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CPU - Central Processing Unit. CPUs have gotten so fast that the need
for a separate DSP card is no longer required. The CPU speed is
expressed in GHz (Gigahertz). A faster CPU can simultaneously run
more software plug-in and software instruments. In some respects it
also allows for a greater track count.
Intel vs AMD?
The AMD CPUs have a better raw FPU performance which allows it to
do more DSP processing of software plug-in and instruments. Intel
CPUs, however, are widely chosen over AMD because of Intel's longer
history of compatibility with audio interfaces.
Motherboard
The motherboard is the central nervous system of your Custom DAW.
When choosing a motherboard, you want to make sure that it supports
all the devices that you will be connecting to it.
For example: If you have or plan to use a Firewire audio interface, you
should select a motherboard that supports Firewire.
All motherboards have multiple USB ports, and most will have USB 2.0
ports.
All motherboards have a network port, for connecting to a DSL or
Cable Modem.
Memory - RAM
RAM is the short term memory of your Custom DAW and helps in
streaming audio from your hard drive as well as processing software
effects and instruments.
Having more memory will allow for higher track counts, a smoother
computer experience, and the ability to use memory intensive
software plugins and instruments.
Video Card
Video cards boast many features primarily intended for video games,
video editing, and 3D performance. Digital audio software actually
requires solid 2D performance, large video memory, and quick screen
redraws. Some of the extra features while working with digital audio
software are TV-out, dual-Monitor display, and even triple monitor
displays! We offer a range of video cards that a re suitable for digital
audio software featuring all the above mentioned features.
CD-Rom Drive
Backup and create audio CDs or DVD Audio discs with a CD or DVD
burner. We recommend burning audio at 8x and using the higher
speeds for data backup. DVD burners are great for burning your 5.1
surround audio mix, for mass storage backup, and for viewing your
DVD audio/visual project.\
RAID
RAID stands for Redundant Array of Independent Disks. RAID has the
benefit of taking 2 or more hard drives and combining them to either
increase the read and write speed, or create a fail safe system so that
if one drive crashes, your data is not lost. There are 3 types of IDE
RAID that we use:
RAID 0: This type of RAID combines 2 hard drives and makes
Windows see it as one big one. ie. If you have 2 80GB hard drives,
Windows will see it as one 160GB drive. The disadvantage is that if
one drive crashes, all your data is lost.
RAID 1: This type of RAID uses 2 hard drives to make a real time
back up of the information on one of the drives. A 'mirror' is created of
one drive so that if either drive fails, the other drive will continue to
function while you replace the failed drive. ie. If you have 2 80GB hard
drives, Windows will see it as one 80GB hard drive, and the 'mirror' is
created in real time.
RAID 5: This type of raid is called Disk Striping with Parity. It requires
3 or more hard drives, usually of the same size. It combines these
drives in such a way that if either drive fails, all the data that was on
that failed drive can be recreated from the data on the remaining
drives. ie. If you have 3 80GB hard drives, Windows will see one
160GB hard drive. The formula to calculate total storage for a RAID 5
setup = (total number of drives - 1) x (size of one drive). A parity bit
is written to each drive in sequential order so that if one drive fails, the
parity bits from the remaining drives can recreate the data on the
failed drive.
IDE
Integrated Drive Electronics (or "IDE") is the term applied to a
category of hard disk drives with an integrated disk controller which is
connected to a computer system though a 40-pin data cable to a AT
Attachment ("ATA") bus connection. The IDE standard was adopted by
ANSI and is the most common hard drive interface in use today. IDE
also all ows the connection of other drives, CD-ROM drives, tape drives,
removable drives such as SyQuest drives, Jazz and Zip drives, and LS120 drives. IDE performance is adequate for most purposes, and are
interchangeable and cost effective. IDE is designed for data storage
only
SCSI
SCSI stands for (S)mall (C)omputer (S)ystems (I)nterface, SCSI
stands for (S)mall (C)omputer (S)ystems (I)nterface.
The official name of the SCSI standard is: ANSI X3.131 - 1986.
The SCSI interface is a local bus type interface for connecting
multiple devices (up to eight), designated as either initiators
(drivers) or targets (receivers).
Extra Storage
If you plan to sequence audio files at the same time as streaming
sample or video files, we recommend a dedicated hard drive for this
task. It increases the performance of your DAW by reducing the strain
of trying to sequence and stream at the same time off of one hard
drive.
You can also add extra storage for internal backup, but we also offer
the option for external backup as well.
Backup Drive
Having an external backup hard drive has the benefit of being able to
take the backup with you to another studio as well as making a backup
for clients. We've chosen an external bay with a built in power supply
to avoid the need to carry around the power supply and the external
case.
With a built in power supply, you can use a standard 3 pin computer
plug and not have to worry about proprietary power connections.
Operating System
Concerning digital audio, the main difference between Windows XP
Home and Professional is that Windows XP Professional supports MultiProcessors and advanced network functions, such as the ability to join
a Windows domain. Windows XP home supports 'workgroup'
networking which is well suited for 10 or less computers connected
together. It is perfectly fine to use Windows XP Professional with a
single processor system as well. Consider future expansion plans when
choosing your operating system.
Case
The case is nothing more than a house, or skeleton, for all the
components you want to connect inside.
-Some cases feature USB or Firewire ports on the front panel.
-An aluminum case runs cooler than a steel case, but an aluminum
case is not recommended for traveling on the road.
-Some cases support 120mm fans. A 120mm fan can usually cool a
case more efficiently than an 80mm fan while producing less noise.
Silent Components
In order to make a quiet computer the following components must be
carefully selected for its sound level and type of noise they produce. In
addition, you can also add insulation materials to absorb any ambient
noise that these quiet components might produce.
1. The Power Supply
2. The CPU fan
3. The Case fans
Additional Components
1. Absorbtion Materials
We offer 4 Sound Levels. Each level has been configured based on the
environment in which you are working. Other components that we preselected for their sound level include the hard drives, the video cards,
and the cases.
Chapter 2
CPU Fan: The CPU generates a significant amount of heat when it's
running, so to ensure that it doesn't overheat it's normally fitted with a
finned metal heatsink to help dissipate the heat, and some sort of fan
that generally blows cool air onto the heatsink. The standard fans
supplied with most CPUs can be quite noisy, which rarely goes down
well in a recording studio, so to keep acoustic noise levels down you
can buy a large variety of replacement heatsink/fan combinations (the
combination is often termed a CPU Cooler). Additional system fans
may be mounted in the PC case to encourage cool air to enter at the
bottom of the front panel and to extract warm air near the top of the
rear panel. Quiet versions of these are also available as replacement
items.
Dongle: A hardware device that plugs into a parallel or (more often
nowadays) a USB port, acting as copy protection for a particular
software application. Both Emagic's Logic Audio and Steinberg's
Cubase sequencer range use dongles, and these applications will only
run when their particular dongle is detected. If you have a desktop and
laptop PC you can, in most cases, install the software onto them both
and swap the dongle from one to the other as required, but you can
never run more than one installation at once. Cakewalk's Sonar has no
such copy protection.
HyperThreading: A new feature found on Intel's latest Pentium 4
processors and on their more expensive Xeon range, HyperThreading
(HT) lets the CPU act more like dual processors that can run two
applications simultaneously, or run a single application significantly
faster than on a standard processor. To gain this advantage, HT also
requires a suitable PC motherboard running Windows XP, plus specially
written software. Little music software has yet been so modified, apart
from Steinberg's Cubase SX 2.0 and Nuendo 2.0, but fortunately you
can nearly always simply leave HT enabled, even if the software isn't
aware of it. Exceptions include Cakewalk's Sonar 2.2 and Tascam's
GigaStudio, which won't run properly if HT is enabled.
IRQ (Interrupt ReQuest): Nearly all hardware devices, including
soundcards, graphics cards, an array of motherboard devices such as
hard and floppy drive controllers, USB port controllers and FireWire
controllers, and your keyboard and mouse, need to be interrogated
periodically by the PC's OS to see if any new data needs to be
processed. To do this, Windows stops what it's doing and sends an
interrupt request to the device in question. Unfortunately there are
rarely enough different interrupts to allocate one to each device, so
some must share (IRQ sharing). This normally doesn't cause any
problems, except when one of the devices in question prefers or even
demands an interrupt all to itself. A few soundcards do this (although
their manufacturers rarely advertise the fact) and, if they end up
sharing an IRQ, can cause clicks and pops during audio playback and
recording. For this reason, most musicians do their level best to
ensure that their soundcard gets its own unique interrupt, to minimise
possible problems.
Monitor: Unfortunately, the word 'monitor' is used to describe a
computer monitor screen and a monitor speaker, causing a lot of
confusion among newcomers. In computer terms, a monitor screen is
available in two main types. CRT (Cathode Ray Tube) models operate
just like traditional television screens using an electron beam that
scans each horizontal line from top to bottom of the screen except
that they generally have a much higher-quality picture. However, they
are being rapidly replaced by flat-screen TFT (Thin Film Transistor)
screens as prices have come down. This type of screen provides
noticeably sharper pictures with perfect geometry, far less heat
generation, a smaller footprint on the often crowded desktop and no
magnetic interference to cause hum with nearby guitars.
Motherboard: The largest single component of any computer, this
large circuit board has at its heart a 'chipset' that lets the different
parts of the system 'talk' to each other. The main chipset used
determines what family of processors can be plugged in so, for
instance, AMD Athlon-based PCs require a different motherboard to
Intel Pentium-based ones. A few years ago, some early Athlon chipsets
proved to be incompatible with a few soundcards, which left some
musicians wary of relying on AMD-based PCs, but such problems have
now almost completely disappeared.
Partition: Hard drives are shipped as one huge storage device, but
it's possible to divide them up into smaller and often more manageable
chunks, called partitions. One huge advantage of creating a separate
partition for your data (such as documents, songs and audio tracks) is
that if you ever get a problem with your Windows installation, you can
safely repair it or even erase it and install it from scratch without
losing any of your work. Creating multiple partitions also enables you
to install several different versions of Windows (or another operating
system) on the same PC and choose which one to run each time you
switch on. This may enable you to carry on running older software
while still taking advantage of the new features of Windows XP, or to
install a duplicate version of Windows solel y intended for running
USB (Universal Serial Bus): The USB vers ion 1.1 port, now
confusingly given the label 'USB Full Speed' to differentiate it from the
far more capable USB 2.0 (see later), first appeared on PCs and audio
and MIDI peripherals in about 1999. Using a serial approach to
sending and receiving data (ie. one bit after the next, in one long
stream), rather than the parallel approach of PCI and PCMCIA, the
USB port can use a much simpler cable and plugs. USB also allows
users to plug and unplug external compatible peripherals whenever
they like (termed hot-swapping or hot-plugging), even when the PC is
powered up, although it's generally not advisable to do this with sound
devices before exiting your music application. Since the peripherals are
external to the PC, USB was initially seen by manufacturers as far
easier for users, since it avoided the need to
open up the PC.
Unfortunately, PC musicians experienced a
wave of initial problems with USB audio
peripherals, such as clicks, pops and high
latency. These problems were largely due to
the early USB controller chips in the PC,
rather than to the peripherals, and have
largely died out, but they've left quite a few
musicians mistrusting USB 1.1 as a
Your music application
standard, which isn't entirely fair. Its
may offer a selection of
12Mbit/second bandwidth is perfectly
soundcard driver
adequate for devices such as mice, PC and
formats. It's important
music keyboards, printers, scanners, and
to choose the one that
the like, and perfectly adequate for MIDI
will let you achieve the
and stereo audio devices down to latencies
of 3ms. However, USB 1.1 runs out of steam lowest latency.
when you ask it to record and play back stereo 24-bit/96kHz signals
simultaneously. USB MIDI interfaces can also suffer from slightly
higher timing 'jitter' than serial port or PCI-based interfaces.
USB 2.0 ports have been appearing on PC laptops for some time, and
are now to be found on nearly all new desktop motherboards. The
more correct nomenclature is 'USB Hi-Speed' and with a huge
480Mbit/second bandwidth (compared with the 12Mbit/second of USB
1.1), this new standard lives up to its name and is far more suitable
for multi-channel audio devices than the original USB standard. (The
world's first USB 2.0 device is Edirol's UA1000, pictured on the
previous page.) You can still plug USB 1.1 devices into USB 2.0 ports
(and vice versa, although the latter won't operate well under the
severely restricted bandwidth). If you're not sure whether your PC has
USB 1.1 or USB 2.0 ports, take a look in Device Manager under the
heading 'Universal Serial Bus controllers'. In the case of some chips,
the description may include 'USB 2.0', but if not, write down the
number of the chip and do a Google search for it.
FireWire: More correctly termed IEEE-1394, due to its approval by
the Institute of Electrical & Electronic Engineers, FireWire is another
high-speed serial standard with a similar maximum bandwidth
(400Mbit/second) to USB 2.0. It's particularly popular in the area of
digital camcorders, allowing them to be digitally connected to
computers for video editing, but both technologies support hot swapping and similar maximum cable lengths of around five metres,
and there's not too much between the two when it comes to deciding
between them for audio devices. However, FireWire does have a
reputation for causing fewer hiccups during data transfer, despite its
slightly lower bandwidth, and also has peer-to-peer topology, which
(for instance) lets you connect a VCR and digital camera without
involving a PC. Still, when it comes to choosing an external audio
peripheral, you should be guided more by the other features of
competing products, since both USB 2.0 and FireWire are extremely
capable.
PCMCIA (Personal Computer Memory Card International
Association): Due to size constraints, no PCI slots are available on a
laptop PC, but you'll nearly always find a PCMCIA slot that can house a
removable credit-card sized expansion device. The main advantage of
a PCMCIA sound device over the laptop alternatives of USB and
FireWire is that it's possible to make PCMCIA devices extremely
compact, which may be ideal for a musician on the move. However,
USB 2.0 and FireWire products are likely to feature a more versatile
selection of inputs and outputs.
Soundcard Drivers
Each hardware device used by a PC needs a small piece of software,
called a driver, to act as the glue between it and the Windows
operating system. One of the major confusions faced by the new PC
Musician is which type of soundcard driver to choose. Most are now
shipped with a bewildering array of options, such as ASIO,
DirectSound, EASI, GSIF, MME and WDM, and choosing the most
appropriate one depends on which music software you're running.
Latency: Before we discuss the different driver types, it's important
to understand the concept of latency. Because Windows has so many
tasks to perform, it can't ever devote itself to MIDI or audio tasks fulltime. Instead, it multitasks, by doing a little bit of each required task
in turn, to give the illusion that everything is happening
and reverb, to audio files in real time, but it was the concept of the
'plug-in' that really revolutionised computer music processing. Allowing
third-party developers to 'plug' additional functions into an existing
host application means that one is no longer restricted to using the
ones that are bundled with it, but can assemble a personal collection
of favourites. The first plug-in format to appear on the PC is now called
DirectX (since it uses the media-streaming components of Microsoft's
DirectX). DirectX plug-ins can be launched from within nearly all music
applications that support plug-ins. The other main format is
Steinberg's VST (Virtual Studio Technology), originally developed for
the Cubase VST sequencer, but again now widely supported by other
music applications.
Soft Synth: This is the generally accepted abbreviation for a software
synthesizer. The first soft synths were stand-alone applications that
could generate audio-waveform data in real time, either triggered from
a suitable MIDI input signal played on a music keyboard, or from a set
of notes played back using a software sequencer. Stand-alone versions
of many modern soft synths are still released, but Steinberg's VST 2.0
specification added MIDI input capability to their VST plug-in effects,
for automation purposes, and this also saw the creation of the VST
Instrument (VSTi). This is a type of plug-in that accepts a MIDI input
signal and generates an audio output signal. Many other music
applications now support VST Instruments, and Cakewalk created the
functionally-identical DX Instrument for their Sonar application.
Soft Sampler: Strictly speaking, a soft sampler plays back prerecorded samples, while a soft synth calculates its waveforms in real
time, although the boundaries between the two are often quite
blurred. In general, a soft sampler lets you load in and play back your
choice of sampled sounds, whereas a soft synth relies on a preset
collection of waveforms and an associated synth 'engine' to filter and
otherwise treat these sounds. Soft samplers use two main approaches
to sample playback: they either load the entire sound into system RAM
or stream the sample files direct from a hard drive. The latter
approach allows samples of almost unlimited length to be used, which
avoids having to loop them for longer notes, although software buffers
still need to store the start of each sample to ensure low latency when
you play a new note. However, the extra overhead of streaming
samples from the hard drive may result in you not being able to play
back quite as many audio tracks as you otherwise might in your MIDI
+ Audio Sequencer (see next entry).
On the PC there are three main soft synth contenders: Steinberg's
HALion, a VST or DX Instrument particularly popular with Cubase