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Animal Friendship

Alva Spellbook
1st-level enchantment

Heat Metal
Casting Time: 1 action
2nd-level transmutation
Range:
30 feet
Casting Time:
1 action
Lv
Components: V, S, M (a morsel of food)
Range: 60 feet
Spells C
I
II
III
l
Duration:
hours of iron and a flame)
Components:
V, S, M 24
(a piece
1
4
2
2
This spell lets you
convince
a beast that you mean it no harm.
Duration: Concentration,
up to
1 minute
2
5
2
3
Choose a beast
that object,
you cansuch
see within
range.
Choose a manufactured
metal
as a metal
weapon or a suit
must see
and hear
you.
If you
the beasts
is You
3
6
2
4
2
of heavy orItmedium
metal
armor,
that
can seeIntelligence
within range.
4 or higher,
thered-hot.
spell fails.
beast contact
must succeed
cause the object
to glow
AnyOtherwise,
creature inthe
physical
with on a
4
7
3
4
3
saving
throw orwhen
be charmed
you
for the
spells
the object Wisdom
takes 2d8
fire damage
you castbythe
spell.
Until
the duration.
5
8
3
4
3
2
youcan
or one
your companions
harms
the target,
the spells
spell ends,Ifyou
use aofbonus
action on each
of your
subsequent
turns ends.
6
9
3
4
3
3
At damage
Higher Levels.
When
you cast
spellorusing
a spell
to cause this
again. If
a creature
is this
holding
wearing
theslot of 2nd
Mage Hand
higher,
youfrom
can affect
additional
for on
each
takesorthe
damage
it, theone
creature
must beast
succeed
a slot
Conjuration cantrip object andlevel
Sleep
level
above
1st.or drop the object if it can. If it doesnt drop
saving
throw
Casting Time: 1 actionConstitution
1st-level enchantment
the object, it has disadvantage on attack rolls and ability checks until
Range: 30 feet
Casting Time: 1 action
the start ofCharm
your next
turn.
Person
Components:
V,
S
Range: 90 feet
When
you cast this spell using a spell slot of 3rd level
1st-level
enchantment
Duration:
Components: V, S, M (a pinch of fine sand,
rose 1 minute At Higher Levels.
or
higher,
the
damage
increases
Time:
actionby 1d8 for each slot level above 2nd.
A spectral, floating hand appearsCasting
at a point
you1 choose
petals, or a cricket)
Range:
30
feet
within
range.
The
hand
lasts
for
the
duration
or
until
Duration: 1 minute
Hold Person
Components:
S is
youslumber.
dismiss it as an action.
The hand
vanishes V,
if it
This spell sends creatures into a magical
2nd-level
enchantment
Duration:
hourcast
everofmore than 30 feet
away from
you or if1 you
Roll 5d8; the total is how many hit points
Casting Time:
action to charm a humanoid you can see within range. It must
You 1attempt
thiswithin
spell again.
creatures this spell can affect. Creatures
20
Range:
60
feet
make
Wisdom
the ahand.
You saving
can throw, and does so with advantage if you or
feet of a point you choose within rangeYou
arecan use your action to control
Components:
V,companions
S,open
M (aan
small,
your
arestraight
fightingpiece
it. Ifof
it iron)
fails the saving throw, it is
use the
an object,
affected in ascending order of their current
hithand to manipulate
Duration:
to 1the
minute
charmed
by you
until
spell ends or until you or your companions
unlocked
stowConcentration,
or retrieve
an up
item
points (ignoring unconscious creatures).
Startingdoor or container,
Choose
a humanoid
thatharmful
youocan
range. creature regards you as a
do
tosee
it. within
The charmed
from an hit
open container,
or pour
theanything
contents
out
fa
with the creature that has the lowest current
target
must
succeed
a Wisdom
throw
or be
friendly
acquaintance.
Whensaving
the spell
ends,
theparalyzed
creature for
knows it
hand
up to
30 feet
eachon
time
points, each creature affected by this vial.
spellYou
fallscan move theThe
the duration.
Atcharmed
the end
of you.
each of its turns, the target can make
was
by
you usetakes
it. The hand cant
attack,
activate
magic
unconscious until the spell ends, the sleeper
another
Wisdom
saving
throw.
On ayou
success,
the spell
spell using
ends aonspell
the slot of 2nd
At Higher
Levels.
When
cast this
10 pounds.
damage, or someone uses an action toitems,
shake or carry
slap more than
target.
level or higher, you can target one additional creature for each slot
the sleeper awake. Subtract each creatures hit
At Higher Levels.
When1st.
youThe
castcreatures
this spellmust
usingbe
a within
spell slot
3rdoflevel
level above
30 of
feet
each other
points from the total before moving onMinor
to theIllusion
or higher, you
can
target
one
additional humanoid for each slot level
when
you
target
them.
Illusion
creature with the next lowest hit points.
A cantrip
Time: 1 actionabove 2nd. The humanoids must be within 30 feet of each other when
creatures hit points must be equal to Casting
or less than
you target Dissonant
them.
Whispers
Range:
the remaining total for that creature to
be 30 feet
1st-level enchantment
Components:
affected. Undead and creatures immune
to being S, M (a bit of fleece)
charmed arent affected by this spell. Duration: 1 minute Shatter Casting Time: 1 action
Range:
60 feet
You create
an image evocation
of
an object
within
At Higher Levels. When you cast this spell
using aa sound or 2nd-level
Casting
Time:
1 action
Components:
V ends
that lasts for the
duration.
The
illusion also
spell slot of 2nd level or higher, roll anrange
additional
60 cast
feet
Duration:
Instantaneous
if you dismiss it as an Range:
action or
this spell
again. If
2d8 for each slot level above 1st.
S, Mfrom
(a achip
YouV,
whisper
discordant
you create a sound, itsComponents:
volume can
range
a of mica)melody that only one creature of your
Duration:
Instantaneous
choice
within
range can hear, wracking it with terrible pain. The
whisper to a scream. It can be your
voice,
someone
Speak With Animals
A sudden
loud
ringing
painfully
eruptsOn
from
a point
of it takes
target
mustnoise,
make
a Wisdomintense,
saving throw.
a failed
save,
elses voice, a lions roar,
a beating
of
drums,
or any
1st-level divination (ritual)
your
choice
within
range.
Each and
creature
a 10-foot-radius
3d6
psychic
damage
must in
immediately
use itssphere
reaction, if
other sound you choose.
The
sound
continues
unabated
Casting Time: 1 action
centred
onavailable,
thatmake
pointdiscrete
make
a Constitution
A you. The
tomust
move
as far
as its speed saving
allows throw.
away from
throughout the duration,
or you
can
Range: Self
creature
takes
onobviously
a failed save,
or halfground,
as much
creature
doesnt
move
dangerous
such as a
sounds at different times
before
the 3d8
spellthunder
ends. Ifdamage
you into
Components: V, S
onfire
a successful
one.
A creature save,
madethe
of inorganic
material
oraachair,
pit. On
a successful
target takes
half assuch
much
create an image of andamage
objectsuch
as
muddy
Duration: 10 minutes
stone, must
crystal,
metal
has
this A
saving
throw.
A
damage
and
doesnt
have
away.
deafened
creature
chestit
be or
no
larger
thandisadvantage
a to moveon
You gain the ability to comprehend andfootprints,
verbally or a small as
nonmagical
object
thatlight,
isnt
being on
worn
carried also takes the
automatically
succeeds
theor
save.
5-footThe
cube. The image
cant create
sound,
communicate with beasts for the duration.
damage
if
its
in
the
spell's
area.
At Physical
Higher Levels.
When you cast this spell using a spell slot of 2nd
smell,
or any other sensory effect.
interaction
knowledge and awareness of many beasts
is limited
Levels.
you
cast
this spell
using abyspell
of 3rd
level
level
orWhen
higher,
the
damage
increases
1d6 slot
for each
slot
level
thecan
image revealsAtitHigher
to be an
illusion,
because
by their intelligence, but at minimum,with
beasts
or
higher,
the
damage
increases
by
1d8
for
each
slot
level
above
2nd.
above 1st.
things and
can pass through it. If a creature
uses its action
give you information about nearby locations
examineorthe sound or image, the creature can
monsters, including whatever they cantoperceive
Protection
From Energy
determine
illusion with
a successful
have perceived within the past day. You
might bethat it is anSuggestion
2nd-level
enchantment
3rd-level
abjuration
check
against your
spell
able to persuade a beast to perform a Intelligence
small favour(Investigation)
1 action
Casting
Time:
1 action
save DC. If a creatureCasting
discernsTime:
the
illusion
for what
it
for you, at the DMs discretion
Range:
Range:
Touch
is, the illusion becomes
faint 30
to feet
the
creature.
Components:
V, M (a snakes
Components:
V, S tongue and either a bit of honeycomb or a
Thunderwave
drop of sweet
oil) Concentration, up to 1 hour
Duration:
Vicious Mockery
1st-level evocation
up the
to 8whours
For the duration,
illing creature you touch has resistance to
Enchantment cantrip Duration: Concentration,
Casting Time: 1 action
You
suggest
a
course
of
activity
(limited
to aacid,
sentence
two)
and
one
damage
type
of
your
choice:
cold,or
fire,
lightning,
or
Casting
Time:
1
action
Range: Self (15-foot cube)
magically influence
thunder. a creature you can see within range that can hear
Range: 60 feet
Components: V, S
and understand you. Creatures that cant be charmed are immune to
Components: V
Duration: Instantaneous
this effect.Protection
The suggestion
be worded in such a manner as to make
Frommust
Poison
Instantaneous
A wave of thunderous force sweeps outDuration:
from you.
the
course
of
action
sound
reasonable.
Asking the creature to stab
2nd-level
abjuration
You unleash
with subtle
Each creature in a 15-foot cube originating
from a string of insults laced
itself,
throw
itself
onto
a
spear,
immolate
itself, or do some other
Casting
Time:
1
action
enchantments
at
a
creature
you
can
see
within
range.
If
you must make a Constitution saving throw. On a
obviously
act
the spell. The target must make a Wisdom
Range:
the damage
target can hear you
(thoughharmful
it need Touch
not ends
understand
failed save, a creature takes 2d8 thunder
throw.
On a failed
it pursues the course of action you
Components:
V,save,
Sor take
you),
on a Wisdom
saving
throw
and is pushed 10 feet away from you. On
a it must succeed saving
described
to
the
best
of
its
ability.
The suggested course of action can
Duration:
1
hour
1d4
psychic
damage
and
have
disadvantage
on
the
next
successful save, the creature takes half as much
continue
the
entire
duration.
suggested you
activity
can bethe poison. If
You
touch
a creature.
IfIf itthe
is poisoned,
neutralize
roll it makes before
the for
end
of
its
next
turn. This
damage and isnt pushed. In addition, attack
unsecured
completed
in
a
shorter
time,
the
spell
ends
when
the
subject
finishes
more
than
one
poison
afflicts
the
target,
you
neutralize
one poison
damage increases by 1d4 when you reach 5th
objects that are completely within thespells
area of
it was
asked
toknow
do.
You
can alsoorspecify
conditions
that
trigger
you
is present,
you neutralize
one
at will
random.
level
(2d4),
(3d4),
andthat
17th
level
(4d4).
effect are automatically pushed 10 feet
away
from11th levelwhat
a special activity
the the
duration.
you
For theduring
duration,
targetFor
hasexample,
advantage
onmight
savingsuggest
throws against
you by the spells effect, and the spell emits a
that
a
knight
give
her
warhorse
to
the
first
beggar
she
meets.
If the
being
poisoned,
and
it
has
resistance
to
poison
damage.
thunderous boom audible out to 300 feet.
condition isnt met before the spell expires, the activity isnt
At Higher Levels. When you cast this spell using a
performed. If you or any of your companions damage the target, the
spell slot of 2nd level or higher, the damage
spell ends.
increases by 1d8 for each slot level above 1st.

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