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Author:DerekBurrowCA200308013
Camarilla
NightHorrorsCamarillaEdition:1
Approvals Note
Creatures
created
via
thisreference immortals, skinchangers, and the like are all
guidecannot be made to mimic creatures covered in their own books. While some
from other current World of Darkness creaturesmaybedesignedtomimicghostsor
products, sanctioned or nonsanctioned. spirits, they should use those rules instead of
Night Horrors: Camarilla Edition exists to thisdocument.
generate unique entities for games, not to
allow STs to avoid standard approvals or The terms monsters, entities, creatures,
horrors, and similar terms are used
venueconstraints.
interchangeablyinthisdocument.
Premise
NightHorrors:CamarillaEditionisdesigned
tocreateuniquecreaturesonly.Thosebeings
already existing in published material
Camarilla
Building Nightmares
1:Inspiration
NightHorrorsCamarillaEdition:2
2:Genesis
3:Motive
4:Creation
Camarilla
NightHorrorsCamarillaEdition:3
4a:DetermineType
AMinormonsterisonethat,whilecapableof
causing harm and creating a horrific story, is
not a significant threat to a well prepared
group of mortals who have discovered what
they face. A single well prepared
supernatural being can generally deal with
onewithonlymoderatechallenge.
Examples:Groetnich,ToxicumMold.
Build:050xp,accesstoBasicPowers
Permissions: No Stats above 5, 1 Essence
perround,effectiveAdvantageTrait(Blood
Potency,Gnosis,etc.)of1.
Approval:Low
AMajorentityisonethatisstillasignificant
threat, even after its secrets have been
uncovered. Defeat/removal of the threat will
be difficult and dangerous. They are on par
with most supernatural beings, and can
provideamoderatethreattoasmallgroup.
Camarilla
Examples:theAswang
Build: 250500xp, access to Basic,
Intermediate,andAdvancedPowers
Permissions: No Stats above 7 (without
Intermediate Power), 5 Essence per round,
effective Advantage Trait (Blood Potency,
Gnosis,etc.)of5.
Approval:High
Examples:ThenamedhorrorsinPredators
Build:500+xp,accesstoallPowers
Permissions: No restrictions on Stats (it is
not necessary to buy Intermediate Powers
mimicking Promethean Bestowments to
grant this), 10 Essence per round, effective
AdvantageTraitof7.
Approval:Top
4b:DetermineWeakness
NightHorrorsCamarillaEdition:4
4c:ExperiencePointCostsandFinalBuild
Powers
Camarilla
simplicityssake,thesearedividedintoBasic,
Intermediate, and Advanced Powers, each of
which allows for different sorts of abilities.
Powers are given dot ratings, generally
corresponding to the ability they mimic, or
arbitrarily in the cases of abilities innate to
other supernatural beings. Once again, the
Basic/Intermediate/Advanced distinctions are
artificial,OOCdescriptionsofpowers,andare
not using incharacter as classification
methods.Thephrasecanonicalsupernatural
entity references any being appearing in
approved, published material. Abilities are
still subject to normal approval levels,
however (thus if a supernatural power were
not sanctioned for its venue, it could not be
used for a given creature; similarly, a power
that requires approval to use results in the
horrorrequiringthatlevelofapproval).
Similarly,
supernatural abilities that would counter or
dispelrelatedpowers(aMagesCounterspells
or Dispellations, a Werewolf Gift that might
counteract another Gift or Rite, etc.) have no
effectonthoseofahorror,unlesstheirwrite
ups note that they work against all
supernaturalabilities.
BasicPowers
NightHorrorsCamarillaEdition:5
Thepowersdicepoolisidenticaltothatofits
original. If a supernatural trait (Discipline,
Arcanum, etc.) is part of the pool, it is
replaced with the creatures effective
Advantage Trait. If the power requires an
expenditureofVitae,Mana,Glamour,etc.,the
creaturebeginsplaywithanEssencepoolof3
perBasicPower.
Camarilla
IntermediatePowers
NightHorrorsCamarillaEdition:6
AdvancedPowers
AllAdvancedPowersarepurchasedat5dots.
Camarilla
2)Abilitytotraveltoanotherrealm(Shadow,
The Underworld, the Hedge, the Astral, etc.),
otherthanTwilight,withtheexpenditureof1
Willpower point, or 1 Essence, as an Instant
action, or travel into Twilight as a reflexive
action.
Examples
ElChupacabra(Minor)
NightHorrorsCamarillaEdition:7
strangehowlingsound,whichcausesitseyes
toglow,inducingnauseainonlookers.
Type:Minor
Attributes: Intelligence 1, Wits 3, Resolve 1,
Strength3,Dexterity4,Stamina4,Presence1,
Manipulation1,Composure3
Skills:Athletics3,Brawl(Teeth)4,Larceny3,
Stealth 4, Survival 3, Animal Ken (Livestock)
2,Intimidation(FeralHiss)2
Merits:FastReflexes2
Willpower:4
Essence:3/1(feedingonanimalflesh)
Size:4
Health:8
Initiative:9
Defense:3
Speed:15(Speedfactor8)
Powers: Hunterheart (Lost Kith Benefit),
Incognito Presence (Awakening Mind 2),
Mighty Bound (Forsaken Strength 2),
Heightened Senses (Requiem Auspex 1),
Moment of Doubt (Awakening Mind 2),
FatherWolfsSpeed(ForsakenFatherWolf2)
Weakness: El Chupacabra is a coward. If it
takes more than 3 points of damage from a
single attack, it will immediately flee the
combat, moving at its Running Speed until it
escapesfromitsattackers.
TotalXP:16(Merits4,Powers12)
Kigatilik(Major)
Camarilla
Type:Major
Attributes: Intelligence 1, Wits 4, Resolve 5,
Strength4,Dexterity4,Stamina4,Presence1,
Manipulation1,Composure4
Skills: Investigation (Hunting Mages) 4,
Occult (Supernal Dispellation, Counterspell
Prime,Unfettered)4,Athletics(GivingChase)
5, Brawl (Grappling) 5, Larceny 3, Stealth 3,
Survival 2, Empathy 2, Intimidation 2,
Persuasion2
Merits: Nimbus Sense, Trained Observer 3,
Fighting Style (Grappling 3, Kung Fu 3),
Parkour3
Willpower:9
Essence: 57/3 (External Stimulus: Use of
SupernalMagic,rollResolve+Occulteachtime
aspelliscastaroundtheKigatiliktoregain1
Essence)
Size:6
Health:9
Initiative:8
Defense:4
NightHorrorsCamarillaEdition:8
Speed:13
Powers: Supernal Dispellation (Awakening
Prime 4), Unfettered (Awakening Fate 4),
Supernal Vision (Awakening Prime 1
[Perpetual]), Aura Perception (Awakening
Mind 1 [Perpetual]) Magic Shield
(AwakeningPrime2[Perpetual,functionsas
per 4 dots]), Heightened Senses (Requiem
Auspex1),FeathersFlight(RequiemAuspex
3),CounterspellPrime(AwakeningPrime1),
Siphon Essence (Awakening Prime 4
[functions in reverse, siphons Mana into
Essence]), Universal Language (Awakening
Mind3),ClawsoftheWild(RequiemProtean
3), Gristlegrinder (Lost Kith Benefit), Enter
Twilight(4),Regeneration(AsperaVampire),
General Venue Abilities (Awakening),
General Venue Benefits (Promethean Ability
to sense Mages as if they were Prometheans
[substitute Azoth for Gnosis]), Haven of Soil
(RequiemProtean2)
Weakness: The Kigatilik loses 3 Essence per
day that it goes without encountering
Supernalmagic.IfitlosesallofitsEssence,it
immediately actives its Haven of Soil power
on the nearest patch of open ground and
sleepsuntilmagicisusednearitagain.
XP:220(Powers108,Attributes10,Merits42,
Skills60)
TheOldManoftheMountain(Legendary)
Manyculturestellstoriesofmenlivingupin
the highest mountains who are no not like
other men. They make noise that rumbles
down the mountainside and causes
avalanches.Theytearapartunattendedpack
animals. The old man will sometimes be
thought of as helpful, saving men trapped in
avalanches, or offering wisdom to those who
questforthemupthetreacherouspaths.Itis
not a being to be dealt with lightly, but it is
Camarilla
notoneautomaticallyantagonistictowisdom
seekersortheimperilled.
Type:Legendary
Attributes: Intelligence 3, Wits 3, Resolve 3,
Strength7,Dexterity3,Stamina6,Presence4,
Manipulation1,Composure3
Skills:Academics2,Investigation2,Medicine
(Herbal Mountain Wisdom) 4, Occult (Occult
Wisdom) 4, Athletics 5, Brawl 5, Larceny
(Thieving From Travellers) 3, Stealth (In the
Snow) 6, Survival (Mountains) 6, Weaponry
(Improvised) 3, Animal Ken 3, Empathy 3,
Expression (Incomprehensible Singing) 2,
Intimidation(TerribleRoar)5
Merits: Holistic Awareness, Strong Back,
MeditativeMind,FleetofFoot3,FastReflexes
2,StrongLungs
Willpower:6
Essence:34/5(Environmental:Presenceonthe
mountain)
Size:7
Health:13
Initiative:8
Defense:3
Speed:20
Powers: Running Shadow (Forsaken Stealth
3),
Unholy
Strength
(Promethean
Bestowment), General Venue Abilities
(Promethean), Change Weather (Awakening
Forces 4), Adverse Weather (Awakening
Forces 5), Rain (Requiem Cruac 3), Body of
Spirit (Requiem Protean 5), Incognito
Presence (Awakening Mind 2), Cutting
Scream (Awakening Forces 3), Empowered
Voice (Awakening Forces 3), Hunterheart
NightHorrorsCamarillaEdition:9
Rakshasa(Deific)
Camarilla
Type:Deific
Attributes: Intelligence 4, Wits 5, Resolve 4,
Strength7,Dexterity6,Stamina7,Presence6,
Manipulation6,Composure4
Skills:Academics(Hinduism)4,Investigation
3, Occult 4, Politics (Political Strife) 4,
Athletics 4, Brawl 5, Larceny 3, Stealth 5,
Survival 3, Weaponry (Swords, Spears) 6,
Empathy (Emotional Weaknesses) 4,
Expression3,Intimidation4(9),Persuasion5,
Socialize4,Subterfuge(Mimic)6
Merits:FastReflexes(2),FightingStyle(Kung
Fu 5, Spear 4, Grappling 3, Fencing 3),
Inspiring, Shieldbearer, Luxury 4 (the
Rakshasaalwayshasmoneyatitsfingertips...
Willpower:8
Essence:102/10(Conversion:Rakshasaregain
Essencebyeatinghumanflesh)
Size:5
Health:12
Initiative:12
Defense:5
Speed:16
Powers: Greater Shapechanging (Awakening
Life 5), Doppelganger (Awakening Life 4),
Mask of the Crone (Requiem Cruac 4),
Heightened Senses (Requiem Auspex 1),
Cloak of Shadows (Requiem Obfuscate 3),
Enter Twilight (4), Mesmerize (Requiem
Dominate 2), Breach the Vault of Memory
NightHorrorsCamarillaEdition:10
(AwakeningMind4),Phantasm(Awakening
Prime 3), Phantasmal Weapon (Awakening
Prime 4), Invisibility to Machines
(Awakening
Forces
2
[Perpetual])
Summoning(RequiemMajesty4),Evasionof
Shackles (Lost Separation 2), Breaching
Barriers (Lost Separation 3), Elegant
Protection (Lost Separation 4), Remorseless
Strike(LostSorrowFrozenHeart3),Running
Shadow (Forsaken Stealth 3), Shadowsoul
(Lost Kith Benefit), Universal Language
(Awakening Mind 3 [Perpetual]), Claws of
Camarilla
NightHorrorsCamarillaEdition:11