Академический Документы
Профессиональный Документы
Культура Документы
Gavin Fraser
Consultant
Dr Rmi Triolet
Simulation Expert
StratX
Table of Content
1 Introduction to the BOSS Challenge ________________________________________________
1.1 Your Role _________________________________________________________________
1.2 Your objective ______________________________________________________________
1.3 Working in a team __________________________________________________________
1
1
2
2
3
3
4
4
4
4
5
Copyright by StratX
ii
Table of Figures
Figure 1 Running BOSS in three or four Rounds __________________________________ 1
Figure 2 Log in form ________________________________________________________ 3
Figure 3 Access rights form __________________________________________________ 5
Figure 4 Market size and growth rates over the last 4 years _________________________ 6
Figure 5 Size in volume and value of the three groups of existing customers ___________ 8
Figure 6 Size in volume and value of the three distribution channels _________________ 11
Figure 7 - Shopping preference by age band _____________________________________ 12
Figure 8 Sales & market shares by competitor __________________________________ 13
Figure 9 - Registering as a Participant ___________________________________________ 18
Figure 10 - Completing the registration form _____________________________________ 18
Copyright by StratX
iii
Copyright by StratX
Your Instructor may decide to skip the Red Round since completing this Round is not mandatory to
understand the Blue Ocean Strategy concepts covered in Blue Rounds one to three. Similarly, he or she
may have decided to combine Round Blue-1 and Round Blue-2, as shown on Figure 1 above, to provide you
with a more condensed learning experience.
Copyright by StratX
Your work on the BOSS application will follow a decision-making cycle that will repeat itself for each
simulated year, i.e. 9 times in total.
1. At the beginning of each year, you and your team will receive your Annual Report and a series of
Market Studies which cover the previous years activities. In the first year, you should first analyze this
information and then start formulating a strategy for the Blue Buddies organization and agree on
objectives.
In the subsequent years, you should appraise your results, check if you have met your objectives and
possibly review your initial strategy and decide on what changes should or should not be made.
2. The previous step will lead to a series of decisions, which will be input into the decision forms provided.
3. You will then submit your decisions to the BOSS software that will compile the data and generate the
results of the year in question. At this stage, you are ready to start a new cycle.
2.1 Starting and stopping a working session (log in and log off)
BOSS is an easy-to-use web-based platform which needs no prior computer skills or expertise. There is no
software to install on your computer; all you need in a web browser such as Internet Explorer, Safari,
Firefox or Chrome.
The use of BOSS is strictly reserved to participants who have a valid Participant Activation Key (PAK) and
who have registered on www.stratxsimulations.com. If you have not yet obtained a PAK or have not yet
registered, we advise you to do it now. Please refer to section 4 at the end of this document for
explanations on how to register.
You will need four pieces of information to log in BOSS, as shown in the table below together with
examples.
PAK
BNP-4GSV2
COURSE ID
B07528
TEAM NAME
Viper
TEAM PASSWORD
9751
The last three elements will be given to you by your instructor. If this has not yet been done, please contact
him or her.
You will have to log in BOSS each time you want to review your latest simulation results and/or make
decisions. To log in, go to www.stratxsimulations.com and follow the instructions below.
Click the Login link at the top-left corner of the page and select A Participant in the You are drop-down
box.
Enter your PAK and click the Submit button.
You may now click the Access BOSS WEB button on the home page and start your BOSS working
session
If you have started a working session and wish to stop it, just close the BOSS application by clicking the Log
off button in the top-right corner.
Copyright by StratX
Copyright by StratX
model has been designed to underreact to poor decisions; you will not go bankrupt even if you make really
bad decisions. Similarly, the model has been designed to overreact to excellent decisions; if you design an
excellent Blue Ocean offering, your profits will increase exponentially. Finally, the representation of time is
somewhat condensed in BOSS. For example, whilst it may take 5 years or more for an excellent Blue Ocean
offering to be imitated at scale in the real world (depending on the industry), it will only take 3 years in
BOSS.
Copyright by StratX
Figure 4 Market size and growth rates over the last 4 years
The video games industry has been through peaks and valleys in the past. What creates a new peak is
mostly the long-awaited launch of ever more powerful and sophisticated gaming consoles. Technological
novelty and sophistication is a strong driver of consumption in the industry, especially amongst the core
customer group. Once they mobilize behind an offering, the rest of the industrys customers follow suit.
Copyright by StratX
The one thing that customers do complain about is the lack of availability of really good games. The
majority of available titles style the gamer as a person with weapons, life credits and sets of tasks to
perform to progress from one level to the next in the game. The task is to avoid being damaged or killed
while solving how to progress to the next level of the game. This can involve much repetition however a
recent survey revealed that, for some customers, the repetitive nature of button-pressing and repetition of
actions at any one level in the game provides a soothing effect on the player.
The hand-held controllers have become more and more sophisticated, with many buttons located on their
different faces usually more buttons than the fingers on both hands. The attraction and complexity of a
game are partly dependent upon all of the functions that these buttons offer and how game programmers
are able to use the consoles control language to exploit all the options that the buttons offer.
The market is divided into three major groups of customers, or segments, each having similar needs and
purchasing behavior. The major defining demographic of each segment is age.
The sizes of these groups (in volume and value) are given below, and a detailed description of each group
follows.
Figure 5 Size in volume and value of the three groups of existing customers
experience. The same applies to the graphics sophistication. Often they are viewing the game on older
generation televisions (family cast-offs). As long as they can see what they are doing, they are fine,
regardless of how small or blurry the screen might be. Even though the world they view may not be a close
representation of reality, it is a big step up from childrens story books where the characters do not move
and where there are no sound effects.
The controller is a different matter. Long before they are able to drive a motor vehicle, these players enjoy
developing the reflex reactions of jet pilots. Mastering the complexity of the controllers is a right of
passage which, when achieved, denotes assured status within their peer group. They are not daunted by
sophisticated controllers and they enjoy developing the skill to master them. They will even opt for wireless
controllers or sophisticated haptic devices, as long as the total price remains within their budget.
Audio sophistication is not a strong need for this group. Since they live at home, they cannot make too
much noise without disturbing others in the house (parents or younger siblings).
Their interest in multimedia add-one is limited to internet connectivity and the ability to play music. Other,
more sophisticated features are available at home, using their parents equipment.
The online gaming experience is of utmost importance to this group. They may be latch-key kids or from
families where they are the only child (a growing trend in the developed world) and so the availability of
many friends in cyberspace is appealing. After school, they enjoy meeting their friends in a virtual
gaming world and using the messaging capability to send joking messages. The internet games they play
are available for free or for a nominal monthly fee that is usually well within their financial allowance.
Segment 2: 22-35 Year Olds
This segment accounts for about 35% of the market. They live in a world where they are beginning their
careers and have more disposable income. Many still live at home, but a larger majority share low cost
student type accommodations with friends of their own age group. With few claims on their time and
income, they are able to spend as much time as they want playing games as a kind of stress reducer from
the combined tension and (possible) boredom of their first jobs. The gender split of girls to boys is 30:70.
Price is not as important to this segment as it is for the younger one, and they are willing to spend money
on a quality console, especially if the console has other multi-media add-ons; this saves them from having
to buy a DVD player, a CD player and a media box separately.
One of the most important drivers of choice for this segment is the console power, i.e. the sophistication of
the gaming experience. After having grown up in the video gaming age, they are not interested in retro as
far as technology goes! They want faster, better, and more complicated. Their minds have been weaned
on gaming strategies, and the more complicated and quicker the gaming environment, the better.
However, they are not as demanding on the graphics front. Although the appeal of very lifelike scenarios is
big, often they are as yet unable to afford a display device (e.g. a medium-to-large LCD or Plasma television)
to match the sophistication of the graphics that their console produces.
The controller, however, is quite important to them. The more sophisticated the controller, the better.
Sophistication is offered through the number of buttons and the way the functionality of these buttons
changes at different phases of the game. The best controllers are also wireless, enabling the gamer to
roam freely around a room or studio apartment while being able to game constantly stand up, shoot
monster, open fridge, shoot baddy, open drink, shoot monster, pour drink, shoot baddy, sit down, shoot
monster. Haptic controllers are appealing to this group but not a must.
Audio sophistication is not a primary driver of choice for this segment, since they have limited space, live in
dense accommodation and have to try and be considerate to others. They may well use headphones in
which case stereo sound is sufficient. When the cost of a good home cinema speaker system drops well
below $100, this segment will buy one and they would like their gaming console to be able to offer a great
sound.
Multi-media add-ons are very important for this group. If their gaming console doubles as a CD player
(together with the ability to download songs to their MP3 player) and a DVD and/or Blu-Ray player, along
Copyright by StratX
with providing internet connectivity and the ability to stream videos from the internet, then they are quite
happy. A few from this segment may require an HD player however, this is not a paramount
requirement.
Online gaming is moderately important to his group. They may have moved to another town, or moved
away from their friends and familiar neighborhood, and so the virtual community becomes their new
extended network of family and friends.
Segment 3: 36+ Year Olds
This segment accounts for about 25% of the market. They are the aging gamers who grew up with the
industry. They refuse to grow old and remember those bygone times when all they had to answer to were
themselves. These gamers may have families and much more disposable income to spend on toys. They
already have, or aspire to have, a home cinema system. This segment is predominantly male, with the
gender split being 85:15 men to women.
This segment is not price sensitive at all. Since they are working hard and spending most of their earnings
on their family, buying something for themselves for once feels justified. They are looking for something
good, not a bargain.
They are willing to pay, and so the sophistication of the gaming experience is important to them. However,
the most important thing for them is the sophistication of the graphics. Visual appeal is everything to this
segment. The gaming console must match the performance of their high-end Blu-Ray and HD or 3D video
players. Scenarios must have depth and accurate visual detail, and the movement of the characters must
be smooth and realistic.
Controller sophistication is not particularly important for this segment. They found the controllers they
learned on (some 25 years earlier) to be quite adequate for their needs and, with so much else happening
in their lives, they appreciate the simplicity and familiarity of these.
Audio sophistication is very important. Since games are using better and better sound effects to mimic
dramatic explosions, often with surround sound echoes, being able to reproduce this in a home cinema is
very important. This segment has spent the money on a good sound system and now they want to make it
pay for itself!
This segment is not at all driven by game consoles with multiple multimedia add-ons. In fact, the standalone equipment which they have is far more sophisticated than any available on a gaming console. All
they want is the game player itself they are indifferent to the rest of the multi-media capability and will
never use it.
Online gaming was never part of their gaming experience when they grew up, although they are now
relatively sophisticated internet users. However, their internet usage is not socially driven, apart from the
few e-mails to family and distant friends. They use the internet to buy and sometimes sell goods and
services. Their interest in online gaming is very low, but it is increasing slowly.
Copyright by StratX
10
3.5 Marketing
Not unexpectedly, all competitors spend a significant amount of money on marketing, investing their
budgets strategically to target each of the three major customer segments. The majority of the marketing
budgets are used to buy advertising space in a variety of media, including television, the internet,
billboards, and the press.
Copyright by StratX
11
Copyright by StratX
12
longer resembled the small machines that characterized the industry 5 years before. It was a veritable
technological marvel. It had a 500 GB hard drive for future downloading of movies off of the internet.
At a price tag of $649 a console it was rated as well worth the buy for the great quality gaming it offered.
Shiny Apples strategy was to supply the best machine it left the development of the online community to
its main developers. The talk in the industry was that this was Shiny Apples Achilles heal other
competitors had exploited this factor to try and differentiate themselves given Shiny Apples awesome
technological capabilities.
Purple Plums
The next major competitor is Purple Plums. It is a spin-off from a major computer manufacturer. The
management team hired some experts from the consumer electronics and gaming industries to create a
new powerhouse in the gaming industry. The press calls Purple Plums little Shiny Apples since their
console, the Purple Player, is very similar to the Shiny Station, with not quite the same sophistication as the
industrys flagship device. However, at $100 less per console, savvy customers believe they are getting all
they need at a great price.
Unkind observers believed that Purple Plums merely imitates Shiny Apples, thus avoiding the high
development costs spent by Shiny Apples executive team (Shiny Apples was rumored to be having financial
difficulties). Purple Plums defends its reputation by saying that its main strategic focus was the online
gaming experience. To support this, it has a broadband wireless link built into its console rather than the
Ethernet LAN connection in Shiny Apples console.
Yellow Bananas
The smallest competitor, Yellow Bananas, provides its console, named the Yellow Console, as a link to a PC
or a laptop via a high speed USB 2 link. A new version was launched in Year 40 with major improvements in
console power and graphics. The controller is the least sophisticated in the business, a variation of the old
PC joystick.
The Yellow Console relies on the graphics card in the PC as well as the PCs sound card. While the graphics
sophistication is probably below the average expectations of potential customers, and the sound depends
on the sound resources of the customers home PC, it is the online gaming experience which really sets
Yellow Bananas apart from the competitors.
The games are bought and downloaded online and it is easy to try new games, or buy them at very low cost
for a week or two. Yellow Bananas went this route since it believes that gamers would find it easier to
interact online through an already familiar system the home PC. The Yellow Bananas console also plays
CDs and DVDs and some customers like the ability to copy CDs in real time from the Yellow Bananas player
onto their PCs CD burner. The current console price is $309.
Copyright by StratX
13
Blue Buddies
The firm which you and your teammates will manage is Blue Buddies. It is the second player in the market
in terms of market share. The Red Box, your current offering, is a generation behind that of Shiny Apples
and Purple Plums from a technology point of view. Recent internal difficulties and uncertainties regarding
the future of the market have delayed the design and development and launch of the new console.
However, the research laboratories, designers and production staff are enthusiastic and ready to create
Blue Buddies new console or to upgrade the existing one.
The Red Box was very successful when first launched, so much so that it really defined the markets
expectations, and continues to do so. However, the leap in performance of the graphic, sound and gaming
capability of the Shiny Station and the Purple Player have made the Red Box seem like a decade old.
Furthermore, when it was launched, MP3 players were not yet mainstream, and nor were DVDs. Thus, it
only plays the game CDs for which it is designed. Blue Buddies had such success with its technology
development in years gone by that it failed to invest sufficiently in its online games and, apart from a few
primitive online games, it was not as well-placed as its rivals in the online gaming world. The current price
of the game console is $ 399.
Expected offering upgrades over the next 3 years
Blue Buddies and its three competitors are likely to continue their relentless technology race over the next
few years. All competitors are expected to upgrade their existing offering while simultaneously decreasing
their price.
The chart below summarizes all the announcements that have been made in the past few weeks.
Expected Date
New features
announced
Pricing trends
Shiny Station
Year 42
Major improvements in
console power, graphics and
audio sophistication as well
as multimedia add-ons.
$650 $620
Purple Player
Year 41
Yellow Console
Year 44
Major improvements in
console power and controller
sophistication
$580 $500
$320 $250
Copyright by StratX
14
Copyright by StratX
15
Copyright by StratX
16
Registering on www.stratxsimulations.com
You need to register on www.stratxsimulations.com as a BOSS user before you are authorized to log in the
BOSS simulation.
Why register
The registration process will allow you to be uniquely identified in our database. Registration is absolutely
mandatory as the use of BOSS is strictly reserved to registered participants. In addition, the BOSS web site
includes several facilities allowing your instructor to easily interface with all participants registered in
his/her course. For instance, the instructor may ask you to fill in a quiz or may send you emails through the
BOSS platform. If you are not a registered user, you may miss on some important information.
When register
You need to register prior to the beginning of your course. Do not try to register before you have received
an email from your instructor asking you to do so.
This email will provide you with the ID of your course, a 6-character string such as A07678 that uniquely
identifies your course. Make sure to key in the Course ID properly when registering as you may otherwise
be assigned to the course of another professor, possibly teaching in another country!
How to register
You will need a Participant Activation Key (PAK) to register. This is a unique string of characters such as
BNP-4GSV2 or GWX-4SSLR that you will use to log in the StratX Simulations portal and access BOSS. There
are two ways to obtain a PAK depending on the licensing option selected by your instructor.
You may purchase your PAK through our e-commerce website. You will have to specify the Course ID
provided by your professor. Registration in our database will be done automatically upon purchase, and
you will receive your PAK by email.
You may also receive a PAK from your professor. This happens if your university purchases PAK directly
from StratX in bulk quantity.
If you purchased your PAK through our e-commerce website, you are almost done and you may go directly
to the section 2.1.
Otherwise, you should now go to www.stratxsimulations.com and follow the instructions below.
Copyright by StratX
17
Copyright by StratX
18