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---------------------------------------------New Features in Version 0.6.

5 (May 28, 2010)


---------------------------------------------Edits by Aj Collins:
-Added support for Patch 7
---------------------------------------------New Features in Version 0.6.5 (April 13, 2010)
---------------------------------------------Edits by Aj Collins:
-Added support for Patch 6
-------------------------------------------New Features in Version 0.6.4 (Nov 10, 2009)
-------------------------------------------Edits by Aj Collins:
-Added support for Patch 5 (Officially released as 1.0.4 for some odd reason)
-------------------------------------------New Features in Version 0.6.3 (Jul 16, 2009)
-------------------------------------------Edits by Aj Collins:
- Support for the following versions of GTAIV
--1.0.3 US
--1.0.4 US
--1.0.2.1 RUS
--1.0.3.1 RUS
--1.0.1.2 JAP
--1.0.2.2 JAP
- Now asks for admin on Windows Vista and Windows 7
Edits by Aru:
- Some shader support
- Changes to the audio viewer
- Support for reading compressed & encrypted script files
- Support for exporting models in SMD format
-------------------------------------------New Features in Version 0.6.2 (Feb 23, 2009)
-------------------------------------------- Support for previewing FragType Model (*.wft) files
- Support for viewing LOD models
- Support for exporting audio as multichannel WAV files
- Support for Russian patched version (1.0.1.1)
- Workaround for Windows 7 textures bug for older betas
(should already be fixed in newest beta of Windows 7)
- Updated list of audio filesnames (thanks to DerPlaya78)
- Other minor bug fixes/speed improvements
-------------------------------------------New Features in Version 0.6.1 (Jan 25, 2009)
-------------------------------------------- Critical bug fix with import/export textures.
- Fixed a few bugs in WHM preview
- Auto-check for readonly when opening IMG/RPF files
-------------------------------------------New Features in Version 0.6.0 (Jan 24, 2009)
-------------------------------------------- Support for version 1.0.2 of GTAIV
- Support for previewing WHM files (might not preview exactly as shown in game)
- Support for all Audio files, with playback and export support (thanks to DerPl
aya78!)
- Default filenames are now shown when exporting/importing textures in Edit mode

- Support for loading IMG/RPF/Directories by passing a command line argument


- IMG/RPF files are opened in read/write share mode now instead of just read sha
re
- Work around for Windows 7's GDI+ bug
- Added support for "type 3" vertices in models
- Fixed bug with textures that have a name of less than 6 characters
------------------------------------------New Features in Version 0.5.4 (Jan 4, 2009)
------------------------------------------- Fixed critical bug in texture size calculation for mipmaps
- Added support for 8bit grayscale (L8) textures
- Added support for "type 8" vertices in models
------------------------------------------New Features in Version 0.5.3 (Jan 2, 2009)
------------------------------------------- Improved model loading, most models should display correctly now.
- Added support for 32bit ARGB textures
- Fixed a few texture file memory leaks
- Fixed bug in texture mapping in 3D preview
- Fixed bug in size calculation for thumbnail generation
-------------------------------------------New Features in Version 0.5.2 (Dec 31, 2008)
-------------------------------------------- Support for editing textures embedded in Model (wdr) and HTML (whm) files
- Added View/Edit buttons. Default action is View now, so use the Edit
button if you wish to edit textures.
- Fixed bug with texture encoding producing low quality mipmaps.
- Fixed bug with loading SparkIV.Config.xml file
-------------------------------------------New Features in Version 0.5.1 (Dec 30, 2008)
-------------------------------------------- Support for Texture File editing with Import (replace only) functionality
- Support for viewing Texture mipmaps and viewing colour channels seperately
- Support for showing most of the filenames in Audio RPF (v3) files.
- Support for launching external registered editors based on extension
- Fixed some bugs with IMG file saving
-------------------------------------------New Features in Version 0.5.0 (Dec 24, 2008)
-------------------------------------------- New "Browse" feature loads up GTAIV directory into view allowing easy
access to open IMG/RPF files, as well as previewing resource files not
in archives.
- Experimental support for saving RPF files (hasn't been extensively tested)
- Experimental support for previewing script (*.sco) files in a pseudo
C-like decompiled form as well as a disassembled form.
- Support for previewing XML and other text files
- Support for Model Dictionary (*.wdd) files preview
- Experimental support for texture mapping in model preview.
(will automatically load filename.wtd if present or display textures
embedded in model -- mapping may not be accurate for all models!)
- Model meshes without textures will now show in a random colour
- Model preview has a tree control allowing to view submeshes
- Model preview allows viewing model in wireframe mode (might be slow)
- Some minor bug fixes

-------------------------------------------New Features in Version 0.4.5 (Dec 18, 2008)


-------------------------------------------- Texture (*.wtd) preview and support for exporting textures
- Experimental Model (*.wdr) preview
- Double click/Press enter on a supported file to preview it
- Fixed bug in resource file segment size calculation when importing
data in Resoursaur.
------------------------------------------Features as of Version 0.4.0 (Dec 16, 2008)
------------------------------------------- Opens Version 2 and Version 3 RPFs
- Opens Version 3 IMGs
(old style GTA3/VC/SA IMGs are not supported)
- Saves/Rebuilds IMGs
(saving RPFs is currently not supported)
- Supports Import/Export of files
- Includes Resoursaur.exe which can extract segment data
out of resource files (wtd/wdr/etc) for reverse-engineering
purposes.

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