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Concept:

Construct made of a dark blue flesh-like material, has properties similar to metal.
Head similar to Akata, varying sculpted body types. Trait pick similar to Tiefling,
based on origin.
Racial Qualities:
Monstrous Humanoid (3RP)
Darkvision 60ft
Medium (0RP)
Normal (0RP)
Advanced (4RP)
+2 Mental Ability Scores +4 Dexterity -2 Con
Weakness (-1RP)
+2 Constitution +2 Intelligence -4 Strength
Linguistic (1RP)
Ability Score Traits:
Advanced Intelligence (4RP)
+2 Intelligence
Defensive Traits:
Defensive Training, Greater (4RP)
+2 Dodge Bonus to AC
Natural Armour (2RP)
+1 Natural Armour Bonus
Spell Resistance Lesser (2RP)
Spell Resistance Equal to 6+Level
Feats and Skills Traits:
Focused Study (4RP)
At 1st, 8th, and 16th level, members of this race gain Skill Focus in a skill of their choice as a bonus feat.
Nimble Attacks (2RP)
Weapon Finesse Bonus Feat
Movement Racial Traits:
Gliding Engine (3RP)
No Fall Damage, 5 foot for every 1 foot fallen. Can be pushed up by updraft etc.

Fast (3RP)
+20 Ft bonus to base speed
Offensive Traits:
Bite (2RP)
1d4 Bite
Breath Weapon (6RP)
1/day 2d6 Molten Slag (Fire) 50ft line
Claw (2RP)
Two Natural Claw Attacks
Weakness Racial Traits:
Elemental Vulnerability (-2RP)
Vulnerability Acid.
Personal Information:
Name: Kor Mogslan
Age: 180
Gender: Male
Race: Aachim
Size: Medium
Height: 61ft
Weight: 160lbs
Alignment: Neutral
Eyes: Orange
Hair: Red Black Mixture

Skin: Red Black Mixture


Stats:
HP: 10
AC: (10+3+ )
Initiative: +3
BAB=+0
Fort +2
Ref +3
Will +5
Resistances: Spell Resist 7.
Vulnerabilities: Acid.
Ability Scores:
Str 13 Bonus:-4 Mod: +1
Dex 17 Bonus:+4 Mod: +3
Con 15 Bonus:+0 Mod: +2
Int 18 Bonus:+6 Mod: +4
Wis 17 Bonus:+2 Mod: +3
Cha 12 Bonus:+2 Mod: +1
Move speed:
50ft
Languages
Common
Ignan
Construct (?)
Something
Something
Racial Qualities:
Darkvision 60ft
Skills:
Appraise (Int) 8 (+1+4+3)
Craft (Weapons) (Int) 10 (+1+4+3+2)
Craft (Armour) (Int) 8 (+1+4+3)
Disable Device (Dex) 7 (+1+3+3)
Knowledge (Arcana) (Int) 8 (+1+4+3)
Knowledge (Engineering) (Int) 8 (+1+4+3)
Knowledge (History) (Int) 8 (+1+4+3)
Perception (Wis) 7 (+1+3+3)
Profession (Smith)(Wis) 9 (+1+3+3+2)
Use Magic Device (Cha) 5 (+1+1+3)
Linguistics (Int) 8 (+1+4+3)
Sense Motive (Wis) 7 (1+3+3)
Feats:
Improved Unarmed Strike
Craft Wondrous Item
Equipment:
Traits:
Offensive Traits:
Bite
1d4 Bite
Breath Weapon
1/day 2d6 Molten Slag (Fire) 50ft line
Claw
Two Natural Claw Attacks
Feats and Skills Traits:
Focused Study
At 1st, 8th, and 16th level, members of this race gain Skill Focus in a skill of their choice as a bonus feat.
Nimble Attacks
Weapon Finesse Bonus Feat
Movement Racial Traits:
Gliding Engine
No Fall Damage, 5 foot for every 1 foot fallen, an be pushed up by updraft etc.

Once per day, after successful hitting a foe with a melee weapon, you can add your Strength modifier to
the damage roll a second time (yourStrength modifier is not doubled if you are using a two-handed
weapon). Doing so has a 25% chance of giving your weapon the broken condition.

You gain a +2 trait bonus on checks with the chosen skill, and it becomes a class skill for you.
Once per day as a free action, when you cast a spell that deals acid, cold, electricity, or fire damage,
you can enhance that spell with volatile energy. When you do, it deals 1d4 points of extra damage of the
same energy type.
You gain a +2 trait bonus on rolls to confirm critical hits when you're using an unarmed
strike or monk weapon
Once per day when you make an Intelligence-based skill check or ability check, you can roll twice and
take the better result.
You gain a +2 trait bonus on Strength checks made to break doors and lift portcullises, and you treat
your Strength score as 2 higher for the purpose of determining your carrying capacity.
Whenever you witness an action or hear an argument that contradicts your alignment, you must attempt
to stop or correct that action or argument. If you either dont try to stop it or fail in your attempt to
stop it (as adjudicated by the GM), you are shaken for 1 hour.

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