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Dam
Max Rng
Cap
Rld
Hands
Burst
-Primitive (Muscle/Melee)
Ranged Weapons
Dam
Max Rng
Cap
Rld
Hands
Burst
-Firearms (Nimbleness/Shoot)
Axe, Medium
M+8L
Melee
Assault Rifle
10L
Distant
30
Axe, Heavy
M+10L
Melee
Blunderbuss
10L
Short
Bayonet (attached)
M+6L
Melee
Handgun, Light
6L
Short
10/6**
M+4N
Melee
Handgun, Medium
8L
Short
12/6**
M+8N
Melee
Handgun, Heavy
10L
Short
10/6**
M+4L
Melee
10L
Short
M+8L
Melee
10L
Distant
100
Chain, Heavy
M+4L
Melee
12L
Distant
100
Flail, Medium
M+6L
Melee
12L
Long
Flail, Heavy
M+8L
Melee
Nail Gun
4L
Short
100
Pistol Whip
M+1N
Melee
Rifle, Light
6L
Long
10
Rifle Butt
M+4N
Melee
Rifle, Medium
10L
Distant
Rock
M+2L
Melee
Rifle, Heavy
12L
Distant
20/5**
Shield Bash
M+2N
Melee
12L
Short
Spear, Long
M+8L
Melee
Shotgun, Pump
12L
Short
Sword, Heavy
M+10L
Melee
Submachine Gun
8L
Short
30
-Primitive (Nimbleness/Melee)
-Heavy (Understanding/Shoot)
Axe, Light
M+6L
Short
Ballista
24L
Long
M+2N
Melee
Flame Thrower
12L/4L
Short
M+2L
Melee
grenade
Long
Entangle
Melee
grenade
Distant
30
Chain, Light
M+2L
Melee
24L
Distant
100
Flail, Light
M+4L
Melee
Rocket/Torpedo Launcher
75L
Distant
Hook
M+2L
Melee
Knife
M+2L
Short
Trebuchet
60L
Long
1
10
2
Weapon Tables Key
DAM: Damage; some special Damage types are explained in later sections
Max Rng: Maximum Range
Cap: Ammunition Capacity (or rounds of operation before recharge/refuel if powered
Rld: Reload Time (Actions)
Hands: How many hands you need to wield the weapon
Burst: If the weapon is Burst/Buckshot fire capable
M: Muscle
N: Non-Lethal Damage
L: Lethal Damage
*Initial/Continuing Fire Damage
**Semi-Auto/Revolver
***Semi-Auto/Bolt-Action
Bullwhip
Net
Entangle
Melee
Spear, Short
M+6L
Short
Sword, Light
M+4L
Melee
Sword, Medium
M+8L
Melee
Staff
M+6N
Melee
Chainsaw, Gasoline
M+10L
Melee
20
Drill, Portable
M+4L
Melee
20
M+4L
Melee
20
M+1L
Melee
Claws/Fangs/Horns/Spurs
M+2L
Melee
Normal Bite
M+0L
Melee
Punch/Kick/Headbutt
M+0N
Melee
-Powered (Muscle/Melee)
Dam
Max Rng
Cap
Rld
Hands
Burst
toxin
Short
Bow, Short
8L
Short
Bow, Long
10L
Long
Crossbow, Wrist
2L
Short
Crossbow, Pistol
4L
Short
Crossbow, Light
8L
Long
Crossbow, Heavy
10L
Long
Sling
-Thrown Weapons
(Nimbleness/Athletics)
Axe, Light
4L
Short
M+6L
Short
Bolas
entangle
Short
Boomerang
M+4N
Short
Boomerang, Edged
M+4L
Short
20L
Short/-
Grenade, Smoke
smoke
Short
Knife
M+2L
Short
Lasso
entangle
Short
Rock
M+2L
Short
Spear, Short
M+6L
Long
Grenade/Mine/C4, Fragmentation
Successes
Difficulty
Difficult
Extreme
Arduous
Tremendous
5+
Heroic
Stunt
Bootleg Turn
Difficulty
Difficult (1)
Immelmann Loop
Difficult (1)
Jump, Short
Difficult (1)
Jump, Long
Extreme (2)
Result
Land vehicle comes to an immediate stop
facing in the opposite direction.
Air vehicle performs a half loop turn to
immediately fly in the opposite direction.
Land vehicle makes a short jump of a
couple car lengths.
Land vehicle makes a short jump over
half a dozen car lengths.
Current Health
Health
Roll
1-2
3-5
6
Healing
(L) TOU per week
(N) TOU per day
> Health
(L) TOU per day
(N) TOU per hour
Once daily roll Understanding/Healing
to restore 1 Health per Success.
Examples
Pulling a Bootlegger turn during a chase.
Shooting Someone in a firefight.
Leaping safely over a several-yard wide chasm.
Jumping a motorcycle over a half-dozen car lengths.
Hitting a target at Long Range.
Running up a wall and then back-flipping up and over an opponent.
Pulling a Bootlegger turn under the flatbed of a moving semi.
Shooting a pistol from someones hand.
Running along a narrow beam while being shot at.
Driving an automobile on two wheels between two fast moving semis.
Severing a sturdy rope at Short distance with a single gunshot.
Reaching the ground safely by bouncing from wall-to-wall in a narrow
space between buildings.
Jumping an automobile into a barrel roll over the top of a moving vehicle
while firing.
Ricocheting a bullet off a wall to strike an opponent behind Complete
Cover.
Leaping off a moving semi trailer to land on the seat of a motorcycle
racing past at high speed.
Artifact Condition
Damaged, but repairable
Battered/Used but otherwise fine
Immaculate
Toxin
Alcohol
Smoke Inhalation
Snake Venom
Teargas
Toxicity/Unit
2/drink
2/Round
3/bite
4/Round
Stunt
Jump
High Jump
Leap
Long Leap
Type
Non-Lethal
Lethal
Lethal
Non-Lethal
Collision
Ram!
Sideswipe!
Head On!
Lvl
Fire
Torch
Campfire
Bonfire
Initial/Continuing Damage
4L/2L Damage
8L/3L Damage
12L/4L Damage
Fall Damage
Surface
10L per level
Earth
20L per level
Concrete or asphalt
30L per level
Jagged rubble or spikes
Roll Nimbleness/Athletics reducing
damage by -2 per Success
Difficulty
Difficult (1)
Extreme (2)
Difficult (1)
Extreme (2)
Result
The mount leaps an obstacle as high as a man.
The mount leaps an obstacle up to 3 yards tall.
The mount leaps a car length.
The mount leaps up to three car lengths.
Damage
(Muscle + Speed diff) x 5
(Muscle + Speed diff) x 2
(Muscle + Speed) x 10
Muscle
Nimbleness
Toughness
Speed
Top MPH
Motorbike
Heavy Truck
Motorbike
Scooter
80 MPH
Family Car
Family Car
Family Car
Family Car
120 MPH
Muscle Car
Sport Car
SUV
Muscle Car
160 MPH
Van
Sport Bike
Light Truck
Super Bike
200 MPH
Heavy Truck
Motocross Bike
Heavy Truck
Formula 1 Car
240 MPH
Skill
Athletics
Boat
Brawl
Criminal
Drive
Heal
Intimidate
Lore
Muscle
Notice
Persuade
Pilot
Ride
Scavenge
Shoot
Sleight
Stealth
Survive
Tech
Zoofinity
Usual Attribute
Nimbleness, Muscle, Toughness
Nimbleness, Understanding, Toughness
Nimbleness, Muscle
Nimbleness, Understanding
Nimbleness
Understanding
Appeal, Muscle, Understanding
Understanding
Nimbleness, Muscle
Senses, Understanding
Appeal, Understanding
Nimbleness, Understanding
Nimbleness
Understanding, Senses
Nimbleness, Understanding
Nimbleness
Nimbleness, Understanding
Understanding, Senses
Understanding, Nimbleness
Appeal, Understanding, Tenacity
Earning Fortune
Action
New Game Session
Cool Dialogue
Cool Stunts/Descriptions
Dedicated Play
Good Characterization
Good Problem Solving/Creative Thinking
Good Team Play
Heroism
Award
5
1
1
1
1
1
1
1
Lvl
Muscle
Understanding
Tenacity
Appeal
Nimbleness
Toughness
Senses
Weak
Dim
Spineless
Unappealing
Clumsy
Frail
Dull
Average
Average
Average
Average
Average
Average
Average
Athletic
Bright
Confident
Personable
Agile
Fit
Alert
Strong
Gifted
Driven
Charismatic
Adroit
Vigorous
Watchful
Powerful
Genius
Indomitable
Enthralling
Acrobatic
Tireless
Vigilant
Improvement
Gaining a new Skill
Raising a Skill
Raising an Attribute
Muscle
1
2
3
4
5
Skill
Level
1
2
3
4
5
Experience Cost
4
New Level x 2
New Level x 6
Lift
a coyote
a large dog
a slim adult
a muscular thug
a heavy cruiser motorcycle
Fortune Costs
Effect
Extra Success
Reroll Bad Things Happen
Plot Twist
Plot Twist
Reduce Opponents Success
Reduce Injury
Perform Dual Action
Difficulty
Difficult
Extreme
Arduous
Tremendous
Heroic
Cost
1
3
2
5
2
1
2
Description
Novice
Competent
Professional
Veteran
Master
Surroundings
In a quiet bar
In a bustling bar or market
In a raucous celebration
In the middle of a skirmish
In the middle of a battle
Tenacity
Viewing Range
Telekinetic Lift
1
2
3
4
5
1 mile
10 miles
100 miles
1,000 miles
10,000 miles
1
2
3
4
5
Empathic Projection
Range
Touch
Close
Short
Long
Distant
Tenacity
Psychometry Time
1
2
3
4
5
1 Month
1 year
10 years
100 years
1000 years
Tenacity
Telepathy
Range
Touch
Close
Short
Long
Distant
Psychic
Healing Limit
5 Health
10 Health
15 Health
20 Health
25 Health
Pyrokinetic
Burst/Continuing
1L/1L
2L/1L
3L/1L
4L/2L
5L/2L
Translocation
Range
Long
Distant
1 Mile
10 Miles
100 Miles