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ABSTRACT. Problem solving is often challenging for students because they do not
understand the problem-solving process (PSP). This study presents a three-stage, contextbased, problem-solving, learning activity that involves watching detective films,
constructing a context-simulation activity, and introducing a project design to enable
students to construct a complete PSP. This study was conducted among 103 eighth-grade
students over a period of 14 weeks. The descriptive statistics and structural equation
model were used to analyze the students PSP performance. Results indicate that context
simulation is beneficial for cultivating students abilities to establish and analyze questions
and then select and develop solutions. In addition, the project design cultivated the
students ability to evaluate results and apply feedback. Findings from this study
demonstrate that context-based learning may effectively enable students to establish a
complete PSP.
KEY WORDS: context-based learning, problem-solving process, science detective films,
technological knowledge
INTRODUCTION
Both science and technology education have a commitment to teaching
procedural knowledge; the scientific method in science, design in
technology, and problem solving in both areas (Murphy & McCormick,
1997). The problem solving approach to teaching technology education
content closely parallels the way technologists think and go about the task
of finding solutions to problems. This approach provides students an
opportunity to experience the process of making a technology product.
However, problem-solving approaches are usually directed at concepts
rather than process in technology education (Hennessy, McCormick &
Murphy, 1993). Furthermore, problem-solving training provided in a
majority of school subjects consists mainly of structured conceptual
problem solving (Sutherland, 2002; Vermeer, Boekaerts & Seegers,
2000), not ill-structured problem solving (Dixon & Brown, 2012;
Johnson, Dixon, Daugherty & Lawanto, 2011; Sternberg, 2001).
Since the problem-solving experiences in daily life are typically illstructured, complex, and multifaceted, the reason for students inability to
International Journal of Science and Mathematics Education 2014
# Springer Science + Business Media B.V. 2014
KUANG-CHAO YU ET AL.
KUANG-CHAO YU ET AL.
specifications and refining the design, and (7) communicating the process
and results.
From the problem-solving procedures previously stated, the authors of
this study summarized seven key steps that are most often used to teach
technology learning activities. These steps are (1) problem definition and
analysis, (2) data collection, (3) generating potential solutions, (4)
selecting the optimum solution, (5) implementing the optimum solution,
(6) evaluating the results, and (7) revising the solution based on results.
These steps were used to assess students problem-solving abilities in this
study. Although it is a common practice to interpret the problem-solving
process as ordered steps in a linear process, however, as noted by Lave
(1988), most problem-solvers do not follow an invariably linear process,
but exhibit inventive and flexible approaches that are adapted to the
different situations that they face.
Therefore, understanding the meanings and function of each of the PSP
steps is crucial for a successful problem solving. Hill (1998) stated that in
real-life contexts, the design processes to solve problems should be a
creative and iterative process that can engage exploration, combine
relevant knowledge, and reflect on the interactions between technology
and society. Mioduser & Kipperman (2002) proposed that problem
solving can be characterized as a multifaceted course of action in which
informed doing-and-evaluation loops gradually advance the generation of
the solution. However, McCormick et al. (1994) found that without fully
understanding the PSP, students would lack the perception of the
continuity and the nature of the process. McCormick et al. also found
that the specification or planning made at earlier stages was often ignored
at the implemention and evaluation stages. Similarly, Yu, She & Lee
(2010) asserted that the main reason for middle-school students inability
to solve problems is their inability to understand PSP. Furthermore, many
studies noted that the key differences between expert and novice problemsolvers was the ability to define problem, collect data, and analysis the
feasibility of potential solutions (Atman, Adams, Cardella, Turns,
Mosborg & Saleem, 2007; Conley, 2011; Crismond & Adams, 2012).
Therefore, using instructional strategies to enhance students deeply
understanding of each PSP should be emphasized, therefore helping
students to gain flexible abilities and skills to solve ill-structure problems
in different contexts.
Numerous studies have employed different learning methods and
focused on different key factors to assist students with developing
problem-solving skills (Barak & Mesika, 2007; Hong, Hwang & Tai,
2012; Kirschner, Paas, Kirschner & Janssen, 2011). One of the most
CONTEXT-BASED LEARNING
The context-based learning is a curriculum design and instruction
approach that uses problem-based, student-centered practical activities
to ensure that knowledge learning is meaningful and relevant to the
contexts of real-world problems (Rose, 2012). Context-based approaches
should both bring the learning to students lives and show how the use of
contexts would improve their interest and enhance their understanding
(Pilot & Bulte, 2006). In real-life scenarios, the setting typically
comprises multiple contexts, and the issues encountered are often
multilevel problems (Lochhead & Zietsman, 2001). Young & Paterson
(2007) noted that context-based learning is a philosophical variation of
problem-solving learning. Williams (2008) pointed out that context-based
learning is an innovative method that situates student learning in realistic
settings and entails the implemention of procedural knowledge. In other
words, problem solving can be seen as a main process of context-based
learning that helps students develop problem-solving skills for real-life
KUANG-CHAO YU ET AL.
METHODS
Context-Based Problem-Solving Learning Activity Design
The context-based problem-solving learning activity comprises the
following three stages: detective films, context simulation, and project
design. In total, the students were allocated 2 h/week for 14 weeks to
complete the activities across three stages. The framework is shown in
Fig. 1.
In the detective film stage (hereafter shortened to the film stage),
learners watched a detective employ reasoning and conceptual knowl-
KUANG-CHAO YU ET AL.
Addressed to PSP
Learn how to solve
problem from detective
film.
of the setting (fallen rocks, tree trunks, and slopes) and the available tools
to devise an appropriate solution to their trapped situation. In this context,
the students were required to apply the scientific principles and tools they
acquired in the film stage to define the problem and propose different
solutions. At the end of simulation stage, the students needed to simulate,
explain, and demonstrate their solution via a self-made simple model to
the class. The teacher and other students would offer comments to help
the presenters in evaluating and understanding the feasibility of their
proposed solutions. In this stage, students spent 6 h over 3 weeks to
complete the simulation activity.
During the project-design stage (hereafter shortened to the design
stage), practical activities were employed to assist the students in
cultivating an ability to evaluate and solve problems and, by performing
certain activities, enable them to experience each step of the PSP. This
design project could provide students with context-based problems to
solve with a focus on teaching students how to apply knowledge, skills,
and tools to solve problems encountered in daily life (Daugherty, 2001;
ITEA, 2000; Terri, 2005). The practical activities involved a scenario that
showed the need for aid relief supplies to be transported to an area where
the road was blocked. The students were required to design a vehicle
capable of transporting goods, able to navigate down slopes, and, if
obstacles are encountered, launch the goods to their destination (Fig. 2).
Therefore, the students needed to employ the science and technology
knowledge they had acquired during the film stage, the problem defining
and analysis abilities gained in the simulation stage, and through the
performance of design planning and actual testing, actually assess and
evaluate the feasibility of the solution and implement improvements. In
the design stage, students completed their design project in 8 weeks over
16 h.
Context description
Design and produce a small
wooden van that can successfully
launch its cargo to the destination
after traveling down a slope and
hitting a barrier.
Figure 2. Task description of the project design
KUANG-CHAO YU ET AL.
Participants
The study participants were 103 eighth-grade students (52 males and 51
females) recruited from three classes in a junior high school located in an
area in Taipei, Taiwan. The school, which serves approximately 3,400
students in grades 79, was chosen because their teachers have greater
flexibility with curriculum construction compared to most other public
schools in the Taipei area. The participating teacher in this study had
8 years of teaching experience in science and technology programs. He
also had a masters degree in technology education and was certified to
teach science and technology programs at the secondary school level. The
researchers of this study worked with the teacher to develop a contextbased problem-solving learning activity. The teacherresearcher interactions and discussions provide the teacher an opportunity to understand the
essence of this study and to reflect on how context-based learning differs
from his regular teaching practices.
Student Assessment and Data Collection
A variety of data sources were used to assess how students performed
their PSP. Three learning assessments were conducted among students.
These assessments were PSP perception, PSP application, and problemsolving performance. The structure of the students problem-solving
assessments is shown in Fig. 3.
PSP Perception. To understand the change in the students PSP
perceptions after completing the context-based problem-solving learning
activity, the students were required to draw a PSP chart reflecting their
understanding of each PSP stage (the items of PSP chart 1, PSP chart 2,
and PSP chart 3 are shown in Fig. 3) after each stage was completed. The
researchers of this study then used the following seven steps of problem
KUANG-CHAO YU ET AL.
FINDINGS
Development of PSP
The frequency of the steps listed in each of the three stages as shown in
Fig. 4. Of the three PSP charts, generating possible solutions and
implementing the optimum solution appeared most frequently. According to the figures for the film stage, problem definition and analysis,
selecting the optimum solution, and revising the solution were not as
frequently listed by the students, indicating their initial lack of
understanding of these steps. However, after the simulation stage, two
steps, evaluate the results and revise the solution, were listed more
frequently by the students, indicating that after context simulation, their
solution assessment and feedback correction abilities had improved. After
the design stage, more students listed the steps problem definition and
analysis, selecting the optimum solution, evaluating the results, and
revising the solution. This implied that through the learning activities of
the three stages together, the students began to understand that to solve an
KUANG-CHAO YU ET AL.
TABLE 1
The number of steps recognized by students (n = 103) in the three stages
Film stage
Simulation stage
Design stage
1
2
3
4
5
6
7
0 (0)
4 (3.9)
44 (42.7)
35 (34.0)
13 (12.6)
6 (5.8)
1 (1.0)
0 (0)
9 (8.7)
20 (19.4)
36 (35.0)
28 (27.2)
8 (7.8)
2 (1.9)
0 (0)
0 (0)
3 (2.9)
14 (13.6)
39 (37.9)
29 (28.2)
18 (17.5)
SD
t value
Film stage
Simulation stage
Design stage
3.77
4.12
5.44
.99
1.44
1.03
6.20* (simulation9film)
26.33* (design9simulation)
*p G .01
TABLE 3
The descriptive statistics of psp application and problem-solving performance (n = 103)
Assessment item
SD
Skewness
Kurtosis
67.64
19.71
.67
.38
50.34
16.69
.28
.83
58.49
15.12
.28
1.91
60.54
17.71
2.00
4.55
KUANG-CHAO YU ET AL.
TABLE 4
The path consistency of the structural equation model
Correlation
Path consistency
p value
Significance
Simulationfilm
Designsimulation
Designfilm
PS performancedesign
PS performancefilm
PS Performancesimulation
0.07
0.21
0.09
0.25
0.12
0.39
.51
.03
.33
.00
.16
.00
Null
Yes
Null
Yes
Null
Yes
e2
0.00
Film
0.07
Simulation
e3
0.05
0.21
Design
0.27
0.25
-0.09
0.39
0.12
Figure 5. SEM results of the best-fit mediation model
PS Performance
content analysis of PSP chart 1, most students were able to describe the
process and key factors needed to solve the case, including searching for
evidence, inferring the modus operandi, and using experiments for
verification. However, because the detective in the film typically solved
the cases effortlessly, this generated the illusion that problem solving was
simple. Most of PSP chart 1, developed by the students, adopted a simple
linear mode, e.g., problemcollect datadevelop possible
solutionsimplement the optimum solutionsolve the problem.
Compared to the seven steps of problem solving used in this study, the
students did not consider defining the problem, assessing the feasibility of
solutions, or dealing with failure, and also lacked modification according
to feedback.
When the learning activity went through a simulation stage, students
learned to define and analyze the problem, and also attempted to devise
possible solutions using scientific concepts and tools. According to
Whitten & Graesser (2003), the key factor that influences problemsolving performance is cultivating students ability to define problems
and analyze solutions. During the simulation stage, this study found that
by requiring the students to evaluate and implement their solution through
simulations, the influence that factors such as skills, materials, and time
constraints on the students solution formulation could be eliminated. In
other words, students can focus on an analysis of the solution and
comprehension of how scientific principles can be applied to define the
problem and then assess the feasibility of the solution. Figure 6 contains
the problem-solving diagrams created by student A (PSP chart 1); the
chart contains a step that is simply labeled decision, but no explanation
of how the solution is selected.
Solution 1
Problem
Solution 2
Decision
Solution 3
Fail
Experiment
End
KUANG-CHAO YU ET AL.
Fail (Reselection)
Solution 1
Problem
Thinking
Solution 2
Verify solutions
through
simulations
Select
possible
solutions
Solution 3
Review
Solve problem
KUANG-CHAO YU ET AL.
Solution 2
Solution 3
Solution 4
Solution N
All fail
Success
Fail
CONCLUSION
As stated by Martinez (1998), if no mistakes are made, then almost
certainly no problem solving is taking place. Students should learn to
KUANG-CHAO YU ET AL.
overcome the failures in real life problems, rather than solving wellstructured problems or pass school tests. Overall, our findings indicate that
the three-stage context-based problem-solving learning activity can effectively
assist students to gradually construct a complete and comprehensive PSP.
Therefore, the conclusions of the study have highlighted a few points that should
be considered for future instruction. First, using science detective films as a
medium to implement context-based learning not only helps students to develop
basic science knowledge but also provides a scenario for students to inspect and
learn PSP from the perspective of a detective. Using films can prove a context
framework for simulation and project design, thereby increasing students
immersion in learning activities. Second, through context simulation training,
students can develop a deeper understanding of problem definition and solution
analysis, which facilitates more effective assessments of failed solutions during
the design stage. Finally, through practical experience of project design, the
students come to understand that problem solving may not be successful the first
time. Instead, problem solving involves a process of repeated evaluations and
improvements. When a successful solution is finally established, students also
learn to evaluate the solution to identify the reason and methods that contributed
to its success. This study asserts that students understanding of the steps and
function of the PSP through context-based learning experience will help them to
solve problems correctly when encountering complex, difficult, and badly
structured problems in the future.
ACKNOWLEDGMENTS
This research was founded by the Ministry of Science and Technology of the
Republic of China under Contract numbers NSC98-2511-S003-042-MY3.
We are extremely grateful to all the students and teachers who participated in
this study.
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Department of Technology Application and Human Resource Development
National TaiwanNormal University
162, Heping East Road Section 1, Taipei, Taiwan
E-mail: linkuenyi@ntnu.edu.tw