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DOMINION ENFORCER

OFF

1
1
0

DEF

2
2
1

TYPE

HUMAN

DOMINION NEGOTIATOR
COST

Making up the bulk


of the Dominion's
ground units, these
officers are trained
to use lethal force
only when it becomes
necessary

ARRESTING OFFICER
ANYTIME AN ASSAULT WITH A DOMINION
ENFORCER RESULTS IN A TIE, RETURN THE
ENEMY UNIT TO THEIR PLAYER'S RESERVES

OFF

1
0
1
TERRAIN
ADVANTAGE

DEF

2
1
0

2
3(3)
1

TYPE

HUMAN

COST

12

TERRAIN
ADVANTAGE

OFF

DEF

0
0
2

2
2
2

2
1
1

DEF

2
2
1

TYPE

HUMAN

10

TERRAIN
ADVANTAGE

TYPE

HUMAN

COST

14

At the head of any


Dominion operation
is a prefect, a
peerless officer
with a proven
record and a talent
for leadership
TERRAIN
ADVANTAGE

DOMINION T.A.P.
COST

12

Chosen for their


exceptional
leadership and
strategic thinking,
these officers lead
the troops through
dangerous missions

BATTLE FORMATIONS
AFTER MOVING A DOMINION FIELD OFFICER
YOU MAY IMMEDIATELY PERFORM A MOVE
ACTION WITH AN ADJACENT ALLIED UNIT

COST

Born with a natural


psionic ability to
communicate with any
sapient species,
Radians are often
employed as
negotiation officers

STRATEGIC DEPLOYMENT
WHILE THE DOMINION PREFECT IS ON THE
MAP, ALLIED UNITS MAY BE summoned UP
TO 2 TILES AWAY FROM THEIR BASE

DOMINION FIELD OFFICER


OFF

RADIAN

DOMINION PREFECT

Deployed wherever
Dominion officers
or civilians are
expected to take
heavy fire, these
officers create a
line of defense

RIOT SHIELD
DOMINION PEACEKEEPERS BLOCK LINE OF
SIGHT TO FRIENDLY UNITS WHEN
DETERMINING RANGED ASSAULTS

1
2
1

TYPE

PERSUASIVE ARGUMENT
Whenever an allied unit adjacent to a
Dominion Negotiator would be
assaulted, roll a die and, on a 4+ the
assault is negated and the turn ends

DOMINION PEACEKEEPER
OFF

DEF

OFF

3
0
0
TERRAIN
ADVANTAGE

DEF

3(5)
3(4)
2

TYPE

HUMAN/ROBOT

COST

16

ADAPTED FROM
ENVIRONMENTAL
EXPLORATION SUITS,
TAPs (TACTICAL
ARMOR PODS) ARE
USED IN ESPECIALLY
DANGEROUS MISSIONS

EJECTION SYSTEM
If A DOMINION T.A.P. Would be defeated
roll a die and, on a 4+, replace the T.A.P.
With a DOMINION ENFORCER taken from
either reserves or captures

TERRAIN
ADVANTAGE

SEPARATIST MILITIAMAN
OFF

2
1
0

DEF

2
2
1

TYPE

HUMAN

SEPARATIST TURRET MECH


COST

10

Rising to battle
whenever their home
is threatened, these
civilians make up in
numbers what they
lack in proper
combat training

OFF

1
2
0
TERRAIN
ADVANTAGE

HEED THE CALL


If A Separatist Militiaman is defeated in
an assault or by a hazard, roll a die
and, on a 5+ the unit is returned to
reserves

DEF

1
1
0

1
2
1

TYPE

HUMAN

COST

10

Culled from the


best marksmen, these
specialists take
roost when the
invaders arrive,
dealing death with
precision
TERRAIN
ADVANTAGE

OFF

DEF

0
0
2

1
1
3

2
2
1

2
2
1

TYPE

HUMAN

12

TERRAIN
ADVANTAGE

TYPE

HUMAN

COST

11

With their yen for


all things tech,
these mechanically
minded rebels are
among the colony's
most valued
members
TERRAIN
ADVANTAGE

SEPARATIST GUNSLINGER

COST

13

veterans of prior
wars fought for the
Dominion, these
rebels now take the
fight to the very
organization they so
faithfully served

GUERILLA WARFARE
Separatist Freedom Fighters may reroll all of their dice once before
situational re-rolls occur provided
they occupy their favored terrain

COST

Programmed to
defend separatist
colonies from
invaders, these
machines, though
slow, are armed with
devastating weapons

FIX IT
In place of moving a Separatist
Engineer, you may roll a die and, on a
5+, return a captured Mechanical Unit
(Robots, vehicles, etc) to reserves

SEPARATIST FREEDOM FIGHTER


DEF

ROBOT

SEPARATIST ENGINEER

SNIPER RIFLE
Separatist Snipers may make Firearm
assaults against targets up to 3 tiles
away

OFF

3(3)
3(3)
1

TYPE

PLODDING
Whenever a Separatist Turret Mech
would perform a move action, roll a
die and, on a 1 or 2, the action does not
occur and the turn is passed

SEPARATIST SNIPER
OFF

DEF

OFF

2
3
0
TERRAIN
ADVANTAGE

DEF

2
2
2

TYPE

HUMAN

COST

14

Formerly selling
their services as
mercenaries, these
men have found a
home in the colonies
and will defend it
with their lives

SHOWDOWN
When a Separatist Gunslinger is engaged
with an opponent who has no adjacent
allies, you may force your opponent
to re-roll a die of your choice

TERRAIN
ADVANTAGE