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Abstract
This paper deals in introducing a new concept on thinking machines. Although research on understanding emotional
intelligence has already started this paper provides a model where the entire personality can be implemented in a
machine such that the machine behaves like a particular individual. In other words one man for one machine. It
introduces a new model for implementing personality in a machine, in other words cyber personality.
Keywords: Cyber Personality, Artificial Intelligence, Turing Machine, Natural Language Processing, Emotional
Intelligence and Expert Systems.
I.
INTRODUCTION
PREVIOUS WORK
1.
2.
25 | International Journal of Computer Systems, ISSN-(2394-1065), Vol. 02, Issue: 01, January, 2015
Indrajit Sinha et al
1.
2.
METHODOLOGY
Figure 1.
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Indrajit Sinha et al
A.I Program Interface:The A.I Program Interface is the section that is seen by
the user actually. The rest is hidden from the user. It acts
as the input/output interface for the full program.
Feed Input System:The Feed Input System is that system where the input
is directly taken from the above mentioned interface. It is
used generally when new data entry has to be made or a
new record has to be created.
Timer:The Timer is a section that has a set of predefined time
periods that determines how much the system should wait
before sending a response to the user. This is done to make
the user feel that the reply is given by a human who is
taking time to type the reply.
Inference Engine:The Inference Engine is the part that does the actual
thinking and analysis. It does take the help of other
sections here but connecting all logical results to form a
complete result that makes sense and can be used to send
the output is done here.
Knowledge Base:The Knowledge Base is the section that will hold the
databases to different records for references. It is the main
information storage part of the program.
Virtual Personality:The Virtual Personality will hold the details of the
personality of a specific person such that it will make the
machine think like him/her. It will have its own
departments to store the characters ideas, memories and
knowledge in a format comprehendible by the program.
Memory Base:The Memory Base is one of the departments of the
Virtual Personality section that will hold the description of
each event as separate records.
Ideas & Thoughts:The Ideas & Thoughts department of the Virtual
Personality section will contain the definition of each idea
of the character in different topics or fields as different
records.
Worldly Knowledge:The Worldly Knowledge is a department that will have
separate records for details of each piece of knowledge
that the character so created will have in various fields of
topics.
Psychology Comparison System:The Psychology Comparison System will be used by
the Inference Engine to compare the user input and replies
with stored data to understand the user and make a
temporary profile of him/her for reference to create
suitable replies.
Human Nature Database:The Human Nature Database is a part of the
Knowledge Base. It has a database of psychological
records that stores the relation between human behavior
and the type and pattern of response given by human to
different verbal stimuli.
Language Database:The Language Database is the key to proper analysis
here. This is the section that will produce results that will
help to understand the statements of the user used in
communication. It has two sections Dictionary and
Sentence Inference Engine.
PROPOSED ALGORITHM
1.
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3.
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6.
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9.
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Indrajit Sinha et al
MATHEMATICAL PROOF
Lemma 1. IN INPUT,
Figure 2.
(Distributivity Law)
PV(Q&R)->S&D
30.
(Since,
P&Q->P,Simplification
28 | International Journal of Computer Systems, ISSN-(2394-1065), Vol. 02, Issue: 01, January, 2015
Indrajit Sinha et al
P&Q
->(P&R)&Q (P becomes P&R Simplification rule used
in reverse to bring in the missing link R)
ACKNOWLEDGMENT
(Associativity Law)
[24].
Figure 3.
[25].
[26].
http://en.wikipedia.org/wiki/Chatbot
http://en.wikipedia.org/wiki/Chatterbot
http://en.wikipedia.org/wiki/Artificial_intelligence
http://en.wikipedia.org/wiki/Elbot
http://en.wikipedia.org/wiki/Jabberwacky
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http://en.wikipedia.org/wiki/Artificial_Linguistic_Internet_Co
mputer_Entity
http://en.wikipedia.org/wiki/ELIZA
http://en.wikipedia.org/wiki/Linguistics
http://en.wikipedia.org/wiki/Minimalist_syntax
http://en.wikipedia.org/wiki/Phrase_structure_rules
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http://en.wikipedia.org/wiki/Sentence_diagram
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_rule
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http://en.wikipedia.org/wiki/Predicate_logic
http://en.wikipedia.org/wiki/Rule_of_inference
http://en.wikipedia.org/wiki/List_of_rules_of_inference
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