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Players Pamphlet
Version 1.2
Your group will need at least one set of three d6s ideally the
Lovecraft-themed dice included with this game as well as one copy
of Cthulhu Dice from Steve Jackson Games, available online at
www.sjgames.com/dice/cthulhudice or at most gaming stores.
Character Creation
First, players need to determine their characters attributes.
There are four in total: Brains, Brawn, Stamina, and Sanity.
Brains is a representation of a characters overall mental
prowess, willpower, intellect, wits, and mental stability. It is
used for any and all mental actions or skills.
Brawn is a measure of a characters brute physical strength,
their combat ability, their overall health, and their hardiness
of body. It is used for all physical actions, attacks, or skills.
1.
2.
3.
The material presented here is my original creation, intended for use with
the Cthulhu Dice system from Steve Jackson Games. This material is not
official and is not endorsed by Steve Jackson Games.
Cthulhu Dice is a registered trademark of Steve Jackson Games. All rights are
reserved by SJ Games. This material is used here in accordance with the SJ
Games online policy.
Combat
Combat is broken down as follows:
Roll Initiative
Each player rolls dice equal to their Brawn; the player with
the most successes goes first and play continues clockwise
around the table from there. This is only performed once per
combat scenario.
Player Turn
Each player, in turn order, takes one action. This action can
be either attacking or moving. Players can move about 20
feet in a turn. If the player makes an attack, they make an
opposed Brawn roll against their target; if they succeed, they
deal damage equal to their weapons damage score. Players
may take other actions other than attacking or moving,
making skill checks when appropriate.
It is important to note that Brains cannot be used to make an
attack. Players with a high Brains score are naturally more
useful outside of combat, while investigating and gathering
information. Once a fight breaks out, its best to let the
stronger players have their moment to shine!
GM Turn
The GM controls all monsters and enemies, moving them and
attacking as appropriate. Monster and enemy actions are
handled exactly the same as player actions.