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Rapheal loviee

Game Design Document

Version 0.1
by
P.R.V.Bharath
12ug02003
Game art and Design

Image College of Arts, Animation and Technology


(ICAT)

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Table of Content
Specification
1.Game Overview .........................................................................4
1.1 Game Concept.........................................................................4
1.2 Target Audience.......................................................................4
1.3 Game flow Summary................................................................4
1.4 Look and Feel...........................................................................4
1.5 Project Scope...........................................................................4
2. Game Play and Mechanics.........................................................5
2.1 Game Play.................................................................................5
2.2 Mechanics................................................................................5
2.3 Re-Playability............................................................................5
3. Story...........................................................................................5
3.1 Game World..............................................................................5
4 Levels...........................................................................................7
4.1 Level Layout..............................................................................7
4.2 Main Screen..............................................................................8
4.3 Level Selection Screen...............................................................8
4.4 HUD..........................................................................................9
4.5 Level Completion Screen...........................................................9
4.6 Pause Menu...............................................................................9

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Specifications:

Game name

:Raphael Loviee

Genre

: Puzzle

Platform

: P.C and Mobile

Target Audience : KA (Kids & Adults)


Visual style

: Cartoon

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1 Game Overview
1.1 Game Concept
Once up on a Time there were two turtles, male and female characters They both are
lovers actually, They are very interested to meet each other but there were some
obstacles that doesn't allow both of them to meet. As the player was supposed to solve
the obstacles and try to help the turtles to meet each other for their valuable love.

1.2 Target Audience


The game is targeted to players of the mobile gamers and pc gamers. The game is puzzle
solving game. The game has a cartoonish feel making it fun to play for kids also.
Although young gamers will get fun while playing the game. There is no violence in the
game and hence also making it playable to kids.

1.3 Game Flow Summary


At first when the player opens the game main screen will be displayed, and in the main
screen start, quite, sound buttons are available and when the player choose the start
button the level selection screen page will be displayed in the level selection only the
first level will be unlocked and all the levels are locked because the player has to play
each level and the player should unlock each level by completing level by level.

1.4 Look and Feel


The game is in cartoon feel. It looks both kids and adults interesting to play the game
and the background music and sounds were fun to hear.

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1.5 Project Scope


There are many games like Zombies Tsunami, Temple run, Subway Surfers etc., which
are very interesting to play in the mobile phones and lot of money was earned by these
small games which inspire me a lot to do a small digital game for the mobile platforms as
well as the other platforms. This project helps me to create a show reel which helps me
to keep in my portfolio and also this project helps me to learned about Design skill, Level
design, Business management, Communication skills, Understanding the target audience
etc. This project will help me to combine all my knowledge which I got in last two years
of study and exhibit them and my specialization skill through the final output.

2 Game play and Mechanics


2.1 Game play
In the game, the players was not able to control the character . The player has to solve
the puzzles in the game try to meet the characters each other. When the characters
meet each other the level will be completed and proceed to the next level.

2.2 Mechanics
The player cannot control the character, Once the character movies forward and it will
not goes to back. When player was failed during solving the puzzle then the player has to
restart the game. When the player touches the screen then both the characters will stop
at a time. There will be a count the score according to the game play. If the player
completes the game in less amount of time there will be an high score for it. There
mainly two characters one is male and the other is female. The character animation is
very smooth and gently so that it feels cool to play.

2.2 Re-Playability
The Games replay ability will depend on the player. If the player wishes to try getting a
new levels in game then he may do so. The player can even restart from a particular
check point if he or she wishes to do so. A player would want to replay the game is
he/she likes the UI, the game audio or even the visual appeal in terms of graphics. Thus,
giving the replay ability option to the player.

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3 Story
Once up on a Time There two turtles, male and female characters They both are lovers
actually, They very interested to meet each other but there were some obstacles that
doesn't allow both of them to meet. As the player was supposed to solve the obstacles
and try to help the turtles for their valuable love.

3.1 Game world


The game was having the sky background and it was in cartoonish fell mostly I used green
and brown colours for the platforms and for the assets in the game.

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4 Levels
4.1 Level Layout

C.S.P - Characters Starting Point


S - Switch
W.B - Weight Blocks
B - Buttons
G - Gate
S.P.S - Starting Point Symbol
PT - Platform

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Story Board

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4.2 Main Screen

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4.3 Level Selection Screen

4.4 HUD

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4.5 Level Completion Screen

4.6 Pause Screen

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5 Sounds
5.1 Environment Sounds
Turtle Sounds
Assets Sounds
Background music
5.2 Music
Ambient
Victory

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