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Human
Koopa
Turtle
Mushroom
Yoshi
Hammer Brother
Mouser
Also here's a race description using the template from the 3.5 PHB.
Koopa
Personality: Because of the bad reputation the Koopa species has suffered at
the hands of the House of Koopa, many have adopted an outwardly
aggressive attitude toward the world at large. They tend to keep to
themselves and only open up to close friends or family. These tendancies
aren't quite as dominate in Koopa visiting the Dark Lands due to the
acceptance there for obvious reasons. There are also a lot of Koopa who try to
emulate Bowser by bullying others. Koopa society in general values physical
prowess and for many the King of all Koopa is the standard by which they are
measured.
Physical Description: Koopa stand between 5'6" and 6'6" and weigh between
160 to 250 lbs, with men noticably taller and heavier than woman. They have
broad, powerful frames with skin tones ranging from light to medium which is
reflected in the scales covering their bodies. Like humans their eyes range in
color, anytihng from brown, to green, gray, and hazel. Their hair however can
come in just about any color one could imagine, something exemplified by
Ludwig Von Koopa who has naturally blue hair. Most Koopa are considered to
be adults when they gain the ability to breath fire, which normally occurs
between the ages of 15 to 20. It should be noted that Bowser is not a typical
Koopa and considered a giant among his species.
Relations: Koopa get along and mix well with the races of the Dark Lands
because of Bowser's status as king. Outside the Dark Lands however many
are treated with suspicion, and outright scorn, especially by the people of the
Mushroom Kingdom. They regard the other species of Mushroom World as
weak, and beneath them, an attitude that shown in how they act and treat
others. Many Koopa value physical strength and the ability to dominate
others, because of this they are not widely accepted by other species.
Relations with humans in general tend to be poor as they are a constant
reminder of the Mario Brothers which can easily spark violent outbursts from
either party.
Alignment: Koopa are usually chaotic and violent, therefore they tend to
migrate toward netural and evil alignments. Good Koopa aren't unheard of,
but they are rare.
Koopa Lands: The Koopa people as a whole hail from Koopa Island, a small
Monarchy that plays little part in the political landscape of Mushroom World.
Those that go out adventuring in the world will often claim a place
somewhere in the Dark Lands they can use to rest and relax between
exploits.
Names: Like other children Koopa are given the name they will carry
throughout their lives by their parents at birth, though they do at times differ
from human names. Bowser, Larry, and Iggy being just a few examples.
Middle names are not that common, most koopa carry only a first name and a
surname, with Wendy O. Koopa being a notable exection.
Adventurers: Most Koopa go out adventuring to seek fame, fortune, and glory
among other koopa, hoping they can receive the highest honor possible,
serving in Bowser's court. There are others who are simply bored with life on
Koopa Island and want to travel the world to see what's out there.
Fire Breath: Starting at 5th level a koopa gains the ability to breath fire twice
a day. The burst of fire is in a line 5 feet wide and 20 feet long, doing 5d6
Natural Weaponry: Koopa possess claw and bite attacks which are treated as
natural weapons. Bite: 2d6+STR, Claw: 2d4+STR
Armor Limitation: Koopa are restricted to using Koopa Shells for armor, and
only members of the House of Koopa may wear spiked shells.
Level Adjustment: +1