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Available Races

Human
Koopa
Turtle
Mushroom
Yoshi
Hammer Brother
Mouser

Also here's a race description using the template from the 3.5 PHB.

Koopa

Becuase of the decades of brutal warfare and bloodshed at the hands of


Bowser and his children the Koopa in general have earned a reputation for
being vicious and bloodthirsty, one that isn't entirely inaccurate. Because of
the success of the House of Koopa and the Dark Lands many of the koopa
have developed a sense of superiority over others. This is also unfrotunate for
those who have nothing to do with Bowser or his war against the Mushroom
Kingdom, as most Koopa are usually regarded in a cool and unfriendly
manner.

Personality: Because of the bad reputation the Koopa species has suffered at
the hands of the House of Koopa, many have adopted an outwardly
aggressive attitude toward the world at large. They tend to keep to
themselves and only open up to close friends or family. These tendancies
aren't quite as dominate in Koopa visiting the Dark Lands due to the
acceptance there for obvious reasons. There are also a lot of Koopa who try to
emulate Bowser by bullying others. Koopa society in general values physical
prowess and for many the King of all Koopa is the standard by which they are
measured.

Physical Description: Koopa stand between 5'6" and 6'6" and weigh between
160 to 250 lbs, with men noticably taller and heavier than woman. They have
broad, powerful frames with skin tones ranging from light to medium which is
reflected in the scales covering their bodies. Like humans their eyes range in
color, anytihng from brown, to green, gray, and hazel. Their hair however can
come in just about any color one could imagine, something exemplified by
Ludwig Von Koopa who has naturally blue hair. Most Koopa are considered to
be adults when they gain the ability to breath fire, which normally occurs
between the ages of 15 to 20. It should be noted that Bowser is not a typical
Koopa and considered a giant among his species.

Relations: Koopa get along and mix well with the races of the Dark Lands
because of Bowser's status as king. Outside the Dark Lands however many
are treated with suspicion, and outright scorn, especially by the people of the
Mushroom Kingdom. They regard the other species of Mushroom World as
weak, and beneath them, an attitude that shown in how they act and treat
others. Many Koopa value physical strength and the ability to dominate
others, because of this they are not widely accepted by other species.
Relations with humans in general tend to be poor as they are a constant
reminder of the Mario Brothers which can easily spark violent outbursts from
either party.

Alignment: Koopa are usually chaotic and violent, therefore they tend to
migrate toward netural and evil alignments. Good Koopa aren't unheard of,
but they are rare.

Koopa Lands: The Koopa people as a whole hail from Koopa Island, a small
Monarchy that plays little part in the political landscape of Mushroom World.
Those that go out adventuring in the world will often claim a place
somewhere in the Dark Lands they can use to rest and relax between
exploits.

Language: Modern Koopa speak English, though before it replaced their


ancestral langauge they spoke Koopish. Players wishing to learn to speak
Koopish must spend two skill points to do so, four total if they wish to read
and write it as well, due to it's lack of use in modern times.

Names: Like other children Koopa are given the name they will carry
throughout their lives by their parents at birth, though they do at times differ
from human names. Bowser, Larry, and Iggy being just a few examples.
Middle names are not that common, most koopa carry only a first name and a
surname, with Wendy O. Koopa being a notable exection.

Adventurers: Most Koopa go out adventuring to seek fame, fortune, and glory
among other koopa, hoping they can receive the highest honor possible,
serving in Bowser's court. There are others who are simply bored with life on
Koopa Island and want to travel the world to see what's out there.

Koopa Racial Traits:

+4 Strength, +2 Constitution, -4 Dexterity, -2 Charisma: Koopa are big and


powerful but they are also slow and rather arrogant.

Medium: As Medium creatures Koopa have no special bonuses or penalties


due to their size.

Koopa base land speed is 30 feet.

Low-Light Vision: Koopa can see twice as far as humans in starlight,


moonlight, torchlight, and similar conditions of poor illumination. They retain
the ability to distinguish color and detail under these conditions.

Damage Reduction: As a koopa grows in level their scales become harder,


they gain DR 1/- starting at 3rd level and every 3 levels thereafter. (Max 10/at 30th level)

Fire Breath: Starting at 5th level a koopa gains the ability to breath fire twice
a day. The burst of fire is in a line 5 feet wide and 20 feet long, doing 5d6

damage. Every 3 levels thereafter they gain an additional 1d6 damage to


their breath weapon. (10d6 at 20th level)

Natural Weaponry: Koopa possess claw and bite attacks which are treated as
natural weapons. Bite: 2d6+STR, Claw: 2d4+STR

+2 racial bonus on intimidate checks

Stability: Koopa are exceptionally stable on their feet. A koopa gains a +4 on


ability checks to resist being bull rushing or tripped when standing on the
ground (but not climbing, flying, riding, or otherwise not standing firmly on
the ground).

Armor Limitation: Koopa are restricted to using Koopa Shells for armor, and
only members of the House of Koopa may wear spiked shells.

Favored Class: Barbarian

Level Adjustment: +1

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