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Secuencia de Perodo
Set up
d) PERFORM CARD-ACTION
Cartas con la palabra ACTION cuentan como una accin.
e) PASS AND DRAW
Coge un Pass-Cube y roba 1 carta (resize hand-9 if needed)
last pass-cube --> 1 Take 1st player marker; 2 Phase ends.
4. CRISIS RESOLUTION
1 If any of the Crisis tiles in play is marked X then: roll 3d6, retain X, de IZQ-DRCH, drop retained X
en X-Crisis tiles (re-pasa if needed).
CASUALTIES: elimina una unidad interviniente per/X (retirala con posterioridad al recuento de los PC).
IF TIE: segn first player, then por factoras y minas, then por puntos de tiles, then remain tie.
- CARTAS [Action / Free action / Benefit]:
- BonusMov (stack)
- BonusPC (DO NOT stack)
- Eliminar tank para ganar 3PC (you can do this after gaining the two Combat Points for moving the unit down to the planets surface,
i.e. you gain five Combat Points in all).
- Gunrunner. Place this card on planet with Crisis tile: Then take 3 AND Increase the defence of Crisis tile by two (al vencer descartar).
- Ignore one X result: a) Lo que dice; b) Stop another player from eliminating one of your units
- Select one player and look at his cards. Swap one (slo si tienes al menos una).
TABLA DE CRISIS
2
MERCURY
Bazagthoth el ciego
[Exclusivo para el controlador nico]
3
Paga 3 para destruir una
factora/mina de cualquier
planeta.
4+
Ver 3.
Revuelta en Venus
EARTH
VENUS
MOON
Ver 2.
Player(s) with
the highest income
loses TWO
mine/factory (their
choice).
MARS
Invasin Marciana
TITAN
Piratas espaciales
KUIPER BELT
Invasin Alien
Ver 2.
Pay 1 per mine/factory
on Titan and Ganymede
to the bank (if not: lose
production unit).
Alien invasin from
Kuiper Belt x3 inwards.
Retira toda unidad
No sites new tiles
Crisis Phase: avanti
segn # remain
Aliens do not retake
Taken earth: all lose.
Ver 3.
Ver 3.