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Table of Contents
Executive Summary.................................................................................................. 3
Chapter 1: Introduction ............................................................................................ 4
What is a Revenue Model? .................................................................................... 4
Business Model and Revenue Model .................................................................... 5
Software Industry Highlights ............................................................................... 8
Oxford Intelligence Software Report 2013 Highlights: .................................... 8
Highlights of Indian Software Industry: ........................................................... 8
Chapter 2: Literature Review ................................................................................ 10
Business Model and Revenue Model .................................................................. 10
Importance of Revenue Model and Pricing Structures ...................................... 11
Relevance of Pricing in Software Industry......................................................... 12
Evolution of Revenue Models and Software Pricing .......................................... 13
Chapter 3: Research Objective ............................................................................... 15
Objectives of the Research .................................................................................. 15
Significance of the Study .................................................................................... 15
Chapter 4: Research Methodology ......................................................................... 15
Research Design and Approach .......................................................................... 15
Chapter 5: Study of Revenue Models ..................................................................... 16
Software as a Service (SaaS) .............................................................................. 16
Fixed Subscription Pricing ................................................................................. 17
Usage Based Pricing ........................................................................................... 18
Risk Sharing Model in Software Outsourcing ................................................... 18
Freemium Pricing Model .................................................................................... 19
Commercial Off-the-Shelf Software Pricing....................................................... 20
Bundled Pricing ................................................................................................... 22
Revenue from Paid Mobile Apps......................................................................... 23
Advertising Revenues through Free Mobile Apps ............................................. 25
Hybrid Revenue Models ...................................................................................... 27
Chapter 6: Case Studies ......................................................................................... 29
Microsoft Office Suite .......................................................................................... 29
IBM SPSS ............................................................................................................ 30
Infosyss Finacle Banking Solution .................................................................... 31
1
Executive Summary
Revenue is what defines the ultimate performance or a product and even a firm.
Investors and stock market are interested in revenue growth and profits made.
Sheer uniqueness and latest technology innovation no longer guarantee stability
of a firm. This research attempts to study and define emerging revenue models
being used by software firms to deliver their software offerings to the market.
Important deciding factors considered by companies constitute the research
findings of the study.
The study begins with segregating revenue structure from the business model and
defining its importance independently. However it becomes almost impossible to
study a revenue model without considering the parent business model under
which it works. Various software firms, products and services and their revenue
streams were studied. Out of the many models, the study focussed on 9 most
popular models. Considering the burst of mobile ecosystem and dependence of
businesses on mobile system, two models defining mobile app revenue streams
were also included. While studying these models, various sources of information
like previous researches done, current pricing structures offered by firms, industry
reports and forecasts, current trends and need, success stories and case studies.
Individually, benefits and challenges of each model were examined. Factors
affecting market dynamics, customer value, and firms decisions were identified.
In order to study practical comparison within the same product, case studies were
developed on MS Office, IBM SPSS and Finacle banking solution by Infosys.
Various sources of secondary information and previous research studies helped
build the data flow for the study.
Finally, 14 critical factors have been identified which affect decisions of firms to
go with a specific revenue model for a particular software solution. Management
and company executives should give strong thought to all of these factors when
they decide to launch a product into market under a pricing structure.
Chapter 1: Introduction
Since 1990s, there has been rapid change in Information Technology sector around
the world. With changing needs of consumers and businesses, role of IT has
evolved from innovation breakthrough to a hygiene factor running a business, be
it of small, medium or large scale.
As it is popularly quoted by Milton Freidman, Business of Business is Business,
one of the prime objectives of any business is to generate revenue. How the
organisation plans to use it is totally different story, but as far as the business
sales is considered, organizations always need to define how they look at earning
their sales and revenues. A grand business strategy always defines what, how and
how much revenue is expected. All stakeholders have a keen eye on performance
of a company in the short and long term. It can be safely said that revenue
strategies and revenue models are one the most critical aspects of a business.
A revenue model explains how the company is compensated for each of the
business it provides, i.e. return for the value delivered. The compensation
discussed here is usually, but not necessarily, a payment. A company has the
freedom to create a revenue model for each of the companys business
configurations (Popp, 2011). Revenue model may consist of one or more revenue
stream. Usually one revenue stream pays for each of the business arrangement
offered but not necessarily this might be the case. In the case of SaaS, the customer
normally pays one subscription fee for multiple business designs. Hence, we can
say that there are flexible ways to create and define revenue streams for the goods
and services provided. Different types of revenue models and revenue streams are
created by choosing different values which depend on the value to be delivered,
the time period, size or features and benefit or output of the value for the user.
With growth of business size, organizations felt need for IT solutions to aid and
run their business processes. As most firms do not have expertise in IT,
outsourcing was a clear option for them. From client-server computing since early
1990s to cloud based services, firms look for IT solutions to run their business
While the development cost of a software is considerably high, its variable price is
much lower compared to that. There is no definite way to define the value of a
software which can be used to decide on its pricing. Due to this reason software
vendors attempt to have various pricing structure for revenue realization.
Pricing strategy for a software can be cost-based, customer-based or competitionbased. All of these factors are critical to price of a software but then one of these
has to be chosen to be the guiding factor for determining the software price. There
5
has also been a discussion on value-based strategies, where value generated for a
customer forms basis of revenue for a software solution.
Software pricing is a complex issue. Traditional model of cost plus margin and
mark-ups do not work with software. There are various revenue models employed
in software industry which might not be found in other sectors like software as a
service (SaaS), mainframe processing, off-the-shelf fixed pricing, full
release/Right-To-Use (RTU) buyout, Pay per transaction, risk sharing and many
more. Companies even have totally separate and unique pricing for some of their
products. Software products tend to have new features that are incorporated in
future releases. These releases are also timed and priced strategically to attract
existing customers towards upgrading their platforms to the latest version.
Pricing models also include license based pricing under a maintenance agreement
where the customers pays an annual fee and continues to receive patches and
updates for free. Another format of pricing is bundled pricing where a host of
software are given as bundles without raising the overall price. This is done
mainly to enhance the attractiveness of the software package and induce
dependency and habit of usage for these software. The best example of this is
internet explorer and windows media player being bundled with Microsoft
Windows.
Software firms usually go for hybrid revenue models, i.e. several revenue streams
are used to avoid dependency on one stream and reduce risk. The structure of
revenue, often comprising of one or more non-monetary returns, can be a source of
competitive advantage for a business. Talking about software ecosystems, there
are two facets of revenue models. One, it can be used to generate real revenues for
the business and second, it can be used to fund other non-connected businesses.
This capital might be used to build competitive advantage in the market.
There has been a continuous shift from traditional models of pricing and revenue
generation to contemporary ways of getting returns on delivering value. Shifting
from permanent licensing to usage based, time bound or other subscription based
model requires a fundamental reconsideration of delivery and pricing. For
plausible reasons, firms are reluctant to reinvent their business all at once and
are instead taking a fragmentary approach. This may satisfy both customers and
vendors in short term, but over time, it mandates vendors to explain to their
customers that transition to newer solutions such as cloud and hybrid models
delivers better value for the price. Further, obscuring the environment is a huge
shadow over the industry as a whole, as customers perception of value itself is
changing. In addition to comparing the cost of purchasing an enterprise
application to the cost of developing an in house solution, customers consider how
much value they can derive from the technology procurement.
Incremental pricing for usage time or per user basisone of the popular models
currentlymay lower the initial barrier to purchase. However, it also provides
The economic crisis which extended from 2007 to early 2010 forced many
companies rethink about using price to keep up sales volume and retain market
share as buyers reduce their purchase levels and competition cuts down on prices
(Piercy, Cravens, & Lane, 2010). In fact, prices not only influence micro economic
factors of supply and demand but also affect buying behaviour and long term
customer relationship (Gourville & Soman, 2002). When customer checks for
prices of a software, high pricing levels may deter the buyer. Retail consumers
may even opt to go for a trial version or just download a pirated copy.
12
revenue from other value added services and 5) remain focussed on key clients
(Lunn, 2002). These five sub-strategies very well define the broad pricing strategic
decisions that any software firm should go for.
While there are number of revenue strategies and pricing mix are there to be
considered for academics and industry, this research is limiting the scope to
following mentioned major revenue models that are most widely used or are
emerging as most popular ones to be discusses and incorporated in recent past:
Software as a Service (SaaS), Fixed Subscription Pricing, Usage Based Pricing,
Risk Sharing Model in Software Outsourcing, Freemium Pricing Model, Bundled
Pricing, Revenue from Paid Mobile Apps, Advertising revenues through Free
Mobile Apps, and Hybrid Revenue Model.
14
15
SaaS is the most preferred model when the software service is more commoditized
in nature. Requirements are generalised and common across industries, as in case
of sales force management service provided by salesforce.com.
Under SaaS model, firms offer their online services under two broad type of
revenue models, the first one is the fixed subscription pricing, i.e. obtaining a
subscription or license for a fixed period of time. The other model is pay per
transaction or usage based pricing.
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19
many game developers and anti-virus firms provide 30-day or 60-day trial for their
software.
The basis of this model can be derived from product demonstration and free sample
techniques used to market a product. This can be very well applied to digital goods,
where the experience or trial of the software is learnt only after the customer uses
it (Chellappa & Shivendu, 2005).
It is difficult to say how well the performance of this model has been in the past,
but it is surely a popular revenue model used around the world for SaaS as well
as software products (Niculescu & Wu, 2011).
An interesting marketing tactic employed by some software firms, called seeding,
is observed in freemium revenue model. Here, a small number of potential
customers are provided the full software for free. This is believed to induce usage
and help to influence other users in the target segment (Niculescu & Wu, 2011).
Another variation to freemium model is called the razor and blade model
providing basic software platform for zero price and charging for extra parts of the
software system (Cusumano, 2007).
Research has shown that switching from a traditional charge-for-everything
model, to freemium model can improve profitability. But there is also a flipside to
this. Software provided via freemium model may not help covering costs by
purchase of just a handful of users while thousands of other users choose not to
pay for it. This poses a serious threat to viability of the model. Some vendors
choose to offset the loss by offering an ad-supported model.
21
Bundled Pricing
Bundling can be defined as joining two or more products or services together to
build value and differentiation, thus improve the offering to customers. Pure
bundling is termed when customers can buy only a complete bundle, whereas
mixed bundling arises when consumers can select between buying the entire
bundle or one of the individual part of it. A lesser obvious type of bundling is
unbundling or pure components, i.e. customers can only purchase products
separately.
A typical example of a mixed software bundle directed to the web development and
graphic design market is the Adobe Creative Suite. The first version of Creative
Suite (called CS1) was released in September 2003. This bundle has advanced over
the last eight-plus years to pool a complimentary set of common products like
Acrobat, Photoshop, InDesign, Illustrator and Dreamweaver. The bundle provides
an economic gain for the customer, and a comprehensive and fully integrated set
of tools.
Product bundling is a common feature witnessed in software sector. Often, it is
pervasive to avoid bundling. Users fail to realise they have been using a bundled
software and assume the bundle for a single solution. One of the most critical
reason for this is to reduce dependency or usage of software provided by other
vendors. But the question arises, that do shoppers prefer product bundle? Do sales
improve when firms bundle their offerings? Would a bundled option cannibalize
sales of existing products leading to overall lower revenues?
Researches have concluded that customers might actually value the bundle less
than they would value singular component products- that there is a "negative
synergy" associated with product bundling. Despite this, they found that Nintendo
sold the most products with a bundle optiona video game console with a game
sold together as one bundlealong with an option to purchase each piece
individually (Gerdeman, 2012).
Sales from this "mixed bundling" offering were estimated to be much stronger than
a scenario where such a bundle was not offered. Total hardware sales were higher
by approximately 100,000 units when bundles were offered. Much more
surprising, the sales of software video games jumped by over a million units. The
company would see an increase in revenue from bundling due to better sales for
both hardware and software (Derdenger & Kumar, 2012).
However, when a bundle is the only option to buya "pure bundling" scenario
Nintendo would do much worse, compared with both options, pure and mixed
bundling. Revenues reduced by over 20 percent compared to the mixed bundling;
the total hardware units sold dropped by millions; and even software units floored
by over 10 million.
If consumers surely want a product and only have the choice of a bundle, firms
think they can reap in revenues due to the monopolistic nature of product
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availability. But thats not the case. Consumers can postpone the purchase and
wait till they have a better deal to go for. It is important to note that consumers
must be provided with flexibility to choose for. In fact, better choices in terms of
individual products and bundles can prove to be even more beneficial for the firm.
IT increases immediate revenues and deepens trust in the firm.
For bundling to be effective, firms need to see what market forces are in action
and how to gain benefit from them. Bundling makes sense when cost of acquisition
of software is high because bundles allow selling of multiple products to the same
set of consumers, thereby increasing the Average Revenue per Customer (ARPU).
As the number of products being promoted are increased, more potential
consumers can be reached per dollar spent. This provides an economy of scale in
product distribution. If the marginal cost of bundling several products is low,
vendors can gain advantage in selling multiple products without a proportionate
rise in expense. Bundling can lower prices and help in offering market
differentiation. Bundling is more effective when consumer buying behaviour
outweighs classical economics.
A survey conducted amongst software companies show that 71% of them use
bundling as a pricing strategy for software delivery. Those who did not employ
bundling are small firms as their product portfolio is too small to implement
bundling. Typical bundle consists of five different sub parts, i.e. diversification is
considered to be essential amongst the respondent firms. This also backs the
notion that tailored bundling is the most appropriate form of bundling for software
industry, since it helps to achieve more flexibility for package composition
(Angeren, Bommel, Arupia, & Brinkkemper, 2012).
23
Analysing different phases in app purchase process, the total transactional cost
can be determined for the user when entering an app market. This analysis for
transactional costs shows whether any transaction in the market is actually useful
for the participants (Mller, Kijl, & Martens, 2011).
Market-research firm Gartner forecasted that mobile app stores will cater 17.7
billion downloads in 2011, up by 116% from a projected 8.2 billion in 2010, and
that app downloads will surge to 185 billion by 2014. Developers will witness more
than $15 billion of revenues in 2011 from online mobile apps, both from
advertising and download fees (Anthes, 2011).
24
Benefits of purchasing an app: users get added features, no ads and popups to
disturb, it is assumed that paid apps are better way to avoid personal data theft
and cyber-attacks on users device (Segan, 2012). Thus we can say that developers
promise better performance, latest features and security for the money they
demand for a paid app. There are some unique apps made for specific usage and
for business purpose that are available on pay-basis. It seems relevant for those
who are interested and a large user base still believes in this and go for paid mobile
apps.
The mobile app ecosystem can be as volatile as one can think. The developments
occur at such rapid pace that projections made in beginning of a year for the
subsequent year seem to disrupt and fail at the end of the same year. It will be
interesting to note how mobile users develop and adapt themselves to mobile app
markets and how developers serve them to generate their share of revenue.
Mobile ecosystem is growing like anything. Advertising model for mobile apps is a
model which is seen frequently in almost all the apps on a smartphone. In this
model, app developers remove the cost-barrier to buying an app and make it
available free of cost. The goal is to gather a large user base and collect information
on the public interacting with the app. This data gets organised and sold to
publishers and marketers who pay the app developer to place targeted ads inside
app.
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Facebook is a best example of an app that does this well. Facebook users dont
directly pay anything to use it, but Facebook pulls a huge amount of their data to
sell precision-targeted ads. And this monetization strategy has proven to be very
effective for Facebook. The social giant reported a 151% increase in their mobile
advertising revenue during the second-quarter of 2014.
Mobile ad are just not the simple one kind of ad. There are a number of distinct
advertising methods such as: display Ads (Yahoo!), search Ads (Google), video Ads
(YouTube), text Ads (Google, Facebook), promoted Content (Twitter, Facebook),
audio Ads (Saavn, Gaana), recruitment Ads (LinkedIn), paid content promotion,
featured listings (Zomato, CommonFloor), location-based offers (Foursquare),
classifieds (JustDial, Quikr).
According to research firm Gartner, Mobile app downloads are projected to exceed
102 billion in 2013. Unpaid downloads stand at 91 percent of all app downloads.
Some developers provide in-app purchases to generate money from their apps, but
advertising act as important part in monetizing app sales. Development of Mobile
apps is highly expanding sector. Contemplating the factors of advertising revenue
can help developers as well as investors to design their expectations.
Amongst the top 50 free apps in the Apple App Store the highest grossers were
Clash of Clans (33,700 downloads per day, $168'000 revenue per day) and Pandora
(34'900 downloads per day, $120'000 revenue per day). Amongst the top 50 apps,
only 12 make revenue through in-app purchases. Mobile apps can act on their own
as a solid marketing channel for an online and even offline business. For example,
if firms are looking to promote a healthcare product or service, simply market it
on the top rated healthcare app and the product or service get noticed as easy as
a touch on the screen.
There are a number of benefits of mobile ad based revenue model. Many more can
be expected to come up as the mobile eco-system evolves. Some of these benefits
are: easy to facilitate download and penetrate market, quick to build audience and
word of mouth, better integration with app stores and other apps help to facilitate
routing through the ad, growth of mobile app market is exceeding all expectations,
users are themselves looking out for apps and sometimes even good deals that ads
suggest them.
Most mobile app-based ads function in similar way as traditional web
advertisements. Developers connect ad networks that facilitate sale of advertising
space in apps to marketers, who purchase spots that help reach targeted
demographics. Marketers typically pay the ad-network each time an app user
clicks on the ad. The network then gives a portion of the money to the developer
whose app exhibited the ad. Some apps may have a large-enough user base that
advertisers will like to work directly with the developer to place ads and this often
raises more revenue than network ads.
26
While the conventional way for mobile app ads to charge advertisers and pay to
app developers on per click basis, there are other revenue sharing arrangements
available that reward for views or specific actions. Effective cost-per-thousand
impressions, a measure that matches advertising revenue of mobile apps with
different click-through rates, varied between $.53 and $1.12 in 2012. An
impression happens every time a new ad is showed to an app user. So if an app
averages thousand daily users who see 2 ads each at an eCPM of approximately
$.50, the app would make $1 on average every day.
27
When talking about hybrid revenue structure for a product, the revenue for that
product consists of multiple streams. For example, MS Office is available on cloud,
as off-the-shelf and license based form. Again in each of these three, it has multiple
options based on features and usage restrictions. So, it can be said that MS Offices
total revenue is hybrid in nature.
IT service companies provide consultation, customised software solution,
implementation and installation, infrastructure, technical support, maintenance
and license to use the software solution. Each of these is a separate revenue stream
for the same solution offered to the same customer.
Software companies usually incorporate hybrid revenue models to define their
overall revenue. Even specific product and services have their own unique
contributing revenue streams depending on the characteristic of the value delivery
to the customer. The purpose or motive to have hybrid revenue structure can be
any one or more of the reasons like: increase consumer base, cater to different
customer segments, provide better pricing options, develop competitive advantage
focus on individual service and define revenues for the associated cost and increase
overall revenue by segregating into multiple revenue streams.
28
29
MS
Office
products
and
plans
pricing:
IBM SPSS
IBM SPSS is one of the most widely used product for statistical analysis solutions.
The first version was launched as Statistical Package for the Social Sciences
(SPSS) I 1968 by its early developers Dale H. Bent, Norman H. and C. Hadlai Hull.
Later the company was incorporated in 1975 as SPSS Inc. It was taken over in
2009 by IBM.
SPSS is used in social science studies, market research, consumer behaviour
study, academic studies, government and defence researches to name a few. SPSS
offers four product families:
The Statistics family Consisting of SPSS Statistics and its modules, the most
widely used suite of statistical software in the world
The Modelling Family Includes IBM SPSS Modeller Professional for data
mining and SPSS Modeller Premium for text analytics- leaders in analytics
software solutions
The Data Collection Family Consists of survey research suite and SPSS Data
Collection- helps to study customer attitudes and opinions
The Deployment Family Includes SPSS Collaboration & Deployment Services,
and SPSS Decision Management- the platform and the delivery products for
bridging the gap between analysis and action
IBM offers SPSS software packages in a number of variations- both in terms of
features, capabilities, delivery method and pricing. SPSS is available as off the
shelf software from retail stores, downloadable over internet using a license or
software service over the cloud. The software can be availed either as trial version,
a set of modules or a complete full-fledged package- standard, professional,
premium.
30
While its usability and feature richness is one reason for its high popularity, in
order to keep pace with changing consumer needs and increasing competition,
IBM offers SPSS in variety of bundles to cater to different customer segment
needs in the most effective manner. Huge cost, complexity of the features,
application areas and infrastructure affect users to think about which option is
best suited for their personal, academic or business needs.
Firms often use SPSS for multiple users by accessing it through remote
connection, i.e. installed on a local server and users access it through remote
desktop connection feature. This helps to reduce cost drastically: 1) Overall lower
cost of the software license for concurrent users, 2) lower IT-infrastructure cost, 3)
saving on power consumption, 4) Effective maintenance of software, server
machine, and 5) better storage and file handling.
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34
Conclusion
Software companies need to understand, it is as important to invest time in
defining revenue streams as their product or servicing offering is. Pricing not only
provides return on investment and profits, it also determines return on the value
delivered. In fact, pricing structure is one of the key deciding factor customers
consider while purchasing a software. Until the last decade, software were
supposed to last longer once it is purchased. But cloud bases solutions and mobile
platforms have disruptive this belief. Mobile apps are discarded within minutes of
them being purchased. Large volume of purchase no longer dictates profit returns.
Study of 9 most prominently used revenue models in the industry were studied to
find the critical deciding factors. Besides forming the profit for the firm, these
factors define how a software would perform and general perception in the market.
Industry dynamics across the world are changing and software solutions are
shifting shape in every term related to features, hardware dependence,
accessibility, value creation and value delivery. The rapid pace at which mobile
computing is evolving and affecting businesses makes it redundant to forecast
what the industry will be in coming years. A lot of research opportunity is there to
study these models in close comparison to each other. Mobile based in-app
purchasing and mobile payments is catching up quickly with mobile pricing
structures discussed under this research. Computing business and software
industry players will be benefited with deeper study into these areas.
35
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