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F I G U R E S
F O R
T H E
C O L L E C T O R
INDEX
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ACROBAT...................................................................4
AFFINITY...................................................................4
"((3&44*7& 4$)*;01)3&/*"
".1)*#*064
"3.03
"33&45
#"5$"1&
#"5$-"8
#*(-"3(&
#*10-"3
#0%:(6"3%
#365"-
$"//*#"-
$)"3*4."5*$
$-"84
$-*.#*/(4)0&4
$0.#0
$06/5&3 "55"$,
$3*.*/"-
%&5&$5*7&
%*35:'*()5&3
%*403%&3
%*453"$5
%0%(&
&-*5& #044
&-*5&
&-64*7&
&91&35."3,4."/
&91-04*7&(&-
'"45
'-"3&
'0--08.&
(00%"*.
(6/."/
)"/%:."/
)"3%&/&%
)"5&4
)&/$)."/
)*%%&/
*..035"-
*/'03.&3
*/4&/4*#-&
*/41*3&
+6%(.&/5
,"04"(&/5
,*--5)&.
-"/5&3/
-"4&3
-&"%&3
-&5}4(0
-03%0'#64*/&44
-03%0'5)&4&8&34
-6$,
."35*"-"35*45
."45&3'*()5&3
."45&3."3,4."/
."45&3.*/%
.0#
.0#45&3
/*()57*4*0/
0#4&44*7&
0/&4)05(6/
0/&"3.&%
03%&3
1&346"4*7&
1*$,10$,&5
10*40/."45&3
13*."3:5"3(&5
14:$)0
14:$)0-0(*45
3"1*%'*3&
3&'-&9&4
3&*/'03$&%(-07&4
3&53"$5"#-&$-"84
36/"8":
4$)&.*/(
4$*&/5*'*$
4&"3$)&3
4)005&3
4*%&,*$,
4."--
45&"-5)
4501
453"5&(*45(3"/%453"5&(*45
453&&5(6:
4561*%
4563%:
461&3*034.&--
4645"*/&%%&'&/4&
5",&$07&3
5&/4*0/
5*3&-&44
5*5"/"%%*$5
5*5"/%04&
505"-7*4*0/
506()4,*/
506()
53*$,45&3
536&-07&
6/%&3$07&3
6/13&%*$5"#-&
7&5&3"/
8&",
8&"10/."45&3
SPECIAL ATTACKS..................................................14
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2
$)"3(&
%&"%-:453*,&
%&7"45"5*/(#-08
&-&$53*$4503.
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-&5)"-#-08
108&3453*,&
13&$*4&#-08
306/%)064&453*,&
4/&","55"$,
5&$)/*26&
5)*&'
"*.
%&'&/4*7&
&91"/4*7&
&91-04*7&
'*3&"3.
)"/%:
)&"7:
-*()5
.&$)"/*$
.&%*6.3"/(&
PROTECTING
3&"$)
3&-0"%
3&.05&$0/530--&%
4$01&
4)"31
4)0353"/(&
5)308*/(8&"10/4
TEMPLATES ................................................................17
EFFECTS ..................................................................18-19
MARKERS TO CUT ...................................20-21-22
4QFDJBMSVMFTBSFFYDFQUJPOTUPUIFCBTJDSVMFTBOEBMXBZTPWFSSJEFUIFTF5PFYFDVUFPOFPGUIFTQFDJBMSVMFTUIFDIBSBDUFSNVTUIBWFJU TFF$IBSBDUFS$BSE
BOEGVMMMMBMMUIFSFRVJSFNFOUTBOE"DUJPO$PVOUFST
DPTUTSVMFEFTDSJQUJPO"DUJPO$PVOUFSDPTUTVTVBMMZBSFJOEJDBUFEJOQBSFOUIFTFT
OFYUUPUIFOBNFPGUIFSVMF
*GBSVMFEPFTOPUTQFDJGZXIFOJUDBOCFVTFE
JUJTBMXBZTJOUIFDIBSBDUFSTUVSO
VOMFTTJTBQBTJWFSVMF
XIJDIDBOCFCFQMBZFEEVSJOHUIFSJWBMTUVSO
"$30#"5
"3.03
The basic #.$ and the +$is 12cm and should not
spend any .$ to move through a Difficult obstacle or terrain, Jump or Get Up. Can move through
other miniatures. Acrobats can use the special rule
%PEHF.
t$BUDIFSHFBS
Cancels weapon rule )FBWZ if attacked with it.
t'PPUCBMMHFBS
Cancels weapon rules 4IBSQ and )FBWZ if
attacked with them.
"''*/*5:UP DIBSBDUFS
t)PDLFZHFBS
Cancels weapon rule 4IBSQ if attacked with it.
t1PXFS"SNPS
Ignore the first 3 Damage Markers received. Can
not be used again until reparation. In the Casualties Phase, and during the Recovery roll, you can
use 1SC to repair the armor, making it operational
again. This armor is vulnerable to Fire, so each Fire
marker received causes Damage ( ).
"((3&44*7&4$)*;01)3&/*"
t#"5BSNPS.L
Roll a die for each recieved hit, with a result of
ignores the impact.
t#"5BSNPS.L
Roll a die for each recieved hit , with a 6 result
ignores the impact.
t#VMMFUQSPPG7FTU
Shoots make Damage with , instead .
t,FWMBS7FTU
Reduces 1 Damage Marker whenever you receive
damage, to a minimum of 1.
Alfred Pennyworth: Its a problem with the
graphite, sir. The next 10,000 will be up to specifications.
Bruce Wayne: At least they gave us a discount.
Alfred Pennyworth: Quite. In the, uh, meantime,
sir, may I suggest you try to avoid landing on your
head?
".1)*#*064
#*(-"3(&
These characters usually measure twice a standard
human, so they are mounted on a bigger than normal base and have special rules.
Their #.$ is 12cm. In Falls and Springs into the
Air they only receive Damage per 10cm difference with its JC, instead of every 5cm. It can not be
1VTIFE or (SBCCFE and can not be ,OPDLFE
%PXO, unless by the attacks and weapons labelled
#JH.
Gets a -1 on all Blink! Rolls. Has the special rule
5PVHI and can use the special rule $IBSHF.
#"5$"1& 4$
#*10-"3 %JTPSEFS
Batman Begins.
#0%:(6"3% 4$1BTJWF
#365"-
Can move from one point to another 30cm or closer, drawing an interrupted straight line between
the two points, free of obstacles and not through
any flat surface. Can instead pass through any gap,
ramp or height.
The end point must be a place where you can perfectly place the miniature. This movement spends
all the #.$, but before or after this movement,
you can use .$ to move as usual.
$"//*#"-
$3*.*/"-
%&5&$5*7&
$)"3*4."5*$
%*35:'*()5&3
$-"84
DISORDER 4$
).
$-*.#*/(4)0&4
%*453"$5
DODGE 1BTJWF
&-*5,,JOE
&-*5&,JOE
$0.#08JUI8FBQPO
&-64*7& .$1BTJWF
$06/5&3"55"$, 1BTJWF
&91&35."3,4."/
)*%%&/
&91-04*7&(&-
*..035"-
'"45
'-"3&
*/'03.&3
'0--08.& 4$
(00%"*. 4$
*/4&/4*5*7&
(6/."/
INSPIRE 4$
)"/%:."/
+6%(.&/5
)"3%&/&%
)"5&4#BOET
)&/$)."/ SBOL
,"04"(&/5
-03%0'#64*/&44
His band has 500$ extra for its creation, and can
choose up to 2 Loot Objectives.
Listen, Im what you might call... a collector. If someone wants it, I like to think Ive got it. And if I
dont have it... Ill get it.
Penguin, Arkham City.
-03%0'5)&4&8&34
,*--5)&. 4$
-"/5&3/ 4$
-"4&310*/5&3
When Manipulates a Laser, if you can draw an interrupted straight line, can leave a character under
the effect of Light until the end of the round.
-&"%&3 3BOL
-&5}4(0 4$1BTJWF
."45&3.*/%
-6$, 4$
At the beginning of the game add 1 die or counter of your band to the bag or container you use to
Take the Lead.
Spending 1SC can re-roll any roll that affects directly to the character, even Impact rolls against
him.
."35*"-"35*45
Ignores /VNFSJDBM*OGFSJPSJUZ.
.0#
.0#45&3
When attacking an outnumbered character, in close combat, gets an extra attack against that character.
/*()57*4*0/
0#4&44*7& .FOUBM%JTPSEFS
If attacks an enemy character, must continue attacking him (can not change target) until ,0. He also
gets to STRENGTH against this enemy character.
."45&3'*()5&3
."45&3."3,4."/
0/&"3.&%
ORDER 4$
3"1*%'*3& 4$
3&'-&9&4
1*$,10$,&5
3&*/'03$&%(-07&4
10*40/."45&3
).
3&53"$5"#-&$-"84
36/"8":
Immune to "SSFTU.
4$)&.*/( 9
13*."3:5"3(&5,JOE
Before starting the game, you must choose 1 Objective of the indicated kind. If this character controls it gets 1 additional VP.
4$*&/5*'*$
14:$)0
4&"3$)&3
14:$)0-0(*45
10
4)005&3
453&&5(6:
4*%&,*$, 3BOL
4561*%
4563%:
4."--
461&3*034.&-- 4$
45&"-5)
4501 4$1BTJWF
4645"*/&%%&'&/4&
453"5&(*45(3"/%453"5&(*45
5",&$07&3 4$
5&/4*0/
5*3&-&44
5*5"/"%%*$5
11
536&-07&$IBSBDUFS
5*5"/%04& 0OFVTFPOMZ
6/%&3$07&3
505"-7*4*0/
506()4,*/
In Damage rolls against this character, always subtract -1 to the die result.
506()
6/13&%*$5"#-&
53*$,45&3
At the beginning of this character turn can reposition his Action Tokens.
7&5&3"/
8&",
8&"10/."45&3
12
13
41&$*"-"55"$,4
%VSJOHUIFJSUVSODIBSBDUFSTDBOBUUFNQUUPNBLFBTJOHMF4QFDJBM"UUBDLBHBJOTUPOFFOFNZJTBUUBDL
NVTUCFEFDMBSFECFGPSFSPMMJOHBOZEJDF
CVUDBOCFEPOFCFGPSFPSBFSPUIFSOPSNBMBUUBDLT4QFDJBM
"UUBDLTVTVBMMZNPEJGZUIFFFDUTPGUIFOPSNBMBUUBDLT
TPJGZPVQFSGPSNB4QFDJBM"UUBDLBHBJOTUBDIBSBDUFS
ZPVNBZOPUTUSJLFIJNBHBJO
VOMFTTPUIFSXJTFTQFDJFE
5PQFSGPSNUIFTFBUUBDLTZPVNVTUNFUBMMUIFSFRVJSFNFOUTBOE"DUJPO$PVOUFSDPTUT.BOZPGUIFNNVTU
CFNBEF6OBSNFEPSBXJUIQBSUJDVMBSXFBQPO
JGOPUIJOHJTJOJEJDBUFEZPVDBODIPPTFEPJUXJUIBOZXFBQPOPS6OBSNFE
108&3453*,&XJUI 4$
13&$*4&#-08 4$
%&"%-:453*,&8JUI 4$
%&7"45"5*/(#-08 4$QFSBUUBDL
4/&","55"$, 4$
This attack can only be performed if, at the beginning of the turn, the target can not See the attacker.
Target character can not Block attacks.
5&$)/*26& 6OBSNFE4$
-&5)"-#-08 4$
5)*&'8JUI 4$
14
8&"10/441&$*"-36-&4
1305&$5*/(
"*.
Obtain at Block rolls. Furthermore, get an extra Blink! with a value (the last) against enemies
shots.
%&'&/4*7&
3&"$)
&91"/4*7&
3&-0"%
These weapons cannot be used during 2 consecutive activations. They may not be used for at least
activation.
&91-04*7&
As you impact with this kind of weapon, an Explosive Template must be placed at the impact point.
3&.05&$0/530--&%
'*3&"3.
With these weapons, the figure has to see the objective, but does not necessarily need to draw a straight/direct line to it. Drawing the route to impact
the objective will be enough, but do not exceed the
maximum range. All Blink! will be ignored on his
route.
All the hits of these weapons always produce Damage with . The carrier Strength does not count.
)"/%:
4$01&
)&"7:
4)"31
-*()5
4)0353"/(&
.&$)"/*$
5)308*/(
.&%*6.3"/(&
15
16
5&.1-"5&4
&91-04*0/5&.1-"5&
413":5&.1-"5&
17
&''&$54
#-*/%/&44
'30;&/
):1/05*;&
$00-&%
&/&37"5*/(X
'&--&%
A felled figure must lie on the ground (or place a felled marker) at the same place it has been knocked
down. A felled miniature cannot Attack or Defend
himself, and he can not use any special ability until
he stands up. A character can move while knocked
down, but his move will be Disabled. A felled figure
will always get a Impact anytime he gets a hit.
'*3&
1"3"-:;&
'-"4)
18
1*/%08/
45&"-
10*40/
4)0$,
Can not use Action Counters until the end
of the turn.
509*$ 9
4.0,&
An area affected by smoke will not allow (characters/players) to see through it, and the characters
inside it will be considered Blinded until the end
of the round. Smoke dissipates at the end of the
round.
19
20
21
36-&0'.&"463&
4.0,&
22
$IBSBDUFS1FSM%FTJOH
(VTUBWP"EPMGP$VBESBEP&HFB
-VJT&TDVEFSP.PSBO
'SBODJTDP$POEF/VF[
.BOBHFNFOU
+PT.JHVFM$BCBMMFSP%FMTP
"SUJTUJD.BOBHFNFOU
+PSHF3VCJP(PO[BMF[
+PT.JHVFM$BCBMMFSP%FMTP
5FTUJOH.BOBHFNFOU
-VJT&TDVEFSP.PSO
(BNF%FTJOH
(VTUBWP"EPMGP$VBESBEP
5FTUFSTBOE$PMMBCPSBUPST
"ESJBOB&HFB*MMFTDBT
"ESJO&DIFWFSSB
"OB4PUP&SSB[RVJO
"MFKBOESP'FSOOEF[$BTUBP
%BOJFM.BZPSBMBT.BSUOF[
%JFHP$BSMPT.BHEBMFOP4BOKVBO
&OSJRVF+BMO4BMDFEP
(VTUBWP"EPMGP$VBESBEP
+BDJOUP4PSJBOP7JMMBSPFM
+PTF3BNO(BMMFHP(BMO
-VJT&TDVEFSP.PSO
-VJT(BSDJB1FMBZP
.BVSP(PO[MF[
.JHVFM1SF[7BMFODJB
1BDP$POEF
1FESP4PSJBOP7JMMBSPFM
3BM'FSOBOEF[
3JDBSEP(BSDJB4PMBOP
3PCFSUP+PTF.BHEBMFOP4BOKVBO
4FSHJP4FHVSB
5BOJB3FUPSUJMMP
7JDUPS4BCPZB#FOHPDIFB
7JDFOUF.PSBO%FM4B[
3VMFT
(VTUBWP"EPMGP$VBESBEP
'SBODJTDP$POEF/VF[
%SBJOH
'SBODJTDP$POEF/VF[
"OEST)FSSBO["MPOTP
5SBOTMBUJPO
"OEST)FSSBO["MPOTP
"MCB4BODIF[(BMO
%FTJOH.JOJBUVSF1BJOUJOH4DFOFSZ
+PT.JHVFM$BCBMMFSP%FMTP
"MGPOTP(P[BMP
+PT.BSB"MJTFT$PTNFO
(SBD%FTJOHBOE-BZPVU
+PSHF3VCJP(PO[MF[
&EJUPS
"OEST)FSSBO["MPOTP
5.%$$PNJDT
8#4IJFME5.8BSOFS#SPT&OUFSUBJONFOU*OD
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