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Resources - How to get the resources you want in Draenor: - Garrisons excluded.

I have put together a list of all resources I can think of that we may need to know information for to save
having to look everything up later. Sources are wowhead mainly with a little splatter of random bloggers
who I forgot to write down, sorry. The number after an item or place is the number of sources in that
area.

Herbs:
Talador Orchid - Talador (297) / Spires of Arak (18).
Nagrand Arrowbloom - Nagrand (90) / Spires of Arak (28).
Starflower - Spires of Arak (34) / Shadowmoon Valley (10).
Gorgrond Flytrap - Spires of Arak (27) / Gorgrond (11).
Fireweed - Spires of Arak (26) / Frostfire Ridge.
Frostweed - Spires of Arak (35) / Shadowmoon Valley (29).
Chameleon Lotus - Percentage drop chances per herb gathered on Draenor 2 7%
Draenor Ore
True Iron Deposit - Shadowmoon Valley (234) / Talador (206) / Nagrand (143) / Spires of Arak (100) /
Gorgrond (57) /Frostfire Ridge (4).
Rich True Iron Deposit - Nagrand (35) / Frostfire Ridge (18) / Shadowmoon Valley (20) / Talador (16).
Blackrock Ore Deposit - Talador (226) / Nagrand (126) / Spires of Arak (40) / Shadowmoon Valley (15) /
Frostfire Ridge (6) / Gorgrond (2).
Rich Blackrock Deposit - Nagrand (30) / Shadowmoon Valley (27) / Talador (27) / Frostfire Ridge (18).
Draenic Stone - Contained in all Draenor mining nodes and used as currency for work orders at mine to
trade for more ores.
Meat - As usual, each meat has a chance to drop of its respective animal. I am unsure of the best places
to find these as I haven't been able to see any information online. Best bet is Nagrand.
The new meats are:
Raw Clefthoof Meat
Raw Talbuk Meat
Raw Elekk Meat
Raw Riverbeast Meat
Raw Boar Meat
Rylak Egg
Chance to drop off any Rylaks. There are several nests in Frostfire Ridge that I know of.

Fish
Fat Sleeper - Nagrand with Sleeper Bait.
Fire Ammonite - Lava of Frostfire Ridge with Ammonite Bait.
Abyssal Gulper Eel - Spires of Arak with Eel bait.
Jawless Skulker - Gorgrond with Skulker Bait.
Sea Scorpion - All around Draenor with Sea Scorpion Bait.
Blind Lake Sturgeon - Shadowmoon Valley with Sturgeon Bait.
Crescent Saber Fish waters all around draenor.
Cooking Note
Like all the Draenor recipes, the amount of servings depends on your cooking skill;

From 1-674 skill : 4 servings


From 675-699 skill: 5 servings
700 skill : 6 servings

Barn Traps:
Nagrand is the best place to trap.
Clefthooves produce Raw Beast Hide
Talbuks have the most Sumptous Fur
Elekks are the meaties

Savage Blood from work orders;


Wetland Trampler Nagrand (4)
Ironhide Bull Nagrand (10).
Direfang Alpha - Nagrand (9).

Elementals: Chances to be obtained from which profession:


Sorcerous Earth
Blacksmithing
Inscription
Jewelcrafting
Leatherworking

Sorcerous Air
Enchanting
Engineering
Jewelcrafting
Tailoring

Sorcerous Fire
Alchemy
Blacksmithing
Enchanting
Engineering

Sorcerous Water:
Alchemy
Inscription
Leatherworking
Tailoring

Traders:
Krixel Pinchwhistle expensive for herbs and fur 50GR / cheap for meat 20GR Also: Bloody Gold Purse 1x
Savage Blood/ Smuggled Sack of Gold 50GR
Pyxni Pennypocket Meat and fish 40GR, everything else 30GR
Talgaiir the Ironrender expensive for ore 50GR / cheap for fish and hides 20GR
Trader Yula Hides 40GR, everything else 30GR Also: Bloody Gold Purse 1x Savage Blood
Tradesman Portannus everything 30GR. Also: Bloody Gold Purse 1x Savage Blood / Smuggled Sack of
Gold 50GR

Garissons
The big new feature of WoD garrisons will provide gameplay with many options. But how do you
maximize effiency? After playing on the beta and reading forums for several hours i think i found a good
build path for effiency related to raiding and making

your garrison strong.

Level 1 garrison provides you with 1 small plot and 1 large plot.
Now to explain my choices. I went with the salvage yard for my first small plot because as far as i can tell
it is the best way of gearing your followers and to make them effective doing missions and such.

First large plot is armory because the chance of getting epics and rare bonus upgrades for missions seem
like best building to get for levelling. Also at a later point when the raid starts you get a free seal which
now seem quite expensive (3 seals each week for 3.5k gold) Possibly you want the barracks for your first
Large plot as it will increase the amount experience your followers get therefore increasing the
effectiviness of your followers. Also looks like if you get barracks to level 2 your followers will be able to
join you in your adventures.
Level 2 garrison provides you with additional 1 small plot and 1 medium plot.
The second small plot i recommend going with your profession because in WoD you get your profession
recipes from your garrison nowhere else so you are required to have the garrison building related to your
profession.
The first medium plot i go with the lumber mill as from what i have been told garrison resource gathering
is made trivial from choosing this building.
Level 3 garrison, which is the last level of the garrison provide a additional 1 small plot, 1 medium plot
and 1 large plot.
Same as the second small plot i would go with my second profession as my third building.
Second medium plot is a easy choice, the barn is what provides you with the best food in the game also
it allows you to gather materials that is required for crafting ilvl upgrades for epic gear that is crafted
640ilvl to 665 ilvl. The material is not BoP but will probably be quite expensive at first so either sell it or
save gold.
Second large plot choice goes back to what choice you made for your first large plot either build a
barrack to level your followers or get the armory for cheaper seals and the potential epics from quests.
Noterworthy is that you can bulldoze buildings and get new one and therefore when you feel you have
enough garrison resources you should that thinking of demolishing the lumber mill because its only
function is getting garrison resources. At that point i feel it is between the inn or trading post as which
building to replace the lumber mill. Trading post will allow you to trade your garrison resources for
crafing mats and eventually let you have a auction house in your garrison. Inn will allow you to get the
daily dungeon quest which can provide you with gear(630 blues) and toys as far as i could tell from
testing it in the beta. The inn also makes it easier to get the exact follower you want(you can deterime
abilities and traits, abilities sort of required for harder missions and traits for improving you profession
buildings.)
There are also other building that in theory would become obsolete after time, like the barracks and the
salvage yard. After a while i would guess you don't need to get more levels nor gear for your followers
because they are already maxed. As what building to replace the salvage yard i think it is a matter of if
you want a bank in your garrison or do you want to be able to get the weapon enchant transmogs or do
you wanna be able to craft your own pots and such nothing really that is better then the other one.
The large plot that becomes available is more interesting though either you get stables which allows you

get some unique mounts and improves your ability to mount in Draenor or you get the ogre wayshrine
which from what i have heard allows you to get portals close to the raids and because rip flying thoose
portals can be quite useful (also heard you can invite other people into your garrison and they can use
your portals potentially only 1 person in the raid need the ogre wayshrines)

The thing with Garrisions is that they are very personal. They depend on what you want out of the game
and how you play, over how many alts etc. To say this is what you must do to get the most out of it is
somewhat misleading. For example; the choices I would make on my raider and main who I play a lot
and who I will be completing achievements on etc is very different from an alt I want to log in and make
money from, the same with my gatherer who will be going out but doesnt need good followers etc.
In deciding your garrison set up you need to look at;
The characters you will be playing, how many and what are their professions?
How much time will you be playing on them each day/week?
Do you want to make a lot of money from your garrison?
Would you like to be more self sufficient and rely less on the AH?
Do you want to craft your own gear to raid with or are you happy to buy from AH?
Are you really into transmog and want a new cool set?
Do you want to work towards pvp titles and monuments etc?
Do you want to unlock the account wide rep bonus?
Do you want to collect the toys for the toy box?
Like I said, its all very personal. But I'm glad you have decided how you want to do yours Omak
Also
you don't need to worry about having to drop 3.5K on seals, you can trade one for gold, one for honor
and one for shards if you prefer
For people who are still undecided I have pasted in some of the spreadsheet I made on Garrisons. (Yes, I
am that geeky!) Ive made a list of the buildings and the main perks/provisons the give; The note next to
the title of the building lists things the can't do if its not a primary profession. E.g. my priest doesn't have
tailoring so her small tailor building can't craft the upgrade patch.
Small - Choose 3 of these
Alchemy Lab Free potions daily / Can't craft best flasks unless primary proff
1 Production of alchemy items & work orders
2 Assign followers
3 20 work orders total & now craft flasks
Enchanting Can't make weapon enchants, cant create Temporal Crystal
1 Produce enchanting items & allows for DE
2 Assign follower & transmog enchants
3 20 work orders
Engineering Cant make epic armour upgrades, blingatron 5000 or wormhole
1 Create gadgets, pets, scopes etc
2 Assign a follower & create unique items

3 20 work orders
Tailoring *Can't do epic upgrades, mount, pet or bag
1 Create rare items
2 Assign follower & create battle standards
3 20 work orders
Scribe
1 Basic crafts & work orders
2 Assign follower & craft rare staff, OH & DMF: Cards
3 Craft Weapons
JC *Can't make greater gems, upgrade items or 2x vanity items
1 Basic Items
2 Assign follower with quest for ~300 gold, regular gems
3 20 work orders, epic Items
The Forge *Can't upgrade epic armour or creata Soul of the forge
1 Production of rare BS items
2 Assign follower, small buff for draenor e.g. guardian or no durability , craft rare weapons
3 20 work orders, craft epic armour
The Tannery
1 Craft LW Items and work orders
2 Assign LW follower, craft tents
3 20 work orders
Salvage Yard *Long quest chain for follower
1 Salvage to occasionally be recovered from missions
2 Assign follower and increased chance
3 Increases salvage chance & can discover player items in salvage
Storehouse
1 Access to bank and increases work orders by 1
2 Enables guild bank access
3 Enables trader for void storage and transmog, increase active work orders by 2
Medium - Choose 2 of these
Gladiators Sanctum *4000 bones to unlock
1 Increases out of combat regen in Draenor & collection of broken bones. (defeating enemy players)
2 Safe Fall in draenor & enables Nemesis quest for 14 new pvp titles.
3 Allows access to special PvP free for all death match event, to win gives a title & Warlord Flag toy.
Inn *Unlocks after completing various dungeon quests.
1 Each day a new visitor with a quest
2 Random recruits each week which you select the traits for.

3 Unlocks the lucrative treasure hunter mission.


Lumber Mill *Unlocks after completing 75 Lumber Mill missions
1 Mark small trees around Draenor for harvest, which convert to Garrison resourses.
2 Mark Medium trees
3 Mark Large Trees
Trading Post *Lvl 3 @ exalted with 3 reps
1 Trading of Craft materials
2 Access to auction house and Laughing Skull factions
3 Increases reputation gain in Draenor by 20% (account wide)
Barn *Unlocks after completing 25 work orders
1 Capture clefthoof, elkk, wolves and talbuk
2 Capture board & riverbeasts
3 Capture elite beasts and harvest for savage blood (epic item crafting mat)
Large - Choose 2 of these Automatically get barracks - follower bodyguard trait.
Stables
1 Enables capture of special mounts on draenor
2 Remain mounted and interact with objects outside.
3 Increased mount speed by 20%
Bunker
1 Double chance of better non-raid drop loot
2 Work order for follower upgrades
3 1 of 3 bonus roll seals
Magetower
1 Collect waystones to power waygates
2 Unlocks access to 2nd gate
3 Unlocks access to3rd gate
Gnomish Gearworks
1 Personal Engineer to provide use of a powerful invention for you for the day. (Your choice 1 of 5 each
day)
2 Access to 5 new devices
3 Creation of a siege vehicle once per day once you have used each device once.
Outpost Buildings
Garrison Outposts do not work like your Garrison hub--you cannot construct and level up additional
buildings there. What you do get are special zone-wide perks and questchains that reward followers and
currency to buy higher-level Garrison blueprints.
You can have similar types of buildings in your garrison and as an outpost. E.g. Lunber Yard and Lumber
Mill, Gladiator Sanctum and Sparring Arena
They are not related to Garrison functioning.

Gorgrond
Sparring Arena: Gain a zone wide buff for Gorgrond allowing you to summon a random champion to fight
with you for 1 minute, more mobs = better buff he gives you which lasts 5 minutes.
Lumber Yard: Allows for a Mechashredder 5000 to be summoned which helps you fight mobs and but
trees / vines around treasures.
Talador
Arcane Sanctum: Quests in Zangarra with Khadgar, rewards a Magister follower. Zone wide perk: allows
you to summon a Guardian Orb; approx 10K damage in 15 yrds, ever 2 secs for 30secs.
Arsenal: Zone wide perk of Artillery Strike, ordering your armoury to fire 3 volleys over 3 secs healing
100K dmge to all enemies. 3 charges. Also rewards a follower.
Spires of Arak
Smuggling run: Trading post themes building. Once every 10 mins you can summon a vendor who has a
chance to sell interesting wares. E.g. lvl 99 follower, bloodmane charm toy to transofrm you into
Bloodmane Saberon, an eyepiece to do the jumping treasure puzzles, 28 slot bag, garison resources and
spires only consumables for buffs.
Brewery:Inn-themed per gives you a HS for Spires and a 20% boosted exp in Spires.
Nagrand
Tankworks: You can summon a Siege Engine with the usual; volley, flame vents, rain of death etc
Corral: Summon a Frostwolf War Wolf. This can be ridden while in combat / interacting.

1. Basics
What the Hell is a Garrison?!
A garrison is your very own piece of land. It's a foothold on Draenor that
serves as your main base of operations! It provides you with everything a
standard quest hub would provide (except quests) and much much more. It is
presented to all characters at level 90, and it's completely unavoidable. So
what's the point?
Why you NEED the Garrison:
- to level up ofc, a lot of major quest lines are phased and will not be
available to those who haven't set up a Garrison
- to gain access to Ashran the new world pvp zone (mage portal is only
alternative)
- to start the Legendary quest line at 100
- to collect Apexis Crystals which act as currency for gear and items gained
from WoD factions
Do note all that I just mentioned can be done from a lvl 1 garrison. If you

hate and don't want to deal with Garrisons you can just complete the
introduction and forget about it.
What BENEFITS does a Garrison provide:
- access to a mine and herb garden that will spawn random Draenor minerals
/ herbs each day for you to harvest (no profession required to gather them )
- access to a fishing hut and pet menagerie that offer daily quests
- access to a large arsenal of buildings that provide a special bonus to you
- access to profession buildings that provide you with the ability to make
selected crafts from a specific profession ( all professions, not only the 2 you
got )
- most buildings provide work orders, which can be used to trade materials
for other things ( details for each building later )
- followers, or and army of them, that can run missions for you and reward
you all kinds of stuff ( even raid gear )
The garrison itself has 3 levels, each increasing the size, number of plots for
building, and the appearance of the whole base.

2. The Buildings
The core of each base are it's buildings, and your garrison is no different.
Players will have a lot of buildings to choose from, as garrisons support only a
fixed amount (you can replace a building at any time with another tho).
Based on the level of you garrison you will have the following amount of plots
available:
Garrison lvl 1: 1 small + 1 big
Garrison lvl 2: 2 small + 1 big + 1 medium + bonus buildings
Garrison lvl 3: 3 small + 2 big + 2 medium
Do note that the above amounts are totals, not additional plots you get with
the upgrade.
2.1 Small Buildings
All of the Small Buildings (excluding the Salvage Yard and Storehouse) have
the following in common:
-At level 2 they you can assign a follower with the specific profession trait to
work at that profession building
-Each profession building allows production of that professions Draenor items
-Each profession building provides additional stuff to characters with that
profession
-Work orders: 7, 14, 21 (by level respectively). Each work order takes 4
hours to complete

-All Level 3 blueprints are purchasable once Work More Orders is complete
(excluding salvage yard and storehouse)
-Construction costs: 150g and 50GR (lvl 1); 300g and 100GR (lvl 2), 500g
and 300GR (lvl 3)
-You may have a maximum of 3 Small Buildings at any time. Each garrison
level adds 1 more plot.
Here are all the Small Buildings:
Alchemy Lab
Level 1: Allows production of Draenor alchemy items. Full list
Level 2: Allows production of Draenor stat potions. Full list
Level 3: Allows production of Draenor flasks. Full list
If your character has Alchemy:
-The NPC will sell Draenor recipes
-enables a daily craft which rewards Secrets of Draenor Alchemy, used as a
currency for said Draenor recipes (1 for potions / flasks, 5 for greater flasks)
-at level 3, enables production of greater flasks.
Work Order: 5 Frostweed for 1 Alchemical Catalyst and sometimes
some Sorcerous Fire or Sorcerous Water At level 100 all work orders have a
chance to yield Apexis Crystal.
Follower Bonus: Increases work order yield. Adds a daily quest that
awards random Draenor potions for free.
Enchanter's Study
Level 1: Allows disenchanting. Allows production of Draenor enchanting items.
Full list
Level 2: Allows production of Breaths for neck and cloak, Gift enchants for
rings . Full list
Level 3: Allows production of Gift enchants for cloaks and necks . Full list
If your character has Enchanting:
-The NPC will sell Draenor recipes
-enables a daily craft which rewards Secrets of Draenor Enchanting, used as a
currency for said Draenor recipes (1 for all non weapon enchants, 5 for
weapon enchants)
-at level 3 allows crafting of all weapon enchants
Work Order: 5 Draenic Dust for 1 Fractured Temporal Crystal and sometimes
some Sorcerous Fire or Sorcerous Air At level 100 all work orders have a
chance to yield Apexis Crystal.
Follower Bonus: Increases work order yield. Allows purchase of visual

enchants (illusions). These act as transmog enchants for weapons (no stats
just visual over the stat one)
Engineering Works
Level 1:Allows production of Draenor engineering items. Full list
Level 2: Allows production of ranged weapon enchants. Full list
Level 3: Allows production of pets and toys . Full list
If your character has Engineering:
-The NPC will sell Draenor recipes
-enables a daily craft which rewards Secrets of Draenor Engineering, used as
a currency for said Draenor recipes (1 for everything, 5 for weapon upgrade,
15 for another weapon upgrade)
-at level 3 allows crafting of all remaining stuff
Work Order: 2 True Iron Ore and 2 Blackrock Ore for 1 Gearspring Parts and
sometimes some Sorcerous Fire or Sorcerous Air At level 100 all work orders
have a chance to yield Apexis Crystal.
Follower Bonus: Increases work order yield. Sells unique items of which you
can only have 1 on you (bank access, mailbox, trinkets).
Gem Boutique
Level 1:Allows production of Draenor basic jewelry. Full list
Level 2: Allows production of regular gems and the item that rerolls stats on
items. Full list
Level 3: Allows production of epic jewelry. Full list
If your character has Jewelcrafting:
-The NPC will sell Draenor recipes
-enables a daily craft which rewards Secrets of Draenor Jewelcrafting, used as
a currency for said Draenor recipes (1 for jewelry/regular gems/stat reroll
item, 3 for toys, 5 for greater gems, 15 for item upgrade similar to
engineering one)
-at level 3 allows crafting of all remaining stuff
Work Order: 5 Blackrock Ore for 1 Taladite Crystal and sometimes
some Sorcerous Earth or Sorcerous Air At level 100 all work orders have a
chance to yield Apexis Crystal.
Follower Bonus: Increases work order yield. Offers a daily quest to craft an
item that vendors for a lot of gold.
Salvage Yard
Level 1: Allows Salvage to be occasionally recovered from missions.
Level 2: Increases your chance at recovering Salvage from missions. In

addition, you may now discover follower items in Salvage.


Level 3: Greatly increases your chance at recovering Salvage from missions.
In addition, you may now discover player items in Salvage. You now get
this container.
Level 1 blueprints: Rewarded from the quest Flame On
Level 3 blueprints: Purchasable once the achievement Salvaging Pays Off is
complete.
Work Order: None.
Follower Bonus: None.
Scribe's Quarters
Level 1:Allows milling. Allows production of Draenor scribe trinkets. Full list
Level 2: Allows production of Darkmoon cards, a staff and an off-hand item.
Level 3: Allows production of more staves.
If your character has Inscription:
-The NPC will sell Draenor recipes
-enables a daily craft which rewards Secrets of Draenor Inscription, used as a
currency for said Draenor recipes (1 for weapons / stat reroll item, 5 fro
better reroll item/ darkmoon cards)
-at level 3 allows crafting of all remaining stuff
Work Order: 2 Cerulean Pigment for 1 War Paints and sometimes
some Sorcerous Earth or Sorcerous Water At level 100 all work orders have a
chance to yield Apexis Crystal.
Follower Bonus: Increases work order yield. Crafts an item once a day that
can be vendored for food or gold.
Storehouse
Level 1:Enables access to your personal bank and increases the total number
of active work orders for all buildings by 5.
Level 2: Enables access to your guild bank.
Level 3: Enables access to an Ethereal Trader for Void Storage and
Transmogrification and increases the total number of active work orders for
all buildings by 15.
Level 3 blueprints: Purchasable once the achievement Got My Mind on my
Draenor Money is complete.
Work Order: None.
Follower Bonus: None.
Tailoring Emporium

Level 1:Allows production of rare helm, chest, pants.


Level 2: Allows production of epic cloaks and the item that rerolls stats on
items. Full list
Level 3: Allows production of epic armor. Full list
If your character has Tailoring:
-The NPC will sell Draenor recipes
-enables a daily craft which rewards Secrets of Draenor Tailoring, used as a
currency for said Draenor recipes (1 for epic gear, 5 for pet/mount/bag, 15
for item upgrade similar to engineering one)
-at level 3 allows crafting of all remaining stuff
Work Order: 5 Sumptuous Fur for 1 Hexweave Cloth and sometimes
some Sorcerous Air or Sorcerous Water At level 100 all work orders have a
chance to yield Apexis Crystal.
Follower Bonus: Increases work order yield. Crafts Battle Standards for use in
outdoor Draenor zones (dmg per sec standard, and health increase standard)
The Forge
Level 1:Allows production of rare helm, chest, pants.
Level 2: Allows production of weapons and the item that rerolls stats on
items. Full list
Level 3: Allows production of epic armor. Full list
If your character has Blacksmithing:
-The NPC will sell Draenor recipes
-enables a daily craft which rewards Secrets of Draenor Blacksmithing, used
as a currency for said Draenor recipes (1 for epic items/weapons/pet/stat
reroll item, 5 for item upgrade similar to engineering one, 15 for another item
upgrade)
-at level 3 allows crafting of all remaining stuff
Work Order: 5 True Iron Ore for 1 Truesteel Ingot and sometimes
some Sorcerous Earth or Sorcerous Fire At level 100 all work orders have a
chance to yield Apexis Crystal.
Follower Bonus: Increases work order yield. Can speak with them to get a 4
hour buff (no durability loss from combat, or guardians come to fight for you)
The Tannery
Level 1:Allows production of rare helm, chest, pants(both leather and mail).
Also drums.
Level 2: Allows production of epic cloaks and the item that rerolls stats on
items.
Level 3: Allows production of epic armor. Full list

If your character has Leatherworking:


-The NPC will sell Draenor recipes
-enables a daily craft which rewards Secrets of Draenor Leatherworking, used
as a currency for said Draenor recipes (1 for epic gear/stat reroll item/drums,
5 for profession bags/mount, 15 for item upgrade similar to engineering one)
-at level 3 allows crafting of all remaining stuff
Work Order: 5 Raw Beast Hide for 1 Burnished Leather and sometimes
some Sorcerous Earth or Sorcerous Water. At level 100 all work orders have a
chance to yield Apexis Crystal.
Follower Bonus: Increases work order yield. Can craft tents, which grant a
well-rested buff for 1 hour (10% stats).

2.2 Medium Buildings


All of the Medium Buildings have the following in common:
-Work orders: 7, 14, 21 (by level respectively). Each work order takes 4
hours to complete
-All Level 3 blueprints are purchasable once a specific achievement is
complete (different for each building)
-Construction costs: 150g and 100GR (lvl 1); 300g and 300GR (lvl 2), 500g
and 600GR (lvl 3)
-You may have maximum 2 Medium Buildings at any given time. First plot
unlocks at garrison level 2, second at garrison level 3.
Here are all the Medium Buildings:
Barn
Level 1:Allows you to capture clefthoof, elekk, wolves, and talbuk for leather
and fur. Provides you with Iron Trap which can be placed on the ground to
capture a wounded (25% hp) animal. Capturing yields 1 Furry Caged
Beast (talbuk/wolf) or 1 Leathery Caged Beast (clefthoof/elekk). Each trap
has a 30sec cool down.
Level 2: Allows you to capture boars and riverbeasts for rare meats used to
create the most powerful food. Provides you with Improved Iron Trap, that
works the same way as the previous. Capturing yields 1 Meaty Caged
Beast (riverbeast/boar). Note that this trap can also capture any beast that
the previous one did. Traps don't share a cool down.
Level 3: Allows you to capture elite beasts to harvest for savage blood, used
in all epic crafted armor and weapons. Provides you with Deadly Iron
Trap which is used to capture elites. Capturing yields 1 Caged Mighty

Clefthoof (Ironhide Bull) or 1 Caged Mighty Riverbeast (Wetland Trampler) or


1 Caged Mighty Wolf (Direfang Alpha).
Level 3 blueprints: Purchasable once the achievement Master Trapper is
complete.
Work Order: Depending on the beast, it yields the following (do note that
the Savage Blood has a chance to drop and is not guaranteed like the rest of
the items):
-1 Furry Caged Beast for 15 Sumptuous Fur;
-1 Leathery Caged Beast for 15 Raw Beast Hide;
-1 Meaty Caged Beast for some Savage Feasts;
-1 Caged Mighty Clefthoof for 1 Savage Blood and a lot Raw Beast Hide;
-1 Caged Mighty Riverbeast for 1 Savage Blood and a lot random food
ingredients;
-1 Caged Mighty Wolf for 1 Savage Blood and a lot Sumptuous Fur.
IMPORTANT: Do note that you may only have a set number of work orders (7,
14, 21). This is the maximum work order count, not per type of beast.
Follower Bonus: Increases work order yield.
Gladiator's Sanctum
Level 1: Increases your out-of-combat regeneration in outdoor Draenor zones
(3% hp/mana per sec) and allows the collection of Broken Bonesfrom
defeated enemy players (used for Conqueror's Tribute). Every player you kill
will drop 3-6 Broken Bones. It is yet unknown what theConqueror's
Tribute will be used for. Also provides you with a quest Warlord of
Draenor which requires 50 Broken Bones and rewards 50GR.
Level 2: Enables safe fall and unlimited underwater breathing in outdoor
Draenor zones. Also enables the Nemesis quest series for defeating enemy
players of specific races. The Nemesis quests require you to kill 500 players of
a specific race (there's one quest for each enemy race). Each quest rewards
you with a title! All the obtainable titles can be found here. Completing all the
Nemesis quests will reward you the achievement Warlord of Draenor, which
gives the same title.
Level 3: While below 35% life, all damage taken is reduced by 50% in
outdoor Draenor zones. Grants access to the Highmaul Coliseum gladiator
tournament. The Highmaul Coliseum is a free-for-all PvP event (an arena in
which you fight to the last, death disqualifies you). The winner will get the
achievement The Last of Us which awards the title Lord / Lady of War. The
winner also gets Warlord's Flag of Victory which allows them to impale a dead
player with a flag!
Level 3 blueprints: Purchasable once the achievement The Bone

Collector (collect 4000 bones) is complete.


Work Order: 10 Broken Bones for 1 Primal Combatant Gear (random pvp
gear, ilvl scales from 620-675)
Follower Bonus: None.
Lunarfall Inn / Frostwall Tavern
Level 1: Each day, a visitor offering a dungeon quest will spend the day at
your inn. Provides a daily quest for normal dungeons.
Level 2: Recruits random followers each week. You can specify traits and
abilities you're especially interested in. Allows you to talk to the Headhunter
NPC, and recruit a follower. You may choose 1 trait / ability for your follower,
and then you will be presented with 3 followers who have it. You may choose
1 of them.
Level 3: Unlocks the particularly lucrative treasure hunter missions. These
reward gold. All available treasure missions can be found here.
Level 3 blueprints: Can be bought once the achievement Stay a While and
Listen is complete.
Work Order: None.
Follower Bonus: None.
Lumber Mill
Level 1: Allows you to mark small trees in Draenor for harvest. You will get a
quest that sends you to chop down a specific tree near by. Once completed
you will learn to track timber (like with ore/herbs) on the mini map. Small
Timber rewards 4-5 Timber when harvested.
Level 2: Allows you to mark medium trees for additional Timber. Medium
Timber rewards 6-10 Timber when harvested.
Level 3: Allows you to mark large trees for even more Timber. Large Timber
rewards 11-15 Timber when harvested.
Level 3 blueprints: Can be bought once the achievement Upgrading the Mill is
complete.
Work Order: 10 Timber for 20 Garrison Resources. At level 100 all work
orders have a chance to yield Apexis Crystal.
Follower Bonus: You will have several quests available in you Lumber Mill
over time. completing them all will unlock the follower Phylarch the

Evergreen. Assigning him to the Lumber mill will increase the amount
of Garrison Resources you get from a work order by 50%, (Apexis
Crystalquantity is unaffected).

Trading Post
Level 1: Allows the trade of crafting reagents for garrison resources and vice
versa, for a profit! There is a trader in this building that will let you exchange
20GR for 5 of any Draenor crafting material. Here is the full list of items you
can trade for.
Level 2: Enables access to the auction house. Also grants access to the
Shattari Defense or Laughing Skull factions. Enables you to start a very
long quest that will unlock an auctioneer when you're done. The factions
provide you with item sets for transmog. Those items can be seen here.
Level 3: Increases reputation gain in Draenor by 20% (account-wide). once
you make this all you alts without the building will benefit as well.
Level 3 blueprints: Can be bought once the achievement Savage Friends is
complete.
Work Order: 5 of a random material (changes daily) for 30 Garrison
Resources.
Follower Bonus: None.

2.3 Large Buildings


All of the Large Buildings have the following in common:
-Work orders: 7, 14, 21 (by level respectively). Each work order takes 4
hours to complete
-All Level 3 blueprints are purchasable once a specific achievement is
complete (different for each building)
-Construction costs: 150g and 100GR (lvl 1); 300g and 900GR (lvl 2), 500g
and 1200GR (lvl 3)
-You may have a maximum of 2 Large Buildings at any time. First plot is
unlocked at garrison level 1, second at garrison level 3.
Here are all the Large Buildings:
The Barracks
Level 1: Unlocks Patrol Missions. Patrol Missions have higher than normal
follower experience rewards. More missions for your followers. Also unlocks
the Call to Arms ability usable only in your starting zone. It summons a bunch

of guards to fight for you!


Level 2: Allows a follower with the bodyguard trait to accompany you as a
guardian in Draenor Zones. Followers with the Bodyguard trait can be
assigned to work. Talk to that follower outside of your barracks to have him
accompany you as a ''pet''.
Level 3: Increases your follower limit by 5 and grants access to racial guards
and banners. More followers. You can now have guards and banners of any of
your faction races instead of the regular faction one.
Level 3 blueprints: Can be bought once the achievement Patrolling Draenor is
complete.
Work Order: None.
Follower Bonus: Bodyguards

Dwarven Bunker / War Mill


Level 1: Doubles the chance for your quest rewards to get a rare or epic
Bonus Upgrade. Allows the collection of armor scraps from the orc clans of
Draenor for armor transmogrification use (guard armor set). Each time you
complete a quest, the item rewarded has a chance to become better, this
building doubles the chance. It also allows orc NPCs in the world to drop Iron
Horde Scraps which can be turned in for transmog sets. At lvl 1 you have
your factions city guard set available.
Level 2: Opens up work orders. Also, new armor transmogrification items
unlock (orc clans armor sets). You can see all the new sets here.
Level 3: Grants 1 seal of tempered fate at no cost each week. Seal of
Tempered Fate is your bonus roll currency for WoD. You may get 3 each
week. They are obtained via quests that require you to turn in some of your
gold/GR/apexis/honor for a seal. Here are all the quests.
Level 3 blueprints: Can be bought once the achievement Filling the Ranks is
complete.
Work Order: 20 Garrison Resources for some Iron Horde Scraps and
sometimes follower upgrades (same as the ones from salvage yard). At level
100 all work orders have a chance to yield Apexis Crystal.
Follower Bonus: None.
Stables

Level 1: Enables the capture and training of special mounts on Draenor.


unlocks quests to capture a mount (by throwing a lasso and following it
around for a minute). Also unlocks mount training quests (get on said mount
and kill a named strong mob somewhere in Draenor). Once you fully train a
mount this way, it becomes a real mount for you character. All mounts and
training quests can be seen here. Also you favorite mounts can be seen in the
stables.
Level 2: You may remain mounted while interacting with objects in outdoor
Draenor zones. You can no longer be dazed by mobs while on a mount.
Level 3: Increases mount speed in Draenor by 20%.
Level 3 blueprints: Can be bought once the achievement Master of Mounts is
complete.
Work Order: None.
Follower Bonus: None.
Mage Tower / Spirit Lodge
Level 1: Allows the collection of ogre waystones from Ogres on Draenor.
These waystones can be used to power an Ogre Waygate of your choice on
Draenor. Ogre Waystones drop from all ogre mobs on Draenor. Once you
acquire 25 of them, you can complete the quest Ogre Waygates by clicking on
the desired gate in the world. This will then make a one way portal from your
garrison to that gate. Gates can be sealed for 10 Ogre Waystones. You may
have a maximum of 1 portal at any time. Cords of all gates can be seen here.
Also gives you a combat perk called Rune of Power. Rune of Power causes
runes to appear on the ground near you every 1 2 minutes of combat and
last 20 seconds, giving you 100% increased critical strike chance. This only
works in outside Draenor zones not in instances (but works in Ashran).
Level 2: Unlocks access to a second Ogre Waygate.
Level 3: Unlocks access to a third Ogre Waygate.
Level 3 blueprints: Can be bought once the achievement Finding Your
Waystones is complete.
Work Order: None.
Follower Bonus: None.
Gnomish Gearworks / Goblin Workshop
Level 1: Unlocks a personal engineer in the gearworks that creates a powerful
invention each day. A random invention will be available for pick up each day.
Most of them have charges, allow only 1 in bags. When you use it up you can

come get it again. Full list of lvl 1 inventions is here.


Level 2: Your engineer gains access to five new and amazing devices. More
inventions (one of them is a NUKE!). See the full list here.
Level 3: Allows the creation of a siege vehicle once per day. A big damn tank!
Has abilities of it's own and crushes everything you see. It can also be used in
Ashran!
Level 3 blueprints: Can be bought once the achievement Terrific
Technology is complete.
Work Order: None.
Follower Bonus: None.

2.4 Bonus Buildings


All of the Bonus Buildings have the following in common:
-At level 2 they you can assign a follower with the specific profession trait to
work at that bonus building (excluding the Pet Menagerie)
-Work orders: 7, 14, 21 (by level respectively). Each work order takes 4
hours to complete
-All Level 3 blueprints are purchasable once a specific achievement is
complete (different for each building)
-Construction costs: 50GR (lvl 1); 300g and 50GR (lvl 2), 500g and 100GR
(lvl 3)
-All garrisons may have all 4 bonus buildings. Each is unlocked at a specific
level after a quest is complete.
Here are all the Bonus Buildings:
Lunarfall Excavation / Frostwall Mines
Level 1: Allows players to mine Draenic Stone from mineral nodes in Draenor.
Opens up the mine. Draenic Stone is a new item that you can mine from
Draenor mineral nodes. The mine itself will spawn a few random Draenor
mineral nodes (both normal and rich) each day. These can be gathered
without the Mining profession (tho if you are a miner, gathering them will
increase your skill).
Level 2: Allows followers with the Mining trait to work here, granting a unique
bonus. Also opens a new mine shaft. the mine is now almost twice bigger,
which means more ore for you!
Level 3: A final mineshaft allows access to rich mining nodes. In addition,
garrison guards will patrol your mine, keeping it clear of hostile goren. Final

part is open, making the mine huge.


Level 1 blueprints: Rewarded from the quest Things are Not Goren Our Way,
at level 92.
Level 3 blueprints: Purchasable once the achievement Draenic Stone
Collector is complete.
Work Order: 5 Draenic Stone for 5 Blackrock Ore / True Iron Ore (or both if
lucky). At level 100 all work orders can yield some Apexis Crystal.
Follower Bonus: Increases the work order yield. Allows to loot Mine Carts
from your mine. The carts contain some ore and have a good chance of
containing Primal Spirit a new trade item that can be exchanged for almost
everything the work orders of other buildings give.
Herb Garden
Level 1: Allows players to gather Draenic Seeds from herbs in Draenor. Opens
up the garden. Draenic Seed is a new item that you can gather from Draenor
herbs. The garden itself will spawn a few random Draenor herbs each day.
These can be gathered without the Herbalism profession (tho if you are a
herbalist, gathering them will increase your skill). All nods have a chance of
containing Primal Spirit a new trade item that can be exchanged for almost
everything the work orders of other buildings give.
Level 2: Allows followers with the Herbalism trait to work here, granting a
unique bonus. Also increases the amount of herbs that can be harvested at
the garden. More plants
Level 3: Grow a unique Draenor fruit tree in your garden that grants food
buffs. Also increases the amount of herbs that can be harvested at the
garden. More herbs, and a tree that will drop a lot of fruit on the ground each
day that once eaten gives random well fed buff.
Level 1 blueprints: Rewarded from the quest Clearing the Garden, at level 96.
Level 3 blueprints: Purchasable once the achievement Draenic Seed
Collector is complete.
Work Order: 5 Draenic Seed for 5 random Draenor herbs. At level 100 all
work orders can yield some Apexis Crystal.
Follower Bonus: Increases the work order yield. Allows you to decide which
plant to grow. The garden generates random herbs each day, but you can
choose to generate only 1 specific herb every time.

Fishing Shack
Level 1: Allows small Draenor fish to be caught in garrison waters and
provides access to daily Fishing quests.
Level 2: Allows medium Draenor fish to be caught in garrison waters.
Level 3: Allows enormous Draenor fish to be caught in garrison waters. Also
grants you a chance to catch a unique fish that can be used to lure
mysterious creatures onto the shore. Lunkers are special fish that can be
turned in for nice rewards. All lunkers and their respective rewards, along
with where to fish them can be found here. The Cavedweller is a elite mob
taht you can spawn once you fish up a rare fish that starts it's quest. He
drops a lot of interesting stuff.
Level 1 blueprints: Rewarded from the quest chain that starts with Looking for
Help, at level 94.
Level 3 blueprints: Purchasable once the achievement Draenor Angler is
complete.
Work Order: None.
Follower Bonus: Nat Pagle can be recruited once you reach lvl 3. You will fish
up a special quest starting fish to recruit him. If assigned to the building, he
will allow you to catch Lunkers without a bait.
Pet Menagerie
Level 1: Attracts elite pets you can battle for rewards. Also lets 5 of your
battle pets hang out in your garrison. The said elites need to be defeated to
complete the daily quest which awards 8 Pet Charm. This serves as the
currency for pet related items. Full list.
Level 2: Increases your trap chance and reduces the cooldown of Revive
Battle Pets while in Draenor. Up to 10 of your pets can now hang out in your
garrison.
Level 3: Unlocks a new pet battle daily with unique pet rewards. The new
quest Mastering the Menagerie requires you to defeat all Draenor pet trainers.
It rewards a Big Bag of Pet Supplies in which, among other things, can award
new pets! All those pets can be seen here.
Level 1 blueprints: Rewarded from the quest Pets Versus Pets, at level 98.
Level 3 blueprints: Purchasable once the achievement Draenic Pet Battler is
complete.

Work Order: None.


Follower Bonus: None.
2.5 Blueprints
Blueprints are needed for you to construct and upgrade buildings. These are
purchased from a blueprint vendor in your garrison. Some require a condition
to be met before you can buy them.
Level 1 Blueprints All of these are learned once your Garrison reaches lvl 2
(note that the salvage yard and bonus buildings are unlocked at specific
level).
Level 2 Blueprints All of these become purchasable you met a specific
condition. Special mention are the bonus buildings for your alts. If you got a
lvl 100 all your alts will be able to purchase lvl 2 blueprints for bonus
buildings the moment they create those buildings. All level 2 blueprints have
a cost:
-small buildings cost 750g and require lvl 96 or Talador zone completed
-medium and bonus buildings cost 1000g and require lvl 98 or Spires of Arak
zone completed
-large buildings cost 1500g and require lvl 100 or Nagrand zone completed
Level 3 Blueprints These become available on level 100. Each requires a
specific achievement to be completed in order to purchase them. Do note that
once you complete the achievement all your alts will only need to get to lvl
100 and not complete it again. All lvl 3 blueprints cost 1000g.
Another interesting thing are books, acquired at the end of each zone story
line, that can be traded for some lvl 2 blueprints at Ashran.
Outpost Binding Assembly Notes, used to buy lvl 2 blueprints for small and
medium buildings. Rewarded from the following quests:
-Strike While the Iron is Hot. Last quest in Gorgrond story line, at lvl 94.
-No Time to Waste. This quest will build your outpost in Spires of Arak, at lvl
96.
-The Ebon Hunter. The last quest of a bonus quest chain in Spires of Arak, at
lvl 96.
Comprehensive Outpost Construction Guide, used to buy lvl 2 blueprints for
large buildings. Rewarded from the following quests:
-Due Cause to Celebrate. Last quest in the Talador quest line to construct an
Arcane Sanctum in your outpost, at lvl 94.
-The Only Way to Travel. Last quest in the Talador quest line to construct an
Arsenal in your outpost, at lvl 94.
-A Choice to Make. The quest where you choose which building to build in
your Nagrand outpost, at lvl 98.

3. Build Orders
Build Orders present a strategy how to construct the Garrison. Depending on
the Garrison's level and it's intended purpose, there are specific buildings that
have proven to be the best for specific types of players. There are so many
buildings to choose from, and yet you may have but a few built.
3.1 Build Order for Leveling
This guide will suggest the best possible buildings for your Garrison during the
Leveling phase.. It will include the first 2 levels of your Garrison. As you level
up, some quest will award you with an item that can be exchanged for level 2
blueprints in Ashran, these items are Outpost Building Assembly Notes (small
and medium buildings) and Comprehensive Outpost Construction Guide (large
buildings). These are awarded at the end of one major quest line in each zone
(excluding starting zones).
Garrison Level 1
Small: Build an Enchanter's Study. It will allow you to Disenchant all gear that
you get from questing.
Large: Build the Barracks. It will enable additional missions for your followers,
providing you with more gold /GR and them with additional exp so they can
keep up with you. You will build this building via the fist quests you get when
you make a garrison, and you won't really have anything else to choose from
at this point.
Garrison Level 2
Small: Your 2nd small building should be the Salvage Yard, that can be
acquired at level 96. It will allow you to collect Salvage from missions. Do not
open these till you upgrade the Salvage Yard to level 2 (that is when they can
drop useful loot)! If you are a slow leveler and getting to 96 would take you
more then a day, build a profession building till then (make sure to have the
said profession).
Medium: Make a Lumber Mill. It allows you to collect Timber from trees that
you come across as you level up. Timber can be converted to GR via work
orders at the Lumber Mill.
3.2 Build Order for Raiding
This guide will suggest the best possible buildings for your Garrison,
specifically intended toward a Raider. This guide is for a level 3 garrison,
attained once level 100 is reached. For any lower level garrison, please refer
to the Build Order for Leveling guide above.
Small:

Salvage Yard. Allows you to gear up you followers so they can run dungeon
and raid missions which can award you with gear. Raid missions specifically
award you with items that are from a raid difficulty higher then the one you
are running (one difficulty above current, if you're raiding Mythic you will also
get 1000 gold).
2 Profession Buildings. Choose the ones that match your professions.
Medium:
Trading Post. Allows you to trade GR for any materials, so you can make
consumables. It also allows you to trade random materials each day for GR
via work orders.
Lumber Mill. Keeps you well supplied with GR. Do note that Barn is better if
you have already unlocked the lvl 3 blueprints.
Large:
The Barracks. Increases follower limit to 25, allowing more missions at once.
Bunker. Can help gear up followers via work orders. Provides you with a free
Seal of Tempered Fate each week (bonus roll).
3.3 Build Order for Gold Making
This guide will suggest the best possible buildings for your Garrison,
specifically intended toward gold making. This guide is for a level 3 garrison,
attained once level 100 is reached. For any lower level garrison, please refer
to the Build Order for Leveling guide above. This guide will focus on your
MAIN character. If you have ALTS that you plan on using for gold making, use
this guide for your MAIN and the Altoholic guide below for ALTS.
Small:
Salvage Yard. Allows you to gear up you followers so they can run dungeon
and raid missions which can award you with gear. Most missions reward gold
or GR. The harder the mission, the better the reward.
2 Profession Buildings. Choose the ones that match your professions.
Medium:
Trading Post. Allows you to trade GR for any materials, these can then be
sold. Also gives you a Auction House in your garrison.
Lumber Mill. Allows you to gather Timber. Turn Timber into GR via work
orders. Turn GR into materials at the Trading Post.
Large:
The Barracks. Increases follower limit to 25, allowing more missions at once.
Mage Tower / Stables. Both can reduce travel time around Draenor, allowing
you to get to your farming spots quicker. Choose based on personal
preference.
3.4 Build Order for Altoholics

This guide will suggest the best possible buildings for your Garrison,
specifically intended toward those whom have and love their alts (altoholics).
This guide is for a level 3 garrison, attained once level 100 is reached. For any
lower level garrison, please refer to the Leveling guide. This guide will focus
on your ALTS. If you have a MAIN, use either the Gold Making or Raider guide
for your MAIN. Alts will be split into 2 types: alts used for gold making; Raider
alts. If you have alts that you wanna raid with use the Raider guide for them.
ALTS USED FOR GOLD MAKING
Small:
Salvage Yard. Allows you to gear up you followers so they can run dungeon
and raid missions which can award you with gear. Most missions reward gold
or GR. The harder the mission, the better the reward.
2 Profession Buildings. Choose the ones that match your professions. Make
sure your alts have different professions and abuse this.
Medium:
Trading Post. Allows you to trade GR for any materials, these can then be
sold. Also gives you a Auction House in your garrison.
Lumber Mill / Barn. Build different one on each alt. Both require around the
same time investment. Lumber Mill lets you gather Timber to trade for GR via
work order, and then trade that GR for any material at the Trading Post. Barn
allows collection of Savage Blood used to craft all epics, some of which you
can sell. It might be a good idea to start with a Barn at 100 on a few alts to
quickly unlock the lvl 3 blueprints.
Large:
The Barracks. Increases follower limit to 25, allowing more missions at once.
Mage Tower / Stables. Both can reduce travel time around Draenor, allowing
you to get to your farming spots quicker. Choose based on personal
preference.
Abuse your Bonus buildings on as many alts as possible. This will supply you
with HUGE amounts of ore and herbs for free.

4. Outposts
Outposts are small bases across Draenor. You may have one in each zone,
excluding the starting zones (Frostfire Ridge and Shadowmoon Valley).
Once you arrive to a zone for the first time (at the appropriate level) you will
be able to build an outpost. Each outpost will offer you a choice of 2 buildings
and you may only have one. You can tho switch the buildings at any time.
Doing so cost 10000 gold. The outpost will be available to you either the

moment you reach a new zone, or after a short introduction quest line.
Here you can view all the Outpost buildings split by zones:
Gorgrond Outpost
The outpost in Gorgrond is unlockable at level 92. You will be able to start the
quest The Secrets of Gorgrond in your garrison. This will then lead you into a
small quest chain once you arrive. The last quest will take you to your outpost
area (Highpass for Alliance, Beastwatch for Horde). There you will be able to
build one of the following buildings:
Sparring Arena
Passive: You can click on boulders and big rock obstacles to summon one of
your gladiators to brake it. Additional gladiators are unlocked as you quest
through the zone. You will usually find treasure chests under said rocks.
Active: You get the spell Champion's Honor. It will summon a random
gladiator to fight with you for 1 minute. He will count the kills you make while
active (via a buff on you). Once he expires he will give you a random buff for
5 minutes. Here are all the possible buffs. 10min CD.
You will also unlock a quest chain that will in the end reward you with
this follower.
Lumber Yard
Passive: You can click on vines to summon a shredder to cut them. These
appear around treasures just like rocks mentioned above.
Active: You can summon a awesome Shredder. He lasts 1min or until killed.
Has a spamable attack that hits everyone in a line, a flame jet to blast a
frontal cone, and the ability to fly for a short time! This guy does a lot of dmg.
10min CD.
You will also unlock a quest chain that will in the end reward you with
this follower.
Talador Outpost
The outpost in Talador is unlockable at level 94. You will be able to start the
quest It's a Matter of Strategy in your garrison. This will take you to your
outpost area (Fort Wrynn for Alliance, Vol'jin's Pride for Horde). There you will
be able to build one of the following buildings:
Arcane Sanctum
Passive: You get a follower right away.
Active: You get the spell Guardian Orb. It summons an arcane orb that zaps
enemies every 2 sec for 30sec doing solid dmg. 5min CD
Arsenal

Passive: You unlock a small quest line that will in the end award you with
this follower.
Active: You can call down Bombardment! This will mark the target area, and
after a short delay an artillery strike will land 3 times! Each hit does dmg and
stuns. Max 3 charges of this spell. 3,33min recharge.
Spires of Arak Outpost
The outpost in Spires of Arak is unlockable at level 96. You will be able to
start the quest News from Spires of Arak in your garrison. This will then lead
you into a quest chain once you arrive. The last quest will take you to your
outpost area (Southport for Alliance, Axefall for Horde). There you will be able
to build one of the following buildings:
Smuggler's Tavern
Active: Gain the ability Smuggling Run! It will summon a vendor who will sell
a number of useful things. Here is a list of all his goods. 10min CD.
Brewery
Active: You get the spell Home Away from Home. It will teleport you to your
brewery once every 5mins. Also the big part is that passively it gives you
+20% exp in Spires of Arak.
Nagrand Outpost
The outpost in Nagrand is unlockable at level 98. You will be able to start the
quest The Might of the Warsong in your garrison. This will then lead you into
a quest chain once you arrive. The last quest will take you to your outpost
area (Telaari Station for Alliance, Wor'var for Horde). There you will be able
to build one of the following buildings:
Tankworks
Active: You can summon your very own siege vehicle! Does a lot of dmg,
lasts till it's killed. 10min CD. You can see it's abilities here.
Corral
Active: You can use a special mount. Acts like a normal mount, has no CD,
and can be mounted in combat.

5. Guides
5.1 Garrison Resources Guide
Garrison Resources are the currency used for everything in your garrison.
There are many ways to get it, and even more to spend them.
Garrison Resources are used for:
-Construction and upgrading of all Buildings
-Sending followers on Missions

-Work Orders at some buildings (Bunker)


-Purchase of consumables from the garrison innkeeper
-Trading for other materials at the Trading Post
Garrison Resources can be acquired from:
-Quests during leveling in Draenor (will cover all your needs till 100)
-Quests from all buildings inside your garrison
-The Garrison Cache (generates 144GR per day, or 1GR every 10 minutes)
-Work Orders at some buildings (Lumber Mill, Trading Post)
-Rare mobs all over Draenor will give you a small amount of GR first time
they are killed (20-50). All rares in Frostfire Ridge, Shadowmoon
Valley, Gorgrond, Talador, Spires of Arak, Nagrand.
-Treasures all over Draenor will give you a small amount of GR first time they
are looted (20-50). All treasures in Frostfire Ridge, Shadowmoon
Valley, Gorgrond, Talador, Spires of Arak, Nagrand. Maps can be bought in
Ashran to show these treasures on the in game map, for each zone.
-Some rare Missions
-Crate of Stolen Resources (100-120GR), an item that can randomly appear
on the sell list of the vendor in Spires of Arak from the Smuggling
Run! ability. It cost 50g

5.1 Apexis Crystal Guide


Apexis Crystal is the new currency introduced in WoD. There are several ways
to gather it (it can also be farmed) and it's used to purchase a lot of stuff.
Right now they cap at 20000.
Apexis Crystals are required for:
-The legendary quest line, the quest Draenor's Secret Power which requires
4986 Apexis Crystals to complete
-Gear for newly dinged 100s. Gear ilvls are 630 (3k-5k apexis), 645 (630
item AND 9k-11.5k apexis), 655 (645 item AND 14.5k-20k apexis)
-Toys, Pets, Mounts and Followers from Draenor factions (require reputaion
AND gold+apexis)
-Can be used to complete one or more of the 3 weekly quests for Seal Of
Tempered Fate. these quests require 1000, 2000, and 4000 Apexis Crystals.
Apexis Crystals can be acquired from:
-The Assault Daily quest. Once you reach lvl 100 you will have a choice of 2
quests to pick from. These can be either solo (800 apexis) or group (1000
apexis). Please refer to the below guide here for details of each quest
-Rare mobs all over Draenor will give you a small amount of GR first time
they are killed (20-50). All rares in Frostfire Ridge, Shadowmoon
Valley, Gorgrond, Talador, Spires of Arak, Nagrand.
-Treasures all over Draenor will give you a small amount of GR first time they
are looted (20-50). All treasures in Frostfire Ridge, Shadowmoon
Valley, Gorgrond, Talador, Spires of Arak, Nagrand. Maps can be bought in

Ashran to show these treasures on the in game map, for each zone.
-Work Orders from all the buildings in your garrison (regardless of their lvl)
can contain some crystals (around 20 per work order). Need to be lvl 100 for
this.
-Weekly Garrison Invasion quest will award you some crystals based on your
rating (bronze-33, silver-50, gold-75)
-A rare 3 follower mission, The Liberation of Shattrath, which rewards 1000
crystals
-Lvl 100 mobs. These spawn in very specific areas of each zone, and are also
target of the daily assault quests. The mobs award 20-30 crystals, the elites
up to 50 crystals. These areas in each zone: Frostfire Ridge, Shadowmoon
Valley, Gorgrond, Talador, Spires of Arak, Nagrand.

5.1 Daily Assault Guide


The Daily Assault quests are unlocked once you reach lvl 100. When you do, a
map on a table inside your garrison's town hall will start to offer the quest.
Each day you will get a choice of 2 quests, you can only take one, and it will
be removed from your quest log the following day if not completed. These
quests can be solo or group versions (all are soloable), and reward 800 1000 Apexis Crystal. They can be split by zones.
Frostfire Ridge (on map):
-Assault on Stonefury Cliffs, kill mobs in the specific area, awards 800AC
-Assault on Magnarok, kill mobs in the specific area, awards 800AC
-Assault on the Iron Siegeworks, kill mobs in the specific area, awards 800AC
Shadowmoon Valley (on map):
-Assault on Darktide Roost, kill mobs in the specific area, awards 800AC
-Assault on Pillars of Fate, kill mobs in the specific area, awards 800AC
-Assault on Socrethar's Rise, kill mobs in the specific area, awards 800AC
Gorgrond (on map):
-Assault on the Everbloom Wilds, kill mobs in the specific area, awards 800AC
-Assault on the Pit, kill mobs in the specific area, awards 1000AC
Talador (on map):
-Assault on Shattrath Harbor, kill mobs in the specific area, awards 800AC
-Assault on the Hearth of Shattrath, kill mobs in the specific area, awards
1000AC
Spires of Arak (on map):
-Assault on Lost Veil Anzu, kill mobs in the specific area, awards 800AC
-Assault on Skettis, kill mobs in the specific area, awards 800AC
Nagrand (on map):
-Assault on Gorian Proving Grounds, kill mobs in the specific area, awards

800AC
-Assault on the Broken Precipice, kill mobs in the specific area, awards 800AC
-Assault on Mok'gol Watchpost, kill mobs in the specific area, awards 800AC
-Challenge at the Ring of Blood, compete the Ring of Blood, awards 1000AC
PvP:
-Battle in Ashran, obtain an Artifact Fragment, awards 1000AC.

Crafting Professions - Overview:


The primary hurdle in crafting profession in making gold for Warlords is that Blizzard has
placed barriers of entry to slow the market. First, it takes a lot of resources to make most
epics (100 profession specific daily mats + extra items) and the truly valuable upgrade
tokens require Savage Blood to make.

Daily Mat Production:


While you can speed up daily mat production by having the specific garrison profession
building (small buildings) and having a follower assigned to said building to increase
production, you are basically limited by the internal work order processing time of 4 hours.
This means that a maximum of 6 work orders can be completed by a building every day.
Having more than 6 work orders submitted just means that you don't have to check in as
frequently to collect the processed items and re-queue up the work orders.

Savage Blood Production:


Savage blood comes from two sources (so far). The first is via a work orders from a level 3
barn when you turn in Elite trapped animals from Nagrand. The second is via Primal Spirits
which can be traded to a vendor for Savage Blood (among other resources). These will be
BoP and similar to how Spirits of Harmony worked in Mists prior to patch 6.x

Crafting Professions - Analysis:


The ranking of what will likely yield the highest profit from WoD is as follows:

1.
2.
3.
4.
5.

Savage Blood
Upgrade Tokens
Profession Specific Items
Epic level crafted weapons
Epic level crafted armor

Savage blood farming is the highest yield because this mat is used by various crafting
professions to make the upgrade tokens for epic level crafted items. Next would the be the
actual upgrade tokens themselves as only people with professions can make them (garrison
buildings can't produce them). After the specific profession made items such as the new 30
slot bag (Hexaweave Bags for instance), new mounts and new pets are viable markets
because of the unique nature of people wanting exclusive items. Then after that will be the
Epic quality weapons then armor (un-upgraded) if they exist at all as markets because a lv
3 garrison building can make most of these items (some exclusions can be found).

Gathering Professions - Overview:


Surprising, herbalism and fishing have increased in significant for Warlords. Numerous
recipes in Alchemy require different kinds of fish as reagents and Gorgrond Flytrap is a key
mat required for Tailors and Leatherworkers for their daily CD. The need for the latter can
be reduced significantly with a level 2 Herb Garden and assigned follower (to allow this
specific herb to be planted). Mining will still see significant interest from both blacksmiths,
engineers and jewelcrafters. However skinning has a lower significance as the Barn can
provide skins through work orders while not as convenient as the skinning profession, it
does devalue the profession since the alternative (Barn) can also produce Savage Blood.
Fishing is also an interesting choice now that fish are main reagents for Alchemy
potions/flasks and First Aid pots which are being brought back in Warlords.
Gathering Professions - Analysis:
While garrisons do provide buildings that can provide a limited supply of ore and herbs,
initial demands for raw materials will always be high on expansion launch. However there
are a few notes worth mentioning:

Gorgrond Flytrap - Demand will be very high until people unlock a lv 2 herb garden and
assign a follower
Skinning - Demand should not taper until lv 3 barns come into play (account-wide
achievement locked, more under garrison)
Fishing - Changes in Alchemy and First Aid creates new markets

Garrisons - Overview & Analysis:


As it has been alluded to earlier, garrisons in Warlords are a contributing factor in reducing
player dependence on other players. With exception of very specific items, any player can
make most things on their own if given enough time and resources without the need of
leveling a new profession (or grinding a profession on an alt). However, Blizzard has taken
appropriate steps to ensure that garrison buildings have flaws in them.
First off, the exception items that garrison buildings can't make are arguably the best

things from those professions. Weapon/Armor upgrade tokens, new glyphs, weapon
enchants, etc. can only be made with having the profession itself.
Second, more advanced craftables require that the garrison building to be upgraded.
Interestingly enough, Blizzard has chosen to use account-wide achievements to lock lv 3
buildings from players as a way to slow the "garrison grind".
Some examples:
Level 3 Barn (necessary for Savage Blood production) requires achievement: Master
Trapper. This means turning in 125 work orders at the Barn which would take up to 21 days
if using just 1 toon. Since the achievement is account wide, this could be reduce to 2 days if
using 11 toons.
Level 3 Profession buildings requires achievement: Working More Orders. Which requires
250 total work orders to be done but several factors help you here. There are up to 7
buildings that take work orders on a level 3 garrison and they are: mine, garden, lumber
mill, barn, and 3 profession buildings.
In fact, most lv 3 buildings has some sort of achievement tied to it that must be completed
for you to get the plans to make them.

Gold Making - Action Plan (TL;DR):


AH Market leaders:

1.
2.
3.
4.

Savage Blood - First few months only or till Blackrock Foundry opens?
Gorgrond Flytrap - First few weeks only
Mats for WoD craftables
WoD craftables
Quick Notes:

Gathering good and expanded to Fishing


Garrisons = Good but Limited
Alts = Faster unlock for Garrison