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Status Cards

Accursed
Whenever you roll the die for any reason, ask any player what number he wants you to use (that player
may consult the Book of Tales before he gives you a number).
1. After the player has given you a number, roll the die to determine if you lose the status. If the number
you roll is more then one point away from the number that was give, you are no longer Accursed.
2. If you gain Blessed, you lose this status.
Beast Form
1. You cannot choose Court on the Reaction Matrix; if you are ever forced to Court, you immediately get
the Scorned status.
2. You cannot gain or use the Seduction or
Appearance skills while in Beast Form
1. If you give a Wealth level to a player in your space who has Magic, you lose this status.
2. If you receive this status again, nothing happens. You keep this status.
Beloved
Decide whether to accept or reject his/her love:
If you accept: You receive 2 Destiny points and become Married.
If you refuse: Roll one die and gain the following status:
1-2 = Scorned 3-4 = Pursued 5-6 = Determined
Blessed
Whenever you roll the die for any reason, you may choose what number to use (you may, examine the
Book of Tales before choosing a number). Does not affect Destiny Die.
1. After saying what number you will use, roll the die. If the number you roll is more then 1 point from
the number you called, you lose this status.
2. If you gain Accursed, you lose this status.
Crippled
1. Your movement is reduced by 1.
2. You cannot gain or use the Seduction or Appearance skills.
3. In any encounter you double all Story Point awards.
If you gained Blessed or Respected, you lose this status.
Determined
Once per encounter, you may decide to reject the Award Paragraph you receive. If you do this, you must
go back to the Reaction Matrix and choose a different reaction.
There is no special way to lose this status.
Diseased
1. Your movement is reduced by 1.
2. If you pay 3 Destiny points while in the same space as another player, you may give him this status
but you keep it as well.
If you give a Wealth level to a player in your space who has Scholarship, you lose this status.
Enslaved

Each turn, you designate another player to be your master. Any Destiny points or Treasures received
during your turn go to him or her instead of you
You may buy your freedom if you gain a
Wealth level while Enslaved. (You cannot use
Wealth levels gained before you became Enslaved). You simply expend the new Wealth level (no other
player gets it) and lose this status.
Ensorcelled
Each turn, another player of your choice decides where to move your piece.
At the end of your turn, you and the player who moved your piece roll 1 die each.
If you roll higher, you lose this status.
If you roll equal or less then the other player, you remain Ensorcelled.
Envious
1. You cannot win while Envious.
2. In any encounter in which Rob is a possible reaction, you must choose it.
1. You may pay 3 Destiny points to exchange this status for the On Pilgrimage status.
2. If you receive 2 Wealth levels or a Treasure in any one encounter, you lose this status.
Fated
Do not roll to determine who you will meet on an
Encounter chart in the Book of Tales. Designate another player to decide. That player may consult the
Book of Tales before choosing.
If you gain a combined total of 4 or more Destiny and/or Story points, you lose this status.
Grief Stricken
1. While Grief Stricken, you may not use any
Talent level skills during encounters; Master level skills may only be used at Talent level.
2. If you spend 2 Destiny points and have the
Storytelling skills (regardless of level), you may make another player in your space Grief Stricken as well.
1. When your Story points total reaches 8 or more, you lose this status.
2. If you become Grief Stricken with 8 or more
Story points, you must score 1 additional Story point to lose this status.
Imprisoned
You may not move while Imprisoned. Lose Lost
if you have it. You do not have normal encounters while Imprisoned instead, you always encounter a
Jailer (who brings you food and water) using Reaction Matrix K. To determine the nature of the Jailer you
encounter, roll one die: 1 = Friendly, 2 = Foolish, 3 = Ugly,
4 = Crafty, 5 = Mad, 6 = Wicked.
1. The encounter with the Jailer will either continue your Imprisoned status or cause you to lose it. When
your Story point reaches 10 or more, you lose this status. If you become Imprisoned with 10 or more
Story points, you must score 1 additional Story point.
2. If you give a Wealth level to a player in your space who has Beguiling or Stealth & Stealing, you lose
this status.
Insane
Each time you have an encounter, designate another player to choose your reaction on the Reaction
Matrix.
You lose this status if you gain a skill from an encounter.

Lost
You may only move 1 space per turn. Each turn you follow the normal encounter procedure for the space
you are in.
You make choose to not have a normal encounter on your turn, but rather a Badly Lost encounter on
Matrix G, in which various encounter paragraphs will specifically state that you may lose the Lost status.
Other encounters in the game will state that you lose Lost.
Love Struck
On your next turn, instead of a normal encounter, roll 1 die:
1-3: Encounter Beautiful Maiden /
Handsome Soldier (Reaction
Matrix L)
4-6: Encounter Beautiful Princess /
Handsome Prince (Reaction
Matrix A)
Note: You must choose the Court option in this
Encounter.
Immediately lose this status after your special encounter.
If you are Married, you cannot gain Love Struck.
Instead, you gain Grief Stricken.
Married
1. You gain 1 Story point when you get this status.
2. The next city you enter (or the city you are now in) is where you make your home. Leave your Origin
marker there. After you have an encounter in another city, you must return to your home before you may
end your turn in any other cities.
3. Each time you return home, you gain 1 Story point and you may roll 2 dice:
2 = Your marriage produces a child as ugly as a camel: you become Grief Stricken
3-7 = No effect
8-10 = A(nother) child! Gain 1 Destiny point
11-12 = A(nother) child whose visage resembles that of the full moon! Gain 2 Destiny points and become
Respected
On Pilgrimage
You cannot win the game while
On Pilgrimage
1. Place your Destination marker in any city not within 3 spaces of Mecca. You must enter and have at
least 1 encounter in that cit, then you must go to Mecca and have at least 1 encounter there.
2. After that encounter, your pilgrimage is complete and you lose this status.
3. If you successfully complete a pilgrimage, you gain D2/S1/Piety at 1 level higher then you now have it.
Remove Destination marker.
Outlaw
1. Mark the city nearest to the space you are in with your Origins marker (If 2 or more cities are
equidistant, choose one). If you have an encounter in that city, you automatically receive the Imprisoned
status.
2. If you get the Outlaw status a second time (anywhere on the board), at the end of that encounter, move
your piece directly to the city with your Origins marker and become Imprisoned.
If you become Imprisoned, you lose the Outlaw status. Dont forget to remove your Origins marker.
Pursued

When you gain the Pursued status, you will be told the name of your pursuer. (If no name is given, it is
the same as the being which you encountered that lead to becoming Pursued). On any subsequent turn,
before you have an encounter, roll 1 die. On a roll of 1 or 2, instead of a regular encounter, you are found
by your Pursuer. You encounter him/her on the Pursuing line of Matrix H.
Your encounter with the pursuer will inform you if you lose the Pursued status.
Respected
In any encounter in which a die roll is involved, you may roll a second time for an
Award Paragraph after it is read to you if you dont like the first result. The 2nd roll stand.
They is no special way to lose this status.
Robe of Honor
1. Gain 1 Destiny point immediately.
2. You also become Respected and gain Wisdom.
There is no special way to lose this status.
Scorned
1. All Destiny points awarded after receiving this status are changed to Story points awards.
2. You may receive no new Wealth levels or skills
You may trade this status for the On Pilgrimage status at the cost of 1 Destiny point. If you have no
Destiny points, you immediately trade this status for On Pilgrimage.
Sex-Changed
Turn your Player token to the other side to indicate your new sex. You cannot win while Sex-Changed.
(Dont forget to take your new sex into account when having encounters.)
If you receive this status again while SexChanged, you are back to your original sex and lose this status.
Sultan
Special: To become Sultan, you must have scored a combines total of 12 Destiny and Story points;
otherwise, you receive the Vizier status instead.
Effect: 1. Once you are Sultan, your wealth automatically becomes Fabulous.
2. You can count each city as 1 space when moving, ignoring the terrain spaces in-between (unless you
wish to end your move on one of those spaces).
Under Geas
1. You cannot win the game while Under Geas
2. You must score 3 Destiny points to complete
the Geas.
You lose the status when you complete the Geas, or you may break the Geas at any time by losing 4
Destiny points.
Vizier
1. Immediately receive D1/S1/Courtly Graces/Wisdom
2. Place your Origins marker in the city nearest to where you received your status (if 2 or more are
equidistant, choose 1)
3. Each time you have an encounter in another city, you must return to your origin city before you may
end your turn in another city.
4. If at any time you have Piety and Scholarship at Master level and have a total of 12 Destiny and Story
points, you may trade the Vizier status for the Sultan status.

Wounded
Lose the use of the following skills, regardless of level, until you are no longer wounded: Stealth
&Stealing, Magic, Weapon Use, Seduction, Appearance.
1. Skip your next turn (to heal) and lose either 1 Destiny or 1 Story point.
OR
2. If you give a Wealth level to a player in your space who has Scholarship, you lose this status

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