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AhriBuildGuide:TellMeASecretSuperInDepthDiamondAhriGuide[5.6]::LeagueofLegendsStrategyBuilds
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AHRIBUILDGUIDEBYELUSIVEFERRET
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BUILD GUIDE
DISCUSSION (87)
FAV
Tell Me A Secret
REPORT
33/50; Fantastic Guide. I'd like some more content added to the laning phase,
CHEATSHEET
team fighting, and roaming. For the most part, this guide covers most of the stuff
that ahri players are looking for to improve their play. I'd encourage you to take out
sections about non-viable summoner spells and items, as I don't feel that that adds
a whole lot to the guide, and ends up distracting the reader more than helping them.
Once you implement some of the changes to the comments i suggested below, i'll
be sure to scout this guide :) I really want to see this guide overtake xdanielwang's
ahri guide. This deserves to be top ahri guide. OH btw upvoted.
AHRI BUILD
86
COMMENTS
87
VIEWS
ElusiveFerretLastupdatedonMarch28,2015
377K
COMMUNITYCUPS
05
APRIL
EUW
REGISTER
QuintofAbility
Power
9x
9x
9x
3x
GlyphofScaling
AP
SealofScaling
Health
MarkofMagic
Penetration
VIEWALLTOURNAMENTSONMOBAFIRE
Ahri
MORE GUIDES
Hideitemnames
DORAN'S START
BOOTS START
POPSTAHRIisBESTAhri!AP
AHRIGUIDESeason5
BYXDANIELWANG
x2
Doran'sRing
HealthPotion
x3
Warding
Totem
Bootsof
Speed
HealthPotion
ManaPotion
Warding
Totem
BYBANJI
SoulstealerAhriTheDemonFox
ofMidLane
EARLY GAME
BYXENOPROBOSCIZOID
TellMeASecretSuperIn
DepthDiamondAhriGuide[5.6]
x2
Doran'sRing
[InDepth]AhriGuide:Hit
CharmkeepCalm
Bootsof
Speed
HealthPotion
BYELUSIVEFERRET
StealthWard
CORE BUILD
Morellonomico
n
Sorcerer's
Shoes
Rabadon's
Deathcap
Luden'sEcho
Zhonya's
Hourglass
VoidStaff
Mercury's
Treads
MORE GUIDES
SITUATIONAL ITEMS
Abyssal
Scepter
Rylai'sCrystal
Scepter
Banshee'sVeil
Guardian
Angel
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BUILD PATH VS AP
BUILD PATH VS AD
x2
x2
Doran'sRing
Bootsof
Speed
Fiendish
Codex
Doran'sRing
Bootsof
Speed
Seeker's
Armguard
ABILITY SEQUENCE
10
12
13
14
6
15
17
11
18
16
MASTERIES
4/4
1/1
3/3
1/1
1/1
3/3
3/3
1/1
2/3
1/1
3/3
3/3
2/3
1/1
1/1
Offense:21
Defense:0
Utility:9
SHOW ALL
HIGH
LOW
THREAT
THREAT
CHAMPION
NOTES
Karthus
SUMMARY:(DetailedMatchupsfurtherdown)KarthusinmyopinionisAhri's
easiestmatchupbyfar.Karthusisveryimmobileandusuallyverysquishy,so
catchinghimwith1Charmmidlategamewillhaveahighchanceofendingin
akill.KarthushasaveryhardtimetryingtohitAhriwithhisQ'stoo,
especiallywhensheisdashingaroundhisdeadcorpse.Earlygametryto
dodgeanyQ'shemightthrowatyouandbecarefulofgankswithKarthus
Wallasitcanbeveryeffectiveatsecuringkills.
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TABLE OF CONTENTS
Introduction
WhyAhri?
Ahri'sSpells
SkillSequence
Runes
Masteries
Items
SummonerSpells
DetailedMatchups
Early,Mid,&LateGame
Tips,Tricks,&Advice
DamageTables
Summary
PBEChanges
Changelog
Introduction
Hello!andwelcometomyguidetoAhri.WhetheryouarenewtoLeagueoraseasonedveteran,ifyouhavecome
tolearnabout Ahrithenyouhavecometotherightplace!Ihavepouredalloftheknowledgeandexperience
thatIhavegatheredovertheyearsintothisguide.Iwillwarnyouthatisisquitethereadatover35thousand
wordsbutIassureyouthatitincludeseverythingthereistoknowaboutherandmore!Iplanonkeepingit
constantlyupdatedovertimeandmakingitlookasvisuallyappealingasIcan.Ifyouhaveanyqueriesaboutthe
guideorAhrithenfeelfreetoaskinthediscussionandifyouliketheguidehittingtheupvotewillhelpgreatly.
ThankyouforyourtimeandIhopeyouenjoytheguide:)
About me
I'm21yearsoldandliveintheUK.MysummonernameisElusiveFerretandIfinallydecidedtowriteaguideto
myfavouritechampion,Ahri.IhavebeenplayingLeagueofLegendssincearoundthemiddleofSeason1and
quicklygothookedtothegame.BackthenIjustplayedthegameforfunwithfriendsandIwasn'tverygoodat
first,butastimewentonIgotbetterandtookitalittlemoreseriously.IneverreallyplayedrankeduntilSeason3
whereImanagedtoclimbtoDiamond5beforetheendoftheseasonandinSeason4ImadeittoDiamond1but
decayedtoDiamond2asitended.
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withher.Fromthenatureofthis,IhavealotofexperiencewitheverymatchupandexperienceplayingvsMid
HighlevelDiamondplayers.IwasalsorankedintheTop3AhriplayersinEUWonLoLSkill.netinSeason4andI
amcurrentlyTop30WorldforSeason5.Nowofcoursepeopledon'tlieontheinternetright?Butincaseyouwant
proof/statsofmysuccesswithAhriI'vegotyoucovered!
ItookthisscreenshotjustbeforeSeason4ended.I'mfullyawareofthegeneralconsensusofLoLSkillToplist
Ranksandthattheyaren'taveryreliablejudgeofskillforvariousreasons,butnonethelessIwasquiteproudof
whereIplacedwithAhriinSeason4.
YoumaybethinkingthatIdon'thavethatmanyrankedgamesplayedinSeason4andthatisbecauseI
sometimesgetanxietywhenitcomestorankedgamesonLeague.ButSeason5Iamplanningonplayingalot
more.
IliketothinkIplayAhriinalesscommonwaythanmost,soIhopethatevenifyouareanexperiencedAhri
playeryoumightbeabletolearnsomethingnew!
Why Ahri?
TherearemanyreasonsastowhyIloveplaying Ahriandthesereasonsmakeheragreatchampiontopickup
andlearn.Iwillgooverandexplainsomeofthekeyreasonsbelow.
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Thefirstandmainreasonformeisbecauseofhowuniquesheis,inpersonality,looksandabilities.Ahrihasoneof
themostfunkitsinthegamewhichismainlyduetoherultimate,
SpiritRush.What'snottolikeabouthaving
3dashesthatdealdamageforanultimate?AhrihasaveryuniquekitinthesenseofitessentiallybeinghalfMage
andhalfAssassin.ShehasthebasictraitsofaMagewithher
theDamageandMobilityofanAssassinwithher
specifictargetlikeotherAssassinswithher
ofaMage/Assassinhybridwouldbe
OrbofDeceptionandbeingrangedbutshehas
FoxFireandSpiritRush.Shealsohastheabilitytopickoffa
Charm.TheonlyotherchampionthatcomesclosetoAhriinterms
LeBlanc,butLeBlancismoretowardsthesideofanAssassinasshehas
verylittleAOEandmoresingletargetdamage.
ThismovesontomysecondreasonastowhyAhriissuchagreatchampiontoplay.
DuetoherpartAssassinnature,sheisabletomakepicksthatcanswingthedirection
ofanentiregame.AllittakesisforonekeyCharmontoasquishyenemy,andthe
fightcaninstantlybecomea5v4.Ofcoursewe'retalkingaboutextremelylate/close
gameswiththisbutitcanhappen.
Ingeneralthough,Ahriisgreatforpickingoffwanderingchampionsthatdon'thave
visiononyou,iftheywalkrightintoaCharmthechancesareyouwillbeabletotake
themoutoratleastforcethemtogobackwhichcouldthengetyourteaman
objective.AnotherwaythatAhricanmakepicksisbyforcingthemratherthanwaiting
fortheopponentstowalkintoaCharm.Youhave3dasheswithyourSpiritRushand
a4thcounting Flash,whichmeansyoucanaffordtoultinaggressivelyinorderto
getaCharmoff,andthenultbackwardstogetoutsafely.Themoreaggressivepick
attemptsaremuchmoreriskybuttheycanpayoffbigifyoumanagetoCharm
someoneoutofplace.
ThethirdmainreasonforwhyIloveplayingAhriisherabilitytooutplayopponents.
Ahrihastheperfectkitforoutplayingchampionsandthisisduetobeingableto
repositionyourselfmultipletimesduringafightwithSpiritRush.NotonlydoesAhri's
ultimatemakeitextremelyeasytododgeskillshots,butitallowsyoutorepositionfor
aperfectCharmorreturnonOrbofDeception.Ahri'sSpiritRushcanbeused
defensivelyandoffensivelyatthesametime,dashingbacktododgeanabilityorget
awayfromagankwilllikelymakeyouropponentfeelsafe,butyoucanveryeasilygoin
foracounterattackjustbeforeyourremainingchargesofSpiritRusharegone.Leaving
thecounterattacktoaslateaspossiblewillmeanthatyouropponentwillthinkthat
youhavenointentionofgoingbackinforakillandiftheyarenotpayingfullattention
todetailtheymightthinkthatyouareoutofcharges,thoughbeawarethattheycan
seehowmanychargesyouhaveleftandhowlongisleftonthetimeriftheyclickon
you.
MostchampionshaveatleastoneabilitythatcanbedodgedeasilywithSpiritRushanditcanbeverysatisfying
dashingaroundanenemychampionhavingthemunabletohityouwithanything.Itcangetfrustratingplaying
againstchampionsthathavenoskillshotshoweverbecauseitisalmostimpossibletooutplaysomethingthatyou
cannotdodge.TheseareusuallyfoundonthechampionsthathardcounterAhriwhichispartofthereasonwhy
theycounterher,suchas LeBlanc, Annie, Fizz,and Syndra.Therewillmostlikelyalwaysbe
championsinthegamethatyoucanoutplaywithSpiritRushthougheveniftheyarenotinyourlane.
Ahri's Spells
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Ahrihasafantastickitthatisbothfunandrewardingwhenplayedright.Iwillgoovereachofherabilitieswith
therelevantinformationsuchascooldowns,damagenumbers,ratiosandanimageofeachabilityingame.
Essence Theft
WheneverAhrihitsanenemywithoneofherabilities,shegainsachargeofEssence
Theft,andcangainupto3chargesperabilitycast.Uponreaching9charges,Ahri's
nextabilitywillhealherfor2+(Ahri'slevel)(+9%AP)foreachenemyhit.
Ahrihasquiteaninterestingpassiveanditisactuallyquiteaniceoneforkeeping
yourhealthupinlane.Itdoesn'ttendtotakeverylongtochargeupeitherbecause
both OrbofDeceptionand FoxFirecountas3chargeseachmostofthetime.
ThehealingscaleswithAhri'slevelandalsowithAP,soearlygameitwillnothealfor
much,butonceyougetsomebigitemsandhigherlevels,itcanhealforalotofhealth.
ThebestwaytogetthemostoutofthehealisbyliningupanOrbofDeceptiontohit
asmanyenemyunitsaspossible,onceyourpassiveisupsendaQdownthemiddleof
aminionwaveanditshouldhitalloftheminionstwice.OnceFoxFireisrank5,if
thereisonly1enemythenitcanbebettertousethatforthepassiveuseasFoxFire
willdomoredamagetoasingletargetthanOrbofDeception.Usuallyyouwillwantto
spendyourpassiveonmultipleenemiesthoughtogetthemostoutoftheheal.
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Active:Ahrisendsanorbofarcaneenergyinthetargeteddirection,dealingmagic
damagetoeveryenemyitpassesthrough,thenpullsitbacktoherself,dealingtrue
damageonthewayback.
Ahrigainsamassivemovementspeedboostwhileherorbistravelingthatrapidly
decaysovertime.
OrbofDeceptionisAhri'smaintoolfordamageandwaveclear.Thewaytheability
worksisslightlystrangeasonceitissentoutitcomesback,similarto Sivirandher
BoomerangBlade,onlywithOrbofDeceptionthereturndamageistruedamage
whiletheinitialismagic.Becauseofthis,itiskeythatyoutrytohitbothpartsofthe
abilityinordertogetthemostdamageoutofit.Theidealwaytousetheabilityisto
tryandhityourtargetatthemaximumrangeoftheability,indoingthisitwillapply
boththemagicdamageandtruedamageatthesametimeandyouwon'thaveto
worryabouthittingthereturnpartoftheability.
OnceyouthrowoutanOrbofDeceptionyoucanmoveAhriaroundtoredirectthe
return,thiscanbeveryhelpfulwhenanenemymovesasyoucanmovewiththemto
tryandgethitthemwiththereturn.Youcanalsouse SpiritRushand Flash
afteryousendoutanOrbandbydoingthisyoucancompletelychangethedirectionof
wheretheOrbwillcomebackto.
OrbofDeceptionsynergisesextremelywellwithAhri's Charmbecausewhenyou
landaCharmitenablesyoutogetaneasydoublehitonOrbandOrbofDeceptioncan
reallychunkpeopleonceyougetsomeAP.ThecooldownofOrbisfairlyreasonableat7
seconds,it'snotspamablebutitisbackupfairlyquicklyonceused.Orbisgreatfor
farmingminionwavestoo,onceyougetenoughAPOrbofDeceptionwillstart1hitting
thecasterminionsandleavingthemeleeonesonaverylittlehealthwhichmakes
shovingorclearinglanesveryeasy.
Sincepatch5.2OrbofDeceptionnowgivesamassiveincreaseinmovementspeed
whenevertheorbisinflight.ThisgreatlyhelpsAhriduringtheearlygamewhenshe
doesnothaveherultimate.Pre6AhriisquitevulnerabletoganksaswithoutSpirit
Rushshehasnomobility.ThemovementspeedonQnowmakesitsothatshecanget
awayfromganksorenemychampionsingeneralaloteasier.Itcanalsobeused
offensivelytocatchuptoenemychampionsorthespeedbuffcanhelprepositionfor
thereturndamageoftheorb.SomethingtonoteisthatOrbofDeceptiondoeshavea
casttime/animationbutthespeedyougainisdefinitelyworththetimeittakestocast
theability,evenifitisusedonnothingtogetbacktolanefasterforexample.
Fox-Fire (W)
RANGE:550
COST:50mana
COOLDOWN:9/8/7/6/5
MagicDamagePerFoxFire:40/65/90/115/140(+40%AP)
Max.DamagevsSameTarget:64/104/144/184/224(+64%AP)
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Active:Ahrisummonsthreespectralflames,whichorbitherforupto5seconds.Aftera
briefdelay,eachflamewilltargettheclosestvisibleenemy,prioritizingchampionsthen
thetargetofAhri'slastbasicattack,dealingmagicdamageuponhit.Multipleflames
canhitasingletarget,buteachflamebeyondthefirstwillonlydeal30%damage.
FoxFireisAhri'ssecondbestabilityintermsofconsistentdamageoutput.Itisa
greatabilityforsingletargetdamageonachampion,itcanprovidesomeAOEdamage
asitcanhitupto3targets,butitprovidesagreatamountofdamageonalonetarget.
AnothergreatthingaboutFoxFireisthatitprioritiseschampionswhentheyarein
range,thereisnoneedtohit Charmoranything,youjustpressWandtheywill
lockontoanenemychampionaslongastheyareinrange.Youhavetobecarefulwith
thisthoughbecauseiftheyareoutofrangewhenyouactivateFoxFirethechargeswill
beuseduponminionsandthatisalargepartofAhri'sdamageoutput.Thereisaslight
delayfromtheflamescomingoutandthenhominginontargetswhichallowsyouto
activateWwhilemovingtowardstheenemy,orusingitandthenultingorflashingin.
SomethingthatIreallylikeaboutFoxFireisthatthereisnocasttime,youcanjust
pressWwheneveryouwantandAhriwon'tpauseorevencancelautoattack.This
makesitverynicetousewith Rylai'sCrystalScepterasyoucanbemovingaway
whilecastingyourWandall3procswillcountforthefullslowasmentionedinthe
Itemspartoftheguide.ThismakesitveryeasytokitewithAhriwhenyouhaveFox
FirepairedwithRylai'sCrystalScepter.
FoxFirealsosynergisesverywellwith SpiritRushastheyareessentiallythesame
moveintermsofhowtheflamesfunctionandthedamagethattheydeal.ActivatingW
andthendashinginwithRwillsend6flamesoutattargetswhichcanbeagood
amountofdamagetomultipletargetsoralotofdamagetoasingleone.
Patch5.3hasloweredtherangeofFoxFiretomakeAhrilesssafewhenusingit.The
rangeisnowthesameasherautoattackwhichmeansyouwillhavetogetmuch
closertotheenemyinordertogettheflamesoff.Fromhavingtogetcloser,Ahriwill
naturallybeinmoredangerthanbeforesoyoumustbealotmorecarefulwhenusing
FoxFiretotradeinlane.Italsoraisesthechancesoftheflameshominginonminions
frombeingtoofarawaysoyoumustbealotmoreawareofyourpositionwhenusingit
andmakesurethatyouarewithinautoattackrangetopreventdamagefrombeing
wasted.
Charm (E)
RANGE:975
COST:85mana
COOLDOWN:12
Magicdamage:60/95/130/165/200(+50%AP)
Duration:1/1.25/1.5/1.75/2
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Active:Ahriblowsakissinthetargeteddirection,dealingmagicdamageandcharming
thefirstenemyshehits,forcingthemtowalkharmlesslytowardsAhriwhileslowedfor
50%.
CharmisAhri'sunique,deadlytoolthatsheusestoAssassinatetargetswith.When
anenemyishitbyCharmtheyareopentothefullbarrageofdamagethatAhrican
applywith OrbofDeception, FoxFire,and SpiritRush.Generallyspeaking,ifa
squishytargetgetshitbyaCharmtheywilllikelybekilledveryquickly.
Charmisagreattoolforessentiallystunninganenemychampionwhiletheygethit
withanyandeveryspellthrownatthem.Inawayitworksbetterthanastun,because
iftheenemyisrunningawayfromyouandyouCharmthem,theywillruntowardsyou
instead.Ahri'sCharmisthewholereasonsheisabletoassassinatepeopleandsothere
isquitealotofrelianceonthespelltohit.TherearemanytoolsavailablethataidAhri
inlandingCharmssuchasSpiritRushwhichcanbeusedtorepositionAhriallowingfor
aneasierCharmtolandand Rylai'sCrystalSceptercanslowenemiesbyagreatdeal
whichcanmakehittingaCharmmucheasier.
OtherwaystopulloffeasyCharmsincludebeinginabushthattheenemyhasno
visioninandwaitingforyourprey,orcharmingenemiesovertheothersidewallsthat
youhavevisionofviaawardorchampion.Somethingtokeepinmindwhenusing
Charmisthatithasacasttimeanditisnotthequickest.Thismeansthatwhenyou
aretryingtoCharmamovingenemyyouwillhavetoaimaheadofthemslightlyin
ordertocompensateforthetraveltimeofCharm.Itmaytakeawhiletogetusedto
themissilespeedofCharmbutonceyougetusedtoityou'llbehittingthemoverwalls
allthetime!
CharmsynergisesamazinglywellwithOrbofDeceptionbecausewhenyouhitaCharm
youareguaranteedtogettheperfectdoublehitoffonyourQ.Charmhasslightlymore
rangethatOrbofDeceptionbutdon'tworrybecausewhenyouhitamaxrangeCharm
theywillstarttowalktowardsyouandbythetimeyourOrbofDeceptiongetstothem
itwillbeattheperfectpointtoapplybothpartsofthedamageatthesametime.
OneslightlyannoyingthingaboutthewaythatCharmworksisbecausewhenyou
Charmsomeonetheywalktowardsyou,iftheyareontheothersideofawallthe
pathingofthegamewillmaketheircharacterwalkaroundtogettoyou.Soinsteadof
themwalkingintothewalltheywillwalkofftothesidewhichcanmakeyoumissan
OrbofDeception.Somethingyoucandotocounterthisproblemisbyholdingoffon
yourQforasplitseconduntilyouseewhichwaythepathingwilltaketheircharacter.
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MagicDamage:70/110/150(+30%AP)
Max.DamagevsSameTarget:210/330/450(+90%AP)
Active:Ahridashesinthedirectionofthecursorandfiresuptothreeenergybolts,
whichtargettheclosestvisibleenemyunits,prioritizingchampions,anddealmagic
damageonhit.
SpiritRushcanbecasttwoadditionaltimeswithin10secondsofactivation,atno
additionalcost,beforegoingoncooldown.Thesameenemycanonlybehitonceper
dash.
SpiritRushiswhatmakes Ahriwhosheis,anextremelyfuntoplayAssassin
MagewithgreatmobilitywithherUltimate.SpiritRushisAhri'ssignaturemovethat
allowshertodasharound,dodgingskillsandoutplayingopponents.Beingabletodivein
andoutofafightisthereasonsheissofuntoplay.SpiritRushsynergiseswithAhri's
entirekitextremelywell.Itallowsyoutorepositiontosetupabetterangleforan
abilitylike Charmortochangethedirectionalreturnof OrbofDeception.Ahri
canalsodiveinwithaveryhighamountofunmissableburstdamagewithher Fox
FirecombinedwithSpiritRushprocs.
SpiritRushcanbeusedbothoffensivelyanddefensively,divinginordivingoutofa
fightanditmakesAhriaveryslipperytargettodeal.SpiritRushisalsowhatmakes
Ahriagreatroamingchampion.Withoutherultimate,Ahridoesn'thaveanymore
mobilitythantheotherMages,butwhenherultimateisup,shecanenteralaneand
makequickworkoftheenemychampionswiththehelpofalliedchampions.SpiritRush
alsogivesAhritheabilitytopickofftargetssafelybyultingtoclosethegapforaquick
Charm,unloadingallherspellsandthenultingbackouttosafety.
ThecooldownonSpiritRushisfairlyreasonable.Andonce Rabadon'sDeathcapis
completedyoucanprettymuchtryforakilleverytimeyourultisup.Thelevel1ult
cooldownisquitelargeatover100seconds,butonceitgetstomidgamewithblue
buffsanda
Morellonomiconthecooldownbecomesveryshortforwhatitdoes.
Skill Sequence
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WhenitcomestotheSkillSequencewith
AhriIfeelasthoughthereareonly2optionsandtheyonlydifferby
1change.Ahriisthekindofchampionthatonlyreallyhasonewaytobeplayedintermsofskills.Therearemany
championsinthegamethathavemultipleabilitiesthatcanbelevelledfirstorsecond,butwithAhriher
Deceptionisundeniablythebestskilltolevelfirst,followedby
FoxFireandfinally
Orbof
Charm,takingpointsin
SpiritRushwhentheybecomeavailableatlevel6,11,and16.
ThisskillsequenceiswhatIusealmosteverysinglegame.Youwon'tfindalotofvariationwhenitcomestothe
orderoflevellingskillsonAhriasexplainedabove.99%ofthetimeitwillbeQ,
FoxFirethenE,
CharmandrankingupR,
OrbofDeceptionthenW,
SpiritRushwhenitbecomesavailable.ThereasonthatWis
maxedsecondoverEisbecauseAhrineedsthedamagefromWtohelpburstdownchampions.Theonlyreal
benefitfromlevelingEisthattheCharmdurationgoesup.ThedamageincreasefromFoxFireismuchmore
importantwhichiswhyInevermaxCharmsecond.Evenwiththepatch5.2bufftothedamageandratioof
Charmitisstillnotworthittomaxsecond.FoxFireisalsoreliabledamagebecausethereisalwaysthechance
thatyoumightnothittheCharm.
MostgamesasAhriyouwillwanttolevelyourQfirstsothatyouhaveatoolreadyforfarmingortradingwiththe
enemy.Theonlytimeyouwouldstartsomethingdifferentisifyouwereplanninganinvadeorwaitingforan
enemyteamtoinvadeyou.TherewillneverbeagamewhereyouwouldstartWsoitiseitherQorEatlevel1.In
atypicalcalmgamewithnolevel1shenanigansyouwouldstartQ,andthenatlevel2Irecommendthatyou
ALWAYStakeyourEincaseofajunglegankfromeitherside.Iftheenemyjunglerganksyouthenyoushouldbe
finebyusingCharmoneitherthejunglerorenemymidlanerandifyourjunglerganksforyou,youwillbeableto
eithersetup,orfollowupthegankwithCharm.ThereisnoreasontotakeWatlevel2asthedamageisverylow
anditwilljustsoakupyourmana.
ThewaythatIrankupherabilitiesatlevel3and4maybeslightlydifferentfromsome.Atchampionlevel3,99%
ofthetimeIwillchoosetolevelupAhri'sOrbofDeceptiontorank2insteadofgoingwithWtoget1pointineach
ability,andthenlevel4IwillgetmyfirstpointinFoxFire.Ibelievethat2pointsinQbylevel3isfarsuperiorto
only1and1inWbecauseearlygameyourmaintradingandfarmingtoolisyourOrbofDeception.Tomeitmakes
themostsensetorankupQwheneverpossible.
AnotherthingIdon'tlikeaboutgoingFoxFireatlevel3isthatthedamageissolowonit,italmostjustbecomes
amanasinkandyoushouldn'tbeveryclosetoyouropponentanywaytobeinrangeofaFoxFire.Theonlytime
thatIwouldconsidergoingWatlevel3iswhenIamvsameleechampionastheywilllikelybeinrangeofthe
FoxFiremostofthetime,buteventhenIwouldratherhavetheextradamageonQtopokethemfromfurther
back.TheonlyadvantagethattakingWatlevel3hasisthatyoucanchargeyourpassive EssenceTheftslightly
faster,butbylevel3youshouldnotbeinneedofyourpassiveregenwhenyouhave2ormorepotions.
Belowwillbewhattheskillorderwouldlooklikeifyoudidtake
FoxFireatlevel3.
Runes
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Whenitcomestorunesfor
Ahri,oranychampionforthematter,itisgenerallyagoodideatohavemultiple
runepagesbecausedependingonmatchupsyouwillrequiredifferentstatsfromyourrunes.Forexample,apage
thathasmagicresistwillbenogoodagainstanADchampionlike
Zedor
Talon.Forthecasesthatyoumight
onlyhave1or2runepagesIwillshowabasicrunepagethatcanbeusedforAhrithatwillbefineforany
matchupasIknowhowexpensiverunesandrunepagesareonthisgame.IhavetheluxuryofhavingmanybutI
knowalotofpeopledonotandsoIwillaccountforthat.
TherearemanyvariationsofrunesthatcanbeusedforAhributthereare4pagesthatIhavesetuptoaccount
foreverysituation.Iwillgothrougheachpageexplainingmychoicesandwhenyouwoulduseeachpage.Iwill
alsogooversomeotherrunesineachcategorythatcanbeusedasreplacementsforthespecificrunepage.
ThisrunepageshouldlookfairlynormalforamidlaneranditisthestandardrunepageIusewhenplayingAhriin
acomfortableorfavourablematchup.Favourablematchupscanbefoundinthe'Threats'sectionatthetoporthe
'MatchupsExplained'sectionfurtherintheguidebutsomeexamplesofchampionsthatthispagewouldbeused
againstare: Ziggs, Nidalee, Lissandra, Karthus, Viktorand TwistedFate.Therecanbesome
flexibilitywiththeSealsandGlyphswhichIwillexplainbelow.
GreaterMarkofMagicPenetrationisthegotorunechoiceforalmost
everyAPchampionwhenitcomestomarksandIwouldnotrecommend
anyother.Itgetsyou7.8PenetrationwhichhelpsAhridealmoredamage
withallofherabilities. GreaterMarkofHybridPenetrationistheonly
otherrunethatIwouldconsiderusinginstead,butsinceAhridoesmagic
damagewitheveryabilitythemagicpenetrationissimplybetter.
GreaterSealofScalingHealtharetherunesthatIuseforSealsinthis
pagewhichwillgiveAhri216healthbylevel18.ThereasonthatIchoose
tousescalinghealthinsteadofflathealthisbecauseinawinningor
comfortablematchupitwillberarethatyou'llneedthehelpofearlygame
runesthatgrantimmediatestatstogetyouthroughthelanephase.Being
agoodmatchupforAhri,youwanttotakeadvantageofbeingabletouse
runesthatscalebetterintolategameandgiveyoumorestats.Ifyoudo
nothaveanyhealthSealsthen GreaterSealofArmoror Greater
SealofScalingAbilityPowerareokforreplacementsbutnotideal.
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GreaterGlyphofScalingAbilityPowerarethechoiceofGlyphsforthis
page.ThereasonissimilartotheSeals,youareinamatchupthatyouare
confidentyoucanwinwhichmeansthatyoucangetthemostvalueoutof
yourrunesandscaleintolategamewiththem.AnotherreasonisthatI
generallypreferthescalingAPtoflatbecausewiththeflatAPyouonlyget
11extrawhereasthescalinggetsyou28atlevel18.Thismeansthatby
level7youwillhaveequalledtheAPandbylevel8youwillhavemore.
The
GreaterGlyphofAbilityPowerarehowevertheonlyotherchoiceof
runeforthispagesetupasitisapageforafavourablematchupsotaking
somethinglikemagicresistwoulddefeatthewholepurpose.
GreaterQuintessenceofAbilityPoweristhechosenrunefortheQuints.
WhenitcomestoQuintsforMagestherearen'tawholelotofchoicesand
you'llseemostjustgowiththeseones.Theyaretheperfectruneforthis
pagesetupastheygrantaflat15APandthereisn'tmuchelseyoucan
takeinstead.The
GreaterQuintessenceofScalingAbilityPowerrunes
forQuintshaveverybadvalueastheyonlygetyou23APatlevel18
whichisbarely50%more.AlsothebreakevenpointforthescalingAP
Quintsisn'tuntillevel12whichisverypoor.
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GreaterMarkofMagicPenetrationwillcostyou:3690IP
GreaterSealofScalingHealthwillcostyou:3690IP
GreaterGlyphofScalingAbilityPowerwillcostyou:3690IP
GreaterQuintessenceofAbilityPowerwillcostyou:3075IP
TotalCost:14145IP
ThisrunepageisthegotopageforwhenyouhaveanADmatchupasAhri.Soifyouarefacinga Zed,
Yasuo, Talon,oranyotherphysicaldamagedealeryouMUSTtakeapagethathasarmororelsetheywillshred
you.Theonlydifferencebetweenthispageandthestandardpageisthearmorbutthereareacoupleofalternate
runechoicesthathavemoreofanimpactvsanADchampionwhichwillbeexplainedbelow.
GreaterMarkofMagicPenetrationareagaintheruneofchoiceforthis
pageforthesamereasons.Ahrihas4magicdamageabilitiessoitdoesn't
makesensetouseanyotherrune.Thereisahowevermoreofareasonto
take GreaterMarkofHybridPenetrationrunesbecauseinarangedvs
meleematchupyouhavetheopportunitytoautoattacktheenemymelee
championquitealot.HavingthearmorpenetrationfromtheHybridrunes
willmeanthatAhri'sautoattackswilldoslightlymoredamageatthecost
ofalittlemagicdamage.IpersonallywouldstillgowiththeMagicPen
Marksbuthonestlybothchoicesarefineforthispage.
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GreaterSealofArmorarebyfarthemostimportantpartofthisrune
pageanditistheonlyoptionyouhavewhenvsanADchampion.The9
armorcannotbeignoredandifyougointoamatchupvsanADchampion
withoutanyarmortheywillsimplyshredyou.IfyouendupagainstanAD
championbutdonothavearmorthenyoualmosthavetobuya
Armorinordertosurvivethelanewhichisnotideal.The
Cloth
GreaterSeal
ofScalingArmorrunesarequiteinterestingastheygiveyou27armorat
level18whichistripletheamountthattheflatrunesgetyou.Despitethe
greatincreaseinarmorthatthescalingrunesgiveyouIwouldstill
recommendtakingtheflatarmormainlybecauseyouneedthearmorto
survivetheearlygame.AlloftheADmatchupshavesomeformofharass
thattheywilluseagainstyousuchasTalon's
Rakeandonceitgetsto
GreaterGlyphofScalingAbilityPowerareagainthechoiceofGlyph
here,butforGlyphsinanADmatchupIwouldratethe
GreaterGlyph
ofAbilityPoweronparwiththescalingAPthistime.Thisisbecauseyou
arealmostdefinitelygoingtobethrowingandhittingmorespellsearly
gameastheytrytoCSsotheextraAPduringthefirstfewlevelscanbe
quitebeneficial.Bothchoicesarefineforthisrunepagebutmypersonal
preferenceisstillthescalingAPbecauseIlikehavingmoreAPwhenit
comestolategametomaximiseAhri'sabilitytodeleteachampionin1
combo.
GreaterQuintessenceofAbilityPoweristhechosenrunefortheQuints
andagainstanADchampiontherereallyaren'tanyotherrunesthatcan
beusedinsteadofthe15AP.TheAPhelpsagreatdealvsanADchampas
mostofthemaremeleeandyouwillbetryingtoforcethemawayfrom
theirCSorthrowingoutan OrbofDeceptionastheygoinforalasthit.
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GreaterMarkofMagicPenetrationwillcostyou:3690IP
GreaterSealofArmorwillcostyou:1845IP
GreaterGlyphofScalingAbilityPowerwillcostyou:3690IP
GreaterQuintessenceofAbilityPowerwillcostyou:3075IP
TotalCost:12300IP
Here'swherewegettointerestingrunepage.TheMovementSpeedMagicResistpage.NowIknowalotofyou
mightbethinkingthisrunepagelookscrazyandthereisnoAPsohowcanitwork.Fearnot,Iwillexplainit
heavilyanditisactuallymyfavouriterunepagetouse.Movespeedrunesarehonestlysomeofthebestrunesyou
canuseonAhri,theysynergizeverywellwithherbeingaheavyroamchampion.Italsohelpsheroutagreatdeal
inmatchupsthatrequirealotofdodgingsuchas Orianna, Syndra, Lux, Morgana, Cassiopeia,and
Xerath.IwillalwaystakethispagewhenIknowIamagainstachampionthathasalotofskillshotsbecause
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movespeedQuintspairedwithabootsstartmakesitextremelyeasytododgealmostanyprojectile.Theyalso
makeroamingfasterandtheyhelptremendouslywhengettingganked,especiallywhenit'sajunglersuchas
Udyror
Hecarimwheretheyhavenogapcloserotherthanrawspeedtogettoyou.
Idon'tseemanyAhriseverrunmovespeedbutIpromiseyouthatitwillmakematchupsagainstskillshot/poke
heavychampionsaloteasierforyou.Keepinmindthatthisisalsoaverydefensiveandverysituationalrunepage
andifyoudon'tliketheideaofitthenthat'sfine,youcansubstitutethemovespeedforflatAP.Buttrustmewhen
IsayIhavebeenusingMovespeedonAhriforalongtimeanditworksextremelywell.
Iwouldalsosaythatifyouarelimitedinyourspaceforrunepagesthenitwouldprobablybebesttoskipthisone
infavourofthenextasthisisthemostsituationalpageoutofthemallandthenextoneisamoregeneral
defensivesetofrunesforhardAPmatchups.
GreaterMarkofMagicPenetrationforthechoiceofMarks.Same
reasoningasbefore,youwanttomaximiseyourdamageoutputwith
abilitiesandMagicPenisthewaytodothatforMarks.
GreaterSealofHealtharetherunesusedforSealsandthistimethey
takethespotoverthescalinghealth.Thisisbecausethispageisa
defensivepageandyoutakeitwhenyouexpecttohaveahardtimein
lanebybeingpokedorouttraded.Theflathealthwillhelpalotintheearly
gamefromtheimmediateboostof72health.Thatisusuallyenough
healthtosoakanentireability.Whereaswithscalinghealththeyhave
almostnoimpactinthefirstfewlevels.BecausethispageisforAP
matchupsthatareheavypokeorskillshotorientedthereisnoneedto
takeanythingelselikeArmororAP.Scalinghealthisokforareplacement
butideallyyouwanttheflathealthtohelpgetyouthroughtheearly
game.
GreaterGlyphofMagicResistaretherunesthatIuseforGlyphsinthis
defensiverunepage.Theyprovideyouwiththeearlymagicresistthatyou
needinordertosurvivesomematchupsoragainstchampionswithvery
highburstlike Syndra.ThealternativerunesforGlyphsarethe
GreaterGlyphofScalingMagicResistbutbecauseofthenatureofthis
runepage,Iwouldhighlyrecommendtheflatresistoverscalingforthe
samereasonsasthehealthSeals.Youneedtheearlygamestatstohelp
againstthedamageyouwillbereceiving.Themainthingisthatyouhave
somemagicresistthoughsowhenitcomesdowntoitthescalingresist
arealsofine.
GreaterQuintessenceofMovementSpeedarethespecialchoiceforthis
pagesQuints.MovespeedQuintsareveryunderusedruneswhenitcomes
toMages.ThemajoritywilljustgothegenericrouteofAPQuintsandwhile
thereisnothingwrongwiththat,itmeansthatuniqueruneslikethese
cannotbeusedorexperimentedwith.The4.5%MovementSpeedbonus
mightnotsoundlikealot,butitmakesabigdifferenceforaMageasthey
havelowbasemovespeedasitis.Theyalsosynergisewellwiththe
FleetofFootmasterywhichgives1.5%movespeedmakingitatotalof6%
withtherunes.That6%translatesto20MovementSpeedonAhriwhich
isalmostasmuchastier1bootsgive(25).Thisextramovespeedmakes
avoidingenemyabilities10timeseasierandyouwillfindthatabilitiesthat
wouldhavehityoubeforebecauseyoucouldn'tmoveoutofthewayquick
enoughnolongerhityou,examplesincluding Syndra DarkSphere,
Lux LucentSingularity,and Brand PillarofFlame.Ifmy
reasonsforusingmovespeedQuintsinpoke/skillshotheavymatchupsstill
haventpersuadedyoutotrythemthentheycanbeswappedoutwith
GreaterQuintessenceofAbilityPowerwhichalsoworksfinewiththerest
oftherunechoices.
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GreaterMarkofMagicPenetrationwillcostyou:3690IP
GreaterSealofHealthwillcostyou:7380IP
GreaterGlyphofMagicResistwillcostyou:1845IP
GreaterQuintessenceofMovementSpeedwillcostyou:6150IP
TotalCost:19065IP
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Rune Page 4 (AP Magic Resist)
Thisistheseconddefensivemagicresistpage.Itisbasicallythesamepageasthelastoneonlyinsteadofthe
movespeedQuintstherearethestandardflatAPQuints.ThisRunepagewouldbeusedinthematchupswhere
youneedmagicresistbutthereisnothingtododge.Greatexamplesofchampionsthatyouwouldusethispage
againstwouldbe Annie, Fizz, LeBlanc, Veigar,and Malzahar.Sobasicallythisisthepageyouwould
useagainstAhri'shardcounters.SyndraisabouttheonlyhardcountertoAhriwhereyoumightusethe
movespeedQuintsinsteadofAP.AlmostallofAhri'scountershavelittletonoskillshotsthatwouldneeddodging.
GreaterMarkofMagicPenetrationagainarethegotorunesforMarks
andthereisn'tanythingelsetoconsider.Theycompletelyoutclassthe
otherchoices.
GreaterSealofHealtharetheSealsforthisdefensivepageforthe
samereasoningasthelastone.TheyprovideAhriwiththeextraearly
statsneededtosurviveagainsthardmatchups.Theonlyalternativewould
bethe GreaterSealofScalingHealthandinmyopiniontheflathealth
ismoreimportantinadifficultmatchupasittakestimeforthescaling
healthtokickinandmakeanydifference.
GreaterGlyphofMagicResistfortheGlyphsagain.The12flatmagic
resistiscrucialforalosinglanematchupasithelpstonegatesomeofthe
damageyouropponentdoestoyou.Thealternativewouldbesimilartothe
healthagainwith GreaterGlyphofScalingMagicResistbutIthinkthat
thehigherearlygamemagicresistismoreimportantthanhavinghigher
lategameresistinthissituationasyoucanbuymagicresistmidlate
gamebutyoucannotreallybuyanyearlygame.
GreaterQuintessenceofAbilityPowerfortheQuintsasthereisnouse
forthe GreaterQuintessenceofMovementSpeedhere.The15flatAP
canhelptotradebackwiththeopponentandyoucan'tgowrongwith
someextraAP.Aslightlyunusualalternativeforthisrunepagecouldbe
GreaterQuintessenceofMagicResistastheywouldprovideAhriwith
evenmoremagicresisttohelpwiththetoughmatchupsbutIthinkthat
theflatAPQuintsarefarbetterthanmoremagicresist.
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GreaterMarkofMagicPenetrationwillcostyou:3690IP
GreaterSealofHealthwillcostyou:7380IP
GreaterGlyphofMagicResistwillcostyou:1845IP
GreaterQuintessenceofAbilityPowerwillcostyou:3075IP
TotalCost:15990IP
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Thisisabasicrunepageforpeoplethathavelimitedrunesorrunepages.Thispagecanbeusedforanymatchup
asithasabitofeverything.ArmorfortheADmidlaners,magicresistfortheAPmidlanerswithsomeMagicPen
andAP.
Ifyouwantanyadviceonwhichrunepagestocreatefirst,IwouldsuggestyoustartoffbymakingtheArmor
Page,(Page2)andthemorestandardMagicResistPage,(Page4)beforemovingontotheslightlymoreuniqueand
situationalpages,(1and3).
Masteries
LikeRunes,MasteriesareaveryimportantpartofLeagueandit'simportantthatyougettherightonesdepending
onwhoyouplay.YouwillgenerallyfindthattherearenotasmanyvariationsofMasteryPagesincomparisonto
RunePagesanddifferentMasteryPageswillusuallyonlydifferbyacoupleofpointshereandtherewhenit'satree
foraspecificrolelikeMage.Ihave3pagessetupforAhri,two21/0/9pagesandone21/9/0page.ThereasonI
havetwo21/9/0pagesisbecauseoneofthemhastheincreasedbuffdurationandtheotherhasthebiscuits.
FortheOffenceTree,themaindifferencebetweenmypageand
otherpageswouldbethatItake Butcherinsteadof
DoubleEdgedSwordbecauseIdislikethatitmakesyoutake
moredamage.Overalltheyarebothprettyinsignificant
masterypointsthoughsoitjustcomesdowntopreference.In
a1,000damagenuketheDoubleEdgedSwordmasterywill
causeyoutodeal15extradamagesoyoucanseehow
insignificantitreallyis.
NotablementionsfortheOffenceTree:
Sorcerygivesyou5%CDRanditwillhelpyoureachthe
CDRcaporgetclosertoit.Thismaynotseemlikemuchbutit's
actuallyquiteniceandtheonlyotherchoicehereisattack
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speed.
MentalForcegivesyou16APatlevel18whichisalmost1
APperlevel(0.89)andcombinedwith
ArcaneMasteryyou
willget22bonusAPbylevel18whichisbasicallyafree
AmplifyingTome.
DangerousGamecansaveyourlifeinmanycasesaftera
closefightasitrestores5%ofyourmissinghealthandmana.A
commonsituationwhereitcomesinhugeisinaclose1v1fight
whereyouhavebeenignited,ifyougetthekillbeforedyingthe
healwilllikelysaveyoufromthelastticksofignite.
FortheUtilityTree,themajordifferenceisthatsomepeople
take CulinaryMasterintheutilitytreetogetthebiscuits
whereasItake RunicAffinitytohave20%longerbuff
durations.BothchoicesarefinehoweverandIoftenswitch
betweenthemfromgametogame.
NotablementionsfortheUtilityTree:
FleetofFootgives1.5%movespeedwhichtranslatesto5
movespeedandAhrigreatlybenefitsfromallthemovespeed
shecanget.Thismasteryalsosynergiseswellwiththe
GreaterQuintessenceofMovementSpeed.
Meditationisprobablythebestmasteryinthe9pointsfrom
thistree.3manaper5equatesto36manaperminuteand
youareusuallyinlaneforquiteawhilebeforegoingback.
Beinginlanefor5minutesmeansthatthismasterywillhave
givenyou180manawhichismorethan2freeusesof Orb
ofDeception.
Summoner'sInsightisfairlyselfexplanatory.Your
summonerspellswillbeonaslightlyshortercooldownwhich
cancomeinveryhandy.Withthe2pointsIputintoitmy
Flashcooldowngoesfrom300secondsto279and Ignite
goesfrom210secondsto195.
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ThisiswhattheUtilityTreewilllooklikewhenyoutake
CulinaryMasterinsteadof
RunicAffinity.Alotofpeople
tendtoprefertheBiscuitsovertheBuffdurationandoftenIdo
too.Itcanhelpalotwhenyouareinamatchupwhereyou
knowyouwillbetakingdamageearlyfrompokechampionslike
Syndraor
LeBlancand
Cassiopeiaorearlyallinchampionslike
Yasuo.
ThemaindifferenceisobviouslyhavingtheBiscuitsinsteadof
20%morebuffdurationbutyoualsogetthe
Alchemist
masterywhichisquiteniceintheearlygamefortheextended
potionsbutalsointhelategameforwhenyoubuy
Elixirof
Sorcery.
Theonlyotherdifferenceinthepagesisthatthisonehas1less
pointin
Summoner'sInsightbutitisonly3%lesscooldown.
Thistranslatesto9secondson
Flashand6.3secondson
Ignitesooverallnotahugelossthere.
Bothutilitychoicesarefinetotakeandthereisneverarightor
wrongchoiceyoucanmakeasitmostlyjustcomesdownto
preference.
Withoutanyrunesormasteries,Ahristartsthegamewith515
health.Withthe9pointsintothedefensivetreeshestartsthe
gamewith567healthwhichis52more.Thismaynotseem
likealotofhealthbutatlevel1itisalmost10%ofherentire
healthpool.Thisisverymuchamoredefensivesetof
masteriesandsoitshouldonlybeusedinhardmatchups.
SomeexamplesofmatchupsthatImighttakethisMastery
PageinsteadofthestandardonewouldbeAPchampionslike
LeBlanc, Annie, Veigar,andsomeADchampionslike
Zedand Talon.
NotablementionsfortheDefensiveTree:
Blockand Unyieldingareverygoodmasteriesfor
negatingsomedamagefromautoattacks.Asaranged
championyouwon'tbegettingauto'dalotbutvssomeone
withhugerangelike Annieoraheavyautoattackfocused
teamitcanbeveryhelpful.
Veteran'sScarsand Juggernautareveryself
explanatory.Theygiveyouextrahealthwhichisneverabad
stattohaveanditisthemainreasonforgoing9pointsinto
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thedefensivetree.Ifyoufeellikeyouaregoingtohaveahard
matchuptheextrahealthcanhelpalot.
Items
Therearemanyitemsthatcanbebuilton
Ahriandtherearemanydifferentbuildpathsthatareavailableto
choosefromduetotheamountofAbilityPoweritemsthatareinthegame,somebeingbetteronAhrithan
others.Iwillbeginwiththestartingitemchoicesandthengoontothebuildpathsfollowedbycoreitems,
situationalitems,andfinallyitemsthatdon'tmakethebuild.
Starting Items
Choice 1
ThisisthestandardstartformostofAhri'smatchups.The Doran'sRingprovidesa
niceamountofAP(15),ManaRegen(3)andHealth(60)tomakethelanephasego
smoothly.IrecommendthisstartagainstmostfavourablematchupsandagainstallAD
matchups.Youmightbewonderingabouta ClothArmorstartwhenfacinganAD
championbutyouwillhavesomearmorfromyourrunesandsacrificingthestatsofa
Doran'sRingjustforalittlemorearmorisnotworthit.AnotherreasonthatIdonot
likestarting ClothArmorisbecauseADmidlanersareusuallymeleesotheextraAP
fromtheDoran'sRinggreatlyhelpswhenharassingtheenemywithyourabilities.I
highlyrecommendgettinga2ndDoran'sRingineverygameasIdon'tfind1tobe
enough,but2isperfect.Youshouldnotbuymorethan2howeverasthiswillclogup
yourinventoryandyouwillhaveverylimitedroomforwards/potions.
Thenextitemonthestartinglististhe HealthPotion.Healthpotionsareprobably
themostimportantitematlevel1asitallowsachampiontomaketradesorgethit
andrecoverfromthem.Withoutpotionsanydamageyoutakeinlanewillbe
permanentdamageasbasehealthregenisverylow,especiallyforMages. Ahrihasa
basehealthregenofonly6.5whichmeansshewillonlyregenerate78healthevery60
seconds.Withthe Doran'sRingstartyoucanaffordtobuy2healthpotionwhich
combinedwithyourpassive EssenceTheftgivesyouplentyofearlygamesustain.
Remembertoalwaysbuyahealthpotionor2whenyoubackasitmakesyoualot
hardertobepushedoutoflaneandkilledwhenyoucankeephealingupthedamage
donetoyou.Don'tgotoomadonpotionsthough,theymaybecheapbuttheycanadd
upifyoukeepbuyingloads.
The WardingTotemisthebesttrinketwhenstartingagame.Itcanallowyouto
wardupthejungletowatchforinvadesoryoucanwardtheenemyjungletogetan
ideaofwheretheyarestarting.Itisalsoagreattrinketbecauseit'safree60second
wardthatcanbeplacedwheneveryoulike.Ifyoufeellikeyoumightbegettingganked
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thenyoucanplacethetoteminabushononeofthesidesofthelanetomakeyourself
feelsafer.Wardingissuchanimportantpartofthegameandgettingafreewardistoo
goodtopassup.Midlategameitcanbetradedfora
SweepingLensbutearlygame
thereisnoquestionforAhri,thewardingtotemisbyfarthebestchoice.
Choice 2
Thisisthesituationalstartthatusesthe
BootsofSpeedcombinedwith'RunePage
3'thathasMovespeedQuints.ThisisaslightlymoreunconventionalstartasmostAhri
playerstendtojustgowith
Doran'sRingnomatterthematchup.TheBootsof
Speedhelpsagreatdealinthematchupswhereyouhavetobedodgingalotofskill
shotsorprojectilesofsomekind,suchas
Binding,
Arcanopulse,
PillarofFlame,
JavelinToss,
DarkBinding,
Light
NoxiousBlastandmanymore.Starting
bootswhenfacedwiththeseabilitieswillmakeyourlifeahellofaloteasierasyouwill
beabletododgealotmoreabilitiesthanyouwouldwithoutboots,anddodginga
DarkBinding,or
JavelinTosscouldbethedifferencebetweenyoulivingordying.
TheBootsofSpeedstartisn'tonlygoodfordodgingskills,itisalsoverygoodfor
escapingganks,chasingdownenemiesandroaming.Therearemanybenefitsto
startingBootsandIfeelasthoughalotofpeopledon'tunderstandhowgoodtheycan
be.LikeIsaidthough,theyareverysituationalandyoushouldONLYtakethemifyou
areagainstachampionthathasdodgeableabilities.Ifyougowiththisstartmakesure
youstillgetthedoubleDoran'sRingbeforestartingonthecoreitems.
Sameasabove,healthpotionsarecrucialtoearlygamesurvivalandpreventing
yourselffrombeingforcedoutoflaneorkilled.Withthe BootsofSpeedstartyou
canaffordtotakemorethan2potions,andIrecommendtaking3,withtheremainder
ofyourgoldtobespenton1 ManaPotion.
InsteadofgoingBoots+4healthpotionsIfindtheperfectbalancetobe3healthand
1mana.Becauseyouarestarting BootsofSpeedandnot Doran'sRing,youwill
havealotlessmanaregenandwilllikelygooutofmanabeforegoingbackandthereis
nothingworsethanbeinginasituationwithAhriwhereyoucangetakillbutyoudon't
havethemanaforanyabilities.Ifindthat3healthpotionsisplentyforkeepingtopped
upsothe1 ManaPotionisveryhelpful,afteryoubackyouwillbuyaDoran'sRing
sothereisnoneedforanymoremanapots.
Samereasoningasbefore,it'sthebestearlygametrinketandshouldalwaysbebought
asyourfirstone.Thefreewardcanhelpyouandyourteamoutalotsothereisno
reasontonotgetit.Lategameitbecomesalotlessusefulanda SweepingLenscan
replaceitquitenicely.
vs AP
Sincethepatch5.2changetoAhri,whenfacinganAPmid,thegeneralbuildistogo
Morellonomicon.Onceyougetthe2 Doran'sRingand BootsofSpeedyoucan
movestraightontothe FiendishCodexintoMorellonomicon.Usuallyyouwillwantto
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With the buffs to athene's, I can see athene's
ForbiddenIdolforthefirstbackbecausethe
replacing morellonomicon as the desirable item for
Idoldoesn'tgiveyouanyAP,andwith2Doran'sringsyoushoulnd'thaveanymana
issues.Ifyougobackwithonly600thenpurchasingtheIdolisalsofineasyoustillget
ahri. I haven't done enough testing on it myself to
the10%CDRfromit.TheMorellonomicononlycosts2300goldsoitdoesn'ttaketoo
say anything definitive yet though; Just my two
longtocompleteandonceitisdoneyouwillget80abilitypower,100%basemana
cents.
regeneration,20%cooldownreductionandthegrievouswoundspassivewhenenemies
purchasetheFiendishCodexoverthe
arehitwithmagicdamagewhenbelow40%life.Thisbuildpathshouldbefollowed
whenyouaredoingfineorwinningyourlanematchup.Ifyouareagainstahardlane
matchupandarenotdoingsowell(whichisperfectlyfine),youcandoaslightly
defensivebuildpathwhichIwillshowafterthemainpathsforADandAP.
StealthWards!Everyoneshouldbuyandplacewardsthroughoutthegameandyour
freewardfromthe
WardingTotemunfortunatelyisnotenoughtokeepsufficient
visionaroundthemap.WhenyougobackIrecommendthatyoubuy1or2wardsto
placedownnotonlytohelpoutyourteamwithvisionbuttohelpyourselftowatchfor
jungleorroamganks.Iwillshowallofthewardspotsthatyoucanuselaterinthe
guide.
vs AD
ThebuildpathvsADmidsincludesthesamestartwithdouble Doran'sRingandtier
1boots,butinsteadoffocusingonthe Morellonomicon,the Zhonya'sHourglass
takespriority.ThisissimplybecauseyouneedarmorforanADmatchupandtheactive
onHourglassisincrediblygoodvsalotofADmidlanerssuchas Zed, Yasuo,and
Talon.Hourglassismostnotablyeffectivevs Zedandyoucancompletelydeny
hisultimate DeathMark. Zhonya'sHourglassalsoworkswellatdealingwith
Igniteanddamageovertimesuchasthebleedon NoxianDiplomacyfrom Talon.
TherearemorereasonswhyHourglassissuchagreatitemonAhriandIwillgoover
theminthe'CoreItems'section. Seeker'sArmguardcosts1200whichmeansthat
youmightnothaveenoughforthewholeitemwhenyougoback,insteadyoucanjust
pickupthepiecesbutIwouldadviseyoufinishitassoonaspossiblesothatyoucan
startkillingunitstostackuptheAPandArmorontheArmguard.
StealthWardsarehereforthesamereasonasbefore.Buyingstealthwardswhenyou
gobackshouldbecomeanormalthingtodoonanychampioninanyrole.Warding
becomesevenmoreimportantwhenyouarefacingagainstachampionthatcanroam
suchas TwistedFateor Talonasyouwillneedtowardtherivertoseewhen
theyroamtotoporbotlane.
vs AP Burst
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ThisbuildpathisforthematchupsagainstAhri'shardcountersthathaveahuge
amountofburstsuchas
Veigar,
LeBlanc,and
Syndra.It'sarealshamewhen
youareforcedtobuynothingbutdefensivestatsearlygameinordertosurvivethe
burstofsomeone,butithastobedoneinordertopreventyourselfbeingdeletedin1
comboandnotstandingachanceofbeingfightingback.Therearegameswhereyou
cangetawaywithnotbuildingpuremagicresistearlyagainstburstheavychampions
butthosegamesrequireyoutobesomehowahead,whetheritisfromjunglehelporby
outplayingyouropponent,butformostcasesinthesematchupsyouwillhaveto
sacrificeyournormalbuildpathinordertogetresists.Iwould100%buildthe
NegatronCloakintoan
AbyssalScepterandonceyoucompletetheAbyssalyoucan
actuallyputupquiteagoodfightagainstyouropponent.Abyssalisanicedamageitem
onceitiscompleted,youjusthavetosacrificetheearlydamagefromgoingNegatron
Cloakinsteadof
FiendishCodex.
Ifyouaredoingokinoneofthesematchupsthenyoucanstillbuildthe
Abyssal
ScepterfirstonlyyoucangettheBlastingWandbeforetheNegatronwhichwould
preventyoufromsacrificinganydamage.Butgenerallyyouwillfindthatthemagic
resistwillneedtobebuiltfirst.
Core Items
ThesearethecoreitemsthatIwillfocusoneverygame.Theorderingoftheitemsisneversetinstoneas
differentsituationscanrequiredifferentitems.Becauseofthesepossibilities,thefollowingorderofcoreitems
shouldnotbetakenastheONLYorder.Theonlythingthatissometimessetinstoneiswhatendgame6items
youwillhave,buteventhentherecanbesituationalitemsbuiltinsteadofcoreitems.Thereisn'treallyarightor
wrongbuildorderforAhriandsoitcanbechangedtofitaplayerspreferenceorneeds.
Morellonomiconisoneofmyfavouriteitemsinthegameduetohowcosteffectiveit
isandthestatsyougetfromit.Youcan'tgowrongwith20%CDR,80APandthefairly
niceeffectof50%healingreduction.SincethechangesAhrireceivedinpatch5.2,the
MorellonomiconhasbecomeoneofthebestitemstogetfirstonAhribecauseofher
beingslightlymoreofakitemageinsteadofassassin.Theextrauptimeonskillsisnow
verybeneficialespeciallybecauseofthenewmovementspeedbuffon Orbof
Deception.ThecooldownreductionthatyougetfromtheMorellonomiconisgreatfor
fightheavygameswhetheritisahugeteamfightorsimplya1v1duetohavinga
muchlowercooldownon SpiritRush.Whenitcomestoafight,Ahrireallyneedsher
ultimateinordertobeextremelyeffectiveandimpactfulandMorellogreatlyhelpswith
this.
Morellonomiconisalsoaverygooditemforwhenyouareagainstachampionwith
someformofhealingsuchas Nidalee,or Swain.Whenyouhitanenemybelow
40%lifewithmagicdamageyouapplygrievouswoundswhichwillstraightupcuttheir
healinginhalf.
TherearesomegameswheretheMorellonomiconwon'tbepurchasedasafirstitem
suchasgameswhereyouwouldgoHourglassfirstvssomeonelike Zedandalsothe
gameswhereyougofora
spike.
NeedlesslyLargeRodintoDeathcapforahugepower
Sorcerer'sShoesarethestandardbootsforAhriinmostmatchups.Theyarethe
perfectbootsformaximizingdamageandtheyareusuallyanobrainerformostMages.
Iwouldnotrecommend IonianBootsofLuciditybecauseAhrineedsthedamage
fromthemagicpenetrationinordertohelpherinstakillchampionsandthereisno
situationwhereIwouldpurchaseLucidityBootsoverSorcerer'sShoes.
TheonlyotherbootchoiceIwouldconsiderare Mercury'sTreads,buttheycomeas
asituationalbuyandIwillexplainwhentogettheminthe'SituationalItems'section.
Thetimingofwhentobuytier2bootscanvaryfromgametogame.Iusuallywantto
getthefirstcoreitemfinishedbeforeIcompletemySorcerer'sShoesbutIwill
sometimesgetthemearlier.ItcandependonwhetherIneedtoroamalotorifIam
beingcampedbyajungler.Alsoinmatchupswherealotofdodgingofskillsisrequired
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earlylevel2bootscangreatlyhelp.Aslongasyoudon'tleavethemtoolateit'supto
youwhenyouwishtobuythem.
Rabadon'sDeathcapisinmyopinionthebestiteminthegameonAhriduetothe
factthatshedoesn'thavegreatbasedamageonherspells,butshescaleswellwithAP.
BuyingaDeathcapwillsignificantlyincreasetheamountofAPyouhavebecauseofthe
passiveofboostingyourAPby30%andtheDeathcapisyourbestchanceatbeingable
toinstakillsquishyenemychampions.HavingaDeathcapmeansthatyouwillhave
themostamountofAPanditwillmaximisetheAOEdamagethatyoudealwith Orb
ofDeception, FoxFireand SpiritRush.Italsomakesfarmingawholeloteasier
ashavingsomuchAPmeansyoucanclearminionswavesextremelyfast,itusually
onlytakes1OrbofDeceptionandacoupleofAutoAttacksforthemeleeminions.
OtherbenefitstoDeathcapincludeamuchlargerhealonyourpassive, Essence
TheftandlargerpokedamagewithOrbofDeceptionduetotheAPscalingonthetrue
damage.Deathcapisquiteoftenbuiltastheseconditemafter Morellonomiconas
the2itemssynergiseverywellintermsofmaximisingdamageandbeingabletodothe
damageoften.SometimesIwillevengoforafirstitemDeathcapifIbackwith1600or
moregoldasIwouldspendthatgoldona NeedlesslyLargeRodwhichwillgiveAhri
ahugespikeindamage.ThisisusuallyonlydonewhenIamveryfaraheadofmy
opponentorIhavebeenfedafewkills.
FinallyDeathcapwillalsomakeeveryabilitypoweritempurchasedafteritalotstronger
asitwillenhancetheamountofAPthatitgivesby30%.Buyinga Luden'sEchoor
Zhonya'sHourglasswillgrantyou156APduetothe30%bonusfromDeathcapand
buyinga
VoidStaffwillgrantyou91APinsteadof70.
Luden'sEchoisareallyniceitemforAhriasshegreatlybenefitsfromeverything
thatitprovides.Itisanotherveryhighdamagegivingitemat120APbutaswellasthe
rawpoweritprovidestheutilityfromthe7%movespeedisaverywelcomeadditionfor
Ahri.MovementspeedisoneofthebeststatsforAhriduetoherbeingpartassassin.It
allowshertoroamaroundthemapfasterandithelpstocounterherweaknessofbeing
verysquishybymakinghermuchmoreslipperyandhardertocatchout.Thestatsof
theitemalonemakeitafantasticitemforAhributthepassiveisalsoveryniceandit
hasmanybenefits.Themostobviousbenefitistheextradamageitprovideswhenyou
hitanenemywithaspell.Overallitwillslightlyamplifyherburstdamageanditwill
makeassassinationseasytopulloffonsquishytargets.Becauseitisn'tjustsingle
targetdamageitisalsogreatforteamfights.Thepassivedamagewillhitupto4
targetssoitalsomeansyouwillbringmoredamagetoprettymuchtheentireenemy
teamandnotjust1target.Theothergreatthingaboutthepassiveofthisitemisthat
itwillmakefarmingandshovingwavesaloteasier.Ahri's OrbofDeceptionisa
fantasticabilityforwipingoutaminionwavebutitwilloftenleaveminionsverylowon
healthifyoudonothaveenoughabilitypower.Thisitemwillmakeitsothatyouwillbe
abletoprettymuchinstantlycleartheminionwaveevenifyourOrbdoesn'thave
enoughdamagetocleartheminionsin1go.
AhrialreadyhasgreatpokewithOrbofDeceptionandwiththisitemyouwillbedoing
evenmoredamagewitheachhit.Itwillincreasethechancesofbeingabletokillan
enemychampionin1rotationofskillswhichisalargepartofwhoAhriis.Fromthe
recentnerfsandchangesshehasrecievedandwiththeremovalofDFGithasbeen
increasinglyhardertotakeoutachampionin1gosothisitemisdefinitelyacoreitem
onherandIseenoreasontonotbuildit.
AgreatinteractionbetweenOrbofDeceptionandtheEchopassiveisthatitcanprocon
thereturndamage.So,ifyouareatsay85stacksasyouthrowoutOrb,afterhitting
themagicdamageonthefirstpartitwillbringyouto100stacksandasthetrue
damageparthitsanenemythepassivewillgooffeventhoughyouweren'tat100
stacksasyouusedtheability.
AnotherreasonthattheitemissogoodonAhriisbecauseshecanveryeasilycharge
thepassive100stacks.ThisisduetotheinsanemovespeedfromOrbofDeceptionand
alsofromeachchargeofSpiritRush.Everydashwillchargeathirdofthepassiveat34
stackssowiththe3chargesofyourultimateyoubasicallygetanentireuseoutofit.
Zhonya'sHourglassisanotherfantasticitemonAhrinomatterwhosheisfacing.
ThehugeamountofAPitgivesmakesAhriaveryscarythreatoncetheitemis
completed,especiallywhenittheAPisboostedbytheDeathcap.Asmentionedabove,
youwillgain156APfromjusttheHourglass+bonusfromDeathcap.Thisisalotof
extraAPtohaveanditwillgreatlyincreasethedamageyoucandealanditwillincrease
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Ahri'sabilitytokillopponentsin1rotationofskills.ForADmatchups,theHourglasswill
usuallytakepriorityovertheothercoreitemsasthefirstonetobuildduetotheneed
forarmorandtheactivestasisthatHourglassprovides.
TheactivethatHourglassbringstothetableispartofthereasonwhyitissuchagreat
itemonAhri.IthasbothdefensiveusesandoffensiveuseswhencombinedwithAhri's
kit.Thetypicaldefensiveuseswouldbeusingittododgeorblockanabilitysuchas
Requiem,
timefrom
MegaInfernoBombor DeathLotusorusingittostopthedamageover
Igniteorableedeffect.Asmentionedbefore,Hourglasscanalsobeused
inconjunctionwithyourcooldowns,activatingitroughly2secondsbeforeyourabilities
arebackupsothatwhenyoucomeoutofstasisyouarereadytothrowyourabilities
outagain.TheHourglassactivecanactuallyturnAhriintoaprettysolidengagerby
beingabletoultintoateam,useallofhercooldownsandthengointostasis,ulting
backouttosafetyoncethestasishasended.Itcanbeagreattooltogetfocusoffof
youtoo,byusingtheactivetheenemyteamwilllikelyhavetoignoreyouandfocus
someoneelse,givingyoutimetogetoutordodamagewithoutthewholeteamonyou.
Overallitisafantasticiteminanymatchupitprovidessomeverynicestatsandavery
strongactivewhichopensuptheabilitytomakeneatplayswithAhri.Intermsofwhen
tobuildtheHourglass,thereisn'treallyadefinitiveanswerassomegamesitcanbe
moreneededthanothers.IngameswhereyoumightfindanHourglasstobevery
usefulapartfromtheADmatchupsitcanbebuiltbeforetheLuden'sorevenDeathcap.
VoidStaffisanitemthatyouarealmostguaranteedtoneedineverysinglegame
youplay.Atsomepointtheenemyteamisverylikelytogetmagicresistandthetanks
willstarttogetmagicresistwellabove100.ThisiswheretheVoidStaffcomesin,it's
onlypurposeistoshredtheenemiesmagicresisttoallowyourspellstodoasmuch
damageaspossibletothem.BecauseofthepurposeofVoidStaff,itmakesitquitea
situationalitemandyoudon'talwaysneedtobuildit,oryoumightnothavetobuildit
untilyourlastitem.
ThegeneralideawithVoidStaffisthatafteryoucompleteanitem,youshouldopen
thescoreboardandchecktoseeifanyoneontheenemyteamarebuildingmagicresist.
Ifyouseethat1or2havestartedtobuildmagicresist,thenyoucanprobablygoone
morecoreitembeforehavingtobuyaVoid.Ifyouseethatalotoftheenemyteamis
startingtobuilda NegatronCloakoralreadyhaveitemslike SpiritVisageand
Banshee'sVeildonethenyoushouldimmediatelystartworkingtowardstheVoidStaff.
Championsusuallywon'ttendtostartstackingmagicresistuntilmidorlategame
whichmeansthatVoidStaffusuallywon'tbebuiltuntillaterinthegameandsome
gamesitmightnotlooklikeyouhavetobuildoneatall,butitisstillalwaysgoodtoget
oneaseverychampionhasbasemagicresistandtheycouldalsoberunningrunesand
masteriesthatgivethemextra.
Ezrealor
Karthus.
Situational Items
ThesearetheSituationalitemsthatarenotpartofthecorebuild,butaresometimesbuiltwheninsituations
wheretheyarerequired.Theycanbeveryusefulandsometimescrucialbyprovidingsomeformofdefenceor
countertochampionsthatyouarefacing.ForeachitemIwillexplainwhenyouwouldneedtobuyitandwhat
itemtoreplaceinthecorebuild.
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AbyssalScepterisprobablythemostcommonsituationalitemthatIbuy.Overallit
isaverygooditemanditcanbeveryhelpfulwhenyouneedsomemagicresistbutyou
stillwantdamage.Therearealsothecaseswherethisitemisamustbuildanditeven
takespriorityover Morellonomiconand Rabadon'sDeathcap.Asexplainedinthe
buildpath'vsAPBurst'theAbyssalneedstobebuiltwhenfacingamatchupthatAhri
struggleswithlike
Annie,
Veigar,
LeBlanc,and
Syndra.
AbyssalisanotheroneofmyfavouriteitemstobuildonAhribecauseofhowitgives
youquitealotofdefenceandoffenseatthesametime.TheAPisnicewithitbutalso
themagicresistreductioncanmakeabigdifferenceinhowmuchdamageyoucando,
aswellashelpinganymagicdamagedealersonyourteamatthesametime.
TheitemthatAbyssalwouldendupreplacingwouldprobablybethe
Luden'sEcho.
EventhoughEchoisagreatitemonAhri,againstheavyAPburstthereisnoplaceforit
asthemobilityisalmostworthlessandthesurvivabilityoutweighstheextradamage.
Mercury'sTreadsareafantasticitemwhenitcomestobootsandtheyare
surprisinglyverygoodonAhridespiteherbeingaMage.IbuildTreadsalotmoreoften
thanyoumightthinkandIhavemyreasonforit.AhriishalfAssassinaswe
established,whichmeansthatshesuffersfromthesameproblemasotherAssassins,if
yougetlockeddown,youwilldieveryquicklyandwon'tbeabletogetanythingoff.
Mercury'sTreadshelpsahugeamountinmakingsurethatyoucannotbelockeddown
byCCandIwouldactuallyrecommendthatyoubuildTreadswheneveryouarelaning
againstachampionwithhardCCsuchas Morgana, Lux, Syndraandmost
certainly
Veigar.
TreadsnotonlypreventAhrifrombeinglockeddownfortoolong,butthemagicresist
theyprovideisawelcomestatinthemidlane.IwouldsuggestevengoingTreadsifyou
arenotfacinghardCCbutthereisalotinthegamesuchasa Leonasupportor
Nautilusjungle.IwillquiteoftengostraightintoMercury'sTreadsafterdouble
Doran'sRingwhenIamfacingsomeonewithhardCC.
Itisannoyinghavingtoavoid Sorcerer'sShoesinfavourofMercury'sTreadsbutthe
wholepointofAhriistobedashingaroundkitingenemiesandbecauseofthisshemust
avoidgettinglockedinplaceorelsehermainadvantageisgone.
Rylai'sCrystalScepterusedtobepartofthecorebuildforAhributsincetheaddition
of Luden'sEchothereneededtobeasacrifice.RylaisisafantasticitemonAhribut
onecoreitemhadtogoandwhenitcamedowntoit,itwasbetweenVoid,Hourglass
andRylais.VoidStaffwasoutofthequestionbecausethereisneverabadtimefora
VoidStaffandyouwilllikelyneedoneeverygame.Sothenitcamedowntoeither
RylaisorHourglassandwhenIthoughtaboutitIrealisedthatIhaveactuallynotbeen
buyingRylaisthatoftenonAhrianymore.AfterMorelloandDeathcapIusuallyjustgo
VoidorHourglassratherthanRylaisandIwouldoftenjustneverfindagoodtimeto
buyit.IfeelasthoughwhileRylaisisanamazingitem,itismoreofaluxuryitem
ratherthananecessitylikeVoidStaffandHourglass.
Rylaishasnowbecomeasituationalbuyforgameswhereyouwouldneedtheslows.
Anexamplebeingwhenagainstchampionsthatneedtogettoyouandstickonyouto
dodamagesuchas Tryndamere, Udyr, Renekton, Hecarimand Nasus.
ChampionsthatareweaktobeingkitediswhereRylai'sshinesbutthereareoften
gameswhereitwon'thavemuchofanimpactincomparisontomanyotherAPitems.
ForthegamesthatwouldrequireaRylaisitwouldprobablyreplacetheHourglassas
theydo2completelydifferentjobs.AnHourglassactiveisalmostcompletelyuselessvs
someonelikeTryndamereorUdyrwhereastheRylaisslowisgreat.
Despitetheitemnowbeingsituationalitdoesn'ttakeawaythefactthatitisagreat
itemonAhri.Rylai'ssynergisesverywellwithherbecause FoxFireisactually
treatedassingletargetforthepurposeoftheRylai'sslow,andwith3dashestoalso
applyaslowandalongrange OrbofDeceptionshebecomesveryeasyandfunto
kiteenemiestodeath.BecauseofhowmuchAPyouwillhavebythetimeyougeta
Rylai'syourabilitytokillatargetisalsogreatlyincreasedwiththeslowsthatitgrants.
Ontopofallthis,thenewmovementspeedbuffonOrbofDeceptionwillmakekiting
enemiesapieceofcake.BuildingRylai'salsomakesAhrialottankierbecauseofthe
fairlylargeboostinhealth(400)andtheslowsgreatlyhelpwithbeingabletolandan
easy
Charmonsomeone.
Banshee'sVeilisasituationalitemmuchlikethe AbyssalScepter.Itprovides
Ahriwith55magicresistand450healthwhichwillmakeheralotmoreresilient.The
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othermainpartoftheBanshee'sVeilisthespellshieldthatitprovides.Thisshieldwill
blockthefirstspellthathitsAhrianditcanbeveryusefulvschampionslike
Morgana, Veigarand LeBlancbecausetheyarechampionsthatneedanabilityto
hitbeforetheycanallinyou.Morgananeedstohita DarkBinding,Veigarneedsto
hitan
EventHorizonandLeBlancneedstohita
SigilofMalice.
IwouldusuallyonlybuyaBanshee'sVeilwhenIaminamatchupwherethereisakey
abilitythatneedstobeblockedliketheonesImentioned.IfIjustneedthemagic
resistthenIwouldtendtogoforthe AbyssalScepterinstead,buttherecanbe
situationswhereyoumightwantbothitemstogetalotofmagicresist.Thesecases
wouldbewhentheenemyteamisextremelymagicdamageheavybutitisquiterare
tofindateamthathassayanAPtop,midandjungle.
LikeAbyssal,itwouldbebesttoreplacethe
Luden'sEchoinfavouroftheBanshee's
becauseoutofthe3LargeRoditems,Echoisleastimportantinmostsituations.
GuardianAngelisaverysituationalitembutitcanbeaveryimportantone.Iwill
generallyneverbuildGuardianAngel,butthisisbecausethesituationwhereitis
neededisquiterare.GuardianAngelbecomesaveryimportantiteminaverylate
gameanditcanactuallybecomeaverycrucialitemtothepointoftheresurrection
beinggamewinning.IwouldsaythatGuardianAngelbecomesanimportantbuywhen
agamegoesonformorethan45minutes,becauseat45minutesthedeathtimerisat
71seconds.A71seconddeathtimercanbemorethanlongenoughforanenemy
teamtoendthegameevenifyoustillhaveinhibitorsup.TheGuardianAngeleffectwill
makeitsothatyouhaveasecondchanceifyoudieandifyouaretakendown,the
gamemightnotbeover.
GuardianAngelcanreplacethe Zhonya'sHourglassor Luden'sEchobutonce
youhaveusedtheresurrection,makesuretosellitandbuysomethingelsesuchas
theAPitemthatyousacrificedorsomethingdefensivelike Banshee'sVeil.Then
after5minutesyoucanrepurchasetheGuardianAngelandhavetheresurrection
backoffcooldown.
imo you can just not talk about these items. I think
this right here distracts your readers more than it
helps them
Thissectionisprettystraightforward.ItcontainstheitemsthatIdonotbuildonAhriwiththereasonstowhy
theyarenotbuilt.
Athene'sUnholyGrailisn'tagreatitemon Ahriduetothefactthatshehas
quitelowbasedamageonherabilities.Ahricannotgetawaywithspendingaloadof
goldintoitemsthatoffernooffensivestatslikeyoudowiththe ChaliceofHarmony.
AhrihastobuildAPinordertokeepupindamagesothereisnowayshecanaffordto
getaChalice.TheUnholyGrailhasalsohadalotofnerfsinthepastincludingnerfsto
theamountofmagicresist,manaregen,abilitypowerandincreasedcost.TheUnholy
Grailismoreforchampionsthatrunlowonmanausuallybyhavingalotofspamable
abilitiessuchas Cassiopeiaand Ziggs.Ahridoesnthavetoomuchofanissue
withmanasoAthene'sUnholyGrailisnotaverygooditemandthereshouldn'treally
beareasontoeverbuyitoverMorellonomicon,italsocostsmore.Theonlytimewhere
IwouldbeOKwithseeinganAthenesbuiltonAhriinsteadofMorelloisiftheenemy
teamhastripleAPandmaybedoubleAPifitwasheavyburstdamage.Otherthanthe
situationoffacingalotofmagicdamageMorellonomiconisusuallyjustabetteritem.
Archangel'sStaffisabaditemonAhriforsimilarreasonsto
Athene'sUnholy
Grail.Going TearoftheGoddessearlygamemeansthatyouarenotbuildinganyAP,
andlikeIsaidbefore,youneedtobuildAPwithAhriorelseyouwon'tbekillinganyone.
AgainAhridoesn'thavethatmuchofaproblemwhenitcomestomanasotheTear
partoftheitemisalmostcompletelywasteduntilitgetstransformed.Ihighly
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recommendneverbuildingthisitemonAhri.
RodofAgesisanotherterribleitemonAhri.Similarto
ChaliceofHarmonyand
TearoftheGoddess, CatalysttheProtectoristoomuchofaninvestmentinnon
offensivestats.Likethelast2itemsRodofAgesgivesaniceamountofmana,butitis
notneededwithAhrilikeitiswithsomeonelike Swainor Kassadin.Another
reasonthatIthinkthisitemisverybadonAhriisbecausewhywouldyougetaRodof
Ageswhenyoucangeta Rylai'sCrystalScepter.AfullystackedRodwillgiveyou
650Health,650Mana,and80AP.ARylai'swillgiveyou100AP,400Healthandthe
sloweffectonabilities.Thebasicdifferenceisthemanaandthesloweffect,whichone
wouldyouratherhave?YoualsohavetowaitfortheRodtorampuptobefully
effectivemeaningithastobepurchasedfairlyearlyandthereisnowayaRodofAges
cantakepriorityovera Morellonomiconor Rabadon'sDeathcap.
Liandry'sTormentisnotaverygooditemonAhribecauseshedoesn'treallyhave
anysynergywithit.Liandry'sheavilyfavourschampionsthathaveshortcooldownsso
thatthepassivedamageofLiandry'scanbeconstantlyappliedandspellsthatstunor
slowasthebonusdamageisdoubledagainstmovementimpairedunits.Ahri's
cooldownsaren'tveryshortandrealisticallytogetthedoubledamagefromLiandry's
youwouldalsorequireRylai's. Charmdoesapplythedoubledamagebutyoumight
missCharmandata12secondcooldownitisn'tareliablewaytogetthedouble
passivedamageoff.PickingupaLiandry'sandaCrystalScepterwouldmeansinkinga
lotofgold(5800)justtogetthemostoutoftheLiandry'sTormentonAhri.Thiswould
alsolockout2itemslotssoyouwouldhavetogiveup2of:Deathcap,Hourglass,
Morello,Luden'sorVoid.Luden'sistheonlyitemthatcanreallybedroppedfor
somethingelseasitismoreofaluxuryitembuttheother4itemsarequiteimportant
onAhri.
Evenwhenyouarefacinghealthstackingopponents,Ahrijustdoesn'tsynergisewell
withtheitemlikechampionssuchas Cassiopeia Brand Rumble Teemoand
Fiddlesticksdoandrealisticallytherejustisn'troomforitanyway.
LichBaneisanitemthatdoesn'tmakeitbutit'sanitemthatIdolikeandIactually
thinkitisquitegoodonAhri. SpiritRushisagreattoolforactivatingtheLichBane
procsandlategameLichBanebecomesagreatitemfortakingdownturretsor
objectives.Theproblemisthattherejustisn'tanyroomfortheitem,youcouldmaybe
makeanargumentforsellingbootsattheendofyourbuildandgettingaLichBane
thenasthe5%Movespeedcanmakeupforsomeofthelossfromboots,butIdonot
recommenddoingthisasyouwilllosealotofmobility.
(Asofpatch5.2theDFGhasbeenremoved,Iwillleavethispartinincaseyouwantto
seemythoughtsontheitemandwhyIneverbuiltitdespiteitbeingthegotoitemfor
almosteveryAhribuild)
WHY I NEVER BUILT DFG (PRE 5.2)
Summoner Spells
SummonerSpellchoicesforAhriareprettystraightforwardandyouhaveverylimitedchoices.Iwillexplainthe
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mainonesyoushoulduseandalsosomeothersthatcansometimesbetaken.
FlashisthemostcommonsummonerspellisLeagueofLegendsandthegame
probablywouldn'tbethesamewithoutit.Because Ahrialreadyhas3dashes
with SpiritRushyoumightthinkthatflashwouldbelessnecessary,butI
cannotthinkofanysituationwhereIwouldnottakeflash.Itisbyfarthemost
usefulsummonerspellinthegameanditisactuallyevenbetteronAhrithanalot
ofchampionsduetoatrickyoucandowithflashandherabilitieswhichIwillgo
overinthe'Tips,Tricks&Advice'sectionoftheguide.
Thereasonthatflashissogoodonpracticallyeveryoneisbecauseitactsasa'get
outofjailfreecard'.Therearesomanystickysituationsthatflashcangetyouout
of,whetheritisbeingganked,beingtrappedbyawallorneedingtogetawayfrom
achampionortowerasquicklyaspossible.Flashisalsogreatforoffensiveuses,it
enablesyoutochasesomeonedownoverawallortogetcloseenoughtousean
abilityonthem.Flashcanalsobeusedtododgeabilitiessuchas
MegaInfernoBomband RiteoftheArcane.
FinalSpark,
IrecommendthatyoualwaystakeflashonAhri,thereisnoquestionaboutit.The
realquestionhowever,isdoyouputitonDorF?
Flashin
Teleportisasummonerspellthatcouldbechosenbutonlyinthecaseofmaybe
matchinganopponent'sTeleport,andsinceyoucannottellifyouropponentis
runningTPornotitcanbehardtojudgegameswhereyoumightneedit.Teleport
couldbeusefulwhenlaningvsa TwistedFatetoanswerhisultimatewithyour
ownTPbutit'shonestlynotthatgood.Beingmidlaneyouarequiteclosetoevery
partofthemap,andbeingAhriitwon'ttakelongtogetfromonepointtoanother
toassistyourteamorcatchsomeoneout.FortheoddcasethatyoumightbeAhri
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top,TPwouldprobablybeagoodreplacementfor
IgnitebutformidlaneAhriI
wouldnotuseteleport.TakingTPoverignitealsogreatlylowersyourkillpotential
asAhriandifyouropponenthasigniteandyouhaveTPitwillbeveryhardtowina
1v1fight.
Exhaustisprobablytheonlyseriouscontenderfor
Igniteasitcangreatly
helpinmatchupswhereyouropponentislikelytoallinyou,suchas Zed,
YasuooranAPmatchuplike LeBlanc.Exhaustismucheasiertouseagainsta
meleechampionthoughbecausetheywillalwaysbeinrangeforyoutouseit,vsa
rangedAPchampionyoumightnotbeabletogetitoffintime.TheonlytimeI
wouldrunexhaustwouldbeifIwasagainsteither
EventhenIwouldstilllikelytakeigniteinstead.
Zed,
Yasuoor
Cleanseor
Talon.
Barrierastheyare
Detailed Matchups
HereIwillgooverAhri'smatchupsandexplainindetailthedifficultyofthematchupandwhytheyare
hard/average/easy.Iwillalsoexplainhowyoushouldplaythematchupincludingwhattowatchoutfor,whatto
buildandwhattodoincertainsituations.
ThebasicruleofthumbwithAhri'smatchupsisthatiftheyhavesomethingthatcanbedodged,Ahriwillhavean
easytime.Iftheyhavenothingthatcanbedodgedoravoided,Ahriwillhaveahardtime.
Thematchupswillbeinalphabeticalordertomakefindingacertainmatchupeasierandtheywillalsobecolour
codedsothatyoucanimmediatelyseehowhardoreasythematchupis.
Foreachchampion,Iwillputinmyrecommendedstartingitem,runepage,andanyindividualsituationalitemsto
buildduringthegame.Thetextfortherunepageswillbelinkedtotheimageofthepageitreferstosoyoudon't
havetorememberthepagesorscrolluptofindthem.
PleasekeepinmindthatthesearemyopinionsonhowAhrimatchesupagainsteachchampionbasedonmy
experienceinthematterandtheremaybecertainmatchupdifficultiesthatyoudisagreewith.Alsojustbecause
championAcounterschampionBitdoesn'tmeanthatchampionBcan'twin.Therearealotofotherfactorsthat
determinehowamatchupcango.
Akali
Difficulty:6/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage1(Standard)
MatchupItemRecommendations:StandardItems.
Anivia
Difficulty:5/10
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StartRecommendation:
Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.
Annie
Difficulty:9/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:Early
AbyssalScepter,
Mercury'sTreadsthenStandardItems.
Azir
Difficulty:5/10
StartRecommendation:
Doran'sRing
RunePageRecommendation:RunePage1(Standard)
MatchupItemRecommendations:StandardItems.
Brand
Difficulty:2/10
StartRecommendation: BootsofSpeed
RunePageRecommendation:RunePage3(MRMS)
MatchupItemRecommendations:StandardItems.With
Mercury'sTreadsforboots.
Cassiopiea
Difficulty:3/10
StartRecommendation:
BootsofSpeed
RunePageRecommendation:RunePage3(MRMS)
MatchupItemRecommendations:StandardItems.
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Diana
Difficulty:8/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.Early
AbyssalScepterifyouarestruggling.
Ezreal
Difficulty:2/10
StartRecommendation:
Doran'sRing
RunePageRecommendation:RunePage1(Standard)
MatchupItemRecommendations:StandardItems.
Fiddlesticks
Difficulty:3/10
StartRecommendation:
Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.With
Mercury'sTreadsforboots.
Fizz
Difficulty:8/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.
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Galio
Difficulty:6/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.Possibleearly
VoidStaff.
Mercury'sTreadsforboots.
Heimerdinger
Difficulty:4/10
StartRecommendation:
Doran'sRing
RunePageRecommendation:RunePage1(Standard)
MatchupItemRecommendations:StandardItems.
Jayce
Difficulty:7/10
StartRecommendation:
Doran'sRing
RunePageRecommendation:RunePage2(Armor)
MatchupItemRecommendations:StandardItems.With
Zhonya'sHourglassfirst.
Karthus
Difficulty:1/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage1(Standard)
MatchupItemRecommendations:StandardItems.
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Karma
Difficulty:4/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.
Kassadin
Difficulty:8/10
StartRecommendation:
Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.Early
AbyssalScepterifyouarestruggling.
Katarina
Difficulty:5/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.
LeBlanc
Difficulty:10/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:Early
AbyssalScepter,thenStandardItems.
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Lissandra
Difficulty:4/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage1(Standard)
MatchupItemRecommendations:StandardItems.With
Mercury'sTreadsforboots.
Lulu
Difficulty:8/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.
Lux
Difficulty:3/10
StartRecommendation: BootsofSpeed
RunePageRecommendation:RunePage3(MRMS)
MatchupItemRecommendations:StandardItems.
Mercury'sTreadsforboots.
Malzahar
Difficulty:9/10
StartRecommendation:
Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.Buta
Banshee'sVeilor
AbyssalScepterinsteadof
Zhonya'sHourglass.
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Morgana
Difficulty:5/10
StartRecommendation:
Doran'sRing
RunePageRecommendation:RunePage1(Standard)
MatchupItemRecommendations:StandardItems.
Nidalee
Difficulty:4/10
StartRecommendation:
Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.With
AbyssalScepteror
Banshee'sVeilinseatdof
Zhonya'sHourglass.
Orianna
Difficulty:4/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.
Ryze
Difficulty:6/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.
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Swain
Difficulty:8/10
StartRecommendation:
Doran'sRing
RunePageRecommendation:RunePage3(MRMS)
MatchupItemRecommendations:Early AbyssalScepter,thenStandardItems.With
Mercury'sTreadsfor
boots.
Syndra
Difficulty:8/10
StartRecommendation:
BootsofSpeed
RunePageRecommendation:RunePage3(MRMS)
MatchupItemRecommendations:Early AbyssalScepterreplacing
StandardItems.And
Zhonya'sHourglassifstruggling,then
Mercury'sTreadsforboots.
Talon
Difficulty:8/10
StartRecommendation:
Doran'sRing
RunePageRecommendation:RunePage2(Armor)
MatchupItemRecommendations:StandardItems.With
Zhonya'sHourglassfirst.
Twisted Fate
Difficulty:2/10
StartRecommendation:
Doran'sRing
RunePageRecommendation:RunePage1(Standard)
MatchupItemRecommendations:StandardItems.
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Veigar
Difficulty:8/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:Early AbyssalScepterreplacing Zhonya'sHourglassifstruggling,then
StandardItems.And Banshee'sVeilasapossiblelastitem. Mercury'sTreadsforboots.
Vel'koz
Difficulty:3/10
StartRecommendation:
Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.
Viktor
Difficulty:4/10
StartRecommendation:
Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.
Xerath
Difficulty:4/10
StartRecommendation:
BootsofSpeed
RunePageRecommendation:RunePage3(MRMS)
MatchupItemRecommendations:StandardItems.With
Mercury'sTreadsasboots.
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Yasuo
Difficulty:6/10
StartRecommendation:
Doran'sRing
RunePageRecommendation:RunePage2(Armor)
MatchupItemRecommendations:StandardItems.Building
Zhonya'sHourglassfirst.
Zed
Difficulty:7/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage2(Armor)
MatchupItemRecommendations:StandardItems.Building
Zhonya'sHourglassfirst.
Ziggs
Difficulty:4/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.
Zyra
Difficulty:2/10
StartRecommendation:
Doran'sRing
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Early Game
Theearlygamelaningphaseisallfocusedaroundfarmingminionsandtradingwiththeenemylaner.
Ahriis
notthebestchampionintheearlylevelsbecauseherdamageisprettyaverageandyouhavetohit Orbof
Deceptioninordertoeventradewell.OrbofDeceptionisn'texactlytheeasiestskillshottohiteither.Mostofthe
timetheearlygamewillbeprimarilyfocusesaroundlasthittingminions,ifyouarenewto AhrithenIwould
suggestgoingintoacustom,orcoopvsaigametogetusedtoherautoattackanimationasthereisatinydelay
betweenwhenyouclicktoattackandwhentheattackgoesoffandbeingarangedchampion,timingiseverything
whenitcomestogettingthekillonlowhealthminions.
Whenitcomestoearlygametrading,whileyouonlyhave1levelin
FoxFireIwouldrecommendthatyoudo
notuseitunlessyouarefacingameleechampion.Thedamageitdoesisnotworththemanaitusesanditwill
onlymakeyougooutofmanaalotfaster.ItisbettertospendyourmanaonyourmaintradingtoolwhichisOrb
ofDeception.Youshouldalsotrynottouse Charmunlessyouhaveaclearshotbecauseitcostsalotofmana
andifyoumissit,youwillhavebasicallywastedanentireOrbofDeceptionworthofmana.Itisalsoagoodideato
alwaysholdontoCharmforwhenyougetgankedtogiveyouthebestchancesofescapingwithouttakingmuchor
anydamage.
WhatIwillsometimesdoastheminionsfirstmeet,isimmediatelypushthefirst2waveswithOrbofDeception
andoncetheminionshittheenemytowerIwillgoandplacemywardonthesidethatIthinkthejunglerwillbe,
whichisusuallytheirRedBuffside.ThereasonthatIdothisisbecausethechancesofajunglergankingstraight
aftertheirfirstcampareverylow,andsobypushingthefirst2wavesquicklyyoushoveyouropponentback
accomplishing2things.FirstlyyoucanmakethemmisssomeCSfromthetowerhits,andsecondlyitstopsthem
frombeingabletotradewithyou.Againstsomeonelike LeBlancthiscanbeverybeneficialasshewillbe
wantingtotradeonceshehitslevel2,butwiththeminionsathertowershewillnotbeableto.Theminionwaves
willresetafteryoudothisandyoucanonlyreallysafelydoitforthefirst2wavesasyoumustbecarefulofthe
junglerfromthatpointonwards.
Ifyouareinalanematchupwhereyougetouttradedsuchas
LeBlanc,
Syndra,and
Ryzeitishonestly
bettertonoteventrytotradewiththemasyouwillonlygetlowerandlower.ItmightmeanyoumissaCShere
andtherebutiftheyarefocusedsomuchontradingwithyouthentheywillalsomissCS.Ifyouareagainst
someonethatisREALLYtryingtotradewithyouandpushesyoubacktoyourtowerthenyoucancallforajungle
gank,whichshouldendupineitherakilloryouwillblowtheirsummonerspells.CommonmatchupswhereIfind
theopponenttobeextremelyaggressiveandoverextendare
Ryzeand
Yasuo.
Thelastmajorpartabouttheearlygameisyourautoattackstowardsenemychampions,especiallywhentheyare
melee.Whenagainst Akali, Zed, Yasuo, Dianaand Talon,youwillbeabletoautoattackthem
quitealotastheygoinforlasthitsandeventhoughyouareaMageanddoverylittledamagewithautos,theydo
addupand2or3autoconsecutiveautoattackscandoasmuchormoredamageasanOrbofDeceptionatthe
costofnomana.Youmustbecarefulthough,whenyouattackanenemychampion,enemyminionswillbe
instantlyswitchtoattackingyouandthosecasterminionscanreallyhurtintheearlygame.Thetrickistoweave
inandoutofyourautoattacks,onceyourattackgoesoff,movebacksothattheminionaggrowillresettoyour
minionsandyouwon'ttakemuchoranydamage.Thenyoucangobackinandautothemagain.Thisresultsin
onlyabriefmomentofminionaggroonyouasyouwillalreadybemovingoutoftheirrange.
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Ahriisalsoquitevulnerabletoganksearlygamesoyoushouldneverbetooaggressiveorfarupthelanepre6.
Patch5.2introducedamovementspeedbuffonQwhichgreatlyhelpswithescapingganks,butitcannotbe
completelyreliedonasthereisacasttimetoQsothemovespeedbuffisnotinstant.Onceyouhaveyourultimate
youcanbealotmorecarelessbutwithout SpiritRushyouareasittingduckwhenyougetganked.Buyearly
wardsandplaysafewhenyoudon'thaveany,focusonfarmingandharassingtheenemywithQwhenyoucan.
Mid Game
Midgameiswheretherealfunstarts.Onceyouhaveyour
SpiritRushyoucanstarttomakeplayseitherby
killingyouropponentorroamingtotop,botoreventheenemyjungle.Whenroamingitcanhelpalottoknowthe
whereaboutsoftheenemyjunglerandmidlaner.Ifyouhavenovisiononthemthentheytoocouldhaveroamed.
ItisbesttoshoveyourlanebeforegoingforaroamastheenemymidlanerwilllikelystayfortheCSortheywill
missoutonanentirewave.Ahriisveryquickatpushingwaveswhenitcomestomidgametoobecauseofher
OrbofDeception.
Despitewhatyoumightthink,roamingisn'talwaysthebestthingtodo.Ifyouarewinningyourlaneandyoucan
getalmostguaranteedkillsonyouropponentthenitcanbebettertosnowballyourselfandshutdowntheenemy
midatthesametimeinsteadofchancingaroamwhichmightnotworkout.Forthetimesthatyoudoroam,I
wouldhighlyrecommendthatyouhaveyourultup. Ahriisokwithoutherultbutinorderforhertomake
significantplaysandtakeoutenemieswitheaseyouNEEDSpiritRush.IwillonlyroamifIhavemyultuporifitis
around15~secondawayinordertomaximisethepotentialofasuccessfulroam.Theoneexceptiontothisis
whentheenemyislowonhealthasyouwilllikelynotneedSpiritRushtofinishthem.Alsowhenroamingyou
havetomakesurethatyouropponentisn'thardshovingintheminionswaveasyoucouldenduplosingyour
towerforachanceatakillor2whichisnotworthit.
RoampathsforwhenyouareonRedside(topside)
IDEAL RED SIDE ROAM PATHS
RoampathsforwhenyouareonBlueside(bottomside)
IDEAL BLUE SIDE ROAM PATHS
Regardlessofhowimportantroamingcanbe,itissometimesbettertosimplybettertostaymidanduseyour
resourcesonkillingyouropponent,gettingyourselfstrongandkillingtheenemymidcouldfreeupdragonora
towerandobjectivesareusuallymoreimportantthankills.
Whileinlaneandapproachingthe6mark,trytohityouropponentwithacoupleofOrbofDeceptionsothatas
soonasyouhit6youcanimmediatelySpiritRushintogetakill.Thiscantakealotofpracticetoknowhowmuch
Ahriiscapableofbecauseyouneedtomakethedecisioninaninstantasyouhit6tocatchtheenemyoffguard,
especiallyifyouhit6justbeforethem.
SomegamescanbeveryslowandyoumightjustendupfarmingmidwithOrbofDeceptionwhilelookingfortimes
toroam,butagainstsomeonelike Ziggs, Xerathand Malzahar,youprobablywon'tbeabletoroamwhile
theyareinlaneastheywillconstantlypushandjusttakeyourtower.Thebestthingtodoagainstheavypushers
istocounterpushandroamwhentheygoback.Youcanalsoroamafterkillingthembutinordertokillthemyou
willneedyourult,whichthenmakesroamingalotlesseffective.
Late Game
Lategamewith Ahriisallaboutmakingpicksandcleaningupfights.Bylategame,thelanephaseiswellover
andbothteamswillberoamingaroundthemaplookingforfightsorobjectives.AsAhriyourjobistotryandpicka
keytargetwith Charmsothattheycanbelockeddownandkilled,thisismucheasiersaidthandonethough
duetothekeytargetsusuallybeingattheback.
Whengamescometoahaltandbothteamsaremovingbackandforthinalanelookingforanengage,onething
thatIdoalotwithAhriisstandofftooneside,outofsightoftheenemyteambutstillclosetomyteamtotry
andgetanangleonaCharm.Charmingatananglecanoftenbypasstheenemyteamfrontlinersandhit
someonefurtherbackandtheywilloftennotseeitcoming.Todothissuccessfullyyoumustmakesurethatyou
arenotstandingonawardthoughsoplacinga VisionWardorusing SweepingLenscanmakesureofthat.
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Whenitcomestolategamefights,Ahricanactuallybeaverygoodengagerifyouhavethe
Zhonya's
Hourglass.ThisenablesAhritoultintotheenemyteam,unloadeveryspellandthenHourglass.Whileinstasis
yourteamshouldfollowupandonceyourstasishasendedyoucanultbackouttosafety.Thiscompletelydisrupts
theenemyteamasforonetheyprobablywon'texpectanAhritodivein1v5,andsecondlytheenemies
immediatereactionwouldbetousealloftheircooldownsonyou,butbecauseoftheHourglassactiveyouwillbe
invulnerable.Yourteamwillthenhaveanadvantageintheteamfightbecausenotonlywillyouhavewastedsome
ofyouropponentscooldowns,butyouwillhavealsodonequitealotofdamagespreadamongtheteam.Forthis
toworkyouMUSThaveZhonya'sHourglassthough,butitshouldalwaysbebuiltbythetimeyougettolategame
anyway.
AnotherthingAhriisgreatatinthelategame,iswaitinginclearedbushesnearBaronorDragonandifanenemy
walksnear,itisalmostaguaranteedCharmintofullcomboorjustan OrbofDeceptionand FoxFire.You
don'talwayshavetohitCharmonaprimetargetlikeADCorMid,hittingatankwithCharmisnotallbadasyou
willstillbeabletochunkatankduetothetruedamagefromOrbofDeception.Thiscouldalsoforcetheenemy
teamtoplaysafeastheirtankwouldhavelostabitofhealth.
BecauseyouareplayingAhri,theenemyteamwilllikelytrytofocusyoudownasbesttheycan.Becauseofthis,it
isnotagoodideatojustgoallinwitheveryspellyouhaveanddashintothemiddleofthefight.Ifyoudothis,
youwillverylikelybekilledbeforeyoucangeta2ndor3rdchargeof SpiritRushoff.Agoodthingtodoisstay
ontheoutsideofthefightatthestart,usingyourabilitiestohitthebesttargetsyoucanandwaitforthebest
opportunitytogoinfora CharmontotheenemyADCorMidlaner.Waitingafewsecondsbeforedivinginwill
alsomeanthattheenemyteamwillhaveusedalotoftheirabilitiesandCCmeaningthatyouwillhaveamuch
greaterchanceofmakingahugeimpactonthefightbytakingoutakeytarget.
OnemorethingthatAhriisgreatatinthelategameispeelingwith
Rylai'sCrystalScepter.Ifafightgoesbad
anditlookslikeyouaregoingtoloseityoucaneasilybackoutwithAhriandusingOrbofDeceptionand Fox
Fireyoucanprovideconstantslowsontheenemyteam,givingyouaveryhighchanceofgettingoutsafely.Orbof
Deceptionisalsoquitegoodfordefendingturretsduetotheamountofdamagethatitcandotoaminionwave,
butifyouaredefendingataturretmakesureyoudon'tgointooclosetogetaQoffasyoumightgetcaughtby
theenemyteam.
ThissectionoftheguidewillbededicatedtoallthecoolthingsyoucandowithAhrisuchasabilityflashing.Itwill
alsocontaingeneraltipssuchaswardspots,andadviceoncertainthingstodoandnotdoonAhri.
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HereIwillshowsomegoodplacesfordeepwardsforwhenyouarefacingagainstaroamersuchas
Twisted
Fateor Kassadin.Thesewardplacesarealwaysgoodonestousebecausetheygivealotofvisionintothe
enemyjungleandyouwilloftenseewheretheirjungleris.
BlueTeamdeepwardspots.
CLICK TO SHOW UPPER SIDE DEEP WARDS
CLICK TO SHOW LOWER SIDE DEEP WARDS
RedTeamdeepwardspots.
CLICK TO SHOW UPPER SIDE DEEP WARDS
CLICK TO SHOW LOWER SIDE DEEP WARDS
Charmoverawallorfromoutofsight.Theyarenotas
goodforgainingvisionontheenemyjunglebuttheirpurposeisforgainingvisiononcommonareasthat
championswalkpast,allowingyoutowaitinabushorofftothesidetolandasneakyCharmontheopponent.
BlueTeamCharmwardspots.
CLICK TO SHOW CHARM WARDS
RedTeamCharmwardspots.
CLICK TO SHOW UPPER SIDE CHARM WARDS
Ahriistoavoidfightsthattakeplaceinbushes.
SpiritRushmusthavevisionofthetargetin
ok!
ordertohomeinonthem.Itisn'tasbadwithFoxFirebecauseitlastsforafewsecondswhichgivesyoutimeto
gainvisionbutifyouuseachargeofSpiritRushandlosesightjustasyoudash,thedamagewillbecompletely
wasted.AcommonoccurrenceofthishappeningiswhenyouroamtobotlanetheenemyADCandSupportwill
likelyusethebushestostayhiddenandtrytogetaway.Thebestthingyoucandoiswardthebushbutifyou
don'thaveanywardsthereissomethingelseyoucandowithSpiritRush.IfyouSpiritRushintothebushthatthe
enemyisin,thedamagewillgooffasyouwillgainvisionofthemwhilemiddash.Butmakesurenottodashout
ofthebushonceyouarein,oryoucouldlosevisionandwastesomedamage.
WhentouseCharm
AnothertipIcangiveyouiswhentouse
Charm.Mostofthetime,whenyouSpiritRushinforakill,youwill
throwoutyourCharmstraightaway.ThereisnothingwrongwiththisandImainlydothistoo,butitcanbebetter
insomecasestoholdontotheCharmforyourseconddashofSpiritRush.Thisisbecauseitstopsyoufrom
rushingtheCharmandmissing.Bywaitingacoupleofsecondsitgivesyoumoretimetopositionandaimwiththe
seconddash.Notonlythis,butitcanalsobaitoutthemobilityspellsofyourenemysuchas ArcaneShiftfrom
Ezrealorjustageneral Flash.YouropponentwilllikelyexpectyoutotryandCharmthemstraightawayso
notimmediatelyusingitcancatchyouropponentbysurpriseandtheywon'tknowwhentoexpectit.Mostofthe
timeyoucanandwilljustthrowtheCharmstraightaway,butforcaseswhereCharmisveryimportanttowinthe
fight,itcanbebettertoholdoff,increasingyourchancesofhittingit.
SyncingSprirtRushWithOtherAbilities
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SomethingthatIfindveryeffectivetodowhenusingallofAhri'sabilitiesinafightisafterusingthefirst2charges
of SpiritRush,syncthe3rdchargewiththerestofyourcooldownssothatyoucanhitthemwithafullbarrage
ofspellsatthesametime.Youropponentwilllikelynotexpectyoutohaveasecondroundofbursteithersoitcan
catchthembysurprise.
UltingontheSpot
ThereisalsosomethingthatIfeelasthoughnotalotofAhriplayersdo,oratleastIdon'tseemanydoit.When
using SpiritRushinacharmedcomboIwillactuallyspendthefirstuseonthesamespotthatIamstandingon.
Thisbasicallymeansthatyoudon'tdashanywhereandbutyoustillgetthedamageoff.Thinkofitasasecond
FoxFirebecauseSpiritRushbasicallyisjustFoxFirewithadash.Thereasoningbehindultingonthespotis
becausewhenyouCharmsomeone,theywillbewalkingtowardsyouandwon'tbeveryfaraway.Aftersending
outQandW,youwillwanttoalsousethedamagefromRtoburstthemdownasmuchaspossible.Mostplayers
willdashinanygivendirectiontogetthedamageoffaspartofthenuke.Theproblemwithdashinginadirectionis
thatifyoudashtotheside,youruntheriskofmissingthereturndamageonorbastheywilllikelynotbeatmax
range.IfyoudashbackwardsyoucouldlikelydashoutofrangeforthedamageonRandifyoudashforwardsyou
areputtingyourselfinmeleerangeofyouropponent.Dashingonthespotmaintainsyourpositionwhile
guaranteeingthedamageonSpiritRushandthereturndamageonorb.Atthesametimeyouarealsonotputting
yourselfanyclosertodanger.JustbecauseSpiritRushisadashitdoesn'tmeanthatyouhavetouseittotravel
distance.Usingitonthespotisperfectlyfineifallyouneedistheextradamage.
MeleeMatchupCharmSpot
Whenplayingagainstameleemidlaner,thereisanice
CharmspotIusewhenIamonRedsideandtheyare
Blue.Itbecomesavailablewhenyoupushtotheirtowerandtheystarttolasthit.Belowwillbe2screenshotsthat
showtheplacetostandandwheretoaimyourCharm,1willshowthespotwherethereareenemyminionsthere
andtheotherwillshowitwithoutanyenemyminions.
CLICK TO SHOW IMAGES
Fromthisspot,theenemyplayerwillnothavevisiononyouunlesstheyhavethebushwardedbecauseyouare
aroundthecorner.Asyoucanclearlysee,itisveryeasytolineupa Charmsothatwhentheenemymidlaner,
inthiscase Zedgoesforthecasterminionsyoucangetaneasyshotandtheywillnotseeitcoming.Theywill
probablythinkyouhavebackedofforrecalled.ThiswillonlyworkwhenyouareonRedsidebecausethedistance
betweentheplacetostandandtowerontheothersideisgreaterthanhere.
UltingOverWalls
Patch5.2camewithaverynicequalityoflifechangefor
SpiritRushbymakingitmoreforgivingwhendashing
over/throughterrain.Ahricannowdashoveralmosteverywallinthemapanditfeelsverysmoothwhendoingso
comparedtobeforewhereitwasahardtasktoevenultoverasmallwallsuchastheraptorcamp.Belowwillbean
imageshowingeverywallthatAhricaneasilydashthroughusing1chargeof
SpiritRush.
Asyoucanseefromtheimage,therearealotofwallsthatAhricanclearandfromtheQoLchangetoSpiritRush
anditisveryeasytomaketheclears.Thebestwaytotryorpracticetheseclearsistogointoacustomgameand
get40%cooldownreductionsothatyourultimatewillbeupveryquicklyaftereachuse.
TheSkillFlashTrick
Thisreferstowhenyoucastanabilitybeforeflashingratherthanafter.ThegeneralideaforcertainabilitiesinLoL
isthatyoucanflash,andthenuseanabilityinordertobasicallyextendtherangeofit.Acommonexampleofthis
iswith Blitzcrankandhis RocketGrab.However,withsomechampions,youcanactuallycasttheability
beforeyou Flashandthenimmediatelyflashafteryouusetheskill.Theendresultisthesameintermsof
gainingextrarangeontheabilityyouarecasting,butyouessentiallytakeoutthecasttime,makingitamuch
fasterandsmootherprocess.Duetoitbeingfaster,itcancatchyouropponentsbysurprise,insteadofthemseeing
youflashandthenstarttothrowanability.Ahricanactuallydothiswith3/4ofherspells. OrbofDeception,
Charmandeven SpiritRushcanallbecastrightbeforeyouflashinsteadofafter.Youcanalsousethistrickto
Charmoveraunitinordertohitsomethingbehindratherthanhavingtowalktothesideorpasttheunit,itis
muchhardertopullthisoneoffthough,andwilltakealotofpracticetogetusedto.Onceyougetthehangofskill
+flashwithAhriitbecomesveryfuntodoandverysatisfyingwhenyoupullitoff.
Belowwillbe3clipsshowingwhateachability+flashlookslikeandyouwillbeabletoseehowfastitis,witha4th
cliptoshowhowyoucanCharmoveraunitlikeImentionedabove.
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ORB OF DECEPTION + FLASH
CHARM + FLASH
Damage Tables
*Note:levels2and3thecombowillbeQ+Eandlevels4and5willbeQ+E+W.Alllevelsfrom6onwardswill
bethefullcomboincluding1chargeofAhrisultimate, SpiritRush.ThereasonIdecidedtoonlyinclude1
chargeforthecomboissothatyoucanseehowmuchdamageyoucaninstantlyburstwithwhenyoucatch
someonewitha Charm.Youwillhaveafewhundredextradamagetofollowupwithfromthe2ndand3rd
chargesofSpiritRushsoifyounearlykillsomeonewiththeinitialburstitwillbeeasytofinishthemoffwiththe
restofSpiritRush.ThetablebelowwillshowexactlyhowmuchextradamageyoucandealfromAhri'sultimate.
Forthistable,Isplitthedamageupinto5sectionswitheachsectionaccountingforadifferentamountofAPso
thatyoucanseehowmuchthefullcombowilldealateachstageofthegame.
50APisgenerallywhenyouhavejusta Doran'sRingwithRunesandMasteriesandlikely
haventgonebackandboughtyet.Onceyouhit6withoutbuyingyouwillhavearound50APsoyou
canseehowmuchburstyouwillhavegoinginforafullcomboasyouhit6withnoitems.
150APwillbetheamountyouwillhaveonceyoucompleteyourfirstcoreitemsuchas
Morellonomicon.
300APwillbearoundthetimethatyouhave2completeditemssuchasa
or Zhonya'sHourglassinadditiontoaMorellonomicon.
Rabadon'sDeathcap
500APwillbequitelateintothegamewith34completedcoreitems.
750APwillbewhenyouhavefinishedyourbuildwith5coreoffensiveitems+bootsandmaybean
ElixirofSorcery.
ThisisjustaroughexampleoftheamountofAPyoumighthaveateachstageofthegamewithacertainnumber
ofitems.TherearemanyfactorsthatcanchangetheamountofAPyouwillhaveateachstageofthegamesuch
asscalingorflatAPRunes,timingofDeathcapandifyouhadtobuyadefensiveitem.
KeepinmindthatthetableshowsthepaperdamagethatAhricandealinaburstwitheachamountofAP.All
championshavemagicresistsoyouwon'tbedoingthefullamountofdamagewithacombo.Iftheyhavevery
littlemagicresistorifyouhavea VoidStaffthenthedamagewillbeclosetothemaximumamount.About
25%oftheburstisalsotruedamagefrom OrbofDeception.
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ThisshowshowmuchextradamageyoucandealfromthesecondandthirdchargeofSpiritRushdependingon
theultimatelevelandhowmuchAPyouhave.Againthisispaperdamagesoifthetagrethasalotofmagicresist
itwon'tdoasmuchasitshows.Butlikebefore,onceyouhaveaVoidStaffofiftheenemydoesn'thavemuch
resistthedamagewillbeclosetowhatitshows.
Thistableshowshowmuchdamagethechainprocof Luden'sEchowilldealto1targetorupto4.Istartedthe
APat200becausetheitemitselfgives120APandwithDoran's,RunesandMasteriesyouwillbecloseto200AP
evenwiththisitemasyourfirstpurchase.Thescalingis15%ofyourtotalAPwhichisn'talotbutthedamage
doesgoupbyafairamountasyougetmoreandmoreAP.Keepinmindthatthiscanalsohit4peoplesoitwillbe
dealingnearly1,000magicdamageinateamfightwhenyouareatmaxitems.
Thistableshowshowmuchdamage Ignitewilldealateachlevel.Igniteistruedamagesothenumberthatit
showsistheexactamountofdamageyouwilldealwhenyouignitesomeone.
*Note:50APand150APdonotincludethedamagefromLudensEchoasyouwouldnothavetheitemthisearly.
ThistableshowsexactlyhowmuchtotaldamageAhricandealatkeystageswitheveryoneofherspellsplus
Luden'sEchopassiveprocplusIgnite.Asyoucanclearlysee,Ahricandishoutsomeseriouspainwhenyou
managetolandeveryspell.AfairchunkofthedamagethatshedealsisalsotruedamagefromOrbofDeception
andIgnitesoyoucanevenmakequickworkofquitetankychampionswhenyouaremaxitems.
Pleasekeepinmindthatallofthesetables(apartfromtheIgniteone)arenotafullyaccuraterepresentationof
howmuchdamageyouwilldotoachampionbecauseofthewaythatnontruedamageworksandyouwillnot
likelyhavetheexactsameAPastheexamples.Theyarehoweveragoodvisualrepresentationofwhatdamage
AhriiscapableofdealingandaslongasyoueitherhaveaVoidStafforyourtargethaslittlemagicresistyouwill
dealclosetothepaperdamageshown.
Summary
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IhavehadmanybreaksfromLeagueovertheyearsbuttheonethingthatalwayskeptmecomingbackwasAhri.
ThisisthefirstguideIhaveevermadeandsoIwantedittobeforachampionthatIlove.Itriedmybesttomake
itasdetailedandappealingaspossibletomakesurethatanyonewhowishestolearnAhriorgetbetterwithher
candosofromtheknowledgeIhavegatheredovertheyearsplayingher.
Overalltheguidetookmejustover50hourstocompleteandIhonestlyhadnoideaitwasgoingtotakesolong,
butIwantedtomakesurethatIincludedeverysinglelittledetailthereistoknowaboutAhriandIthankyoufor
takingthetimetoreadit.IverymuchenjoyedthetimeIspentmakingthisguideandI'mnotsurewhyIdidn't
makeonesooner.ButhereitisandIsincerelyhopethatyoufindtheguidetobehelpfulinonewayoranother.
Feelfreetoaskmeanyquestionsinthecommentsection,IwillbemorethanhappytoanswerandI'llcheckit
dailytoseeifanyonehaspostedanything:)
IfyouwanttocheckoutmyrankedmatchhistorywithAhritohaveanuptodatelookintohowI'vebeen
doing/buildingthenyoucanclickhere.
IfyouwanttocheckoutanyofmyAhrireplaystheycanbefoundthroughLoLKinghere.
FinallyaspecialthankstoShadowokiforhelpingthroughouttheguideandkeepingmesane.
PBE Changes
HereIthoughtIwouldputinasectionforwhereIcantalkaboutanychangestoAhrithatgointhePBE.Sinceit
isthePBEtheyaresubjecttochangeandmightnotgothroughatallbutsincetherecanbeafewweeksbetween
PBEchangesandthenextLivepatchitcouldbegoodtogivemythoughtsonwhatRiotplantodo.Ifthechanges
dogoahead,Icanupdatetherelativeinformationandaddanymorethoughtsinthemainguidethen.
Changelog
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HereisalistofchangesthatIhavemadetotheguidesincetheoriginalpublishdate.WhenImakeachangeor
updateIwilladdittotheliststatingwhattheupdateorchangewas.IfIupdatetheguidebutdonotaddanything
tothischangelogthenitwilllikelybeaspelling/grammarcorrection.
Jan22nd2015GuideCreated.
Jan27th2015AddedChangelog.
Jan28th2015UpdatedAhri'sSkillstothenewnumbersfromthechangesinpatch5.2andexplainedthenew
movementspeedbuffonQ.
Jan28th2015NotedtheremovalofDFG.
Jan28th2015MadealterationstothecorebuildorderandbuildpathsduetothechangestoAhri'skitin5.2,
mostnotablythemovementspeedbuffonQandremovalofthedamageamponE.Fullyexplainedthenewbuild
pathwiththecorebuildstayingthesame,justslightlydifferentorder.
Jan31st2015Loweredthedifficultyof2matchupsby1point: Syndraand
nerfs/changestheyrecievedmakingthemslightlylessthreateningtoAhri.
Fizz.Thisisduetotherecent
Feb1st2015NotachangebutIwouldliketosayahugethankyoutoeveryonethathasviewed/commented
andupvotedtheguide.Itiscurrentlythe#1topratedguideoutofallguidesonMobafire!Ineverexpectedittobe
thissuccessfulsoquicklyandIamgreatlyappreciativeofallthesupport<3
Feb2nd2015Addedthe(Feb2nd)PBEchangestoAhriandgavemythoughtsonthem.
Feb4th2015Addedthe(Feb3rd)PBEchangestoAhriandgavemythoughtsonthem.
Feb4th2015AddedaparagraphtheTips,Tricks&Advicesectiontalkingabouttheuseof
SpiritRushonthe
spot.(Nottravellinganydistancewithit)
Feb7th2015Addedsomemoreinformationtothe Swainmatchupandslightlyloweredthedifficulty.Thisis
duetothemovementspeedbuffon OrbofDeceptionmakingtheearlygameslightlylessbrutal.
Feb10th2015UpdatedAhri'sabilitieswiththepatch5.3changesandaddedsomeinformationonthe
Firerangereduction.Maybeshe'llstopgettingbannedandIcanactuallyplayhernow:D
Fox
Feb15th2015Updatedthe'Summary'withlinkstomymatchhistoryandalsowhereyoucanfindthereplaysof
myrecentgamesthankstoLoLKing.
Feb27th2015Moved
Rylai'sCrystalScepterfrom4thinthecorebuildto6thdueto
Zhonya'sHourglass
and VoidStaffbeingmorecrucial.IseeRylai'sasmoreofaluxuryitemandIhavebeenquiteoftenskippingit
afterMorello/Tier2Boots/DeathcapandgoingHourglass/Voidinstead,leavingRylai'suntiltheend.
March1st2015Loweredthedifficultyof
Kassadinduetothepatch5.4nerfherecievedon
Riftwalk.
March1st2015Changedallofthestandardwhiteseparators(plainlines)tonicerlookinggraphics:)
March2nd2015Updatedthe
EzrealmatchupnowthatheisalsobeingplayedasanADmid.
March5th2015Loweredthedifficultyof
March8th2015Added
Veigarslightlyduetohischanges.
Heimerdingertothematchups.
March10th2015Didasmalloverhaulontheguidewiththefollowingchanges:
UpdatedallofthescreenshotsforRunes/Masteriestomakethemslightlyclearer.
ReformattedthewholeMasterieschapterandaddedmoreinformationontheMasteriesthatItake.
Addedmoreseparatorsincertainplacestomakethetextlessclumpedandgenerallylooknicer.
AddedasectiontoTips,Tricks&Adviceaboutusing
SpiritRushtogetoverterrainwithaMap
showingeverywallthatcanbecleared.
AddedanewchapterwithDamageTablestoshowhowmuchdamageAhricaninstantlyburstat
eachlevelatdifferentamountsofAPaswellastheextradamageshecandealwith SpiritRush.
March12th2015Patch5.5updatewiththefollowingchanges:
Changedthecorebuildwiththeadditionof
Moved
Luden'sEcho.
Rylai'sCrystalSceptertothesituationalitems.
AddedadamagetableforthepassiveofLuden'sEchoshowinghowmuchdamageitwilldealwith
differentamountsofAP.
Addedadamagetablefor
Ignite.
AddedadamagetableforthemaxamountofdamagethatAhricandealatkeystagesofagame.
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March16th2015Addedsomemoreinformationon
March18th2015Removed
core.
Luden'sEcho.
Liandry'sTormentfromthesituationalitemssectionduetoRylai'snolongerbeing
March21st2015UpdatedtheIPcostof
GreaterQuintessenceofMovementSpeed.
March22nd2015MadeaslightchangeintheOffenceMasteryTree:Removed1pointin
andplaceditin
DevastatingStrikes
SpellWeavingasitprovidesmoredamageoverall.
March28th2015Added Liandry'sTormenttothe'ItemsThatDon'tMaketheBuild'sectionoftheguideafter
removingitfromsituationalitems.
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Renekton
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Sejuani
Shaco
Shen
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Sona
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Swain
Syndra
Talon
Taric
Teemo
Thresh
Tristana
Trundle
Tryndamere
TwistedFate
Twitch
Udyr
Urgot
Varus
Vayne
Veigar
Vel'Koz
Vi
Viktor
Vladimir
Volibear
Warwick
Wukong
Xerath
XinZhao
Yasuo
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Zac
Zed
Ziggs
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