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Personal Information

Character:__________________________________ Played by:___________


Race:______________ Class:____________________ Level:_________
Sex:____ Age:_____ Ht:_____ Wt:_____ Hair:__________ Eyes:_________
Homeland:_______________________ God/Religion:_____________________
Family/Race/Clan:______________________ # of Siblings:_________
Birth Rank:____________________________ Social Class:__________________
Status:_________________________ Liege/Patron:_______________________
Starting Reputation:______________ Current reputation.:__________________
Appearance:_______________________________________________________
Ability Scores

STRENGTH

MUSCLE

sTAMINA

Dexterity

Aim

Balance
\Initiative Adjustment:

Attack Adjustment:
Damage Adjustment:
Max Press:
Open Doors:
Bend bars:

Weight Allowance:
Fatigue Bonus:

Missile Adjustment:
Finesse:

Armour Class adjustment:


Reflex Save Adjustment:

Constitution

Health

Fitness

Fortitude Save Adjustment:

Hit Point Adjustment:

Intelligence

Reason

Knowledge

Maximum Spell Level:


Spell Immunity:
Spell cast Initiative Adjustment:

Bonus Proficiencies:
Chance to learn spell:

Wisdom

Intuition

Willpower

Declaration Adjustment:
Perception Adjustment:

Willpower Save adjustment:


Mental Fatigue Adjustment:

Charisma

Leadership

Appearance

Hit points
Level

Loyalty Base (Morale) Adjustment:


Max Number of Henchmen:

Reputation Adjustment:
Distinctive Features:

10

Fatigue Points
Level
0

10

Total Vitality Points

Total Sanity Points

Current Sanity
points

(Str/Sta + Con\/Health /2)

Current vitality
points

(Wis/Will + Int/Reason /2)

Minor Bleeding

Major Bleeding

Temporary Insanity Permanent Insanity

(Vitality score /3)

(Vitality Score /2)

(Sanity score /3)

(Sanity Score /2)

Non-Weapon Proficiencies
Proficiency/skill

Unmodified Skill
Level

Ability
modifier

Circumstantial
bonus

Description

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.

Weapon Proficiencies and Styles


Weapons/Styles

Skill Lvl

Description

1.
2.
3.
4.
5.
6.
7.
8.

Racial/Social Abilities

Traits/Disadvantages

1.
2.
3.
4.
5.

1.
2.
3.
4.
5.

Class Abilities
1.
2.
3.
4.
5.

6.
7.
8.
9.
10.

Saving Throws
Will Save:
These saves reflect your resistance to
mental influence as well as many
magical effects. Apply
your Wisdom/Will. modifier to your
Will saving throws.

Reflex Save:
These saves test your ability to dodge area
attacks. Apply your Dexterity/Bal. modifier to
your Reflex saving throws.

Fortitude Save:
These saves measure your ability to
stand up to physical punishment or
attacks against your vitality and health.
Apply your Constitution/Health modifier
to your Fortitude saving throws.

+/Mod.

Weapon combat
THAC0
Weapon

Melee

Missile

\ Character defences
SHIELD BONUSES
TYPE OF SHIELD:
SHIELD A.C BONUS:
Shield A.C Style Bonus:
Shield D.R Bonus:
Shield Fatigue Modifier:
Special Abilities

fatigue
Fresh
Fatigued
Tired

Attacks
per
Round

Speed
Factor

Damage
Sm/ Med

Large

Defense Rating (Soak)


Armour Worn:
Armour Defense Rating:
A.C proficiency modifier:
Fatigue Penalty:
Dexterity Penalty:

Fatigue
per
Round

(-2)

(-5)

(-10)

PB

EX

Armour Class (Dodge)


Base A.C:
Balance Bonus:
Style Bonus:
Skill Bonus:
Total A.C:

Special Resistances

Blood Abilities

Mod.
You are basically unharmed and fresh
You are beginning to feel your muscles sore, you may even
suffer from cramps, sweat runs down your head
your feet are getting heavier to move, your breath is getting
harder, you start to have some trouble at concentrating

Exhausted

Your eyes are blurry; you are barely able to stand upright.

Cold out

You are completely unconscious, barely alive and unable to


take any actions at all.

Hit Points
Fresh

Range

0
-1
-2
(3/4Mov)
-3
(1/2 mov)

Mod.
0
-2
(1/2 mov)
-4
(1/4Mov)

Cold out

The pain from your wounds begins to interfere with your ability to
move and act. There are many little wounds and swelling all over
your
body your body aches and you
You have taken some serious
beating,
have a great deal of trouble even walking
You are completely unconscious, barely alive and unable to take
any actions at all.

On deaths
door

You have either taken a heavy injury or you have pushed yourself
out of the limits. You are losing vitality on the edge of life.

injured

0
-10

You are basically unharmed and fresh

hurt

FP

HP

PERSONALITY TRAITS
Chaste ______________ /_______________ Lustful
Energetic ____________ /_______________ Lazy
Forgiving ____________ /_______________ Vengeful
Generous ____________ /_______________ Selfish
Honest ______________ /_______________ Deceitful
Just _________________ /_______________ Arbitrary
Merciful _____________ /_______________ Cruel
Modest ______________ /_______________ Proud
Pious _______________ /_______________ Worldly
Prudent _____________ /_______________ Reckless
Temperate ___________ /_______________ Indulgent
Trusting _____________ /_______________ Suspicious
Valorous _____________ /_______________ Cowardly
Trait Advancement
Trait Advancement
Trait Advancement
Trait Advancement
Trait Advancement

Religious Traits: ___________________________________Total:


Devotion Ranks: Total:
Twilight Points:

Total:

Final Twilight Score (Int/Reason):

Magical Ranks
Modifiers __________________________
Abjuration:
Conjuration:

__________________________
Total:

Divination:
Enchantment:

Spell Critical Fail = Spell failed by 40%

Evocation:
Illusion:
Necromancy:
Alteration:

Special Bonuses _____________________


_____________________
_____________________

Seeming Score:

Total:

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