Академический Документы
Профессиональный Документы
Культура Документы
STRENGTH
MUSCLE
sTAMINA
Dexterity
Aim
Balance
\Initiative Adjustment:
Attack Adjustment:
Damage Adjustment:
Max Press:
Open Doors:
Bend bars:
Weight Allowance:
Fatigue Bonus:
Missile Adjustment:
Finesse:
Constitution
Health
Fitness
Intelligence
Reason
Knowledge
Bonus Proficiencies:
Chance to learn spell:
Wisdom
Intuition
Willpower
Declaration Adjustment:
Perception Adjustment:
Charisma
Leadership
Appearance
Hit points
Level
Reputation Adjustment:
Distinctive Features:
10
Fatigue Points
Level
0
10
Current Sanity
points
Current vitality
points
Minor Bleeding
Major Bleeding
Non-Weapon Proficiencies
Proficiency/skill
Unmodified Skill
Level
Ability
modifier
Circumstantial
bonus
Description
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
Skill Lvl
Description
1.
2.
3.
4.
5.
6.
7.
8.
Racial/Social Abilities
Traits/Disadvantages
1.
2.
3.
4.
5.
1.
2.
3.
4.
5.
Class Abilities
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Saving Throws
Will Save:
These saves reflect your resistance to
mental influence as well as many
magical effects. Apply
your Wisdom/Will. modifier to your
Will saving throws.
Reflex Save:
These saves test your ability to dodge area
attacks. Apply your Dexterity/Bal. modifier to
your Reflex saving throws.
Fortitude Save:
These saves measure your ability to
stand up to physical punishment or
attacks against your vitality and health.
Apply your Constitution/Health modifier
to your Fortitude saving throws.
+/Mod.
Weapon combat
THAC0
Weapon
Melee
Missile
\ Character defences
SHIELD BONUSES
TYPE OF SHIELD:
SHIELD A.C BONUS:
Shield A.C Style Bonus:
Shield D.R Bonus:
Shield Fatigue Modifier:
Special Abilities
fatigue
Fresh
Fatigued
Tired
Attacks
per
Round
Speed
Factor
Damage
Sm/ Med
Large
Fatigue
per
Round
(-2)
(-5)
(-10)
PB
EX
Special Resistances
Blood Abilities
Mod.
You are basically unharmed and fresh
You are beginning to feel your muscles sore, you may even
suffer from cramps, sweat runs down your head
your feet are getting heavier to move, your breath is getting
harder, you start to have some trouble at concentrating
Exhausted
Your eyes are blurry; you are barely able to stand upright.
Cold out
Hit Points
Fresh
Range
0
-1
-2
(3/4Mov)
-3
(1/2 mov)
Mod.
0
-2
(1/2 mov)
-4
(1/4Mov)
Cold out
The pain from your wounds begins to interfere with your ability to
move and act. There are many little wounds and swelling all over
your
body your body aches and you
You have taken some serious
beating,
have a great deal of trouble even walking
You are completely unconscious, barely alive and unable to take
any actions at all.
On deaths
door
You have either taken a heavy injury or you have pushed yourself
out of the limits. You are losing vitality on the edge of life.
injured
0
-10
hurt
FP
HP
PERSONALITY TRAITS
Chaste ______________ /_______________ Lustful
Energetic ____________ /_______________ Lazy
Forgiving ____________ /_______________ Vengeful
Generous ____________ /_______________ Selfish
Honest ______________ /_______________ Deceitful
Just _________________ /_______________ Arbitrary
Merciful _____________ /_______________ Cruel
Modest ______________ /_______________ Proud
Pious _______________ /_______________ Worldly
Prudent _____________ /_______________ Reckless
Temperate ___________ /_______________ Indulgent
Trusting _____________ /_______________ Suspicious
Valorous _____________ /_______________ Cowardly
Trait Advancement
Trait Advancement
Trait Advancement
Trait Advancement
Trait Advancement
Total:
Magical Ranks
Modifiers __________________________
Abjuration:
Conjuration:
__________________________
Total:
Divination:
Enchantment:
Evocation:
Illusion:
Necromancy:
Alteration:
Seeming Score:
Total: