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MISSIONS OVERVIEW

GENERAL MISSIONS
MISSION

DESCRIPTION

PAGE

GENERAL MISSIONS NOTE


General Missions are typically
situational based on what players
decide to do organically, or by
circumstance and situation.

All-Out Defense

Stronghold breached from failed Trailing Zombies check.

366

Bell the Cat

Attach a Noisemaker to O.B.M to warn of presence.

369

Demolition/Breach
Escape
On the Offensive

Destroy a Structure or massive doors with explosives.


No Stronghold or Failed All-Out Defense.
Hunt down Zombies or Vigilantes.

370
371
372

Scout

Search a designated area and open up other Missions.

375

Search and Rescue

Survivors have been discovered and need rescue.

377

Sentimental Value

A Survivor wants an item of personal significances.

380

Supply Raid
Damage Report
Disposal

Loot a location for valuable supplies.


Requires All-Out Defense success to add new Fortify.
Dispose of accumulated corpses.

381
386
387

As such, General Missions can be


viewed more as situational rule
sets.

We Know This Much

Encounter Zombies and discuss what you discover.

399

Advanced Medicine

Treat Open Wounds and Bone Injury.

401

Call-to-Arms

Generate a Template Character from the Population.

405

Foraging
Slaughter
Fishing

Locate plants and natural resources for harvest.


Kill a Domestic Animal for the purpose of Food.
Go fishing in an attempt to get Food.

WK, 72
WK, 72
WK, 73

Hunting, Water Fowl

Hunt for water based game bird to get Food.

WK, 73

Hunting, Land Fowl

Hunt for land based game bird to get Food.

WK, 74

All Mission sections use a basic


key for the Page location:

# = Core Book Page

WK, # = Wild Kingdom, Page

FCF#, # - FCF Annual, Page

ODS, # = Outbreak: Deep


Space, Page

FCF # - FCF Volume not in


Annuals

Hunting, Big Game

Hunt for herd based animals to get Food.

WK, 74

Hunting, Small Game


Campfire Cooking
Tag Em

Hunt for small game animals to get Food.


Cook Perishable Food with a fire or camping gear.
Attach a Noisemaker to Beast to warn of presence/track.

WK, 75
WK, 77
WK, 78

Lose them in the River

Cross a body of water to help lose a tail.

Chart the Course

Use a map to plot route to destination for Navigation.

FCF1, 27

Dinner and a Movie

Big meal and a movie to increase Morale.

FCF1, 27

Game Night
The Death Trap
Scour

Playing board games to increase Morale.


Set a trap to deal with O.B.M.
Search a location bare of any resources.

FCF1, 31
FCF1, 31
FCF1, 32

Shopping

Specialized Supply Raid for luxury items.

FCF1, 33

Showdown

Confront and battle O.B.M.

FCF1, 33

Talent Show/Open Mic

Have some fun for Morale purposes.

FCF1, 37

We Know This Much (OBM)


Zombie Games
Sanitization

Reflect on and learn about O.B.M. after encountered.


Special Zombie killing games to help raise Morale.
Clean characters or gear.

FCF1, 38
FCF1, 39
FCF2, 21

Catfishing

Bare handed catfishing to get Food.

Uplink

Get connected to the internet for information gathering.

FCF3, 10

Satellite Uplink

Connect to Satellites later in Outbreak.

FCF3, 11

Siphon Fuel

Gather Fuel from cars and gas stations.

FCF3, 19

Cleanse Infestation

Clear a concentrated infestation of zombies from location.

ODS, 149

Data Retrieval

Physical or digital data needs to be obtained.

ODS, 149

Escort

Convince Survivors to follow or secure VIP.

ODS, 149

Mission Briefing

Establish communication with a headquarters.

ODS, 149

Repair Damage

Dedicate time to repair damaged gear and equipment.

ODS, 150

WK, 78

FCF3, 9

The broad variety of Missions


presented allows for most
situations or tasks the players
choose to undertake fall under a
Mission.

MANUFACTURE MISSIONS
MISSION

DESCRIPTION

PAGE

Basic Gear Manufacture


Household Bomb
Make Bait/Noisemaker

Create simple weapons or protective gear.


Create Munitions from raw materials.
Create basic Bait or a Noisemaker.

402
403
404

Make Flamethrower

Create a Flamethrower from raw materials.

407

Molotov Cocktail

Create Molotov Cocktails from raw materials.

408

STRONGHOLD UPGRADE MISSIONS


MISSION

DESCRIPTION

PAGE

Beacon
Crows Nest
Firing Range

Create a method to alert Survivors to your presence.


A highly placed lookout position.
A large clearing used to practice with Ranged Weapons.

384
385
387

Fortify

Boarding windows, reinforce doors, etc.

390

Pet Zombie
Rec Room/Dojo/Gym
Tripwire Alarms
Sanctuary
Workshop
Foxhole/Dugout
Kennel/Pen
Tree Hammer
Pitfalls
Spear Trap
Tree Snares (Large)
Tree Ledge
Post Your Colors
Sanitary Shower
Moat
Security Cameras
Medical Bay
Bicycle Generator
Secret Exit
The Safehouse
Stables
Motor Pool

Capture a Zombie for Research or a Trophy.


Large room converted for training or relaxation.
An alert system for Zombies or other intruders.
A place set aside for quiet reflection, religious or study type.
A designated area to keep tools and materials.
An improved Ranged Attack position.
Comfortable and secure area for one animal.
A trap designed with two logs smashing a center location.
A trap consisting of a large hole to trap victims.
A modified Pitfalls Trap with spears and spikes at the bottom.
Capture large creatures or people.
Tree based spotting post, like a tree house.
Create a Stronghold symbol for Morale.
Help to clean characters.
Form a moat on the exterior for extra security.
Setting up a visual surveillance system.
Setting aside a large room for proper medical use.
A jury-rigged setup with a bicycle and generator for power.
A secret or hidden emergency exit.
A secondary safe haven beyond the Stronghold.
Allows the housing of large animals.
A working garage to use for vehicle repair and improvement.

391
393
396
398
400
WK, 80
WK, 80
WK, 81
WK, 81
WK, 82
WK, 82
WK, 83
FCF1, 34
FCF2, 21
FCF2, 23
FCF2, 25
FCF2, 26
FCF2, 27
FCF2, 28
FCF2, 29
FCF3, 15
FCF 007

MOTOR POOL MISSIONS


MISSION
Reinforce Vehicle
Repair Vehicle
Room for Improvement
Slice-and-Dice
Jouster
Auto-Detonate
Chariot Lanced Tires
Cow Catcher
Helium Balloon
Hot Air Balloon

DESCRIPTION
Add armor plating to a Vehicle.
Make repairs to damage on a Vehicle.
Creative weapon additions to a Vehicle.
Side Melee Upgrade to a Vehicle.
Front Melee Upgrade to a Vehicle.
Special defensive based explosives on a Vehicle.
Front or Rear Melee Upgrade to a Vehicle.
Front Melee Upgrade to a Vehicle.
Homemade aircraft transport.
Larger homemade aircraft transport.

PAGE
409
410
FCF1, 41
FCF1, 41
FCF1, 42
FCF1, 42
FCF3, 28
FCF3, 28
FCF3, 29
FCF3, 30

MANUFACTURE MISSIONS NOTE


Manufacture Missions allow the
creation of additional gear from
raw materials available.
These Missions require a
Workshop Stronghold Upgrade or
PER-Survival check (Basic Gear)
to perform.

STRONGHOLD UPGRADE
MISSIONS NOTE
Stronghold Upgrade Missions, as
the name implies, are focused on
enhancing the characters
Stronghold.
Sometime these Missions can be
done at Locations as well while
the characters are out and about.

MOTOR POOL MISSIONS NOTE


Motor Pool Missions are all
focused on the repair and
enhancement of Vehicles.
Most of these Missions will
require the Motor Pool
Stronghold Upgrade.

TRAINING MISSIONS
MISSION
Firing Line (Formation)
Practice Makes Perfect
Stealth (Formation)
Packing Light (Formation)
Rally (Tactic)
Search Party (Formation)
Snipers Roost (Formation)
Basic Defense Drilling
Emergency Drilling
Weapon Drilling
Cavalry Charge (Tactic)
Ambush (Tactic)
No Alarm Raised (Formation)
Diversion (Tactic)
Silent Takedown (Tactic)
Weak Spot (Tactic)

DESCRIPTION
More effective use of Firearms.
Train to increase Skills or Attributes.
More effective silent movement.
Move quietly and fast with less gear.
Restore a broken Formation.
Searching for People as opposed to Resources.
Shooter in a high position.
Help Population survive an All-Out Defense.
Help Population move in an All-Out Defense.
Help Population fight in an All-Out Defense.
Horse mounted charging.
Set up an ambush for unsuspecting opponents.
Stealth movement to avoid encounters.
Sneakily lure enemies away from a location.
Stealth kill an opponent.
Surprise attack O.B.M.

PAGE
388
392
394
FCF1, 28
FCF1, 28
FCF1, 29
FCF1, 29
FCF1, 35
FCF1, 36
FCF1, 37
FCF3, 17
FCF3, 26
FCF3, 26
FCF3, 27
FCF3, 27
FCF3, 27

TRAINING MISSIONS NOTE


Training Missions are designed
around the improvement of
characters.
These are used to upgrade Skills
and Attributes, learn Formations,
and drill the Population.
Most of these will require a
Stronghold with a dedicated area
to perform.

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