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# Interwar Fighter - 0

model =
{ cost
buildtime
defaultorganisation
morale
manpower
maxspeed
surfacedetectioncapability
airdetectioncapability
surfacedefence
airdefence
airattack
strategicattack
softattack
hardattack
navalattack
range
supplyconsumption
fuelconsumption
upgrade_time_factor
upgrade_cost_factor
}
# Early Fighter - 1
model =
{ cost
buildtime
defaultorganisation
morale
manpower
maxspeed
surfacedetectioncapability
airdetectioncapability
surfacedefence
airdefence
airattack
strategicattack
softattack
hardattack
navalattack
range
supplyconsumption
fuelconsumption
upgrade_time_factor
upgrade_cost_factor
}
# Basic Interceptor - 2
model =
{ cost
buildtime
defaultorganisation
morale
manpower
maxspeed
surfacedetectioncapability
airdetectioncapability
surfacedefence
airdefence
airattack
strategicattack

=
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10
140
30
30
1
300
2
1
5
1
3
0
0
0
0
250
0.7
1.5
1.0
1.0

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11
150
30
30
1
350
3
1
5
3
5
0
1
0
0
250
0.8
1.6
0.5
1.0

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12
150
30
30
1
500
3
2
6
5
9
0

softattack
hardattack
navalattack
range
supplyconsumption
fuelconsumption
upgrade_time_factor
upgrade_cost_factor
}
# Improved Interceptor - 3
model =
{ cost
buildtime
defaultorganisation
morale
manpower
maxspeed
surfacedetectioncapability
airdetectioncapability
surfacedefence
airdefence
airattack
strategicattack
softattack
hardattack
navalattack
range
supplyconsumption
fuelconsumption
upgrade_time_factor
upgrade_cost_factor
}
# Advanced Interceptor - 4
model =
{ cost
buildtime
defaultorganisation
morale
manpower
maxspeed
surfacedetectioncapability
airdetectioncapability
surfacedefence
airdefence
airattack
strategicattack
softattack
hardattack
navalattack
range
supplyconsumption
fuelconsumption
upgrade_time_factor
upgrade_cost_factor
}
# Basic Rocket Interceptor model =
{ cost
buildtime
defaultorganisation

=
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1
1
0
275
0.9
1.7
0.5
1.0

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14
150
30
30
1
600
4
4
7
7
12
0
1
1
1
300
1.0
1.8
0.5
1.0

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16
150
30
30
1
650
6
6
10
9
15
0
2
2
1
325
1.1
1.9
0.5
1.0

5
= 20
= 150
= 30

morale
manpower
maxspeed
surfacedetectioncapability
airdetectioncapability
surfacedefence
airdefence
airattack
strategicattack
softattack
hardattack
navalattack
range
supplyconsumption
fuelconsumption
upgrade_time_factor
upgrade_cost_factor

=
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30
1
1000
5
6
16
13
18
0
0
0
0
150
1.3
2.2
0.5
1.0

}
# Improved Rocket Interceptor - 6
model =
{ cost
= 25
buildtime
= 150
defaultorganisation
= 30
morale
= 30
manpower
= 1
maxspeed
= 1200
surfacedetectioncapability = 7
airdetectioncapability
= 8
surfacedefence
= 16
airdefence
= 15
airattack
= 20
strategicattack
= 0
softattack
= 0
hardattack
= 0
navalattack
= 0
range
= 200
supplyconsumption
= 1.5
fuelconsumption
= 2.5
upgrade_time_factor
= 0.5
upgrade_cost_factor
= 1.0
}
# Basic Turbojet Interceptor - 7
model =
{ cost
= 19
buildtime
= 150
defaultorganisation
= 30
morale
= 30
manpower
= 1
maxspeed
= 900
surfacedetectioncapability = 7
airdetectioncapability
= 7
surfacedefence
= 16
airdefence
= 16
airattack
= 22
strategicattack
= 0
softattack
= 2
hardattack
= 2
navalattack
= 2
range
= 350
supplyconsumption
= 1.2

fuelconsumption
upgrade_time_factor
upgrade_cost_factor

= 2.1
= 0.5
= 1.0

}
# Improved Turbojet Interceptor - 8
model =
{ cost
= 22
buildtime
= 150
defaultorganisation
= 30
morale
= 30
manpower
= 1
maxspeed
= 1100
surfacedetectioncapability = 8
airdetectioncapability
= 10
surfacedefence
= 18
airdefence
= 18
airattack
= 27
strategicattack
= 0
softattack
= 3
hardattack
= 3
navalattack
= 2
range
= 400
supplyconsumption
= 1.3
fuelconsumption
= 2.3
upgrade_time_factor
= 0.5
upgrade_cost_factor
= 1.0
}
# Supersonic Interceptor - 9
model =
{ cost
= 25
buildtime
= 150
defaultorganisation
= 30
morale
= 30
manpower
= 1
maxspeed
= 1600
surfacedetectioncapability = 9
airdetectioncapability
= 12
surfacedefence
= 20
airdefence
= 20
airattack
= 30
strategicattack
= 0
softattack
= 3
hardattack
= 3
navalattack
= 2
range
= 450
supplyconsumption
= 1.4
fuelconsumption
= 2.5
upgrade_time_factor
= 0.5
upgrade_cost_factor
= 1.0
}

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