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AHRIBUILDGUIDEBYELUSIVEFERRET

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DISCUSSION (87)

FAV

Tell Me A Secret

REPORT

MORE AHRI GUIDES

33/50; Fantastic Guide. I'd like some more content added to the laning phase,
CHEATSHEET
team fighting, and roaming. For the most part, this guide covers most of the stuff
that ahri players are looking for to improve their play. I'd encourage you to take out
sections about non-viable summoner spells and items, as I don't feel that that adds
a whole lot to the guide, and ends up distracting the reader more than helping them.
Once you implement some of the changes to the comments i suggested below, i'll
be sure to scout this guide :) I really want to see this guide overtake xdanielwang's
ahri guide. This deserves to be top ahri guide. OH btw upvoted.

AHRI BUILD

86

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87

VIEWS

ElusiveFerretLastupdatedonMarch28,2015

377K

Tell Me A Secret - Super In-Depth Diamond Ahri Guide [5.6]

COMMUNITYCUPS

05
APRIL

EUW
REGISTER
QuintofAbility
Power

9x

9x

9x

3x

GlyphofScaling
AP

SealofScaling
Health

MarkofMagic
Penetration

VIEWALLTOURNAMENTSONMOBAFIRE

Ahri
MORE GUIDES

Hideitemnames

TOP AHRI GUIDES

DORAN'S START

BOOTS START

POPSTAHRIisBESTAhri!AP
AHRIGUIDESeason5
BYXDANIELWANG

x2
Doran'sRing

HealthPotion

x3
Warding
Totem

Bootsof
Speed

HealthPotion

ManaPotion

Warding
Totem

BYBANJI

SoulstealerAhriTheDemonFox
ofMidLane

EARLY GAME

BYXENOPROBOSCIZOID

TellMeASecretSuperIn
DepthDiamondAhriGuide[5.6]

x2
Doran'sRing

[InDepth]AhriGuide:Hit
CharmkeepCalm

Bootsof
Speed

HealthPotion

BYELUSIVEFERRET

StealthWard

WEEKLY FREE CHAMPIONS

CORE BUILD

Morellonomico
n

Sorcerer's
Shoes

Rabadon's
Deathcap

Luden'sEcho

Zhonya's
Hourglass

VoidStaff

Mercury's
Treads

MORE GUIDES

SITUATIONAL ITEMS

Abyssal
Scepter

Rylai'sCrystal
Scepter

Banshee'sVeil

Guardian
Angel

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BUILD PATH VS AP

BUILD PATH VS AD

x2

x2

Doran'sRing

Bootsof
Speed

Fiendish
Codex

Doran'sRing

Bootsof
Speed

Seeker's
Armguard

ABILITY SEQUENCE

10

12

13

14
6

15

17

11

18

16

MASTERIES

4/4

1/1

3/3

1/1

1/1

3/3

3/3

1/1

2/3

1/1

3/3

3/3

2/3

1/1

1/1

Offense:21

Defense:0

Utility:9

SHOW ALL

HIGH

LOW

THREAT

THREATS TO AHRI WITH THIS BUILD

THREAT

CHAMPION

NOTES

Karthus

SUMMARY:(DetailedMatchupsfurtherdown)KarthusinmyopinionisAhri's
easiestmatchupbyfar.Karthusisveryimmobileandusuallyverysquishy,so
catchinghimwith1Charmmidlategamewillhaveahighchanceofendingin
akill.KarthushasaveryhardtimetryingtohitAhriwithhisQ'stoo,
especiallywhensheisdashingaroundhisdeadcorpse.Earlygametryto
dodgeanyQ'shemightthrowatyouandbecarefulofgankswithKarthus
Wallasitcanbeveryeffectiveatsecuringkills.

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TABLE OF CONTENTS
Introduction
WhyAhri?
Ahri'sSpells
SkillSequence
Runes
Masteries
Items
SummonerSpells
DetailedMatchups
Early,Mid,&LateGame
Tips,Tricks,&Advice
DamageTables
Summary
PBEChanges
Changelog

Introduction
Hello!andwelcometomyguidetoAhri.WhetheryouarenewtoLeagueoraseasonedveteran,ifyouhavecome
tolearnabout Ahrithenyouhavecometotherightplace!Ihavepouredalloftheknowledgeandexperience
thatIhavegatheredovertheyearsintothisguide.Iwillwarnyouthatisisquitethereadatover35thousand
wordsbutIassureyouthatitincludeseverythingthereistoknowaboutherandmore!Iplanonkeepingit
constantlyupdatedovertimeandmakingitlookasvisuallyappealingasIcan.Ifyouhaveanyqueriesaboutthe
guideorAhrithenfeelfreetoaskinthediscussionandifyouliketheguidehittingtheupvotewillhelpgreatly.
ThankyouforyourtimeandIhopeyouenjoytheguide:)

About me
I'm21yearsoldandliveintheUK.MysummonernameisElusiveFerretandIfinallydecidedtowriteaguideto
myfavouritechampion,Ahri.IhavebeenplayingLeagueofLegendssincearoundthemiddleofSeason1and
quicklygothookedtothegame.BackthenIjustplayedthegameforfunwithfriendsandIwasn'tverygoodat
first,butastimewentonIgotbetterandtookitalittlemoreseriously.IneverreallyplayedrankeduntilSeason3
whereImanagedtoclimbtoDiamond5beforetheendoftheseasonandinSeason4ImadeittoDiamond1but
decayedtoDiamond2asitended.

Why should you trust my guide?


IamaDiamondAhriMainandhavebeenplayingAhrieversinceherreleasewiththevastmajorityofmygames

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withher.Fromthenatureofthis,IhavealotofexperiencewitheverymatchupandexperienceplayingvsMid
HighlevelDiamondplayers.IwasalsorankedintheTop3AhriplayersinEUWonLoLSkill.netinSeason4andI
amcurrentlyTop30WorldforSeason5.Nowofcoursepeopledon'tlieontheinternetright?Butincaseyouwant
proof/statsofmysuccesswithAhriI'vegotyoucovered!

ItookthisscreenshotjustbeforeSeason4ended.I'mfullyawareofthegeneralconsensusofLoLSkillToplist
Ranksandthattheyaren'taveryreliablejudgeofskillforvariousreasons,butnonethelessIwasquiteproudof
whereIplacedwithAhriinSeason4.

YoumaybethinkingthatIdon'thavethatmanyrankedgamesplayedinSeason4andthatisbecauseI
sometimesgetanxietywhenitcomestorankedgamesonLeague.ButSeason5Iamplanningonplayingalot
more.
IliketothinkIplayAhriinalesscommonwaythanmost,soIhopethatevenifyouareanexperiencedAhri
playeryoumightbeabletolearnsomethingnew!

Why Ahri?

TherearemanyreasonsastowhyIloveplaying Ahriandthesereasonsmakeheragreatchampiontopickup
andlearn.Iwillgooverandexplainsomeofthekeyreasonsbelow.

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Thefirstandmainreasonformeisbecauseofhowuniquesheis,inpersonality,looksandabilities.Ahrihasoneof
themostfunkitsinthegamewhichismainlyduetoherultimate,

SpiritRush.What'snottolikeabouthaving

3dashesthatdealdamageforanultimate?AhrihasaveryuniquekitinthesenseofitessentiallybeinghalfMage
andhalfAssassin.ShehasthebasictraitsofaMagewithher
theDamageandMobilityofanAssassinwithher
specifictargetlikeotherAssassinswithher
ofaMage/Assassinhybridwouldbe

OrbofDeceptionandbeingrangedbutshehas

FoxFireandSpiritRush.Shealsohastheabilitytopickoffa

Charm.TheonlyotherchampionthatcomesclosetoAhriinterms

LeBlanc,butLeBlancismoretowardsthesideofanAssassinasshehas

verylittleAOEandmoresingletargetdamage.

ThismovesontomysecondreasonastowhyAhriissuchagreatchampiontoplay.
DuetoherpartAssassinnature,sheisabletomakepicksthatcanswingthedirection
ofanentiregame.AllittakesisforonekeyCharmontoasquishyenemy,andthe
fightcaninstantlybecomea5v4.Ofcoursewe'retalkingaboutextremelylate/close
gameswiththisbutitcanhappen.
Ingeneralthough,Ahriisgreatforpickingoffwanderingchampionsthatdon'thave
visiononyou,iftheywalkrightintoaCharmthechancesareyouwillbeabletotake
themoutoratleastforcethemtogobackwhichcouldthengetyourteaman
objective.AnotherwaythatAhricanmakepicksisbyforcingthemratherthanwaiting
fortheopponentstowalkintoaCharm.Youhave3dasheswithyourSpiritRushand
a4thcounting Flash,whichmeansyoucanaffordtoultinaggressivelyinorderto
getaCharmoff,andthenultbackwardstogetoutsafely.Themoreaggressivepick
attemptsaremuchmoreriskybuttheycanpayoffbigifyoumanagetoCharm
someoneoutofplace.

ThethirdmainreasonforwhyIloveplayingAhriisherabilitytooutplayopponents.
Ahrihastheperfectkitforoutplayingchampionsandthisisduetobeingableto
repositionyourselfmultipletimesduringafightwithSpiritRush.NotonlydoesAhri's
ultimatemakeitextremelyeasytododgeskillshots,butitallowsyoutorepositionfor
aperfectCharmorreturnonOrbofDeception.Ahri'sSpiritRushcanbeused
defensivelyandoffensivelyatthesametime,dashingbacktododgeanabilityorget
awayfromagankwilllikelymakeyouropponentfeelsafe,butyoucanveryeasilygoin
foracounterattackjustbeforeyourremainingchargesofSpiritRusharegone.Leaving
thecounterattacktoaslateaspossiblewillmeanthatyouropponentwillthinkthat
youhavenointentionofgoingbackinforakillandiftheyarenotpayingfullattention
todetailtheymightthinkthatyouareoutofcharges,thoughbeawarethattheycan
seehowmanychargesyouhaveleftandhowlongisleftonthetimeriftheyclickon
you.
MostchampionshaveatleastoneabilitythatcanbedodgedeasilywithSpiritRushanditcanbeverysatisfying
dashingaroundanenemychampionhavingthemunabletohityouwithanything.Itcangetfrustratingplaying
againstchampionsthathavenoskillshotshoweverbecauseitisalmostimpossibletooutplaysomethingthatyou
cannotdodge.TheseareusuallyfoundonthechampionsthathardcounterAhriwhichispartofthereasonwhy
theycounterher,suchas LeBlanc, Annie, Fizz,and Syndra.Therewillmostlikelyalwaysbe
championsinthegamethatyoucanoutplaywithSpiritRushthougheveniftheyarenotinyourlane.

Ahri's Spells

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Ahrihasafantastickitthatisbothfunandrewardingwhenplayedright.Iwillgoovereachofherabilitieswith
therelevantinformationsuchascooldowns,damagenumbers,ratiosandanimageofeachabilityingame.

Essence Theft

WheneverAhrihitsanenemywithoneofherabilities,shegainsachargeofEssence
Theft,andcangainupto3chargesperabilitycast.Uponreaching9charges,Ahri's
nextabilitywillhealherfor2+(Ahri'slevel)(+9%AP)foreachenemyhit.

Ahrihasquiteaninterestingpassiveanditisactuallyquiteaniceoneforkeeping
yourhealthupinlane.Itdoesn'ttendtotakeverylongtochargeupeitherbecause
both OrbofDeceptionand FoxFirecountas3chargeseachmostofthetime.
ThehealingscaleswithAhri'slevelandalsowithAP,soearlygameitwillnothealfor
much,butonceyougetsomebigitemsandhigherlevels,itcanhealforalotofhealth.
ThebestwaytogetthemostoutofthehealisbyliningupanOrbofDeceptiontohit
asmanyenemyunitsaspossible,onceyourpassiveisupsendaQdownthemiddleof
aminionwaveanditshouldhitalloftheminionstwice.OnceFoxFireisrank5,if
thereisonly1enemythenitcanbebettertousethatforthepassiveuseasFoxFire
willdomoredamagetoasingletargetthanOrbofDeception.Usuallyyouwillwantto
spendyourpassiveonmultipleenemiesthoughtogetthemostoutoftheheal.

Orb of Deception (Q)


RANGE:880
COST:65/70/75/80/85mana
COOLDOWN:7
Magic/TrueDamage:40/65/90/115/140(+35%AP)
Max.DamagevsSameTarget:80/130/180/230/280(+70%AP)

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Active:Ahrisendsanorbofarcaneenergyinthetargeteddirection,dealingmagic
damagetoeveryenemyitpassesthrough,thenpullsitbacktoherself,dealingtrue
damageonthewayback.
Ahrigainsamassivemovementspeedboostwhileherorbistravelingthatrapidly
decaysovertime.

OrbofDeceptionisAhri'smaintoolfordamageandwaveclear.Thewaytheability
worksisslightlystrangeasonceitissentoutitcomesback,similarto Sivirandher
BoomerangBlade,onlywithOrbofDeceptionthereturndamageistruedamage
whiletheinitialismagic.Becauseofthis,itiskeythatyoutrytohitbothpartsofthe
abilityinordertogetthemostdamageoutofit.Theidealwaytousetheabilityisto
tryandhityourtargetatthemaximumrangeoftheability,indoingthisitwillapply
boththemagicdamageandtruedamageatthesametimeandyouwon'thaveto
worryabouthittingthereturnpartoftheability.
OnceyouthrowoutanOrbofDeceptionyoucanmoveAhriaroundtoredirectthe
return,thiscanbeveryhelpfulwhenanenemymovesasyoucanmovewiththemto
tryandgethitthemwiththereturn.Youcanalsouse SpiritRushand Flash
afteryousendoutanOrbandbydoingthisyoucancompletelychangethedirectionof
wheretheOrbwillcomebackto.

Correct; This is why it'd do you good to give your


readers an idea of what a max range Q looks like in
lane. Landing 2-3 max range Qs on your opponent
can single handedly win you the lane in some
matchups. I'd like you to add a little bit of a quiz, that
has you and an ranged opponent standing near a
minion wave, autoattacking creeps, and asking the
question, "is my opponent in range for a max range
Q?" -3

OrbofDeceptionsynergisesextremelywellwithAhri's Charmbecausewhenyou
landaCharmitenablesyoutogetaneasydoublehitonOrbandOrbofDeceptioncan
reallychunkpeopleonceyougetsomeAP.ThecooldownofOrbisfairlyreasonableat7
seconds,it'snotspamablebutitisbackupfairlyquicklyonceused.Orbisgreatfor
farmingminionwavestoo,onceyougetenoughAPOrbofDeceptionwillstart1hitting
thecasterminionsandleavingthemeleeonesonaverylittlehealthwhichmakes
shovingorclearinglanesveryeasy.
Sincepatch5.2OrbofDeceptionnowgivesamassiveincreaseinmovementspeed
whenevertheorbisinflight.ThisgreatlyhelpsAhriduringtheearlygamewhenshe
doesnothaveherultimate.Pre6AhriisquitevulnerabletoganksaswithoutSpirit
Rushshehasnomobility.ThemovementspeedonQnowmakesitsothatshecanget
awayfromganksorenemychampionsingeneralaloteasier.Itcanalsobeused
offensivelytocatchuptoenemychampionsorthespeedbuffcanhelprepositionfor
thereturndamageoftheorb.SomethingtonoteisthatOrbofDeceptiondoeshavea
casttime/animationbutthespeedyougainisdefinitelyworththetimeittakestocast
theability,evenifitisusedonnothingtogetbacktolanefasterforexample.

Fox-Fire (W)
RANGE:550
COST:50mana
COOLDOWN:9/8/7/6/5
MagicDamagePerFoxFire:40/65/90/115/140(+40%AP)
Max.DamagevsSameTarget:64/104/144/184/224(+64%AP)

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Active:Ahrisummonsthreespectralflames,whichorbitherforupto5seconds.Aftera
briefdelay,eachflamewilltargettheclosestvisibleenemy,prioritizingchampionsthen
thetargetofAhri'slastbasicattack,dealingmagicdamageuponhit.Multipleflames
canhitasingletarget,buteachflamebeyondthefirstwillonlydeal30%damage.

FoxFireisAhri'ssecondbestabilityintermsofconsistentdamageoutput.Itisa
greatabilityforsingletargetdamageonachampion,itcanprovidesomeAOEdamage
asitcanhitupto3targets,butitprovidesagreatamountofdamageonalonetarget.
AnothergreatthingaboutFoxFireisthatitprioritiseschampionswhentheyarein
range,thereisnoneedtohit Charmoranything,youjustpressWandtheywill
lockontoanenemychampionaslongastheyareinrange.Youhavetobecarefulwith
thisthoughbecauseiftheyareoutofrangewhenyouactivateFoxFirethechargeswill
beuseduponminionsandthatisalargepartofAhri'sdamageoutput.Thereisaslight
delayfromtheflamescomingoutandthenhominginontargetswhichallowsyouto
activateWwhilemovingtowardstheenemy,orusingitandthenultingorflashingin.
SomethingthatIreallylikeaboutFoxFireisthatthereisnocasttime,youcanjust
pressWwheneveryouwantandAhriwon'tpauseorevencancelautoattack.This
makesitverynicetousewith Rylai'sCrystalScepterasyoucanbemovingaway
whilecastingyourWandall3procswillcountforthefullslowasmentionedinthe
Itemspartoftheguide.ThismakesitveryeasytokitewithAhriwhenyouhaveFox
FirepairedwithRylai'sCrystalScepter.
FoxFirealsosynergisesverywellwith SpiritRushastheyareessentiallythesame
moveintermsofhowtheflamesfunctionandthedamagethattheydeal.ActivatingW
andthendashinginwithRwillsend6flamesoutattargetswhichcanbeagood
amountofdamagetomultipletargetsoralotofdamagetoasingleone.
Patch5.3hasloweredtherangeofFoxFiretomakeAhrilesssafewhenusingit.The
rangeisnowthesameasherautoattackwhichmeansyouwillhavetogetmuch
closertotheenemyinordertogettheflamesoff.Fromhavingtogetcloser,Ahriwill
naturallybeinmoredangerthanbeforesoyoumustbealotmorecarefulwhenusing
FoxFiretotradeinlane.Italsoraisesthechancesoftheflameshominginonminions
frombeingtoofarawaysoyoumustbealotmoreawareofyourpositionwhenusingit
andmakesurethatyouarewithinautoattackrangetopreventdamagefrombeing
wasted.

Charm (E)
RANGE:975
COST:85mana
COOLDOWN:12
Magicdamage:60/95/130/165/200(+50%AP)
Duration:1/1.25/1.5/1.75/2

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Active:Ahriblowsakissinthetargeteddirection,dealingmagicdamageandcharming
thefirstenemyshehits,forcingthemtowalkharmlesslytowardsAhriwhileslowedfor
50%.

CharmisAhri'sunique,deadlytoolthatsheusestoAssassinatetargetswith.When
anenemyishitbyCharmtheyareopentothefullbarrageofdamagethatAhrican
applywith OrbofDeception, FoxFire,and SpiritRush.Generallyspeaking,ifa
squishytargetgetshitbyaCharmtheywilllikelybekilledveryquickly.
Charmisagreattoolforessentiallystunninganenemychampionwhiletheygethit
withanyandeveryspellthrownatthem.Inawayitworksbetterthanastun,because
iftheenemyisrunningawayfromyouandyouCharmthem,theywillruntowardsyou
instead.Ahri'sCharmisthewholereasonsheisabletoassassinatepeopleandsothere
isquitealotofrelianceonthespelltohit.TherearemanytoolsavailablethataidAhri
inlandingCharmssuchasSpiritRushwhichcanbeusedtorepositionAhriallowingfor
aneasierCharmtolandand Rylai'sCrystalSceptercanslowenemiesbyagreatdeal
whichcanmakehittingaCharmmucheasier.

The games I lose to ahris are the ones where ahri


catches one of my carries with a flash charm. It'd
be really helpful to give your readers an idea of
EXACTLY how much catch potential ahri has, with
pictures of you successfully landing flash E's, or ult
+ E's on opponents that aren't being respectful
enough of her mobility -3

OtherwaystopulloffeasyCharmsincludebeinginabushthattheenemyhasno
visioninandwaitingforyourprey,orcharmingenemiesovertheothersidewallsthat
youhavevisionofviaawardorchampion.Somethingtokeepinmindwhenusing
Charmisthatithasacasttimeanditisnotthequickest.Thismeansthatwhenyou
aretryingtoCharmamovingenemyyouwillhavetoaimaheadofthemslightlyin
ordertocompensateforthetraveltimeofCharm.Itmaytakeawhiletogetusedto
themissilespeedofCharmbutonceyougetusedtoityou'llbehittingthemoverwalls
allthetime!
CharmsynergisesamazinglywellwithOrbofDeceptionbecausewhenyouhitaCharm
youareguaranteedtogettheperfectdoublehitoffonyourQ.Charmhasslightlymore
rangethatOrbofDeceptionbutdon'tworrybecausewhenyouhitamaxrangeCharm
theywillstarttowalktowardsyouandbythetimeyourOrbofDeceptiongetstothem
itwillbeattheperfectpointtoapplybothpartsofthedamageatthesametime.
OneslightlyannoyingthingaboutthewaythatCharmworksisbecausewhenyou
Charmsomeonetheywalktowardsyou,iftheyareontheothersideofawallthe
pathingofthegamewillmaketheircharacterwalkaroundtogettoyou.Soinsteadof
themwalkingintothewalltheywillwalkofftothesidewhichcanmakeyoumissan
OrbofDeception.Somethingyoucandotocounterthisproblemisbyholdingoffon
yourQforasplitseconduntilyouseewhichwaythepathingwilltaketheircharacter.

Spirit Rush (R)


RANGE:450
COST:100mana
COOLDOWN:110/95/80

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MagicDamage:70/110/150(+30%AP)
Max.DamagevsSameTarget:210/330/450(+90%AP)

Active:Ahridashesinthedirectionofthecursorandfiresuptothreeenergybolts,
whichtargettheclosestvisibleenemyunits,prioritizingchampions,anddealmagic
damageonhit.
SpiritRushcanbecasttwoadditionaltimeswithin10secondsofactivation,atno
additionalcost,beforegoingoncooldown.Thesameenemycanonlybehitonceper
dash.

SpiritRushiswhatmakes Ahriwhosheis,anextremelyfuntoplayAssassin
MagewithgreatmobilitywithherUltimate.SpiritRushisAhri'ssignaturemovethat
allowshertodasharound,dodgingskillsandoutplayingopponents.Beingabletodivein
andoutofafightisthereasonsheissofuntoplay.SpiritRushsynergiseswithAhri's
entirekitextremelywell.Itallowsyoutorepositiontosetupabetterangleforan
abilitylike Charmortochangethedirectionalreturnof OrbofDeception.Ahri
canalsodiveinwithaveryhighamountofunmissableburstdamagewithher Fox
FirecombinedwithSpiritRushprocs.

Give your readers an idea of exactly how


vulnerable ahri is to continuous ganks if she is
forced to use her ulti defensively earlier on. -1
Also, it'd do you good to talk about how you can
use spirit rush's mobility to rotate turret aggro when
diving enemy champions -1

SpiritRushcanbeusedbothoffensivelyanddefensively,divinginordivingoutofa
fightanditmakesAhriaveryslipperytargettodeal.SpiritRushisalsowhatmakes
Ahriagreatroamingchampion.Withoutherultimate,Ahridoesn'thaveanymore
mobilitythantheotherMages,butwhenherultimateisup,shecanenteralaneand
makequickworkoftheenemychampionswiththehelpofalliedchampions.SpiritRush
alsogivesAhritheabilitytopickofftargetssafelybyultingtoclosethegapforaquick
Charm,unloadingallherspellsandthenultingbackouttosafety.
ThecooldownonSpiritRushisfairlyreasonable.Andonce Rabadon'sDeathcapis
completedyoucanprettymuchtryforakilleverytimeyourultisup.Thelevel1ult
cooldownisquitelargeatover100seconds,butonceitgetstomidgamewithblue
buffsanda

Morellonomiconthecooldownbecomesveryshortforwhatitdoes.

Skill Sequence

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WhenitcomestotheSkillSequencewith

AhriIfeelasthoughthereareonly2optionsandtheyonlydifferby

1change.Ahriisthekindofchampionthatonlyreallyhasonewaytobeplayedintermsofskills.Therearemany
championsinthegamethathavemultipleabilitiesthatcanbelevelledfirstorsecond,butwithAhriher
Deceptionisundeniablythebestskilltolevelfirst,followedby

FoxFireandfinally

Orbof

Charm,takingpointsin

SpiritRushwhentheybecomeavailableatlevel6,11,and16.

The Most Used Skill Order

ThisskillsequenceiswhatIusealmosteverysinglegame.Youwon'tfindalotofvariationwhenitcomestothe
orderoflevellingskillsonAhriasexplainedabove.99%ofthetimeitwillbeQ,
FoxFirethenE,

CharmandrankingupR,

OrbofDeceptionthenW,

SpiritRushwhenitbecomesavailable.ThereasonthatWis

maxedsecondoverEisbecauseAhrineedsthedamagefromWtohelpburstdownchampions.Theonlyreal
benefitfromlevelingEisthattheCharmdurationgoesup.ThedamageincreasefromFoxFireismuchmore
importantwhichiswhyInevermaxCharmsecond.Evenwiththepatch5.2bufftothedamageandratioof
Charmitisstillnotworthittomaxsecond.FoxFireisalsoreliabledamagebecausethereisalwaysthechance
thatyoumightnothittheCharm.

MostgamesasAhriyouwillwanttolevelyourQfirstsothatyouhaveatoolreadyforfarmingortradingwiththe
enemy.Theonlytimeyouwouldstartsomethingdifferentisifyouwereplanninganinvadeorwaitingforan
enemyteamtoinvadeyou.TherewillneverbeagamewhereyouwouldstartWsoitiseitherQorEatlevel1.In
atypicalcalmgamewithnolevel1shenanigansyouwouldstartQ,andthenatlevel2Irecommendthatyou
ALWAYStakeyourEincaseofajunglegankfromeitherside.Iftheenemyjunglerganksyouthenyoushouldbe
finebyusingCharmoneitherthejunglerorenemymidlanerandifyourjunglerganksforyou,youwillbeableto
eithersetup,orfollowupthegankwithCharm.ThereisnoreasontotakeWatlevel2asthedamageisverylow
anditwilljustsoakupyourmana.
ThewaythatIrankupherabilitiesatlevel3and4maybeslightlydifferentfromsome.Atchampionlevel3,99%
ofthetimeIwillchoosetolevelupAhri'sOrbofDeceptiontorank2insteadofgoingwithWtoget1pointineach
ability,andthenlevel4IwillgetmyfirstpointinFoxFire.Ibelievethat2pointsinQbylevel3isfarsuperiorto
only1and1inWbecauseearlygameyourmaintradingandfarmingtoolisyourOrbofDeception.Tomeitmakes
themostsensetorankupQwheneverpossible.

AnotherthingIdon'tlikeaboutgoingFoxFireatlevel3isthatthedamageissolowonit,italmostjustbecomes
amanasinkandyoushouldn'tbeveryclosetoyouropponentanywaytobeinrangeofaFoxFire.Theonlytime
thatIwouldconsidergoingWatlevel3iswhenIamvsameleechampionastheywilllikelybeinrangeofthe
FoxFiremostofthetime,buteventhenIwouldratherhavetheextradamageonQtopokethemfromfurther
back.TheonlyadvantagethattakingWatlevel3hasisthatyoucanchargeyourpassive EssenceTheftslightly
faster,butbylevel3youshouldnotbeinneedofyourpassiveregenwhenyouhave2ormorepotions.
Belowwillbewhattheskillorderwouldlooklikeifyoudidtake

FoxFireatlevel3.

Runes

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Whenitcomestorunesfor

Ahri,oranychampionforthematter,itisgenerallyagoodideatohavemultiple

runepagesbecausedependingonmatchupsyouwillrequiredifferentstatsfromyourrunes.Forexample,apage
thathasmagicresistwillbenogoodagainstanADchampionlike

Zedor

Talon.Forthecasesthatyoumight

onlyhave1or2runepagesIwillshowabasicrunepagethatcanbeusedforAhrithatwillbefineforany
matchupasIknowhowexpensiverunesandrunepagesareonthisgame.IhavetheluxuryofhavingmanybutI
knowalotofpeopledonotandsoIwillaccountforthat.
TherearemanyvariationsofrunesthatcanbeusedforAhributthereare4pagesthatIhavesetuptoaccount
foreverysituation.Iwillgothrougheachpageexplainingmychoicesandwhenyouwoulduseeachpage.Iwill
alsogooversomeotherrunesineachcategorythatcanbeusedasreplacementsforthespecificrunepage.

Rune Page 1 (Standard Page)

I prefer Hybrid pen to magic pen, because I like


harassing my opponents with AAs early on. I guess
that's a matter of preference - this is covered in
good enough detail.

ThisrunepageshouldlookfairlynormalforamidlaneranditisthestandardrunepageIusewhenplayingAhriin
acomfortableorfavourablematchup.Favourablematchupscanbefoundinthe'Threats'sectionatthetoporthe
'MatchupsExplained'sectionfurtherintheguidebutsomeexamplesofchampionsthatthispagewouldbeused
againstare: Ziggs, Nidalee, Lissandra, Karthus, Viktorand TwistedFate.Therecanbesome
flexibilitywiththeSealsandGlyphswhichIwillexplainbelow.

GreaterMarkofMagicPenetrationisthegotorunechoiceforalmost
everyAPchampionwhenitcomestomarksandIwouldnotrecommend
anyother.Itgetsyou7.8PenetrationwhichhelpsAhridealmoredamage
withallofherabilities. GreaterMarkofHybridPenetrationistheonly
otherrunethatIwouldconsiderusinginstead,butsinceAhridoesmagic
damagewitheveryabilitythemagicpenetrationissimplybetter.

GreaterSealofScalingHealtharetherunesthatIuseforSealsinthis
pagewhichwillgiveAhri216healthbylevel18.ThereasonthatIchoose
tousescalinghealthinsteadofflathealthisbecauseinawinningor
comfortablematchupitwillberarethatyou'llneedthehelpofearlygame
runesthatgrantimmediatestatstogetyouthroughthelanephase.Being
agoodmatchupforAhri,youwanttotakeadvantageofbeingabletouse
runesthatscalebetterintolategameandgiveyoumorestats.Ifyoudo
nothaveanyhealthSealsthen GreaterSealofArmoror Greater
SealofScalingAbilityPowerareokforreplacementsbutnotideal.

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GreaterGlyphofScalingAbilityPowerarethechoiceofGlyphsforthis
page.ThereasonissimilartotheSeals,youareinamatchupthatyouare
confidentyoucanwinwhichmeansthatyoucangetthemostvalueoutof
yourrunesandscaleintolategamewiththem.AnotherreasonisthatI
generallypreferthescalingAPtoflatbecausewiththeflatAPyouonlyget
11extrawhereasthescalinggetsyou28atlevel18.Thismeansthatby
level7youwillhaveequalledtheAPandbylevel8youwillhavemore.
The

GreaterGlyphofAbilityPowerarehowevertheonlyotherchoiceof

runeforthispagesetupasitisapageforafavourablematchupsotaking
somethinglikemagicresistwoulddefeatthewholepurpose.

GreaterQuintessenceofAbilityPoweristhechosenrunefortheQuints.
WhenitcomestoQuintsforMagestherearen'tawholelotofchoicesand
you'llseemostjustgowiththeseones.Theyaretheperfectruneforthis
pagesetupastheygrantaflat15APandthereisn'tmuchelseyoucan
takeinstead.The

GreaterQuintessenceofScalingAbilityPowerrunes

forQuintshaveverybadvalueastheyonlygetyou23APatlevel18
whichisbarely50%more.AlsothebreakevenpointforthescalingAP
Quintsisn'tuntillevel12whichisverypoor.

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GreaterMarkofMagicPenetrationwillcostyou:3690IP
GreaterSealofScalingHealthwillcostyou:3690IP
GreaterGlyphofScalingAbilityPowerwillcostyou:3690IP
GreaterQuintessenceofAbilityPowerwillcostyou:3075IP

TotalCost:14145IP

Rune Page 2 (Armor)

ThisrunepageisthegotopageforwhenyouhaveanADmatchupasAhri.Soifyouarefacinga Zed,
Yasuo, Talon,oranyotherphysicaldamagedealeryouMUSTtakeapagethathasarmororelsetheywillshred
you.Theonlydifferencebetweenthispageandthestandardpageisthearmorbutthereareacoupleofalternate
runechoicesthathavemoreofanimpactvsanADchampionwhichwillbeexplainedbelow.

GreaterMarkofMagicPenetrationareagaintheruneofchoiceforthis
pageforthesamereasons.Ahrihas4magicdamageabilitiessoitdoesn't
makesensetouseanyotherrune.Thereisahowevermoreofareasonto
take GreaterMarkofHybridPenetrationrunesbecauseinarangedvs
meleematchupyouhavetheopportunitytoautoattacktheenemymelee
championquitealot.HavingthearmorpenetrationfromtheHybridrunes
willmeanthatAhri'sautoattackswilldoslightlymoredamageatthecost
ofalittlemagicdamage.IpersonallywouldstillgowiththeMagicPen
Marksbuthonestlybothchoicesarefineforthispage.

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GreaterSealofArmorarebyfarthemostimportantpartofthisrune
pageanditistheonlyoptionyouhavewhenvsanADchampion.The9
armorcannotbeignoredandifyougointoamatchupvsanADchampion
withoutanyarmortheywillsimplyshredyou.IfyouendupagainstanAD
championbutdonothavearmorthenyoualmosthavetobuya
Armorinordertosurvivethelanewhichisnotideal.The

Cloth

GreaterSeal

ofScalingArmorrunesarequiteinterestingastheygiveyou27armorat
level18whichistripletheamountthattheflatrunesgetyou.Despitethe
greatincreaseinarmorthatthescalingrunesgiveyouIwouldstill
recommendtakingtheflatarmormainlybecauseyouneedthearmorto
survivetheearlygame.AlloftheADmatchupshavesomeformofharass
thattheywilluseagainstyousuchasTalon's

Rakeandonceitgetsto

midlategameyouwillhaveyour Seeker'sArmguardor Zhonya's


Hourglasscompletedwhichshouldgiveyouplentyofsurvivability.

GreaterGlyphofScalingAbilityPowerareagainthechoiceofGlyph
here,butforGlyphsinanADmatchupIwouldratethe

GreaterGlyph

ofAbilityPoweronparwiththescalingAPthistime.Thisisbecauseyou
arealmostdefinitelygoingtobethrowingandhittingmorespellsearly
gameastheytrytoCSsotheextraAPduringthefirstfewlevelscanbe
quitebeneficial.Bothchoicesarefineforthisrunepagebutmypersonal
preferenceisstillthescalingAPbecauseIlikehavingmoreAPwhenit
comestolategametomaximiseAhri'sabilitytodeleteachampionin1
combo.

GreaterQuintessenceofAbilityPoweristhechosenrunefortheQuints
andagainstanADchampiontherereallyaren'tanyotherrunesthatcan
beusedinsteadofthe15AP.TheAPhelpsagreatdealvsanADchampas
mostofthemaremeleeandyouwillbetryingtoforcethemawayfrom
theirCSorthrowingoutan OrbofDeceptionastheygoinforalasthit.

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GreaterMarkofMagicPenetrationwillcostyou:3690IP
GreaterSealofArmorwillcostyou:1845IP
GreaterGlyphofScalingAbilityPowerwillcostyou:3690IP
GreaterQuintessenceofAbilityPowerwillcostyou:3075IP

TotalCost:12300IP

Rune Page 3 (Movespeed Magic Resist)

Here'swherewegettointerestingrunepage.TheMovementSpeedMagicResistpage.NowIknowalotofyou
mightbethinkingthisrunepagelookscrazyandthereisnoAPsohowcanitwork.Fearnot,Iwillexplainit
heavilyanditisactuallymyfavouriterunepagetouse.Movespeedrunesarehonestlysomeofthebestrunesyou
canuseonAhri,theysynergizeverywellwithherbeingaheavyroamchampion.Italsohelpsheroutagreatdeal
inmatchupsthatrequirealotofdodgingsuchas Orianna, Syndra, Lux, Morgana, Cassiopeia,and
Xerath.IwillalwaystakethispagewhenIknowIamagainstachampionthathasalotofskillshotsbecause

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movespeedQuintspairedwithabootsstartmakesitextremelyeasytododgealmostanyprojectile.Theyalso
makeroamingfasterandtheyhelptremendouslywhengettingganked,especiallywhenit'sajunglersuchas
Udyror

Hecarimwheretheyhavenogapcloserotherthanrawspeedtogettoyou.

Idon'tseemanyAhriseverrunmovespeedbutIpromiseyouthatitwillmakematchupsagainstskillshot/poke
heavychampionsaloteasierforyou.Keepinmindthatthisisalsoaverydefensiveandverysituationalrunepage
andifyoudon'tliketheideaofitthenthat'sfine,youcansubstitutethemovespeedforflatAP.Buttrustmewhen
IsayIhavebeenusingMovespeedonAhriforalongtimeanditworksextremelywell.
Iwouldalsosaythatifyouarelimitedinyourspaceforrunepagesthenitwouldprobablybebesttoskipthisone
infavourofthenextasthisisthemostsituationalpageoutofthemallandthenextoneisamoregeneral
defensivesetofrunesforhardAPmatchups.

GreaterMarkofMagicPenetrationforthechoiceofMarks.Same
reasoningasbefore,youwanttomaximiseyourdamageoutputwith
abilitiesandMagicPenisthewaytodothatforMarks.

GreaterSealofHealtharetherunesusedforSealsandthistimethey
takethespotoverthescalinghealth.Thisisbecausethispageisa
defensivepageandyoutakeitwhenyouexpecttohaveahardtimein
lanebybeingpokedorouttraded.Theflathealthwillhelpalotintheearly
gamefromtheimmediateboostof72health.Thatisusuallyenough
healthtosoakanentireability.Whereaswithscalinghealththeyhave
almostnoimpactinthefirstfewlevels.BecausethispageisforAP
matchupsthatareheavypokeorskillshotorientedthereisnoneedto
takeanythingelselikeArmororAP.Scalinghealthisokforareplacement
butideallyyouwanttheflathealthtohelpgetyouthroughtheearly
game.

GreaterGlyphofMagicResistaretherunesthatIuseforGlyphsinthis
defensiverunepage.Theyprovideyouwiththeearlymagicresistthatyou
needinordertosurvivesomematchupsoragainstchampionswithvery
highburstlike Syndra.ThealternativerunesforGlyphsarethe
GreaterGlyphofScalingMagicResistbutbecauseofthenatureofthis
runepage,Iwouldhighlyrecommendtheflatresistoverscalingforthe
samereasonsasthehealthSeals.Youneedtheearlygamestatstohelp
againstthedamageyouwillbereceiving.Themainthingisthatyouhave
somemagicresistthoughsowhenitcomesdowntoitthescalingresist
arealsofine.

GreaterQuintessenceofMovementSpeedarethespecialchoiceforthis
pagesQuints.MovespeedQuintsareveryunderusedruneswhenitcomes
toMages.ThemajoritywilljustgothegenericrouteofAPQuintsandwhile
thereisnothingwrongwiththat,itmeansthatuniqueruneslikethese
cannotbeusedorexperimentedwith.The4.5%MovementSpeedbonus
mightnotsoundlikealot,butitmakesabigdifferenceforaMageasthey
havelowbasemovespeedasitis.Theyalsosynergisewellwiththe
FleetofFootmasterywhichgives1.5%movespeedmakingitatotalof6%
withtherunes.That6%translatesto20MovementSpeedonAhriwhich
isalmostasmuchastier1bootsgive(25).Thisextramovespeedmakes
avoidingenemyabilities10timeseasierandyouwillfindthatabilitiesthat
wouldhavehityoubeforebecauseyoucouldn'tmoveoutofthewayquick
enoughnolongerhityou,examplesincluding Syndra DarkSphere,
Lux LucentSingularity,and Brand PillarofFlame.Ifmy
reasonsforusingmovespeedQuintsinpoke/skillshotheavymatchupsstill
haventpersuadedyoutotrythemthentheycanbeswappedoutwith
GreaterQuintessenceofAbilityPowerwhichalsoworksfinewiththerest
oftherunechoices.

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GreaterMarkofMagicPenetrationwillcostyou:3690IP
GreaterSealofHealthwillcostyou:7380IP
GreaterGlyphofMagicResistwillcostyou:1845IP
GreaterQuintessenceofMovementSpeedwillcostyou:6150IP

TotalCost:19065IP

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Rune Page 4 (AP Magic Resist)

Thisistheseconddefensivemagicresistpage.Itisbasicallythesamepageasthelastoneonlyinsteadofthe
movespeedQuintstherearethestandardflatAPQuints.ThisRunepagewouldbeusedinthematchupswhere
youneedmagicresistbutthereisnothingtododge.Greatexamplesofchampionsthatyouwouldusethispage
againstwouldbe Annie, Fizz, LeBlanc, Veigar,and Malzahar.Sobasicallythisisthepageyouwould
useagainstAhri'shardcounters.SyndraisabouttheonlyhardcountertoAhriwhereyoumightusethe
movespeedQuintsinsteadofAP.AlmostallofAhri'scountershavelittletonoskillshotsthatwouldneeddodging.

GreaterMarkofMagicPenetrationagainarethegotorunesforMarks
andthereisn'tanythingelsetoconsider.Theycompletelyoutclassthe
otherchoices.

GreaterSealofHealtharetheSealsforthisdefensivepageforthe
samereasoningasthelastone.TheyprovideAhriwiththeextraearly
statsneededtosurviveagainsthardmatchups.Theonlyalternativewould
bethe GreaterSealofScalingHealthandinmyopiniontheflathealth
ismoreimportantinadifficultmatchupasittakestimeforthescaling
healthtokickinandmakeanydifference.

GreaterGlyphofMagicResistfortheGlyphsagain.The12flatmagic
resistiscrucialforalosinglanematchupasithelpstonegatesomeofthe
damageyouropponentdoestoyou.Thealternativewouldbesimilartothe
healthagainwith GreaterGlyphofScalingMagicResistbutIthinkthat
thehigherearlygamemagicresistismoreimportantthanhavinghigher
lategameresistinthissituationasyoucanbuymagicresistmidlate
gamebutyoucannotreallybuyanyearlygame.

GreaterQuintessenceofAbilityPowerfortheQuintsasthereisnouse
forthe GreaterQuintessenceofMovementSpeedhere.The15flatAP
canhelptotradebackwiththeopponentandyoucan'tgowrongwith
someextraAP.Aslightlyunusualalternativeforthisrunepagecouldbe
GreaterQuintessenceofMagicResistastheywouldprovideAhriwith
evenmoremagicresisttohelpwiththetoughmatchupsbutIthinkthat
theflatAPQuintsarefarbetterthanmoremagicresist.

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GreaterMarkofMagicPenetrationwillcostyou:3690IP
GreaterSealofHealthwillcostyou:7380IP
GreaterGlyphofMagicResistwillcostyou:1845IP
GreaterQuintessenceofAbilityPowerwillcostyou:3075IP

TotalCost:15990IP

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Basic Rune Page (Any Matchup)

Thisisabasicrunepageforpeoplethathavelimitedrunesorrunepages.Thispagecanbeusedforanymatchup
asithasabitofeverything.ArmorfortheADmidlaners,magicresistfortheAPmidlanerswithsomeMagicPen
andAP.
Ifyouwantanyadviceonwhichrunepagestocreatefirst,IwouldsuggestyoustartoffbymakingtheArmor
Page,(Page2)andthemorestandardMagicResistPage,(Page4)beforemovingontotheslightlymoreuniqueand
situationalpages,(1and3).

Masteries

LikeRunes,MasteriesareaveryimportantpartofLeagueandit'simportantthatyougettherightonesdepending
onwhoyouplay.YouwillgenerallyfindthattherearenotasmanyvariationsofMasteryPagesincomparisonto
RunePagesanddifferentMasteryPageswillusuallyonlydifferbyacoupleofpointshereandtherewhenit'satree
foraspecificrolelikeMage.Ihave3pagessetupforAhri,two21/0/9pagesandone21/9/0page.ThereasonI
havetwo21/9/0pagesisbecauseoneofthemhastheincreasedbuffdurationandtheotherhasthebiscuits.

The 21/0/9 Page


ThisMasteryPageisthestandardpageforaMageand21/0/9istypicallythebestyou'llgetforanAPchampionlike
Ahri.LikeIsaidabove,masterypagesdonotvarylikerunesandyouaremuchmorelimitedwithwhatyoucan
choosesoforthemostpart,everyonewillhavethesameorverysimilarpageswhentheyspecforacertain
champion/role.

FortheOffenceTree,themaindifferencebetweenmypageand
otherpageswouldbethatItake Butcherinsteadof
DoubleEdgedSwordbecauseIdislikethatitmakesyoutake
moredamage.Overalltheyarebothprettyinsignificant
masterypointsthoughsoitjustcomesdowntopreference.In
a1,000damagenuketheDoubleEdgedSwordmasterywill
causeyoutodeal15extradamagesoyoucanseehow
insignificantitreallyis.
NotablementionsfortheOffenceTree:
Sorcerygivesyou5%CDRanditwillhelpyoureachthe
CDRcaporgetclosertoit.Thismaynotseemlikemuchbutit's
actuallyquiteniceandtheonlyotherchoicehereisattack

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speed.
MentalForcegivesyou16APatlevel18whichisalmost1
APperlevel(0.89)andcombinedwith

ArcaneMasteryyou

willget22bonusAPbylevel18whichisbasicallyafree
AmplifyingTome.
DangerousGamecansaveyourlifeinmanycasesaftera
closefightasitrestores5%ofyourmissinghealthandmana.A
commonsituationwhereitcomesinhugeisinaclose1v1fight
whereyouhavebeenignited,ifyougetthekillbeforedyingthe
healwilllikelysaveyoufromthelastticksofignite.

FortheUtilityTree,themajordifferenceisthatsomepeople
take CulinaryMasterintheutilitytreetogetthebiscuits
whereasItake RunicAffinitytohave20%longerbuff
durations.BothchoicesarefinehoweverandIoftenswitch
betweenthemfromgametogame.
NotablementionsfortheUtilityTree:
FleetofFootgives1.5%movespeedwhichtranslatesto5
movespeedandAhrigreatlybenefitsfromallthemovespeed
shecanget.Thismasteryalsosynergiseswellwiththe
GreaterQuintessenceofMovementSpeed.
Meditationisprobablythebestmasteryinthe9pointsfrom
thistree.3manaper5equatesto36manaperminuteand
youareusuallyinlaneforquiteawhilebeforegoingback.
Beinginlanefor5minutesmeansthatthismasterywillhave
givenyou180manawhichismorethan2freeusesof Orb
ofDeception.
Summoner'sInsightisfairlyselfexplanatory.Your
summonerspellswillbeonaslightlyshortercooldownwhich
cancomeinveryhandy.Withthe2pointsIputintoitmy
Flashcooldowngoesfrom300secondsto279and Ignite
goesfrom210secondsto195.

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Do you really prefer .5% MS over an extra 3%


CDR on Summoner spells?

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ThisiswhattheUtilityTreewilllooklikewhenyoutake
CulinaryMasterinsteadof

RunicAffinity.Alotofpeople

tendtoprefertheBiscuitsovertheBuffdurationandoftenIdo
too.Itcanhelpalotwhenyouareinamatchupwhereyou
knowyouwillbetakingdamageearlyfrompokechampionslike
Syndraor
LeBlancand

Cassiopeiaorearlyallinchampionslike
Yasuo.

ThemaindifferenceisobviouslyhavingtheBiscuitsinsteadof
20%morebuffdurationbutyoualsogetthe

Alchemist

masterywhichisquiteniceintheearlygamefortheextended
potionsbutalsointhelategameforwhenyoubuy

Elixirof

Sorcery.
Theonlyotherdifferenceinthepagesisthatthisonehas1less
pointin

Summoner'sInsightbutitisonly3%lesscooldown.

Thistranslatesto9secondson

Flashand6.3secondson

Ignitesooverallnotahugelossthere.
Bothutilitychoicesarefinetotakeandthereisneverarightor
wrongchoiceyoucanmakeasitmostlyjustcomesdownto
preference.

The 21/9/0 Page


ThisistheotherslightlydifferentMasteryPagethatIhavesetupforAhri.The21intoOffencestaysthesamebut
itisamoredefensivepagethatgoes9intothedefensivetreeinsteadofUtility.Byusingthispage,youloseouton
FleetofFoot, Meditation, Summoner'sInsightand RunicAffinitywhichmakesit1.5%Movespeed,3
Manaper5seconds,7%reducedSummonerSpellcooldownsand20%additionalbuffduration.Thismightseem
likequitealottolosebutthetradeoffisthatyougainmoresurvivabilitywith Block, Recovery,
Unyielding, Veteran'sScars,and Juggernaut.
Keepinmindwhenrunningthissetofmasteriesthatyouwillhavelessmanaregenandwilllikelyrunoutofmana
fasterthanyounormallywould,soitcanbeagoodideatotryandnotusespellswhenthereisn'tmuchneedto.I
wouldsaythispageisonlyusedinabout1%ofmygamesasAhri,maybeevenless.Shebenefitswaymorefrom
theutilitytreesothereisalmostnoneedforit.

Personally, i'd just take mastery/rune setups you


use less than 1% of the time/

Withoutanyrunesormasteries,Ahristartsthegamewith515
health.Withthe9pointsintothedefensivetreeshestartsthe
gamewith567healthwhichis52more.Thismaynotseem
likealotofhealthbutatlevel1itisalmost10%ofherentire
healthpool.Thisisverymuchamoredefensivesetof
masteriesandsoitshouldonlybeusedinhardmatchups.
SomeexamplesofmatchupsthatImighttakethisMastery
PageinsteadofthestandardonewouldbeAPchampionslike
LeBlanc, Annie, Veigar,andsomeADchampionslike
Zedand Talon.
NotablementionsfortheDefensiveTree:
Blockand Unyieldingareverygoodmasteriesfor
negatingsomedamagefromautoattacks.Asaranged
championyouwon'tbegettingauto'dalotbutvssomeone
withhugerangelike Annieoraheavyautoattackfocused
teamitcanbeveryhelpful.
Veteran'sScarsand Juggernautareveryself
explanatory.Theygiveyouextrahealthwhichisneverabad
stattohaveanditisthemainreasonforgoing9pointsinto

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thedefensivetree.Ifyoufeellikeyouaregoingtohaveahard
matchuptheextrahealthcanhelpalot.

Items

Therearemanyitemsthatcanbebuilton

Ahriandtherearemanydifferentbuildpathsthatareavailableto

choosefromduetotheamountofAbilityPoweritemsthatareinthegame,somebeingbetteronAhrithan
others.Iwillbeginwiththestartingitemchoicesandthengoontothebuildpathsfollowedbycoreitems,
situationalitems,andfinallyitemsthatdon'tmakethebuild.

Starting Items

Choice 1

ThisisthestandardstartformostofAhri'smatchups.The Doran'sRingprovidesa
niceamountofAP(15),ManaRegen(3)andHealth(60)tomakethelanephasego
smoothly.IrecommendthisstartagainstmostfavourablematchupsandagainstallAD
matchups.Youmightbewonderingabouta ClothArmorstartwhenfacinganAD
championbutyouwillhavesomearmorfromyourrunesandsacrificingthestatsofa
Doran'sRingjustforalittlemorearmorisnotworthit.AnotherreasonthatIdonot
likestarting ClothArmorisbecauseADmidlanersareusuallymeleesotheextraAP
fromtheDoran'sRinggreatlyhelpswhenharassingtheenemywithyourabilities.I
highlyrecommendgettinga2ndDoran'sRingineverygameasIdon'tfind1tobe
enough,but2isperfect.Youshouldnotbuymorethan2howeverasthiswillclogup
yourinventoryandyouwillhaveverylimitedroomforwards/potions.

Thenextitemonthestartinglististhe HealthPotion.Healthpotionsareprobably
themostimportantitematlevel1asitallowsachampiontomaketradesorgethit
andrecoverfromthem.Withoutpotionsanydamageyoutakeinlanewillbe
permanentdamageasbasehealthregenisverylow,especiallyforMages. Ahrihasa
basehealthregenofonly6.5whichmeansshewillonlyregenerate78healthevery60
seconds.Withthe Doran'sRingstartyoucanaffordtobuy2healthpotionwhich
combinedwithyourpassive EssenceTheftgivesyouplentyofearlygamesustain.
Remembertoalwaysbuyahealthpotionor2whenyoubackasitmakesyoualot
hardertobepushedoutoflaneandkilledwhenyoucankeephealingupthedamage
donetoyou.Don'tgotoomadonpotionsthough,theymaybecheapbuttheycanadd
upifyoukeepbuyingloads.

The WardingTotemisthebesttrinketwhenstartingagame.Itcanallowyouto
wardupthejungletowatchforinvadesoryoucanwardtheenemyjungletogetan
ideaofwheretheyarestarting.Itisalsoagreattrinketbecauseit'safree60second
wardthatcanbeplacedwheneveryoulike.Ifyoufeellikeyoumightbegettingganked

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thenyoucanplacethetoteminabushononeofthesidesofthelanetomakeyourself
feelsafer.Wardingissuchanimportantpartofthegameandgettingafreewardistoo
goodtopassup.Midlategameitcanbetradedfora

SweepingLensbutearlygame

thereisnoquestionforAhri,thewardingtotemisbyfarthebestchoice.

Choice 2

Thisisthesituationalstartthatusesthe

BootsofSpeedcombinedwith'RunePage

3'thathasMovespeedQuints.ThisisaslightlymoreunconventionalstartasmostAhri
playerstendtojustgowith

Doran'sRingnomatterthematchup.TheBootsof

Speedhelpsagreatdealinthematchupswhereyouhavetobedodgingalotofskill
shotsorprojectilesofsomekind,suchas
Binding,

Arcanopulse,

PillarofFlame,

JavelinToss,

DarkBinding,

Light

NoxiousBlastandmanymore.Starting

bootswhenfacedwiththeseabilitieswillmakeyourlifeahellofaloteasierasyouwill
beabletododgealotmoreabilitiesthanyouwouldwithoutboots,anddodginga
DarkBinding,or

JavelinTosscouldbethedifferencebetweenyoulivingordying.

TheBootsofSpeedstartisn'tonlygoodfordodgingskills,itisalsoverygoodfor
escapingganks,chasingdownenemiesandroaming.Therearemanybenefitsto
startingBootsandIfeelasthoughalotofpeopledon'tunderstandhowgoodtheycan
be.LikeIsaidthough,theyareverysituationalandyoushouldONLYtakethemifyou
areagainstachampionthathasdodgeableabilities.Ifyougowiththisstartmakesure
youstillgetthedoubleDoran'sRingbeforestartingonthecoreitems.

Sameasabove,healthpotionsarecrucialtoearlygamesurvivalandpreventing
yourselffrombeingforcedoutoflaneorkilled.Withthe BootsofSpeedstartyou
canaffordtotakemorethan2potions,andIrecommendtaking3,withtheremainder
ofyourgoldtobespenton1 ManaPotion.

InsteadofgoingBoots+4healthpotionsIfindtheperfectbalancetobe3healthand
1mana.Becauseyouarestarting BootsofSpeedandnot Doran'sRing,youwill
havealotlessmanaregenandwilllikelygooutofmanabeforegoingbackandthereis
nothingworsethanbeinginasituationwithAhriwhereyoucangetakillbutyoudon't
havethemanaforanyabilities.Ifindthat3healthpotionsisplentyforkeepingtopped
upsothe1 ManaPotionisveryhelpful,afteryoubackyouwillbuyaDoran'sRing
sothereisnoneedforanymoremanapots.

Samereasoningasbefore,it'sthebestearlygametrinketandshouldalwaysbebought
asyourfirstone.Thefreewardcanhelpyouandyourteamoutalotsothereisno
reasontonotgetit.Lategameitbecomesalotlessusefulanda SweepingLenscan
replaceitquitenicely.

Build Paths (vs AD + AP)

vs AP

Sincethepatch5.2changetoAhri,whenfacinganAPmid,thegeneralbuildistogo
Morellonomicon.Onceyougetthe2 Doran'sRingand BootsofSpeedyoucan
movestraightontothe FiendishCodexintoMorellonomicon.Usuallyyouwillwantto

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With the buffs to athene's, I can see athene's
ForbiddenIdolforthefirstbackbecausethe
replacing morellonomicon as the desirable item for
Idoldoesn'tgiveyouanyAP,andwith2Doran'sringsyoushoulnd'thaveanymana
issues.Ifyougobackwithonly600thenpurchasingtheIdolisalsofineasyoustillget
ahri. I haven't done enough testing on it myself to
the10%CDRfromit.TheMorellonomicononlycosts2300goldsoitdoesn'ttaketoo
say anything definitive yet though; Just my two
longtocompleteandonceitisdoneyouwillget80abilitypower,100%basemana
cents.
regeneration,20%cooldownreductionandthegrievouswoundspassivewhenenemies
purchasetheFiendishCodexoverthe

arehitwithmagicdamagewhenbelow40%life.Thisbuildpathshouldbefollowed
whenyouaredoingfineorwinningyourlanematchup.Ifyouareagainstahardlane
matchupandarenotdoingsowell(whichisperfectlyfine),youcandoaslightly
defensivebuildpathwhichIwillshowafterthemainpathsforADandAP.

StealthWards!Everyoneshouldbuyandplacewardsthroughoutthegameandyour
freewardfromthe

WardingTotemunfortunatelyisnotenoughtokeepsufficient

visionaroundthemap.WhenyougobackIrecommendthatyoubuy1or2wardsto
placedownnotonlytohelpoutyourteamwithvisionbuttohelpyourselftowatchfor

Good. I'd go one step further and tell your readers


how shitty it is to be forced to blow your ult
defensively because of a jungler gank.

jungleorroamganks.Iwillshowallofthewardspotsthatyoucanuselaterinthe
guide.

vs AD

ThebuildpathvsADmidsincludesthesamestartwithdouble Doran'sRingandtier
1boots,butinsteadoffocusingonthe Morellonomicon,the Zhonya'sHourglass
takespriority.ThisissimplybecauseyouneedarmorforanADmatchupandtheactive
onHourglassisincrediblygoodvsalotofADmidlanerssuchas Zed, Yasuo,and
Talon.Hourglassismostnotablyeffectivevs Zedandyoucancompletelydeny
hisultimate DeathMark. Zhonya'sHourglassalsoworkswellatdealingwith
Igniteanddamageovertimesuchasthebleedon NoxianDiplomacyfrom Talon.
TherearemorereasonswhyHourglassissuchagreatitemonAhriandIwillgoover
theminthe'CoreItems'section. Seeker'sArmguardcosts1200whichmeansthat
youmightnothaveenoughforthewholeitemwhenyougoback,insteadyoucanjust
pickupthepiecesbutIwouldadviseyoufinishitassoonaspossiblesothatyoucan
startkillingunitstostackuptheAPandArmorontheArmguard.

StealthWardsarehereforthesamereasonasbefore.Buyingstealthwardswhenyou
gobackshouldbecomeanormalthingtodoonanychampioninanyrole.Warding
becomesevenmoreimportantwhenyouarefacingagainstachampionthatcanroam
suchas TwistedFateor Talonasyouwillneedtowardtherivertoseewhen
theyroamtotoporbotlane.

vs AP Burst

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ThisbuildpathisforthematchupsagainstAhri'shardcountersthathaveahuge
amountofburstsuchas

Veigar,

LeBlanc,and

Syndra.It'sarealshamewhen

youareforcedtobuynothingbutdefensivestatsearlygameinordertosurvivethe
burstofsomeone,butithastobedoneinordertopreventyourselfbeingdeletedin1
comboandnotstandingachanceofbeingfightingback.Therearegameswhereyou
cangetawaywithnotbuildingpuremagicresistearlyagainstburstheavychampions

Imo when you get negatron cloak against leblanc,


you can start trading evenly with her. She'll still do
very little damage to you, and she'll be taking a lot

butthosegamesrequireyoutobesomehowahead,whetheritisfromjunglehelporby
outplayingyouropponent,butformostcasesinthesematchupsyouwillhaveto

of damage from your magic pen and true damage.

sacrificeyournormalbuildpathinordertogetresists.Iwould100%buildthe
NegatronCloakintoan

AbyssalScepterandonceyoucompletetheAbyssalyoucan

actuallyputupquiteagoodfightagainstyouropponent.Abyssalisanicedamageitem
onceitiscompleted,youjusthavetosacrificetheearlydamagefromgoingNegatron
Cloakinsteadof

FiendishCodex.

Ifyouaredoingokinoneofthesematchupsthenyoucanstillbuildthe

Abyssal

ScepterfirstonlyyoucangettheBlastingWandbeforetheNegatronwhichwould
preventyoufromsacrificinganydamage.Butgenerallyyouwillfindthatthemagic
resistwillneedtobebuiltfirst.

Core Items

ThesearethecoreitemsthatIwillfocusoneverygame.Theorderingoftheitemsisneversetinstoneas
differentsituationscanrequiredifferentitems.Becauseofthesepossibilities,thefollowingorderofcoreitems
shouldnotbetakenastheONLYorder.Theonlythingthatissometimessetinstoneiswhatendgame6items
youwillhave,buteventhentherecanbesituationalitemsbuiltinsteadofcoreitems.Thereisn'treallyarightor
wrongbuildorderforAhriandsoitcanbechangedtofitaplayerspreferenceorneeds.

Morellonomiconisoneofmyfavouriteitemsinthegameduetohowcosteffectiveit
isandthestatsyougetfromit.Youcan'tgowrongwith20%CDR,80APandthefairly
niceeffectof50%healingreduction.SincethechangesAhrireceivedinpatch5.2,the
MorellonomiconhasbecomeoneofthebestitemstogetfirstonAhribecauseofher
beingslightlymoreofakitemageinsteadofassassin.Theextrauptimeonskillsisnow
verybeneficialespeciallybecauseofthenewmovementspeedbuffon Orbof
Deception.ThecooldownreductionthatyougetfromtheMorellonomiconisgreatfor
fightheavygameswhetheritisahugeteamfightorsimplya1v1duetohavinga
muchlowercooldownon SpiritRush.Whenitcomestoafight,Ahrireallyneedsher
ultimateinordertobeextremelyeffectiveandimpactfulandMorellogreatlyhelpswith
this.
Morellonomiconisalsoaverygooditemforwhenyouareagainstachampionwith
someformofhealingsuchas Nidalee,or Swain.Whenyouhitanenemybelow
40%lifewithmagicdamageyouapplygrievouswoundswhichwillstraightupcuttheir
healinginhalf.
TherearesomegameswheretheMorellonomiconwon'tbepurchasedasafirstitem
suchasgameswhereyouwouldgoHourglassfirstvssomeonelike Zedandalsothe
gameswhereyougofora
spike.

NeedlesslyLargeRodintoDeathcapforahugepower

Sorcerer'sShoesarethestandardbootsforAhriinmostmatchups.Theyarethe
perfectbootsformaximizingdamageandtheyareusuallyanobrainerformostMages.
Iwouldnotrecommend IonianBootsofLuciditybecauseAhrineedsthedamage
fromthemagicpenetrationinordertohelpherinstakillchampionsandthereisno
situationwhereIwouldpurchaseLucidityBootsoverSorcerer'sShoes.
TheonlyotherbootchoiceIwouldconsiderare Mercury'sTreads,buttheycomeas
asituationalbuyandIwillexplainwhentogettheminthe'SituationalItems'section.
Thetimingofwhentobuytier2bootscanvaryfromgametogame.Iusuallywantto
getthefirstcoreitemfinishedbeforeIcompletemySorcerer'sShoesbutIwill
sometimesgetthemearlier.ItcandependonwhetherIneedtoroamalotorifIam
beingcampedbyajungler.Alsoinmatchupswherealotofdodgingofskillsisrequired

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earlylevel2bootscangreatlyhelp.Aslongasyoudon'tleavethemtoolateit'supto
youwhenyouwishtobuythem.

Rabadon'sDeathcapisinmyopinionthebestiteminthegameonAhriduetothe
factthatshedoesn'thavegreatbasedamageonherspells,butshescaleswellwithAP.
BuyingaDeathcapwillsignificantlyincreasetheamountofAPyouhavebecauseofthe
passiveofboostingyourAPby30%andtheDeathcapisyourbestchanceatbeingable
toinstakillsquishyenemychampions.HavingaDeathcapmeansthatyouwillhave
themostamountofAPanditwillmaximisetheAOEdamagethatyoudealwith Orb
ofDeception, FoxFireand SpiritRush.Italsomakesfarmingawholeloteasier
ashavingsomuchAPmeansyoucanclearminionswavesextremelyfast,itusually
onlytakes1OrbofDeceptionandacoupleofAutoAttacksforthemeleeminions.
OtherbenefitstoDeathcapincludeamuchlargerhealonyourpassive, Essence
TheftandlargerpokedamagewithOrbofDeceptionduetotheAPscalingonthetrue
damage.Deathcapisquiteoftenbuiltastheseconditemafter Morellonomiconas
the2itemssynergiseverywellintermsofmaximisingdamageandbeingabletodothe
damageoften.SometimesIwillevengoforafirstitemDeathcapifIbackwith1600or
moregoldasIwouldspendthatgoldona NeedlesslyLargeRodwhichwillgiveAhri
ahugespikeindamage.ThisisusuallyonlydonewhenIamveryfaraheadofmy
opponentorIhavebeenfedafewkills.
FinallyDeathcapwillalsomakeeveryabilitypoweritempurchasedafteritalotstronger
asitwillenhancetheamountofAPthatitgivesby30%.Buyinga Luden'sEchoor
Zhonya'sHourglasswillgrantyou156APduetothe30%bonusfromDeathcapand
buyinga

VoidStaffwillgrantyou91APinsteadof70.

Luden'sEchoisareallyniceitemforAhriasshegreatlybenefitsfromeverything
thatitprovides.Itisanotherveryhighdamagegivingitemat120APbutaswellasthe
rawpoweritprovidestheutilityfromthe7%movespeedisaverywelcomeadditionfor
Ahri.MovementspeedisoneofthebeststatsforAhriduetoherbeingpartassassin.It
allowshertoroamaroundthemapfasterandithelpstocounterherweaknessofbeing
verysquishybymakinghermuchmoreslipperyandhardertocatchout.Thestatsof
theitemalonemakeitafantasticitemforAhributthepassiveisalsoveryniceandit
hasmanybenefits.Themostobviousbenefitistheextradamageitprovideswhenyou
hitanenemywithaspell.Overallitwillslightlyamplifyherburstdamageanditwill
makeassassinationseasytopulloffonsquishytargets.Becauseitisn'tjustsingle
targetdamageitisalsogreatforteamfights.Thepassivedamagewillhitupto4
targetssoitalsomeansyouwillbringmoredamagetoprettymuchtheentireenemy
teamandnotjust1target.Theothergreatthingaboutthepassiveofthisitemisthat
itwillmakefarmingandshovingwavesaloteasier.Ahri's OrbofDeceptionisa
fantasticabilityforwipingoutaminionwavebutitwilloftenleaveminionsverylowon
healthifyoudonothaveenoughabilitypower.Thisitemwillmakeitsothatyouwillbe
abletoprettymuchinstantlycleartheminionwaveevenifyourOrbdoesn'thave
enoughdamagetocleartheminionsin1go.
AhrialreadyhasgreatpokewithOrbofDeceptionandwiththisitemyouwillbedoing
evenmoredamagewitheachhit.Itwillincreasethechancesofbeingabletokillan
enemychampionin1rotationofskillswhichisalargepartofwhoAhriis.Fromthe
recentnerfsandchangesshehasrecievedandwiththeremovalofDFGithasbeen
increasinglyhardertotakeoutachampionin1gosothisitemisdefinitelyacoreitem
onherandIseenoreasontonotbuildit.
AgreatinteractionbetweenOrbofDeceptionandtheEchopassiveisthatitcanprocon
thereturndamage.So,ifyouareatsay85stacksasyouthrowoutOrb,afterhitting
themagicdamageonthefirstpartitwillbringyouto100stacksandasthetrue
damageparthitsanenemythepassivewillgooffeventhoughyouweren'tat100
stacksasyouusedtheability.
AnotherreasonthattheitemissogoodonAhriisbecauseshecanveryeasilycharge
thepassive100stacks.ThisisduetotheinsanemovespeedfromOrbofDeceptionand
alsofromeachchargeofSpiritRush.Everydashwillchargeathirdofthepassiveat34
stackssowiththe3chargesofyourultimateyoubasicallygetanentireuseoutofit.

Zhonya'sHourglassisanotherfantasticitemonAhrinomatterwhosheisfacing.
ThehugeamountofAPitgivesmakesAhriaveryscarythreatoncetheitemis
completed,especiallywhenittheAPisboostedbytheDeathcap.Asmentionedabove,
youwillgain156APfromjusttheHourglass+bonusfromDeathcap.Thisisalotof
extraAPtohaveanditwillgreatlyincreasethedamageyoucandealanditwillincrease

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Ahri'sabilitytokillopponentsin1rotationofskills.ForADmatchups,theHourglasswill
usuallytakepriorityovertheothercoreitemsasthefirstonetobuildduetotheneed
forarmorandtheactivestasisthatHourglassprovides.
TheactivethatHourglassbringstothetableispartofthereasonwhyitissuchagreat
itemonAhri.IthasbothdefensiveusesandoffensiveuseswhencombinedwithAhri's
kit.Thetypicaldefensiveuseswouldbeusingittododgeorblockanabilitysuchas
Requiem,
timefrom

MegaInfernoBombor DeathLotusorusingittostopthedamageover
Igniteorableedeffect.Asmentionedbefore,Hourglasscanalsobeused

inconjunctionwithyourcooldowns,activatingitroughly2secondsbeforeyourabilities
arebackupsothatwhenyoucomeoutofstasisyouarereadytothrowyourabilities
outagain.TheHourglassactivecanactuallyturnAhriintoaprettysolidengagerby
beingabletoultintoateam,useallofhercooldownsandthengointostasis,ulting
backouttosafetyoncethestasishasended.Itcanbeagreattooltogetfocusoffof
youtoo,byusingtheactivetheenemyteamwilllikelyhavetoignoreyouandfocus
someoneelse,givingyoutimetogetoutordodamagewithoutthewholeteamonyou.
Overallitisafantasticiteminanymatchupitprovidessomeverynicestatsandavery
strongactivewhichopensuptheabilitytomakeneatplayswithAhri.Intermsofwhen
tobuildtheHourglass,thereisn'treallyadefinitiveanswerassomegamesitcanbe
moreneededthanothers.IngameswhereyoumightfindanHourglasstobevery
usefulapartfromtheADmatchupsitcanbebuiltbeforetheLuden'sorevenDeathcap.

VoidStaffisanitemthatyouarealmostguaranteedtoneedineverysinglegame
youplay.Atsomepointtheenemyteamisverylikelytogetmagicresistandthetanks
willstarttogetmagicresistwellabove100.ThisiswheretheVoidStaffcomesin,it's
onlypurposeistoshredtheenemiesmagicresisttoallowyourspellstodoasmuch
damageaspossibletothem.BecauseofthepurposeofVoidStaff,itmakesitquitea
situationalitemandyoudon'talwaysneedtobuildit,oryoumightnothavetobuildit
untilyourlastitem.
ThegeneralideawithVoidStaffisthatafteryoucompleteanitem,youshouldopen
thescoreboardandchecktoseeifanyoneontheenemyteamarebuildingmagicresist.
Ifyouseethat1or2havestartedtobuildmagicresist,thenyoucanprobablygoone
morecoreitembeforehavingtobuyaVoid.Ifyouseethatalotoftheenemyteamis
startingtobuilda NegatronCloakoralreadyhaveitemslike SpiritVisageand
Banshee'sVeildonethenyoushouldimmediatelystartworkingtowardstheVoidStaff.
Championsusuallywon'ttendtostartstackingmagicresistuntilmidorlategame
whichmeansthatVoidStaffusuallywon'tbebuiltuntillaterinthegameandsome
gamesitmightnotlooklikeyouhavetobuildoneatall,butitisstillalwaysgoodtoget
oneaseverychampionhasbasemagicresistandtheycouldalsoberunningrunesand
masteriesthatgivethemextra.

Intermsoftheorderofthe3 NeedlesslyLargeRoditems, Rabadon'sDeathcap, Luden'sEchoand


Zhonya'sHourglassitisalldependantonthegameandthesituationsthatyoumaybein.Gameswhereyouneed
themobilityforroaming/dodgingskillshotsortheextrawaveclearIthinkEchocanbeagreatpickupafter
Morellonomicon,acommonmatchupforthisbeing Xerath.Thentherearethegameswhereyouhavetobuild
Hourglassbeforetheother2whenyourequiretheactivevsthelikesof Zed, Vi, Rengarandtheremay
begameswhereyouneedtherawdamagefromDeathcapbeforetheotheritemstoassasinateafedADCor
squishymidlike

Ezrealor

Karthus.

Situational Items

ThesearetheSituationalitemsthatarenotpartofthecorebuild,butaresometimesbuiltwheninsituations
wheretheyarerequired.Theycanbeveryusefulandsometimescrucialbyprovidingsomeformofdefenceor
countertochampionsthatyouarefacing.ForeachitemIwillexplainwhenyouwouldneedtobuyitandwhat
itemtoreplaceinthecorebuild.

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AbyssalScepterisprobablythemostcommonsituationalitemthatIbuy.Overallit
isaverygooditemanditcanbeveryhelpfulwhenyouneedsomemagicresistbutyou
stillwantdamage.Therearealsothecaseswherethisitemisamustbuildanditeven
takespriorityover Morellonomiconand Rabadon'sDeathcap.Asexplainedinthe
buildpath'vsAPBurst'theAbyssalneedstobebuiltwhenfacingamatchupthatAhri
struggleswithlike

Annie,

Veigar,

LeBlanc,and

Syndra.

AbyssalisanotheroneofmyfavouriteitemstobuildonAhribecauseofhowitgives
youquitealotofdefenceandoffenseatthesametime.TheAPisnicewithitbutalso
themagicresistreductioncanmakeabigdifferenceinhowmuchdamageyoucando,
aswellashelpinganymagicdamagedealersonyourteamatthesametime.
TheitemthatAbyssalwouldendupreplacingwouldprobablybethe

Luden'sEcho.

EventhoughEchoisagreatitemonAhri,againstheavyAPburstthereisnoplaceforit
asthemobilityisalmostworthlessandthesurvivabilityoutweighstheextradamage.

Mercury'sTreadsareafantasticitemwhenitcomestobootsandtheyare
surprisinglyverygoodonAhridespiteherbeingaMage.IbuildTreadsalotmoreoften
thanyoumightthinkandIhavemyreasonforit.AhriishalfAssassinaswe
established,whichmeansthatshesuffersfromthesameproblemasotherAssassins,if
yougetlockeddown,youwilldieveryquicklyandwon'tbeabletogetanythingoff.
Mercury'sTreadshelpsahugeamountinmakingsurethatyoucannotbelockeddown
byCCandIwouldactuallyrecommendthatyoubuildTreadswheneveryouarelaning
againstachampionwithhardCCsuchas Morgana, Lux, Syndraandmost
certainly

Veigar.

TreadsnotonlypreventAhrifrombeinglockeddownfortoolong,butthemagicresist
theyprovideisawelcomestatinthemidlane.IwouldsuggestevengoingTreadsifyou
arenotfacinghardCCbutthereisalotinthegamesuchasa Leonasupportor
Nautilusjungle.IwillquiteoftengostraightintoMercury'sTreadsafterdouble
Doran'sRingwhenIamfacingsomeonewithhardCC.
Itisannoyinghavingtoavoid Sorcerer'sShoesinfavourofMercury'sTreadsbutthe
wholepointofAhriistobedashingaroundkitingenemiesandbecauseofthisshemust
avoidgettinglockedinplaceorelsehermainadvantageisgone.

Rylai'sCrystalScepterusedtobepartofthecorebuildforAhributsincetheaddition
of Luden'sEchothereneededtobeasacrifice.RylaisisafantasticitemonAhribut
onecoreitemhadtogoandwhenitcamedowntoit,itwasbetweenVoid,Hourglass
andRylais.VoidStaffwasoutofthequestionbecausethereisneverabadtimefora
VoidStaffandyouwilllikelyneedoneeverygame.Sothenitcamedowntoeither
RylaisorHourglassandwhenIthoughtaboutitIrealisedthatIhaveactuallynotbeen
buyingRylaisthatoftenonAhrianymore.AfterMorelloandDeathcapIusuallyjustgo
VoidorHourglassratherthanRylaisandIwouldoftenjustneverfindagoodtimeto
buyit.IfeelasthoughwhileRylaisisanamazingitem,itismoreofaluxuryitem
ratherthananecessitylikeVoidStaffandHourglass.
Rylaishasnowbecomeasituationalbuyforgameswhereyouwouldneedtheslows.
Anexamplebeingwhenagainstchampionsthatneedtogettoyouandstickonyouto
dodamagesuchas Tryndamere, Udyr, Renekton, Hecarimand Nasus.
ChampionsthatareweaktobeingkitediswhereRylai'sshinesbutthereareoften
gameswhereitwon'thavemuchofanimpactincomparisontomanyotherAPitems.
ForthegamesthatwouldrequireaRylaisitwouldprobablyreplacetheHourglassas
theydo2completelydifferentjobs.AnHourglassactiveisalmostcompletelyuselessvs
someonelikeTryndamereorUdyrwhereastheRylaisslowisgreat.
Despitetheitemnowbeingsituationalitdoesn'ttakeawaythefactthatitisagreat
itemonAhri.Rylai'ssynergisesverywellwithherbecause FoxFireisactually
treatedassingletargetforthepurposeoftheRylai'sslow,andwith3dashestoalso
applyaslowandalongrange OrbofDeceptionshebecomesveryeasyandfunto
kiteenemiestodeath.BecauseofhowmuchAPyouwillhavebythetimeyougeta
Rylai'syourabilitytokillatargetisalsogreatlyincreasedwiththeslowsthatitgrants.
Ontopofallthis,thenewmovementspeedbuffonOrbofDeceptionwillmakekiting
enemiesapieceofcake.BuildingRylai'salsomakesAhrialottankierbecauseofthe
fairlylargeboostinhealth(400)andtheslowsgreatlyhelpwithbeingabletolandan
easy

Charmonsomeone.

Banshee'sVeilisasituationalitemmuchlikethe AbyssalScepter.Itprovides
Ahriwith55magicresistand450healthwhichwillmakeheralotmoreresilient.The

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othermainpartoftheBanshee'sVeilisthespellshieldthatitprovides.Thisshieldwill
blockthefirstspellthathitsAhrianditcanbeveryusefulvschampionslike
Morgana, Veigarand LeBlancbecausetheyarechampionsthatneedanabilityto
hitbeforetheycanallinyou.Morgananeedstohita DarkBinding,Veigarneedsto
hitan

EventHorizonandLeBlancneedstohita

SigilofMalice.

IwouldusuallyonlybuyaBanshee'sVeilwhenIaminamatchupwherethereisakey
abilitythatneedstobeblockedliketheonesImentioned.IfIjustneedthemagic
resistthenIwouldtendtogoforthe AbyssalScepterinstead,buttherecanbe
situationswhereyoumightwantbothitemstogetalotofmagicresist.Thesecases
wouldbewhentheenemyteamisextremelymagicdamageheavybutitisquiterare
tofindateamthathassayanAPtop,midandjungle.
LikeAbyssal,itwouldbebesttoreplacethe

Luden'sEchoinfavouroftheBanshee's

becauseoutofthe3LargeRoditems,Echoisleastimportantinmostsituations.

GuardianAngelisaverysituationalitembutitcanbeaveryimportantone.Iwill
generallyneverbuildGuardianAngel,butthisisbecausethesituationwhereitis
neededisquiterare.GuardianAngelbecomesaveryimportantiteminaverylate
gameanditcanactuallybecomeaverycrucialitemtothepointoftheresurrection
beinggamewinning.IwouldsaythatGuardianAngelbecomesanimportantbuywhen
agamegoesonformorethan45minutes,becauseat45minutesthedeathtimerisat
71seconds.A71seconddeathtimercanbemorethanlongenoughforanenemy
teamtoendthegameevenifyoustillhaveinhibitorsup.TheGuardianAngeleffectwill
makeitsothatyouhaveasecondchanceifyoudieandifyouaretakendown,the
gamemightnotbeover.
GuardianAngelcanreplacethe Zhonya'sHourglassor Luden'sEchobutonce
youhaveusedtheresurrection,makesuretosellitandbuysomethingelsesuchas
theAPitemthatyousacrificedorsomethingdefensivelike Banshee'sVeil.Then
after5minutesyoucanrepurchasetheGuardianAngelandhavetheresurrection
backoffcooldown.

Items That Don't Make the Build

imo you can just not talk about these items. I think
this right here distracts your readers more than it
helps them

Thissectionisprettystraightforward.ItcontainstheitemsthatIdonotbuildonAhriwiththereasonstowhy
theyarenotbuilt.

Athene'sUnholyGrailisn'tagreatitemon Ahriduetothefactthatshehas
quitelowbasedamageonherabilities.Ahricannotgetawaywithspendingaloadof
goldintoitemsthatoffernooffensivestatslikeyoudowiththe ChaliceofHarmony.
AhrihastobuildAPinordertokeepupindamagesothereisnowayshecanaffordto
getaChalice.TheUnholyGrailhasalsohadalotofnerfsinthepastincludingnerfsto
theamountofmagicresist,manaregen,abilitypowerandincreasedcost.TheUnholy
Grailismoreforchampionsthatrunlowonmanausuallybyhavingalotofspamable
abilitiessuchas Cassiopeiaand Ziggs.Ahridoesnthavetoomuchofanissue
withmanasoAthene'sUnholyGrailisnotaverygooditemandthereshouldn'treally
beareasontoeverbuyitoverMorellonomicon,italsocostsmore.Theonlytimewhere
IwouldbeOKwithseeinganAthenesbuiltonAhriinsteadofMorelloisiftheenemy
teamhastripleAPandmaybedoubleAPifitwasheavyburstdamage.Otherthanthe
situationoffacingalotofmagicdamageMorellonomiconisusuallyjustabetteritem.

Archangel'sStaffisabaditemonAhriforsimilarreasonsto

Athene'sUnholy

Grail.Going TearoftheGoddessearlygamemeansthatyouarenotbuildinganyAP,
andlikeIsaidbefore,youneedtobuildAPwithAhriorelseyouwon'tbekillinganyone.
AgainAhridoesn'thavethatmuchofaproblemwhenitcomestomanasotheTear
partoftheitemisalmostcompletelywasteduntilitgetstransformed.Ihighly

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recommendneverbuildingthisitemonAhri.

RodofAgesisanotherterribleitemonAhri.Similarto

ChaliceofHarmonyand

TearoftheGoddess, CatalysttheProtectoristoomuchofaninvestmentinnon
offensivestats.Likethelast2itemsRodofAgesgivesaniceamountofmana,butitis
notneededwithAhrilikeitiswithsomeonelike Swainor Kassadin.Another
reasonthatIthinkthisitemisverybadonAhriisbecausewhywouldyougetaRodof
Ageswhenyoucangeta Rylai'sCrystalScepter.AfullystackedRodwillgiveyou
650Health,650Mana,and80AP.ARylai'swillgiveyou100AP,400Healthandthe
sloweffectonabilities.Thebasicdifferenceisthemanaandthesloweffect,whichone
wouldyouratherhave?YoualsohavetowaitfortheRodtorampuptobefully
effectivemeaningithastobepurchasedfairlyearlyandthereisnowayaRodofAges
cantakepriorityovera Morellonomiconor Rabadon'sDeathcap.

Liandry'sTormentisnotaverygooditemonAhribecauseshedoesn'treallyhave
anysynergywithit.Liandry'sheavilyfavourschampionsthathaveshortcooldownsso
thatthepassivedamageofLiandry'scanbeconstantlyappliedandspellsthatstunor
slowasthebonusdamageisdoubledagainstmovementimpairedunits.Ahri's
cooldownsaren'tveryshortandrealisticallytogetthedoubledamagefromLiandry's
youwouldalsorequireRylai's. Charmdoesapplythedoubledamagebutyoumight
missCharmandata12secondcooldownitisn'tareliablewaytogetthedouble
passivedamageoff.PickingupaLiandry'sandaCrystalScepterwouldmeansinkinga
lotofgold(5800)justtogetthemostoutoftheLiandry'sTormentonAhri.Thiswould
alsolockout2itemslotssoyouwouldhavetogiveup2of:Deathcap,Hourglass,
Morello,Luden'sorVoid.Luden'sistheonlyitemthatcanreallybedroppedfor
somethingelseasitismoreofaluxuryitembuttheother4itemsarequiteimportant
onAhri.
Evenwhenyouarefacinghealthstackingopponents,Ahrijustdoesn'tsynergisewell
withtheitemlikechampionssuchas Cassiopeia Brand Rumble Teemoand
Fiddlesticksdoandrealisticallytherejustisn'troomforitanyway.

LichBaneisanitemthatdoesn'tmakeitbutit'sanitemthatIdolikeandIactually
thinkitisquitegoodonAhri. SpiritRushisagreattoolforactivatingtheLichBane
procsandlategameLichBanebecomesagreatitemfortakingdownturretsor
objectives.Theproblemisthattherejustisn'tanyroomfortheitem,youcouldmaybe
makeanargumentforsellingbootsattheendofyourbuildandgettingaLichBane
thenasthe5%Movespeedcanmakeupforsomeofthelossfromboots,butIdonot
recommenddoingthisasyouwilllosealotofmobility.

(Asofpatch5.2theDFGhasbeenremoved,Iwillleavethispartinincaseyouwantto
seemythoughtsontheitemandwhyIneverbuiltitdespiteitbeingthegotoitemfor
almosteveryAhribuild)
WHY I NEVER BUILT DFG (PRE 5.2)

Summoner Spells

SummonerSpellchoicesforAhriareprettystraightforwardandyouhaveverylimitedchoices.Iwillexplainthe

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mainonesyoushoulduseandalsosomeothersthatcansometimesbetaken.

Main Summoner Spells

FlashisthemostcommonsummonerspellisLeagueofLegendsandthegame
probablywouldn'tbethesamewithoutit.Because Ahrialreadyhas3dashes
with SpiritRushyoumightthinkthatflashwouldbelessnecessary,butI
cannotthinkofanysituationwhereIwouldnottakeflash.Itisbyfarthemost
usefulsummonerspellinthegameanditisactuallyevenbetteronAhrithanalot
ofchampionsduetoatrickyoucandowithflashandherabilitieswhichIwillgo
overinthe'Tips,Tricks&Advice'sectionoftheguide.
Thereasonthatflashissogoodonpracticallyeveryoneisbecauseitactsasa'get
outofjailfreecard'.Therearesomanystickysituationsthatflashcangetyouout
of,whetheritisbeingganked,beingtrappedbyawallorneedingtogetawayfrom
achampionortowerasquicklyaspossible.Flashisalsogreatforoffensiveuses,it
enablesyoutochasesomeonedownoverawallortogetcloseenoughtousean
abilityonthem.Flashcanalsobeusedtododgeabilitiessuchas
MegaInfernoBomband RiteoftheArcane.

FinalSpark,

IrecommendthatyoualwaystakeflashonAhri,thereisnoquestionaboutit.The
realquestionhowever,isdoyouputitonDorF?

Thesecondmostimportantsummonerspellfor Ahriis Ignite.Igniteisthe


perfectspellforanAssassinorhighdamageMagelikeAhriduetotherawdamage
thatitbringstothetable.Igniteistruedamagewhichmeansthatitcutsstraight
throughanyresistancesthetargetmayhave.Itisagreatextraabilitytofinish
enemiesoffwithandgenerallyhelpwinafight.ItalsoincreasesAhri'sabilityto
instantlykillsomeoneasignitedoesdoafairamountofdamage.Alevel6Ignite
does170damage,level11itdoes270,andlevel16itdoes370.Midlategame
ignitescandealquitealargechunkofachampionshealthbar.Anothergreat
benefittoIgniteisthatitstraightuphalvesallhealingoftheIgnitedtarget,soif
youignitesomeonelike Nidalee,her PrimalSurgewillonlyhealfor50%of
itstotalamountwhichcanbequitehugeinafight.
Ignitescaleswithyourchampionlevel,soearlygamedon'texpectmuchdamage
outofit.Asforthetimingofwhentoignitesomeone,itdoesn'tmattertoomuch
butitisgenerallybettertoignitethetargetassoonasyoucan.Thereareafew
benefitstoignitingstraightaway,oneofthembeingthatitwilllikelyburnforallof
itsdamageifyouuseitatthestartofafightcomparedtousingitwhentheyare
almostdead.Youwillalsoputitoncooldownsoonerandasaresultitwouldbe
backupafewsecondssoonerwhichcouldmakeadifference.Thefinalreasonis
becauseeverychampionhassomeformofhealingevenifit'sabasicasbasehealth
regensoignitingthemstraightawaywouldcuteverybitofhealingtheycouldbe
getting.
ThefinalslightlysmallerbenefitisthatIgnitedtargetswillberevealedforthe
durationoftheIgnite.ThismaynotseemlikemuchbutforAhriitisaridiculously
goodbonusbecauseAhridoesnotdowellwithlackofvision,Iwillexplainwhyin
the'Tips,Tricks&Advice'sectionoftheguidebutbasicallyAhri's FoxFireand
SpiritRushwillnotdamageanenemythatyoudonothavevisionof.Because
ofallthegreatbenefitstoigniteIhighlyrecommendtakingitwith
almosteverygame.

Flashin

Other Possible Summoner Spells

Teleportisasummonerspellthatcouldbechosenbutonlyinthecaseofmaybe
matchinganopponent'sTeleport,andsinceyoucannottellifyouropponentis
runningTPornotitcanbehardtojudgegameswhereyoumightneedit.Teleport
couldbeusefulwhenlaningvsa TwistedFatetoanswerhisultimatewithyour
ownTPbutit'shonestlynotthatgood.Beingmidlaneyouarequiteclosetoevery
partofthemap,andbeingAhriitwon'ttakelongtogetfromonepointtoanother
toassistyourteamorcatchsomeoneout.FortheoddcasethatyoumightbeAhri

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top,TPwouldprobablybeagoodreplacementfor

IgnitebutformidlaneAhriI

wouldnotuseteleport.TakingTPoverignitealsogreatlylowersyourkillpotential
asAhriandifyouropponenthasigniteandyouhaveTPitwillbeveryhardtowina
1v1fight.

Exhaustisprobablytheonlyseriouscontenderfor

Igniteasitcangreatly

helpinmatchupswhereyouropponentislikelytoallinyou,suchas Zed,
YasuooranAPmatchuplike LeBlanc.Exhaustismucheasiertouseagainsta
meleechampionthoughbecausetheywillalwaysbeinrangeforyoutouseit,vsa
rangedAPchampionyoumightnotbeabletogetitoffintime.TheonlytimeI
wouldrunexhaustwouldbeifIwasagainsteither
EventhenIwouldstilllikelytakeigniteinstead.

Pleasedonotevenconsidertakingthesummonerspells Clarity, Heal,


notforAhri,youneeddamageandmobility,notsurvivabilityandmana.

Zed,

Yasuoor

Cleanseor

Talon.

Barrierastheyare

Detailed Matchups

Unless you have a specifically requested it, I skip


this section in my review. Just too much stuff to
nitpick for such little reward imo.

HereIwillgooverAhri'smatchupsandexplainindetailthedifficultyofthematchupandwhytheyare
hard/average/easy.Iwillalsoexplainhowyoushouldplaythematchupincludingwhattowatchoutfor,whatto
buildandwhattodoincertainsituations.
ThebasicruleofthumbwithAhri'smatchupsisthatiftheyhavesomethingthatcanbedodged,Ahriwillhavean
easytime.Iftheyhavenothingthatcanbedodgedoravoided,Ahriwillhaveahardtime.
Thematchupswillbeinalphabeticalordertomakefindingacertainmatchupeasierandtheywillalsobecolour
codedsothatyoucanimmediatelyseehowhardoreasythematchupis.
Foreachchampion,Iwillputinmyrecommendedstartingitem,runepage,andanyindividualsituationalitemsto
buildduringthegame.Thetextfortherunepageswillbelinkedtotheimageofthepageitreferstosoyoudon't
havetorememberthepagesorscrolluptofindthem.
PleasekeepinmindthatthesearemyopinionsonhowAhrimatchesupagainsteachchampionbasedonmy
experienceinthematterandtheremaybecertainmatchupdifficultiesthatyoudisagreewith.Alsojustbecause
championAcounterschampionBitdoesn'tmeanthatchampionBcan'twin.Therearealotofotherfactorsthat
determinehowamatchupcango.

Akali
Difficulty:6/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage1(Standard)
MatchupItemRecommendations:StandardItems.

CLICK FOR MATCHUP DETAILS

Anivia
Difficulty:5/10

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StartRecommendation:

Doran'sRing

RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.

CLICK FOR MATCHUP DETAILS

Annie
Difficulty:9/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:Early

AbyssalScepter,

Mercury'sTreadsthenStandardItems.

CLICK FOR MATCHUP DETAILS

Azir
Difficulty:5/10
StartRecommendation:

Doran'sRing

RunePageRecommendation:RunePage1(Standard)
MatchupItemRecommendations:StandardItems.

CLICK FOR MATCHUP DETAILS

Brand
Difficulty:2/10
StartRecommendation: BootsofSpeed
RunePageRecommendation:RunePage3(MRMS)
MatchupItemRecommendations:StandardItems.With

Mercury'sTreadsforboots.

CLICK FOR MATCHUP DETAILS

Cassiopiea
Difficulty:3/10
StartRecommendation:

BootsofSpeed

RunePageRecommendation:RunePage3(MRMS)
MatchupItemRecommendations:StandardItems.

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CLICK FOR MATCHUP DETAILS

Diana
Difficulty:8/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.Early

AbyssalScepterifyouarestruggling.

CLICK FOR MATCHUP DETAILS

Ezreal
Difficulty:2/10
StartRecommendation:

Doran'sRing

RunePageRecommendation:RunePage1(Standard)
MatchupItemRecommendations:StandardItems.

CLICK FOR MATCHUP DETAILS

Fiddlesticks
Difficulty:3/10
StartRecommendation:

Doran'sRing

RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.With

Mercury'sTreadsforboots.

CLICK FOR MATCHUP DETAILS

Fizz
Difficulty:8/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.

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CLICK FOR MATCHUP DETAILS

Galio
Difficulty:6/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.Possibleearly

VoidStaff.

Mercury'sTreadsforboots.

CLICK FOR MATCHUP DETAILS

Heimerdinger
Difficulty:4/10
StartRecommendation:

Doran'sRing

RunePageRecommendation:RunePage1(Standard)
MatchupItemRecommendations:StandardItems.

CLICK FOR MATCHUP DETAILS

Jayce
Difficulty:7/10
StartRecommendation:

Doran'sRing

RunePageRecommendation:RunePage2(Armor)
MatchupItemRecommendations:StandardItems.With

Zhonya'sHourglassfirst.

CLICK FOR MATCHUP DETAILS

Karthus
Difficulty:1/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage1(Standard)
MatchupItemRecommendations:StandardItems.

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CLICK FOR MATCHUP DETAILS

Karma
Difficulty:4/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.

CLICK FOR MATCHUP DETAILS

Kassadin
Difficulty:8/10
StartRecommendation:

Doran'sRing

RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.Early

AbyssalScepterifyouarestruggling.

CLICK FOR MATCHUP DETAILS

Katarina
Difficulty:5/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.

CLICK FOR MATCHUP DETAILS

LeBlanc
Difficulty:10/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:Early

AbyssalScepter,thenStandardItems.

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CLICK FOR MATCHUP DETAILS

Lissandra
Difficulty:4/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage1(Standard)
MatchupItemRecommendations:StandardItems.With

Mercury'sTreadsforboots.

CLICK FOR MATCHUP DETAILS

Lulu
Difficulty:8/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.

CLICK FOR MATCHUP DETAILS

Lux
Difficulty:3/10
StartRecommendation: BootsofSpeed
RunePageRecommendation:RunePage3(MRMS)
MatchupItemRecommendations:StandardItems.

Mercury'sTreadsforboots.

CLICK FOR MATCHUP DETAILS

Malzahar
Difficulty:9/10
StartRecommendation:

Doran'sRing

RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.Buta

Banshee'sVeilor

AbyssalScepterinsteadof

Zhonya'sHourglass.

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Morgana
Difficulty:5/10
StartRecommendation:

Doran'sRing

RunePageRecommendation:RunePage1(Standard)
MatchupItemRecommendations:StandardItems.

CLICK FOR MATCHUP DETAILS

Nidalee
Difficulty:4/10
StartRecommendation:

Doran'sRing

RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.With

AbyssalScepteror

Banshee'sVeilinseatdof

Zhonya'sHourglass.

CLICK FOR MATCHUP DETAILS

Orianna
Difficulty:4/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.

CLICK FOR MATCHUP DETAILS

Ryze
Difficulty:6/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.

CLICK FOR MATCHUP DETAILS

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Swain
Difficulty:8/10
StartRecommendation:

Doran'sRing

RunePageRecommendation:RunePage3(MRMS)
MatchupItemRecommendations:Early AbyssalScepter,thenStandardItems.With

Mercury'sTreadsfor

boots.

CLICK FOR MATCHUP DETAILS

Syndra
Difficulty:8/10
StartRecommendation:

BootsofSpeed

RunePageRecommendation:RunePage3(MRMS)
MatchupItemRecommendations:Early AbyssalScepterreplacing
StandardItems.And

Zhonya'sHourglassifstruggling,then

Mercury'sTreadsforboots.

CLICK FOR MATCHUP DETAILS

Talon
Difficulty:8/10
StartRecommendation:

Doran'sRing

RunePageRecommendation:RunePage2(Armor)
MatchupItemRecommendations:StandardItems.With

Zhonya'sHourglassfirst.

CLICK FOR MATCHUP DETAILS

Twisted Fate
Difficulty:2/10
StartRecommendation:

Doran'sRing

RunePageRecommendation:RunePage1(Standard)
MatchupItemRecommendations:StandardItems.

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CLICK FOR MATCHUP DETAILS

Veigar
Difficulty:8/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:Early AbyssalScepterreplacing Zhonya'sHourglassifstruggling,then
StandardItems.And Banshee'sVeilasapossiblelastitem. Mercury'sTreadsforboots.

CLICK FOR MATCHUP DETAILS

Vel'koz
Difficulty:3/10
StartRecommendation:

Doran'sRing

RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.

CLICK FOR MATCHUP DETAILS

Viktor
Difficulty:4/10
StartRecommendation:

Doran'sRing

RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.

CLICK FOR MATCHUP DETAILS

Xerath
Difficulty:4/10
StartRecommendation:

BootsofSpeed

RunePageRecommendation:RunePage3(MRMS)
MatchupItemRecommendations:StandardItems.With

Mercury'sTreadsasboots.

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CLICK FOR MATCHUP DETAILS

Yasuo
Difficulty:6/10
StartRecommendation:

Doran'sRing

RunePageRecommendation:RunePage2(Armor)
MatchupItemRecommendations:StandardItems.Building

Zhonya'sHourglassfirst.

CLICK FOR MATCHUP DETAILS

Zed
Difficulty:7/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage2(Armor)
MatchupItemRecommendations:StandardItems.Building

Zhonya'sHourglassfirst.

CLICK FOR MATCHUP DETAILS

Ziggs
Difficulty:4/10
StartRecommendation: Doran'sRing
RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.

CLICK FOR MATCHUP DETAILS

Zyra
Difficulty:2/10
StartRecommendation:

Doran'sRing

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RunePageRecommendation:RunePage4(MRAP)
MatchupItemRecommendations:StandardItems.

CLICK FOR MATCHUP DETAILS

Early, Mid, & Late Game


Ah yes, this is my favorite part of the review :)

Early Game
Theearlygamelaningphaseisallfocusedaroundfarmingminionsandtradingwiththeenemylaner.

Ahriis

notthebestchampionintheearlylevelsbecauseherdamageisprettyaverageandyouhavetohit Orbof
Deceptioninordertoeventradewell.OrbofDeceptionisn'texactlytheeasiestskillshottohiteither.Mostofthe

I think that she's quite good at weaving in and out of


combat thanks to the extra mobility on her Orb of
Deception.

timetheearlygamewillbeprimarilyfocusesaroundlasthittingminions,ifyouarenewto AhrithenIwould
suggestgoingintoacustom,orcoopvsaigametogetusedtoherautoattackanimationasthereisatinydelay
betweenwhenyouclicktoattackandwhentheattackgoesoffandbeingarangedchampion,timingiseverything
whenitcomestogettingthekillonlowhealthminions.
Whenitcomestoearlygametrading,whileyouonlyhave1levelin

FoxFireIwouldrecommendthatyoudo

notuseitunlessyouarefacingameleechampion.Thedamageitdoesisnotworththemanaitusesanditwill
onlymakeyougooutofmanaalotfaster.ItisbettertospendyourmanaonyourmaintradingtoolwhichisOrb
ofDeception.Youshouldalsotrynottouse Charmunlessyouhaveaclearshotbecauseitcostsalotofmana
andifyoumissit,youwillhavebasicallywastedanentireOrbofDeceptionworthofmana.Itisalsoagoodideato
alwaysholdontoCharmforwhenyougetgankedtogiveyouthebestchancesofescapingwithouttakingmuchor
anydamage.

WhatIwillsometimesdoastheminionsfirstmeet,isimmediatelypushthefirst2waveswithOrbofDeception
andoncetheminionshittheenemytowerIwillgoandplacemywardonthesidethatIthinkthejunglerwillbe,
whichisusuallytheirRedBuffside.ThereasonthatIdothisisbecausethechancesofajunglergankingstraight

You can poke them under tower quite easily too

aftertheirfirstcampareverylow,andsobypushingthefirst2wavesquicklyyoushoveyouropponentback
accomplishing2things.FirstlyyoucanmakethemmisssomeCSfromthetowerhits,andsecondlyitstopsthem
frombeingabletotradewithyou.Againstsomeonelike LeBlancthiscanbeverybeneficialasshewillbe
wantingtotradeonceshehitslevel2,butwiththeminionsathertowershewillnotbeableto.Theminionwaves
willresetafteryoudothisandyoucanonlyreallysafelydoitforthefirst2wavesasyoumustbecarefulofthe
junglerfromthatpointonwards.
Ifyouareinalanematchupwhereyougetouttradedsuchas

LeBlanc,

Syndra,and

Ryzeitishonestly

bettertonoteventrytotradewiththemasyouwillonlygetlowerandlower.ItmightmeanyoumissaCShere
andtherebutiftheyarefocusedsomuchontradingwithyouthentheywillalsomissCS.Ifyouareagainst
someonethatisREALLYtryingtotradewithyouandpushesyoubacktoyourtowerthenyoucancallforajungle
gank,whichshouldendupineitherakilloryouwillblowtheirsummonerspells.CommonmatchupswhereIfind
theopponenttobeextremelyaggressiveandoverextendare

Ryzeand

Yasuo.

Thelastmajorpartabouttheearlygameisyourautoattackstowardsenemychampions,especiallywhentheyare
melee.Whenagainst Akali, Zed, Yasuo, Dianaand Talon,youwillbeabletoautoattackthem
quitealotastheygoinforlasthitsandeventhoughyouareaMageanddoverylittledamagewithautos,theydo
addupand2or3autoconsecutiveautoattackscandoasmuchormoredamageasanOrbofDeceptionatthe
costofnomana.Youmustbecarefulthough,whenyouattackanenemychampion,enemyminionswillbe
instantlyswitchtoattackingyouandthosecasterminionscanreallyhurtintheearlygame.Thetrickistoweave
inandoutofyourautoattacks,onceyourattackgoesoff,movebacksothattheminionaggrowillresettoyour
minionsandyouwon'ttakemuchoranydamage.Thenyoucangobackinandautothemagain.Thisresultsin
onlyabriefmomentofminionaggroonyouasyouwillalreadybemovingoutoftheirrange.

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Some content that you are missing in your early


game section:
Spacing for spells -2
Exactly how to land skill shots; Learning juke
behaviors -3
How to dodge skillshots -2
How to predict ganks based on change in
opponent's playstyle -2
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Ahriisalsoquitevulnerabletoganksearlygamesoyoushouldneverbetooaggressiveorfarupthelanepre6.
Patch5.2introducedamovementspeedbuffonQwhichgreatlyhelpswithescapingganks,butitcannotbe
completelyreliedonasthereisacasttimetoQsothemovespeedbuffisnotinstant.Onceyouhaveyourultimate
youcanbealotmorecarelessbutwithout SpiritRushyouareasittingduckwhenyougetganked.Buyearly
wardsandplaysafewhenyoudon'thaveany,focusonfarmingandharassingtheenemywithQwhenyoucan.

This is worded wrong. You should say that you have


a get out of jail free card with your spirit rush, but
you'll lose most all-in potential if you have to use it
defensively.

Mid Game
Midgameiswheretherealfunstarts.Onceyouhaveyour

SpiritRushyoucanstarttomakeplayseitherby

killingyouropponentorroamingtotop,botoreventheenemyjungle.Whenroamingitcanhelpalottoknowthe
whereaboutsoftheenemyjunglerandmidlaner.Ifyouhavenovisiononthemthentheytoocouldhaveroamed.
ItisbesttoshoveyourlanebeforegoingforaroamastheenemymidlanerwilllikelystayfortheCSortheywill
missoutonanentirewave.Ahriisveryquickatpushingwaveswhenitcomestomidgametoobecauseofher
OrbofDeception.
Despitewhatyoumightthink,roamingisn'talwaysthebestthingtodo.Ifyouarewinningyourlaneandyoucan
getalmostguaranteedkillsonyouropponentthenitcanbebettertosnowballyourselfandshutdowntheenemy
midatthesametimeinsteadofchancingaroamwhichmightnotworkout.Forthetimesthatyoudoroam,I
wouldhighlyrecommendthatyouhaveyourultup. Ahriisokwithoutherultbutinorderforhertomake
significantplaysandtakeoutenemieswitheaseyouNEEDSpiritRush.IwillonlyroamifIhavemyultuporifitis
around15~secondawayinordertomaximisethepotentialofasuccessfulroam.Theoneexceptiontothisis
whentheenemyislowonhealthasyouwilllikelynotneedSpiritRushtofinishthem.Alsowhenroamingyou
havetomakesurethatyouropponentisn'thardshovingintheminionswaveasyoucouldenduplosingyour
towerforachanceatakillor2whichisnotworthit.

Give an example of one of your successful roams,


and analyze EXACTLY why your roam was
successful. Exactly what happened to make your
gank work out?
Some likely factors are:
Your lane is pushing
Your bot lane is getting pushed in and will be at
tower exactly when you get to bot lane
Your bot lane cleared your roaming path of wards
15 seconds before you started your roam
Your opponents have SOME reason to be playing
aggressively (they have all-in potential on one of
your bot laners, they might be able to take tower,
they would like to poke you under tower, they might
be coordinating a tower dive) -3

RoampathsforwhenyouareonRedside(topside)
IDEAL RED SIDE ROAM PATHS

RoampathsforwhenyouareonBlueside(bottomside)
IDEAL BLUE SIDE ROAM PATHS

Regardlessofhowimportantroamingcanbe,itissometimesbettertosimplybettertostaymidanduseyour
resourcesonkillingyouropponent,gettingyourselfstrongandkillingtheenemymidcouldfreeupdragonora
towerandobjectivesareusuallymoreimportantthankills.
Whileinlaneandapproachingthe6mark,trytohityouropponentwithacoupleofOrbofDeceptionsothatas
soonasyouhit6youcanimmediatelySpiritRushintogetakill.Thiscantakealotofpracticetoknowhowmuch

Know when your opponents will hit level 6 before


you.

Ahriiscapableofbecauseyouneedtomakethedecisioninaninstantasyouhit6tocatchtheenemyoffguard,
especiallyifyouhit6justbeforethem.
SomegamescanbeveryslowandyoumightjustendupfarmingmidwithOrbofDeceptionwhilelookingfortimes
toroam,butagainstsomeonelike Ziggs, Xerathand Malzahar,youprobablywon'tbeabletoroamwhile
theyareinlaneastheywillconstantlypushandjusttakeyourtower.Thebestthingtodoagainstheavypushers
istocounterpushandroamwhentheygoback.Youcanalsoroamafterkillingthembutinordertokillthemyou
willneedyourult,whichthenmakesroamingalotlesseffective.

Late Game
Lategamewith Ahriisallaboutmakingpicksandcleaningupfights.Bylategame,thelanephaseiswellover
andbothteamswillberoamingaroundthemaplookingforfightsorobjectives.AsAhriyourjobistotryandpicka
keytargetwith Charmsothattheycanbelockeddownandkilled,thisismucheasiersaidthandonethough
duetothekeytargetsusuallybeingattheback.
Whengamescometoahaltandbothteamsaremovingbackandforthinalanelookingforanengage,onething
thatIdoalotwithAhriisstandofftooneside,outofsightoftheenemyteambutstillclosetomyteamtotry
andgetanangleonaCharm.Charmingatananglecanoftenbypasstheenemyteamfrontlinersandhit
someonefurtherbackandtheywilloftennotseeitcoming.Todothissuccessfullyyoumustmakesurethatyou
arenotstandingonawardthoughsoplacinga VisionWardorusing SweepingLenscanmakesureofthat.

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One should encourage picks in the mid game too.


It's quite easy to do since there are many neutral
objectives that players have to contest (outer
towers, dragons, etc). I'd really like you to teach
your readers exactly how to catch a carry with
something like a ult + e, or flash + e -1
Are there any times when it's better to be staying
near the back of your team instead of flanking your
opponents? You might want to go further into
depth about this.

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Whenitcomestolategamefights,Ahricanactuallybeaverygoodengagerifyouhavethe

Zhonya's

Hourglass.ThisenablesAhritoultintotheenemyteam,unloadeveryspellandthenHourglass.Whileinstasis
yourteamshouldfollowupandonceyourstasishasendedyoucanultbackouttosafety.Thiscompletelydisrupts
theenemyteamasforonetheyprobablywon'texpectanAhritodivein1v5,andsecondlytheenemies
immediatereactionwouldbetousealloftheircooldownsonyou,butbecauseoftheHourglassactiveyouwillbe
invulnerable.Yourteamwillthenhaveanadvantageintheteamfightbecausenotonlywillyouhavewastedsome
ofyouropponentscooldowns,butyouwillhavealsodonequitealotofdamagespreadamongtheteam.Forthis
toworkyouMUSThaveZhonya'sHourglassthough,butitshouldalwaysbebuiltbythetimeyougettolategame
anyway.
AnotherthingAhriisgreatatinthelategame,iswaitinginclearedbushesnearBaronorDragonandifanenemy
walksnear,itisalmostaguaranteedCharmintofullcomboorjustan OrbofDeceptionand FoxFire.You
don'talwayshavetohitCharmonaprimetargetlikeADCorMid,hittingatankwithCharmisnotallbadasyou
willstillbeabletochunkatankduetothetruedamagefromOrbofDeception.Thiscouldalsoforcetheenemy
teamtoplaysafeastheirtankwouldhavelostabitofhealth.

BecauseyouareplayingAhri,theenemyteamwilllikelytrytofocusyoudownasbesttheycan.Becauseofthis,it
isnotagoodideatojustgoallinwitheveryspellyouhaveanddashintothemiddleofthefight.Ifyoudothis,
youwillverylikelybekilledbeforeyoucangeta2ndor3rdchargeof SpiritRushoff.Agoodthingtodoisstay
ontheoutsideofthefightatthestart,usingyourabilitiestohitthebesttargetsyoucanandwaitforthebest
opportunitytogoinfora CharmontotheenemyADCorMidlaner.Waitingafewsecondsbeforedivinginwill
alsomeanthattheenemyteamwillhaveusedalotoftheirabilitiesandCCmeaningthatyouwillhaveamuch
greaterchanceofmakingahugeimpactonthefightbytakingoutakeytarget.
OnemorethingthatAhriisgreatatinthelategameispeelingwith

Rylai'sCrystalScepter.Ifafightgoesbad

anditlookslikeyouaregoingtoloseityoucaneasilybackoutwithAhriandusingOrbofDeceptionand Fox
Fireyoucanprovideconstantslowsontheenemyteam,givingyouaveryhighchanceofgettingoutsafely.Orbof
Deceptionisalsoquitegoodfordefendingturretsduetotheamountofdamagethatitcandotoaminionwave,
butifyouaredefendingataturretmakesureyoudon'tgointooclosetogetaQoffasyoumightgetcaughtby
theenemyteam.

So EXACTLY what is the "outside" of the fight at


the start? Hint: Use a picture to describe what you
mean - trust me it makes it a lot easier.
To be honest, I'd like you to upload analysis of
some of your ahri gameplay (or at least show some
screenshots). I think your readers would really
benefit from knowing WHY you went into a team
fight exactly when you did. Sure, it may be too
specific, but i truly think that teaching by example is
the best way to teach your readers.
Put bluntly, I won't +scout your guide until you add
this.
-3

Tips, Tricks, & Advice

ThissectionoftheguidewillbededicatedtoallthecoolthingsyoucandowithAhrisuchasabilityflashing.Itwill
alsocontaingeneraltipssuchaswardspots,andadviceoncertainthingstodoandnotdoonAhri.

General Ward Placement


HereIwillshowwheretoputgeneralpurposewardsforgainingvisionontheriverandwatchingforganks.Iwill
putimagesinshowingexactlywheretoplacethemforwhenyouareonbothRedandBluesidesofthemap.
BlueandRedteamgeneralwardspots.
CLICK TO SHOW UPPER SIDE GENERAL WARDS
CLICK TO SHOW LOWER SIDE GENERAL WARDS

Deeper Ward Placement

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HereIwillshowsomegoodplacesfordeepwardsforwhenyouarefacingagainstaroamersuchas

Twisted

Fateor Kassadin.Thesewardplacesarealwaysgoodonestousebecausetheygivealotofvisionintothe
enemyjungleandyouwilloftenseewheretheirjungleris.
BlueTeamdeepwardspots.
CLICK TO SHOW UPPER SIDE DEEP WARDS
CLICK TO SHOW LOWER SIDE DEEP WARDS

RedTeamdeepwardspots.
CLICK TO SHOW UPPER SIDE DEEP WARDS
CLICK TO SHOW LOWER SIDE DEEP WARDS

Charm Ward Placement


ThesearethewardspotsthatIuseforsettingupa

Charmoverawallorfromoutofsight.Theyarenotas

goodforgainingvisionontheenemyjunglebuttheirpurposeisforgainingvisiononcommonareasthat
championswalkpast,allowingyoutowaitinabushorofftothesidetolandasneakyCharmontheopponent.

You talk a lot about waiting in brush to catch


carries, but you never talk about slow pushing a
minion wave. A Slow pushing minion wave gets so
big, that it can easily half-health tier 2 towers; Slow
pushed minion waves are much more desirable for
an ADC to come and clear.
-2

BlueTeamCharmwardspots.
CLICK TO SHOW CHARM WARDS

RedTeamCharmwardspots.
CLICK TO SHOW UPPER SIDE CHARM WARDS

General Tips and Advice


VisionWhileFighting
OneofthebiggestpiecesofadviceIcangiveyouwhenplaying
LackofvisionisAhri'sworstnightmareasyour FoxFireand

Ahriistoavoidfightsthattakeplaceinbushes.
SpiritRushmusthavevisionofthetargetin

ok!

ordertohomeinonthem.Itisn'tasbadwithFoxFirebecauseitlastsforafewsecondswhichgivesyoutimeto
gainvisionbutifyouuseachargeofSpiritRushandlosesightjustasyoudash,thedamagewillbecompletely
wasted.AcommonoccurrenceofthishappeningiswhenyouroamtobotlanetheenemyADCandSupportwill
likelyusethebushestostayhiddenandtrytogetaway.Thebestthingyoucandoiswardthebushbutifyou
don'thaveanywardsthereissomethingelseyoucandowithSpiritRush.IfyouSpiritRushintothebushthatthe
enemyisin,thedamagewillgooffasyouwillgainvisionofthemwhilemiddash.Butmakesurenottodashout
ofthebushonceyouarein,oryoucouldlosevisionandwastesomedamage.

WhentouseCharm
AnothertipIcangiveyouiswhentouse

Charm.Mostofthetime,whenyouSpiritRushinforakill,youwill

throwoutyourCharmstraightaway.ThereisnothingwrongwiththisandImainlydothistoo,butitcanbebetter
insomecasestoholdontotheCharmforyourseconddashofSpiritRush.Thisisbecauseitstopsyoufrom
rushingtheCharmandmissing.Bywaitingacoupleofsecondsitgivesyoumoretimetopositionandaimwiththe
seconddash.Notonlythis,butitcanalsobaitoutthemobilityspellsofyourenemysuchas ArcaneShiftfrom
Ezrealorjustageneral Flash.YouropponentwilllikelyexpectyoutotryandCharmthemstraightawayso
notimmediatelyusingitcancatchyouropponentbysurpriseandtheywon'tknowwhentoexpectit.Mostofthe
timeyoucanandwilljustthrowtheCharmstraightaway,butforcaseswhereCharmisveryimportanttowinthe
fight,itcanbebettertoholdoff,increasingyourchancesofhittingit.

SyncingSprirtRushWithOtherAbilities

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SomethingthatIfindveryeffectivetodowhenusingallofAhri'sabilitiesinafightisafterusingthefirst2charges
of SpiritRush,syncthe3rdchargewiththerestofyourcooldownssothatyoucanhitthemwithafullbarrage
ofspellsatthesametime.Youropponentwilllikelynotexpectyoutohaveasecondroundofbursteithersoitcan
catchthembysurprise.

UltingontheSpot
ThereisalsosomethingthatIfeelasthoughnotalotofAhriplayersdo,oratleastIdon'tseemanydoit.When
using SpiritRushinacharmedcomboIwillactuallyspendthefirstuseonthesamespotthatIamstandingon.
Thisbasicallymeansthatyoudon'tdashanywhereandbutyoustillgetthedamageoff.Thinkofitasasecond
FoxFirebecauseSpiritRushbasicallyisjustFoxFirewithadash.Thereasoningbehindultingonthespotis
becausewhenyouCharmsomeone,theywillbewalkingtowardsyouandwon'tbeveryfaraway.Aftersending
outQandW,youwillwanttoalsousethedamagefromRtoburstthemdownasmuchaspossible.Mostplayers
willdashinanygivendirectiontogetthedamageoffaspartofthenuke.Theproblemwithdashinginadirectionis
thatifyoudashtotheside,youruntheriskofmissingthereturndamageonorbastheywilllikelynotbeatmax
range.IfyoudashbackwardsyoucouldlikelydashoutofrangeforthedamageonRandifyoudashforwardsyou
areputtingyourselfinmeleerangeofyouropponent.Dashingonthespotmaintainsyourpositionwhile
guaranteeingthedamageonSpiritRushandthereturndamageonorb.Atthesametimeyouarealsonotputting
yourselfanyclosertodanger.JustbecauseSpiritRushisadashitdoesn'tmeanthatyouhavetouseittotravel
distance.Usingitonthespotisperfectlyfineifallyouneedistheextradamage.

MeleeMatchupCharmSpot
Whenplayingagainstameleemidlaner,thereisanice

CharmspotIusewhenIamonRedsideandtheyare

Blue.Itbecomesavailablewhenyoupushtotheirtowerandtheystarttolasthit.Belowwillbe2screenshotsthat
showtheplacetostandandwheretoaimyourCharm,1willshowthespotwherethereareenemyminionsthere
andtheotherwillshowitwithoutanyenemyminions.
CLICK TO SHOW IMAGES

Fromthisspot,theenemyplayerwillnothavevisiononyouunlesstheyhavethebushwardedbecauseyouare
aroundthecorner.Asyoucanclearlysee,itisveryeasytolineupa Charmsothatwhentheenemymidlaner,
inthiscase Zedgoesforthecasterminionsyoucangetaneasyshotandtheywillnotseeitcoming.Theywill
probablythinkyouhavebackedofforrecalled.ThiswillonlyworkwhenyouareonRedsidebecausethedistance
betweentheplacetostandandtowerontheothersideisgreaterthanhere.

UltingOverWalls
Patch5.2camewithaverynicequalityoflifechangefor

SpiritRushbymakingitmoreforgivingwhendashing

over/throughterrain.Ahricannowdashoveralmosteverywallinthemapanditfeelsverysmoothwhendoingso
comparedtobeforewhereitwasahardtasktoevenultoverasmallwallsuchastheraptorcamp.Belowwillbean
imageshowingeverywallthatAhricaneasilydashthroughusing1chargeof

SpiritRush.

CLICK TO SHOW IMAGE

Asyoucanseefromtheimage,therearealotofwallsthatAhricanclearandfromtheQoLchangetoSpiritRush
anditisveryeasytomaketheclears.Thebestwaytotryorpracticetheseclearsistogointoacustomgameand
get40%cooldownreductionsothatyourultimatewillbeupveryquicklyaftereachuse.

TheSkillFlashTrick
Thisreferstowhenyoucastanabilitybeforeflashingratherthanafter.ThegeneralideaforcertainabilitiesinLoL
isthatyoucanflash,andthenuseanabilityinordertobasicallyextendtherangeofit.Acommonexampleofthis
iswith Blitzcrankandhis RocketGrab.However,withsomechampions,youcanactuallycasttheability
beforeyou Flashandthenimmediatelyflashafteryouusetheskill.Theendresultisthesameintermsof
gainingextrarangeontheabilityyouarecasting,butyouessentiallytakeoutthecasttime,makingitamuch
fasterandsmootherprocess.Duetoitbeingfaster,itcancatchyouropponentsbysurprise,insteadofthemseeing
youflashandthenstarttothrowanability.Ahricanactuallydothiswith3/4ofherspells. OrbofDeception,
Charmandeven SpiritRushcanallbecastrightbeforeyouflashinsteadofafter.Youcanalsousethistrickto
Charmoveraunitinordertohitsomethingbehindratherthanhavingtowalktothesideorpasttheunit,itis
muchhardertopullthisoneoffthough,andwilltakealotofpracticetogetusedto.Onceyougetthehangofskill
+flashwithAhriitbecomesveryfuntodoandverysatisfyingwhenyoupullitoff.
Belowwillbe3clipsshowingwhateachability+flashlookslikeandyouwillbeabletoseehowfastitis,witha4th
cliptoshowhowyoucanCharmoveraunitlikeImentionedabove.

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ORB OF DECEPTION + FLASH
CHARM + FLASH

Ah, you covered this later - thankyou. +2 (Taking

SPIRIT RUSH + FLASH

away my point dedution that I made earlier)

CHARM OVER A UNIT

Damage Tables

Oh my god. You're like, probably the only guide on


MOBAfire that has a damage table for their
assassin. You've earned this +2 points, and my
upvote, just from this alone.

*Note:levels2and3thecombowillbeQ+Eandlevels4and5willbeQ+E+W.Alllevelsfrom6onwardswill
bethefullcomboincluding1chargeofAhrisultimate, SpiritRush.ThereasonIdecidedtoonlyinclude1
chargeforthecomboissothatyoucanseehowmuchdamageyoucaninstantlyburstwithwhenyoucatch
someonewitha Charm.Youwillhaveafewhundredextradamagetofollowupwithfromthe2ndand3rd
chargesofSpiritRushsoifyounearlykillsomeonewiththeinitialburstitwillbeeasytofinishthemoffwiththe
restofSpiritRush.ThetablebelowwillshowexactlyhowmuchextradamageyoucandealfromAhri'sultimate.
Forthistable,Isplitthedamageupinto5sectionswitheachsectionaccountingforadifferentamountofAPso
thatyoucanseehowmuchthefullcombowilldealateachstageofthegame.
50APisgenerallywhenyouhavejusta Doran'sRingwithRunesandMasteriesandlikely
haventgonebackandboughtyet.Onceyouhit6withoutbuyingyouwillhavearound50APsoyou
canseehowmuchburstyouwillhavegoinginforafullcomboasyouhit6withnoitems.
150APwillbetheamountyouwillhaveonceyoucompleteyourfirstcoreitemsuchas
Morellonomicon.
300APwillbearoundthetimethatyouhave2completeditemssuchasa
or Zhonya'sHourglassinadditiontoaMorellonomicon.

Rabadon'sDeathcap

500APwillbequitelateintothegamewith34completedcoreitems.
750APwillbewhenyouhavefinishedyourbuildwith5coreoffensiveitems+bootsandmaybean
ElixirofSorcery.

ThisisjustaroughexampleoftheamountofAPyoumighthaveateachstageofthegamewithacertainnumber
ofitems.TherearemanyfactorsthatcanchangetheamountofAPyouwillhaveateachstageofthegamesuch
asscalingorflatAPRunes,timingofDeathcapandifyouhadtobuyadefensiveitem.
KeepinmindthatthetableshowsthepaperdamagethatAhricandealinaburstwitheachamountofAP.All
championshavemagicresistsoyouwon'tbedoingthefullamountofdamagewithacombo.Iftheyhavevery
littlemagicresistorifyouhavea VoidStaffthenthedamagewillbeclosetothemaximumamount.About
25%oftheburstisalsotruedamagefrom OrbofDeception.

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ThisshowshowmuchextradamageyoucandealfromthesecondandthirdchargeofSpiritRushdependingon
theultimatelevelandhowmuchAPyouhave.Againthisispaperdamagesoifthetagrethasalotofmagicresist
itwon'tdoasmuchasitshows.Butlikebefore,onceyouhaveaVoidStaffofiftheenemydoesn'thavemuch
resistthedamagewillbeclosetowhatitshows.

Thistableshowshowmuchdamagethechainprocof Luden'sEchowilldealto1targetorupto4.Istartedthe
APat200becausetheitemitselfgives120APandwithDoran's,RunesandMasteriesyouwillbecloseto200AP
evenwiththisitemasyourfirstpurchase.Thescalingis15%ofyourtotalAPwhichisn'talotbutthedamage
doesgoupbyafairamountasyougetmoreandmoreAP.Keepinmindthatthiscanalsohit4peoplesoitwillbe
dealingnearly1,000magicdamageinateamfightwhenyouareatmaxitems.

Thistableshowshowmuchdamage Ignitewilldealateachlevel.Igniteistruedamagesothenumberthatit
showsistheexactamountofdamageyouwilldealwhenyouignitesomeone.

*Note:50APand150APdonotincludethedamagefromLudensEchoasyouwouldnothavetheitemthisearly.
ThistableshowsexactlyhowmuchtotaldamageAhricandealatkeystageswitheveryoneofherspellsplus
Luden'sEchopassiveprocplusIgnite.Asyoucanclearlysee,Ahricandishoutsomeseriouspainwhenyou
managetolandeveryspell.AfairchunkofthedamagethatshedealsisalsotruedamagefromOrbofDeception
andIgnitesoyoucanevenmakequickworkofquitetankychampionswhenyouaremaxitems.
Pleasekeepinmindthatallofthesetables(apartfromtheIgniteone)arenotafullyaccuraterepresentationof
howmuchdamageyouwilldotoachampionbecauseofthewaythatnontruedamageworksandyouwillnot
likelyhavetheexactsameAPastheexamples.Theyarehoweveragoodvisualrepresentationofwhatdamage
AhriiscapableofdealingandaslongasyoueitherhaveaVoidStafforyourtargethaslittlemagicresistyouwill
dealclosetothepaperdamageshown.

Summary
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IhavehadmanybreaksfromLeagueovertheyearsbuttheonethingthatalwayskeptmecomingbackwasAhri.
ThisisthefirstguideIhaveevermadeandsoIwantedittobeforachampionthatIlove.Itriedmybesttomake
itasdetailedandappealingaspossibletomakesurethatanyonewhowishestolearnAhriorgetbetterwithher
candosofromtheknowledgeIhavegatheredovertheyearsplayingher.
Overalltheguidetookmejustover50hourstocompleteandIhonestlyhadnoideaitwasgoingtotakesolong,
butIwantedtomakesurethatIincludedeverysinglelittledetailthereistoknowaboutAhriandIthankyoufor
takingthetimetoreadit.IverymuchenjoyedthetimeIspentmakingthisguideandI'mnotsurewhyIdidn't
makeonesooner.ButhereitisandIsincerelyhopethatyoufindtheguidetobehelpfulinonewayoranother.
Feelfreetoaskmeanyquestionsinthecommentsection,IwillbemorethanhappytoanswerandI'llcheckit
dailytoseeifanyonehaspostedanything:)
IfyouwanttocheckoutmyrankedmatchhistorywithAhritohaveanuptodatelookintohowI'vebeen
doing/buildingthenyoucanclickhere.
IfyouwanttocheckoutanyofmyAhrireplaystheycanbefoundthroughLoLKinghere.
FinallyaspecialthankstoShadowokiforhelpingthroughouttheguideandkeepingmesane.

PBE Changes

HereIthoughtIwouldputinasectionforwhereIcantalkaboutanychangestoAhrithatgointhePBE.Sinceit
isthePBEtheyaresubjecttochangeandmightnotgothroughatallbutsincetherecanbeafewweeksbetween
PBEchangesandthenextLivepatchitcouldbegoodtogivemythoughtsonwhatRiotplantodo.Ifthechanges
dogoahead,Icanupdatetherelativeinformationandaddanymorethoughtsinthemainguidethen.

JANUARY 16, 2015 PBE UPDATE THOUGHTS (NOW LIVE)

FEBRUARY 2ND, 2015 PBE UPDATE THOUGHTS (NOW LIVE)

FEBRUARY 3RD, 2015 PBE UPDATE THOUGHTS (NOW LIVE)

Changelog
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HereisalistofchangesthatIhavemadetotheguidesincetheoriginalpublishdate.WhenImakeachangeor
updateIwilladdittotheliststatingwhattheupdateorchangewas.IfIupdatetheguidebutdonotaddanything
tothischangelogthenitwilllikelybeaspelling/grammarcorrection.
Jan22nd2015GuideCreated.
Jan27th2015AddedChangelog.
Jan28th2015UpdatedAhri'sSkillstothenewnumbersfromthechangesinpatch5.2andexplainedthenew
movementspeedbuffonQ.
Jan28th2015NotedtheremovalofDFG.
Jan28th2015MadealterationstothecorebuildorderandbuildpathsduetothechangestoAhri'skitin5.2,
mostnotablythemovementspeedbuffonQandremovalofthedamageamponE.Fullyexplainedthenewbuild
pathwiththecorebuildstayingthesame,justslightlydifferentorder.
Jan31st2015Loweredthedifficultyof2matchupsby1point: Syndraand
nerfs/changestheyrecievedmakingthemslightlylessthreateningtoAhri.

Fizz.Thisisduetotherecent

Feb1st2015NotachangebutIwouldliketosayahugethankyoutoeveryonethathasviewed/commented
andupvotedtheguide.Itiscurrentlythe#1topratedguideoutofallguidesonMobafire!Ineverexpectedittobe
thissuccessfulsoquicklyandIamgreatlyappreciativeofallthesupport<3
Feb2nd2015Addedthe(Feb2nd)PBEchangestoAhriandgavemythoughtsonthem.
Feb4th2015Addedthe(Feb3rd)PBEchangestoAhriandgavemythoughtsonthem.
Feb4th2015AddedaparagraphtheTips,Tricks&Advicesectiontalkingabouttheuseof

SpiritRushonthe

spot.(Nottravellinganydistancewithit)
Feb7th2015Addedsomemoreinformationtothe Swainmatchupandslightlyloweredthedifficulty.Thisis
duetothemovementspeedbuffon OrbofDeceptionmakingtheearlygameslightlylessbrutal.
Feb10th2015UpdatedAhri'sabilitieswiththepatch5.3changesandaddedsomeinformationonthe
Firerangereduction.Maybeshe'llstopgettingbannedandIcanactuallyplayhernow:D

Fox

Feb15th2015Updatedthe'Summary'withlinkstomymatchhistoryandalsowhereyoucanfindthereplaysof
myrecentgamesthankstoLoLKing.
Feb27th2015Moved

Rylai'sCrystalScepterfrom4thinthecorebuildto6thdueto

Zhonya'sHourglass

and VoidStaffbeingmorecrucial.IseeRylai'sasmoreofaluxuryitemandIhavebeenquiteoftenskippingit
afterMorello/Tier2Boots/DeathcapandgoingHourglass/Voidinstead,leavingRylai'suntiltheend.
March1st2015Loweredthedifficultyof

Kassadinduetothepatch5.4nerfherecievedon

Riftwalk.

March1st2015Changedallofthestandardwhiteseparators(plainlines)tonicerlookinggraphics:)
March2nd2015Updatedthe

EzrealmatchupnowthatheisalsobeingplayedasanADmid.

March5th2015Loweredthedifficultyof
March8th2015Added

Veigarslightlyduetohischanges.

Heimerdingertothematchups.

March10th2015Didasmalloverhaulontheguidewiththefollowingchanges:
UpdatedallofthescreenshotsforRunes/Masteriestomakethemslightlyclearer.
ReformattedthewholeMasterieschapterandaddedmoreinformationontheMasteriesthatItake.
Addedmoreseparatorsincertainplacestomakethetextlessclumpedandgenerallylooknicer.
AddedasectiontoTips,Tricks&Adviceaboutusing

SpiritRushtogetoverterrainwithaMap

showingeverywallthatcanbecleared.
AddedanewchapterwithDamageTablestoshowhowmuchdamageAhricaninstantlyburstat
eachlevelatdifferentamountsofAPaswellastheextradamageshecandealwith SpiritRush.

March12th2015Patch5.5updatewiththefollowingchanges:
Changedthecorebuildwiththeadditionof
Moved

Luden'sEcho.

Rylai'sCrystalSceptertothesituationalitems.

AddedadamagetableforthepassiveofLuden'sEchoshowinghowmuchdamageitwilldealwith
differentamountsofAP.
Addedadamagetablefor

Ignite.

AddedadamagetableforthemaxamountofdamagethatAhricandealatkeystagesofagame.

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March16th2015Addedsomemoreinformationon
March18th2015Removed
core.

Luden'sEcho.

Liandry'sTormentfromthesituationalitemssectionduetoRylai'snolongerbeing

March21st2015UpdatedtheIPcostof

GreaterQuintessenceofMovementSpeed.

March22nd2015MadeaslightchangeintheOffenceMasteryTree:Removed1pointin
andplaceditin

DevastatingStrikes

SpellWeavingasitprovidesmoredamageoverall.

March28th2015Added Liandry'sTormenttothe'ItemsThatDon'tMaketheBuild'sectionoftheguideafter
removingitfromsituationalitems.

GUIDE DISCUSSION (87)

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