%

Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance
Chance

to
to
to
to
to
to
to
to
to
to

activate
activate
activate
activate
activate
activate
activate
activate
activate
activate

Tenacity
==================
Needed to Unlock: Autoheal LV.5
Passive Skill
May survive mortal blows with 1HP remaining.
LV.1-------10%
LV.2-------13%
LV.3-------19%
LV.4-------28%
LV.5-------30%

Chance
Chance
Chance
Chance
Chance

to
to
to
to
to

Survive
Survive
Survive
Survive
Survive

with
with
with
with
with

1HP
1HP
1HP
1HP
1HP

Maul
==================
Needed to Unlock: N/a
Beast Skill
Crushing attack whose damage increases as the beast's HP falls.
LV.1-------1TP----101%
LV.2-------2TP----103%
LV.3-------3TP----105%
LV.4-------4TP----107%
LV.5-------5TP----111%
LV.6-------6TP----116%
LV.7-------7TP----121%
LV.8-------8TP----126%
LV.9-------9TP----136%
LV.10-----10TP----146%

Devour

Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,

(128%-197%),
(130%-200%),
(132%-206%),
(135%-210%),
(140%-217%),
(147%-221%),
(156%-230%),
(165%-240%),
(175%-250%),
(185%-286%),

10% SPD, 95% ACC


15% SPD, 96% ACC
25% SPD, 98% ACC
40% SPD, 101% ACC
60% SPD,105% ACC
85% SPD, 110% ACC
115% SPD, 116% ACC
150% SPD, 123% ACC
190% SPD, 131% ACC
235% SPD, 140% ACC

==================
Needed to Unlock: Maul LV.5
Beast Skill
Bite down on an enemy to drain HP through the fangs.
Lv.1-----3TP----130%
Lv.2-----5TP----140%
Lv.3-----7TP----155%
Lv.4-----9TP----165%
Lv.5----11TP----202%

Damage,
Damage,
Damage,
Damage,
Damage,

70% SPD, 95% ACC, 20% Drained


73% SPD, 98% ACC, 23% Drained
80% SPD, 105% ACC, 30% Drained
91% SPD, 116% ACC, 41% Drained
106% SPD, 131% ACC, 56% Drained

Bodyslam
==================
Needed to Unlock: N/a
Beast Skill
Powerful, striking tackle that may stun an enemy.
LV.1------8TP----30% Damage, 1% SPD, 75% ACC, 1% Chance to Stun Enemy
LV.2------8TP----40% Damage, 5% SPD, 76% ACC, 2% Chance to Stun Enemy
LV.3------8TP----55% Damage, 13% SPD, 78% ACC, 4% Chance to Stun Enemy
LV.4------8TP----70% Damage, 25% SPD, 81% ACC, 7% Chance to Stun Enemy
LV.5------8TP----80% Damage, 41% SPD, 85% ACC, 11% Chance to Stun Enemy
LV.6------8TP----90% Damage, 61% SPD, 90% ACC, 16% Chance to Stun Enemy
LV.7------8TP----100% Damage, 85% SPD, 96% ACC, 22% Chance to Stun Enemy
LV.8------8TP----150% Damage, 113% SPD, 103% ACC, 29% Chance to Stun Enemy
LV.9------8TP----200% Damage, 145% SPD, 111% ACC, 37% Chance to Stun Enemy
LV.10-----8TP----260% Damage, 181% SPD, 120% ACC, 46% Chance to Stun Enemy

Rampage
==================
Needed to Unlock: Bodyslam LV.5, Loyalty LV.10
Beast Skill
Multiple strike attacks against all enemies.
LV.1------8TP----70% Damage, 10% SPD, 30% ACC, 70%/30% Chance for hits 3/4
LV.2-----10TP----12% SPD, 31% ACC, 3-5 hits
LV.3-----12TP----16% SPD, 33% ACC, 3-5 hits
LV.4-----14TP----22% SPD, 36% ACC, 3-5 hits
LV.5-----16TP----90% Damage, 30% SPD, 40% ACC 60% Chance for the 4th Hit
LV.6-----18TP----40% SPD, 45% ACC, 4-5 hits
LV.7-----20TP----52% SPD, 51% ACC, 4 hits
LV.8-----22TP----66% SPD, 58% ACC, May hit up to 6 Times
LV.9-----24TP----82% SPD, 66% ACC, 5-6 hits
LV.10----26TP----160% Damage, 100% SPD, 75% ACC, 45%/25%/20%/10% for 3/4/5/6

Claw
==================
Needed to Unlock: N/A

Beast Skill
Slash wildly at an enemy with both foreclaws.
LV.1----15TP----120%
LV.2----14TP----125%
LV.3----13TP----130%
LV.4----12TP----135%
LV.5----11TP----140%
LV.6----10TP----150%
LV.7-----9TP----160%
LV.8-----8TP----180%
LV.9-----7TP----200%
LV.10----6TP----210%

Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,
Damage,

500% SPD, 120% ACC


350% SPD, 116% ACC
245% SPD, 112% ACC
172% SPD, 108% ACC
121% SPD, 104% ACC
85% SPD, 100% ACC
60% SPD, 96% ACC
42% SPD, 92% ACC
30% SPD, 88% ACC
21% SPD, 84% ACC

Wildcut
==================
Needed to Unlock: Claw LV.5
Beast Skill
Slash all enemies with dance-like moves.
LV.1----15TP----150%
LV.2----17TP----160%
LV.3----19TP----180%
LV.4----21TP----190%
LV.5----23TP----220%

Damage,
Damage,
Damage,
Damage,
Damage,

1%
1%
1%
1%
1%

SPD,
SPD,
SPD,
SPD,
SPD,

85% ACC
87% ACC
91% ACC
97% ACC
105% ACC

Bristle
==================
Needed to Unlock: Loyalty LV.5
Support Skill
Lowers offense to gain increased defense against all attacks.
LV.1----2TP----100% Damage, 50% SPD, 70% Damage Taken
LV.2----3TP----97% Damage, 60% SPD, 65% Damage Taken
LV.3----4TP----93% Damage, 80% SPD, 59% Damage Taken
LV.4----5TP----88% Damage, 110% SPD, 52% Damage Taken
LV.5----6TP----80% Damage, 150% SPD, 44% Damage Taken

Preen
==================
Needed to Unlock: Loyalty LV.2
Support Skill
A bold display that increases defense and draws enemy attacks.
LV.1-----3TP----100% SPD, 20% Chance to Lure enemy, 100% Damage Taken
LV.2-----4TP----103% SPD, 25% Chance to Lure enemy, 98% Damage Taken
LV.3-----5TP----109% SPD, 35% Chance to Lure enemy, 96% Damage Taken

LV.4-----6TP----118%
LV.5-----7TP----130%
LV.6-----8TP----145%
LV.7-----9TP----163%
LV.8-----8TP----184%
LV.9-----7TP----208%
LV.10----6TP----235%

SPD,
SPD,
SPD,
SPD,
SPD,
SPD,
SPD,

50% Chance to Lure enemy, 94% Damage Taken


70% Chance to Lure enemy, 92% Damage Taken
95% Chance to Lure enemy, 90% Damage Taken
100% Chance to Lure enemy, 88% Damage Taken
100% Chance to Lure enemy, 86% Damage Taken
100% Chance to Lure enemy, 84% Damage Taken
100% Chance to Lure enemy, 82% Damage Taken

Notes: Could stop at level 6 or 7 to save Skill points, really no


need to go past 7 unless you feel its not fast enough, from
lvs 7-10 you increase

Wildwall
==================
Needed to Unlock: N/A
Special Skill
Await the enemy's attack to parry it and negate the damage.
LV.1-----3TP----100%
LV.2-----4TP----100%
LV.3-----5TP----100%
LV.4-----6TP----100%
LV.5-----7TP----100%

Base
Base
Base
Base
Base

Chance
Chance
Chance
Chance
Chance

to
to
to
to
to

Parry,
Parry,
Parry,
Parry,
Parry,

-40% Chance per hit


-30% Chance per hit
-20% Chance per hit
-10% Chance per hit
-5% Chance per hit

Roar
==================
Needed to Unlock: N/A
Beast Skill
Roar that shakes the earth and terrifies all enemies.
LV.1-----10TP----50%
LV.2-----11TP----52%
LV.3-----12TP----56%
LV.4-----13TP----62%
LV.5-----14TP----70%

SPD,
SPD,
SPD,
SPD,
SPD,

1% Chance to Terrorize Enemy


2% Chance to Terrorize Enemy
3% Chance to Terrorize Enemy
4% Chance to Terrorize Enemy
75% Chance to Terrorize Enemy

Notes: Im unsure of the percentages, but its EO, anything is possible.

Saliva
==================
Needed to Unlock: N/A
Healing Skill
Lick an ally's wounds to restore their HP.
LV.1-----2TP----100%
LV.2-----3TP----102%
LV.3-----4TP----106%
LV.4-----5TP----112%
LV.5-----6TP----120%

SPD,
SPD,
SPD,
SPD,
SPD,

10
14
22
34
50

Base
Base
Base
Base
Base

HP
HP
HP
HP
HP

Restored
Restored
Restored
Restored
Restored

LV.6-----7TP----130%
LV.7-----8TP----142%
LV.8-----9TP----156%
LV.9----10TP----172%
LV.10---11Tp----190%

SPD,
SPD,
SPD,
SPD,
SPD,

70 Base HP Restored
94 Base HP Restored
122 Base HP Restored
154 Base HP Restored
190 Base HP Restored

Doze Off
==================
Needed to Unlock: Loyalty LV.1
Healing Skill
Fall asleep on the spot to restore a large amount of HP.
LV.1-----1TP----200%
LV.2-----1TP----205%
LV.3-----1TP----215%
LV.4-----1TP----230%
LV.5-----1TP----250%

SPD,
SPD,
SPD,
SPD,
SPD,

100
120
160
220
300

Base
Base
Base
Base
Base

HP
HP
HP
HP
HP

Restored,
Restored,
Restored,
Restored,
Restored,

Inflicts
Inflicts
Inflicts
Inflicts
Inflicts

Sleep
Sleep
Sleep
Sleep
Sleep

on
on
on
on
on

Howl
==================
Needed to Unlock: N/A
FOE Skill

Beast
Beast
Beast
Beast
Beast

A moaning howl that lures nearby FOEs to the spot where it's used.
LV.1----15TP----3
LV.2----13TP----4
LV.3----11TP----5
LV.4-----9TP----6
LV.5-----7TP----7

Turns,
Turns,
Turns,
Turns,
Turns,

4
4
5
5
6

Tile
Tile
Tile
Tile
Tile

range
range
range
range
Range

Notes: Dark red are immune.


Growl
==================
Needed to Unlock: N/A
FOE Skill
Stops FOE movement on the field for a limited time.
LV.1----15TP----3
LV.2----13TP----4
LV.3----11TP----5
LV.4-----9TP----6
LV.5-----7TP----7

Turns,
Turns,
Turns,
Turns,
Turns,

4
4
5
5
6

Notes: Dark red are immune.

Tile
Tile
Tile
Tile
Tile

Fetch
==================
Needed to Unlock: N/A

range
range
range
range
Range

Search Skill
Chop wood, mine ore, and gather plants at item points.
Notes: Same as Mine, Chop, and Take

CBLD
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

\===============================================\
/
IV. Character Builds
/
\===============================================\

This is the new section dedicated to Character Builds. This section will be
made by the readers to help readers get a look at the different
possibilities for each class. Each Class will have its own Subsection in
this Section once a build for that class has been Submitted. I would perfer
the Build to be of a LV.70 Character, it doesnt matter if they are retired
or not. If your character isnt LV.70 yet, just distribute the remaining
Skill Points. If you want to write any information about your Characters
build, feel free to do so. Include the Title, Characters Name, Level, Stats,
Equipment, and SKills.
If you would like to submit a character Build but noticed there is already a
Character Build type for that Character, Dont worry, Submit it anyway, it
will be Posted. We need as many as possible, so others can see all the
possibilities available to them in Etrian Odyssey II.

=======================
<> Medic Builds <>
=======================

MCBD

----------------------------------------------------------------------------Battle Medic Build #1 - Submitted By: Keep It Moving


=============================================================================
Name: Apple LV.71
STR
TEC
VIT
AGI
LUC

=
=
=
=
=

54
99
55
52
58

HP = 423 / TP = 362
ATK = 264 / DEF = 151
Equipment =
=============
Ygg Staff
Angel Robe
Evil Arm
Raise Ring
Skills =
=======================
TP Up ------ LV.10 MAX
STR Up ----- LV.10 MAX
TEC Up ----- LV.10 MAX
VIT Up ----- LV.10 MAX
Healer ----- LV.10 MAX
TP Regen --- LV.5 MAX
Cure ------- LV.3
Cure 2 ----- LV.4
Salve 2 ---- LV.2
Revive ----- LV.1
Caduceus --- LV.10 MAX
Phoenix ---- LV.5 MAX

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

=============================
<> Dark Hunter Builds <>
=============================

DHBD

----------------------------------------------------------------------------Control Freak Dark Hunter #1 - Submitted By: Keep It Moving


=============================================================================
Name: Alexia LV.71
STR
TEC
VIT
AGI
LUC

=
=
=
=
=

76
51
58
78
66

HP = 511 / TP = 268
ATK = 204 / DEF = 169
Equipment =
=============
Tormentor
Bindings
Brave Guage
Fate Beads
Skills =
=======================
TP Up ------ LV.8
STR Up ----- LV.10 MAX
LUC Up ----- LV.3
Whips ------ LV.10 MAX
Viper ------ LV.5 MAX
Shackles --- LV.10 MAX
Cuffs ------ LV.10 MAX
Gag -------- LV.10 MAX
Ecstasy ---- LV.5 MAX
Climax ----- LV.10 MAX

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

=========================
<> Protector Builds <>
=========================

PTBD

----------------------------------------------------------------------------Last One Standing, Protector #1 - Submitted By: Keep It Moving


=============================================================================
Name: Aylissa LV.70
STR
TEC
VIT
AGI
LUC

=
=
=
=
=

55
35
90
34
57

HP = 749 / TP = 277
ATK = 180 / DEF = 192
Equipment =
=============
Balmung
Holy Aspis
Czar Cloth
Ducal Mark
Skills =
=======================
HP Up ------ LV.6
TP Up ------ LV.7
STR Up ----- LV.4
TEC Up ----- LV.10 MAX
VIT Up ----- LV.10 MAX
ESC Up ----- LV.1 MAX
Aegis ------ LV.8
En Garde --- LV.10 MAX
HP Regen --- LV.5 MAX
Riskwall --- LV.5 MAX
Smite ------ LV.5 MAX
F.Guard ---- LV.10 MAX

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

======================
<> Gunner Builds <>

GNBD

======================

----------------------------------------------------------------------------Sticky Shot Gunner #1 - Submitted By: Keep It Moving


=============================================================================
Name: Amberlyn LV.70
STR
TEC
VIT
AGI
LUC

=
=
=
=
=

65
65
41
27
92

HP = 420 / TP = 280
ATK = 196 / DEF = 137
Equipment =
=============
Gold Gun
Czar Cloth
Evil Arm
Fate Beads
Skills =
=======================
TP Up ------ LV.7
AGI Up ----- LV.
Guns ------- LV.10 MAX
2-Hit ------ LV.
Legshot ---- LV.5 MAX
Armshot ---- LV.5 MAX
Headshot --- LV.5 MAX
Stunshot --- LV.5 MAX
Fireshot --- LV.5
Iceshot ---- LV.
Voltshot --- LV.10 MAX
Wildshot --- LV.
Ricochet --- LV.5 MAX

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

=====================
<> Ronin Builds <>
=====================

RNBD

----------------------------------------------------------------------------Untouchable Ronin #1 - Submitted By: Keep It Moving


=============================================================================
Name: ASIA LV.53
STR
TEC
VIT
AGI
LUC

=
=
=
=
=

63
30
39
66
35

HP = 374 / TP = 115
ATK = 190 / DEF = 163
Equipment =
=============
Ichimonji
Brigandine
Brave Gauge
Spangen
Skills for LV.71
=======================
STR Up ------ LV.7
AGI Up ------ LV.8
Luc Up ------ LV.8
Shiraha ----- LV.5 MAX
Iai --------- LV.7
Clarity ----- LV.5 MAX
Sayageki ---- LV.10 MAX
Kubiuchi ---- LV.5 MAX
Nukeuchi ---- LV.10 MAX
Hyosetsu ---- LV.5 MAX
Hosoyuki ---- LV.5 MAX
Dead Law ---- LV.5 MAX

----------------------------------------------------------------------------Ronin Team Character Builds - Submitted By: Just4Yoshi


=============================================================================
All Characters Level 80
Equipment/Stats (Front Row)
Masamune
Ruby Mail

Headpiece
Ruby Gage
STR:
TEC:
VIT:
AGI:
LUC:

99
64
65
97
66

Name: Fir (Front Left):


TP Up: MAX
STR Up: 5
AGI Up: MAX
LUC Up: MAX
Shiraha: MAX
Overhead: MAX
Seigan: 5
Clarity: MAX
Midareba: MAX
Koteuchi: MAX
Raizuki: MAX
Dead Law: MAX

Marisa (Front Middle):


TP Up: MAX
STR Up: 5
AGI Up: MAX
LUC Up: MAX
Shiraha: MAX
Overhead: MAX
Clarity: MAX
Sayageki: MAX
Midareba: MAX
Orochi: MAX
Kienzan: MAX
Dead Law: MAX

Karla (Front Right):


TP Up: MAX
STR Up: 5
AGI Up: MAX
LUC Up: MAX
Shiraha: MAX
Overhead: MAX
Seigan: 5
Clarity: MAX
Sayageki: MAX
Midareba: MAX
Raizuki: MAX
Dead Law: MAX

(Equipment/Stats (Back Row)


Masamune

Ruby Mail
Raise Ring
Ruby Gage
STR:
TEC:
VIT:
AGI:
LUC:

99
69
65
99
64

Yuffie (Back Left):


TP Up: 9
STR Up: 5
AGI Up: 8
LUC Up: 8
Shiraha: MAX
Overhead: MAX
Iai: 5
Clarity: MAX
Midareba: MAX
Kubiuchi: MAX
Nukeuchi: MAX
Hyosetsu: MAX
Dead Law: MAX
Tifa (Back Right)
TP Up: 9
STR Up: 5
AGI Up: 8
LUC Up: 8
Shiraha: MAX
Overhead: MAX
Seigan: 5
Clarity: MAX
Midareba: MAX
Koteuchi: MAX
Getsuei: MAX
Dead Law: MAX
Even with an all-Ronin team, it is easy to diversify. This team can all
avoid like crazy (Shiraha & Clarity), strike three times per turn (Midareba),
and have a high TP to cover the attacks. Further, most specifics are covered,
with all four physical attacks (slash, stab, pierce, bash) and all three
elemental attacks (fire, ice, lightning) covered. They even can bind arms and
OHKO if they get lucky. Also, as the back team gets attacked less, I have
traded out the headpiece for the raise ring, mainly to get to 99 agility.
Each has a whopping 355 attack power and can take out even the hardest
enemies with ease (at least compared to other teams I've used). If you don't
want to rely on the luck of binds & status effects, this is a team without
equal.

Submit your Character Builds and help fill this Section!!!!

EVTE
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<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
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\===============================================\
/
IV. Everything Else
/
\===============================================\

=====================================
<> Different Party Formations <>
=====================================

DFPF

In this Subsection I will have various types of party formations.


If you would like your party's formation listed, then please by all means
send it in. I want this section to be made by the community. Just give
your creative Party Formation with a small description. Ill do the first
couple.
Please dont forget to include the Name of your party formation and the
name as you would like it to appear as for credit.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
----------------------------------------------------------------------------Name: Royal Guard --- Submitted by: Keep It Moving
=============================================================================
----------Front Row - Protector, Protector
===========
---------Back Row - Alchemist, Gunner, Alchemist
==========
-----------Substitute - a Protector for a Beast, the Gunner for an Alchemist, or
============ an Alchemist for a Gunner.

Nothing Special, I saw a formation similar to this for the first Etrian
Odyssey about a year ago, thought it was cool. The original formation had 2
Protectors and 3 Alchemist, I thought the Beast and Gunner classes would be
good additions to this Party formation for this game.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
----------------------------------------------------------------------------Name: First Submission --- Submitted by: Offesson
=============================================================================
----------Front Row - Ronin, Dark Hunter, Survivalist
===========
---------Back Row - Hexer, Troubadour
==========
-----------Substitute - a Landsknecht instead of the Ronin
============
This is an awesome strategy if you get the right skills for your heroes.
For Ronin I suggest Midareba (for bosses and FOEs), some Kienzan and Orochi
for the occasional need of elemental attacks or in case of several enemies.
Shiraha and Clarity is super for staying alive when everyone else dies,
especially if you got some Nectall. The Dark Hunter should definitely have
Bait, but more importantly you should invest fully in antibind and antisick,
since most enemies that try to curse you or put you to sleep will continue
every turn to do so until your whole team gets the status, which means the
enemy will waste a lot of turns on casting the spell, which for instance
gives your Hexer time to do his thing. The Survivalist is there mainly to
give your team the occasional preemptive attacks (Ambush) and to prevent
enemy ambushes (Sagacity), but there are plenty of advantages with a
Survivalist.
The front row is nicely supported with the skills Frailty and Bravery
(which means damage!). Dampen is a must, since with that Hexer skill you
can get pass elemental immunities or physical resistances. Also, and this
is a weird, but cool, combination: Troubadour casting Stamina so that the
HP is raised, and your Hexer having 10 skill points in HP UP and casting
some Revenge will do nice damage, that cannot be resisted. (!!)

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
----------------------------------------------------------------------------Name: Second Submission --- Submitted by: Caspian
=============================================================================

----------Front Row - Protector, Dark Hunter, Beast


===========
---------Back Row - Gunner, Medic
==========
I've got poison, binds, double defense, elemental attacks and excellent heals.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
----------------------------------------------------------------------------Name: Binding/Retired Character Party --- Submitted by: Keep It Moving
=============================================================================
----------Front Row - Medic, Protector, Dark Hunter
===========
---------Back Row - Beast, Gunner
==========
-----------Substitute - Beast for a Ronin
============

This is my new Party and it is shaping up quite nicely. I have a Medic in


the front row. My Battle Medic is dealing the most damage believe it or not.
She has tons of TP, she can easily deal great damage and heal the Party when
needed. The Dark Hunter can be used in the Back Row, The Dark Hunters main
Purpose is to Bind, Poison, and instantly kill the enemy, all of which works
fine from the back row. The Protector is just your normal Protector with
F.Guard, Smite, En Garde, Aegis. The Gunner is also steered towards Binding.
Two Binds are better then one. The Gunner also has skills like Ricochet,
Voltshot, Stunshot and perhaps another Elemental shot when she earns more
skill points. If you want to switch a character for a Ronin, go for it. The
Ronin has Nukeuchi, Kubiuchi, Hysoyuki, Shiraha.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
----------------------------------------------------------------------------Name: 70 Team "Simple Elemental Beginnings" --- Submitted by: Just4Yoshi
=============================================================================
----------Front Row - Ronin, Landschnekt, Ronin
===========
----------

Back Row - Medic, Survivalist


==========
-----------Substitute - Gunner for Survivalist (but have to have gather party then)
============
I gave my Ronins each elemental attack maxed (and the shiraha/clarity).
The Landschnekt got Brawn & each elemental follow-up attack (blazer, etc.).
This allowed me to deal 4x damage to most bosses, making them much easier to
go down. For the back row, my medic had lots of heals & salvage (first team
so needed lots of en). The survivalist allowed me to gather without worrying
about a second party, as well as both ambush halves (lower enemy's, raises
my own). Might not seem like much but this team beat up BOTH Overlords back
to back with only a quick heal (no amritas even!).

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
----------------------------------------------------------------------------Name: 71 Team "Well-Balanced" --- Submitted by: Just4Yoshi
=============================================================================
----------Front Row - Ronin, Beast, Ronin
===========
---------Back Row - Medic, Gunner
==========
-----------Substitute - Protector for Beast, Dark Hunter/Landschnekt for Ronin
============
This team has good defense with the beast in there with two fast attackers
(lost the ice attacks but added Kubuichi). The beast was there to
automatically defend & heal himself (devour) as well as to fetch (again,
don't like worrying about multiple parties). For the back, I had a full-out
heal medic with cure 3, salve 3, patch up, healer, tp regen, CPR, and other
skills all maxed out. Also, my gunner came with its own set of elemental
attacks and the two passives (2-hit, weakshot). This has been my second most
favorite team thus far.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
----------------------------------------------------------------------------Name: 73 Team "Offense is Best Defense" --- Submitted by: Just4Yoshi
=============================================================================
----------Front Row - Ronin, Ronin, Ronin
===========

---------Back Row - Medic, Troubadour


==========
-----------Substitute - Lanschnekt/DH for Ronin, Gunner/Hexer for Troubadour
============
This was actually a very good team. My Ronins beat up the right area of the
30th floor (10 back-to-back FOE battles all with one FOE entering as last
died). I had simplified things a LOT at this point, giving the Ronins just
Shiraha/Clarity, Orochi, Raizuki, and Kubuichi. All else went to passives
like TP and TEC. Back row had same medic as all my others, high in healing
& CPR. The troubadour was a new one for me, entered as I had gotten the
Divide Bow and thought the Troubadour might be a quick & decent attacker.
She was decent but not outstanding and the songs were great but cost lots
of TP. Still, this team was so good it may end up as my final team if I
cannot find anything better. Favorite team thus far.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
----------------------------------------------------------------------------Name: 75 Team ("Hope This is It") --- Submitted by: Just4Yoshi
=============================================================================
----------Front Row - Ronin, Ronin, Ronin
===========
---------Back Row - Medic, Beast
==========
-----------Substitute - Protector for Beast, Dark Hunter for Beast
============
As you can see, I like my Ronin team. Nothing quite like 3 fast and tough
attackers. Actually, I am still leveling up my level 74 team atm so I cannot
comment on how well this team will work, but I'm hopeful. Fast and deadly
but with some automatic defense from the beast (and Preen). Please not that
one can drastically change this by substituting a Dark Hunter for the Beast,
using binds & climax to get the job done.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
----------------------------------------------------------------------------Name: Revenge Team --- Submitted by: Just4Yoshi
=============================================================================
-----------

Front Row - Landschnekt, Dark Hunter, Landschnekt


===========
---------Back Row - Medic, Hexer
==========
-----------Substitute - Gunner, Dark Hunter, Troubadour for Hexer
============ Dark Hunters for Landschnekts
I have not tried this team. This is for those who like revenge :P. Give the
Dark Hunter Bait, Magibait, & Climax, the Landschnekts Counter, and the
Hexer Revenge & Corrupt (curse) and watch your enemies die with their own
attacks! For more fun, add Suicide & Betrayal. This isn't my style, but I
think some could have fun with it.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
----------------------------------------------------------------------------Name: You Shall Not Pass --- Submitted by: GherkiKnight
=============================================================================
----------Front Row - Protector, Landsknecht, Protector
===========
---------Back Row - War Magus, Hexer
==========
-----------Substitute - Gunner, Dark Hunter, Troubadour for Hexer
============ Dark Hunters for Landschnekts

By having two Protectors in the front row, they can take damage for the back
row, and by also having a Landsknecht in the front row, you have a strong
warrior with exceptional defense. The back row, having a War Magus and a
Hexer, allows you to use the Magus' full potential, binding your enemy and
frequently prohibiting your opponent's skills. Also, your War Magus can heal
and use Shaman Skills on the front row, making your defending warriors last
longer. A sufficiently leveled team such as this can easily charge through 2
or 3 floors.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
----------------------------------------------------------------------------Name: 78 Team ("All-Out-Ur-Child") --- Submitted by: Just4Yoshi
=============================================================================
-----------

Front Row - Ronin, Ronin, Ronin


===========
---------Back Row - Ronin, Ronin
==========
-----------Substitute - NO EXCHANGES
============

This is my favorite team, with amazing strength. Main skills are Shiraha,
Clarity, Midareba, and TP Up. With this team, you can get up to 15 hits per
turn! Also, after MANY different teams (including Protecter,
Protector/Alchemist, Medic, Alchemist), this is the first team that CAN
DEFEAT UR-CHILD! And, I did this with just the Youtou blades (for the TP
bonus). It litterally kills each of the bosses (Chimera through Harpuia)
in just one turn, even at level 30! And, it can kill Colossus in just 3
turns, if not 2. Just have some nectars/nectalls around to revive members
(don't worry about normal healing because of clarity).

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
----------------------------------------------------------------------------Name: Axcela Team --- Submitted by: Just4Yoshi
=============================================================================
----------Front Row - Ronin, Ronin, Ronin
===========
---------Back Row - Dark Hunter, Survivalist
==========
Description: Give Ronins Shiraha, Clarity, & Midareba. Dark Hunter...
whatever you want. Survivalist gets 1st Turn MAXED. Then, load up on Axcelas
(the force raisers) and go boss hunting. First hit a minor enemy to Force Up
your Dark Hunter with axcelas (need to be in battle to use). Then, go for
the difficult boss (including Ur-Child). Have your Survivalist 1st Turn your
Dark Hunter while your Dark Hunter uses Dominate. Your Ronins then have a
field day while the boss is completely bound. If it will be a long battle
(Ur-Child), the next turn, use only one Ronin to attack and all the rest to
axcela your Dark Hunter back to max force. Wait for any of the binds to
break and repeat 1st Turn/Dominate. Rinse & repeat until the boss dies. In
fact, the Ronins don't need shiraha & clarity, those are just for safety.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

=====================================
<> Frequently Asked Questions <>
=====================================

FAQZ

Please ask away. Send Questions to Jrwriterx2@aol.com


I will also be on the lookout to answer questions in need
of answering in gamefaqs and Igns message boards.

----------------------------------------------------------------------------Question: This game is so Hard. I cant even get past the 3rd Floor.
=========

------Answer: Yes its true. This game can be challenging. That what makes it so
======= good. If you cant get past a certain part, try engaging a few
battles, gain a couple levels, then try to get past the part you
previously could not. With this game it could just be that you are
underleveled by one or two levels.

----------------------------------------------------------------------------Questions: Am I Overleveled? Am I Underleveled?


========== What Level Should I be at for the # Floor?

------Answer: The basis for Etrian Odyssey is that your level should
======= be about 2.5x per floor. Below I did the math for you.
Note that you dont necessarily have to be the exact
level for that floor. They are just a guideline to
what level you should at least be for that floor.
Being over or under a few is fine. For the Bosses, I
suggest looking into the "Boss/Hiddem Boss FAQ" Sections
to see the levels that are recommended for those bosses.

--------------Floor = Level
--------------01 ===== 02.5
02 ===== 05
03 ===== 07.5

04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30

=====
=====
=====
=====
=====
=====
=====
=====
=====
=====
=====
=====
=====
=====
=====
=====
=====
=====
=====
=====
=====
=====
=====
=====
=====
=====
=====

10
12.5
15
17.5
20
22.5
25
27.5
30
32.5
35
37.5
40
42.5
45
47.5
50
52.5
55
57.5
60
62.5
65
67.5
70
72.5
75

----------------------------------------------------------------------------Question: When creating the map, when you Zoom In, there are certain
========= icons. Is there any way of knowing what they are?

------Answer: You can find a map key in the manual.


======= Hey, assuming you don't have the manual I will list what the
icons stand for below. I will start with the icons after the
5 on top, I hope with a manual or not its pretty apparent
what those 5 are used for.
Listed from right to left, from the top row to bottom,
3 Colors - Bluegreen, Tanyellow, Skyblue - used to make floor tiles a
different color.
E Event - used to mark areas where events take place.
! Important - used to mark important things.
+ Treasure - used to mark treasure chest.
Stairs Up - used to mark stairs going up.
Stairs Down - used to mark stairs going down.

Green Item Point - used to mark Chop, Mine, or Take locations.


Open Door - used to mark unlocked doors.
Closed Door - used to mark locked doors.
Blue Search Point - used to mark Chop, Mine, or Take locations.
O Pit - used to mark traps or pits.
>< Warp - used to mark warp points.
Purple Search Point - used to mark Chop, Mine, or Take locations.
Purple O FOEs - Used to mark FOEs, not bosses, Spawn Points on the map.
Arrow Up - used to mark shortcuts or directions pushing north.
Arrow Right - used to mark shortcuts or directions pushing east.
Monument - used to mark Pedistals or other landmarks.
Arrow Down - used to mark shortcuts or directions pushing south.
Arrow Left - used to mark shortcuts or directions pushing west.
Memo - used to add a note on a tile or an icon.
Arrow (Double) Up and Down - used to mark Shortcuts passable from both the
North + South sides.
Arrow (Double) Right and Left - used to mark shortcuts passable from both the
West and East sides.

----------------------------------------------------------------------------Questions: Any advice on Dodging the FOEs?


========== I want to Avoid the FOEs, any Help?

------Answer: You will be meeting with FOEs for the rest of the game.
======= You may even find that some of them will be throwing some
new tricks your way. If you just carry about 3 Sleep
Bells and a Warp Wire at all times, you should be able
to slip past all of them, If by any chance you happen
to get cornered, sometimes if you engage them in battle
it will face your character in a different direction,
which means if you escape you will be on the other side
of the FOE. IF this does not work while cornered, you
could always use that Warp Wire. Sleep Bells have come in
handy for me quite often, If a FOE was getting to close,
id just use the sleep bell, slip past and then run.

----------------------------------------------------------------------------Question: So What advice can you give for Gathering?


=========

------Answer: Something I highly suggest doing is making 3 Survivalist


======= named Chopper, 3 Survivalist named Miner, and 3 Survivalist
named taker. I suggest making that many because I also
suggest going out for only one type of item per run. You
dont necessarily have to give them those names. Doing this
will allow you to gather items at the Various Item points
while not having your immediate party waste their skill
points on the search skills. When your Survivalist Level up
a bit, you will only need to save 5 of them. The skills you
will be using your skill points on with these Survivalist
are just the Search Skills, which allow you to gather items
from the search points, and the ESC Up skill. After
mastering all 3 search skills and ESC Up, you can then start
putting skill points into the other skills.
Now, when going out for the items, it is possible to go out
with just 5 survivalist. Take a couple Ward chimes, some
Medicas, and a Warp Wire. Use the ward Chimes so you may get
to the item point, encountering as few of enemies as possible.
If you do happen to encounter an enemy, just run.
When you get to the search point get as many items as you can. There
is a chance that your party will be ambushed by some search
point enemies. Just Escape. After Gathering all items possible
use the Warp Wire. Again, I suggest only going out to one type
of item point per run.
In short, You can just make a Party of 5 survivalist. If you
want, you can take a trained Protector along with 4 survivalist
to be much safer. The main reason for gathering items with
Survivalist, is so your original party does not have to waste
their skill points on these search skills. Once you have 5
survivalist level up to at least level 13, you will be able
to go out and collect a bunch of items during just one run.
Note: Beast can also be used, but survivalist can collect more
items then the Beast.

----------------------------------------------------------------------------Question: I could really use some extra Money, any tips?


========= Any money Exploits in this game?

------Answer: As a matter of fact there is a money exploit ive been


======= using for quite sometime now. All you will need is a Dark

Hunter. You will also at least need to be into the second


stratum.
The first Method will require your Dark Hunter to have a
Whip and The Skill Viper. Simply rebattle Chimera.
Inflict Poison on it and defeat it while it is poisoned.
The Item it will drop can be sold for 30,000en.
The Second Method will require a
The Skill Climax (the higher the
Hellion. Get its health down and
necessary. The item it will drop

Dark Hunter, a Whip, and


easier). GO rebattle
use Climax when
can be sold for 30,000en.

TO speed up the process for the bosses to respawn, you will


need to get a Character that is only LV.1, then goto the Inn
with just that character. Rest for 14 days. This will only
cost 120en. GO get your battle party and go get paid.

----------------------------------------------------------------------------Question: So what is the "Standard" Party supposed to be?


=========

------Answer: Truth be told. There is no "Standard" to your Party.


======= Nor should you base your party choice by the
standards of others. It is the Players game and
it is the Players choice when it comes to building
their Party. Make the Party the Way you want it. Make
it so it is fits to your liking and playing style.
Creating your Party is just one of the many Layers of
customization which makes this game so wonderful.

----------------------------------------------------------------------------Question: Do the enemies level adjust to your partys?


=========

------Answer: No, Unfortunately whatever type of enemy you encounter will


======= remain the same level each time you encounter that type of enemy,
It will also have the same stats and the same amount of HP.

----------------------------------------------------------------------------Questions: MY Protector and my Ronin can not use their SKills. Whats Wrong
========= with them? Is my Game Glitched?

------Answer: Rest assured your game is fine. The reason why you cannot
======= use your Protectors Skills is because you need a Shield
equipped to use Shield Skills. The Reason why you cannot
use your Ronin's skills is because you need a Katana
equipped to use most of them. Dont worry the same thing
happened to me with my Protector. I felt stupid.

----------------------------------------------------------------------------Questions: How can I retrigger an Event?


========= Do Events disappear if you avoid them the first time?
Explain events.
------Answer: First, you cannot retrigger an event. Once they occur thats
======= it. They do in fact disappear after encountering them. These
events take place when you reach a certain spot, they will
either trigger automatically or an option to check with A will
come up. Confirming to check will trigger the event. After the
event has been triggered you are usually given an option in
which you have to choose one or the other. No matter which
you choose, once the event has finshed it is finshed for
good.

----------------------------------------------------------------------------Question: Whats the Point of using a Warp Stone? Couldnt I just use a Warp
========= Wire and save 100en?

------Answer: Well sure, you can save 100en by using Warp Wires instead of
======= Magnets. But you should only do that when you want to return
to town. Times when you want to save your game without returning
to town are good times to use a Warp Stone. This will allow you
to safely return to a geomagnetic field and save your game. The
great thing about using the Magnet at a time like that is that
you will be able to save without your Force Bar reseting. That
is the only reason I see fit for using a Magnet instead of a
Warp wire. If you know of some other decent reason these Warp
Stones exsist, then please let me know. Thanks

----------------------------------------------------------------------------Question: About the Gunner class. What is their TEC used for?

=========

------Answer: Dispite what you have heard. TEC does have a significant role for
======= the Gunner class. Not only does it increase the power of the
Gunner's elemental shots, but it also increases accuracy. See the
Gunner Skill Subsection for more details.

----------------------------------------------------------------------------Questions: Whats up with the FOES? They dont give any EXP.
========== Should I just avoid every single FOE?
What are the Benefits to defeating the FOEs?
------Answer: Yes, it is ture. FOEs do not give any EXP this time around. I am not
======= sure why the developers made the FOEs this way. MAybe they did it to
give the player a greater sense of fear for the FOEs. Maybe they did
it so the player wouldnt get too overleveled. For whatever reason
they did do it, its done, so lets just make the best of it.
You should not avoid every single FOE. I suggest saving before you
engage any FOE you are not familar with. You may want to avoid a
FOE the first time you come across one of its kind. Most of the
FOEs cannot be defeated on your first passing through the floor
they reside on. You should wait until you level up a bit, then
return to challenge them.
There are a couple of benefits to fighting and/or defeating the FOEs.
For one, Fighting them are good ways to raise your force bar without
earning unnessacry EXP. This is good for people like me who like
their game to stay challenging. Its one of the ways to not get
overleveled before a challenging boss.
The other benefit is that you will be able to get items after
defeating a FOE. Some items that you wont be able to find anywhere
else. Some items that unlock powerful weapons. If you ever want the
best weapons/armor. Defeat a FOE early. The items it drop will
unlock something you can buy that will be more then helpful.

----------------------------------------------------------------------------Warning!!!
The Following Questions May or May Not Contain Spoilers to a certaan Degree.
You have been warned.
-----------------------------------------------------------------------------

----------------------------------------------------------------------------Question: Where Can I find the Tree Key?


=========

------Answer: The tree Key can be bought from a Guard on the 17th Floor.
======= You can find this guard in Section C1 on the bottom row, 2nd
square from the left. THis guard is selling it for 10,000en

----------------------------------------------------------------------------Question: What is the easiest way to get through the 23rd Floor undetected.
========= Is there a way to not deal with the FOEs before Colossus.

------Answer: Here is what you can do. You will not have to fight any FOES on
======= the left right or top corridors. You wil only have to fight one
or two Guardians.
You will need one sleep bell for the guardians. More if you want
to use them on the other FOES, although I did not need them. You
will want to avoid as many FOEs as possible. you will need your
strength for Colossus.
This path is based on Post Colossus fight. Im not sure if there
are less FOES in the room after defeating Colossus. Anyway this
path below is very similar to the one I took Before defeating
Colossus. If anything gets too close just continue on. Use a sleep
bell if you have to.
Take the Geomagnetic Pole to the 23rd Floor. Walk 1 step forward.
Turn right and walk 1 step forward. Open the Door. Walk 4 steps
forward. Turn Right. Walk 1 step forward then 1 step back. Walk
5 steps forward. Sidestep right. Walk 2 steps forward. Sidestep
left. Walk 1 step forward. Turn left. Walk 1 step forward.
Sidestep right. Sidestep left. Walk 3 steps forward. Turn left.
Walk 4 steps forward. Turn right and walk 2 steps forward. Turn
right and step forward. Turn left and walk 10 steps forward. Turn
right and walk 3 steps forward. Turn left and walk 2 steps

forward. Turn left again and walk 3 steps forward. Open the door.
Now that takes care of that part. Now walk into the room with the
little robot guardians. Walk straight ahead and engage battle with
the one thats in the middle. Defeat it as quickly as possible. The
quicker the better. If another one joins battle defeat it. You need
to be quick about defeating them or more will just keep on joining.
When you engage with the first one just use good skills to take it
out so you can avoid fighting more then just the one. After you
leave battle Walk forward and use a sleep bell so it hits the
guardian that are above. Then walk forward and go through the door
with Colossus. Check out "Boss FAQ" Subsection below for a detailed
look at the battle. You will want to bring Amritas, Medicas, and
Nectars. You will also want to bring some nectall if you dont have
a medic with Pheonix.

----------------------------------------------------------------------------Question: How can I access the sixth Stratum?


=========

------Answer: There are 2 Quest You must complete before you will be able to
======= explore the sixth stratum. Those Quest are called "Rendering
Assistance" and "Blood for the Grail"

----------------------------------------------------------------------------Question: Where did the Ruin Sword go? It fell from the 27th Floor.
=========

------Answer: You can find it a few steps into the 1st floor. Walk in slowly and
======= wait for the option "Check" to appear. Its just a few steps in.

----------------------------------------------------------------------------Question: Where is the best place to earn EXP and Money during the Post Game?
=========

------Answer: The best thing to do in order to earn EXP is to simply rebattle


======= the Storyline Bosses. This is the fastest way to earn the most EXP.
Defeating any Boss by the means stated in the "Special Condition
Item Drops" Subsection, is the best way to earn money.
The easiest way to get the bosses to respawn is to goto
Explorer's Guild and make a New LV.1 Character and keep
Level one. Resting this LV.1 character alone at the Inn
cost 5en. So resting night after night in order to pass
wont seem so expensive. The bosses will respawn 14 days
were defeated. You can use the date in the Menu to keep
the days as they pass.

the
them at
will only
the days
after they
track of

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

===========================================
<> Search Point Items and Locations <>
===========================================

Notes:

FLR = Floor
Item 1 is Common,

MTH = Method Used


Item 2 is Uncommon,

SPIL

LOC = Location
Item 3 is Rare.

Numbers to the right of an Item indicate the Items sell Value.


Monster is the most common monster to appear at that search point.
Uncommon and Rare monsters (If any) are listed below with Location.

-----------------------------------------------------------------------------First Stratum
==============================================================================
FLR---MTH---LOC---Item 1----------Item 2----------Item 3---------Monster-----==============================================================================
1F----Take---A1---Tiny Bloom-25---Sour Fruit-30---Green Nut--75---Rafflesia--1F----Take---C3---Sour Fruit-30---Tiny Bloom-25---Green Nut--75---Rafflesia--2F----Mine---D4---Amazonite--30---Aragonite--35---Garnet----100---Rafflesia--2-----Mine---E1---Aragonite--35---Amazonite--30---Garnet----100---Rafflesia--3F----Chop---B1---Bell Fruit-30---Hard Root--35---Log-------150---Rafflesia--3F----Chop---E1---Bent Twig--30---Hard Root--35---Log-------150---Rafflesia---

4F----Chop---D2---Bent Twig--30---Hard Root--35---Log-------150---Rafflesia--4F----Mine---A3---Amazonite--30---Aragonite--35---Garnet----100---Rafflesia--4F----Take---B4---Tiny Bloom-25---Sour Fruit-30---Green Nut--75---Rafflesia--5F----Take---D1---Tiny Bloom-25---Sour Fruit-30---Green Nut--75---Rafflesia--5F----Mine---B7---Amazonite--30---Aragonite--35---Garnet----100---Rafflesia--5F----Chop---E6---Bent Twig--30---Hard Root--35---Log-------150---Rafflesia---

-----------------------------------------------------------------------------Second Stratum
==============================================================================
FLR---MTH---LOC---Item 1----------Item 2----------Item 3----------Monster----==============================================================================
6F----Take---B3---Mint Leaf--65---Mugwort----70---Tri-fruit-175---Bigcap x5--6F----Take---B7---Mugwort----70---Mint Leaf--65---Tri-Fruit-175--------------7F----Chop---A4---Red Root---70---Hardwood---75---Red Pine--250--------------7F----Chop---D6---Red Root---70---Hardwood---75---Red Pine--250---Bigcap x5--8F----Mine---A6---Fluroite---70---Red Ball---75---BloodRock-200---Bigcap x5--8F----Mine---F4---Fluroite---70---Red Ball---75---BloodRock-200--------------9F----Take---C6---Mint Leaf--65---Mugwort----70---Tri-fruit-175---Bigcap x5--9F----Chop---D6---Red Root---70---Hardwood---75---Red Pine--250---Poseidon---9F----Mine---A4---Fluroite---70---Red Ball---75---BloodRock-200---Poseidon---10F---Take---A4---Mint Leaf--65---Mugwort----70---Tri-fruit-175---Bigcap x5--10F---Chop---B3---Red Root---70---Hardwood---75---Red Pine--250---Poseidon---10F---Mine---C5---Fluroite---70---Red Ball---75---BloodRock-200---Poseidon---Uncommon Monsters: Poseidon
Gryphon x3
Addleowl x3
Bigcap x5

---------

Rare Monsters:

--- 9F-A4 10F-A4

Mystue x3

6F-B3+B7, 7F-D6, 8F-A6, 9F-C6


10F-A4
9F-A4
10F-B3+C5

-----------------------------------------------------------------------------Thrid Stratum
==============================================================================
FLR--MTH--LOC---Item 1-----------Item 2-----------Item 3-----------Monster---==============================================================================
11F--Chop--B1---Death Stem-120---Sea Branch-130---Ice Branch-350---Claw Bug--11F--Chop--F5---Death Stem-120---Sea Branch-130---Ice Branch-350---War Bull--12F--Mine--B2---Celestine--120---Adularia---130---Ice Sheet--300---Claw Bug x3
12F--Mine--E4---Celestine--120---Adularia---130---Ice Sheet--300---Claw Bug x3
13F--Take--C1---Strawberry-110---Icy Flower-120---Narcissus--285---Claw Bug x3
13F--Take--F7---Strawberry-110---Icy Flower-120---Narcissus--285---Claw Bug x3
14F--Mine--C6---Celestine--120---Adularia---130---Ice Sheet--300---Nastue x3-14F--Take--C7---Strawberry-110---Icy Flower-120---Narcissus--285---Nastue x3-14F--Chop--A3---Death Stem-120---Sea Branch-130---Ice Branch-350---Claw Bug x3
15F--Chop--E7---Death Stem-120---Sea Branch-130---Ice Branch-350---Claw Bug--15F--Take--E3---Icy Flower-120---Strawberry-110---Narcissus--285---Nastue x3-15F--Mine--B1---Celestine--120---Adularia---130---Ice Sheet--300---Claw Bug x3

Uncommon Monsters: War Bull

--- 11F-B1, 12F-B2, 13F-F7, 14F-C7+A3, 15F-E7

Blue Gel x2 --- 14F-C6, 15F-E3


Snowzard x3
Rare Monsters:

Claw Bug x3 --- 14F-C7+C6, 15F-E3

-----------------------------------------------------------------------------Fourth Stratum
==============================================================================
FLR---MTH---LOC--Item 1----------Item 2----------Item 3------------Monster---==============================================================================
16F---Mine--A5---Prehnite---220--Malachite--235--Red Quartz--515---Killpion x3
16F---Mine--D6---Malachite--235--Prehnite---220--Red Quartz--515-------------17F---Chop--C5---Arc Branch-220--Scent Wood-235--Bloom Wood--550---Wrath Bud-17F---Chop--C7---Scent Wood-235--Arc Branch-220--Bloom Wood--550-------------18F---Take--D4---Crabapple--210--Cordyceps--220--Volt Fruit--485---Killpion x3
18F---Take--E2---Cordyceps--220--Crabapple--210--Volt Fruit--485-------------19F---Take--B1---Volt Fruit-485--Crabapple--210--Cordyceps---220---Killpion x3
19F---Chop--B1---Arc Branch-220--Scent Wood-235--Bloom Wood--550---Wrath Bud-19F---Mine--B6---Prehnite---220--Malachite--235--Red Quartz--515---Petaloid x3
20F---Mine--C6---Prehnite---220--Malachite--235--Red Quartz--515---Petaloid x3
20F---Chop--F4---Arc Branch-220--Scent Wood-235--Bloom Wood--550---Petaloid x3
20F---Take--F4---Crabapple--210--Cordyceps--220--Volt Fruit--485-------------Uncommon Monsters: Wrath Bud --- 16F-A5, 19F-B1+B6
Killpion x3 --- 17F-C5
Big Moth x3 --- 20F-F4
Rare Monsters:

Big Moth x3 --- 19F-B6


Killpion x3 --- 20F-F4

-----------------------------------------------------------------------------Fifth Stratum
==============================================================================
FLR---MTH---LOC--Item 1-----------Item 2---------Item 3------------Monster---==============================================================================
21F---Chop--D7---Gum String-310--Ironwood---325--Light Chip--780---Tortiron
21F---Chop--D3---Ironwood---325--Gum String-310--Light Chip--780---Tortiron
22F---Take--D4---Life Honey-285--Wild Rose--300--Wild Fruit--700---Tortiron
22F---Take--A5---Life Honey-285--Wild Rose--300--Wild Fruit--700---Tortiron
23F---Mine--C3---Moonstone--310--Tourmaline-325--Shine Rock--720---Tortiron
23F---Mine--C5---Moonstone--310--Tourmaline-325--Shine Rock--720---Tortiron
24F---Take--B1---Life Honey-285--Wild Rose--300--Wild Fruit--700---Tortiron
24F---Mine--E3---Moonstone--310--Tourmaline-325--Shine Rock--720---Tortiron
24F---Chop--B7---Ironwood---325--Gum String-310--Light Chip--780---Nozuchi x3
25F---Take--F3---Life Honey-285--Wild Rose--300--Wild Fruit--700---Tortiron
25F---Chop--C7---Gum String-310--Ironwood---325--Light Chip--780---Tortiron
25F---Mine--E5---Moonstone--310--Tourmaline-325--Shine Rock--720---Mandrake x5

Uncommon Monsters:

Nozuchi x5 --- 21F-D7, 22F-D4, 23F-C3, 24F-E3, 25F-F3+E5


Nitemare

Rare Monsters:

Tortiron

--- 25F-E5

-----------------------------------------------------------------------------Sixth Stratum
==============================================================================
FLR---MTH---LOC---Item 1----------Item 2----------Item 3----------Monster---==============================================================================
26F---Chop--D1---Shiny Vine-800--Deep Leaf-825--Glow Wood--2010-26F---Chop--D7---Shiny Vine-800--Deep Leaf-825--Glow Wood--2010-27F---Take--B1---Deep Bloom-800--Ambrosia--875--Pop Leaves-1650-27F---Take--E7---Deep Bloom-800--Ambrosia--875--Pop Leaves-1650-28F---Mine--F1---Cats Eye---800--Jade Thew-825--Star Rock--1990-28F---Mine--D7---Cats Eye---800--Jade Thew-825--Star Rock--1990-29F---Chop--E1---Shiny Vine-800--Deep Leaf-825--Glow Wood--2010-29F---Mine--C2---Cats Eye---800--Jade Thew-825--Star Rock--1990-29F---Take--C5---Deep Bloom-800--Ambrosia--875--Pop Leaves-1650-30F---Take--D7---Deep Bloom-800--Ambrosia--875--Pop Leaves-1650-30F---Mine--E3---Cats Eye---800--Jade Thew-825--Star Rock--1990-30F---Chop--C2---Shiny Vine-800--Deep Leaf-825--Glow Wood--2010--

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

===================
<> Boss FAQ <>
===================

BSFQ

Here it is. The Boss FAQ. I hope you enjoy it. The Hidden Bosses have their
own subsection which follows this one. Both are works in Progress.
When Describing the Skills
===========================

Low DMG = Low Damage, Something your Character will take with no problem.
Med DMG = Medium Damage, Will leave your chracter with about Half HP.
Heavy DMG = Heavy Damage, Will KO or leave your character with low HP.
EXHeavy DMG = Extreme Heavy Damage, No chance of surviving these blows.
Notes:

ATK = STR

DEF = VIT

----------------------------------------------------------------------------Chimera (First Stratum)


=============================================================================
HP = 1400 / ATK = 22 / DEF = 22 / AGI = 18 / LUC = 20 / TEC = 22
Weakness = Ice
Experience = 21000
Item Drop = Brute Tail
Item Drop = Brute Wing (Defeat while it is Poisoned)
Encountered on = 5F
Recommended Level = Easier: LV.18+ / Med: LV.16-17 / Harder: LV.15 or Lower
Skills
=======
Pile = Targets up to Three / May Inflict Poison / Disable by Binding Legs
2-Hit = Targets One / Hits Twice / Disable by Binding Arms
Blaze = Targets Two / Disable by Binding Head
Effective Skills to use
========================
Any Ice Elemental Attack
Any Skill That Binds (Perferably Legs)
Strategy: First thing you should do before engaging the Chimera in battle
is use a Lure Bell. This will Attract all the FOEs that will
support it in battle. Trust me, it helps. They are easy alone,
but they can prove to be a nuisance with Chimera. After you
defeat all of them, engage Chimera.
Chimera is the first real boss. Chimera is no walk in the park
either. Just note that the higher your level, the easier it will
be to defeat. You will want items or Skills to remove Status
effects. Chimera will do moderate damage in the begining, nothing
a few healing items or cures cant handle. When the boss begins to
use Pile, that is when it can get over on you if you are not
careful.
Pile, from what ive seen, can target up to three characters.
The attack may also inflict poison. If any of your characters get
posioned, remove it immediately, the poison damage will be high.
Have your strongarms hammer it, your main concern is defeating
Chimera as quickly as possible. Three of your chracters should be
dealing damage, while the other two heal.
Notes:
======

The Boss will use Pile when its HP is Below 50%

----------------------------------------------------------------------------Hellion (Second Stratum)


=============================================================================
HP = 2100 / ATK = 40 / DEF = 40 / AGI = 42 / LUC = 32 / TEC = 42
Weakness = Ice
Experience = 54000
Item Drop = Red Wings
Item Drop = Sharp Claw (Must die by means of Instant Death)
Encountered on = 10F
Recommended Level = Easier: LV.28-29 / Med: LV.26-27 / Harder: LV.24-25
Skills
=======
Roar = Targets All/ May Inflict confusion/ Disable by Binding its Head
Inferno = Targets One/ Fire Attribute/ Disable by Binding Arms
Embrace = Targets Two/ Inflicts Terror/ Disable by Binding Arms
King Fire = Targets All/ Fire Attribute/ Disable Bind Arms
Effective Skills to use
========================
Any Ice Elemental Attack
Climax, when appropriate
Attacks that Bind Arms
Strategy
=========
Hellion gets it's advantage by inflicting confusion and terror. Then it will
defeat you fast by getting your characters to hurt each other and by
attacking. Its Embrace Skill will inflict terror. A good strategy is to
protect against these status effects. You could probably ignore the Terror
effect. unless it is inflicted on more then 2 of your characters. The
confusion status is the one you want to eliminate immediately. When they
are confused you wont be able to choose their attack/target, instead they
will just attack and they may target themselves or your chracters.
Most of Hellion's moves can be disabled by Binding it's Arms. With it's
arms bound, it will only do standard attacks, plus the occassional Roar.
This boss isnt immune to instant death. So if you have a Dark hunter with
Climax, go ahead and use it. Killing this boss by means of instant death
will earn you the Sharp Claw. which you can sell for 30,000en
Notes:
======

The Boss will use King Fire when its HP is Below 45%

----------------------------------------------------------------------------Artelind (Third Stratum)


=============================================================================

HP = 1900 / ATK = 48 / DEF = 55 / AGI = 55 / LUC = 40 / TEC = 50


Experience = 98000
Item Drop = Curse Garb
Encountered on = 15F
Recommended Level: = Easier: LV.36 / Med: LV.34-35 / Harder: LV.32-33
Skills
=======
Poison =
Thread = Targets one/ Binds Arms/ Disable by Binding Arms
Cage =
Dance = 3 Hits
Cure = Recovers Roughly 160HP
Effective Skills use
=====================
Skills that Bind Arms
Strategy: I suggest going after Artelind First. Sure she has more HP then
========= Wilhelm, but she can also heal herself and Wilhelm. After you
drop her, Wilhelm will do likewise shortly after. They are a
Force together, but once you defeat one of them, the other isnt
that bad. So dont go about this battle switching up the damage
from target to target. Just focus all your attacks on Aretelind.
Then Wilhelm after Aretelind dies. You will want a healer and
also some means of removing status effects.
Notes:

Defeat her Before Wilhelm


Experience is total for defeating both Artelind and Wilhelm

----------------------------------------------------------------------------Wilhelm (Third Stratum)


=============================================================================
HP = 1700 / ATK = 48 / DEF = 55 / AGI = 55 / LUC = 40 / TEC = 50
Experience = 98000
Item Drop = Shot Shard
Encountered on = 15F
Recommended Level: = Easier: LV.36 / Med: LV.34-35 / Harder: LV.32-33
Skills
=======
Fireshot = Targets One/ Fire Attribute/ Disable by Binding Arms
Voltshot = Targets One/ Volt Attribute/ Disable by Binding Arms
Iceshot = Targets One/ Ice Attribute/ Disable by Binding Arms
Shooting Spree = Targets All/ Disable by Binding Arms
Unknown = Targets All/ randomly causes Poison, Blind, Paralyze, or Sleep
Effective Skills to use
========================
Skills that Bind Arms

Strategy: Use Strategy in Artelind's Section.


=========
Notes:

Bind his Arms, All he will be able to do is attack.


Experience is total for defeating both Artelind and Wilhelm

----------------------------------------------------------------------------Scylla (Third Stratum)


=============================================================================
HP = 3100 / ATK = 55 / DEF = 60 / AGI = 50 / LUC = 45 / TEC = 55
Weakness = Volt
Experience = 100000
Item Drop = Snow Vine
Item Drop = Snow Bone (Defeat within 3 turns)
Encountered on = 15F
Skills
=======
Cry Soul = 3-7 Hits/ Multiple Targets/ Heavy DMG/ Disable by Binding its Head
Six Sins = May Inflict Confusion, Sleep, or Blindness/ Disable by Binding Legs
Tentacle = Targets All/ May Bind Legs/ Disable by Binding its Head
Lullaby = Targets All/ May Inflict Sleep/ Disable by Binding its Head
Embrace = Targets All/ Heavy DMG / Uses when it's HP < 50%/ Disable Bind Arms
Effective Skills to use
========================
Any Skill that will Bind the Head
Any Volt Elemental Skills
Strategy:

Notes:
======

This is a tough boss with very good defense. Whenever Scylla


begins using Cry Soul, you need to watch out, because Cry Soul
will definitely rape you. Sometimes it uses it sooner then later.
The boss may use Cry soul more often when its HP is below 2/3.
This is why you should try and have its Head Bound, if it cant
use that attack it will more then likely use Six Sins. Just
Heal Accordingly. After its head is bound defeat it as quickly
as possible. Cry Soul is the Attack that will stop you from
winning the battle. If you cant even get the boss down to 50%
HP, then you need to level up a bit.
This Boss is Immune to Instant Death
Embrace has a low Hit Rate

----------------------------------------------------------------------------Harpuia (Fourth Stratum)

=============================================================================
HP = 4000 ATK = 62 DEF = 40 / AGI = 99 / LUC = 48 / TEC = 60
Weakness = Pierce
Experience = 150000
Item Drop = Harpy Wing
Item Drop = Cut Quill (Defeat While it's Poisoned)
Encountered on = 20F
Recommended Level: Easier: LV.48-50 / Med: LV.47 / Harder: LV.45-46
Skills
=======
Claw = Targets One/ Heavy DMG/ May Inflict Terror/ Disable by Binding Arms
Feather = Targets All/ Medium DMG/ Disable by Binding Arms
Shriek = Targets All/ May Inflict Confusion/ Unable to Disable
Banquet = 2-5 Hits/ Multiple Targets/ Chance of Binding the Head and Legs
Effective Skills to use
========================
Any Skill with the Physical Element Pierce
Any Skill to Bind the Arms
Strategy: This boss is definitely no push over. Feather is one hell of an
========= attack. It doesnt do crazy damage, but if you arent fully healed
it may just kill you. Claw does slightly more damamge and has a
chance of inflicting terror. I suggest trying to Bind it's arms,
this way it cant use feather.
Something else that can be a huge pain is Shriek. When your
front line damage dealers get confused it becomes stressful.
Be sure to heal those effects immediately. Thou leaving the
non damage dealing characters confused isnt a bad thing either.

----------------------------------------------------------------------------Colossus (Fifth Stratum)


=============================================================================
HP = 4500 / ATK = 77 / DEF = 80 / AGI = 70 / LUC = 56 / TEC = 70
Weakness = None, though, Magic attacks deal more damage than Physical attacks
Experience = 200000
Item Drop = Guard Horn
Item Drop =
Item Drop = Red Spine (Dont Kill With a Physical attack)
Encountered on = 23F
Recommended Level: Easier: LV.58-59 / Med: LV.55-57 / Harder: LV.55 or lower
Skills
=======
Destroy = Targets All/Medium DMG/ Lowers Partys Defense/ Disable by Leg Binds
Horns = Targets one/ Heavy DMG/ Disable by Binding its Head
Brandish = Multiple Targets/ 1-3 Hits/
Barrier = Magic attribute attacks will hit, then be countered with EXHeavy DMG
Breath = Targets All/ Inflicts Blind or Poison/Disable by Binding Head

Effective Skills to use


========================
Physical Attacks are safer
Magic Attacks are more effective
Binding of Head or Legs
Strategy: This can be a tough battle if your unprepared. Regardless of your
========= Party, you will need some Nectar, Medica III, and Amrita. Now,
depending on how well developed your party is, this may be the
longest battle thus far. The Monster Codex claims that the
Colossus has no weakness. While that may be somewhat true. Magic
attribute attacks will deal more damage then Physical Based
attacks. This battle gets serious, one mistake could cost you
everything. That is why I suggest getting the Red Spine at a
later time after you defeat this boss. While in order to get the
Red Spine all you will need to do is use a Magic Based attack for
the finishing blow. There is always a chance the Colossus may
Start the turn by using Barrier. So until you are guaranteed
a victory, its just too risky.
If you dont have a medic with Phoenix I also recommend some
Nectalls. The main focus here is keeping all your characters on
the up and up. After the Colossus uses Destroy, be sure to heal
immediately, there will be a chance that it will use it again on
the following turn. This will more then likely cause a Game over.
There is no Particular attack that will own you completely. Its
when these attacks are used in sequence, whether it be the same
attack or not, that will get you. Barrier is really the only way
you will get a chance to recuperate. Thats why its important to
not use magic attacks. You will feel less annihilated when the
boss uses Horns, you will more then likely just need to revive
the character that horns targeted.
Notes:
======

will begin using Barrier below 80% Health


will begin using Breath below 35% Health
Barrier Cannot be Disabled

----------------------------------------------------------------------------Final Battle Part 1 (Fifth Stratum)


=============================================================================
HP = 5000 / ATK = 70 / DEF = 70 / AGI = 70 / LUC = 56 / TEC = 70
Weakness = None, though, Magic attacks deal more damage than Physical attacks
Experience = 200000
Encountered on = 25F
Recommended Level: Easier: LV.60+ / Med: LV.58-59 / Harder: LV.57 or lower
Skills
=======
REPAIR = Heals Overlord for 400-500HP/
MACV = Counters Physical Attacks/ Heavy DMG/ Disable by Binding Arms

AACV = Counters Magic Attacks/ Heavy DMG/ Disable by Binding Arms


VOID1 = Disable by Binding Arms
VOID2 = Targets All/ Disable by Binding Arms
LRDA = Targets All/ May Inflict Terror/ Disable by Binding Arms
LRCA = Targets All/ May Inflict Curse/ Disable by Binding Arms
Effective Skills to use
========================
Any Skill to Bind the Arms
Strategy: First let me start by saying, Bring alot of Healing items.
========= If youve been saving anything special at the inn, now would be
the time to bring some of them, not all of them, just some.
I suggest bringing: 12+ Nectar, 3 Nectar II, 8 Medica II
7 Medica III, 12 Amrita, 3 Therica BX
Alot of Therica B if no BX, otherwise just 5.
Any Hamao, Somas, or whatever else you want.
If you can afford to just bring Nectar IIs,
Medica IIIs, and Amrita IIs instead of their
weaker version, then by all mean do so.
Bind the Arms. I would use my Protector's Skill Smite to Bind
The Overlords Arms. Once The Overlords Arms are Binded it really
can not act. You will own the battle taking just about no damage.
I am not really sure if the lettered attacks "MACV, AACV, LRDA,
LRCA, etc" are Just letters that stand for a cetain attack or
status and these letters are just thrown together to form an attack
or if those names are just actual attacks. When attacking, if all
your characters are doing Physical attacks, be sure to have at
least one do a Magic attack so if the Overlord uses AACv or MACV
at least one of your chracters wont be effected, or vise versa.
Anyway, This boss isnt hard at all. If you just Heal when needed
and keep switching up your attacks, youll be just fine.
After the battle Select "NO" and then Heal HP/TP accordingly.
Then walk forth and prepare yourself for the REAL Battle.

----------------------------------------------------------------------------Final Battle Part 2 (Fifth Stratum)


=============================================================================
HP = 8000 / ATK = 75 / DEF = 75 / AGI = 70 / LUC = 56 / TEC = 70
Weakness = None, though, Magic attacks deal more damage than Physical attacks
Experience = 200000
Item Drop = Lord Wrath
Encountered on = 25F
Recommended Level: Easier: LV.60+ / Med: LV.58-59 / Harder: LV.57 or lower
Skills
=======
Sunlight = Targets All/ Fire Attribute/ May Bind Head/ Med DMG/

Ice Rain
Voltself
Distress
Travel =
Solitued

= Targets All/ Ice Attribute/ May Bind Arms/ Low DMG/


= Targets All/ Volt Attribute/ May Bind Legs/ Med DMG/
= Targets All/ May Inflict Confusion/ Heavy DMG/
Targets 4/
= Targets 2/ Inflicts Curse

Effective Skills to use


========================
Any Skill to Bind Arms
Strategy:
=========

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=========================
<> Hidden Boss FAQ <>
=========================

HBFQ

This Subection is a work in Progress!


Notes: For the Stats, ATK = STR and DEF = VIT
When Describing the Bosses Skills
Low DMG = Low Damage, Something your Character can take no problem.
Med DMG = Medium Damage, Will leave your chracter with about Half HP.
Heavy DMG = Heavy Damage, Will KO or leave your character with low HP.
EXHeavy DMG = Exteme Heavy Damage, No chance of surviving these blows.

----------------------------------------------------------------------------Golem (Sixth Stratum)


=============================================================================
HP = 6000 / ATK = 80 / DEF = 90/ AGI = / LUC = / TEC =
Encountered = 27F
Recommended Level = Easier: LV.66+/ Med: LV.63 / Harder: LV.60
Weakness =

Resistance = Physical Attacks .5x


Experience =
Item Drop = Golem Rock
Item Drop = Statue Arm (Kill by means of Instant Death)
In-Game Description: A mysterious artifical being sleeping within the forest.
No one knows why it was built.
Skills
=======
Hammer = Targets 1/ Heavy DMG/
Hammers = Targets All/ Med-Heavy DMG/
Block = Golem's Physical Defense Increases/ Disable by Binding Arms
Ward = Golem's Elemental Defense Increases/
Reflect = Counters Elemental Attacks with EXHeavy DMG/
Rock Soul = Raises Golem's Strength/
Effective Skills to use
========================
Any Skill to Bind Arms
Instant Death Skills (Dark Hunter's Climax)
Strategy: For some reason each time I was fighting Golem it always seemed to
========= target my back row whenever it wasnt using Hammers. Use this to
your advantage. Keep that back row up. My Party consisted of a
Ronin, Dark Hunter, Protector in the front row and a Medic, Gunner
in the back. I had my Ronin use Elemental Slashes, My Dark Hunter
used Viper plus nectars when My Medic was down, My Protector used
F. Guard, my Medic used CPR plus Revive, and my Gunner used
Elemental Shots. With my party using those skills I was able to
get the Golem down to about half HP quickly, it was then when I
had my Dark Hunter use Climax. Instant Death. Doing this will also
earn you the Statue Arm.
The battle doesnt go that easy thou. Getting the Golem down to
Half Hp could be a tough task. Especially since it uses Skills to
increase it's Physical and Elemental Defense. You may want to
bring a few Metopon or Laudanum with you to remove those benefits.
Another thing, Elemental Attacks are alot more effective then
Physical attacks. Just dont have all your characters attacking
with elemental attacks. If the Golem happens to use Reflect you
will be finshed. I was attacking with 2 characters using elemental
attacks. When the Golem used Reflect I was able to revive the
characters that were countered on the following turn.
Notes: Golem will ONLY use Reflect on turns 6, 11, 16, 21, etc -Just4Yoshi
======

----------------------------------------------------------------------------Salamox (Second Stratum)

=============================================================================
HP = 4100 / ATK = 85 / DEF = 80 / AGI = 75 / LUC = 55 / TEC = 65
Weakness = Ice
Resistance = Fire
Experience = 0
Item Drop = Flame Bone, (6201en, Unlocks Levantine)
Item Drop = Flame Puff (Kill with Fire Element)
Encountered = 8F
Recommended Level = Easier: LV.66-70 / Med: LV.61-65 / Harder: LV.60 or Lower
Effective Skills to use
========================
Ice attacks
Head Bindings
Skills
=======
Breath = Targets All/ Med DMG/ 60% Chance of Binding Legs
Tail =
Random Multiple Targets/ 3-5 Hits/ Heavy DMG
Blood Cry = Targets All/ Instantly Kills/ Curse is Inflicted If survived
Strategy: Wow, Salamox. More then likely, you couldnt fight this crazy
========= Frog/Dragon/Lizard thing when you first reached the 8th Floor.
You are going to be in for a treat. I faced it with a mediocre
team of M,DH,P in front, and G,B in back. My characters were
Level 61-64. The Boss wasnt devastatingly hard, but it wasnt no
cake walk either. From my few battles I had with it, it appears
that Salamox only has 3 Skills. It may only have 3 Skills, but
each Skill is deadly and Salamox will kill your level 70 party
in a quick Blink.
Ok, Blood Cry, this move is cheap, not only is it cheap, if it
doesnt instantly kill you, instead it will inflict curse on you.
So you are doped either way. It will target the entire Party and
it will more then likely Instantly kill 3 or more characters.
While, Salamox wont use Blood Cry as often as it's other skills.
Binding it's Head may be the first choice when dicided what to
Bind. Binding it's head will disable Blood Cry.
Tail is Salamox's Heavy Damage attack. Salamox will hit your
Party 3-5 times. These hits will be distributed randomly to
your party members, if anyone gets a double hit, they are done
for, well, your Protector or Beast may be able to take 2 or more
hits.
Finally Breath. Breath will Target every member of your party.
It deals a Medium amount of damage and it has roughly a 60%
chance of Binding your characters Legs. This is the Skill you
have to worry about the least.
Now you know Salamox's skills inside and out. You will have the
upper hand now in battle. Just seriously, watch out for Blood
Cry, it can turn a perfect battle into a nightmare.

Notes: Blood Cry can be disabled by Binding Salamox's Head. Confirmed.


====== Leg Binds disable Tail.
Disable Breath by Binding Arms, (not Confirmed)

----------------------------------------------------------------------------Wyvern (Second Stratum)


=============================================================================
HP = 8000 / ATK = 90 / DEF = 90 / AGI = 85 / LUC = 65 / TEC = 90
Weakness = Pierce
Experience =
Item Drop =
Item Drop = Tough Wing (Defeat Within 7 Turns)
Encountered = 2F Unlock by accepting Quest "The waiting Wyvern"
Recommended Level: Easier: LV.71+/ Med: LV.68-70 / Harder: Below LV.68
Effective Skills to use
========================
Leg Binding Skills
Skills
=======
Talon = Targets one/ EX Heavy DMG
Tailwhip = Multiple Random Targets/ Med-Heavy DMG/ May Inflict Poison/
Tornado = Targets All/ Chance of Binding Arms, Legs, or Head/
Sky Ray = Targets All/ Heavy DMG/ Uses when HP is Below 30%
Strategy: This Boss can be very fustrating. Just when you think you have
========= it in the bag, you die. This is due to Wyvern's Very cheap Skill
Sky Ray. Its not that the move is cheap, its that Wyvern decides
that it is going to use it over and over again. Ive seen Wyvern
use Sky Ray 4 times in a row. I didnt live to see if it was
going to use it a 5th time. Wyvern doesnt begin using Sky Ray
until it's HP is Below 30%.
Notes: Tail Whip can be Disabled by Binding Wyvern's Legs.
====== Tornado can be Disabled by Binding Wyvern's Arms.
Sky Ray can be Disabled by Binding Wyvern's Head.

----------------------------------------------------------------------------Wyrm (Second Stratum)


=============================================================================
HP = 12000 / ATK = 92 / DEF = 100 / AGI = 90 / LUC = 70 / TEC = 92
Weakness = Ice
Experience = 0
Item Drop =
Item Drop = Fire Fang (Kill with Fire Element)
Encountered on 6F Unlock by accepting Quest "Crimson Vengence"
Recommended Level: Easier: LV./ Med: LV. / Harder: LV.

Effective Skills to use


========================
Head Binding Skills
Skills
=======
Searing
Howling
Quake =
Beat =

= Targets All/ Heavy Damage/ Disable by Binding Wyrm's Head


= Targets All/ 75% Chance of Inflicting Confusion
Targets All/ May Bind Legs/ Disable by Binding Wyrm's Legs
Disable by Binding Wyrm's Legs

----------------------------------------------------------------------------Drake (Third Stratum)


=============================================================================
HP = 12000 / ATK = 92 / DEF = 100 / AGI = 90 / LUC = 70 / TEC = 92
Weakness = Volt
Experience = 0
Item Drop =
Item Drop = Frost Bone (Kill with the Ice Element)
Encountered = 13F - A7 - Unlock by accepting Quest "A Life in the Balance"
Recommended Level = Easier: LV./ Med: LV. / Harder: LV.

Effective Skills to use


========================
Head Binding Skills
Skills
=======
Frigid =
Ice Block
Shower =
0 Point =

Targets All/ Heavy DMG/ Ice Attribute/ Disable by Binding Head.


= Makes Drake Resistant to Physical and Volt Attacks (DMG x0).
Random Targets/ Hits 3-6 Times/ Disable by Binding Arms
Targets All/ Heavy DMG/ May Kill Instantly

Strategy: This battle is sick! You know, at first, Drake may come off as
========= the easiest of the 3 elemental Dragons. If you have battled Drake,
then you know the battle can change very quickly.
You may be able to get good damage in on Drake, and right when you
get the confidence that you are gonna win, ol Drakey here will use
Ice Block. Ice Block makes Drake fully resistant to Volt and
Physical attacks. You will be lucky if you can deal more then 4
damage to the dragon. If Drake does use Ice Block, you should use
any Fire attacks your party may have.

Notes:
======

Ice Block last for 5 Turns.


Disable Ice Block with Leg Binds.

----------------------------------------------------------------------------Dragon (Fourth Stratum)


=============================================================================
HP = 12000 / ATK = 92 / DEF = 100 / AGI = 90 / LUC = 70 / TEC = 92
Weakness = Fire
Experience = 0
Item Drop =
Item Drop = Amp Barbel (Finshing Blow needs to be that of the Volt Element)
Encountered = 17F Unlock by accepting Quest "The Volt King's Rampage"
Recommended Level: Easier: LV./ Med: LV. / Harder: LV.

Effective Skills to use


========================
Head Binding Skills

Skills
=======
Voltage
Curse =
Blow =
Fury =

= Targets All/ Heavy DMG/ Volt Attribute


Targets one/ EX Heavy DMG/ Dragon Absorbs half of the damage dealt
Targets All/ Med DMG/ May Inflict Terror/ Disable with Arm Binds
Raises Dragon's Strength

Notes: You can Disable Curse by Binding Dragon's Arms


======

----------------------------------------------------------------------------Briareus (Sixth Stratum)


=============================================================================
HP = 12000 / ATK = 88 / DEF = 10 / AGI = 70 / LUC = 65 / TEC = 50
Weakness =
Experience = 0
Item Drop = Giant Skin (normal)
Item Drop = Giant Post (Kill with Bash Element)
Encountered = Floor 28 C4
Recommended Level: Easier: LV.75+/ Med: LV.70-75 / Harder: Below LV.70
Skills
=======
Wail = Raises Briareus' Strength for 5 turns/ Disable by binding its Head
Grind = Targets All/ Med DMG/ May bind Arms, Legs, or Head
Meteor = Targets All/ Heavy DMG/ May inflict Paralysis
Spike = Targets two/ Med DMG/ Disable by Binding its Arms
100 Hits = Targets All/ Med DMG/ Disable by Binding its Legs

Notes: Disable Grind by Binding Briareus' Arms


======

----------------------------------------------------------------------------Ur-Child (Information below may SPOIL your fight)


=============================================================================
HP = / ATK = / DEF = / AGI = / LUC = / TEC =
Weakness =
Experience = 0
Item Drop =
Item Drop =
Encountered =
Recommended Level: Easier: LV./ Med: LV. / Harder: LV.
Skills (Ur-Child uses in the order listed
=======
Sacrifice = Targets one/EX Heavy DMG/ Hits Adjacent members Heavy DMG
Hymn = Targets All/ EX Heavy DMG/ Disable with Leg Binds
Boast = Targets All/ EX Heavy DMG/ Disable with Arm Binds
Obey = Targets 2-3/ EX Heavy DMG
Boast = Targets All/ EX Heavy DMG/ Disable with Arm Binds
Rest = Ur-Child Recovers 210 HP
Solitude = Targets All/ EX Heavy DMG
Anger = Multiple Targets/ 2-6 hits/ EX Heavy DMG/ Fire Attributes
Sadness = Multiple Targets/ 2-6 hits/ EX Heavy DMG/ Ice Attributes
Mercy = Multiple Targets/ 2-6 hits/ EX Heavy DMG/ Volt Attributes
Wildance = Targets All/ Inflicts Random Status
Rest = Ur-Child Recovers 210 HP
Begone = Targets All/ Massively EX Heavy DMG/ Hits first

Notes: After Begone, Ur-Child will repeat the skills in the same order.
====== Hymn-May hit for Low DMG.
Wildance-can easily kill your entire party, Poison deals Heavy DMG,
higher chance for inflicting Death, Petrify, Poison, Confuse.
The only break is When Ur-child uses Rest, use it to your advantage.

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=======================================

<> Special Condition Item Drops <>


=======================================

Special Thanks to Terence for this information!!!

Most are here. Still missing a few thou. Submissions welcome.

Notes: Slash = Cut, Pierce = Stab, Bash = Strike


Death Status = Instant Death

=============================================================================
First Stratum
=============================================================================
Enemy---------Item-----------Chance-%-----Condition-------------------------=============================================================================
Hedgehog------Long Pin--------50%----------Kill in 1 Turn
Venomfly------Lymph-----------80%----------Kill with Volt Element
Redhorn-------Red Horn--------80%----------Kill with Fire Element
Kingmai-------Iron Shell------70%----------Kill with Ice Element
Evil Eye------Gem Eye---------70%----------Dont kill with Phsyical Element
Cube Gel------Fiber Hide------80%----------Kill with Pierce Element
Raflesia------Gum Vine--------50%----------Kill with Slash Element

=============================================================================
Second Stratum
=============================================================================
Enemy---------Item-----------Chance-%-----Condition-------------------------=============================================================================
Mystue--------Holed Rock------85%----------Kill with Pierce Element
Garauchi------Ruby Scale------80%----------Kill with Volt Element
Tortmail------Armor Bone------75%----------Kill with Bash Element
Red Gel-------Ice Fiber-------75%----------Kill with Ice Element
Addleowl------Curse Nail------80%----------Kill with Fire Element

=============================================================================
Third Startum
=============================================================================
Enemy---------Item-----------Chance-%-----Condition-------------------------=============================================================================
Fishman-------Dew Scale-------75%----------Kill with Ice Element
Moriyana------Front Wing------80%----------Kill with Volt Element
Sleipnir------White Hoof-----100%----------Kill while Legs are bound
Clawbug-------Stag Horn-------60%----------Kill with Slash Element

Hugecrab------Whole Hull------75%----------Dont kill with Phsyical Elements


Redfish-------Red Scale-------75%----------Kill with Fire Element

=============================================================================
Fourth Stratum
=============================================================================
Enemy---------Item-----------Chance-%-----Condition-------------------------=============================================================================
Windsnip------Wind Blade------80%----------Kill with Volt Element
Big Moth------Dark Lymph------75%----------Dont kill with Phsyical Element
Wrathbud------Blue Petal------90%----------Kill in 1 Turns
Petaloid------Hazard Bud------95%----------Kill with Death Status
Venombug------Curve Horn------75%----------Kill with Fire Element

=============================================================================
Fifth Stratum
=============================================================================
Enemy---------Item-----------Chance-%-----Condition-------------------------=============================================================================
Mandrake------Coal Brick------85%----------Kill with Fire Element
Ebonwing------Coal Skull------75%----------Don't kill with Phsyical Elements
Steelgun------Gold Arm--------95%----------Kill while Arms are bound
Gemzard-------Head Gem--------80%----------Kill with Ice Element
Armorman------True Soul-------65%----------Kill with Bash Element
Defender------Metal Chip------?------------?

=============================================================================
Sixth Stratum
=============================================================================
Enemy---------Item-----------Chance-%-----Condition-------------------------=============================================================================
Kingcap-------Closed Cap------75%----------Kill with Death Status
Trihorn-------Whole Horn------45%----------Dont kill with Phsyical Element
Muckdile------Iron Fang-------90%----------Kill with Phsyical Element

=============================================================================
FOES
=============================================================================
Enemy---------Item-----------Chance-%-----Condition-------------------------=============================================================================
Awebull-------Beast Meat-----100%----------Kill in 3 Turns
Flygourd------Curse Vine-----100%----------Kill while completely bound
Dinolich------Sword Rib-------35%----------Don't kill with Pierce Element
Asterios------Axe Shard-------85%----------Kill while Arms are bound

Riptor--------Call Horn-------85%----------Kill
Raidmole------Sword Claw------85%----------Kill
Kilohorn------Kilo Horn-------85%----------Kill
Icefiend------Evil Rock-------65%----------Kill
Pollener------Hazard Bud------95%----------Kill
Stalker-------Harvester------100%----------Kill
Beamedge------Sword Chip------90%----------Kill
Iceking-------Ice Bone--------95%----------Kill
Killclaw------Space Husk------?------------?
Redwood-------Beast Hide------?------------?
Trigourd------Bendy Tool------?------------Kill
Sonicker------Ruby Bone-------?------------?

while Head is bound


while Arms are bound
while Head is bound
with Bash Element
with Death Status
in 1 Turn
in 3 Turns
in 5 Turns
in 3 turns or Kill with Slash

=============================================================================
Bosses
=============================================================================
Enemy---------Item-----------Chance-%-----Condition-------------------------=============================================================================
Chimaera------Brute Wing-----100%---------Kill while Poisoned
Hellion-------Sharp Claw-----100%---------Kill with Death Status
Scylla--------Snow Bone------100%---------Kill in 3 Turns
Harpuia-------Cut Quill------100%---------Kill while Poisoned
Colossus------Red Spine-------95%---------Dont kill with Phsyical Element
Salamox-------Flame Puff-----100%---------Kill with Fire Element
Golem---------Statue Arm-----100%---------Kill with Death Status
Wyvern--------Tough Wing-----100%---------Kill in 7 Turns
Briareus------Giant Post------95%---------Kill with Bash Element
Wyrm----------Fire Fang------100%---------Kill with Fire Element
Drake---------Frost Bone-----100%---------Kill with Ice Element
Dragon--------Amp Barbel-----100%---------Kill with Volt Element

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======================
<> Enemy Stats <>
======================
In this section I will have all the stats for each monster.
I will update by stratum.

ENMS

=============================================================
First Stratum
=============================================================
Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP
=============================================================
Woodmai-------45-----6------7------7------6------6------84--Hedgehog------45-----7------7-----14-----12------6------79--Mole----------51-----8------8------8------7------6-----123--Crawler-------90----12-----10------8-----10------5-----152--Venomfly------57-----8------8------9------9-----12-----204--Cactoid-------90----13-----10------8------9------7-----314--Ladybug-------81----10-----11-----22-----20------9-----222--Roller--------87----10-----13-----12-----11-----10-----266--Redhorn------158----15-----11-----10-----11------8-----425--Kingmai-------96----12-----12-----12-----12-----12-----831--Evil Eye-----130-----9-----17-----14-----12-----12-----506--Cube Gel-----114----13-----14-----15-----14-----13-----427--Hypnowl------108----13-----14-----14-----14-----21-----571--Raflesia-----220----20-----15-----12-----15-----12-----831--------------------------------------------------------------FuryHorn-----420----18-----18-----18-----16-----18-------0--Furylord-----580----20-----20-----20-----16-----16-------0--Raptor-------600----22-----22-----24-----24-----22-------0--Slaveimp-----152----17-----17-----17-----17-----17-------0--Stalker-----1200----20-----25----------------------------------------------------------------Chimera-----1400----22-----22-----18-----20-----22---21000--=============================================================

=============================================================
Second Stratum
=============================================================
Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP
=============================================================
Bigcap-------132----16-----16-----16-----15-----15-----599--Frilzard-----138----16-----17-----34-----32-----15-----580--Moa----------144----16-----17-----36-----34-----16-----774--Mystue-------180----23-----17-----15-----17-----12-----764--Gigaboar-----180----23-----17-----15-----17-----12-----805--Fangleaf-----201----22-----19-----20-----17-----17-----879--Garauchi-----162----18-----19-----19-----38-----36-----741--Firezard-----165----19-----20-----20-----19-----18-----765--Tortmail-----206----25-----20-----17-----18-----14-----992--Actaeon------213----26-----20-----17-----19-----14----1062--Gryphon------183----21-----20-----42-----42-----21----1072--Red Gel------183----21-----21-----21-----21-----21-----850--Aaddleowl----171----20-----22-----22-----20-----19----1168--Poseidon-----500----32-----25-----22-----25-----20----1504--------------------------------------------------------------Trigourd-----780----27-----27-----27-----27-----27-------0--Redwood------810----29-----29-----29-----27-----27-------0--Razeking-----885----30-----30-----32-----32-----30-------0--Fireking----2100----44-----44-----44-----44-----44-------0---

------------------------------------------------------------Hellion-----2100----40-----40-----42-----32-----42---54000--=============================================================

=============================================================
Thrid Stratum
=============================================================
Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP
=============================================================
Snowsoul-----201----22-----23-----24-----23-----22----1085--Fishman------207----23-----23-----24-----24-----23----1330--Moriyana-----213----24-----23-----48-----48-----24----1394--Sleipnir-----219----25-----24-----48-----48-----24----1561--Snowzard-----219----25-----25-----25-----24-----24----1286--Clawbug------270----33-----26-----21-----23-----17----1600--Hugecrab-----278----33-----26-----22-----24-----18----1387--Wolf---------285----34-----26-----22-----25-----19----1809--Blue Gel-----243----27-----27-----27-----27-----27----1126--Redfish------246----28-----28-----28-----27-----27----2044--Snowbird-----252----28-----28-----45-----45-----27----1757--Nastue-------310----37-----29-----24-----27-----20----2175--Warbull------510----40-----32-----24-----27-----21----2765--------------------------------------------------------------Darksoar----1200----39-----40-----50-----42-----40-------0--Helldra-----3000----50-----50-----50-----50-----50-------0--Killclaw----1215----41-----41-----38-----41-----41-------0--Armoth------1230----42-----42-----39-----41-----41-------0--------------------------------------------------------------Scylla------3100----55-----60-----50-----45-----55--100000--=============================================================

=============================================================
Fourth Stratum
=============================================================
Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP
=============================================================
Waspior------291----32-----31-----44-----47-----32----1800--Raicho-------297----33-----32-----51-----51-----33----1863--Spider-------304----35-----35-----35-----33-----33----2247--Killpion-----373----46-----36-----29-----31-----24----2363--Rainbug------311----35-----36-----36-----35-----33----2070--Windsnip-----317----35-----35-----55-----55-----35----2457--Diatrima-----324----36-----36-----37-----37-----36----2169--Bigmoth------297----33-----37-----37-----33-----55----2678--Glowbird-----337----38-----37-----58-----54-----37----2730--Wrathbud-----741----50-----39-----31-----35-----27----3445--Raven--------344----38-----38-----58-----55-----37----2385--Petaloid-----316----35-----39-----37-----36-----57----2835--Venombug-----425----51-----39-----32-----37-----28----2888--------------------------------------------------------------Shelltor----1440----47-----48-----50-----48-----47-------0--Flygourd----1470----48-----48-----50-----50-----48-------0---

Cocatris----1650----51-----65-----54-----53-----60-------0--Voltking----4000----70-----70-----70-----70-----48-------0--------------------------------------------------------------Harupyuia---4000----62-----40-----99-----48-----60--150000--=============================================================

=============================================================
Fifth Stratum
=============================================================
Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP
=============================================================
Gold Gel-----433----52-----40-----32-----37-----29----2520--Woodbat------367----41-----40-----82-----80-----40----2565--Mandrake-----373----41-----41-----84-----82-----40----2610--Nitemare-----456----54-----42-----36-----39-----29----3245--Nozuchi------387----42-----42-----43-----43-----42----2700--Ebonwing-----393----43-----42-----86-----86-----43----3203--King Gel-----651----58-----46-----37-----40-----31----3465--Steelgun-----495----58-----46-----38-----41-----31----3360--Gigantue-----528----60-----55-----38-----42-----32----3575--Gemzard------360----40-----44-----40-----40-----65----2880--------------------------------------------------------------Deathman----1755----57-----57-----59-----59-----57-------0--Evildra-----5000----75-----75-----75-----75-----75-------0--Beamedge----3870----84-----84-----84-----84-----84-------0--Guardian-----465----55-----42-----34-----38-----30-------0--Stir Eye----3500----85-----62-----62-----60-----59-------0--Dinolich----3100----65-----66-----68-----66-----65-------0--------------------------------------------------------------Colossus----4500----77-----80-----70-----56-----70--200000--Overlord----5000----70-----70----Overlord2---8000----75-----75----=============================================================

=============================================================
Sixth Stratum
=============================================================
Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP
=============================================================
Kingcap------637----53-----53-----54-----54-----53----6600--Gorezard-----646----54-----54-----54-----54-----54----5670--Oldcrab------656----56-----56-----56-----54-----54----5805--Bloodman-----800----72-----57-----46-----51-----39----6930--Trihorn------810----72-----57-----47-----52-----40----7485--Sickwood----1152----65-----57-----58-----58-----64----8970--Carbuncl-----624----53-----58-----58-----53-----53----6345--Ebonail-----1200----65-----59-----59-----58-----61----9360--Mothlord-----722----59-----60-----62-----60-----59----7717--Crawlest-----730----60-----60-----62-----62-----60----7875--Cactlord-----745----62-----62-----62-----62-----62----9075--Sauromar----1800----70-----70-----70-----70-----70---11700--Muckdile---10000----80-----80-----80-----80-----80---50000---

------------------------------------------------------------Asterios----2900----79-----79-----79-----79-----79-------0--Riptor------3200----80-----80-----80-----80-----80-------0--Hexgourd----3500----81-----81-----81-----81-----81-------0--Iceking-----7000----82-----82-----82-----82-----82-------0--------------------------------------------------------------Golem-------6000----80-----90-----80-----55-----80-------0--=============================================================

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

========================================
<> Enemy Weakness and Resistance <>
========================================

EWAR

Special Thanks to SCY046 for this information!!!

Notes: Slash = Cut, Pierce = Stab, Strike = Bash


Elements joined with a + sign share the same Multiplier.
Elements Seperated with a / sign do not share the same Multiplier.
0 for Damage Multiplier means the attack will not be effective.
Elements with 0 will only deal a few Points of damage.

IM = Enemy is Immune to: S = Sleep, P = Poison, ID = Instant Death

Also if anyone has Weakness or Resistance for missing Enemies please Submit.

=============================================================================
First Stratum
=============================================================================
Enemy-------IM-------Weakness-------D.Multi-----------Resistance----D.Multi-=============================================================================
Woodmai-------------Volt------------1.5x------------------------------------Hedgehog------------Physical--------1.5X------------------------------------Mole----------------Fire------------1.5X------------------------------------Crawler-------------Volt+Fire-------1.5X------------------------------------Venomfly------------Volt------------1.5x-------------------------------------

Cactoid-------------Fire------------1.5x------------------------------------Ladybug-------------Volt------------1.5x------------------------------------Roller--------------Fire------------1.5x-------------Physical-------.75x----Redhorn-------------Volt+Fire+Ice---1.5x-------------Physical-------.75x----Kingmai-------------Volt------------1.5x-------------Stab-----------.75x----Evil Eye--------------------------------------------------------------------Gel Cube------------Volt+Fire+Ice---2.0x-------------Physical--------.5x----Hypnowl------S------Stab------------1.5x------------------------------------Rafflesia-----------Fire------------1.5x-------------Physical/ICE---.75x/0------------------------------------------------------------------------------Gashtor-------------Ice-------------1.25x-----------------------------------Furyhorn------------Fire------------1.25x------------Volt/Ice-------.75x----Furylord------------Fire------------1.25x------------Volt/Ice-------.75x----Stalker-------------Fire+Volt-------1.25x------------Stab/Ice-------.75x/.5xRaptor--------------Ice-------------1.25x-----------------------------------Slaveimp------------Ice-------------1.25x-----------------------------------Raidmole------------Fire------------1.25x---------------------------------------------------------------------------------------------------------------Chimaera------------Ice------------------------------Fire-------------------=============================================================================

=============================================================================
Second Stratum
=============================================================================
Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi--=============================================================================
Bigcap--------------Fire------------1.5x------------------------------------Frilizard-----------Ice--------------.5x------------------------------------Moa-----------------Stab------------1.5x------------------------------------Mystue------P/ID----Volt------------1.5x-----------Phys/Fire+Ice----.75x/0--Gigaboar------------Fire------------1.5x------------------------------------Fangleaf------------Fire------------1.5x------------------------------------Garauchi------------Ice-------------1.5x------------------------------------Firezard------------Ice-------------1.5x------------------------------------Tortmail------------Ice/Volt+Fire---1.5x/1.25x-----Physical---------.75x----Actaeon-------------Fire------------1.5x------------------------------------Gryphon-------------Stab------------1.5x------------------------------------Red Gel-------------Volt+Ice--------2.0x-----------Physical/Fire----.25x/0--Addleowl-----S------Stab------------1.5x------------------------------------Poseidon------------Ice/Volt+Fire---1.5x/1.25x-----Physical---------.75x--------------------------------------------------------------------------------Trigourd-------------------------------------------Physical+Fire-----0------Redwood-------------Fire------------1.25x----------Volt+Ice---------.5x-----Razeking--------------------------------------------------------------------Fireking------------Ice-------------1.25x----------Physical/Fire----.75x/0--Sonicker------------Stab------------1.25x-----------------------------------Actaeon-------------Fire------------1.25x---------------------------------------------------------------------------------------------------------------Hellion-------------Ice----------------------------Fire---------------------=============================================================================

=============================================================================
Third Stratum
=============================================================================

Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi--=============================================================================
Snowsoul------------Fire------------1.5x------------------------------------Fishman-------------Volt------------1.5x----------Ice---------------.5x-----Moriyana------------Volt------------1.5x----------Stab--------------.75x----Sleipnir------------Fire------------1.5x------------------------------------Snowzard------------Fire------------1.5x----------Ice----------------0------Clawbug-------------Volt------------1.5x----------Physical----------.25x----Hugecrab------------Volt------------1.5x----------Stab--------------.5x-----Wolf----------------Fire------------1.5x----------Ice---------------.75x----Blue Gel------------Volt+Fire-------2.0x----------Physical/Ice----- .25x/0--Redfish-------------Volt------------1.5x----------Ice----------------0------Snowbird------------Stab------------1.5x------------------------------------Nastue------P/ID----Volt------------1.5x----------Phys/Fire+Ice-----.75x/0--Warbull-------------Fire------------1.5x----------------------------------------------------------------------------------------------------------------Darksoar------------Stab------------1.25x-----------------------------------Helldra-------------------------------------------Volt+Fire+Ice-----.5x-----Killclaw------------Volt------------1.25x---------Physical----------.5x-----Armoth--------------Fire------------1.25x---------Volt+Ice-----------0------Icefiend------------------------------------------------------------------------------------------------------------------------------------------------Artelind--------------------------------------------------------------------Wilhelm---------------------------------------------------------------------Scylla--------------Volt-------------------------Physical-Stab--------------=============================================================================

=============================================================================
Fourth Stratum
=============================================================================
Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi--=============================================================================
Waspior-------------Volt------------1.5x----------Physical----------.75x----Raicho--------------Stab------------1.5x----------Volt---------------0-------Spider--------------Stab------------1.5x------------------------------------Kilpion-------------Volt------------1.5x----------Physical----------.75x----Rainbug-------------Volt------------1.5x----------Ice----------------0------Windsnip------------Fire------------1.5x------------------------------------Diatrima------------Stab------------1.5x------------------------------------Big Moth------------Volt------------1.5x------------------------------------Glowbird------------Stab------------1.5x------------------------------------Wrathbud----ID------Fire------------1.5x----------Physical/Volt-----.75x/0--Raven---------------Stab------------1.5x------------------------------------Petaloid-----S------Fire------------1.5x------------------------------------Venombug-----P------Volt------------1.5x----------------------------------------------------------------------------------------------------------------Shelltor------------------------------------------Physical----------.75-----Voltking------------Fire------------1.25x---------Stab/Volt---------.75x/0--Flygourd------------------------------------------Physical+Fire------0------Cocatris------------Stab------------1.5x----------------------------.75-----Pollener-----S------Fire------------1.25----------------------------------------------------------------------------------------------------------------Harpuia-------------Stab----------------------------------------------------=============================================================================

=============================================================================
Fifth Stratum
=============================================================================
Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi--=============================================================================
Gold Gel------------Fire+Ice--------2.0x----------Physical/Volt-----.25x/0--Woodbat-------------Fire------------1.5x------------------------------------Mandrake------------Fire------------1.5x------------------------------------Nitemare------------Fire------------1.5x------------------------------------Nozuchi-------------Fire------------1.5x----------Ice----------------0------Ebonwing------------Ice/Fire--------1.5x/1.25x------------------------------King Gel------------Volt------------2.0x----------Fire+Ice/Phys-----.5x/.25xSteelgun------------Volt------------1.5x----------Fire+Ice/Phys-----.75x/.5xGigantue----P/ID----Volt------------1.5x----------Phys/Fire+Ice-----.75x/0--Gemzard-------------------------------------------Volt+Fire+Ice------0------Defender------------Volt------------1.5x----------Everything else---.75x----Armorman------------Volt------------1.5x----------Everything else---.75x----Tortiron------------Ice/Volt+Fire---1.5x/1.25x----Physical----------.75x--------------------------------------------------------------------------------Deathman------------Volt------------1.25x---------Everything else---.5x-----Evildra-------------------------------------------Volt+Fire+Ice-----.5x-----Beamedge------------Volt------------1.25x---------Fire/Phys/Ice-----.75x/.5x/0
Guardian------------Volt------------1.25x---------Everything else---.5x-----Stireye---------------------------------------------------------------------Dinolich------------------------------------------Volt+Fire/Ice-----.5x/0-------------------------------------------------------------------------------Colossus------------Volt+Fire+Ice---1.25x---------Physical----------.25x----Overlord--------------------------------------------------------------------=============================================================================

=============================================================================
Sixth Stratum
=============================================================================
Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi--=============================================================================
Kingcap-------------Fire------------1.5x----------Volt/Ice----------.5x-----Gorezard------------Ice-------------1.5x------------------------------------Oldcrab-------------Volt------------1.5x----------Physical----------.5x-----Bloodman------------Volt------------1.5x----------Everything else---.75x----Trihorn-------------Volt+Fire+Ice---1.5x----------Physical----------.5x-----Sickwood------------Fire------------1.5x----------Volt+Ice----------.5x-----Carbuncl------------------------------------------Volt+Fire+Ice------0------Ebonail-------------Fire------------1.5x----------Volt+Ice----------.5x-----Mothlord------------Volt------------1.5x----------Fire--------------.75x----Crawlest------------Volt------------1.5x----------Fire--------------.25x----Cactlord-----P------------------------------------Volt+Ice/Fire-----.75x/0--Sauromar------------Ice/Volt+Fire---1.5x/1.25x----Physical----------.75x----Muckdile----ID------------------------------------Physical----------.25x--------------------------------------------------------------------------------Asterios------------Ice-------------1.25x---------Volt---------------0------Riptor--------------Ice-------------1.25x-----------------------------------Hexgourd------------------------------------------Physical-----------0-------

Iceking-------------Volt------------1.25x---------Physical+Ice------.75x/0--Briareus--------------------------------------------------------------------Ur-child--------------------------------------------------------------------=============================================================================

=============================================================================
Hidden Bosses + Quest Monsters
=============================================================================
Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi--=============================================================================
Salamox-------------------------------------------Fire---------------0------Wyvern--------------Stab----------------------------------------------------Drake---------------------------------------------Ice----------------0------Dragon--------------------------------------------Volt---------------0------Wyrm----------------------------------------------Fire---------------0----------------------------------------------------------------------------------Fleehog-------------Physical--------1.5x------------------------------------Spectre----P/ID-----Volt/Physical---1.5x/.75x-----Fire+Ice-----------0------Killfish------------Volt------------1.5x----------Ice---------------.5x-----Mawfish-------------Volt------------1.5x----------Ice----------------0------Thiclaw-------------Volt------------1.5x----------Physical----------.25x----Illgaze-------------Fire------------1.5x------------------------------------Edgewolf------------Fire/Ice--------1.5x/.75x-------------------------------Awebull-------------Fire------------1.5x------------------------------------Banepion------------Volt/Physical---1.5x/.75x-------------------------------Tortevil------------Ice/Volt+Fire---1.5x/1.25x----Physical----------.75x----Invader------P------Volt------------1.5x------------------------------------Call Ape------------Fire------------1.5x----------Volt+Ice----------.5x-----Huelord-------------Volt------------1.5x----------Fire--------------.75x----Greed Bud-----------Fire------------1.5x------------------------------------=============================================================================

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

==============================
<> Action Replay Codes <>
==============================

A Very Special Thanks goes to Zero42g (on GameFAQs)


for Finding, submiting and confirming these codes.
Use These Codes at your Own Risk.

ARCD

You must Push Select to Activate these codes, unless otherwise noted.

Game ID Master Code


====================
YIKE 005ee641

(Must be on)

---------------------------------------------------------------------------Misc Codes \
============

Max Money
==================
94000130 FFFB0000
021D472C 05F5E0FF
D2000000 00000000

No Random Battles (Push B)


==================
94000130 FFFD0000
620E9144 00000000
B20E9144 00000000
200029B0 00000000
D2000000 00000000

Unlock all the Stratums


========================
94000130 FFFB0000
221D4911 0000003F
D2000000 00000000

Unlock Extra Classes


=====================
94000130 FFFB0000
221D59AD 000000FF
D2000000 00000000

Monster Dictionary Complete


============================
94000130 FFFB0000
C0000000 000000A5
221D5311 000000F9
DC000000 00000001

Material/Item Dictionary Complete


===================================
94000130 FFFB0000
C0000000 0000032C
221D4D10 000000F9
DC000000 00000001
D2000000 00000000

---------------------------------------------------------------------------All Item Codes \


================

All Weapons
==================
94000130 FFFB0000
021D4C50 FFFFFFFF
021D4C54 F7FFFFFF
021D4C58 FFFFFFFF
021D4C5C FE7FFFFF
021D4C60 FFFFFFFF
021D4C64 FFF7FFFF
021D4C68 FFF4FFFF
D2000000 00000000

All Armor
==================
94000130 FFFB0000
021D4C70 FFFFFFFF
121D4C74 0000FFFF
221D4C76 0000007F
121D4C7C 00000FF8
121D4C90 0000FFFF
121D4C96 0000FFFE
221D4C98 00000001
121D4C9C 0000FFF8
221D4C9E 00000003
121D4CA8 0000FF80
221D4CAA 0000003F
D2000000 00000000

All Jewelry/Accessories
=========================
94000130 FFFB0000
021D4CB0 FFFFFFFF
121D4CB4 00001FFF
D2000000 00000000

All Materials
==================
94000130 FFFB0000
D5000000 63636363
C0000000 0000007D
D6000000 021D4990
D2000000 00000000

All Materials in Shop


=======================
94000130 FFFB0000
021D4CE0 FFFFBFFF
021D4CE4 040C3FFF
021D4CE8 0007FD00
221D4CF3 0000007F
021D4CF4 FFFFF001
021D4CF8 FFFFFFFF
021D4CFC 006FFFFF
121D4D02 0000FFFF
021D4D04 FFFFFFFF
021D4D08 EFEFF01F
021D4D0C 017FBFDF
D2000000 00000000

---------------------------------------------------------------------------All Character Codes \


=====================

Restore HP
==================
94000130 FFFB0000
C0000000 0000001D
121D3952 000003E7
DC000000 00000078
D2000000 00000000

Restore TP
==================
94000130 FFFB0000
C0000000 0000001D
121D3954 000003E7
DC000000 00000078
D2000000 00000000

Max HP
==================
94000130 FFFB0000
C0000000 0000001D
121D3946 000003E7
DC000000 00000078
D2000000 00000000

Max TP
==================
94000130 FFFB0000
C0000000 0000001D
121D3948 000003E7
DC000000 00000078
D2000000 00000000

Max EXP
==================
94000130 FFFB0000
C0000000 0000001D
021D3958 0038E654
DC000000 00000078
D2000000 00000000

Max Skill Points


==================
94000130 FFFB0000
C0000000 0000001D
221D3974 000000FF
DC000000 00000078
D2000000 00000000

Max Level
==================
94000130 FFFB0000
C0000000 0000001D
221D3950 00000063

DC000000 00000078
D2000000 00000000

Restore HP/TP/HP/TP/EXP/Skill Points/Level


============================================
94000130 FFFB0000
C0000000 0000001D
121D3952 000003E7
121D3954 000003E7
121D3946 000003E7
121D3948 000003E7
021D3958 0038E654
221D3974 000000FF
221D3950 00000063
DC000000 00000078
D2000000 00000000

---------------------------------------------------------------------------In Battle Codes \


(Works for All Characters in Party)
=================

Infinite HP
==================
620E91E0 00000000
B20E91E0 00000000
C0000000 00000004
10000454 000003E7
DC000000 00000328
D2000000 00000000

Infinite TP
==================
620E91E0 00000000
B20E91E0 00000000
C0000000 00000004
1000045C 000003E7
DC000000 00000328
D2000000 00000000

Infinite FP
==================
620E91E0 00000000
B20E91E0 00000000
C0000000 00000004
20000464 00000064

DC000000 00000328
D2000000 00000000

Max STR
==================
620E91E0 00000000
B20E91E0 00000000
C0000000 00000004
2000046C 00000063
DC000000 00000328
D2000000 00000000

Max TEC
==================
620E91E0 00000000
B20E91E0 00000000
C0000000 00000004
20000474 00000063
DC000000 00000328
D2000000 00000000

Max VIT
==================
620E91E0 00000000
B20E91E0 00000000
C0000000 00000004
2000047C 00000063
DC000000 00000328
D2000000 00000000

Max AGI
==================
620E91E0 00000000
B20E91E0 00000000
C0000000 00000004
20000484 00000063
DC000000 00000328
D2000000 00000000

Max LUC
==================
620E91E0 00000000
B20E91E0 00000000
C0000000 00000004
2000048C 00000063

DC000000 00000328
D2000000 00000000

Infinite HP/TP/FP/STR/TEC/VIT/AGI/LUC
======================================
620E91E0 00000000
B20E91E0 00000000
C0000000 00000004
10000454 000003E7
1000045C 000003E7
20000464 00000064
2000046C 00000063
20000474 00000063
2000047C 00000063
20000484 00000063
2000048C 00000063
DC000000 00000328
D2000000 00000000

---------------------------------------------------------------------------After Battle Codes \


====================

Auto recover HP after Battle


=============================
1205D7D0 00001024

Auto recover TP after Battle


=============================
1205D7DC 0000202C

---------------------------------------------------------------------------EXP Multiplier Codes \


======================

x2
==================
12061418 00000083
12061430 0000008C

x4
==================
12061418 00000103
12061430 0000010C

x8
==================
12061418 00000183
12061430 0000018C

x16
==================
12061418 00000203
12061430 0000020C

x32
==================
12061418 00000283
12061430 0000028C

x64
==================
12061418 00000303
12061430 0000030C

x128
==================
12061418 00000383
12061430 0000038C

x256
==================
12061418 00000403
12061430 0000040C

x512
==================
12061418 00000483

12061430 0000048C

x1024
==================
12061418 00000503
12061430 0000050C

---------------------------------------------------------------------------Skill Points Multiplier Codes \


(gained after battle)
===============================

x2
==================
12015084 00001081
120150A0 00001081

x4
==================
12015084 00001101
120150A0 00001101

x8
==================
12015084 00001181
120150A0 00001181

x16
==================
12015084 00001201
120150A0 00001201

x32
==================
12015084 00001281
120150A0 00001281

x64
==================
12015084 00001301
120150A0 00001301

x128
==================
12015084 00001381
120150A0 00001381

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