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brainstorming process
brainstorming technique for problemsolving, team-building and creative
process
Brainstorming is a great technique for generating creative ideas. Generally
performed in groups, it's a fun way to get lots of fresh ideas out on the table and get
everyone thinking and pulling together.
To start out, keep the group on the small side( 4 - 8 ). The participants should be
relatively at ease with one another, and as you continue to brainstorm together over
time, they'll become more comfortable throwing out off-the-wall ideas--which often
generate the best results.
Begin by choosing a facilitator to record the ideas on large, poster-size sheets of
paper that can be stuck to a bulletin board or along the walls of the room.
This will keep all the ideas clearly visible. And follow these important ground rules:
Suspend criticism. All ideas, no matter how crazy they may seem, should be
encouraged and recorded without comment or criticism from the group. The
general goal of brainstorming is to collect as many ideas as possible, making
quantity much more important than quality at this initial stage.
Postpone evaluation. Brainstorming sessions are not the time or place to
evaluate the merits of the ideas suggested. So don't suspend the process to
evaluate the projected results of any single idea.
Build on others' ideas. At their best, brainstorming sessions are fast-paced
and fun. Participants should try to build each consecutive idea on the
previous ones. This can sometimes result in surprising twists and turns.
brainstorming process
1. Define and agree the objective.
2. Brainstorm ideas and suggestions having agreed a time
3.
4.
5.
6.
7.
limit.
Categorise/condense/combine/refine.
Assess/analyse effects or results.
Prioritise options/rank list as appropriate.
Agree action and timescale.
Control and monitor follow-up.
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Brainstorming
Brainstorming is a powerful tool used by teams and businesses around the world.
The concept was first introduced by Alex Osborne in the 1940s.
Brainstorming is a tool for generating ideas. It is an activity in which all members of
a group (whether it be a work team, classroom, committee, etc.) contribute to a list
of problems to be solved or solutions to a problem.
Brainstorming helps to get a lot of ideas into discussion in a short amount of time.
Brainstorming may look unstructured, but to be effective, there should be some
ground rules.
These can include:
- Set a time limit on the brainstorming session.
- Don't let participants get sidetracked. Now is not the time to critique ideas that are being
suggested.
- Be sure that everyone speaks freely.
- Be sure everyone contributes.
- Let the participants, not the leader, do the talking.
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3. Specialty goods
These are purchased, taking extra pain. E.g. Rare objects like stamps.
4. Industrial goods.
These are items used in the production of other items. Eg. Raw materials.
Another way of classifying products is into, (a) Continuous Products, and (b) Discrete
products
The continuous products are those which are produced in a continuous fashion. For
example, plates, sheets, tubes and bars etc are produced in very long lengths, and then
these are cut into desired lengths.
On the other hand, discrete products are produced one after another, each in separate
units. On the basis of the output product, the Industry is usually named as continuous
industry and discrete industry.
1.3 Requirements in a good product
1. Customer Satisfaction 2. Profit
How to achieve customer satisfaction? The product should function properly.
-It must have desired accuracy
-It must have desired reliability
-It must be easy to operate
-It must be serviceable
-It must make minimum space utilization
-It must withstand rough handling
-Pleasant appearances.
-Reasonable price.
How can it be profitable?
-It must be easy to manufacture
-The raw material must be cheap and easily available
-The manufacturing process has to the decided on the basis of quantity to be produced
-It must use standard parts
-It must be easy to pack and distribute.
Production
By the middle of the 20th century products and manufacturing processes became so
complex that, one person could not handle all aspects of design and manufacturing. This
situation led to over-the-wall design process. In this method each functional departments
were separated from others, as shown by wall. There was only one-way communications
between Customer, Marketing, Engg. Design and production department.
The customers throw their needs to marketing department. The marketing department
may throw the customer needs to the design department, in many instances, orally. The
Engg. Design department may conceive a design and hands it over to the manufacturing
sections. The manufacturing department interprets that design and makes the product
according to what they think suitable. Unfortunately, often what is manufactured by a
company using over-the-wall process is not what the customers had in mind.
his is due to lack of interaction between the different departments. Thus, this single
direction over-the-wall approach is inefficient and costly and may result in poor quality
products. By the early 1980s the concept of simultaneous engineering emerged. This
philosophy emphasized simultaneous development of the manufacturing process- the
goal was the simultaneous development of the product and the manufacturing process.
This was accomplished by assigning manufacturing representatives to be members of
design team, so that they could interact with the design engineers throughout the designs
process. In the 1980s the simultaneous design philosophy was broadened and called
concurrent engineering.
A short definition of concurrent engineering is the simultaneous progression of all
aspects, at all stages of product development, product specification, design, process and
equipment etc. In concurrent engineering the primary focus is on the integration of teams
of people having a stake in the product, design tools, and techniques and information
about the product and the processes used to develop and manufacture it. Tools and
techniques connect the teams with the information. Although many of the tools are
computer-based, much design work is still done with pencil and paper. In fact, concurrent
engineering is 80% company culture and 20% computer support. With the advent of
computer technology, drastic changes have taken place in the field of design and
manufacturing.
The result was a completely integrated design and manufacturing system. This system
makes a good use of technologies such as CAD/CAM, FMS etc. The computer integrated
manufacturing systems (CIMS) moves towards the Factory of the future. CIMS is
necessary for better quality, efficiency and productivity.
QUESTIONS
1. How can you explain the term design? Explain the process of mechanical design.
Discuss the role of creativity in the design process (S94, 8M) 2. The design of product is
..........customer expectations. (S99, S94)
3. .get first preference in design
Answer---. Functional requirements (S93)
4. Explain the meaning of (i) Conceptual design (ii) Functional design (iii) Production
design. Give suitable examples for each. (S03)
--------------------------------------------------------------------------------------------------CHAPTER 2
TYPES OF DESIGNS
2.1 The design can be classified in many ways. On the basis of knowledge, skill and
creativity required in the designing process.
The designs are broadly classified into three types
(i) Adaptive Design (W 95, 97, 98 00)
(ii) Variant Design (S 97, 99)
(iii) Original Design
(i) Adaptive Design
In most design situations the designers job is to make a slight modification of the
existing design. These are called adaptive designs. This type of design needs no special
knowledge or skill. E.g. converting mechanical watches into a new shape.
(ii) Variant Design
This type of design demands considerable scientific training and design ability, in order
to modify the existing designs into a new idea, by adopting a new material or a different
method of manufacture. In this case, though the designer starts from the existing designs,
the final product may be entirely different from the original product. E.g. converting
mechanical watches into quartz watches. Here a new technology is adopted.
(iii) Original Design
Here the designer designs something that did not exist previously. Thus, it is also called
new design or innovative design. For making original designs, a lot of research work,
knowledge and creativity are essential. A company thinks of new design when there is a
new technology available or when there is enough market push. Since this type of design
demands maximum creativity from the part of the designer, these are also called creative
designs.
2.2 On the basis of the nature of design problem, design may be classified as:
(a) Selection design
(b) Configuration design
(c) Parametric design
(d) Original design
(e) Re-design
(a) Selection Design. It involves choosing one or more items from a list of similar items.
We do this by using catalogues. Eg. -Selection of a bearing from a bearing catalogue
-Selection of a fan for cooling equipment -Selecting a shaft.
(b) Configuration / Layout / Packaging Design (W 97, S'02)
In this type of problem, all the components have been designed and the problem is how to
assemble them into the completed product. This type of design is similar to arranging
furniture in a living room. Consider the packing of electronic components in a laptop
computer. A laptop computer has a keyboard, power supply, a main circuit board, a hard
disk drive, a floppy disk drive and room for two extension boards. Each component is of
known design and has certain constraints on its position. For example, the extension slots
must be adjacent to the main circuit board and the keyboard must be in front of the
machine.
Keyboard
Main Circuit board
Extension slots
Floppy drive
Power supply
The different components are shown above. The designers aim is to find, how to fit all
the components in a case? Where do we put what? One method for solving such problems
is to select a component randomly from the list and position it in the case so that all the
constraints on that component are met.
Let's take keyboard first. It is placed in the front. Then we select and place a second
component. This procedure is continued until we reach a conflict, or all the components
are in the case. If a conflict arises, we back up and try again. Two potential configurations
are shown above.
(c) Parametric Design Parametric design involves finding values for the features that
characterize the object being studied. Consider a simple example We want to design a
cylindrical storage tank that must hold 4 m3 of liquid. The volume is given by V = r2 l
The tank is described by the parameters, radius 'r', and length l. Given V = 4 m3 = r2 l r2
l = 1.273 We can see a number of values for the radius and length, that will satisfy this
equation. Each combination-values of r and l gives a possible solution for the design
problem.
(d) Original Design As described in an earlier section, an original design in the
2.4 On the basis of the field/ area or the domain of design, the following types are
important.
1. Mechanical Design
2. Machine Design
3. System Design
4. Assembly/sub-assembly design
5. Computer aided design
1. Mechanical Design It means use of scientific principles, technical information and
imagination in the design of a structure,or machine to perform prescribed functions with
maximum economy and efficiency.
2. Machine Design It is the process of achieving a plan for the construction of a machine.
3. System Design System Design is an iterative decision making process to conceive and
implement optimum systems, to solve problems and needs of society.
4. Assembly/sub-assembly design [S 93] In the design of Assembly/sub-assembly the
major criterion is the fulfillment of functional requirements. The assembly has to be
designed to meet broad technical parameters and purpose for which it was meant.
The characteristic features are: The total number of parts used in the design must be
minimum. Sub-assemblies should be capable of being built separately in order to give
maximum manufacturing flexibility. Standard parts may be used. Flexible parts
should be avoided, as they are easily damaged during handling and assembly.
5. Computer aided design [CAD] It is a design methodology in which the designs take
the advantages of digital computer to draw concepts, analyze and evaluate data etc.
Computers are largely used in a design office for simulation and prototype study. In
modern design, computers have become an indispensable tool.
Other types of designs are Probabilistic Design Industrial Design
Probabilistic Design [S 96] It is a design approach in which design decisions are made
using statistical tools. Generally, the external load acting on a body, the properties of
materials etc are liable to vary. In probabilistic design, the designer takes into account the
variations of such parameters.
Industrial Design [W 93] It is the design made by considering aesthetes, ergonomics and
production aspects.
Questions
1. What are the characteristics features of system design, assembly/sub-assembly design
and component design? Explain briefly with the help of examples. [S'93, 5M] 2.
Distinguish between functional design and industrial design. [W'93]
3. Discuss the meanings of conceptual design, creative design, adoptive design and
variant design. [S'97]
4. What are the three main types of design? Give a comparative analysis. [W'00, W '97]
5. Explain the difference between creative design, adoptive design and variant design.
[S'02 W'98]
6. Designing for function involves the use and knowledge of .. Ans. Eng.
Sciences [W '94]
7. Explain the meaning of (i) Conceptual design, (ii) Functional design and (iii)
production design. Give suitable example of each. [S0'3]
8. Explain layout design. [S0'2]
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Chapter 3
DESIGN PROCESS AND ITS STRUCTURES
3.1. Introduction
Developing a manufacturable product is not an easy job. This chapter presents some
methods that help achieve quality products. Rather than making a detailed study, only an
overview of designing process is attempted here.
3.2. Features of design process
The following features can be observed in a design process.
* Iteration
* Decision-making
* Conversion of resources
* Satisfaction of need
Design is completed in many phases. In each phase, repeated attempts are required to
accomplish the aim. A satisfactory conclusion can be reached on, only after a number of
trials. Decision-making is essential for a designer to select one out of several. A designer
often comes across several equally acceptable alternatives to meet some end. In such
conflicting situations, designer has to make the best decision. In any design process, there
is conversion of resources such as time, money, talent, materials and other natural
resources. All designs are aimed at satisfying some human need. Needs, whether
important or unimportant is the starting point of design.
3.3. How a design is born?
In a broad sense there are two methods by which a design comes into existence.
a. Design by evolution (Traditional Design)
b. Design by innovation (Modern Design)
a. Design by evolution
This implies the traditional method of design in which the objects and articles that we see
around has taken its present form by gradual change of time. If one looks at history it can
be seen that most of the tools, equipments, implements, took a long time to acquire their
present form. Things changed gradually with the passage of time. Each change was made
to rectify some defects or difficulties faced by the users. Bicycles, calculators, computers,
steam locomotives etc. all went through a process of evolution in which designers tried
one concept after another. Even today this process is being used to some extent. However,
this evolutionary process is very slow. i.e., it took a very long period of time to occur
even a slight modification.
he main reason for this slow evolutionary process of design was the absence of proper
information and design data records.
In modern design situations the evolutionary methods are not adequate because of the
following reasons.
1. The traditional designing did not consider the interdependence of products. They were
concerned about only one component /product. But in the modern world, the existence of
one product is dependent on another in some way or other.
2. In the past, production was on small scale. Thus the penalty of a wrong design was
tolerable. But, in the present time, production is on large-scale basis. As a result, any
penalty of a wrong design will cost great loss.
3. Requirements of the customers of todays world changes so frequently. Traditional
design lags behind the advanced product & process technologies available today.
4. Traditional design methods cannot cope with competitive requirements of the modern
world. Due to the above reasons modern design problem cannot be handled by traditional
methods.
b. Design by Innovation
Since the traditional design method failed to cope with modern design requirements,
nowadays almost all designs are made by innovation. i.e., developments of a product by
following scientific and purposeful effort. The innovative design is entirely different from
the past practice of evolutionary design. Here the designers task is greatly magnified. He
has to design and create something, which did not exist yet. Here he tries to solve the
design problem in a systematic and orderly manner.
This approach is similar to analytical problem solving. However, an innovative designer
faces the following difficulties.
1. He has to collect and evaluate information on a product, which is non-existing yet.
Design operations imply the various processes done during designing. These include
Searching for possible alternatives systems to satisfy a need. Formulating a model for
analysis purpose. Materials selection, etc. But in order to carryout the above processes
(i.e., design operations) a lot of information is required.
The required informations may be broadly classified into two.
1. General Information E.g. Scientific Laws Information on market trends etc.
2. Specific information. E.g. Information on manufacturers catalogue Materials science
handbook etc. Once the designer has obtained the necessary information he can start
design operations.
The design operations give outcomes. The outcome may be in the form of Computer print
outs, or drawings. Next stage is the evaluation of this outcome. The purpose of evaluation
is to decide whether this outcome is able to meet the need. Here a comparison between
the capabilities of the outcome and the need is carried out. If the outcome is sufficient to
meet the need, the designer goes on to next step, otherwise the design operation is
repeated.
manufacturing processes.
* Specify the condition of row materials.
* Specify tools & machine requirements.
* Estimation of production cost.
* Specify the requirement in the plant.
* Planning QC systems.
* Planning for production control.
* Planning for information flow system etc.
* Risk taking A person who does not take the risk of making mistakes cannot become a
good designer. For example, Edison tried hundreds of different light bulb designs before
he found the carbon filament.
* Non-conformist There are two types of non-conformists:-constructive and obstructive.
Constructive non-conformists are those who take a firm stand, because they think they
are right. Obstructive non-conformists are those who take a stand just to have an
opposing view. The constructive non-conformists might generate a good idea. But the
obstructive non-conformists will only slow down the design process. Creative designers
are constructive non-conformists, and they want to do things in their own way.
* Technique Creative designers have more than one approach to problem solving. They
are prepared to try alternative techniques, till they reach a satisfactory solution.
* Motivation They always motivate others in the design team. In such a favourable
environment creativity is further enhanced.
* Willingness to practice Creativity comes with practice. Creative designers are ready to
practice for a long enough period.
Roadblocks to Creativity
* Fear of making a mistake
* Unwillingness to think and act in a way other than the accepted norm.
* Desire to conform to standard solutions.
* Unwillingness to try new approaches
* Fear of criticism
* Lack of knowledge
* Overconfidence due to past experience
* Unwillingness to reject old solutions
* Fear of authority
* Difficulty in visualization
* Inability to distinguish between cause and effect
Intuition [S01]
Intuition means sudden ideas or flashes of inspiration and involves complex associations
of ideas, elaborated in subconscious mind. Intuitive ideas lead to a large number of good
and even excellent solutions.
Creative Design Route [W95, 94, 98, 900]
Creative design route is the procedure through which a creative design is born. The
success of this design lies with the creativity of the designer. Creative design route can be
practiced by following the sequences shown in figure.
During preparation period, the designer analyses the need and collect all the necessary
information required at various stages.
Preparation
Concentration
Incubation
Illumination
Verification
Concentration is the period when the designer digests all the aspects of the problem
situation and tries various possible combinations. The next step is the incubation period.
The designer relaxes away from the problem for some time. Illumination is the sudden
insight and throwing up with a solution. The final step is the verification. Now, testing
and inspection of the design is done and the details are completed. For a designer using
creative methods for design, habitual or familiar methods must be avoided.
Since all design projects are meant for satisfying some need, any design work starts with
Recognition of the need.
The need for a design is initiated by either a market requirement, the development of a
new technology or the desire to improve an existing product.
Once the need has identified, the next step is to define the design problem. This is the
most critical step in the design process.
The definition of the problem expresses as specifically as possible, what the design is
intended to accomplish. It should include objectives and goals, definitions of any special
technical terms, the constraints on the design and the criteria that will be used to evaluate
the designs.
The success of a design project depends on the clarity in the definition of the problem.
Need Analysis is the technique used to define the problem(Chapter 6). The next step is
collecting information. In many phases of deign process a large quantity of information
may be required. The required information can be obtained from textbooks, journals, or
other agencies (See Art. 6.4) The conceptualization step involves, finding several design
ideas to meet the given need. Inventiveness and creating is very important in this step.
The different ideas conceived are weighted and judged in the evaluation step. The
advantages and disadvantages of each idea against its performance, cost aesthetics etc is
valued. After evaluation, the best design is emerged. This final design with every detail is
furnished in last step-ie communicating the design.
QUESTIONS
1. How can you explain the term design? Explain the process of mechanical design.
Discuss the role of creativity in the designs process. (S94. 8M)
2. The mechanical design process normally has six stages and amongst them the three
stage are ----- ------ ------- (S99, S94, 1 M)
3. What is morphology of design? Explain the various steps with the help of block
diagram (W.95)
4. The three stages of design are (W 96)
5. State the different phases that are involved in morphology of design (S.96)
6. Briefly discuss the concept of creativity as applicable for solving design problems (W
98. 6M)
7. What makes the design process tortuous? Explain (W 99, 6M)
8. The creative design process can be considered to be (S93)
9. Discuss creativity and creative design. Use examples to explain. (W 95)
10. What do you understand by intuition (S 01)
11. Draw a flow-chart showing different stages of engineering design. Explain why some
stages are repeated several times. (S.93.5M)
12. What feedback loops provide information for the redesign of products and the
productive systems. (W93)
13. The process of design by evolution adopted by craftsman is a .. Ans. Slow
process of design development (W94)
14. With suitable examples, compare Design by evolution and Design by innovation.
(S 96)
5. Enumerate the steps in Engg. Design process and explain (W96)
16. Justify the statement with reasons Modern design problems cannot be handled by
traditional methods. (S97, W98)
17. Good design requires both------ --------. Ans. Analysis and Synthesis. (S93)
18. Define creative design routes. What are the stages of these routes, Explain these in
brief. (S00)
19. Explain the process involved in creativity. What are the various qualities of creative
designer? Give the brief description of these. (S00).
20. What do you mean by creative design routes. Write down the different statements
about creativity and creative designers. (S01)
21. Compare the design synthesis and design analysis. Explain the basics procedure of
design synthesis giving suitable examples. (S 02).
22. What are the common features and differences between creative design activities and
Engg? Design activities. Explain briefly with the help of examples. (W94)
23. Discuss the divergence, transformation, and convergence phases in the design of a
new product. (S97)
24. What are the three different stages in the design process? Explain with example.
(W99)
25. What are the most important steps involved in the design process? Explain? (W00)
26. What are the methods currently being adopted for design process using advanced
technology? (W00)
27. Name various phases in design morphology. Explain these in brief. (S01)
28. Explain Engg. Design (S01)
29. What major steps are involved in design process? Briefly explain each one (W01).
30. What do you understand by the design process? List out the various phases involved
and explain them briefly. (S02)
31. Give the checklist for an engg. Design problem. (W98)
32. ___ is one of the most powerful aids to creativity in design.
(Use of analogy) (W 94).
33. What do you understand by the term creativity? What are its requirements? (03).
34. Discuss the stages in engineering design process with the help of example. (S 05)
35. Explain Design processes. Illustrate the steps followed with the help of a figure.
Also explain the flow of work during the design process. (W 05, 8M) 36. What do
CHAPTER 4
IDENTIFICATION OF NEED
4.1. What is a need?
A need can be defined as a personnel unfulfilled vacancy which determines and organizes
all psychological and behavioral activities in the direction of fulfilling the vacancy A
product can be product and marketed only if it is needed by the customer. A person buys
a pen because he needs to write. A patient needs something that can cure his illness.
These examples show that needs are nothing but a scarcity or problem or wants felt by a
person, device or a system. In fact a designers goal is to find solutions to such problems
product is identified.
Similarly, when the customers are unsatisfied with the present model, a new need is
recognised.
Needs can be identified from,
* Careful market analysis
* Statements made by politicians from their observations
* Interpretations of a communitys requirements
* Trends in other parts of the world
Questions
1. List hierarchy of human needs that motivate individuals. [W96]
2. Give one need statement for each of the following Bicycle (ii) Voltage stabilizer (iii)
Personnel Computer [S93]
3. Explain the steps involved in identification of a problem by a designer [S96]
4. Every product is made in response to.of individual or society. Ans. needs [S97]
5. Enumerate and explain variety of needs which can generate ideas for the Development
of new product. [S00]
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CHAPTER 5
PRODUCT PLANNING
5.1 Introduction
Once the top management of an organisation recognized a need to develop a product, it
will go for product design, only if, - the purposed product will guarantee a handsome
profit - the market conditions are favorable in respect of competition. - the necessary
resources are available - the purposed design is worthwhile.
5.2 Feasibility Study.
The starting point of a design project is a need. Once the need has been identified, the
company has to ensure the worth of the project. Feasibility study is a preliminary analysis
for making a decision regarding the design project, to be forwarded or not. If the
feasibility study reveals that the proposed design project does not bring comfortable
revenue, or the design demands huge investments beyond the capacity of the
organisation, the project is dropped.
5.3 .Product Planning [S 01]
Planning is the process used to develop a scheme for scheduling and committing the
resources of time, money and people. A plan shows how a project will be initiated,
organized, co-coordinated and monitored.
A product plan is a decision-making as regards to the design and manufacture of a
product, by considering the revenues from different products.
For example assume that a company already manufacturing 3 products, say P1, P2 and P3
identifies a need to design a new product N. Owing to the design and manufacture of
the new product, the production volume, and hence revenue from products P1, P2,and P3
may be affected (due to re-allocation of company resources such as raw materials,
machineries).
In this situation, the company has to decide a time-schedule for the design and
manufacture of the new product. Such plan made by the management is called the
product plan. It must contain the time-as well as resource allocation for each of the
products. More over it will result in optimum and efficient use of resources. After the
product plan in made, the management begins a project for a new product design.
money, people etc. The first step in planning is to form a design team.
On the basis of the above steps, the costs for developing the product can be estimated.
Normally design cost is only about 5% of manufacturing cost. The above plan developed
in the early stage of the design has to be refined as the project progresses.
Questions
1. Market research is necessary before starting the production of any product. (True) [S
'97]
2. Write a short note on Product planning and task classification. [S '01]
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Morphology of Design
Specification-standardization
Morphology of Design
Morphology
Morphology7phases
What is Design?
Engineering design is not an art or skill : it is a cognitive or intellectual
process based on knowledge---- by John R. Dixon.
Engineering design is an iterative decision-making and problem solving
activity to produce the plan to convert resoures optimally into systems or
devices to fulfill a specified task. In case of machine design, the resources
are material , machines and wquipments involved, and labour put into,
and system is the machine product.
The activity is subjected to certain constraints. Those are (1) Problemsolving constraints, designer's problem-solving capabilities, time available,
laboratory or computational facilities, and (2) the problem-solution
constrains, cost of the product, availability of raw materials , equipments
or manufacturing facilities.
Plan is a method, or scheme of actions , or a way proposed.
For the term design process, we can also read problem-solving process, which
in all but its abstract forms works by consultation and consensus.
The process begins with the identification and analysis of a problem or need and
proceeds through a structured sequence in which information is researched and
ideas explored and evaluated until the optimum solution to the problem or need is
devised.
Design was not a total process. The work of participants in the process was often
compartmentalised, each having little if any input in matters which fell outside the
boundaries of their specific expertise. Thus, participants explored their ideas unilaterally,
with one or another participant, through virtue of their expertise, imposing constraints
upon all others.
------------------------------------------------------------------------------------
Morphology of Design:
Morphology7phases
3. Everybody is involved
Once a PDS has been written, it becomes the principal reference for all
those working on the design. The PDS must therefore be written in language
that all parties can understand.
A PDS must not become the exclusive property of one group. Everybody
concerned with the project must endorse the PDS and share responsibility
11 Size
12 Weight
13 Maintenance
14 Materials
15 Special processes
16 Ergonomics
17 Appearance
8 Competition
18 Finish
9 Service life
10 Environment
21 Shipping
22 Industry standards
23 Shelf life / storage life
24 Testing
25 Safety
26 Personnel
27 Market constraints
28 Political and social
factors
29 Design time
Robust Design means factoring reliability into the development of the design
itself: designing for a target reliability and thereby avoiding either costly overdesign or dangerous under-design in the first place. Such an approach eliminates
a deterministic stack-up of tolerances, worst-case scenarios, safety factors, and
margins that have been the traditional approaches for treating uncertainties.
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Design flow
A Robust Design flow based on modeling and simulation must follow a systematic
process. The key to this process is determining:
The critical performance metrics of the system
Modeling the system in a way that highlights these metrics
Then verifying the metrics at each stage of the system development process A Robust
Design flow has the fundamental development stages and requires the simulation
capabilities shown here.
An effective Robust Design process depends on a systematic development
flow and requires advanced simulation capabilities. This Robust Design flow can be
easily illustrated using the development process of a hybrid vehicle system.
STANDARDIZATION
standardization.
Standardization techniques:
The Zero-Based Approach This is a very effective technique to reduce the number of
different parts (part types) by standardizing on certain preferred parts. This usually
applies to purchased parts but it could also apply to manufactured parts.
The methodology is based on a zero-based principle that asks the simple question: "What
is the minimum list of part types we need to design new products?"
Answering this question can be made easier by assuming that the company (or a new
competitor) has just entered this product line and is deciding which parts will be needed
for a whole new product line. One of the advantages of new competitors the ability to
"start fresh" without the old "baggage:" too many parts. Just image a competitor
simultaneously designed the entire product line around common parts. Now image doing
the same thing internally. This is called the zero based approach.
The zero based approach, literally, starts at zero and adds only what is needed, as opposed
to reducing parts from a overwhelming list. An analogous situation would be cleaning out
the most cluttered drawer in a desk, a purse, or a glove compartment; removing unwanted
pieces would take much effort, and still not be very effective.
The more effective zero-based approach would be to empty everything, and add back
only the items that are essential. Where the "clutter" ends up is the difference in the
approaches: in the drawer, purse or glove compartment or in the garbage can. Similarly,
parts reduction efforts have to work hard to remove the clutter (excess part variety) in the
system, whereas zero-based approaches exclude the clutter from the beginning.
The clutter is the unnecessary parts that would have not been needed if products were
designed around common parts. Not only do these excess parts incur overhead costs to
administer them, they also lower plant efficiency and machine utilization because of the
setup caused by product that are designed to have more parts than can be distributed at
every point of use.
This approach determines the minimum list of parts needed for new designs and is not
intended to eliminate parts used on existing products, except, when the common parts are
functionally equivalent in all respects. In this case the new common part may be
substituted as an equivalent part or a "better-than" substitution, where a common part
with a better tolerance can replace its lesser counterpart in existing products.
Even if part Standardization efforts only apply to new products, remember that in these
days of rapid product obsolescence and short product life cycles, all older products may
be phased out in a few years.
Tool Standardization.
A subject related to part Standardization is tool Standardization, which determines how
many different tools are required for assembly, alignment, calibration, testing, repair, and
service. Company-wide tool standardization can be determined as follows: Analyze tools
used for existing products. Prioritize usage histories to determine the most "common" of
existing tools. Work with people in manufacturing/service to determine tool preferences.
Coordinate common tool selection with common part selection. Issue common tool lists
with common parts lists.
Feature Standardization.
"Features" are any geometry that requires a separate tool like a drill, ream, hole punch,
bend radii, and cutting tool bit for machine tools. These tools need to be standardized
using the same procedures as parts.
Raw Materials Standardization.
If raw materials can be standardized, then the processes can be flexible enough to make
different products without any setup to change materials, fixturing mechanisms, or
cutting tools. Raw material Standardization can apply to bar stock/tubing, sheet-metal,
molding/casting, protective coatings, and programmable chips.
Process Standardization.
Standardization of processes results from the concurrent engineering of products and
processes to ensure that the processes are actually specified by the design team, rather
than being left to chance or "to be determined later." Processes must be coordinated and
common enough to ensure that all parts and products in the mass customization platform
can be built without the setup changes that would undermine flexible manufacturing.
Example: auto-feed screwdrivers.
EFFECT ON SUPPLIERS
Standardization of parts helps part suppliers rationalize their product lines and allow them
to:
C reduce their overhead costs and subsidies, which allows them to be more cost
competitive
C improve their operational flexibility, resulting in better delivery.
C simplify their supply chain management,
C free valuable resources to improve operations and quality, implement better product
development practices, and introduce new capabilities like build-to-order & mass
customization.
STANDARDIZATION BENEFITS
C Cost Reduction
Purchasing costs reduced through purchasing leverage
Inventory cost reduction
Floor space reduction
BOM/MRP/ordering expense avoided when common parts are simply drawn as
needed from kanban resupply systems
Overhead cost reduction
C Quality:
Product quality
Continuous Improvement
Vendor reduction
C Flexibility:
Eliminating setup
Inventory reduction
Simplify supply chain management
Internal material logistics
Breadtruck deliveries
Flexible manufacturing
C Responsiveness:
Build-to-Order
Parts availability
Quicker deliveries from vendors
------------------------------------------------------------------
Benefits of Standardization
The main criteria for international standardization are:
Improvement in universal technical communication and mutual understanding;
Facilitation of international exchange of goods and services;
Removal of technical barriers to trade;
Transfer of technology.
For product standardsthe benefits may be broadly summarized
under the headings:
1.Variety reduction,
the effects of variety reductionare well known and can mostly be
assessed in terms of hard cash, taking due account of the
Benefits of Standardization
To consumers:
A source of information
The application of the performance approach
Comparative analysis
Source for complaints
More balanced technical regulations
Standardization in Design
Introduction
The development of a Machine one the drawing board is part of the overall
task of design. If the designer's creation is to leave the drawing board and
become a physical peice of hardware, it must be manufacturable. In other
words, the design of all the parts if a machine should be such that they can be
produced by some manufacturing methods and then assembled at competitive
cost. The designer should have a thorough knowledge of the capabilities and
limitations of the manufacturing methods. Only then can be properly design
parts, select the materials and manufacturing methods, specify toelerences,
consider assembly procedures, specify the reliability of the machine and
incorporate human aspects in the design..
STANDARDIZATION:
Modern systems are increasingly becoming more and more complex. A large
number of mechanical components , controls, computers and communication
subsystems are found interconnected in a complex system. Such a complex
system can have many sources of errors. While some errors may be
predictable, others are not due to their randam nature. Predictable errors are
those which can be foreseen based on the mathemetucal description of the
system's dynamics. In order to minimise predictable errors, the use of
standards is advocated.
The main purpose of standardization is to establish mandatory or
obligatory norms for the design and production of machines so as to
reduce variations in their types and grades and to achieve quality
characteristics in raw materials, semi-finished and finished products.
Standardization , therefore, provides the following benefits.
(a). Better product quality , reliability, and longer life service.
(b) Mass production of components at low cost.
(c) Easy avalability of parts for replacement and maintenance.
(d) Less time and effort required to manufacture.
(e) reduction in variations in size and grades of an article.
The Bureau of Indian Standards (BIS) has standardized a number of items for
the benefit of designers and users.
Specifications:
Speciuficaations involve the formal statement of the required functions, features and
performance of the product or process to be designed.
-----------------------------------
The marginal value state the value, or range of values, for the metric that you feel
the customer would be able to tolerate. The ideal value states the target for the
metric that you hope your team can meet.
Most ME 4054W projects will have between 20 and 50 specifications.
Your customer needs should be stated so that they are independent of the way that
the final design is actually implemented. For example, if your product were a
roofing nailer, the needs should not constrain your nailer to be implemented with an
electric, a pneumatic, or an explosive power source. Strive to make your PDS
independent of implementation, also, wherever possible.
As you approach the end of the design process, the marginal and ideal values are
merged into a single column of known values.
The PDS provides the specifications for ranking different ways of implementing
your design in the selection chart.
-------------------------------------------------------------------------
A PDS checklist
The product design specification, or PDS, should contain all the facts relating to the
product. It should not lead the design by presupposing the outcome, but it must
contain the realistic constraints on the design.
This list is one attempt to cover the principal questions that need to be answered in
formulating a PDS. Inevitably, it isnt comprehensive; specific products will require
their own additional items.
1. Performance At what speed must it operate? How often will it be used
(continuous or discontinuous use)? How long must it last?
Casting
Casting
Introduction
Casting is one of the easiest classes of process to understand. Casting is
simply a process where a mould is filled with a fluid, which then solidifies in
the shape of the mould cavity. Provided the liquid is capable of undergoing a
liquid-to-solid transition, by freezing or chemical reaction for instance, then
casting can be used.
Making ice cubes and jellies are useful analogies here. The production of the
mould is one of the most important stages in making a casting. The casting,
when solidified, must be of the right shape for the final product. In making
the mould, often a pattern made in the shape of the final component is
used. This might be a wooden mock-up, for example.
Complex 3D shapes can be made using casting processes. Casting can be
used to make a vast array of products, from gas-turbine blades to cheap
plastic toys. Cast parts can range in size from fractions of centimetres and
grams (such as the individual teeth on a zipper), to over 10 metres in length
and many tonnes (such as the propellers of ocean liners).
Glass and plastics can also be cast using a variety of processes, each being
dependent on the raw starting material, and the manner by which it can be
made to flow when it is in its liquid state. Casting processes can be
classified into three types depending on the nature of the mould used.
The casting (or pouring) group of processes is one of the most convenient
for making three-dimensional shapes, especially if repeated copies are
required. However, you do have to be able to get your material into liquid
form, and it has then to be runny enough to be poured.
Types of casting
Permanent pattern
This type of casting uses a model, or pattern, of the final product to make an
impression which forms the mould cavity. Each mould is destroyed after use
but the same pattern is used over and over again. Sand casting is a typical
example of a permanent pattern process, where a pattern is placed into a
special casting sand to form the right shape of cavity. Permanent pattern
processes are usually cheaper than other methods, especially for small
quantity production or one-offs, and are suitable for a wide range of sizes
of product.
Permanent mould
In this method the same mould is used for large numbers of castings. Each
casting is released by opening the mould rather than by destroying it.
Permanent moulds need to be made of a material which can withstand the
temperature fluctuations and wear associated with repeated casting. A good
example of a product made with methods such of this is the ubiquitous diecast childs toy (die is another word for mould).
This method is used to make moulds for casting high melting-point alloys like those used
for jet engine turbine blades (Figure 19). A model (the pattern) of the blade is made in
wax. The pattern is then coated in a thick slurry containing ceramic particles. The slurry
dries, and is then fired in an oven: this hardens the ceramic (like firing a pot) and melts
out the wax, leaving a hollow ceramic mould. The metal is then poured in to the mould,
which is broken away after the metal has solidified and cooled.
Casting
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Investment casting :
Investment casting (lost-wax process) yields a finely detailed and accurate product,
but mechanical properties are not good since the process involves slow cooling.
Polystyrene foam is also used in investment castingsee lost-foam casting.
After a variable lead time, usually weeks, 11000 pieces/hour-mold can be produced
in the mass range 2.32.7 kg. Items up to 45 kg and as light as 30 g are possible for
unit production.
The process starts by creating an injection die to the desired specifications. This die
will be used to inject wax to create the patterns needed for investment casting. The
patterns are attached to a central wax sprue, creating an assembly, or mold. The sprue
contains the fill cup where the molten metal will be poured into the assembly.
The wax assembly is now dipped multiple times in a ceramic slurry, depending on the
shell thickness desired. A layer of fine sand (usually zircon) is added on top of each
ceramic layer. This process will be repeated until the desired shell is created.
After the shell is created to the specifications desired, the wax must be removed; this
is normally achieved using an autoclave. This is where the name "lost-wax process"
comes from. This leaves an impression of the desired castings, which will be filled
with metal. Before being cast, however, the shells must be heated in a furnace so they
do not break during the casting process.
Next, the desired metal is poured into the hot ceramic shell. The metal fills each part
on the assembly, and the central sprue cavity and fill cup. The individual parts will be
removed after the mold cools and the shell is removed. The shell is generally
removed with water-blasting, although alternate methods can be used. What remains
are the cast metal parts, but they are still attached to the sprue assembly. The
individual parts are removed by cold-break (dipping in liquid nitrogen and breaking
the parts off with hammer and chisel) or with large cutoff saws.
Most investment castings need some degree of post casting machining to remove the
sprue and runners, and improve surface finish. Grinding operations are perfomed to
remove the gate. Parts are also inspected to make sure they were cast properly, and if
not are either fixed or scrapped. Depending on the investment casting facility and
specifications, more finishing work can be done on-site, sub-contracted, or not done
at all.
Investment casting yields exceedingly fine quality products made of all types of
metals. It has special applications in fabricating very high-temperature metals such as
alloy steels or stainless steels, especially those which cannot be cast in metal or
plaster molds and those which are difficult to machine or work.
Investment casting is often used in the aerospace and power generation industries to
produce single crystal turbine blade, which exhibit superior creep resistance to
equiaxed castings. A combination of slow cooling rates, seed crystals, and an
elaborate sprue and runner system referred to as a "pigtail" are used to produce single
crystal castings.
typically shorten die life due to the high temperature of the liquid metal resulting in
deterioration of the steel mold cavities. Molds for die casting zinc last almost
indefinitely due to the lower temperature of the zinc. Molds for die casting brass are
the shortest-lived of all. This is despite, in all cases, making the mold cavities out of
the finest "hot work" alloy steel available.
A shot occurs every time the die is filled with metal. Shots are different from castings
because there can be multiple cavities in a die, yielding multiple castings per shot.
Also the shot consists not only of the individual castings but also the "scrap" (which,
unlike in the case of scrap from machining, is not sold cheaply; it is remelted) that
consists of the metal that has hardened in the channels leading into and out of the
cavities. This includes, for example, the sprue, runners and overflows. Also there is
usually some unplanned-for thin scrap called flash, the result of molds not fitting
together tightly.
Molding (process) : Molding is the process of manufacturing by shaping pliable raw
material using a rigid frame or model called a mold.
A mold or mould is a hollowed-out block that is filled with a liquid like plastic, glass,
metal, or ceramic raw materials. The liquid hardens or sets inside the mold, adopting
its shape. A mold is the opposite of a cast (see casting). The manufacturer who makes
the molds is called moldmaker or mouldmaker. A release agent is typically used to
make removal of the hardened/set substance from the mould easier.
Types of molding include:
Powder metallurgy and ceramics
Compaction plus sintering
Plastics
Injection molding
Compression molding
Transfer molding
Extrusion molding
Blow molding
Rotational molding
Thermoforming
Laminating
Foam molding
Rotomolding
Matched mold