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Brainstorming
We started with a very open-ended brainstorm, from which
we generated over fty dierent ideas. We then narrowed
this down to our twelve favorite ideas, and after discussion,
selected our top three ideas:
Knobby (an automatic door opener)
Picture Trigger (a watch picture trigger for GoPros)
Guitar Hero (a guitar learning app)
From these, we decided that Guitar Hero would have the
most potential.
Guitar Hero would provide a useful learning platform for
beginners by teaching them chords in real-time on the watch,
encouraging them to practice, and providing useful analytics.
By wearing the watch on the underside of the wrist, the user
can have all relevant information in one centralized eld of
view, instead of having to constantly context switch between
an information source and the fretboard. In addition, the
microphone on the watch can detect when to change out
the displayed chord, so the user does not have to ddle with
any of the devices. In the end, the user can focus purely on
interacting with the guitar, and nothing else.
Ideation
We then worked towards guring out exactly what features users would need on the app.
Since the main purpose of the app was to provide one centralized location for everything
related to guitar learning, we came up with several tasks that users of our app wanted solved
so we could design our app around them.
Learning a song
The user must have all information relevant to their learning in front of them. More or less this
is just the current chords and how to play each chord.
Recording yourself
Listening to yourself play can give you a lot of insight into how to improve your play. However,
this is normally quite tedious so most guitarists avoid it.
Ideation
Another feature we considered was displaying karaoke-style lyrics on the phone screen so
that the user can sing along while playing a song. However, we ultimately decided to not include
this feature after discovering from our user research that learning song lyrics was not a primary
concern for beginning guitar players. Having both features would be a little overwhelming for
a beginner.
Finally, our app name also went through many iterations. When we rst conceived the idea, we
called it Guitar Hero just for claritys sake. Later, we changed it to Strummly before nally
becoming Chordstar. The last name change was a pivotal point for our apps design: Strummly
conveyed a more cutesy and pleasant feeling, while Chordstar conveyed more power and
ambition. After deciding on Chordstar as the nal app name, we envisioned a dark theme
with bright neon colors against a black background, reminiscent of rockstars and concerts.
Sketches
Initial sketches: originally, we wanted to put most of the functionality on the watch.
Sketches
Final sketches: because of the unique form factor of the watch, we decided itd be best to
move more functionality to the phone. This shows a typical workow of selecting a song,
playing it on the guitar, recording it, and listening to it again.
User Studies
In order to gain more insight into a guitars learner, we
conducted three contextual inquiries using the master-apprentice
model to get a feel for how people currently learn guitar. We
observed them where they typically practice from start to nish,
intermittently probing them for rationale behind some of the
decisions that they made. We avoided direct interview, because
learning guitar is rather dicult to break down into individual
tasks.
PARTICIPANT 1
PARTICIPANT 2
PARTICIPANT 3
Competitive Analysis
We looked in-depth at three dierent competitors that are available on the market right now.
PitchLab Guitar Tuner is a hands-free tuning app for guitars and other acoustic instruments.
Though it has a very sophisticated tuner which can even help you determine how well youre
playing specic chords, it does not teach someone how to play a song. In addition, the app
is mostly on the phone, which means users will still have to switch focus between the phone
and their fretboard. In addition, the app also lacks documentation and has a very unintuitive
user interface.
Learn Guitar Chords is a chord learning app that teaches users to play and learn chords on
the app by pressing down on virtual frets. It provides instant feedback about whether youre
playing the right chord or not. However, learning chords on a virtual fretboard is far dierent
from learning chords on an actual guitar (hand positioning, nger strength, size, feel, etc). In
addition, this app does not specically teach you songs.
Guitair is another virtual fretboard app for. Unlike Learn Guitar Chords, it lets users learn
songs, and uses smart watch technology (worn on the strumming hand) to strum the strings.
However, it doesnt actually ask you to push down frets; instead, you push down buttons
which correspond to dierent chords. Though this is more fun and simple, it does not really
teach you any oine guitar skills.
After examining the competition, we found that there really isnt a successful similar app that
currently exists. We provide a unied experience that both gives users hands-on experience
with an actual guitar and minimizes context switching by putting all relevant information on
their wrist, near the fretboard.
Final Designs
Practicing a Song
phone interaction
Splash screen
Practicing a Song
phone interaction
Practicing a Song
apple watch interaction
Tabs for each chord are pushed to the watch when you start practicing a song. This
provides a very readable way for users to gure out what chord to play.
Practicing a Song
toq watch interaction
Our design for the Toq watch is slightly dierent, due to its technological limitations. Here you see a
two-step lookahead of chords being displayed on the Toq screen as a notication. The numbers
correspond to what frets need to be pushed down basically a condensed version of a tab.
Listening to a Snippet
Technical
Challenges