Академический Документы
Профессиональный Документы
Культура Документы
Academy of Art Character and Creature Design Notes: Creature Design for Video Games
0
Ms Siguienteblog
Crearunblog Acceder
AcademyofArtCharacterand
CreatureDesignNotes
Discussion,inspiration,notesandlinksforonlineAAUstudents
Saturday,February19,2011
CreatureDesignforVideoGames
Asthetechnologyinvideogamescontinuestodevelopandexpand,thepossibilitiesofwhat
conceptartistsarecapableofproducingalsobecomesopentoabroaderrangeofdetailand
functions.Still,evenasfarasvideogameshavecomesincethedaysofSuperNintendoand
Sega,theInGamedesignandmodelsfallshorttothefluidmovementandamountofdetail
youmayseeinliveactionfilms(whereanythingispossiblebuttheyneedtomorestrictly
obeythelawsofnaturebaseduponthesubjectmatter).
Followers
Jointhissite
with Google Friend Connect
Members(4261) More
Alreadyamember?Signin
PlanettoPlanet:Creatures
andStrangeWorlds
"Mike'ssketchbook,Planetto
Planet,isfresh,innovative,and
inventive.Itisliberallyfilled
withexoticlocationsand
characters,andhiscreatures,
drawninanabundanceof
forms,poses,andpointsof
view,sparklewithlifeand
imagination.TerrylWhitlatch".
ClicktoOrder
BlogArchive
2012(1)
Afewkeyelementsofdesigntokeepinmindforgamedesignsareastrongsilhouette,
recognizablecolorschemesforthecreatureorcharacteranddistinctproportionsinanatomy.
It'sjustasimportanttoknowthebasicsofanimalandhumananatomywhendesigninga
creatureforavideogameasitwouldbeforanythingelse,soyoustillneedtostudyreal
worldanimalswhetherfromlifeorphotos.IwouldrecommendvisitinglocalZoosorevenpet
shops,studyingyourownpetsandanimalsoutsideaswellaswatchingdocumentarieson
TVandpickingupphotoreferencebooks.AfewbooksIrecommendforanimalreference
http://www.characterdesignnotes.blogspot.mx/2011/02/creature-design-for-video-games.html
2011(23)
October(1)
May(1)
April(3)
March(11)
1/9
1/9/2014
Academy of Art Character and Creature Design Notes: Creature Design for Video Games
aretheSmithsonianInstitutionAnimal:TheDefinitiveVisualGuidetotheWorld'sWildlife&
NaturalHistory(Smithsonian)TheUltimateVisualGuidetoEverythingonEarth.Whileyou're
atit,pickupavolumeortwoonhumananatomyaswell.Thosecontainingphotosandone
thatishanddrawnandcapableofshowingthemusculature,skeletalandorgansystems
suchasClassicHumanAnatomy:TheArtist'sGuidetoForm,Function,andMovement.
HumanandAnimalanatomygohandinhandwhenmoldingandtransforminganimals,
humans,creatures,humanoidsandeverythingbeyondandinbetween.
February(7)
Overcomingan
Artist'sCreative
Block
ShaneGlines
CreatureDesign
forVideo
Games
ShannonTindle
theBestand
WorstAnimated
Charact...
Noteson
Expressions
from
Lackadaisy
(andothergo...
HandReference,
PartFour
KeiAcedera
2010(41)
Theprimarydifferenceyouneedtokeepinmindwhendesigningforavideogameisthat
therearemorelimitationsastotheamountoffunctionsandfluidmovementordetailsthat
willbevisibletothegamer.Withthatinmind,youneedtoutilizeotherwaystomakeastrong
impactonthegamerevenifthecreatureisseenfromafaroronlyataquickglance.Game
designsespeciallyifit'safastpacedactionshooteroranisometricRPGareallabout
"Concept"andiconicdesignsratherthanfullyrenderedandpolisheddrawingswithtiny
detailssincemostofthatwon'tevengetachancetobeseen,orinthecaseofanisometric
RPGthemodelwillbesosmallitwouldn'tbeworthincludingcertaindetailsasitwouldgoto
waste.Inanisometricgame,detailssuchasfurandhairareoftenjustpaintedintothebump
andtexturemapsaswellasalotofotherfinedetailsthatwouldtakeuptoomanypoly'sto
bothermodelingatsuchsmallscales.
TakethegameseriesMonsterHunterforexample.ThisisaPlatformRPG.
RelatedLinks
AcademyofArtAnimation
Notes
AnthonyPalumbo
ArtOrder
ASIFAHollywoodAnimation
Archive
Boneville
CarlosLuzzi
CartoonBrew
CharacterDesign
ChrisSanders
FantasyGenesis
FlipbooksandStuff
GurneyJourney
HaraldSiepermann
Herrera'sBlogintheBox
ImaginismStudiosBlog
Indistinguisablefrommagic
InspectorCleuzo
JakobH.Jensen
JohnHowe
JustinGerard
LeBlogJBMonge
linesandcolors
LivingLinesLibrary
http://www.characterdesignnotes.blogspot.mx/2011/02/creature-design-for-video-games.html
2/9
1/9/2014
Academy of Art Character and Creature Design Notes: Creature Design for Video Games
MichaelSpornAnimation
Middleton'sSketchbook
MikeCorriero
MuddyColors
OnAnimation
PaintandBrush
PaulBriggs
PeterDeSeve
RecentPaintingsandSketches
byDavidPalumbo
ShanePrigmore
StephenSilver
TempleoftheSevenGolden
Camels
TheArtDepartment
TheArtofBrittneyLee
TheArtofCaricaturewith
JasonSeiler
TheArtofNicoMarlet
ThePaperwalkerJournal
TobyShelton:StuffIDid
Tulptorials
UliMeyer
VixieArts
WouterTulp
Labels
Someofthebetterdesignsarethosewithuniquebodystructuresandproportionsthatmay
lookawkwardiftheyexistedinaliveactionfilm,buttheyleavethebiggestimpacton
gamers.Sotheanatomyofcreaturesinvideogamesprovidesalotmoreleewayand
freedomforcreativity,sincelessadherencetothelawsofnatureisexpectedinagame
world.You'relesslikelytoquestionwhyacreaturewiththebodystructureofahippocanfly
withwingsthesizeofahawkbecauseyouknowit's"justagame"andyou'remorewillingto
suspendyourdisbeliefthanifitwerealiveactionfilm.Thisopensupahugearrayof
possibilitiesandwaystodesignauniquecreaturewithouthavingtoexplaintoomuchabout
thefunctionofdesignchoices.
Alotofthiscomesdowntopureaestheticandeyecandyoverplausibledesign.Still,even
thenit'simportanttoknowthebasicsofanatomyandhowyourdesignisintendedtofunction
inthegame.You'lloftenworkbackandforthwiththeCGmodelertofixmistakes,orexplain
thingsthatmightnotcommunicatetoowellin2Donceit'stransferedoverinto3D.
Anatomy (12)
CharacterDesign
(28) Character Design
(1)
(7)ConceptualArt(1)construction(1)
Coraline(2)Costumes(1)Costuming
(1) Creative Block (1) creativity (2)
DC
http://www.characterdesignnotes.blogspot.mx/2011/02/creature-design-for-video-games.html
3/9
1/9/2014
Academy of Art Character and Creature Design Notes: Creature Design for Video Games
drapery (1) Foot Reference (2)
Freebies (1) Genndy Tartakovsky (1)
Glen Keane (2) Graphic Novels (1)
Inspiration
(3)
Interaction
(1)
Whenyoudesigncreaturesforavideogameit'snotimportanttoplaythegame,asyoumay
nothavethetime,butitisimportanttoresearchandwatchingametrailersandtakenoteto
whatisandisn'tpossible.Ifyoutakealookatthegame
MonsterHuntertheseriesyou'llcomeacrossaverybroadrangeofcreaturedesigns.The
mostimportantthingtokeepinmindisthefirstimpressionthecreaturewillmakewhenseen
ingame.Afewofthedesignsbelowareconceptsthatsucceedverywellinthatcase.They
havestronganduniquesilhouettesandexaggeratedbodyproportions.
Sketchbook inspirations
(5)
sketches(1)StarWars(3)Tarzan(1)
Contributors
MikeCorriero
JenniferG.Oliver
PopularPosts
Disney's
"Tangled"
CharacterDesign
Development.
Once"Rapunzel",
then"RapunzelUnbraided",
andnow"Tangled",Disney's
50thanimatedFeaturefilm,set
fo...
ModelSheets
101Part1
Asmystudents
arehardatwork
ontheirfinal
projectsfinallineturnaround
modelsheetandanexpression
modelsheetIthoughtthat
now...
NicoMarlet
Frenchborn
character
designerNicholas
Marletmayhave
onlyrecentlygottenalotof
noticeforhisuniqueand
appealingcharacterdesigns...
http://www.characterdesignnotes.blogspot.mx/2011/02/creature-design-for-video-games.html
4/9
1/9/2014
Academy of Art Character and Creature Design Notes: Creature Design for Video Games
Theuseof
Silhouettesin
ConceptDesign
Silhouette
thumbnailsare
amongthemosthelpfuland
productivemethodsofdesign
whenit'snecessarytoproduce
alargequantityofvar...
HandReference,
PartOne
"Theytalkwith
theirhands"it's
true,handssay
somuch!Anddrawingclear,
wellformedhandscanaddan
enormo...
Varioustypesofgamesrestrictdetailsevenfurther,andthisiswhenyoureallyneedtofocus
onwhat'simportantinordertoproduceadesignthatwillcommunicateandbeeasily
identifiabletothegamer.ThesetypeofgamesareIsometricRPG'ssuchasDiablo3.Now
therehasbeentheadvancementwhereyou'recapableofscrollingwiththemousetoamore
eyelevelviewinthesegames,aswellaszoominginattimes,butyourdesignneedsto
focusmoreonhowitwilllookata3/4topdownviewandatathumbnailsize.Thisiswhere
you'llfocusveryheavilyonlargelyexaggeratedproportionsandcolorschemestoreally
makeyourcreaturedistinctfromadistance.Inthissortofgameplatform,you'llrarelyifever
seetheundersideofacreature.Soifyoudecidetoputeyesontheundersideofthechestof
aquadrupedbodystructure,youmayneverseethoseeyesJustsomethingtokeepinmind.
RefertothisInGametrailerofDiablo3
ModelSheets
101Part2
Wecontinuewith
ouroverviewof
modelsheetsas
mystudentsheadintothelast
fewdaysontheirfinalprojects.
Partonecanbefoundhere...
ClaireWendling's
Cats
"Wendling,
Wendling!That's
allIhear!Andfor
goodreasonlookatherdraw
!"PeterdeSveBornin1967,
thiscelebra...
ProperUseof
Referenceand
Anatomy:
CreatureDesign
PartOne
Reference,Research&
StudiesareKeyElementsto
UnderstandingandImproving
yoursenseofCreatureDesign
Theuseofreferencesandre...
AnInterviewwith
JeanBaptiste
Monge,Part1
Imettheamazing
JeanBaptiste
Mongeasanonlinefriend
morethanayearago.Iwas
alreadyquitefamiliarwithhis
beautifullyrendered...
Astudyin
Theconceptsbelowfocusheavilyonexaggeratedproportionsandsilhouette.Whenyoutake
alookattheconceptsinthegame,alotofthedesignsoftengetlostatsuchasmallscale
andthisiswhyit'simportanttoreallypushtheproportionstotheextreme.Gravitycan'tplay
abigfactorhere,it'smoreimportantthatsomethingbealmostridiculouslylargesoitwillbe
seenandregisterwiththeviewerratherthanfitcorrectproportions.
http://www.characterdesignnotes.blogspot.mx/2011/02/creature-design-for-video-games.html
anthropomorphism:Disney's
"RobinHood"
Anthropomorphismisdefined
astheattributionofhuman
characteristicstoanimalsor
nonlivingthings,phenomena,
materialstatesandobje...
5/9
1/9/2014
Academy of Art Character and Creature Design Notes: Creature Design for Video Games
http://www.characterdesignnotes.blogspot.mx/2011/02/creature-design-for-video-games.html
6/9
1/9/2014
Academy of Art Character and Creature Design Notes: Creature Design for Video Games
Thisiswhyit'simportanttolearntodrawyourdesignfromvariousangles,overhead,from
behind,ata3/4backviewandsoforth(thisiscalleda"turnaround").Inthistypeofgame
youmayendupexaggeratingproportionsofanatomy3or4timesgreaterthanthatofa
gamelikeMonsterHunter,sincethedesignisseenatabirdseyeviewinmostcases.It's
alsoimportanttorecognizethenthattediousdetailsarenotquiteasimportant,sinceskin
textures,littleimperfectionsofscars,bumpsonanoseortornearsmayneverbevisibleto
thegamer.Thosearethingsthatcanbepaintedintothebumpandtexturemaps.It'salso
importanttotakeintoaccountwhattypesofactionsthecreatureorcharactermayperform
ingame,whetherthecreatureexplodesinto50tinyeellikesubformsorwhetheritneedsto
becapableofexpandingitsbodyto10timestheinitialsizelikeapufferfish.
Sodon'tjustproduceaprettylookingcreaturethatisappealingtotheeyefromoneangle
andlooksgoodatastandstillstaticpose.It'syourjobastheconceptartisttocomeupwith
possibleattackactions,walkcycles,deathandorbirthcyclesandhowtheseactionsare
possiblebasedontheanatomyanddesignofthecreatureaswellasvariouscolorschemes
andcolorreactionstowhathappensingame.
Youshouldbeabletoidentifyacreatureinagameaseasilyasyoucanidentifythetypeof
animalsimplybasedonitssilhouette.That'swhenyouknowyou'vesucceededindesigning
acreaturethatwillleavealastingimpressiononthegamer.IntheisometricstyleRPG'sthe
creaturesoftencomeandgosoquicklyandarebunchedtogetherinhordesthatyouhardly
havetimetorecognizewhattheylooklike.That'swhycolor,silhouetteandexaggerated
proportionsarekeytoasuccessfuldesign.
http://www.characterdesignnotes.blogspot.mx/2011/02/creature-design-for-video-games.html
7/9
1/9/2014
Academy of Art Character and Creature Design Notes: Creature Design for Video Games
GuestbloggerMikeCorrieroisacharacter,creature,andconceptualdesignerand
illustratorlivinginNewJersey.SincegraduatingfromPrattInstitutein2003,Mike'sclientlist
hasincludedBreakawayGames,FantasyFlightGames,AlliedStudios,Kingsisle
Entertainment,Radicalentertainment/VivendiUniversalGames,LiquidDevelopment,Zynga
Inc,ChallengeGames,PaizoPublishingandHasbroInc,amongothers.Mike'sbook
"PLANETtoPLANETcreaturesandstrangeworlds"includeshundredsofhissketchesof
creatures,robots,alienlifeformsandtheirenvironments.Irecommenditforstudents
focusingonvisualdevelopmentforgames,oranyonewholovescreaturedesign.J.G.O
PostedbyMikeCorrieroat7:08PM
Recommend this on Google
Labels:CreatureDesign,MikeCorriero,videogaming
4comments:
Thitaya(Tee)Pahsukkul February19,2011at10:30PM
Thankyou!
Reply
DreeH February20,2011at7:56AM
Awesome man, I loved the examples !! I totally agree that one thing who impact
playersit'sbefreefromthelawslikeanatomy,it'sevenbetter(inmycase)whenyou
drawfreefromitbecauseyoucanget"high"inyourideas.GreatPost!!
Reply
takeshi007 December26,2012at7:48PM
The most important in creating game is creating good characters and creatures
especiallymonsters.
Playzombiegames
Reply
WallyH April20,2013at1:45PM
Wow,thesedesignsaresimplyamazing.
Reply
http://www.characterdesignnotes.blogspot.mx/2011/02/creature-design-for-video-games.html
8/9
1/9/2014
Academy of Art Character and Creature Design Notes: Creature Design for Video Games
Enteryourcomment...
Commentas: GoogleAccount
Publish
NewerPost
Preview
Home
OlderPost
Subscribeto:PostComments(Atom)
AwesomeInc.template.PoweredbyBlogger.
http://www.characterdesignnotes.blogspot.mx/2011/02/creature-design-for-video-games.html
9/9