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Projection motion is motion under the influence of gravity. When I kick the shoe, it
travels in a shape of a horizontal parabola. This is due to the conception of motion and
Newtons laws. The shoe is moving upward and rightward because in the beginning, it is
kicked vertically with an angle to the horizontal. Assuming upward and rightward is northeast;
the direction of velocity of the shoe is northeast. This velocity can be separated into X and Y
components. The applied force of X component, Vx, does not change a lot because the air
resistance is very small; there are no other factors that modify Vx. Because Vxs motion is
constantly horizontal, it moves horizontal direction only according to Newtons first law of
motion (an object in motion tends to stay in motion with the same speed and in the same
direction). However, Vy constantly change because of gravity. The shoe experiences
gravitational acceleration, so Vy decreases and eventually when the shoe reaches a maximum
height, its direction turns to downward. This is based on Newtons second law, because the Y
component net force is unbalanced. Thus, the composition of Vy and Vx causes the shoe to
travel northeast in a parabola shape. To reach the shoe on the table, approximate initial
velocity is required in a certain distance. By using the conception of motion and Newtons
laws, I am able to kick the shoe to place it on the table successfully.
Tricks:
1. By understanding the projectile motion, the player can know that greater initial
angle will cause the shoe to travel shorter horizontal distance; therefore, the player
can catch the shoe easily.
2. To complete the challenge faster, the player can exert more force to increase an
initial velocity, and then the player has more chance to try since the speed of game
will increase.
3. By knowing the projectile motion, the player can assume an approximate time that
is necessary to catch the shoe.
4. At the maximum height, the shoes velocity will be zero, and for a short time, it
will stop. The player can know this idea and tries to catch a maximum height
because it is easier to catch at a stopped motion.