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Base Firearm Frames

Hold-Out Pistol

Light Pistol

Machine Pistol

Heavy Pistol

Power

Damage Level

Mode

SS

SA

SA/BF

SA

Concealability

Weight

,5

1,25

3,5

2,75

Ammo Cap

12

30

10

Ammo Load

(c)

(c)

(c)

(c)

None

Barrel, Top,
Under (max ,25 lb)

Barrel, Top

Barrel, Top,
Under (max ,25 lb)

FCU

1,5

DPV

25

90

180

120

Submachine Gun

Shotgun

Taser

Sport Rifle

10

Mounts

Power
Damage Level

S (Stun)

SA/BF

SA

SA

SA

Weight

4,5

2,5

4,5

Ammo Cap

20

Ammo Load

(c)

(m)

(m)

(m)

Mode
Concealability

Mounts

Barrel, Top, Under

Barrel, Top, Under

Top

Barrel, Top, Under

FCU

1,5

2,5

2,5

DPV

100

130

200

125

Assault Rifle

Sniper Rifle

Light Machine Gun

Maduim Machine Gun

14

Power
Damage Level
Mode
Concealability

SA/BF/FA

SA

BF/FA

FA

Weight

12

15

Ammo Cap

30

40

30

Ammo Load

(c)

(m)

(c)

(c)

Mounts

Barrel, Top, Under

Barrel, Top, Under

Barrel, Top, Under

Barrel, Top, Under

FCU

2,5

DPV

225

800

425

700

Heavy Machine Gun

Assault Cannon

10

18

Power
Damage Level

Mode

FA

SS

Weight

18

22

Ammo Cap

33

20

Ammo Load

(c)

(c)

Concealability

Mounts

Barrel, Top, Under

Barrel, Top, Under

FCU

DPV

1000

1400

Design Options
Concealability: +2
Ammo Loading

Frames:

The Method of loading ammunition in the gun can be


altered. This replaces the original method so the points for
that load are returned, except in case of belt loading, which is
in addition to the base ammo load.
Changing to break action reduces your ammo capacity to
1; changing to cylinder, clip or magazine reduces ammo
capacity to 4. These reductions can be offset (see Improved
Ammo Capacity)
DP:

Belt +10, Break Action -5, Clip +10,


Cylinder +8, Internal Magazine +5

FCU:

None

Weight:

None

Concealability: Break Action +1, Clip -1, Cylinder -1


Frames:

Hold-Out Pistol:

Break action

Light Pistol:

Break action
Internal magazine
Cylinder

Submachine Gun
Shotgun
Sport Rifle
Assault Rifle
Sniper Rifle

Ceramic Components
By making the gun mostly or entirely out of nonmetallic
parts, the gunsmith can reduce the risk of detection by
magnetic systems.
Increase the Concealability rating of firearms with ceramic
components by +2 per level when attempting to avoid
detection by MAD systems. The maximum level available is
3. At level 3, the gun is composed entirely of ceramic and is
undetectable by MAD systems.
DP:

+20/level

FCU:

-.25/level

Break action
Internal magazine
Cylinder

Weight:

-.1/level

Shotgun:

Break action
Clip

Frames:

Sport Rifle:

Clip

Machine Pistol

Sniper Rifle:

Clip

Heavy Pistol

Light Machine Gun:

Belt

Submachine Gun

Medium Machine Gun:

Belt

Shotgun

Heavy Machine Gun:

Belt

Taser

Assault Cannon:

Belt

Sport Rifle

Heavy Pistol:

Concealability: +2/level vs. MAD systems

Light Pistol

Assault Rifle

Barrel Extension/Reduction
Though there is a point at which the gain becomes
minimal, extending a gun's barrel can add to its effective
range.
Increase the ranges of such modified firearms by 10
percent. Shortening the barrel reduces ranges by 10 percent,
but makes the gun easier to hide. Shothuns with a shortened
barrel cannot have their choke set above 6.

Hold-Out Pistol

Sniper Rifle
Easy Breakdown

DP:

Extension +15, Reduction +8

Some firearms, especially sniper rifles, are designed to be


broken down and rebuilt quickly.
Guns with this option can be disassembled or reassembled in 3 Complex Actions, and can fit into a large
briefcase when disassembled.

FCU:

-.5

DP:

+40

Extension +.25, Reduction -.25

FCU:

-1

Concealability: Extension -2, Reduction +2

Weight:

None

Frames:

Shotgun

Concealability: None

Sport Rifle

Frames:

Weight:

Sport Rifle

Assault Rifle

Assault Rifle

Sniper Rifle

Sniper Rifle

Bullpup Configuration
Some firearms can be designed with the trigger placed
further forward, in front of the clip/magazine.
This makes the weapon more compact and concealable,
and also provides 1 point of reciol compensation. This option
is not compatible with Improved Concealability.
DP:

+25

FCU:

-.5

Weight:

None

Sport Rifle
Firing Mode

Assault Rifle

A different trigger grouping will change the basic rate of fire


listed in the firearms template, effectivly changing the modes
in which the firearm can be used. The options are as follows:
SS, SA, BF, FA, SA/BF, BF/FA and SA/BF/FA.
Each mode is purchased individually, even when
combined with other modes. If a combination is purchased
that includes the previous mode, the previous mode does not
need to be purchased. If the previous mode is dropped, the
points for it are returned. For example, a submachine gun
(base SA/BF) that is switched to BF/FA must pay the cost for
FA, but the points for SA mode are returned.
DP:

BF +100, FA +120, SA +5, SS -5

FCU:

BF -1, FA -1, all others 0

Weight:

BF +.5, FA +.5, all others 0

Concealability: None
Frames:

Hold-Out Pistol:

SA

Light Pistol:

SS, BF or SA/BF

Machine Pistol:

FA or BF/FA

Heavy Pistol:

SS, BF or SA/BF

Submachine Gun:

BF, FA, BF/FA or


SA/BF/FA

Shotgun:

SS, BF or SA/BF

Sport Rifle:

SS or SA/BF

Assault Rifle:

BF, FA, SA/BF or


BF/FA

Sniper Rifle
Light Machine Gun
Medium Machine Gun
Heavy Machine Gun
Assault Cannon
High-Velocity Capability
This super machine gun is capable of firing at an
extremely high rate. In burst mode, it fires 6-round burts
instead of standard 3-round bursts. These bursts suffer recoil
for each bullet like standard bursts; a single burst incurs a
Recoil Modifier of +6, a second burst in the same Combat
Phase would suffer +12.
HV-capable firearms have a maximum autofire rate of up
to 18 rounds per Combat Phase, but cannot accept barrel
mounts. A firearm must be capable of full auto fire to have
this option.
This option is often combined with the recoil compensation
option to help reduce the high recoil generated by a 6-round
burst.
DP:

+100

FCU:

-1.5

Weight:

+1

Concealability: None
Frames:

Machine Pistol

Sniper Rifle:

SS

Submachine Gun

Light Machine Gun:

SA, BF, FA,


SA/BF or
SA/BF/FA

Assault Rifle
Light Machine Gun
Medium Machine Gun

Flechette Only

Heavy Machine Gun

This design option turns the weapon into a slivergun.


Rather than firing bullets, it fires only flechette ammunition
DP:

+10

FCU:

+.5

Weight:

None

Improved Ammo Capacity (Cylinder or Internal Mag)


A gunsmith can increase the ammo capacity of a firearm.
Firearms with internal magazines have an ammo maximum
of 10 rounds, Cylinder loaders (or revolvers) can contain no
more than 7 rounds.

Concealability: None

DP:

+2/round added

Frames:

Hold-Out Pistol

FCU:

-.25 per 2 rounds (round down)

Light Pistol

Weight:

None

Machine Pistol

Concealability: -1 per 4 rounds (round down)

Heavy Pistol

Frames:

Light Pistol
Heavy Pistol

Heavy Barrel

Shotgun

A heavier barrel can help reduce the shock of firing the


firearm.
Treat weapons equiped with a heavy barrel as if they had
1 point of integral recoil compensation.
DP:

+25

FCU:

-.25

Weight:

+.5

Concealability: None
Frames:

Machine Pistol
Heavy Pistol
Submachine Gun
Shotgun

Sport Rifle
Sniper Rifle

Improved Concealability

Increased Power

By making the gun smaller and more compact, the


gunsmith can improve the Concealability rating.
DP:

+20/level

FCU:

-.25/level

Some firearms can be designed to create a higher muzzle


velocity and a more effecient use of propellant force. This
increases the Power of a gun by 1 for each level purchased.
For tasers, this option consists of a more powerful
capacitor.

Weight:

None

DP:

+80/level

Concealability: +1/level

FCU:

-.25/level

Frames:

+.25/level

Hold-Out Pistol:

Max 2

Weight:

Light Pistol:

Max 2

Concealability: None

Machine Pistol:

Max 2

Frames:

Hold-Out Pistol:

Max 1
Max 1
Max 1

Heavy Pistol:

Max 2

Light Pistol:

Submachine Gun:

Max 2

Machine Pistol:

Shotgun:

Max 1

Heavy Pistol:

Max 1

Taser:

Max 2

Submachine Gun:

Max 1

Sport Rifle:

Max 1

Shotgun:

Max 2

Assault Rifle:

Max 2

Taser:

Max 2

Sport Rifle:

Max 2

Improved FCU

Assault Rifle:

Max 1

Careful use of the available internal space can often allow


more improvements to a firearm.

Sniper Rifle:

Max 2

DP:

+10/level

FCU:

+.25/level

Weight:

None

Concealability: None
Frames:

Light Machine Gun:

Max 1

Medium Machine Gun:

Max 1

Heavy Machine Gun:

Max 1

Assault Cannon:

Max 2

Light Pistol:

Max 2

Melee Hardening

Machine Pistol:

Max 6

Heavy Pistol:

Max 4

The firearm is built especially sturdy and hard, receiving +1


Power when used in melee combat.

Submachine Gun:

Max 4

DP:

+15

Shotgun:

Max 4

FCU:

-.5

Sport Rifle:

Max 4

Weight:

+.25

Assault Rifle:

Max 1

Concealability: None

Sniper Rifle:

Max 4

Frames:

Hold-Out Pistol
Light Pistol

Increased Calibre

Machine Pistol

By replacing the standard calibre of the firearm, with a


higher, the gunsmith can increase the lethality of the weapon.
The Downside is lower concealability, higher weight and
more recoil.
A firearm with an Increased Calibre design option have
one Higher Damage Level. It also gets a +2 recoil modifier.

Heavy Pistol

DP:

+(Base Frame DP x.5)

Sport Rifle

FCU:

-1

Assault Rifle

Weight:

+(Base Frame Weight x.5)

Concealability: -2
Frames:

Sport Rifle
Assault Rifle
Sniper Rifle
Light Machine Gun
Medium Machine Gun
Heavy Machine Gun

Submachine Gun
Shotgun
Taser

Sport Rifle
Metahuman Design

Assault Rifle

Some guns are designed especially for the small hands of


dwarf metatypes or the larger hands of troll metatypes. This
makes the firearm more comfortable to use for the dwarf or
troll, but more difficult for other metahumans. Members of
any other metahuman race attempting to use a dwarf- or trollmodified gun suffer a +2 modifier when using the weapon. A
dwarf attempting to use a troll-modified weapon suffers a +4
modifier, and vice versa.
DP:

+20

FCU:

None

Weight:

None

Light Machine Gun


Medium Machine Gun
Heavy Machine Gun
Selectable Clip
By including two places for clips and a selector switch, the
gunsmith can allow for the use of two different types of
ammunition. The firearm can fire only one clip at a time, and
it takes a Simple Action to select the other clip, or a Free
Action if the gun is smartlinked. Only firearms with clip-type
ammo load can use this option.

Concealability: None
Frames:

Sniper Rifle

All

DP:

+35

Recoil Compensation

FCU:

-.5

The weapon is designed to decrease recoil. It has 1 point


of recoil compensation per level.
High-velocity weapons have their maximum level
increased by 1.

Weight:

+.1

Concealability: -1
Frames:

Machine Pistol

DP:

+70/level

Submachine Gun

FCU:

-.5/level

Shotgun

Weight:

+.25/level

Sport Rifle

Concealability: None
Frames:

Assault Rifle

Machine Pistol:

Max 1

Sniper Rifle

Heavy Pistol:

Max 1

Light Machine Gun

Submachine Gun:

Max 2

Medium Machine Gun

Shotgun:

Max 1

Heavy Machine Gun

Sport Rifle:

Max 1

Assault Rifle:

Max 2

Weight Decrease

Sniper Rifle:

Max 1

Light Machine Gun:

Max 2

By using lighter composite materials for the frame, the


overall weight of the firearm can be lowered significantly.

Medium Machine Gun:

Max 2

Heavy Machine Gun:

Max 2

Assault Cannon:

Max 1

DP:

+5/level

FCU:

None

Weight:

-.25/level

Concealability: None
Frames:

Light Pistol:

Max 2

By replacing the standard calibre of the firearm, with a


smaller, the gunsmith can reduce weight, increase
concealability and reduce the recoil of a firearm. Downside is
a decrese in the lethality of the weapon.
A firearm with a Reduced Calibre design option have one
lower Damage Level. It gets a -1 recoil modifier though
making it a popular choice when using High-velocity designs.

Machine Pistol:

Max 2

Heavy Pistol:

Max 6

Submachine Gun:

Max 8

DP:

Reduced Calibre

Shotgun:

Max 6

Taser:

Max 2

+20

Sport Rifle:

Max 6

FCU:

+.5

Assault Rifle:

Max 8

Weight:

-(Base Frame Weight x.25)

Sniper Rifle:

Max 6

Concealability: +1

Light Machine Gun:

Max 12

Frames:

Heavy Pistol

Medium Machine Gun:

Max 16

Submachine Gun

Heavy Machine Gun:

Max 16

Shotgun

Assault Cannon:

Max 12

Modifications
Cosmetic Modifications
Custom Finish
See CC p80
Skill:

Firearms B/R

Installation TN/Base Time:

4/24 hours

Mounts:

None

Tools:

See CC p80

Weight:

None

FCU:

None

DP:

+20

Concealability:

None

Embossong/Engraving
See CC p80
Skill:

Firearms B/R

Installation TN/Base Time:

4/12 hours

Mounts:

None

Tools:

Kit

Weight:

None

FCU:

None

DP:

+20

Concealability:

None

Skill:

Firearms B/R

Installation TN/Base Time:

8/48 hours

Mounts:

None

Tools:

Shop

Weight:

.5

FCU:

-.75

DP:

+450

Concealability:

None

Smartgun System (Internal)


See CC p81
Skill:

Electronics B/R, Firearms B/R

Installation TN/Base Time:

5/24 hours

Mounts:

None

Tools:

Shop

Weight:

Standard .5, Smartlink-2 .25

FCU:

-.5

DP:

Standard +(Base Frame DP),


Smartlink-2 +(1.5x Base
Frame DP)

Concealability:

None

Voice Activation
See CC p81

Internal Accessory Modifications


Gas Vent
See CC p80
Skill:

Firearms B/R

Installation TN/Base Time:

5/24 hours

Mounts:

Barrel

Tools:

Shop

Weight:

GVII .5, GVIII .75, GVIV .75

FCU:

GVII -.5, GVIII -.75, GVIV -1

DP:

GVII +90, GVIII +140, GVIV


+200

Concealability:

GVII -1, GVIII -2, GVIV -2

Safe Target System


See CC p81
Skill:

Electronics B/R, Firearms B/R

Installation TN/Base Time:

5/18 hours

Mounts:

None

Tools:

Shop

Weight:

FCU:

-.25

DP:

+40

Concealability:

None

Secondary Weapon
See CC p81

Skill:

Electronics B/R

Installation TN/Base Time:

6/24 hours

Mounts:

None

Tools:

Shop

Weight:

.1

FCU:

-.25

DP:

+50

Concealability:

None

Physical Modifications
Biometric Safety
See CC p81
Skill:

Firearms B/R

Installation TN/Base Time:

6/24 hours

Mounts:

None

Tools:

Shop

Weight:

.1

FCU:

-.25

DP:

+450

Concealability:

None

Bipod
See CC p81

FCU:

-.25 (r)

DP:

Low-power +100, High-power


+280

Concealability:

-1

Skill:

Firearms B/R

Installation TN/Base Time:

3/8 hours

Mounts:

Under

Tools:

Kit

Weight:

Skill:

Electronics B/R

FCU:

None

Installation TN/Base Time:

4/48 hours

DP:

+80

Mounts:

Top or Under

Concealability:

Tools:

Kit

Weight:

.5

FCU:

-.25 (r)

DP:

+740

Concealability:

-2

Extended Clip
See CC p81

Laser Target Designator


See CC p82

Skill:

Firearms B/R

Installation TN/Base Time:

3/8 hours

Mounts:

None

Tools:

Shop

Weight:

None

Skill:

Firearms B/R

FCU:

None

Installation TN/Base Time:

5/24 hours

DP:

+2/round added

Mounts:

None

Concealability:

-1

Tools:

Kit

Weight:

None

FCU:

None

DP:

+25

Concealability:

None

Foregrip
See CC p81

Personalized Grip
See CC p82

Skill:

Firearms B/R

Installation TN/Base Time:

3/36 hours

Mounts:

Under

Tools:

Kit

Weight:

.5

Skill:

Electronics B/R

FCU:

None

Installation TN/Base Time:

4/24 hours

DP:

+50

Mounts:

Top or Under

Concealability:

-1

Tools:

Kit

Weight:

.1

FCU:

-.25 (r)

DP:

+30

Concealability:

-1

Imaging Systems
See CC p82

Range Finder
See CC p82

Skill:

Electronics B/R

Installation TN/Base Time:

4/24 hours

Mounts:

Top or Under

Tools:

Kit

Weight:

.25

Skill:

Firearms B/R

FCU:

-.25 (r)

Installation TN/Base Time:

5/18 hours

DP:

See CC p82

Mounts:

None

Concealability:

See CC p120

Tools:

Kit

Weight:

None

FCU:

None

DP:

+30

Concealability:

None

Laser Sight
See CC p82
Skill:

Electronics B/R

Installation TN/Base Time:

4/24 hours

Mounts:

Top or Under

Tools:

Kit

Weight:

.25

Remove Safety
See CC p82

Remove Trigger
See CC p82

Weight:

.5

FCU:

-.25 (r)

Skill:

Electronics B/R

DP:

+150

Installation TN/Base Time:

5/24 hours

Concealability:

-2

Mounts:

None

Tools:

Shop

Weight:

None

FCU:

None

DP:

+50

Concealability:

None

Shock/Hip Pads
See CC p813

Stocks
See CC p83
Skill:

Firearms B/R

Installation TN/Base Time:

4/36 hours

Mounts:

None

Tools:

Kit

Weight:

.5

FCU:

None

Skill:

Firearms B/R

DP:

+40

Installation TN/Base Time:

3/2 hours

Concealability:

-1

Mounts:

None

Tools:

Kit

Weight:

Shock 2.5, Hip 2

FCU:

None

DP:

+40

Concealability:

Shock None, Hip -4

Silencer
See CC p83

Tripod
See CC p83
Skill:

Firearms B/R

Installation TN/Base Time:

3/12 hours

Mounts:

Under

Tools:

Kit

Weight:

FCU:

None

Skill:

Firearms B/R

DP:

+120

Installation TN/Base Time:

4/24 hours

Concealability:

Mounts:

Barrel

Tools:

Kit

Weight:

.2

FCU:

-.25 (r)

DP:

+100

Concealability:

-2

Smartgun System (External)


See CC p83

Ultrasound Sight
See CC p83
Skill:

Electronics B/R

Installation TN/Base Time:

4/24 hours

Mounts:

Top or Under

Tools:

Kit

Weight:

.25

FCU:

-.25 (r)

Skill:

Electronics B/R

DP:

+260

Installation TN/Base Time:

4/2 hours

Concealability:

-2

Mounts:

Top or Under

Tools:

Kit

Weight:

Standard 1, Smartlink-2 .75

FCU:

-.25 (r)

DP:
Concealability:

Standard +120, Smartlink-2


+160
-2

Sound Suppressor
See CC p83
Skill:

Firearms B/R

Installation TN/Base Time:

4/24 hours

Mounts:

Barrel

Tools:

Kit

Underbarrel Weapon
See CC p83-84
Skill:

Firearms B/R

Installation TN/Base Time:

4/24 hours

Mounts:

Under

Tools:

Kit

Weight:

See CC p84

FCU:

-.25 (r)

DP:

See CC p84

Concealability:

See CC p120

Underbarrel Weight
See CC p84
Skill:

Firearms B/R

Installation TN/Base Time:

4/24 hours

Mounts:

Under

Tools:

Kit

Weight:

FCU:

-.25 (r)

DP:

+25

Concealability:

-1

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