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Player Name
Cleric
1
Character Name
Level
Gnome
Small
Race
Size
Age
Class
Gender
Paragon Path
Height
Weight
INITIATIVE
SCORE
DEX
Alignment
Deity
Total XP
Adventuring Company
DEFENSES
1/2 LVL
MISC
SCORE
DEFENSE
Epic Destiny
Initiative
16
CONDITIONAL MODIFIERS
10 + ARMOR/
1/2 LVL ABIL CLASS
10
AC
SCORE
FEAT
RPGA Number
MOVEMENT
ENH
MISC
MISC
Speed
BASE
ARMOR
-1
(Squares)
ITEM
MISC
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE
ABILITY
18
STR
Strength
10
CON
ABIL MOD
10
DEX
Dexterity
10
INT
Intelligence
14
WIS
DEFENSE
Constitution
14
FORT 10
DEFENSE
CHA
SENSES
CLASS
FEAT
ENH
MISC
MISC
10 +
1/2 LVL ABIL
PASSIVE SENSE
BASE
12
Passive Insight
10 +
12
Passive Perception
10 +
CLASS
FEAT
ENH
MISC
MISC
ATTACK WORKSPACE
ABILITY:
10 +
1/2 LVL ABIL
WILL 10
ATT BONUS
CLASS
FEAT
ENH
MISC
MISC
+ 4
ABILITY:
CONDITIONAL BONUSES
HEALING SURGES
22
SURGE VALUE
11
1/2 HP
1/4 HP
PROF
FEAT
ENH
MISC
FEAT
ENH
MISC
ENH
MISC
MISC
ENH
MISC
MISC
ATT BONUS
+ 0
BLOODIED
CLASS
CLASS
PROF
ACTION POINTS
HIT POINTS
MAX HP
SKILL BONUS
Low-light Vision
10
REF
DEFENSE
14
SCORE
SPECIAL SENSES
CONDITIONAL BONUSES
Charisma
10
10 +
1/2 LVL ABIL
CONDITIONAL BONUSES
Wisdom
13
SURGES/DAY
MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
Action Points
ACTION POINTS
1
2
3
DAMAGE WORKSPACE
ABILITY:
DAMAGE
ABIL
1d4+4
RACE FEATURES
Reactive Stealth - With cover or concealment at initiative
SECOND WIND 1/ENCOUNTER
ABILITY:
DAMAGE
ABIL
1d4
USED
FEAT
4
FEAT
against illusions
RESISTANCES
DEFENSE
WEAPON OR POWER
DAMAGE
vs
AC
Unarmed (Melee)
1d4+4
vs
AC
Unarmed (Range)
1d4
vs
encounter.
BASIC ATTACKS
ATTACK
vs
SKILLS
BONUS
-1
7
ABIL MOD
+ 1/2 LVL
SKILL NAME
Acrobatics
Arcana
TRND
(+5)
ARMOR
PENALTY MISC
DEX
INT
n/a
healing powers.
with maces.
Athletics
STR
Bluff
CHA
n/a
Diplomacy
CHA
n/a
Dungeoneering
WIS
n/a
-1
Endurance
CON
Heal
WIS
n/a
History
INT
n/a
Insight
WIS
n/a
Intimidate
CHA
n/a
n/a
Nature
WIS
Perception
WIS
n/a
Religion
INT
n/a
Stealth
DEX
Streetwise
CHA
n/a
DEX
Thievery
-1
FEATS
LANGUAGES KNOWN
Common, Elven
Page 1
POWER INDEX
AT-WILL POWERS
CHARACTER PORTRAIT
MAGIC ITEMS
WEAPON
Righteous Brand
WEAPON
Priest's Shield
WEAPON
WEAPON
ARMOR
ARMS
FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Fade Away
NECK
Wrathful Thunder
RING
Divine Fortune
RING
Turn Undead
PERSONALITY TRAITS
WAIST
DAILY POWERS
Avenging Flame
Milestone
Paragon (11-20)
Milestone
Epic (21-30)
Milestone
OTHER EQUIPMENT
Ritual Book
CHARACTER BACKGROUND
RITUALS / ALCHEMY
Gentle Repose
Chainmail (E)
Adventurer's Kit
Morningstar
Holy Symbol
Page 2
CHARACTER NAME
Skills
PLAYER NAME
RACE
CLASS
Gnome
LEVEL
Cleric
SCORE ABILITY
-1
7
3
1
1
2
-1
7
5
2
1
2
2
5
1
1
-1
MOD
HP
18 STR +4
22
10 CON +0
Spd
10 DEX +0
10 INT +0
Init
14 WIS +2
+0
13 CHA +1
Action Point
AC
16
Fort
14
Ref
10
Will
14
Acrobatics
Arcana
Athletics
Bluff
Diplomacy
Dungeoneering
Endurance
Heal
History
Insight
Intimidate
Nature
Perception
Religion
Stealth
Streetwise
Thievery
ADDITIONAL EFFECTS
DEX
INT
STR
CHA
CHA
WIS
CON
WIS
INT
WIS
CHA
WIS
WIS
INT
DEX
CHA
DEX
(Trained)
(Trained)
(Trained)
(Trained)
ADDITIONAL EFFECTS
12
Passive
Insight
12
Passive
Perception
PLAY DATA
PLAY DATA
Second Wind
Righteous Brand
KEYWORDS
USED
Standard
ACTION
AT-WILL
ENCOUNTER SPECIAL
KEYWORDS
Standard
RANGE
ACTION
DAILY
vs
4
ATTACK
USED
Divine, Weapon
Personal
ENCOUNTER
Priest's Shield
KEYWORDS
Melee weapon
Standard
RANGE
ACTION
AC
One creature
DEFENSE
TARGET
Melee weapon
RANGE
vs
ATTACK
USED
Divine, Weapon
AC
One creature
DEFENSE
TARGET
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
LEVEL
BOOK
CLASS
PH
UTILITY POWER
BOOK
CLASS
PH
USED
Imm Reaction
ACTION
KEYWORDS
Standard
RANGE
ACTION
vs
4
DEFENSE
TARGET
USED
vs
ATTACK
BOOK
PH
Divine Fortune
Personal
LEVEL
Cleric
AT-WILL POWER
Wrathful Thunder
Illusion
ATTACK
LEVEL
Cleric
AT-WILL POWER
Fade Away
KEYWORDS
ADDITIONAL EFFECTS
KEYWORDS
Melee weapon
Free
RANGE
ACTION
AC
One creature
DEFENSE
TARGET
USED
Divine
Personal
RANGE
vs
ATTACK
DEFENSE
TARGET
ADDITIONAL EFFECTS
CLASS
Racial Power
ENCOUNTER POWER
ADDITIONAL EFFECTS
LEVEL
BOOK
PH2
CLASS
Cleric
ADDITIONAL EFFECTS
LEVEL
ENCOUNTER POWER
BOOK
PH
CLASS
Cleric
ENCOUNTER POWER
Page 3
LEVEL
BOOK
PH
Turn Undead
KEYWORDS
Avenging Flame
USED
Standard
KEYWORDS
vs
ATTACK
RANGE
ACTION
Will
DEFENSE
TARGET
ATTACK
Channel Divinity: You can use only one channel divinity power
per encounter
Attack: Wisdom vs. Will
Hit: 1d10 + Wisdom modifier (+2) radiant damage, and you
push the target a number of squares equal to 3 + your Charisma
modifier (+1). The target is immobilized until the end of your
next turn.
Increase damage to 2d10 + Wisdom modifier (+2) at 5th level,
3d10 + Wisdom modifier (+2) at 11th level, 4d10 + Wisdom
modifier (+2) at 15th level, 5d10 + Wisdom modifier (+2) at 21st
level, and 6d10 + Wisdom modifier (+2) at 25th level.
Miss: Half damage, and the target is not pushed or immobilized.
USED
Standard
ACTION
Ghost Sound
vs
KEYWORDS
Melee weapon
Minor
RANGE
ACTION
AC
One creature
DEFENSE
TARGET
USED
Arcane, Illusion
AT-WILL
10
Ranged 10
RANGE
ENCOUNTER
DAILY
CLASS
ADDITIONAL EFFECTS
LEVEL
Cleric
BOOK
CLASS
PH
ENCOUNTER POWER
Cleric
ADDITIONAL EFFECTS
LEVEL
DAILY POWER
USED
Healing
Minor
ACTION
AT-WILL
RANGE
ENCOUNTER
DAILY
CLASS
Cleric
LEVEL
BOOK
BOOK
PH
CLASS
Wizard
UTILITY POWER
Healing Word
KEYWORDS
PH
UTILITY POWER
Page 4
LEVEL
BOOK
PH