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THIRD SEMESTER

1. Fluid Mechanics
2. Thermodynamics
3. Mechanics of Deformable Bodies
4. Computer Graphics & Solid Modeling
PRACTICAL
1. Graphics Laboratory I
2. Manufacturing Process Laboratory

FIFTH SEMESTER
1. I.C. Engine and Steam Turbine
2. Heat Transfer
3. Design of Machine Elements
4. Technology of Machining
PRACTICAL
1. Manufacturing Technology Laboratory
2. Strength of Materials Laboratory
3. Vocational Training

SEVENTH SEMESTER
1. Advanced Manufacturing Technology
2. Advances in Materials Processing
3. Operations Research and Industrial Management
4. Engineering Economy & Financial Management
PRACTICAL
1. CAD CAM Laboratory
2. Project
3. Vacational Training
4. Seminar on assigned Topic

Detailed Syllabus Review:


Mechanics of Deformable Bodies
Concept of stress, normal and shearing stresses in axially loaded
members, factor of sfety and introduction to design for strength concept of strain, normal and shearing strains - stress-strain
relationship - generalized Hook's Law - strain compatibility in two
dimensions and application to isotropic materials - plane stress
and plane strain - Poisson's ratio - stress strain diagrams for
uniaxial loading - strain measurements - strain energy relationship between elastic constants - deformation of axially
loaded members and statically indeterminate problems - thermal
stresses; Torsion of circular shafts - stress and deflections in close
coiloed helical springs subjected to axial forces; Memebers
subjected to flexural loads - reactions for statically determinate

beams - relationships between load, shear force and bending


moment - shear force and bending moment diagrams - singularity
functions - application of Dirac Delta functions in beam bending
problems; Elastic curve - theory of simple bending - bending
stresses in beams - members subjected to combined loads stresses in short struts with eccentric loading - kern of rectangular
and circular sections - composite beams - built up beams, shear
flow and shear centre; Transformation of plane stresses and
strains - principal stresses and principal planes - principal strains Mohr's Circle of stresses and strains - principal stresses in 3D strain rosettes, principal stresses for strain measurements;
compounding of stresses - combined bending and torsion investigation of stress at a point - thin walled pressure vessels Hoop's stress - biaxial stresses - yield theories - principles of
design for strength; deflection of beams - direct integration
method, moment area method - buckling of columns - Euler's
theory - critical loads and critical stresses for different types of
constants - statically indeterminate structures - theorem of three
moments - strain energy due to pure bending and shearing
stresses - deflection by energy method.

Computer Graphics and Solid Modelling:


Introduction : Definition of computer graphics, Graphics hardware,
Types of systems, Input/Output devices, graphics standards, Data
structure and data base, modes of graphics operation, Modelling
and viewing.
Geometric modelling : Types and mathematical representation of
curves, Parametric representation of analytic and synthetic
curves, Types and mathematical representation of surfaces,
Parametric representation of analytic and synthetic surfaces,
Plane surface, Ruled surface, Surface of revolution, Hermite bicubic surface, Beizer surface, B-spline surface, Sculptured
surface, Surface manipulation, Displaying evaluating points and

curves, Segmentation, Trimming, Integration,


Transformations engineering applications.

Projection and

Types and mathematical representation of solids: Half spaces,


Boundary representation (B-Rep), Constructive Solid Modeling
(CSG), sweep representation, Solid modeling based application.
Two and three dimensional graphics: Transformations of geometric
models - translation, Scaling, Reflection, Rotation, Homogeneous
Representation and Mappings; Projection of geometric models Orthographic
and
perspective
projection,
engineering
applications. Visualization, Hidden line and Hidden Surface and
Solid removal, Visibility of objects, Shading and color models,
Editing etc.

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