class
race
patron deity/religion
player
level
alignment
origin
reputation
residence
ABILITY SCORES
score
temp
score
mod
Vitality
HIT
Injuries
POINTS
Wounds
temp
mod
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
max
hits
max
max
nonlethal hits
o disabled
o staggered
current
dmg
dying
o reduction
fail save >5 = dead
ARMOR
armor shield
10
healing
reserve
points
rate
save = stable
die make
type(s)
make
save >10 = disabled
ARMOR
=
current
unconscious
o current
subdual
massive
dmgsave vs. dc 10
make fort
fail save <5 = dying
damage
threshold
dex
ac when
flat-footed
ac versus
touch attacks
modifiers
size natural misc 1 misc 2
miss chance
dex
max dexterity
bonus
armor check
penalty
arcane spell
failure
CLASS
spell resistance
Saving Throws
total
class base
2
3
fortitude
reflex
will
Initiative
modifiers
ability magic misc
total
con
dex
melee
ranged
grapple
flurry of blows
2nd
multiple attacks
3rd
4th
5th
misc
base
modified
speed
Attack Rolls
total
dex
dex
wis
class base
2
3
modifiers
ability size misc 1 misc 2
10
15
str
10
15
dex
10
15
str
str
additional modifiers
WEAPONS
weapon
notes
weapon
notes
weapon
notes
weapon
notes
weapon
notes
action points
SKILLS
int
alchemy
appraise
appraise
dex*
wis
autohypnosis
balance
balance
animal
empathy
dex*
cha
balance
bluff
appraise
bluff
str*
cha
bluff
climb
climb
autohypnosis
str*
con
climb
concentration
balance
concentration
int)
concentration
craft
bluff
craft
( (
)con
craft
climb
decipher
diplomacy
( script
) int)
cha
int
disguise
concentration
decipher script
diplomacy
cha
int)
disable
escape
craft
diplomacy
artist
(device
cha
int
disable
forgery
disguisedevice
decipher
script
dex*
cha
escape
disguise
gather
diplomacy
artist
information
dex*
int
escape artist
forgery
heal
disable
device
int
forgery
hide
gather information
disguise
cha
intimidate
escape
gatherartist
handle
information
animal
cha
cha
wis
jump
forgery
handle
heal
animal
dex*
listen
heal information wis
hide
gather
dex*
cha
move
hide silently
intimidate
handle
animal
str*
cha
ride
intimidate
jump
heal
int)
(
)str*
search
jump
knowledge
hide
(
)) int)
knowledge
sense
innuendo
motive
)) int)
spot
knowledge (
intimidate
(
)) int)
survival
knowledge
intuit
direction
int)
(
) wis
swim
knowledge
listen
jump
dex*
wis)
use
listen
move
knowledge
rope
silently
(
dex*
dex)
move lock
open
knowledge
silently
(
dex)
open lock
perform
knowledge
( (
)cha
perform ( (
knowledge
))cha)
perform
listen
(
))cha)
wis)
perform
profession
move
silently
( (
))cha
wis)
profession
ride
open
lock
(
) dex
int)
psicraft
search
perform
(
dex
wis
ride pocket
sense
pick
motive
dex*
int)
sleight
search of
profession
hand
(
wis
int
spellcraft
sense motive
psicraft
dex*
wis
sleight
spot
read
lips
of hand
wis
int
spellcraft
survival
ride
str*
wis
spot
swim
scry
dex*
wis
survival
tumble
search
str*
cha
swimmagic
use
sense
motive
device
dex*
dex
spellcraft
tumble
use
rope
cha
use magic
spot
device
cha
use psionic
stabilize
self
device
dex
use rope
swim
tumble
use magic device
use psionic device
use rope
wilderness lore
int
int
dex*
cha
wis
dex*
int
cha
str*
cha
wis
dex*
str*
con
cha
con
int
str*
cha
int
con
cha
int
dex*
int
cha
int
int
cha
int
dex*
cha
cha
dex*
int
wis
int
dex*
cha
cha
int
dex*
cha
str*
int
cha
wis
dex*
cha
wis
dex*
cha
cha
str*
wis
cha
dex
dex*
str*
int
wis
wis
int
cha
wis
int
wis
wis
int
str*
str*
wis
int
dex*
int
dex
wis
dex*
int
dex
int
cha
dex
int
cha
wis
cha
dex*
cha
wis
dex
dex
wis
cha
int
dex*
dex
wis
dex*
wis
int
wis
int
dex*
int
wis
dex
wis
int
str*
int
wis
dex*
int
wis
str*
wis
cha
dex*
int
dex
wis
cha
con
cha
str
dex
dex*
cha
cha
dex
wis
denotes
be
* used
armor
untrained
check
penalty
check
* armor
applies
check
(double
penalty
for swim
applies
) (1
double
swim
can be
used skill
withcan
0 ranks
* armor
penalty
applies
per 5for
lbs.
of) gear
proficiencies
shields
EQUIPMENT
item
location
wt
item
location
wt
current load
walk
hustle
Experience
run
lifting
= max load
= 2 max load
= 5 max load
total experience
cp
sp
LANGUAGES
gp
movement
capacity
location
load
light
medium
heavy
item
pp
gems
wt
spells
SPELLS,
SPELLS
powers
& Magic
& Magic
Items
Items
spell
spells
spellsbonus
bonus# spells
spell
level cost
save dc level
perknown
day spells
points known
points
00 0
0
1st
1st
2nd
2nd
3rd
3rd
4th
4th
5th
5th
6th
6th 11
7th
7th 13
8th
8th 15
9th
9th 17
spell save
dc mod
modifiers
ability
misc
= 10 +
school of specialization
prohibited schools
Psionics
power
points
bonus points
ability
misc
level
primary discipline
power save
dc mod
modifiers
ability
misc
= 10 +
powers
known
max power
level known
Turn Undead
total
cha
times/day
=3+
check
modifiers
level
misc
+ 2d6 =
damage
13
46
79
1012
level
1315
1618
1921
22+
+1
+2
+3
+4
HENCHMEN/ANIMAL COMPANIONS
name
race/class
hd/lvl
hp
init
spd
ac
atk
notes
name
race/class
hd/lvl
hp
init
spd
ac
atk
notes
name
race/class
hd/lvl
hp
init
spd
ac
atk
notes
name
race/class
hd/lvl
hp
init
spd
ac
atk
notes
CHARACTER DESCRIPTION
character name
age
birth date
height
hair
skin
description
sex
size
weight
eyes
handedness
character sketch
personality
character traits
character flaws
HONOR
bloodline
score
benefits
reputation
contacts/friends
bonus
enemies
alter
ego
notes
taint
taint
points
taint
modifier
quote(s)
Sanity
current
sanity
will
date created
taint effects
dm/campaign
max
sanity
taint effects
dungeons & dragons character sheet v2.26 7/04 by patrick murphy a mad irishman production www.mad-irishman.net
dungeons & dragons is a registered trademark of wizards of the coast, inc. 2004 wizards of the coast, inc.