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Character Sheet

Player Name

Oreng Brazenshield

Fighter

Character Name

Level

Dwarf

Medium

Race

Size

Age

Class

Paragon Path

Male

4'5"

180 LBS

Good

Thur

Gender

Height

Weight

Alignment

Deity

INITIATIVE
SCORE

DEX

Initiative

Total XP

Adventuring Company

DEFENSES

1/2 LVL

MISC

SCORE
DEFENSE

Epic Destiny

16

CONDITIONAL MODIFIERS

10 + ARMOR/
1/2 LVL ABIL CLASS

AC

10

SCORE
FEAT

RPGA Number

MOVEMENT
ENH

MISC

BASE

ARMOR

ITEM

MISC

MISC

Speed

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE

ABILITY

18

STR
Strength

14

CON

ABIL MOD

MOD + 1/2 LVL

16

DEX
Dexterity

10

INT
Intelligence

12

WIS

Constitution

DEFENSE

16

DEFENSE

13

CHA

10 +
1/2 LVL ABIL

REF

10

DEFENSE

-1

Charisma

FEAT

ENH

MISC

SCORE

MISC

11

-1

BASE

11

Passive Insight

10 +

11

Passive Perception

10 +

CLASS

FEAT

ENH

MISC

MISC

ATTACK WORKSPACE
ABILITY:

Melee Basic Attack - Battleaxe

ATT BONUS
CLASS

FEAT

ENH

MISC

MISC

1/2 LVL ABIL

+ 6
ABILITY:

CONDITIONAL BONUSES

HEALING SURGES

29

SURGE VALUE

14

1/2 HP

1/4 HP

SURGES/DAY

11

CURRENT HIT POINTS

ATT BONUS

MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS
1
2
3

SECOND WIND 1/ENCOUNTER

1/2 LVL ABIL

1d10+6
RACE FEATURES

ABILITY:

Dwarven Weapon Proficiency - Proficient with hammers.

DAMAGE

USED

ABIL MOD
+ 1/2 LVL

SKILL NAME

TRND
(+5)

ARMOR
PENALTY MISC

DEX

MISC

MISC

MISC

MISC

MISC

ABIL

FEAT

ENH

1d6+4

FEAT

ENH

4
BASIC ATTACKS

DEFENSE

WEAPON OR POWER

DAMAGE

1d10+6

vs

AC

Light war pick

1d6+4

vs

AC

Unarmed (Melee)

1d4+4

vs

AC

Unarmed (Range)

1d4+3

INT

n/a

Combat Challenge - Mark foes you attack. They get -2 to

FEATS

attacks not including you. Make basic melee attack against

Dwarven Weapon Training - +2 damage and proficiency

adjacent marked foe who shifts or makes attack not

with axes and hammers

including you. Mark lasts until end of your next turn or

Athletics

STR

-1

Bluff

CHA

-1

n/a

-1

Diplomacy

CHA

-1

n/a

Dungeoneering

WIS

n/a

Endurance

CON

Heal

WIS

n/a

n/a

marked by other.
Combat Agility
Fighter Talents - You gain a fighter talent

History

INT

Insight

WIS

n/a

-1

Intimidate

CHA

-1

n/a

n/a

Nature

WIS

Perception

WIS

n/a

Religion

INT

n/a

Stealth

DEX

-1

Streetwise

CHA

-1

n/a

DEX

Oreng Brazenshield

FEAT

CLASS / PATH / DESTINY FEATURES

SKILLS

Thievery

PROF

Stand Your Ground - Can move 1 less when forced to move. Immediate
to avoid being k
6 vs saving
AC throw
Battleaxe

CURRENT CONDITIONS AND EFFECTS

CLASS

ABIL

ATTACK

RESISTANCES

Arcana

ENH

Encumbered Speed - Armor or heavy load doesn't reduce your speed. (Other effects still can.)

SAVING THROW MODS +5 Racial bonus against poison

Acrobatics

MISC

Melee Basic Attack - Light war pick

Dwarven Resilience - You have the dwarven resilience power

ENH

Melee Basic Attack - Battleaxe

DAMAGE

Cast-Iron Stomach - +5 bonus to saving throws against poison.

DEATH SAVING THROW FAILURES

FEAT

DAMAGE WORKSPACE
ABILITY:

CURRENT SURGE USES

TEMPORARY HIT POINTS

BONUS

PROF

Melee Basic Attack - Light war pick

+ 6

BLOODIED

CLASS

ACTION POINTS

HIT POINTS
MAX HP

SKILL BONUS

Low-light Vision

10 +
1/2 LVL ABIL

WILL 10

PASSIVE SENSE

SPECIAL SENSES

CONDITIONAL BONUSES

Wisdom

FORT 10

SENSES
CLASS

CONDITIONAL BONUSES

10 +
1/2 LVL ABIL

Battlerager Vigor - Temp hp when you hit with melee


or close; double with invigorating, temp HP if miss with
invigorating, +2 damage in light armor with some weapons

LANGUAGES KNOWN
Common, Dwarven

Page 1

POWER INDEX

MAGIC ITEM INDEX

List your powers below.


Check the box when the power is used.
Clear the box when the power renews.

List your powers below.


Check the box when the power is used.
Clear the box when the power renews.

AT-WILL POWERS

CHARACTER PORTRAIT

MAGIC ITEMS
WEAPON

Combat Challenge

WEAPON

Combat Agility

WEAPON

Cleave

WEAPON

Dual Strike

ARMOR
ARMS
FEET

ENCOUNTER POWERS
HANDS

Second Wind

HEAD

Dwarven Resilience

NECK

Surprising Stab

RING
RING

PERSONALITY TRAITS

WAIST

DAILY POWERS
Ruinous Assault

MANNERISMS AND APPEARANCE


UTILITY POWERS

Daily Item Powers Per Day

OTHER EQUIPMENT

Heroic (1-10)

Milestone

Paragon (11-20)

Milestone

Epic (21-30)

Milestone

CHARACTER BACKGROUND

RITUALS / ALCHEMY

Adventurer's Kit
Climber's Kit
Chainmail (E)

COMPANIONS AND ALLIES

Light war pick (E)


Battleaxe (E)
Cloth Armor (Basic Clothing)
Waterskin

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 16 gp
Stored money: 0 gp
Encumbrance: 102 / 180

Oreng Brazenshield

Page 2

CHARACTER NAME

Skills

Oreng Brazenshield
PLAYER NAME

RACE

CLASS

Dwarf

LEVEL

Fighter

SCORE ABILITY

18 STR +4

29

14 CON +2

Spd

16 DEX +3

10 INT +0

Init

12 WIS +1

+3

8 CHA 1

11

Passive
Insight

2
0
8
-1
-1
3
8
6
0
1
-1
1
1
0
2
-1
2

MOD

HP

11

Action Point

AC
16
Fort
16
Ref
13
Will
11
Passive
Perception

Acrobatics
Arcana
Athletics
Bluff
Diplomacy
Dungeoneering
Endurance
Heal
History
Insight
Intimidate
Nature
Perception
Religion
Stealth
Streetwise
Thievery

ADDITIONAL EFFECTS

DEX
INT
STR
CHA
CHA
WIS
CON
WIS
INT
WIS
CHA
WIS
WIS
INT
DEX
CHA
DEX

(Trained)

(Trained)
(Trained)

Effect: Gain a standard action this turn.


Special: You are reset to one action point when
you take an extended rest. You gain an action
point each milestone.

ADDITIONAL EFFECTS

PLAY DATA

PLAY DATA

Second Wind

ENCOUNTER SPECIAL

Combat Challenge

KEYWORDS

USED

Minor
ENCOUNTER

KEYWORDS

RANGE

ATTACK

Effect: You spend a healing surge and regain 7


hit points. You gain a +2 bonus to all defenses
until the start of your next turn.

6
DEFENSE

Melee weapon

ACTION

vs

DAILY

USED

Martial, Weapon

*
Opportunity Action

Melee

ACTION

RANGE

AT-WILL

USED

Martial, Weapon

Imm Interrupt*

Personal

ACTION

KEYWORDS

Combat Agility

TARGET

RANGE
vs

ATTACK

Effect: Whenever an enemy marked by you is


adjacent to you and shifts or makes an attack
that does not include you, you can make a melee
basic attack against that enemy.

AC
DEFENSE

TARGET

Trigger: An enemy adjacent to you takes an action that


provokes an opportunity attack
Effect: After the triggering enemy completes the action, you
shift a number of squares equal to your Dexterity modifier (+3).
You must end the shift closer to the target than you were when
you began the shift. Then make the following attack.
Target: The triggering enemy
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+4) damage, and you knock
the target prone.
Level 21: 2[W] + Strength modifier (+4) damage.
Battleaxe: +6 attack, 1d10+6 damage
Light war pick: +6 attack, 1d6+4 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+2 Battlerager Vigor bonus to damage rolls whenever you


have temporary hit points - Battlerager Vigor.

Second wind is a minor action for dwarves.


CLASS

LEVEL

BOOK

CLASS

PH

UTILITY POWER

BOOK

USED

Standard

vs

ATTACK

KEYWORDS

Standard

RANGE

ACTION

AC

One creature

DEFENSE

TARGET

Attack: Strength vs. AC


Hit: 1[W] + Strength modifier (+4) damage, and
an enemy adjacent to you other than the target
takes damage equal to your Strength modifier
(+4).
Increase damage to 2[W] + Strength modifier
(+4) at 21st level.
Battleaxe: +6 attack, 1d10+6 damage
Light war pick: +6 attack, 1d6+4 damage

ATTACK

USED

Minor

RANGE

ACTION

AC

One creature

DEFENSE

TARGET

Requirement: You must be wielding two melee weapons.


Primary Attack: Strength vs. AC (main weapon)
Hit: 1[W] damage.
Effect: Make a secondary attack.
Secondary Target: One creature other than the
primary target
Secondary Attack: Strength vs. AC (off-hand weapon)
Hit: 1[W] damage.

ADDITIONAL EFFECTS

+2 Battlerager Vigor bonus to damage rolls whenever you


have temporary hit points - Battlerager Vigor.

AT-WILL POWER
Oreng Brazenshield

BOOK

PH

USED

Personal
RANGE
vs

ATTACK

DEFENSE

TARGET

Effect: You use your second wind.

Battleaxe: +6 attack, 1d10+2 damage


Light war pick: +6 attack, 1d6+0 damage

ADDITIONAL EFFECTS

LEVEL

CLASS

MP2

KEYWORDS

Melee weapon

+2 Battlerager Vigor bonus to damage rolls whenever you


have temporary hit points - Battlerager Vigor.
Fighter

BOOK

Dwarven Resilience

vs

LEVEL

AT-WILL POWER

Martial, Weapon

Melee weapon

ACTION

CLASS

CLASS

PH

Dual Strike

Martial, Weapon

AT-WILL POWER

Cleave
KEYWORDS

LEVEL

Fighter

ADDITIONAL EFFECTS

LEVEL

AT-WILL POWER

BOOK

MP

CLASS

Racial Power

ENCOUNTER POWER
Page 3

LEVEL

BOOK

Surprising Stab
KEYWORDS

Ruinous Assault
USED

Martial, Weapon
*

Standard

vs

Standard

RANGE

ACTION

Reflex

One creature

ATTACK

DEFENSE

TARGET

Requirement: You must be wielding two melee


weapons.
Primary Attack: Strength vs. Reflex (main weapon)
Hit: Strength modifier (+4) damage, and the target
grants combat advantage to you until the end of your
next turn. Make a secondary attack against the target.
Secondary Attack: Strength vs. AC (off-hand
weapon)
Hit: 2[W] + Strength modifier (+4) damage.

USED

Martial, Weapon

Melee weapon

ACTION
6

KEYWORDS

Melee weapon
RANGE

vs

ATTACK

AC

One creature

DEFENSE

TARGET

Requirement: You must be wielding two melee weapons.


Primary Attack: Strength vs. AC (main weapon)
Hit: 1[W] + Strength modifier (+4), and ongoing 5 damage (save
ends).
Miss: Half damage.
Effect: You make a secondary attack.
Secondary Target: One creature other than the primary target
Secondary Attack: Strength vs. AC (off-hand weapon)
Hit: 1[W] + Strength modifier (+4), and ongoing 5 damage
(save ends).
Miss: Half damage.
Battleaxe: +6 attack, 1d10+6 damage
Light war pick: +6 attack, 1d6+4 damage

Battleaxe: +6 attack, 4 damage


Light war pick: +6 attack, 4 damage
ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+2 Battlerager Vigor bonus to damage rolls whenever you


have temporary hit points - Battlerager Vigor.
CLASS

Fighter

ENCOUNTER POWER

Oreng Brazenshield

LEVEL

BOOK

MP2

CLASS

Fighter

LEVEL

DAILY POWER

Page 4

BOOK

Dragon 378