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TABLE OF CONTENTS
3
ITS: BASIC RULES
EVENT PARTICIPANTS
In order to take part in an official ITS event, players are
required to bring everything they need to play, including:
Miniatures
Tape measure
MINIATURES
All miniatures used by the players must be from Corvus Bellis
official Infinity range and must be assembledwith at least
their main componentsand based, using the base supplied
with the figure or other of the same size.
Each figure must represent faithfully the unit it stands for,
including its equipment and weapon options. Should the
appropriate miniature not be available on the Infinity range,
you can use a different Corvus Belli miniature as a stand-in,
but you must clearly inform your opponent of what that
figure represents.
PAINTING
Unless otherwise specified by the rules of the event, figures
do not need to be painted.
PROXIES
Under no circumstances can figures from other brands or
manufacturers be used as proxies.
CONVERTED FIGURES
Dice
Army Lists
ARMY LISTS
SPORTSMANSHIP
All participants in an event, whether Organizers, Players or
guests, are expected to conduct themselves in a friendly and
considerate manner at all times. If a participant disrupts the
good atmosphere of an event, the Organizer may sanction
them or altogether remove them from play.
Minimum player etiquette includes giving the opponent time
to clearly see the results on your dice before picking them up,
sharing with the opponent all open information from your
army list and clarifying it as often as requested, waiting for the
opponent to declare ARO whenever you spend an Order, etc.
REMEMBER
Infinity is first and foremost a game and events should be fun for
everyone involved.
Army Lists must conform to the rules laid out in the Infinity
rulebooks and the special rules of the event, if there are any.
You are welcome to use the program Infinity Army (available
for free on the Infinity website) to create and check your Army
Lists. Should there be a discrepancy, the information available
on the official Infinity website takes precedence.
MERCENARIES
Mercenary Troops, such as the Yuan Yuan or Avicenna, can
be fielded only as part of the Generic or Sectorial Armies in
which they are available.
RULES
The Official Game Rules and Official Army Lists are those
published by Corvus Belli on the official Infinity website
(www.infinitythegame.com).
All game rules and army lists published up to one week before
the date of an event apply to that event.
EVENT ORGANIZERS
RANKINGS
are observed.
the event takes place. Players can register using this form:
http://www.infinitythegame.com/its/signup
REFEREES
During events, Referees are the ultimate authority in matters
of game rules, which is why they are expected to make fair
rulings and to devote all the time necessary to solving the
players doubts. To make the Referees job easier, players
are encouraged to try to solve their disputes in a friendly
manner, and only turn to the Referee if an agreement cannot
be reached. Once requested, the Referees rulings are final.
The Referee and the Organizer of the event will often be
the same person. If they are not, the Organizer is bound by
the rulings of the Referee like any other participant, both in
matters of game rules and conflict resolution.
To prevent conflicts of interest, it is advisablebut not mandatoryfor the Referee to abstain from participating in the
event as a player.
REGIONAL RANKINGS
There are a total of three separate Rankings: the Spanish
Ranking, the U.S. Ranking and the International Ranking.
Players that do not participate in the Spanish or the U.S.
ranking automatically participate in the International Ranking.
At the end of the season, prizes will be awarded to the winners
of each of the three Regional Rankings.
RANKS
Ranks are a series of digital medals awarded to players for
their participation in the Infinity Tournament System. A players Ranks are displayed in each of their posts in the Official
Infinity Forum.
Every time a player participates in an ITS event, their rank
in the faction with which they played increases. A better
performance in the event causes that Rank to increase more
dramatically.
DECORATIONS
Decorations are a series of digital medals awarded to players
to mark exceptional achievements. Some of these achievements include being among the regional winners of an ITS
Season, being a veteran of past Seasons or being the best
player with a faction at the end of the Season.
5
ITS: TOURNAMENT RULES
BASIC RULES
FINAL SCORES
If two or more players are tied for the same position, they are
ranked according to their total Victory Points score. If both the
Objective Points and Victory Points scores are equal, players
are ranked according to the sum total of the Objective Points
accumulated from all their opponents in the tournament.
TOURNAMENT ROUNDS
3
4
5
PAIRINGS
Pairings for the first Tournament Round are assigned randomly.
From the second Tournament Round on, the Swiss system will
be used. Players will be arranged by the number of Victories
achieved during the tournament, using first the accumulated
Objective Points and then the accumulated Victory Points to
untie players with the same number of Victories. That done,
the first player will face the second best, the third will face
the fourth, and so on. A Victory is achieved when a player has
gained more Objective Points than their adversary at the end
of the Tournament Round.
If two or more players are tied for the same position, they
are ranked according to their accumulated Victory Points
score. If both the Objective Points and Victory Points scores
are equal, players are ranked according to the sum total of
the Objective Points accumulated from all their opponents
in the tournament.
tournament.
of the tournament.
ARMY LISTS
Each player submits two Army Lists, both of one single faction
or Sectorial Army.
Lists must follow all rules for army building set forth in the
Infinity rulebooks.
Each player must bring two printed copies of each of their
Complete Army Lists the lists that contain all of the armys
information, Open and Private and give one to the Organizer
TOURNAMENT TIERS
Tournament Tiers determine the amount of Army Points
players can use to build their armies.
Top-Tier: 400 Army Points and 8 SWC.
Mid-Tier: 300 Army Points and 6 SWC.
Low-Tier: 200 Army Points and 4 SWC.
SCENARIOS
The Organizer must choose an Official ITS Scenario for each
Tournament Round. The same Scenario cannot be played
twice during a tournament. The Organizer must make the
chosen Scenarios known when the tournament is announced
so that players can take them into account when building
their Army Lists.
EXTRAS
6
their opponent is, what faction they face, and what table
they are using.
This Extra is not compatible with the Showdowns or the
Spec-Ops Extra.
HOBBY
In tournaments played with this Extra, players who have all
their models painted will earn more Rank points.
In addition, once the tournament is finished, the Organizer will
pick the three best painted armies. Once the Organizer sends
the tournament report, those players will earn an additional
amount of Rank Points according to their position.
The Organizer may also decide to reward the tournaments
best painted armies with a prize, or to hold a painting tournament parallel to the event.
QUALIFICATION GUIDE
The Organizers must use this guide to grade the paint job
of each participant.
The Organizer may choose to use one or more of the following modifiers of the tournament format. In that case, the
Organizer must specify which Extras will be used when the
tournament is announced.
JOINT OPERATIONS
CAMPAIGN
This Extra allows players to use the Objective Points they earned to improve their Spec-Ops or unlock Military Specialties,
as per the Infinity Campaign System (ICS) rules set forth in
the Infinity. Campaign: Paradiso rulebook.
When this Extra is implemented, players dont need to submit
two Army Lists when they sign up for the tournament.
Structure A
SHOWDOWNS
Each player makes an Initiative Roll, but only the best roll
SPEC-OPS
Structure B
In a Game Round with Structure B, players have individual
Player Turns, using these rules:
All troops in a players army are treated as Friendly Models
ITS RATING
Players ITS Rating change depending on their position at
the end of the tournament. The amount of points received
depends on the size of the tournament (no. of players), the
type of Tournament Pack used, the Tournament Tier, and the
average ITS Rating of all participants.
REPORTING RESULTS
of two.
8
ITS SCENARIOS
VICTORY ON A SCENARIO
The purpose of a scenario is to accomplish a mission by
meeting its defined objectives and obtaining the Objective
Points designated for each met objective.
While playing a scenario, the player who gets the higher
number of Objective Points is the winner.
In the event of a tie regarding the number of Objective Points
scored, both players will have to compare their Victory Points.
The player with the highest value on Victory Points will win
the tiebreak.
DEPLOYMENT
MAIN OBJECTIVES
Point).
KILLING
Points).
NO QUARTER
(1 Objective Point).
(2 Objective Points).
Points).
CLASSIFIED
Each player has 2 Classified Objectives (2 Objective Points for
each one).
9
ANNIHILATION (MID TIER)
MISSION OBJECTIVES
DEPLOYMENT
MAIN OBJECTIVES
Point).
KILLING
Points).
NO QUARTER
(1 Objective Point).
(2 Objective Points).
Points).
CLASSIFIED
Each player has 2 Classified Objectives (2 Objective Points for
each one).
DEPLOYMENT
MAIN OBJECTIVES
jective Point).
KILLING
Points).
NO QUARTER
(1 Objective Point).
(2 Objective Points).
Points).
CLASSIFIED
Each player has 2 Classified Objectives (2 Objective Points for
each one).
10
SUPPLIES
MISSION OBJECTIVES
DEPLOYMENT
MAIN OBJECTIVES
For each Supply Box your miniatures have at the end of the
CLASSIFIED
Each player has 2 Classified Objectives (1 Objective Point each).
12
24
CAPTION
12
DEPLOYMENT ZONE A
Tech-Coffin
12
DEPLOYMENT ZONE B
11
SPECIALIST TROOPS
SUPPLY BOXES
Each miniature can carry a maximum of 1 Supply Box. To denote
this, place a Supply Box, or a similar scenery item (Such as the
Tech Crates by Micro Art Studio, the Gang Tie Containers by
Bandua Wargames, the Supply Boxes by Warsenal or the Cargo
Crates by Customeeple), besides the figure. Troops possessing
the Baggage Special Skill can carry up to 3 Supply Boxes.
The Supply Box Marker must always be kept on the table, even
if the miniature which is carrying it passes to Unconscious
or Dead state.
Any troop can take a Supply Box from the ground, from the
hands of an Unconscious or Immobilized figure, or from an
allied troop in a Normal state, by entering base to base contact
and spending one Short Skill of an Order.
DOCTOR BONUS
Troops possessing the Doctor Special Skill have a MOD of +3
to the WIP Rolls necessary to Extract the Supply Boxes.
REMEMBER
To perform a Short Skill, for example to extract or recover a
Supply Box, automatically reveals those troops in Marker state
(Camouflaged troops, Impersonators, Holoechoes).
12
FRONTLINE
MISSION OBJECTIVES
MAIN OBJECTIVES
To dominate the nearest area to your Deployment Zone
(1 Objective Point).
(4 Objective Points).
CLASSIFIED
Each player has 2 Classified Objectives (1 Objective Point
each).
DEPLOYMENT
Both players will deploy on opposite sides of the game table,
in a standard Deployment Zone 12 inches deep.
12
DEPLOYMENT ZONE A
DEPLOYMENT ZONE B
13
EMERGENCY TRANSMISSION
MISSION OBJECTIVES
MAIN OBJECTIVES
(2 Objective Points).
Points).
CLASSIFIED
Each player has 2 Classified Objectives (1 Objective Point
each).
DEPLOYMENT
Both players will deploy on opposite sides of the game table,
in a standard Deployment Zone 12 inches deep.
It is not allowed to deploy in base contact with the Antenna
or a Console.
24
CAPTION
12
DEPLOYMENT ZONE A
Antenna
Console
DEPLOYMENT ZONE B
16
14
SPECIALIST TROOPS
ENGINEER BONUS
Troops possessing the Engineer Special Skill have a MOD of
+3 to the WIP Rolls necessary to Synchronize the Consoles and
to Connect the Antennas.
15
SEIZE THE ANTENNAS
MISSION OBJECTIVES
MAIN OBJECTIVES
(3 Objective Points).
CLASSIFIED
Each player has 1 Classified Objective (1 Objective Point).
DEPLOYMENT
Both players will deploy on opposite sides of the game table,
in a standard Deployment Zone 12 inches deep.
It is not allowed to deploy in base contact with an Antenna.
24
CAPTION
12
DEPLOYMENT ZONE A
Antenna
12
DEPLOYMENT ZONE B
16
REMEMBER
Troops with the Specialist Troop Special Skill can accomplish the
different functions Specialist Troops have in this scenario.
HACKER BONUS
Troops possessing the Hacker Special Skill have a MOD of +3
to the WIP Rolls necessary to Seize the Antennas.
SPECIALIST TROOPS
17
QUADRANT CONTROL
MISSION OBJECTIVES
MAIN OBJECTIVES
Dominate the same number of Quadrants as the adversary
CLASSIFIED
Each player has 1 Classified Objective (1 Objective Point).
DEPLOYMENT
Both players will deploy on opposite sides of the game table,
in a standard Deployment Zone 12 inches deep.
SHASVASTII
Troops possessing the Shasvastii Special Skill placed inside
a Quadrant will always be counted while they are in Normal
or Spawn-Embryo states.
BAGGAGE
Troops possessing the Baggage Special Skill placed inside
a Quadrant will also be counted, providing the extra Army
Points this Special Skill grants.
24
12
DEPLOYMENT ZONE A
QUADRANT 2
QUADRANT 3
QUADRANT 4
12
QUADRANT 1
DEPLOYMENT ZONE B
18
LIFEBLOOD
MISSION OBJECTIVES
MAIN OBJECTIVES
SUPPLY BOXES
Points).
(1 Objective Point).
CLASSIFIED
Each player has 2 Classified Objectives (1 Objective Point
each one).
DEPLOYMENT
Both players will deploy on opposite sides of the game table,
in a standard Deployment Zone 12 inches deep.
12
24
12
DEPLOYMENT ZONE A
12
DEPLOYMENT ZONE B
19
TYPE
ARM
BTS
STR
Scenery
SPECIALIST TROOPS
For the purposes of this scenario, only Doctors, Engineers,
Forward Observers, Hackers, Paramedics and troops possessing
the Chain of Command Special Skill are considered Specialist
Troops.
Doctors, Engineers and Hackers cannot make use of Repeaters or
G: Servant models to perform tasks reserved for Specialist Troops.
REMEMBER
Troops with the Specialist Troop Special Skill can accomplish the
different functions Specialist Troops have in this scenario.
ENGINEER BONUS
Troops possessing the Engineer Special Skill have a MOD
of +3 to the WIP Rolls necessary to Check the Supply Boxes.
20
BEACON RACE
MISSION OBJECTIVES
DEPLOYMENT
MAIN OBJECTIVES
SECONDARY OBJECTIVES
For each Seized Beacon (1 Objective Point, up to a maximum
CLASSIFIED
Each player has 2 Classified Objectives (1 Objective Point each).
24
CAPTION
12
DEPLOYMENT ZONE A
Antenna
Beacon
Generator
12
DEPLOYMENT ZONE B
BEACON GENERATOR
There is 1 Beacon Generator placed in the center of the Beacon
Generator Room. The Beacon Generator must be represented by
a Console A Marker or by a scenery piece of the same diameter
(such as the Human Consoles by Micro Art Studio, the Tech
Consoles and the Communications Array by Warsenal or the
Comlink Console by Customeeple).
BEACONS
To generate a Beacon, a Specialist Troop must be in base contact
with the Beacon Generator, spend one Short Skill or an ARO,
and succeed at a Normal WIP+3 Roll. If the roll is failed, it can
be repeated as many times as necessary, each time spending
the corresponding Short Skill or ARO.
The Beacons must be represented by a Beacons Marker (BEACON
A or BEACON B) or by a scenery piece of the same diameter
(such as the Tracking Beacons by Warsenal or the Mark One
Beacons by Customeeple). To avoid confusion, each player
must choose a different type of Beacon Marker (BEACON A
or BEACON B), or a scenery item easy to identify.
The players cannot generate a Beacon (BEACON A or B) while
they have another one of the same kind placed on the table.
21
SECURITY ZONES
Each player has 2 Security Zones the size of a Circular Template.
Each Circular Template must be placed at the limit of the
Deployment Zone, touching one of the edges of the table
(see the map).
The center of the Security Zone must be represented by a
Transmission Antenna Marker (TRANS. ANTENNA) or by a scenery piece of the same diameter (such as the Communications
Array by Warsenal or the Sat Station Antenna by Customeeple).
SPECIALIST TROOPS
For the purposes of this scenario, only Doctors, Engineers,
Forward Observers, Hackers, Paramedics and troops possessing
the Chain of Command Special Skill are considered Specialist
Troops.
Doctors, Engineers and Hackers cannot make use of Repeaters
or G: Servant models to perform tasks reserved for Specialist
Troops.
REMEMBER
Troops with the Specialist Troop Special Skill can accomplish the
different functions Specialist Troops have in this scenario.
Any troop can pick up a Beacon from the ground, take it from
the hands of a model in a Null state, or from an allied troop
in a Normal state, by entering base to base contact and
spending one Short Skill.
Only figures and not Markers (Camo, Impersonation,
Holoechoes) can carry the Beacons.
REMEMBER
Performing a Short Skill, for example extracting or recovering a
Beacon, automatically reveals those troops in Marker state (Camouflaged troops, Impersonators, Holoechoes).
22
TRANSMISSION MATRIX
MISSION OBJECTIVES
MAIN OBJECTIVES
TRANSMISSION AREAS
CLASSIFIED
Each player has 2 Classified Objectives (2 Objective Points
each).
DEPLOYMENT
Both players will deploy on opposite sides of the game table,
in a standard Deployment Zone 12 inches deep.
24
CAPTION
12
DEPLOYMENT ZONE A
Antenna
12
DEPLOYMENT ZONE B
23
BAGGAGE
Troops possessing the Baggage Special Skill placed inside a
Transmission Area will also be counted, providing the extra
Army Points this Special Skill grants.
SHASVASTII
Troops possessing the Shasvastii Special Skill placed inside
a Transmission Area will always be counted while they are in
Normal or Spawn-Embryo states.
24
ANTENNA FIELD
CLASSIFIED
MISSION OBJECTIVES
MAIN OBJECTIVES
DEPLOYMENT
SECONDARY OBJECTIVES
Control the Main Transmission Antenna at the end of the
12
EXCLUSION ZONE
The use of the Airborne Deployment, Mechanized Deployment
and Infiltration Special Skills is not allowed, as well as the
deployment rule of the Impersonation Special Skill, inside of
an 8 inch area on either side of the central line of the game
table. Exclusion Zone is not applied to Dispersion rules.
24
CAPTION
12
DEPLOYMENT ZONE A
Antenna
16
DEPLOYMENT ZONE B
25
SPECIALIST TROOPS
TRANSMISSION ANTENNAS
CONTROLLING THE
TRANSMISSION ANTENNAS
A Transmission Antenna is considered to be Controlled by a
player as long as that player is the only one with at least
one Specialist Troop (as a model, not a Marker) in base contact
with it. Non-specialist troops cannot Control the Transmission
Antenna, but can prevent the enemy from Controlling it by being
in base contact with it. Troopers in a Null state (Unconscious,
Dead, Sepsitorized) cannot do either.
26
BEACONLAND
CLASSIFIED
MISSION OBJECTIVES
MAIN OBJECTIVES
DEPLOYMENT
EXCLUSION ZONE
Dead Zone as the adversary at the end of the game (1 Objective Point, but only if at least 1 Beacon has been Activated
by the player in the Dead Zone).
DEAD ZONES
There are two Dead Zones on the battlefield, 4 inches deep
between the Deployment Zone and the Exclusion Zone (See
the map below).
SECONDARY OBJECTIVES
Objective Point).
12
12
CAPTION
12
DEPLOYMENT ZONE A
Console
16
DEPLOYMENT ZONE B
27
To Connect a Console a Specialist Troop must be in base contact with the Console, spend one Short Skill or an ARO, and
succeed at a Normal WIP Roll. If the roll is failed, it can be
repeated as many times as necessary, each time spending the
corresponding Short Skill or ARO.
RECOVER BEACONS
BEACONS
BAGGAGE BONUS
Beacons are a very useful tool to map by satellite the unexplored territories.
Each Specialist Troop possesses 1 Beacon. To place and activate a Beacon, a trooper, but not necessarily a Specialist
Troop, must spend one Short Skill or an ARO, and succeed at
a Normal WIP Roll, placing a Beacon Marker (BEACON A or
B) in base contact with the model. If the roll is failed, it can
be repeated as many times as necessary, each time spending
the corresponding Short Skill or ARO.
The Beacons must be represented by a Beacons Marker (BEACON
A or BEACON B) or by a scenery piece of the same diameter
(such as the Tracking Beacons by Warsenal or the Mark One
Beacons by Customeeple). To avoid confusions, each player
must choose a different type of Beacon Marker (BEACON A
or BEACON B), or a scenery item easily to identify.
The Beacon Marker must always be kept on the table, even
if the miniature carrying it passes to a Null state.
Any troop can take a Beacon from the ground, from the hands
of a figure in a Null state, or from an allied troop in a Normal
state, by entering base to base contact and spending one
Short Skill. Each miniature can carry a maximum of 1 Beacon.
REMEMBER
To perform a Short Skill, for example to recover a Beacon, automatically reveals those troops in Marker state (Camouflaged troops,
Impersonators, Holoechoes).
SPECIALIST TROOPS
For the purposes of this scenario, only Doctors, Engineers,
Forward Observers, Hackers, Paramedics and troops possessing
the Chain of Command Special Skill are considered Specialist
Troops.
Doctors, Engineers and Hackers cannot make use of Repeaters or
G: Servant models to perform tasks reserved for Specialist Troops.
REMEMBER
Troops with the Specialist Troop Special Skill can accomplish the
different functions Specialist Troops have in this scenario.
28
COLD SLEEP
MISSION OBJECTIVES
DEPLOYMENT
MAIN OBJECTIVES
INNER AREA
CLASSIFIED
12
CAPTION
12
DEPLOYMENT ZONE A
Tech-Coffin
Console
DEPLOYMENT ZONE B
29
DOCTOR AND PARAMEDIC BONUS
Troops possessing the Doctor or Paramedic Special Skill have
a MOD of +3 to the WIP Rolls necessary to Connect the Console
and to Activate the Tech-Coffins. The MOD provided by this
bonus is not stackable with the bonuses provided by Doctor
Plus and Akbar Doctor.
SPECIALIST TROOPS
For the purposes of this scenario, only Doctors, Engineers,
Forward Observers, Hackers, Paramedics and troops possessing
the Chain of Command Special Skill are considered Specialist
Troops.
Doctors, Engineers and Hackers cannot make use of Repeaters
or G: Servant models to perform tasks reserved for Specialist
Troops.
REMEMBER
Troops with the Specialist Troop Special Skill can accomplish the
different functions Specialist Troops have in this scenario.
30
COFFIN RAIDERS
MISSION OBJECTIVES
MAIN OBJECTIVES
OBJECTIVE ROOM
Placed in the center of the table, it covers an area of 8 by 8
inches. In game terms it is considered to have walls of infinite
height that completely block Line of Fire. It has four Gates,
one in the middle of each wall (See map below).
CLASSIFIED
The Gates of the Objective Room are closed at the start of the
game. To open them, a Specialist Troop must be in base contact
with one of them, spend one Short Skill and succeed at a WIP
Roll. This opens all Gates to the Objective Room.
DEPLOYMENT
12
CAPTION
12
DEPLOYMENT ZONE A
Tech-Coffin
Console
EXCLUSION ZONE
DEPLOYMENT ZONE B
31
MED-DATA PACKS
SPECIALIST TROOPS
For the purposes of this scenario, only Doctors, Engineers,
Forward Observers, Hackers, Paramedics and troops possessing
the Chain of Command Special Skill are considered Specialist
Troops.
Doctors, Engineers and Hackers cannot make use of Repeaters
or G: Servant models to perform tasks reserved for Specialist
Troops.
REMEMBER
Troops with the Specialist Troop Special Skill can accomplish the
different functions Specialist Troops have in this scenario.
32
DEPLOYMENT
MAIN OBJECTIVES
(1 Objective Point).
(3 Objective Points).
(2 Objective Point).
(3 Objective Points).
(4 Objective Points).
CLASSIFIED
Each player has 2 Classified Objectives (1 Objective Point
CONFUSED DEPLOYMENT
Any trooper possessing a Deployment Skill that allows it to
deploy outside the Deployment Zone must make a PH-3 Roll. If
the player fails the roll, the trooper will be deployed anywhere
his Deployment Zone. Special Skills, pieces of Equipment, or
rules that apply any PH or WIP Roll to deploy must replace it
with this roll. Any MOD applied to the Deployment by a Special
Skill, piece of Equipment, or rule will be added to this roll.
CAPTION
8
DEPLOYMENT ZONE A
Biotechvore Zone
16
DEPLOYMENT ZONE B
33
NO QUARTER
KILLING
34
BIOTECHVORE (MID TIER)
MISSION OBJECTIVES
DEPLOYMENT
MAIN OBJECTIVES
(1 Objective Point).
(3 Objective Points).
(2 Objective Point).
(3 Objective Points).
(4 Objective Points).
CLASSIFIED
Each player has 2 Classified Objectives (1 Objective Point
CONFUSED DEPLOYMENT
Any trooper possessing a Deployment Skill that allows it to
deploy outside the Deployment Zone must make a PH-3 Roll. If
the player fails the roll, the trooper will be deployed anywhere
his Deployment Zone. Special Skills, pieces of Equipment, or
rules that apply any PH or WIP Roll to deploy must replace it
with this roll. Any MOD applied to the Deployment by a Special
Skill, piece of Equipment, or rule will be added to this roll.
CAPTION
8
DEPLOYMENT ZONE A
Biotechvore Zone
16
DEPLOYMENT ZONE B
35
NO QUARTER
KILLING
36
BIOTECHVORE (TOP TIER)
MISSION OBJECTIVES
DEPLOYMENT
MAIN OBJECTIVES
(1 Objective Point).
(3 Objective Points).
(2 Objective Point).
(3 Objective Points).
(4 Objective Points).
CLASSIFIED
Each player has 2 Classified Objectives (1 Objective Point
CONFUSED DEPLOYMENT
Any trooper possessing a Deployment Skill that allows it to
deploy outside the Deployment Zone must make a PH-3 Roll. If
the player fails the roll, the trooper will be deployed anywhere
his Deployment Zone. Special Skills, pieces of Equipment, or
rules that apply any PH or WIP Roll to deploy must replace it
with this roll. Any MOD applied to the Deployment by a Special
Skill, piece of Equipment, or rule will be added to this roll.
CAPTION
8
DEPLOYMENT ZONE A
Biotechvore Zone
16
DEPLOYMENT ZONE B
37
NO QUARTER
KILLING
38
SUPREMACY
MISSION OBJECTIVES
MAIN OBJECTIVES
QUADRANTS
CLASSIFIED
Each player has 1 Classified Objective (1 Objective Point only
DEPLOYMENT
Both players will deploy on opposite sides of the game table,
in a standard Deployment Zone 12 inches deep.
12
At the end of each Game Round, but not before, the table is
divided in four areas as seen on the map. Then, each player
checks how many Quadrants are dominated and the Objective
Points are counted.
24
CAPTION
12
DEPLOYMENT ZONE A
Console
QUADRANT 2
QUADRANT 3
QUADRANT 4
QUADRANT 1
12
DEPLOYMENT ZONE B
SHASVASTII
Troopers possessing the Shasvastii Special Skill placed inside
a Quadrant will always be counted while they are in Normal
or Spawn-Embryo states.
BAGGAGE
Troops possessing the Baggage Special Skill placed inside
a Quadrant will also be counted, providing the extra Army
Points this Special Skill grants.
CONSOLES
There are 4 Consoles, placed on the center of each Quadrant,
12 inches from the edge of the table (See map below). Each
Console must be represented by a Console A Marker or by
a scenery piece of the same diameter (such as the Human
Consoles by Micro Art Studio, the Tech Consoles by Warsenal
or the Comlink Console by Customeeple).
In this scenario, the Consoles have a Scenery Item Profile, so
they can be targeted, applying the Scenery Structures rules,
but not before the second Game Round.
39
Each player can Roll the WIP of every Specialist Trooper which
survived the scenario. This can result in a Face to face Roll
with several participants. The winner of the Face to Face Roll
will get the Objective Point provided by that Console. In case
of a tie, the Face to Face Roll will be re-rolled. If only one of
the players has surviving Specialist Troops, that player will
automatically get the Objective Point directly. If neither player
has any Specialist Troopers, the Objective Point is lost.
SPECIALIST TROOPS
For the purposes of this scenario, only Doctors, Engineers,
Forward Observers, Hackers, Paramedics and troops possessing
the Chain of Command Special Skill are considered Specialist
Troops.
Doctors, Engineers and Hackers cannot make use of Repeaters
or G: Servant models to perform tasks reserved for Specialist
Troops.
REMEMBER
Troops with the Specialist Troop Special Skill can accomplish the
different functions Specialist Troops have in this scenario.
Scenery
NAME
Console
AW
TRAITS
--
Hackable
(WIP-3 Roll)
40
HIGHLY CLASSIFIED
MISSION OBJECTIVES
MAIN OBJECTIVES
To have accomplished more Classified Objectives than the
SECONDARY OBJECTIVES
Each player has 1 Secondary Classified Objective (2 Objective
Points).
player must pick a new one, until there are four different
Main Classified Objectives.
DEPLOYMENT
In High Difficulty Mode, each player can only pick one card to
determine his Secondary Classified Objective. As before, this
Secondary Classified Objective must be different from the Main
Classified Objectives.
41
NIMBUS ZONE
MISSION OBJECTIVES
MAIN OBJECTIVES
NIMBUS ZONE
NIMBUS ANTENNAS
CLASSIFIED
Each player has 2 Classified Objectives (1 Objective Point
each).
DEPLOYMENT
Both players will deploy on opposite sides of the game table,
in a standard Deployment Zone 12 inches deep.
EXCLUSION ZONE
Troopers may not use Airborne Deployment, Mechanized
Deployment, and Infiltration Special Skills or the deployment
rule of the Impersonation Special Skill to deploy inside of an 8
inch area on either side of the central line of the game table.
Exclusion Zone is not applied to Dispersion rules.
12
24
CAPTION
12
DEPLOYMENT ZONE A
Nimbus Antenna
Console
8
12
DEPLOYMENT ZONE B
CONSOLES
There are 3 Consoles placed on the central line of the game
table. One is placed at the center of the game table and the
other two are placed 12 inches from the edge of the table (See
map below). Each Console must be represented by a Console
A Marker or by a scenery piece of the same diameter (such as
the Human Consoles by Micro Art Studio, the Tech Consoles
by Warsenal or the Comlink Console by Customeeple).
42
CONTROL THE CONSOLES
A Console is considered to be Controlled by a player as long
as that player is the only one with at least one Specialist
Troop (as a model, not a Marker) in base contact with it. Nonspecialist troops cannot Control the Console, but can prevent
the enemy from Controlling it by being in base contact with
it. Troopers in a Null state (Unconscious, Dead, Sepsitorized)
cannot do either.
SPECIALIST TROOPS
For the purposes of this scenario, only Doctors, Engineers,
Forward Observers, Hackers, Paramedics and troops possessing
the Chain of Command Special Skill are considered Specialist
Troops.
Doctors, Engineers and Hackers cannot make use of Repeaters or
G: Servant models to perform tasks reserved for Specialist Troops.
REMEMBER
Troops with the Specialist Troop Special Skill can accomplish the
different functions Specialist Troops have in this scenario.
TYPE OF
ELEMENT
Props
NAME
Nimbus
Antenna
AW
TRAITS
--
Nimbus
Antenna
43
THE ARMORY
MISSION OBJECTIVES
MAIN OBJECTIVES
THE ARMORY
(1 Objective Point).
Points).
CLASSIFIED
Each player has 2 Classified Objectives (1 Objective Point
each one).
DEPLOYMENT
Both players will deploy on opposite sides of the game table,
in a standard Deployment Zone 12 inches deep.
EXCLUSION ZONE
Troopers may not use Airborne Deployment, Mechanized
Deployment, and Infiltration Special Skills or the deployment
rule of the Impersonation Special Skill to deploy inside of an 8
inch area on either side of the central line of the game table.
Exclusion Zone is not applied to Dispersion rules.
24
CAPTION
12
DEPLOYMENT ZONE A
Panoply
8
12
DEPLOYMENT ZONE B
44
SPECIALIST TROOPS
For the purposes of this scenario, only Doctors, Engineers,
Forward Observers, Hackers, Paramedics and troops possessing
the Chain of Command Special Skill are considered Specialist
Troops.
Doctors, Engineers and Hackers cannot make use of Repeaters or
G: Servant models to perform tasks reserved for Specialist Troops.
REMEMBER
Troops with the Specialist Troop Special Skill can accomplish the
different functions Specialist Troops have in this scenario.
PANOPLIES
There are 2 Panoplies, placed inside the Armory on different
corners (see map below).
Players can use the Logistics Trait of each Panoply in the game.
Specialist Troops can roll twice in the Booty Chart, but they
can only choose one of the results.
TYPE OF BUILDING
TYPE OF STRUCTURE
TYPE OF ACCESS
ACCESS WIDTH
TRAITS
Armory
Panoply (x2)
TYPE OF ELEMENT
NAME
ARM
BTS
STR
AW
TRAITS
Access
Construction
Props
Security Gate
Outer Wall
Panoply
3
10
0
3
0
0
2
3
1
Narrow Access
-
45
CLASSIFIED OBJECTIVES
CLASSIFIED DECK
Each player must shuffle his own Classified Deck in front of
his opponent and pick two cards for each Classified Objective
determined in the scenario. He will be allowed to discard one
of them. The discard will take place before picking the next
two cards for the following Classified Objective.
The Classified Objectives are considered Private Information
until they are fulfilled. The player must keep his Classified
Objective cards and show them to his opponent if he demands
it once the Objective has been fulfilled.
EFFECTS
HVT models are Neutral to both players.
HVT models dont belong to the Army List, and thus cannot
OBJECTIVES
DATA SCAN
Requirements: Hacker.
Objective: The Hacker must spend one Short Skill and succeed
at one WIP-3 Roll against any enemy model inside his Zone of
Control. The target may declare a Reset ARO no matter which
Type of Troop it is (LI, MI, HI) and even if the Data Scan is
performed outside his LOF.
46
SABOTAGE
HVT: ESPIONAGE
Requirements: D-Charges.
Requirements: Hacker.
Objective: A Hacker with the enemy HVT model inside his Zone
of Control must spend a Short Skill and succeed at a WIP -3 Roll.
Requirements: Engineer.
HVT: RETROENGINEERING
EXPERIMENTAL DRUG
HVT: INOCULATION
TELEMETRY
Requirements: Forward Observer or Spotlight Hacking Program.
Objective: To succeed at an Attack against an enemy trooper
using Forward Observer or the Spotlight Hacking Program.
EXTREME PREJUDICE
Requirements: Objective: To perform a Coup de Grce against an Unconscious
or Spawn-Embryo enemy model.
HVT: DESIGNATION
Requirements: Forward Observer or Spotlight Hacking Program.
Objective: The player must succeed at two Forward Observer
Rolls or two Spotlight Hacking Program Rolls against the
enemy HVT model. The player is authorized to perform this
type of Attack against the HVT model.
TEST RUN
Requirements: Engineer.
Objective: To succeed at an Engineer Roll on any allied trooper,
getting it to recover 1 STR point.
47
ITS: ESCALATION LEAGUES
BASIC RULES
As Official Events, all leagues must comply with the Basic
Rules of ITS. In case of discrepancy between these rules and
the Basic Rules, this document takes precedence.
1. Add up all Objective Points the player earned during the league.
2. Multiply the result by 10.
3. Divide the result by the number of league rounds played
ARMY LISTS
Each player submits one army list per league round. A players
lists must all be of one single faction or Sectorial Army.
Lists must follow all rules for army building set forth in the
Infinity rulebooks.
Each player must bring two printed copies of each of their lists,
and give one to the Organizer before the league round begins.
The Tournament Organizer can require players to turn in their
Army Lists in advance to check their validity.
PAIRINGS
LEAGUE ROUNDS
From the second league round on, the player with the highest
total Objective Points score is paired against the second best,
the third against the fourth, and so on.
If two or more players are tied for the same position, they are
ranked according to their accumulated Victory Points score. If
both the Objective Points and Victory Points scores are equal,
players are ranked according to the sum total of the Objective
Points accumulated from all their opponents in the League.
ITS RATING
Players ITS Ratings change depending on their position at
the end of each league round. The amount of points received
depends on the type of League Pack used and the average ITS
Rating of all participants. At the end of each league round,
the Organizer sends a report with the results using the ITS
online tool.
REPORTING RESULTS
Once the last league round ends, players who were given a
bye follow these steps:
48
FIRST LEAGUE ROUND
MISSION OBJECTIVES
FORCES
MAIN OBJECTIVES
DEPLOYMENT
Both players will deploy on opposite sides of the game table,
in a standard Deployment Zone 12 inches deep.
TRAINING MISSION
Any troops that have not been deployed by the end of the
game are considered casualties.
FORCES
MAIN OBJECTIVES
Have more than 110 of your Army Points survive the en-
Any troops that have not been deployed by the end of the
game are considered casualties.
DEPLOYMENT
Both players will deploy on opposite sides of the game table,
in a standard Deployment Zone 12 inches deep.
49
THIRD LEAGUE ROUND
MISSION OBJECTIVES
MAIN OBJECTIVES
Cause the enemy between 50 and 100 Army Points in
CLASSIFIED
Each player has 2 Classified Objectives (worth 2 Objective
Points each).
FORCES
SIDE A: 200 points.
SIDE B: 200 points.
DEPLOYMENT
Have more than 150 of your Army Points survive the en-
Any troops that have not been deployed by the end of the
game are considered casualties.
FORCES
MAIN OBJECTIVES
DEPLOYMENT
Both players will deploy on opposite sides of the game table,
in a standard Deployment Zone 12 inches deep.
SPEC-OPS
Have more than 185 of your Army Points survive the en-
Any troops that have not been deployed by the end of the
game are considered casualties.
CLASSIFIED
Each player has 2 Classified Objectives (worth 2 Objective
Points each).
50
FIFTH LEAGUE ROUND
MISSION OBJECTIVES
MAIN OBJECTIVES
(3 Objective Points).
CLASSIFIED
Each player has 1 Classified Objective (1 Objective Point).
FORCES
DEPLOYMENT
Both players will deploy on opposite sides of the game table,
in a standard Deployment Zone 12 inches deep.
Troops cannot be deployed in base contact with an Antenna.
24
CAPTION
12
DEPLOYMENT ZONE A
Antenna
12
DEPLOYMENT ZONE B
51
SPECIALIST TROOPS
For the purposes of this scenario, only Doctors, Engineers,
Forward Observers, Hackers, Paramedics and troops possessing
the Chain of Command Special Skill are considered Specialist
Troops.
Doctors, Engineers and Hackers cannot make use of Repeaters
or G: Servant models to perform tasks reserved for Specialist
Troops.
A Specialist Trooper with a Disabled Marker can still accomplish
the Objectives of this scenario.
REMEMBER
Troops with the Specialist Troop Special Skill can accomplish the
different functions Specialist Troops have in this scenario.
ANNEX
This Annex describes how to use the Chart: Classified as an
alternative method of choosing Classified Objectives. This alternative method will only be valid during the first weeks of the
season to provide players enough time to get a Classified Deck.
CHART: CLASSIFIED
The player will pick one of the four models from the Chart:
Classified, roll the two dice for each Classified Objective allowed
in the scenario, and then choose one of the two outcomes.
D20
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
If the outcome of both die rolls is the same, the player can
repeat one of the rolls until he gets a different outcome.
Classified Objectives are considered Private Information until
they are fulfilled. The player must write down his Classified
Objectives when he picks them, in the same manner that he
writes down the Lieutenant ID or the location of troopers in
Hidden Deployment.
OBJETCIVE
D20
Test Run
Experimental Drug
Data Scan
Extreme Prejudice
Sabotage
HVT: Espionage
Telemetry
HVT: Retroengineering
Extreme Prejudice
Sabotage
HVT: Inoculation
Experimental Drug
HVT: Designation
Data Scan
HVT: Espionage
HVT: Designation
Telemetry
HVT: Inoculation
Test Run
HVT: Retroengineering
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
HVT: Espionage
Test Run
HVT: Designation
Experimental Drug
HVT: Inoculation
Data Scan
HVT: Retroengineering
Extreme Prejudice
HVT: Designation
Telemetry
HVT: Inoculation
Telemetry
HVT: Espionage
Sabotage
Experimental Drug
Extreme Prejudice
Sabotage
HVT: Retroengineering
Data Scan
Test Run
D20
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
52
D20
Data Scan
HVT: Designation
Experimental Drug
Test Run
Data Scan
Telemetry
Extreme Prejudice
HVT: Inoculation
Telemetry
HVT: Retroengineering
Sabotage
HVT: Espionage
Test Run
HVT: Designation
Sabotage
HVT: Retroengineering
Extreme Prejudice
HVT: Espionage
Experimental Drug
HVT: Inoculation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
HVT: Retroengineering
HVT: Espionage
Test Run
HVT: Designation
Extreme Prejudice
HVT: Espionage
HVT: Inoculation
Telemetry
Experimental Drug
HVT: Inoculation
Data Scan
Sabotage
Experimental Drug
HVT: Retroengineering
Extreme Prejudice
Test Run
Data Scan
HVT: Designation
Telemetry
Sabotage