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Hold-Out Pistol
Light Pistol
Machine Pistol
Heavy Pistol
Power
Damage Level
Mode
SS
SA
SA/BF
SA
Concealability
Weight
,5
1,25
3,5
2,75
Ammo Cap
12
30
10
Ammo Load
(c)
(c)
(c)
(c)
None
Barrel, Top,
Under (max ,25 lb)
Barrel, Top
Barrel, Top,
Under (max ,25 lb)
FCU
1,5
DPV
25
90
180
120
Submachine Gun
Shotgun
Taser
Sport Rifle
10
Mounts
Power
Damage Level
S (Stun)
SA/BF
SA
SA
SA
Weight
4,5
2,5
4,5
Ammo Cap
20
Ammo Load
(c)
(m)
(m)
(m)
Mode
Concealability
Mounts
Top
FCU
1,5
2,5
2,5
DPV
100
130
200
125
Assault Rifle
Sniper Rifle
14
Power
Damage Level
Mode
Concealability
SA/BF/FA
SA
BF/FA
FA
Weight
12
15
Ammo Cap
30
40
30
Ammo Load
(c)
(m)
(c)
(c)
Mounts
FCU
2,5
DPV
225
800
425
700
Assault Cannon
10
18
Power
Damage Level
Mode
FA
SS
Weight
18
22
Ammo Cap
33
20
Ammo Load
(c)
(c)
Concealability
Mounts
FCU
DPV
1000
1400
Design Options
Concealability: +2
Ammo Loading
Frames:
FCU:
None
Weight:
None
Hold-Out Pistol:
Break action
Light Pistol:
Break action
Internal magazine
Cylinder
Submachine Gun
Shotgun
Sport Rifle
Assault Rifle
Sniper Rifle
Ceramic Components
By making the gun mostly or entirely out of nonmetallic
parts, the gunsmith can reduce the risk of detection by
magnetic systems.
Increase the Concealability rating of firearms with ceramic
components by +2 per level when attempting to avoid
detection by MAD systems. The maximum level available is
3. At level 3, the gun is composed entirely of ceramic and is
undetectable by MAD systems.
DP:
+20/level
FCU:
-.25/level
Break action
Internal magazine
Cylinder
Weight:
-.1/level
Shotgun:
Break action
Clip
Frames:
Sport Rifle:
Clip
Machine Pistol
Sniper Rifle:
Clip
Heavy Pistol
Belt
Submachine Gun
Belt
Shotgun
Belt
Taser
Assault Cannon:
Belt
Sport Rifle
Heavy Pistol:
Light Pistol
Assault Rifle
Barrel Extension/Reduction
Though there is a point at which the gain becomes
minimal, extending a gun's barrel can add to its effective
range.
Increase the ranges of such modified firearms by 10
percent. Shortening the barrel reduces ranges by 10 percent,
but makes the gun easier to hide. Shothuns with a shortened
barrel cannot have their choke set above 6.
Hold-Out Pistol
Sniper Rifle
Easy Breakdown
DP:
FCU:
-.5
DP:
+40
FCU:
-1
Weight:
None
Frames:
Shotgun
Concealability: None
Sport Rifle
Frames:
Weight:
Sport Rifle
Assault Rifle
Assault Rifle
Sniper Rifle
Sniper Rifle
Bullpup Configuration
Some firearms can be designed with the trigger placed
further forward, in front of the clip/magazine.
This makes the weapon more compact and concealable,
and also provides 1 point of reciol compensation. This option
is not compatible with Improved Concealability.
DP:
+25
FCU:
-.5
Weight:
None
Sport Rifle
Firing Mode
Assault Rifle
FCU:
Weight:
Concealability: None
Frames:
Hold-Out Pistol:
SA
Light Pistol:
SS, BF or SA/BF
Machine Pistol:
FA or BF/FA
Heavy Pistol:
SS, BF or SA/BF
Submachine Gun:
Shotgun:
SS, BF or SA/BF
Sport Rifle:
SS or SA/BF
Assault Rifle:
Sniper Rifle
Light Machine Gun
Medium Machine Gun
Heavy Machine Gun
Assault Cannon
High-Velocity Capability
This super machine gun is capable of firing at an
extremely high rate. In burst mode, it fires 6-round burts
instead of standard 3-round bursts. These bursts suffer recoil
for each bullet like standard bursts; a single burst incurs a
Recoil Modifier of +6, a second burst in the same Combat
Phase would suffer +12.
HV-capable firearms have a maximum autofire rate of up
to 18 rounds per Combat Phase, but cannot accept barrel
mounts. A firearm must be capable of full auto fire to have
this option.
This option is often combined with the recoil compensation
option to help reduce the high recoil generated by a 6-round
burst.
DP:
+100
FCU:
-1.5
Weight:
+1
Concealability: None
Frames:
Machine Pistol
Sniper Rifle:
SS
Submachine Gun
Assault Rifle
Light Machine Gun
Medium Machine Gun
Flechette Only
+10
FCU:
+.5
Weight:
None
Concealability: None
DP:
+2/round added
Frames:
Hold-Out Pistol
FCU:
Light Pistol
Weight:
None
Machine Pistol
Heavy Pistol
Frames:
Light Pistol
Heavy Pistol
Heavy Barrel
Shotgun
+25
FCU:
-.25
Weight:
+.5
Concealability: None
Frames:
Machine Pistol
Heavy Pistol
Submachine Gun
Shotgun
Sport Rifle
Sniper Rifle
Improved Concealability
Increased Power
+20/level
FCU:
-.25/level
Weight:
None
DP:
+80/level
Concealability: +1/level
FCU:
-.25/level
Frames:
+.25/level
Hold-Out Pistol:
Max 2
Weight:
Light Pistol:
Max 2
Concealability: None
Machine Pistol:
Max 2
Frames:
Hold-Out Pistol:
Max 1
Max 1
Max 1
Heavy Pistol:
Max 2
Light Pistol:
Submachine Gun:
Max 2
Machine Pistol:
Shotgun:
Max 1
Heavy Pistol:
Max 1
Taser:
Max 2
Submachine Gun:
Max 1
Sport Rifle:
Max 1
Shotgun:
Max 2
Assault Rifle:
Max 2
Taser:
Max 2
Sport Rifle:
Max 2
Improved FCU
Assault Rifle:
Max 1
Sniper Rifle:
Max 2
DP:
+10/level
FCU:
+.25/level
Weight:
None
Concealability: None
Frames:
Max 1
Max 1
Max 1
Assault Cannon:
Max 2
Light Pistol:
Max 2
Melee Hardening
Machine Pistol:
Max 6
Heavy Pistol:
Max 4
Submachine Gun:
Max 4
DP:
+15
Shotgun:
Max 4
FCU:
-.5
Sport Rifle:
Max 4
Weight:
+.25
Assault Rifle:
Max 1
Concealability: None
Sniper Rifle:
Max 4
Frames:
Hold-Out Pistol
Light Pistol
Increased Calibre
Machine Pistol
Heavy Pistol
DP:
Sport Rifle
FCU:
-1
Assault Rifle
Weight:
Concealability: -2
Frames:
Sport Rifle
Assault Rifle
Sniper Rifle
Light Machine Gun
Medium Machine Gun
Heavy Machine Gun
Submachine Gun
Shotgun
Taser
Sport Rifle
Metahuman Design
Assault Rifle
+20
FCU:
None
Weight:
None
Concealability: None
Frames:
Sniper Rifle
All
DP:
+35
Recoil Compensation
FCU:
-.5
Weight:
+.1
Concealability: -1
Frames:
Machine Pistol
DP:
+70/level
Submachine Gun
FCU:
-.5/level
Shotgun
Weight:
+.25/level
Sport Rifle
Concealability: None
Frames:
Assault Rifle
Machine Pistol:
Max 1
Sniper Rifle
Heavy Pistol:
Max 1
Submachine Gun:
Max 2
Shotgun:
Max 1
Sport Rifle:
Max 1
Assault Rifle:
Max 2
Weight Decrease
Sniper Rifle:
Max 1
Max 2
Max 2
Max 2
Assault Cannon:
Max 1
DP:
+5/level
FCU:
None
Weight:
-.25/level
Concealability: None
Frames:
Light Pistol:
Max 2
Machine Pistol:
Max 2
Heavy Pistol:
Max 6
Submachine Gun:
Max 8
DP:
Reduced Calibre
Shotgun:
Max 6
Taser:
Max 2
+20
Sport Rifle:
Max 6
FCU:
+.5
Assault Rifle:
Max 8
Weight:
Sniper Rifle:
Max 6
Concealability: +1
Max 12
Frames:
Heavy Pistol
Max 16
Submachine Gun
Max 16
Shotgun
Assault Cannon:
Max 12
Modifications
Cosmetic Modifications
Custom Finish
See CC p80
Skill:
Firearms B/R
4/24 hours
Mounts:
None
Tools:
See CC p80
Weight:
None
FCU:
None
DP:
+20
Concealability:
None
Embossong/Engraving
See CC p80
Skill:
Firearms B/R
4/12 hours
Mounts:
None
Tools:
Kit
Weight:
None
FCU:
None
DP:
+20
Concealability:
None
Skill:
Firearms B/R
8/48 hours
Mounts:
None
Tools:
Shop
Weight:
.5
FCU:
-.75
DP:
+450
Concealability:
None
5/24 hours
Mounts:
None
Tools:
Shop
Weight:
FCU:
-.5
DP:
Concealability:
None
Voice Activation
See CC p81
Firearms B/R
5/24 hours
Mounts:
Barrel
Tools:
Shop
Weight:
FCU:
DP:
Concealability:
5/18 hours
Mounts:
None
Tools:
Shop
Weight:
FCU:
-.25
DP:
+40
Concealability:
None
Secondary Weapon
See CC p81
Skill:
Electronics B/R
6/24 hours
Mounts:
None
Tools:
Shop
Weight:
.1
FCU:
-.25
DP:
+50
Concealability:
None
Physical Modifications
Biometric Safety
See CC p81
Skill:
Firearms B/R
6/24 hours
Mounts:
None
Tools:
Shop
Weight:
.1
FCU:
-.25
DP:
+450
Concealability:
None
Bipod
See CC p81
FCU:
-.25 (r)
DP:
Concealability:
-1
Skill:
Firearms B/R
3/8 hours
Mounts:
Under
Tools:
Kit
Weight:
Skill:
Electronics B/R
FCU:
None
4/48 hours
DP:
+80
Mounts:
Top or Under
Concealability:
Tools:
Kit
Weight:
.5
FCU:
-.25 (r)
DP:
+740
Concealability:
-2
Extended Clip
See CC p81
Skill:
Firearms B/R
3/8 hours
Mounts:
None
Tools:
Shop
Weight:
None
Skill:
Firearms B/R
FCU:
None
5/24 hours
DP:
+2/round added
Mounts:
None
Concealability:
-1
Tools:
Kit
Weight:
None
FCU:
None
DP:
+25
Concealability:
None
Foregrip
See CC p81
Personalized Grip
See CC p82
Skill:
Firearms B/R
3/36 hours
Mounts:
Under
Tools:
Kit
Weight:
.5
Skill:
Electronics B/R
FCU:
None
4/24 hours
DP:
+50
Mounts:
Top or Under
Concealability:
-1
Tools:
Kit
Weight:
.1
FCU:
-.25 (r)
DP:
+30
Concealability:
-1
Imaging Systems
See CC p82
Range Finder
See CC p82
Skill:
Electronics B/R
4/24 hours
Mounts:
Top or Under
Tools:
Kit
Weight:
.25
Skill:
Firearms B/R
FCU:
-.25 (r)
5/18 hours
DP:
See CC p82
Mounts:
None
Concealability:
See CC p120
Tools:
Kit
Weight:
None
FCU:
None
DP:
+30
Concealability:
None
Laser Sight
See CC p82
Skill:
Electronics B/R
4/24 hours
Mounts:
Top or Under
Tools:
Kit
Weight:
.25
Remove Safety
See CC p82
Remove Trigger
See CC p82
Weight:
.5
FCU:
-.25 (r)
Skill:
Electronics B/R
DP:
+150
5/24 hours
Concealability:
-2
Mounts:
None
Tools:
Shop
Weight:
None
FCU:
None
DP:
+50
Concealability:
None
Shock/Hip Pads
See CC p813
Stocks
See CC p83
Skill:
Firearms B/R
4/36 hours
Mounts:
None
Tools:
Kit
Weight:
.5
FCU:
None
Skill:
Firearms B/R
DP:
+40
3/2 hours
Concealability:
-1
Mounts:
None
Tools:
Kit
Weight:
FCU:
None
DP:
+40
Concealability:
Silencer
See CC p83
Tripod
See CC p83
Skill:
Firearms B/R
3/12 hours
Mounts:
Under
Tools:
Kit
Weight:
FCU:
None
Skill:
Firearms B/R
DP:
+120
4/24 hours
Concealability:
Mounts:
Barrel
Tools:
Kit
Weight:
.2
FCU:
-.25 (r)
DP:
+100
Concealability:
-2
Ultrasound Sight
See CC p83
Skill:
Electronics B/R
4/24 hours
Mounts:
Top or Under
Tools:
Kit
Weight:
.25
FCU:
-.25 (r)
Skill:
Electronics B/R
DP:
+260
4/2 hours
Concealability:
-2
Mounts:
Top or Under
Tools:
Kit
Weight:
FCU:
-.25 (r)
DP:
Concealability:
Sound Suppressor
See CC p83
Skill:
Firearms B/R
4/24 hours
Mounts:
Barrel
Tools:
Kit
Underbarrel Weapon
See CC p83-84
Skill:
Firearms B/R
4/24 hours
Mounts:
Under
Tools:
Kit
Weight:
See CC p84
FCU:
-.25 (r)
DP:
See CC p84
Concealability:
See CC p120
Underbarrel Weight
See CC p84
Skill:
Firearms B/R
4/24 hours
Mounts:
Under
Tools:
Kit
Weight:
FCU:
-.25 (r)
DP:
+25
Concealability:
-1