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Being process-oriented, not product-driven, is the most important and difficult skill for a designer to develop. The most effective, most creative problem solvers engage in a process of meta-thinking. The more specific a design idea is, the greater its appeal is likely to be.
Being process-oriented, not product-driven, is the most important and difficult skill for a designer to develop. The most effective, most creative problem solvers engage in a process of meta-thinking. The more specific a design idea is, the greater its appeal is likely to be.
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Being process-oriented, not product-driven, is the most important and difficult skill for a designer to develop. The most effective, most creative problem solvers engage in a process of meta-thinking. The more specific a design idea is, the greater its appeal is likely to be.
Авторское право:
Attribution Non-Commercial (BY-NC)
Доступные форматы
Скачайте в формате DOCX, PDF, TXT или читайте онлайн в Scribd
Figure-ground theory states that the pace that results from
placing figures should be considered as carefully as the figures themselves.
10. Our experience of an architectural space is strongly influenced
by how we arrive in it.
11. Use ”denial and reward” to enrich passage through the
environment.
17. The more specific a design idea is, the greater its appeal is likely to be.
19. Draw hierarchically .
26. Good designers are fast on their feet. A good designer
understands that where to go next when the main idea meets problems.
28. A good designer isn’t afraid to throw away a good idea.
29. Being process-oriented, not product-driven, is the most important and difficult skill for a designer to develop. Being process- oriented means:
1. seeking to understand a design problem before chasing after
solutions; 2. not force-fitting solutions to old problems onto new problems 3. removing yourself from prideful investment in your projects and being slow to fall in love with your ideas; 4. making design investigations and decisions holistically (that address several aspects of design problem at once) rather than sequentially (that finalize one aspect of a solution before investigating the next); 5. making design decisions conditionally – that is, with the awareness that they may or may not work out as you continue towards a final solution; 6. knowing when to change and when to stick with previous decisions; 7. accepting as normal the anxiety that comes from not knowing what to do; 8. working fluidly between concept-scale and detail-scale to see how each informs the other; 9. always asking “What if…?” regardless of how satisfied you are with your solution.
32. The most effective, most creative problem solvers engage in
a process of meta-thinking, or “thinking about the thinking.” Be aware of how you are thinking while you are thinking. Engage in continual internal dialogue of testing, stretching, criticizing and redirect thought processes. 33. If you want to imbue an architectural space or element with a particular quality, make sure that quality is really there. If you want a wall to be thick, really make it thick etc.
34. Frame a view, don’t merely exhibit it. Richer view
experiences come from framed or screened windows, discreetly selected.
37. An aesthetic quality is usually enhanced by the presence of a
counterpoint.
46. Create architectural richness through informed simplicity or
an interaction of simples rather than through unnecessary busy agglomerations. In other words: keep complexity simple
48. If you can’t explain your ideas to your grandmother in terms
that she understands, you don’t know your subject well enough.
51. Beauty is due more to harmonious relationships among the
elements of a composition than to the elements themselves. It’s the dialogue of the pieces, not the pieces themselves, that creates aesthetic success. The whole is more than the sum of its parts.
52. An appreciation for asymmetrical balance is considered by
many to demonstrate a capacity for higher-order thinking.
53. A good building reveals different things about itself when
viewed from different distances.
54. Geometric shapes have inherent dynamic qualities that
influence our perception and experience of the built environment.
66. Columns are not merely structural elements; they are tools for organizing and shaping space.
86. Manage your ego.
87. Careful anchor placement can generate an active building
interior. Anchors are program elements that inherently draw people towards them, like entrances, reception, and elevators. Use them to “trap” people into (creating) experiences you produce between them by putting them at selected distances.
88. An object, surface or space usually will feel more balanced or
whole when its secondary articulation runs counter to its primary geometry.
98. The Chinese symbol for crisis is comprised of two characters:
one indicating “danger”, the other, “opportunity”. See the problems as opportunities! 99. Just do something.