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Intl.

Copyright

toctural

Piogrammi

1972 by Edward T. White

All Rights

Reserved

Primed

the United States of America

in

5".4<> *>Book
|.f>6_H*W'ostage and

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i^...i

^^^^ Prepaid

Architectural Media

P.O. Box 4664


Tucson, Arizona 8571

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INTRODUCTION

TO
ARCHITECTURAL
PROGRAMMING

ONE APTS
uBRASy

INTRODUCTION 2
PREFACE
PROGRAMMING PARADIGM

(/)

3
5

BACKGROUND
SURVEY OF PROGRAMMING
RESEARCH
PHILOSOPHY AND FACTS

20

NON -TRADITIONAL FACTS

30

TRADITIONAL FACTS

35

10

UJ

11

25

^
#_J

PROGRAMMING 46 LL
INFORMATION GATHERING
ANALYSIS, EVALUATION

47

58

lU

71

^
"^

AND

ORGANIZATION OF FACTS
DESIGNING FROM

THE PROGRAM

PROGRAM AND
DESIGN EVALUATION

80

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2
PREFACE
INTENT

SCOPE
ORGANIZATION AND FORMAT

PROGRAMMING PARADIGM
MODELS
RELATIONSHIPS VIEW OF
DESIGN TO PROGRAMMING
DEVELOPING A
:

VIEW OF DESIGN

PROGRAMMING -DESIGN MODEL

O
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^^

Q
O

PREFACE
Although
ject

its

FORM

ROLE may

and

vary from project to pro-

and from design method to design method,

IVIING

PROGRAM-

nevertheless an integral part of the planning of any

is

building. With the architect involved in projects of greater

and
program has grown from

greater complexity, the value of the

means of "getting to know the problem" to that of an

DIRECTS

instrument which LIMITS and

Whereas

in

involvement

superficial

functions

the planning process.

the past programming amounted to

which

had

with

more than

no direct influence on the

or

little

operations of design synthesis,

little

and uncomplicated

familiar

it

developing into a syste-

is

INTERFACE

matic, analytical discipline with ever increasing

number of firms
which specialize in this area is evidence of the new importance
placed on programming and its recognition as a distinct compowith

planning

operations.

The

increasing

nent of the design process.

INTENT
A. This

book

meant

is

1.

PROMOTE

2.

SERVE

3.

AID

the

II.

and

value

the practitioner as a guide

PROVIDE
ming

concept

as a text for introductory

programming
4.

to:

programming.

in

developing his

own

services.

clients with a general introduction to program-

needed service

as a

of

programming courses.

in facilities

planning.

SCOPE
A. Emphasis will be placed on the
aspects

of

programming,

the

VALUE

of the different

OPERATIONS

writing and responding to a program, and the

involved

in

RELATION-

Jljduti^

SHIPS between issues within programming, between programming and design synthesis, and between program and

i^^WW^

the final design.

B.

Only

TRADITIONAL

are discussed. There

is

programming operations
no treatment of mathematical models

architectural

The use of these more sophistidemands development of a clear understanding of BASIC programming concepts.
or

computer

applications.

cated techniques

C.

A^ua^

first

The contents offer an INTRODUCTORY overview of programming as an architectural activity. The book does not
claim to comprehensively cover ALL aspects and attitudes

~Ja<^J^<^^^^**^

AldUtlfil^i^t^

of the field. There are

many TANGENTIAL

issues

which

have not been pursued because of the Introductory nature


of the book.

D.

Although there

an inevitable

is

PERSONAL

view of design

and programming which has served to provide the basic


organization of the contents, there has been an effort to
present the information in a

assembly of HIS

E.

The

matter

subject

PRACTICAL

III.

A.

OWN

way

that facilitates the reader's

programming paradigm.

includes

both

THEORETICAL

ORGANIZATION AND FORMAT


INTRODUCTORY

BACK-

The book

is

GROUND

concerns which provide a context for discussing

divided into

programming and considerations that apply

PROGRAMMING
B.

and

aspects of programming.

The text

in

is

issues,

directly to the

operations.

OUTLINE form

with accompanying explan-

atory diagrams where appropriate.

C.

table of

SUB-CONTENTS

occurs at the start of each of

the three major divisions.

D.

The subject matter

PARADIGM

is

organized around the

presented below.

PROGRAMMING

>

PROGRAMMING PARADIGM
MODELS

I.

A.

are complex operations to be performed or a


body of Information to be presented, the use of

Where there
large

MODELS

often proves useful.

Models or paradigms

provide

WAY

oof
-

^fe^

^"^^
--Ttliii iiiiiiii i iiii i

^ffn"^

UA^Mia/tomi/^

understanding

of

information or operations and their relationships and so

MEANS

serve as

also

for organizing and presenting ideas

about both.

B.

OF DESIGN as a process often


ROLE of programming in that process.

The programmer's VIEW


helps to establish the

Role

turn assists

in

in

the determination of specific

RELATIONSHIPS and

ATIONS

and

NATURE

of the programming document.

in

*o*5ji~*^ir'*'

*?


'*'

OPER-

establishing

the

RELATIONSHIPS: VIEW OF DESIGN TO

II.

PROGRAMMING
OPERATIONS

A. The

performed and their sequence

are largely a result of the designer's

PERSONAL

in

design

attitude

and values.

B.

As

PROGRAMMING

is

part of the

DESIGN

process,

it

is

reasonable to assume that the designer's view of design will


influence the programming phase just as any other phase.
If

the designer

is

not the programmer, he

is

-pttazfi/tMfu^_

nevertheless

often in a position to set the goals of the program and so,


in effect,

direct

C. Consistency

synthesis

is

in
vital

its

operations and final form.

values

regarding

to insuring a

programming and design


from

SMOOTH TRANSITION

problem statement to solution.

If

program

is

written with

a different

view of design than the designer has, he may have

difficulty

relating

to

it

in

trying

to solve the problem.

D. In order to insure this consistency, the designer

aware of

his

ATTITUDES

more complete
he

will

this

and

awareness

VALUES

must be

about design. The

in this regard,

the more able

be to tailor the programming phase to his particular

design problem.

III.

DEVELOPING A VIEW OF DESIGN

A. In

all

professions there

is

not only a concern for the quality

yf/Tii^t^Oi^

PRODUCT

of the

PROCESS

the

but also a value placed on the quality of

that produced

it.

means it is important to not only


good BUILDING DESIGN but also continually
work to improve the PROCESS for ARRIVING at solutions.

B. In architectural design this

,'<'f**M^l^e^>Kf\t'^.

arrive at a

made

This requires that an attempt be

as

PROCESS ISSUES even though


may EVOLVE and CHANGE.

to major design

When

MAKING

PROCESS

of production. This

as

It

product

attention

demands a "stepping back,"


Is done when designing.

VALUED?

an extension of a broader LIFE view.

Is

on our view of

sometimes we discover

design,

something about our value system

In

In

the same

issues

can be of

in general.

way, an awareness of our values on broader

E.

focussed on

Is

cannot also be focussed on the

It

things In design are

DESIGN

view of

In reflecting

help

time they

In

were, and reflecting upon what

What kinds of
D.

design."

It

"view of design" cannot occur

C. This self analysis to arrive at a

"doing

of

and attitudes with respect

also requires an analysis of values

while

much

possible.

to bring as

CONSCIOUS AWARENESS

the process to

analyzing our view of design.

always

Descriptions

NENTS

of what

the

Involve

we

COMPRISING COMPORELATION-

are describing and their

SHIPS to other things we know. Our knowledge of someis more complete the more we become aware of Its

thing

relationships or view

F.

it

from

For example, to attempt to


that

we know how

(talking,

under

acting

tendencies

he

DIFFERENT STANDPOINTS.
know

acts

stress,

In

a person better

different

his

respect to given Issues (foreign policy,


nasia,

women's

of

all

these

in

KNOWING

when

tendencies

when content) and what

demands

circumstances
depressed,

views are with

civil

rights,

eutha-

It Is

the accumulation

INDIVIDUAL and SPECIFIC

Items that result

lib.,

abortion, politics).

or describing the person.

Another example

Is

knowing or describing a building. It is


it as a WHOLE. Only through the

Impossible to describe

accumulation
building can

of
it

specific

individual

be described or

ASPECTS

known

about the

(structural system,

mechanical concept, form, light patterns, geometry, response


to context). In fact, even these categories are too broad to

WHOLES and would need


COMPONENTS within themselves in

describe as

to

make

reference to

order to arrive at an

aM0cC

adequate description.
H.

Our "view of design"

Is

a result of

our values and attitudes

with

many INDIVIDUAL and SPECIFIC AS-

respect to

PECTS

or issues regarding design. Tlie broader and

comprehensive the

list

more complete

design method, the

we

of aspects to which
will

more

relate

our

be our description

and the more thorough our knowledge and awareness of our


view of design.

I.

we hold

Just as
ings

as

being

certain issues or aspects of people or build-

important

particularly

DESCRIBING them, we

KNOWING

to

X44iAJL/
'^^'^'^^^^^iSk-

or

also probably hold particular aspects

about design as being of more importance than others. The


identification of

ISSUES

IV.

what we consider to be these CRITICAL

key goal

is

in

expressing our view of design.

PROGRAMMING - DESIGN MODEL

A. This text was written with a view of design

model

essentially

RELATED

and

in

mind. The

DEPENDENT

SEQUENTIALLY

events

which lead to an architectural product. As programming

PART
for

B.

r-r-y^^^-^?^^-

involves the identification of a series of

is

of this sequence, the event chain provides a context

defining the

ROLE

of programming

The view of design sequence used

is

in

PLANNING.

^tyifi^ta^m^**'^^

as follows;

1.

Reality (laws, principles).

2.

Search for and discovery of laws and principles

(fact-

making).
3.

Known

4.

Gathering of facts.

5.

Analysis, evaluation and organization of facts into mean-

facts.

ingful patterns.

C.

6.

Response to facts

7.

Building product.

8.

Building consequences.

9.

Evaluation.

REALITY. Both

in

design synthesis.

research

programming assume the


They depend upon the fact

and

existence of objective reality.

that there are laws and principles which govern cause-effect


relationships and that these laws exist independently of our

awareness of them.

D.

RESEARCH.

It is

i4 .#T
.

the objective of research to uncover these

laws to allow us to predict and control the consequences of

'iyt4aayt'^A^

our design decisions.

E.

FACTS. Out
we are never

of research, facts are "produced." Although

absolutely certain of them,

us with a basis for

still

they provide

making choices with some assurance of

|p2JfiS5^'^==^=|

.rf

8
the outcome. There are

many

categories of facts.

They range

from natural or physical laws (those governing structural


design), to

F.

"man made"

facts (traffic laws).

GATHERING, ANALYSIS, EVALUATION AND ORGANIZATION OF FACTS. These form the core of programming
in architecture.

that as

many

They

concerned with insuring

are essentially

of the important consequences of the building

design as possible are anticipated and planned for so that

the building

G.

is

successful in these critical respects.

RESPONSE TO FACTS
building

is

IN

DESIGN. The planning

of the

based upon the establishment of the desired build-

ing effects or

consequences

in

programming and the creation

of the physical product which will

most

effectively bring

about those consequences. The more comprehensive the


designer's program the more knowledgeably he can plan his
product.

H.

BUILDING. The

physical product of the design process

is

not the designer's final concern. The consequences of the


building are in the last analysis the critical issue in design.

I.

BUILDING CONSEQUENCES.
effects

been, considered in
it

J.

Buildings

will

whether planned for or not. Because

from having

its

EVALUATION.

programming or design

have

their

a fact has

will

not

not prohibit

consequences.

This

is

an effective method for expanding

our awareness of consequences of individual design decisions

and building
research

and

features.

serves

as

In

effect,

is a form of
mechanism to facts,

evaluation

feedback

programming and design. Evaluation and feedback loops


between every event in the sequence.

also occur

4^

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10
SURVEY OF PROGRAMMrNG
DEFINITIONS

PROGRAMMING ROLES
PROCESS
PROFESSIONAL ASPECTS

RESEARCH
DISTINCTIONS

ASSUMPTIONS VALUES
AND ATTITUDES
RULES
,

METHODOLOGY
ARCHITECTURAL RESEARCH

PHILOSOPHY AND FACTS


DISTINCTIONS

PHILOSOPHY AND FACTS


LEVEL OF FACTS
FACTS IN ARCHITECTURE

NON- TRADITIONAL FACTS


GENERAL CONSIDERATIONS

NON -TRADITIONAL FACTS


AREAS OF CONCERN

TRADITIONAL FACTS
GENERAL CONSIDERATIONS
TRADITIONAL FACTS

^^
^^
^^
cc

11

SURVEY OF PROGRAMMING
I.

DEFINITION
A.

A program usually takes the


GRAPHIC document wherein
and

analysis

project

B.

The

and

evaluation

and

organized

are

form of

conclusions

CONTENT AND FORMAT

specific

No matter what form

INTENT

the

D.

program

E.

F.

is

and

results

The program

INTENT may

operations or

facilities

better

of site

location.

be

addresses,

it

^^illiiil

and

yit^A^Z.

orderly
effi-

informed choice

new

type

is

that

facility,

pro-

forms.

present conditions,

assesses

trends and

current

project.

building,

or

OTHER

A LONG RANGE PLAN


projects

program

defining

for

new

prepared for the design of

is

(consequences).

goals

environment

grams may also take several

1.

or project

TRADITIONAL programming

Although the

which

of

growth, improved operational

working

ciency,

always the same.

is

PLAN OF ACTION

to

the

of

nature

the

takes

it

program

of a

desired

achieving

pertinent

presented.

may change depending on


C.

WRITTEN AND

background information, fact

future

outlines

potentials

regarding a client's operation and building development.

2.

A FEASIBILITY STUDY may

involve

issues

such

as

phasing or advantages and disadvantages regard-

timing,

and acquisition or building expansion

ing site selection

versus remodeling.

3.

OPERATIONS ANALYSIS

can

be

applied to overall

efficiency, cost-benefit issues, staffing projections, alter-

or

ation

4.

expansion

of

or

A PROGRAM

for a

recording

client

services,

environmental

quality control

new

needs,

equipment purchases,
inventories.

building serves as a tool for

insuring

that

needs are

these

met and evaluating the building design before construction begins.

G.

In

its

broadest definition as a "plan of action," program-

ming has existed for


ming

in

its

RECENT

as long as architecture itself.

present roles and forms, however,

is

ipSliiilipHiili^iiiiilly^

Program-

a relatively

development. There are several possible reasons

'1yii<fid^k/Hu^

12
why programming
.

has

lagged

in

maturation as a

its

dis-

cipline.

1.

building

"Primitive"

needs

personal

oc-

SIMULTANEOUSLY.

as construction techniques

Even

cated, they

W^^E^tf"*'**^

The needs were those of the

and programming, design and construction

builder,

curred virtually

2.

immediate and

dealt with

largely

(shelter).

housed

still

became more

sophisti-

relatively simple functions with

which the designer-builder was often very FAMILIAR


(religious structures). There was no need to write down
what he already knew about what was to be housed
in

3.

the building.

As building tasks became

more complex, they were

often subjugated to the "formal" qualities of the build-

The functions were a reason to "make a work


The designer's knowledge of what was to
happen inside could be SUPERFICIAL.
ing.

of

4.

art."

The view of
relatively

small.

systematic

5.

Allied

"whoPe" kept the

a building as a

COMPLEXITY

and

of

This

individual

concerns

in

need

the

delayed

also

NUMBER
design

to

be

documenting the many variables involved.

in

such

fields

psychology

as

and

had

sociology

not developed to the point where they could add to


the

list

signer

of

CONSEQUENCES

building

must

aware

be

With

of.

which the de-

relatively

few

effects

to concern himself with, a program wasn't really necessary.

6.

have regarded the architectural

Architects

RESTRICTIVE. Many

7.

the

program

the

design

see

no

program as
between

direct correlation

document and

their

own

operations

in

"'"

,t!^4-c^f^UAJ^
i\^..

liiiliL..::^

process.

as a DISTINCT
FEE STRUCTURE.

Programming has not been considered


architectural

Many

service

terms

job.

H. Although there are

programming

is

still

many improvements

recognized today as an

planning process for

due to

is

largely

1.

Architects

several

factors.

now

faced with

are

must house

know

or nothing.

little

to be made,

ESSENTIAL

most design

buildings which

they

of

firms cannot afford to do a comprehensive pro-

gramming

of the

in

situations.

part

This

the task

of designing

FUNCTIONS

about which

-p'U^'Wu^ru^

/jjiiii

13
There

2.

an increased need for IVIULTI-FUNCTIONING

is

whose operations

buildings

whose

jjii iiiii i ii i iii ii i i i..


nii
;mnnJ.r.

complex and

are extremely

approach to plan-

variables defy an unsystematic

ning.

The

3.

architect

number of

more
The
becoming

required to take responsibility for

is

DETAILED

and more

planning

his

in

projects.

made

individual decisions to be

is

increasingly unwieldly.

Much more

4.

of

demanded

being

is

PERFORMANCE. An

or "pleasant composition"
fication

for

the

design,

by the

costs incurred

of

buildings

in

terms

"exciting piece of sculpture"

no longer sufficient

is

construction

Programming

client.

justi-

and maintenance
is

an impor-

tant step in insuring that the building "performs."

The growing view

SUBSYSTEMS
many

and

evaluated

buildings

resulted

"parts" of the

as

in

the

SYNTHESIS OF
of

identification

"whole" which can be studied,

designed

This

for.

has

provided

pro-

SUBJECT MATTER.

gramming with
6.

of

has

in

ALLIED FIELDS which

facts in

terms of man-environment

The rapid advances made

many

have established

relationships have greatly increased the scope of building

CONSEQUENCES

which the designer must take into

account.

7.

There

increasing recognition that the design process

is

solving

for

problem

ful

building

much

as

linked

and that the key to


in

having a good

with

the

a succes-

PROGRAM

good design SYNTHESIS.

as in

II.

lies

directly

is

PROBLEM STATEMENT

PROGRAMMING ROLES
A.

The most
it

the
in

serves

ROLE

critical
in

the

of

This

role

Introduction.
sections.

later

of

"view

Briefly,

in

programming
design"
will

is

the purpose

system outlined

in

be discussed more fully

terms of the design paradigm

mentioned, programming finds, selects and organizes pertinent

and

facts

GRAPHIC

translates

them from

expression so that they may,

in

VERBAL

to

turn, be trans-

lated into a physical expression.

Programming

is

vital

segment of the chain of events

PREDICTION and attempted REALIZATION


building CONSEQUENCES.

leading to the

of valued

B.

One convenient way of

organizing the roles of program-

j^tmmtRHiKu p'UaCcctcfiK/' Jwcmtiif HW

'

yi

14
ming
the

terms of their

in

is

act

planning

of

TEMPORAL

relationship

Generally

building.

to

programming

PRE-DESIGN, DESIGN and POST-DESIGN.


There are many simultaneous roles that a program may
play. Widely differing roles become mutually exclusive
or detrimental when the program becomes specially tailroles

may

be

'

lllljjfi llllllllllllK

'

^^^i^^i'^^^T^l

ored for very unique purposes.

1.

Pre-design

PRIOR
a

the

to

start

of

the

PROMOTIONAL

Serve as a

b.

Be used to promote client


Function

as

approval

client.

MORALE.
for

discussions before

boards.

COMMUNICATIVE TOOL

Serve as a

between the

and the design firm.

client
e.

package for the

staff

CATALYST

governmental
d.

process,

program may:

a.

c.

design

building

Define

the

NEEDS

client's

terms that

in

can

be

translated into design issues during building planning.


f.

PRESENTATIONS

Provide the basis for

to interested

civic groups.
g.

Help to organize the

h.

the

of

bilities

DOCUMENT

client

the

DECISION-MAKING

responsi-

related

to building

planning.

budget,

organiza-

client's project

and operational structure and record recom-

tional

mended improvements.
i.

Provide the client with a

FRAMEWORK

for outlining

needs and requirements.

his future

framework for

j.

Serve

k.

UNDERSTANDING the client's operation.


EDUCATE the client regarding the planning

the

firm

design

as

process

and provide him with an understanding of the reasons


behind design decisions to be made.
I.

OVERESTIMATION

Avoid

of furniture, equipment

and space needs.

2.

Design

DURING

the planning process a program may:

Direct the building

Aid

in

generating

PLANNING PROCESS.
ALTERNATIVE

viable

building

designs.

Serve as a vehicle for active

TION

in

CLIENT PARTICIPA-

the planning process.

Help insure a

GOOD

FIT between

client operations

and the building.


Determine building

BUDGET
Promote

and
a

TIME

QUALITY

and

SCOPE

based on

limitations.

THOROUGH PLANNING RESPONSE

to

jff

Itulhc

\p^:

..ch^.

15
needs

the
large

the

of

especially

client,

in

projects

of

scope or great complexity,

Function as an EVALUATIVE tool for investigating


and testing different planning approaches,
Give the designer an INSIGHT into the "spirit"

g.

h.

probienn.

the

of

CREATIVE

in fostering a

Serve as a catalyst

i.

approach

to the problem,

RESOLUTION

Provide a basis for

j.

of differences with

the client during planning,


k.

Function as

in

3.

CONTROL

mechanism for design

who

architectural principals

for

are not actively involved

the planning process.

Postdesign

AFTER

the design process

is

Provide the client with a

a.

complete,

program may:

TOOL FOR EVALUATING

the design proposal.


Insure the

b.

ECONOMICAL

most

building design within

the problem requirements.


Result

c.

In

facility

planned

GROWTH AND

for

CHANGE.
d.

new

Allow the

e.

USE AND OPERATION

Serve as a manual for the


of the

facility.

client

to

ORGANIZE

and

DIRECT

his

future rather than merely reacting to situations and

needs as they occur.


Insure maximum
PRODUCTIVITY

f.

EFFICIENCY

operational
for

functions

client

in

and

the

new

facility.

Maximize the opportunity for the new building to

g.

contribute

to

its

URBAN

and

ECOLOGICAL

sur-

roundings.

C.

One

role

not mentioned above

EDUCATIONAL

and

as

is

PROMOTIONAL

programming or design

tool for the

firm.

D.

program may or may not be put into

form depending on
of the

document

the program.
in

different

for

III.

different

in

its

PURPOSES.

its

respective roles

PUBLISHABLE

Simulation of the use


is

vital in

Oftentimes the very same data

FORMS

and

FORMATS

designing

will

because of

appear
its

use

TASKS.

PROCESS
A.

The

process

of

programming

is

composed

basically

of

GATHERING, ANALYZING, EVALUATING, ORGANIZING and PRESENTING information pertinent to the design
problem.

trigHC^

16
B.

PROCEDURES

The

intended

predicted

to

FORMATS

and

and

organize

to

programming

in

the

outline

factors

are

relevant

BUILDING CONSEOUENCES and


in a way that the designer may

desired

to present these factors

UNDERSTAND

easily

C.

and USE.

PROGRAMMING

The

need

firm

not

be

DESIGN

the

firm.

D.
.

The

performed

operations

specific

programming the programming

E. In building facilities

composed

is

programming

in

will

TYPE and PURPOSE.

depend upon the program

TEAM

of representatives of the client and program-

ming firm.

To insure effective programming and expedite the process,


team members must have AUTHORITY to make deci-

1.

sions.

The

2.

client

group

responsible for providing information

is

about their operational NEEDS.

The programming firm

3.

GATHERING,
ORGANIZING per-

responsible for

is

ANALYZING, EVALUATING

and

tinent Information.
4. Together, the

organizational

team members review the functional and

IMPLICATIONS

The team approach

5.

INNOVATIVE

of

facilitates the evolution

changes

The team approach

6.

JOINT EFFORT

of the information.

in

insures

and testing

the client's operations.

program

that the

of the client and

will

programming

be

firm.

Zly^<C^
F.

Many work
carried

tasks

within

the

programming process

SIMULTANEOUSLY

out

Tfe
are

rather than sequentially

to shorten total programming time.

G. In

addition

the

to

program

various

format

other

basically

introductory
includes

information,

GOALS, FACTS,

2.

GOALS

include

and

user

The

FACTS

goals

involve

information and

3.

QUANTITATIVE
codes,

the

utilities,

purpose

and the

of

project

the

project,

client

description.

both quantitative and qualitative

issues.

data
zoning,

may encompass
project

site,

scheduling,

climate,

space

re-

.J^

ir7r-v JM^?*a*^j|jj

lltiSSiiiii

PRECEPTS and CONCEPTS.


1.

rm CHI OjZ^I

17
quirements and building quality and scope

relation

in

to budget.

4.

QUALITATIVE
mental

5.

pertain

and

to

activity

environ-

desired

IIVIIVIEDIATELY available

are

facts

client

(space

6.

may

considerations

qualities.

Some
of

information

sensory

analysis,

while others must

operation)

(description

DERIVED

be

needs).

PRECEPTS

commitments

are individual planning

dealing

with important quantitative and qualitiative factual

7.

The precepts
with

the

EVALUATING

serve as criteria for

ELIMINATING

and

alternatives

design

those not in sympathy

and

programmatic

initial

issues.

ASSUMP-

design

TIONS.
8.

The precepts

are

members and
arriving

9.

Some

at

reasonable

are

while

for

them

and

on

FACE

logical

STUDY
f

"spirit of the

problem" and other difficult-to-document

factors.

the

are

IMPLICATIONS

direction-giving

part

Taken

together,

overall

planning

cepts

suggested

precepts or an

CONCEPTS
by the

may

There
that

answer

the

They

commitments.

precepts

directions

general

facts

be
the

meant

are

to

suggest

or

planning

directions

suggested

and precepts.

SEVERAL

viable

concepts

possible

precepts.

The

program should clearly indicate which seems the

MOST

critical

issues

and

VALID.
15.

At the conclusion of the development of

TIVE

concepts,

and

of these be selected,

ALTERNA-

recommendation that
the program is complete.
the

pgag

program

ARCHITECTURAL

CONCEPTS. The conmay be a LITERAL extension of the


INTERPRETIVE one.

are

goals,

of the

of the goals and facts might be.

are in essence mini-design

JS^"

VALUE JUDGMENTS made

and suggest to the designers what the

14.

issues.

by the programming firm based on the

11. Precepts

13.

and

project

assumptions.

design

as

10. Precepts inevitably contain

12.

discussing

critical

demand considerable

others

accepting

before

method

DECISIONS about

precepts

VALUE

generated by the programming team

provide

ONE

jT

|fiir"iiiin

SM..,i

;.^WMt^

^2^^^

18
16.

The

responsibility

concept into

the

for

from the programming


H.

FURTHER

development of

BUILDING DESIGN

SEPARATE

is

responsibility.

good program should include more than an accumulaof NEUTRAL facts and actually extend into the
realm of DESIGN commitments and recommendations.

tion

IV.

PROFESSIONAL ASPECTS
A. The definition of programming as an

ARCHITECTURAL

how

the architect should

SERVICE and

the description of

COMPENSATED

be

for

this

task

what constitutes a "basic" proand what constitutes an "additional"

regarding

profession

gramming

service

service.

(Basic

services

SCHEMATIC DESIGN

EXTRA
B.

Some

are

performed

part

as

Additional

fee.

services

the

of

warrant

compensation).

architects believe that

all

services should

programming

be performed as part of their responsibility to design and


build the BEST building possible. For them, there is

NO

additional compensation for programming. Others feel

that the increased complexity of buildings and the growing

amount of

details

which an architect must design for make

unreasonable to assume that the ever increasing programming time should be ABSORBED into the basic fee.
it

These architects often write


for the
for

this

SEPARATE CONTRACT

programming phase of the job with compensation

work being

in

ADDITION

to the basic fee for

design.

often

are

C. Clients

programming

almost

their

to

taining

percentage
value

of

to the

able

programs
largely

organization and

his

D. In a

of

all

architect.

on the

ability

survey,

it

the

needed

are

capable

programming work

the

however,

Generally,

done by
The success

MEANINGFUL

limited

much of
Some

themselves.

operation.

program depends

which are

supply

to

information

executing

of

are

clients

of

perlarge

NOT

of

client-executed

client's

knowledge of

to state his needs

in

his

terms

to the architect.

was found that the average cost


is between % and Vz percent

of programming to the client

of the construction cost of the building. This, of course,

may

vary

of the

can

with the SIZE of the job, the

CLIENT

manner in
work. Methods include

Programming firms vary

which they contract to do their


a

COMPLEXITY

needs and the amount of data that the

supply.

t^C^tXKilS^

the

in

lack of agreement in

profession. This reflects the general

the

unclear

still

is

in

the

percentage of the estimated construction cost, cost plus

expenses, and predetermined total amount.

WP^^^^^P^^

4" iljij

19
E.

programming

Because

demanding greater and greater

is

techsophistication in terms of gatlnering and organization


of firms that
niques, there is an increasing number
SPECIALIZE in programming. Many of these limit their

work to SPECIFIC building types (hospitals, schools) while


others are more general and diverse in their work.

LARGER

firms are able

architectural

programming

comprehensive

offer

to

the

only

F. Usually,

to

services

clients

complex organizations.

representing

G. The qualifications of a programmer vary from firm to firm.

Some

feel

he

be

should

ARCHITECT

an

must communicate with DESIGNERS. Others

NOT

be an architect because he

gramming.

because

be biased

will

he

he should

feel

in his pro-

programming firms use psychologists,

Several

O'uJl^i^^^^^^^^ -pWl^i/tfi^fiUl^

sociologists, anthropologists, engineers, operations research-

and systems analysts.

ers,

It

can be assumed that

with

architecture

of

tion

any

combina-

would be

these

of

advantageous.

programming

H. As

becoming

is

QUANTITATIVE

more

iiiiiiiiiiiiiiiiiiiiiiiiiiliiiiliiiJiy'.ga^

discipline,

it

would be

for

beneficial

prospective pro-

grammer to have as much exposure as possible to statistics,


computer science, principles of basic research and systems
analysis.

I.

Some

the

of

developing

people

who

very

currently

are

programming

architectural

as

active

in

DISCIPLINE

are:

1.

William Pena

2.

W.

R.

Matthews

3.

Lester

Gorsline

Caudill,

Rowlett and Scott, Architects

- Matthews

Lester

and Associates, Architects

and

Gorsline

Associates,

Programmers

The

Agostini

4.

Gerald

5.

Edward

6.

Christopher

7.

E.

Todd Wheeler -

8.

C.

Herbert

9.

Ben

Davis

Environmental
Becker

and

Analysis

Group

Planning

Becker,

Consultants

Alexander

Center

for

Environmental
Structure

H.

Wheeler

Evans

Perkins

and

Will,

Pennsylvania

Building

Research

Architects

State

University

Institute

"^"

&

20
RESEARCH
I.

DISTINCTIONS
A. Research:

systematic, patient study and investiga-

careful,

some field of knowledge undertaken


FACTS or PRINCIPLES.

tion

B.

to establish

in

Research may be BASIC (above definition), or APPLIED,


APPLIED research attempts to take facts uncovered by
BASIC research and find useful applications for them.

Research

the

and

in

organizing

fact gathering

is

which

to knowledge while the other

done

KNOWN,

are

discovery of

the

attempting to make

is

(as

that the latter involves

facts

former

of the

goal

The one

facts.

programming)

in

accumulating
while

from data or

distinct

is

example

for

NEW

CONTRIBUTION

making use of EXISTING

is

knowledge.

II.

assumes

Man

"immersed"

is

them

the

existence

INDEPENDENT

principles) as

in

with

the task

The

"facts"

certainties.

TIES
C.

We

of

and

(laws

facts

u/iiMfinoh/-

/&n4un^~^

U/t^Ji''^Un\y

of our awareness of them.

and

laws

these

governed

is

discovered

They

are

at

laws but

natural

basic

of finding

by

out what they

by

research

never

are

statements of

best,

is

faced

are.

absolute

PROBABILI-

for certain effects, given certain situations.

value

research

because

cause-effect relationships

PREDICT

and

M4e^i/ic4^

that they determine the consequences of actions.

in

Man does not "make"

B.

r\ t

cv^^^^ff^i^^

AND ATTITUDES

ASSUMPTIONS, VALUES
A. Research

.^-n^^/^jfl

we

and

identifying

are better able to

CONTROL

by

isolating

those effects which

we

value and depend

upon.
D. Research

generally

QUANTITATIVE

is

in

nature.

Rela-

more exactly in this way. Probabilities can be expressed more precisely with the use of
numbers. Research in some fields lends itself to mathematical
models more readily than others. Many researchers
tionships can be stated

that

feel

have

not

this

mathematical

E.

is

because the qualitatively-oriented fields

developed

far

enough

The invention and refinement


us

to

success

EXTEND
of

to

be able to use the

mode.

our

research

senses

of techniques which

are

(microscope,

vital

to

telescope,

the

allow

continued

spacecraft).

^::::::::===:====:=:.

SHJH?1(ft!tiJ:::::;

-^

21
F.

VALUES

There are some general

1.

ATTITUDES

charac-

flexible in their beliefs

conclusions

2. tentative in their

based on evidence and not authority

beliefs

3.

knowledge of underlying reasons for phenomena

4. value
5.

and

group:

teristic of researchers as a

skeptical

6. tolerant
7.

value honesty and accuracy

8.

detached emotionally

reporting data

in

much

as

from

possible

as

their

work
individualists

9.

10. dedicated

knowledge

11. value

many

There are

research which

of ambiguity and uncertainty

from boredom of everyday experience

aesthetic pleasure

of exercising the intellect

6. joy

STATUS

the

in

1.

stage of

2.

role

development of the

played

research

and

3. originality

dependent upon

is

SlilllHIBI

discipline

ranks

(theorist

higher

influence

higher

than applied

than

research

on others (including impact

contributions to the field)

of

with which the scientist

4. institution

concepts

G. Scientific

An important
themselves

issue

to

world's

of

free will

the

many

researchers

FREE WILL

research.

objects

associated

Since

of control

vs.

human
it

to

content.

resolve

for

DETERMINISM
action

is

part

not be included as

and predictability? Does

and unfettered choice diminish with the growth

human mind?

"Certain results are destined to happen no matter

what
determinist:

for

of

is

INTRINSIC moral

no

phenomena, should

of data about the

fatalist:

have

that

is

relates

it

of the

one

research

in

basic

scientist,

as

community

research

factors:

several

H.

of

scientist.

contest with nature

4. escape
5.

PLEASURES

curiosity

2. delights
3.

intrinsic

itself

in

maturation of the

relate to the

1.

end

as an

a person does."

"There are functional relations between variables

and

this

future

knowledge can be used to predict the


predict the consequences of design

(to

22
decisons

some

must be

There

architecture).

in

degree of determinism for an individual to have

among
I.

predictable behaviors."

"Scientific

laws are

don't

HOW

say

not

people

PRESCRIPTIVE -

OUGHT

to act.

is,

they

Scientific

laws

that

DESCRIPTIVE. They DESCRIBE how people and


DO ACT."

are

III.

from

since he has to be able to choose

free will,

things

RULES
A.

no DECISIONS

In research,

are

made on

the basis of faith,

power, monetary rewards or self-protection.

B. Science

C.

is

actual

"fact"

the

is

and

singular

dogma

distinguished from

is

on FACT. Dogma

happens

given

gone forever. "Data"

it

is

some SYMBOLIC form.

After

time.

the

is

recording

It

is

occurs

it

of that fact

FACTS:

D. Criteria for accepting events as

Must be

based

is

EVENT.

occurrence of an

at

in

1.

that science

in

based on BELIEF.

singular.

2. Available

to public scrutiny.

3. Different individuals

know what

can

the event was that

being described.

is

laws

E. Scientific

Laws

between

kinds

any

certain

constant

relatively

phenomena.

kinds of

by the consistent repetition of

are established

tions

of

descriptions

are

RELATIONSHIPS between
of

events

and

by

not

rela-

singular

occurrence

of

CRITERIA

for accepting a statement as a scientific law:

succession

of

events.

Must be about kinds of events and not

1.

directly

about

any singular event.

Must be

2.

and
3.

little

Must show

large

amount of data supporting the law

or none discounting
a functional

it.

relation

between two or more

kinds of events.
4.

F.

Relation should

An important

be applicable to very different events.

goal in research

hypotheses

set

of

the

GREATEST

variety

any

science

G. For
rests

law

in

or

is

to develop the

principles

on INDUCTION. An

which

will

SMALLEST
account for

of events.

we

find

some level it
made that since

that at

ASSUMPTION

is

ailiill

23
the event has occurred before on several occasions, under

SIMILAR
not

conditions

guarantee

happen

will

it

and

certainty,

Regularity does

again.

induction

all

based on

is

regularity.

IV.

METHODOLOGY
A. Sequence

observation

1.

casual

2.

identification

3. suspicion

uncovered
4.

of

6.

B.

hypothesis

of concern

area

cause-effect

hypothesis

of

not

relationships

previously

experiment

through

formulation

5. testing

of

of

or

theory

tentative

hypothesis
or

accepted

basic

formal

disproved

theory

as

Remarks
1.

A THEORY

is

account

observation.

is

for

describe

to

PREDICT what

the

theory

events and to

and

explain

will

be observed under certain specified

observable

conditions.

2.

tentative theory

with

scientist

3.

Experimental

a.

needed

is

research to provide the

in

FRAMEWORK

design

consists

independent variables

of

experimentation.

for

three

factors:

directly manipulated

by the

experimenter to effect dependent variables


b.

dependent

variables

experimental
c.

control

measures

4.

variables

should

be

develop or modify

confirmed

PREDICTED

in

getting"

actual

if

(constants)

theory.

is

used to con-

theory tends to

observations agree with

those

phenomena we

play an

important

of scientists.

"Concept-

at the heart of research progress

and points

directing
is

the

by the theory.

Theories about
role

during

not vary systematically

Experimental results provide data that


firm,

5.

taken

process

from condition to condition

the

research

to the need for

CREATIVITY

mentation

begin,

can

been formulated. This

an
is

see

in science.

hypothesis

Before experi-

must

first

have

the point at which "discoveries"

begin.

V.

system developed to

The purpose of

ARCHITECTURAL RESEARCH
A. The rules and methodology of research

in

general apply

^m
Wmm

'^^^

24
ARCHITECTURAL

to

B.

development

The

research as well.

research

of

architecture

in

fields

more advanced

is

largely

involvement into

due to the broadening of architectural

as scientific disciplines.

These provide

the subject matter and rigor needed for research.


C. Architectural

research

tainty about the


cisions

The

list

versities

tecture

of topics
is

which

research.

are

1.

Architectural

History

felt

more

predictability.

doctoral
of

research

those

to have enough

areas

in

at uniarchi-

"substance" for

Design

and Design Process

and Philosophy of Architecture


Building Technology

4. Behavioral

Science

5.

Urban Design

6.

Facilities

Design (specialty

7. Architectural

8.

possible

made

be

Representative categories are:

2.

3.

for

greater

good indication

of specific design de-

may

decisions

and with

knowledgeably
D.

those

that

so

intended to establish greater cer-

is

CONSEQUENCES

in

Operations

Man-Environment Relationships

specific

building type)

f^

25
PHILOSOPHY AND FACTS
I.

DISTINCTIONS
ARE:

A. Fact: "the state of things as they actually

reality,

actuality, truth."

B. In

between

What

about.

the

level

what

we

lying,

causative

we

scientist

facts

To

perceived.

involved

under-

in

METAPHORS.

as

This

in

terms of

have no relationship to

here

Facts

"truth" but serve simply as a system

or

REFERENTS.

of

The

we know

facts

D. Facts,

the

as

cause-effect

pressed

as,

term

"IF

METAPHOR IC

composed of both
relationships.

used

is

relationships.

here

principles

always

will

connote

These relationships can be ex-

THEN

a given situation,

laws and

Basic

are

CAUSE-EFFECT

and actual

a resulting effect."

by our

not altered

are

failure

to discover or understand them.

E.

The

that

belief

pendent
It

our

of

there

an

exists

awareness

of

objective

it

is

an

reality

inde-

ASSUMPTION.

cannot be proven with absolute certainty. The assump-

tion
in

is

will

based on the fact that

we can

identify repetition

the effects of certain actions, but repetition does not

assure

that

result.

the

given
All

independent

same

the

situation

same

effect

choice and action are based on a predicted

outcome and so

II.

\\ J\

GOVERN

actually

is

the

removed from

new phenomena

perceived

phenomena.

"reality"

and

"facts" as expedient means for explaining

sees

and categorizing
any

RESULT

is

-^ffn^a^

them

relationships.

Another viewpoint defines

KNOWN

distin-

conditions

For example, to a layman,

perceive which

The

perceive.

definition

"surface"

the

those deeper principles

of what

we can

DESIRABLE

experienced

is

are

facts

on

relationships.

what

are

scientist

things are,"

past

principles or laws that brought

seen

is

of cause-effect
facts

or

existing

UNDERLYING

and

C.

way

defining facts as "the

guish

DEPEND upon

the

assumption of an

reality.

PHILOSOPHY AND FACTS


A. Philosophy:

"theory or investigation of the principles or

laws that regulate the universe and

Philosophy

deals

why

things

plain

with

UNDERLIE

all

reality."

hypotheses which attempt to ex-

are the

way they

are,

not

in

terms of

'i&^"

26
research but by constructing broad explanatory

empirical

frameworks based on
B.

Man seems

need

to

and reason.

logic

EXPLAIN

to

of that which

possession

or

valued

is

form of control
often evident

is

the prevalent philosophies of different periods

The TYPES of things

provide

culture.

of a

philosophy

recorded

C. Earliest

good and

with

deals

pleasure,

pain,

and the laws and principles which must be

evil

followed to achieve what


of a philosophy,

goal

oo

NATURE
the values

into

insight

in

in history.

that are explained and the

proposed

causes

the

of

of those

causes

the

things he values and depends upon. This

No

valued.

is

matter what the

SYSTEM

always sets forth a

it

of

cause-effect, action-consequence relationships, a system for

explaining the "nature of reality."

proposing

D. In

begins

explanations

beyond the

just

At any given point


and

way

proposes the

to empirically

domain,

science

at

is

discovery.

scientific
is

able to trace cause-

The INTERFACE between

effect relationships only so far.

philosophy

of

time, research

in

philosophy usually

of events,

frontier

Philosophy

frontier.

this

beyond where science

things are

is

able

As science widens and deepens

probe.

assumptions

philosophical

proven

are

true

its

or

otherwise.

explanations

If

more removed
the

Because

causes,

this

existing

as

on

way

of describing

religion

and science.

provides a

between

has claimed

it

of

ranging from immediate causes to deeper,

"conflict"

so-called

thought

are

(facts)

LEVELS

different

^. ^
H^Srg^
Wc^ .eA^j^

explanation of causes "near the

surface" of observed events, religion has appeared to have


retreated

has

science

as

advanced.

not meant

This has

Ju ""
l

that

religion

the

NUMBER

events

is

invalid,

of

levels

it

has

underestimated

of discoverable causation behind

concept of

the

before

only that

"first-cause"

can

be

dis-

f^
-4ciayft<e^

.^U^i^ihi^

cussed.

III.

LEVEL OF FACTS
A. Depending upon our viewpoint, there are different levels
at

which

BASIC

facts

REMOVED
One method
1.

exist.

cause-effect

from

Each

"surface

as

to

facts

do with more
become more

events."

for outlining these

facts laws
UNDISCOVERED

has

level

relationships

levels

Unknown

and

yet

(aspects

follows:

principles

of

which are

brain

as

chemistry,

molecular structure, astronomy and physics). The devel-

iliBr"

D-Q-Etrtli

27
opment of our

2.

Emerging facts

extend our senses

to

ability

instrumental

largely

new

in

principles

be

will

discoveries.

which are

of being tested for their validity.

in

PROCESS

the

these prove to be

If

EXPLANATIONS, they will become known and usable


We can then use these as a basis for making
decisions with some assurance of PREDICTABLE outfacts.

Emerging

comes.

3.

been

science

has

surface

events.

Known

facts

to

these are

the

represent

facts

able

all

probe

into

furthest

the

that

causes

of

the unchanging or "natural"

we have been able to discover. They


DECISIONS. There are many
basis for
known facts due to the receding nature

relationships that

serve

as

"levels"

of

of

cause-effect

there

Each "link"

4.

relationships.

any

For

surface

event

chain of events which led to and caused

is

in

the chain

Is

It.

__J

a fact.

Man-made facts the levels of facts up to and including "known facts" have all pertained to relationships
which have no dependence upon our awareness of
them. "Man-made facts" are our REACTION to them.
Man-made facts are principles or laws that we institute
to

regulate

structural

Man-made laws

or facts must be based

the

of

effects of

DESIRED

known

based

facts

upon

CORRECT

consequences of "known facts"

they are to produce

made

facts are neutral.

on

laws." Whether pain

In a

is

We make man-

VALUE JUDGMENT

considered

may depend upon

complex

society, the

if

results.

these effects. (The causes of physical pain are

experience

-.yyy-^^^n^'.yH^^h!Ce^

formulas and traffic laws).

assessment

The

our behavior with respect to known facts

codes,

(building

about

"natural

a positive or negative

the

man-made

cultural

^4**^f^cl^t*C'

(fC^j/ioSt>c
I

Q-^:*

...

situation).

facts that are based

on the consequences of natural laws sometimes become


so

REMOVED

far

becomes

from

their

original

difficult to find their real

intent

that

it

meaning. Man-made

become "layered" where new laws are instituted


based on existing man-made laws which can ultimately
be traced to the effects. Values begin to rest upon
these removed concerns as they used to rest on the
laws

ACTUAL
which are

natural consequences.
in

essence

New

the

ruptcy).

consequences

themselves

_M.

ill

needs are created

ARTIFICIAL. We

begin to deal

with the symbols of the consequences as though they

were

liiiBll ****^ j^a^

(suicide

at

bank-

v#iif^a)-J^J&i^

jliiiiili

28
IV.

FACTS

ARCHITECTURE

IN

A. In gathering the facts which relate to a given design problem,


only
a key issue is that of RELEVANCE. A fact is

programming and design

to

relevant

to an effect or consequence that

MAN-MADE

and

All

facts.

part of

is

we judge

as

are faced with both

we

B. In architectural design

it

if

may

lead

that

relationships

cause-effect

or

events

of

chain

important.

NATURAL

be viewed as "if

.-**3ttl'****'*TLr

then" situations. As a designer becomes more aware of


the consequences or effects of his design decisions he
enables himself to make his decisions more knowledge-

C.

The

more

to

predetermines

he

that

result

and

confidently

and

ably

as

the

achieve

easily

desirable.

between design DECISIONS and building


programming
vital to architectural
is

relationship

CONSEQUENCES

and design. Programming serves to gather the

eval-

facts,

uate their relevance to the situation, identify the effects


they may have on each other and organize them for the
designer's use in design synthesis. Design synthesis attempts

to

make

product whose consequences are those

a physical

called for in the program.

D.

The

facts

can

be

pertinent

classified

as

to

an

design

architectural

TRADITIONAL

situation

NON-TRADI-

and

*}5S^

TIONAL.
Traditional

on our
These

facts

list

may

which we customarily include


when programming or designing.

are those

of concerns

include

activity

people

patterns,

involved,

furniture and equipment needed, site information, climate

and

information

form

and

environment

on

its

of our decisions with respect to


feel

perhaps desired effects of the building

confident about. For others

inhabitants.

SOME

The

effects

of these facts

we

we may know what we

want the consequences to be but are not sure of the WAY


to produce them. This is especially true in matters that
we
involve psychological reactions to the environment
create.

It

may

even be true for some of the areas that

we

consider familiar (functional efficiency).

Non-traditional

PERTINENT

architectural

facts

are

those

that

are

to design (they involve building consequences)

but not ordinarily considered

The growth of

in

programming or

synthesis.

non-traditional architectural facts

is

largely

due to research in ALLIED FIELDS such as psychology,


sociology, anthropology and physics. They may involve
relationships such as light level-work efficiency, desk orien-

tation

reduction.

psychological security or glass additives

glare

^ua^.

29
may seem too

These

designer to concern
sions

he makes

in

"detailed"

for

If

it

is

of value to

then

it

is

non-traditional

architectural

RESULT in
CONSEQUENCES.

programming and design

an environment that has these types of

are,

the

himself with. Nevertheless, the deci-

know what

the

EFFECTS

of our designs

important to become more familiar with


architectural facts.

30
NON-TRADITIONAL FACTS
I.

GENERAL CONSIDERATIONS
C&fi&ilt-i^
any

A. For

there

building

given

CONSEQUENCES

that are relevant to the

and that

ing will have

B.

pedestrian

property,

adjacent
image,

scale,

For some, there

of these situations.

others are altered


to

these

to

live

with

systems

or

patterns

One

the

of

also

"existing

in

of

the

to

existing

document

to

is

broadest sense. The program

its

REACTION

is

the

to

different

help to the designer

great

of

what building

setting his objectives (determining

would be

important

is

terms of the value of preserving

in

them. This

altering

It

programming

of

some

include

building

events.

situation" in

situations"

many

of

change, while

little

may ALTER

"addition"

functions

the "existing

PART

be likened to a relative coming

permanently.

family

the

activity

work or

to

driving

is

noise,

sunlight,

functions,

The addition of

drastically.

situations can

know how

or

foilage,

as

and

drainage

site

site,

client

to an

(existing car

The building becomes

lunch).

to

should

existing

tempo,

activity

of clients' workers such

patterns

going

on and around the

traffic

facts

that the build-

ADDITION

an

as

of

have on the building.

will

set of cause-effect relationships

existing

C.

context

its

The building can be thought of

to

spectrum

is

effects

desirable).

D. Generally, facts have a twofold importance in

programming

and design:

1.

The omission

of

fact

in

programming about the


j|i!s!!<npHfcEH<

"existing situation," whether due

to

negligence,

perience or because the relationship has not been

covered

(is

not a

consequences that

known
are

may

fact),

dis-

building

in

UNANTICIPATED

both

UNDESIRABLE. (Unhappy

result

inex-

and

design accidents usually far

outweigh the happy ones when designing from incomplete data).

2.

Assuming the
aware of

all

situation,

intended
of

the

if

or

rare situation

where the designer

the networks of relationships

he

is

AFFECT

to

desired,

in

fully

those relationships as

he must also have a

CONSEQUENCES

is

the existing

knowledge

of specific design

decisions

about the physical building (effect of scale on existing


area

of

image, effect of space on

workers,

effect

of

psychological

reaction

layout on client function

effi-

31
ciency

on

materials combinations

of

effect

or

visual

unity).

The need

for this

ON

building

the

on

materials,

knowledge also applies to the effects


by

the

(climate

situation

existing

on maintenance, snow load on

activities

structure or sunlight on thermal comfort).

E.

^
illilt^

ipilillllllijpi

Although the number and types of "building on situation"


and "situation on building" effects are many, the general

CATEGORIES

of these effects are fairly traditional (func-

tion, site, climate,

many

of

form,

Some

of these

really

knowing the

we

others

of these

cause-effect

individual

we assume

relationships

"rules of

as

we

groups

UNDERLYING

aware

are

or

"facts."

thumb" without

principles involved. For

aware of the principles to

are

openings,

light, materials, structure,

Within each

mechanical).

a certain

depth

which are

perti-

ooi:n!!!Z3l

Ip^

^ _^

'

beyond the surface event.


discussing the broad spectrum of facts

F. In

nent to building design,


a

it

sometimes helpful to make

is

between "traditional" and "non-traditional"

distinction

facts.

we CUSTOMARILY include
when programming and designing.

^3tac^^^^n^

Traditional facts are those that

on our

of concerns

list

/'

Non-traditional architectural facts are those that are rele-

vant to design

NOT

are

(they

involve building consequences),

considered

ordinarily

in

but

CZ=3i:i

programming and syn-

thesis.

II.

NON-TRADITIONAL FACTS
A. There

no clearcut division that can be made between

is

and nontraditional architectural

traditional

of

sification

upon

the

fact

degree

of

one

as

or

the

other

will

programming and design

required for the building type in question, the

NESS

the

of

of the

KNOWLEDGE

of the designer.

What

is

depend

DETAIL
UNIQUE-

in

responsible
tural

facts

engineering,

the
in

title

fields

for

ALLIED

the discovery

(psychology,

systems

to
of

architecture

MutUMl^M^uny^

common

primarily
architec-

sociology, anthropology, physics,

engineering,

business

computer technology,

"architectural

these fields.

is

non-traditional

The discovery of cause-effect


of

]^n^n.-i^.

i^u^^--

finance, economics,
essing).

\
j

non-tradi-

for another.

B. Research

^^,

clas-

and the depth and breadth

one building or designer may be very

for

tional

building type

The

facts.

management,

industrial

proc-

relationships under

research" has occurred largely

32
C.

When

dealing

issue

of

with facts generated by another

becomes important. There is a


to apply the whole field to architecture

temptation to try

much

though

even

the

field,

RELEVANCE
of

may

it

SCREEN

important to

not

from

facts

be

pertinent.

It

is

related fields in terms

of their relevance to building consequences.

D. Because

these

APPLYING
important

related

not

implications

tural

tinued

generation

largely

depends

HIDDEN

E. Non-traditional

only

to

of

on

the

facts

equally

is

The con-

evident.

architectural

facts

sometimes

these

to

sensitivity

relationships.

architectural

BY

may

facts

and

ON

be applicable not

but

building

PROGRAMMING

to the process of

it

because their architec-

non-traditional

our

effects

architecture,

immediately

aren't

REMOTE

or

to

overlook

to

seldom concerned with

are

fields

findings

their

and

also

DESIGNING

it

(systems analysis, computers, decision theory).

III.

AREAS OF CONCERN
A. With

the

respect to

traditional

"levels"

at

which

facts

exist,

non-

unknown, emerging, known and man-

facts are

made.
B. Related to the traditional architectural
site,

1.

whole new

CATEGORIES

of cause-effect relationships

moon

(radiation protection system for

2.

concerns (function,

climate) non-traditional facts include:

new developments

within

structures)

TRADITIONAL

areas of con-

cern (plastics, adhesives, office landscaping)

3.

remote

UNDERLYING

of

levels

of "rules of

thumb"

laws

or

principles

within traditional fact categories

(molecular causes of paint deterioration)

4.

minute or subtle building

CONSEQUENCES

programmer

seldom

himself with.

on the

or

designer

Though they may

effects

of the

is

able

in fact

building,

which the

to

-^iih/i^^

concern

have an impact

there are

many

facts

which have so little to do with the important building


consequences that they warrant no consideration. Taken
they may be relevant. The judgment of the
programmer or designer may render them irrelevant.

alone

C. Areas

where research

plicable

to

is

architecture

discovering

include

RELATIONSHIPS

ap-

man-environment, build-

ing materials, techniques of assembly,

economics and design

r^^^^

A/l^Jlh^

33
Example

process.
as

1.

relationships

non-traditional

role

to

might

that

architecture

be

classified

are:

of physical environment in learning

of visual order versus complexity on learning

2. effects

3. effects of centralization vs.

decentralization of workers

on efficiency

worker group

4. effect of

5.

size

on performance

relationship between topic of conversation

and conver-

sion distance

background brightness on

6. effect of

visual acuity

7. effect

of specific colors on visual comfort

8. effect

of visual clutter on visual efficiency

9.

sound frequency

between

relationship

frequency-sonic annoyance

10. noise

of

speech

and

receiver

at

intelligibility

relationships

between continuous and random noise and

11. relationship

performance

random

12. effects of

noise on

boredom

between exterior image and customer buying

13. relationship

patterns

14. relationships

between natural land features and

ment patterns of

of government involvement

15. effects

settle-

income families

high'

in

housing on con-

struction techniques

new shopping

16. effects

of

17. effects

of

CBD

new

centers on surrounding areas

construction

on the

municipal

budget

18. physical

19. actual

walls

20. effects

of

effects

effects

on
of

of

on

architectural

amounts of glass
equipment costs

large

mechanical

fire

sunlight

on architectural

materials

at

surfaces

exterior

34
on

machines

washing

of

21. effects

sewerage

individual

systems

disposal

22. effects of exterior plastics on interior thermal comfort

new

of

23. effects

adhesives

on

traditional

architectural

materials

24. relationship

cerns

D. Given

new

of

25. effects

between the use of mathematical models

and building programming

design

in

design

in

recognition that non-traditional

the

vant to building design,


designer
insofar

possible.

Ideally,

developments these facts

much
is

as

our

traditional

important to at

may

there

They

should

should

as the traditional

can

will

their awareness of

be

become

facts

have

NO

and

become.

largely

SOURCES

It

that

arises.

non-traditional architectural

FAMILIAR

predicted

IN
III

SECOND NATURE,

be familiar with

as

-pU^fiJ^m*K/Ulj.

them

to

the

designer

ones so that the effects of our buildings

controlled

comprehensively.

be
be

rele-

by staying abreast of current

be used for specific projects as the need

E. Ideally,
facts.

least

facts are

behooves the programmer and

it

expand and deepen

to
as

theory on sequence of con-

decision

synthesis

more

accurately

and

JU^ifyiMy

35
TRADITIONAL FACTS
I.

GENERAL CONSIDERATIONS
^^fa;^

we

A. Traditional architectural facts are those that

CONSCIOUSLY
a

B.

with

deal

"usually"

programming and designing

in

building.

The requirement of

designer to be involved with

than the traditional architectural facts

largely

is

upon the degree of DETAIL required

UNIQUENESS

the

more

The

more

dependent

planning and

in

of the project.

terms

of

PERFORMANCE and the more important


to
ACCURATE in predicting the building consequences,

be

that

required

is

of

building

in

is

it

less
is

the

adequate traditional architectural facts become. This

programmer

to say that the "usual" involvement of the

and

designer

consequences

building

in

relatively

is

SUPERFICIAL.
any

C. Like

architectural

traditional

facts,

determine

facts

the effects of the building on the existing situation and

They

vice versa.

are important in directing and controlling

BUILDING CONSEQUENCES.
D. Failure to consider a fact

consequences
potential

on

may

by

or

the

NEGATIVE

result not only in

building,

POSITIVE consequence not

but also
being

in

brought

some
to

fruition.

E. Traditional

facts

situation, an

situation

FUTURE
When

may

statement about the existing

iiil

ill

(preserve or alter) or a statement as to desirable


situations or consequences.

statement serves as

EXISTING

be descriptions of the

EVALUATIVE

RULE

for

making design

decisions and for evaluating those decisions after synthesis,


it is

Precept:

In

PRECEPT.

called a

rule or

programming

a precept

to strive to achieve

F.

It

is

sometimes

maxim

some

to

is

DIRECT

actions or decisions.

a directive for the

DESIGNER

f^rmm^mt/^^^

mmw

building consequences or situation.

convenient model

in

organizing our design

experience to think of the synthesis process as a progressive

"response to the existing situation."

It

begins

in

ming with the documentation of the "situation"


to the

ARCHITECT

by the CLIENT. Through

program-

as

brought

his

evalua-

A.^!>&r4l^

36
reaction to the client's situation,

tive

PROGRAIVIIVIER

tine

adds to the "existing situation" that which the DESIGNER


must respond to. The designer's first conceptual responses
to the program expand the "existing situation" even further.

As design decisons

made they become

are

the

existing

to which subsequent responses must

"facts"

or

situation

UNDO

be made. Feedback and evaluation loops allow us to

G.

the

"existing

the

process

It

begin

anew when needed.

seems clear then that the evaluative responses of the

programmer to the
instrumental

DETERMINANTS
Even

with

design

critical.

beginning

the

the

to

DIRECTIONS

of

chosen

highly

are

of design synthe-

become
come later.

early stages of synthesis

those decisions which

for

recycling

are

situation

existing

client's

setting the

in

same way, the

In the

sis.

H.

and

degrees

different

to

situation"

and feedback, the early stages of


The first "view of the problem" is

CONVERGENCE

the

process

leading

solution.

The more comprehensively aware of not only GENERAL


but SPECIFIC details in traditional facts, the
more thorough and efficient the designer can be. He can

categories

avoid the

also

wasn't aware

I.

is

more

intrinsically belong to

Depending upon which of

important

in

situation,

The choice of how to group

EVALUATIVE
the

see

design

it.

Specific facts

than

to

is

con-

facts

in

QUALITIES
differently.

programming

is

an

"how we
prelude to how we will go
GROUPINGS may be a more
itself.

It

reflects

the conceptual

stages

syn-

of

themselves.

pertinent to conceptualization

development or vice

versa.

while others are

which form the

facts"

any "family"

their

we group them

facts

may be more

design

K. "Background

in

individual

PRIME ORGANIZERS,

are

in

Information

determinant

thesis than the

J.

act

problem" and

about solving
important

REDESIGN

detailed, "fact" that he simply

of.

facts don't

Individual

or category.

of having to

frustration

ceptually because of a

Some

facts

SECONDARY.

governing

context

of the design situation (client goals) often prove important


in

making

specific

design

decisions.

These are especially

where there seems to be no immediate criterion


making a decision. These types of facts which at
may seem remote from the "front line" of synthesis

useful
for
first

decisions

may

often

be the only BASIS for making im-

portant judgments about very specific building issues.

37
II.

TRADITIONAL FACTS
A. Different

may

facts

be

we

screen facts

consequences,

in

terms of their

we

also

the different types

of

the

in

architecture are:

1.

master plan

2.

long range plan

3.

site

4.

building program

5.

comprehensive plan

of

to building

PERTINENCE

their

of

same way that

RELEVANCE

document where they

the purpose of the

Some

evaluate

In

types

different

to

pertinent

PROGRAMMING DOCUMENTS.

to

be contained.

will

programming documents

feasibility

6. project definition.

B.

Below

are

some TYPICAL

traditional

architectural

fact

For any specific situation some are more relevant than others. Groupings may also be different depending on the problem (pertain to and involve important

categories.

building

1.

consequences).

Similar

projects

and

past

projects

of similar function,

a.

critical

issues.

circumstance and

scope

2.

issues

involved in the building type

b.

critical

c.

trends in the field

Client

a.

client goals

b.

philosophy of the organization

c.

goals

of the client's process

main goals
d. staff

sub-goals to achieve

user goals

organization and framework

personnel diagram

e.

rank and role of personnel

f.

major departmental divisions within the organization


role of each goals and sub-goals within the overall
process

g.

(people to

issues involved in the organization

critical

people relationships, "channels")


h.

does organization actually operate the

way

it

is

struc-

tured?
i.

divergence of present operations from expressed goals

j.

k.

possible

improvements

degree of achievement of sub-goals


individuals

with

or

committees

architect role

making

and

responsible
responsibility

for

planning

in

decision-

38
I.

(non-client) organizations

related

which might affect

planning

m. impact of change or growth of related organization

3.

Financial

a.

budget

b.

funding methods

c.

timing

d.

construction phasing prices, local construction mar-

firmness, degree of flexibility

bonds, loans, fund raising

construction costs, escalation, interest rates,

concurrent similar projects taxing public support

ket,

weak

strong and

trades,

local

incremental con-

struction
e.

design requirements of lending institutions

f.

comparative cost data on similar projects which have

been constructed

4.

Building Codes

a.

occupancy allowed

b.

structural loads allowed

c.

exits required

d. stairs

(number, type, access,

fire rating, size,

minimum

distances to reach stairs)


e.

fire ratings

required of materials

f.

ventilation

g.

toilets

openings

(number and fixtures of each)

h. fire sprinklers
i.

5.

Planning by related organizations

a.

6.

alarm systems

duplication of services

b.

review boards

c.

approval boards (regulations, by-laws, planning criteria)

d.

projected construction of similar projects

Function

a.

operational systemsincluding links

beyond the

build-

ing
issues in insuring success in systems' operation

b. critical
c.

needs

which

waiting,
d.

are

toilet,

supporting

to

main operational sequences


which support main sequence
or

operation

(lounge,

janitor)

departments

e.

divisions

f.

general

g.

number and type

departmental

in

the

relationship

"feeder

sequences"

system
affinities

of people involved (task categories)

h.

operations performed by each type of person

1.

systems of people movement

39
(1

(2)

points of origin and destination

frequency and pattern

(continual

or intermit-

tent)
(3)

j.

degree of urgency
the overall operation

(4)

role

(5)

peak loads

in

systems of information movement

(1)

points of origin and destination

(2)

frequency

and

(continual

pattern

or

inter-

mittent)
(3)

degree

(4)

role

(5)

form

of

In

urgency

the

(speed

overall

required)

operation

implications

(6)

storage

(7)

operations performed on information (including

production and removal of trash)


(8)

k.

peak loads

systems of material movement

(1)

points of origin and destination

(2)

(including de-

and pickup)

livery

frequency and pattern

(continual

or intermit-

tent)
(3)

degree of urgency
the overall operation

(4)

role

(5)

form

(6)

special

(7)

operations performed on material

in

(size,

weight)

considerations (fragile)
(including

unpacking and disposal of waste)

I.

(8)

storage implications

(9)

peak loads

work nodes

where work

(stations

is

performed)

(1)

number, type and relationships

(2)

number and type

(3)

nature of tasks performed

(a)

key

issues

of people at each

in

performance of

successful

tasks
(b)

identification of possible sources of strain


in

(4)

performing tasks

furniture and equipment required for each per-

son (including

visitors, clients)

(5)

accessories required for each person

(6)

sizes,

electrical

siderations
accessories

requirements

regarding

and

furniture,

other

con-

equipment or

40
requirements

area

circulation
material,

information)

(9)

security

requirements

node
node (people,

each

of

(7)

(8)

patterns within each

(open,

locked)

closed,

requirements

(10)

general

electrical

(11)

criteria

for selecting architectural

each

at

node

surfaces and

detailing

(12)

(14)

other

work nodes

control)

(visual

(13)

with

relationships

special

lighting

requirements

required

(a)

intensity

(b)

incandescent

(c)

direct

(d)

skylight

(e)

need

for

total

(f)

need

for

controlled

and

intensity

sun

indirect

vs.

vs.

task

at

fluorescent

vs.

window
darkness
lighting

sensory

(a)

type

of

stimuli

produced

(noise, odors, vibration, dust, electro-mag-

netism, bacteria)
(b)

type and intensity of stimuli which must


be excluded or screened (including visual
privacy)

(c)

important

(mood,

(15)

air

environmental

situations

atmosphere)

conditioning

requirements

(a)

heat generated by equipment and people

(b)

special

air

circulation

or ventilation

|-e-

quirements (isolation, 100% exhaust, decontamination)

temperature requirements

(c)

special

(d)

air

(e)

special

(f)

grouping

additives

controls over
of

similar

air

conditioning

air

conditioning

re-

quirements

7.

needs

(g)

total

(h)

space

(i)

vibration

(j)

heating

required for mechanical


control

and cooling seasons

Site

legal

description of property (boundaries, dimensions,

rights of

way, deed

restrictions, easements, curbs,

cuts, hydrants, poles)

curb

41

b.

zoning

(1

c.

setbacks

(3)

access points

(4)

relation to street lights

(5)

density

(6)

heights allowed

(7)

parking required

and median breaks

utilities

(1)

locations

(2)

distances to site

(3)

depths

(4)

telephone, gas, water, sewer, electrical

(5)

capacities (present

d. soil

(1)

e.

present allowable uses

(2)

and projected)

conditions

percolation

(2)

bearing

(3)

chemicals

(4)

density

land contours

(1)

elevations

(2)

drainage patterns (including from and to adja-

cent land)
(3)

f.

g.

due to mounds and

blocked

(5)

points of visual emphasis

visual access

ridges

(6)

flat areas

(7)

slope orientation to surrounding areas (visually)

significant features

(1)

rock outcroppings

(2)

existing buildings

(3)

ditches

(4)

water

(5)

trees

existing foliage

(1)

h.

flood basins (tides)

(4)

tree types

(2)

limb spread

(3)

height

(4)

ground cover (where drainage may be affected)

sensory

42
(1)

noise

(direction,

frequency, pattern,

intensity,

probability of continuance)
(2)

odors (direction, intensity, pattern, type, proba-

(3)

visual

bility for

continuance)

(poor

good

views,

public

views,

and

private zones, reliability of continuance of view)

i.

time-distance

pedestrian

(1)

car

(2)

to and from significant points on and around

(3)

time-distance on site

site

j.

existing pedestrian traffic

(1)

on and around

site

volume

(2)

location

(3)

frequency and pattern (time of day, continual,

(4)

nature (to work, school, lunch,

(5)

possible contribution to these activities

intermittent)

k. existing

(1)

I.

random

stroll)

vehicular traffic on and around the site

volume

(2)

location

(3)

frequency and pattern

(4)

nature

(5)

possible contributions to these activities

surrounding physical environment

(1)

surrounding zoning

(2)

possible development on adjacent

and surround-

ing property
(3)

profile (skyline)

(4)

scale

(5)

image

(6)

materials

(7)

forms

(8)

density

(9)

light (shade

and shadow)

(10)

orientation

(views of site from

(11)

landscaping forms

(12)

details

(13)

geometry
and
rhythms)

edges

m. surrounding

(existing

heights,

social

paving
axes,

environment

other points)

patterns,
walls,

building

modules and

43
patterns

(1)

identifiable

(2)

ethnic

(3)

relationships

groups and values

between groups

n.

shadow patterns on the

o.

parking

and

i-d)

needs

H2)

area

(present and

projected)

required
required

at

entry

lighting

^(4)
I

adjacent buildings)

circulation

site

dropoffs

(3)

(trees,

site

(restricted

controls

parking)

(5)

special

(6)

on-site circulation

(7)

supporting circulation (to lunch, to work)

(8)

volume and frequency patterns (peak

(9)

patterns

(people and

loads)

entry approach and

cars)

roads

existing

of

points

'^(11)

of

direction

of

departure
>(10)

required (between buildings)

access-egress

logical

types

(all

of

traffic)

surrounding

(12)
8.

(frequency, volume, patterns)

a. rainfall

b. sunlight (critical vertical

and horizontal angles)

c.

temperature (seasons, extremes)

d.

wind, breezes (seasons, directions, velocity, extremes)

e.

snow

f.

humidity (seasons, percentages)

g.

potential

(seasons, volume, patterns)

Growth and
a.

present

catastrophes

natural

earthquake,

9.

values

land

Climate

(tornado,

hurricane,

flood)

Change

and projected supporting market or public

served
b.

projected staffing (number and type)

c.

projected goals and supporting sub-goals

d.

anticipated

of
e.

deletion

of

departments

and

addition

new departments

areas of expected changes in operations (layout

and

building perimeter implications)


f.

projected changes

information or materials systems

in

(disposables)
g.

influence

on

all

,^h. future

area

parking

i.

of growth and change of one department

others

projected

needs

(construction,

cost,

design

and

implications)
utility

needs

comparison with present

and projected supply capacities

44
C.

Each

of

more

DETAIL

these

categories

fact

depending

on

may
the

be

EXPANDED

design

There are also many other fact categories not


pertain

that

to

some

to

requirements.
listed

of the other

programming

and

fact

here

FORMS

(long range plan).

Every
its

fact

category

has on

its

specific

CONSEQUENCES

contained

under

which the building


environment and contained functions and which

heading involves

the environment has

upon the

building.

r-L-irr

hdi^

"~' *^'
>\ph

i_ki

<*.ii!^<*Sf >-vv r\y^

cii^aavM^

^^^iF^^^m CSiii

J^

,l

^ ,U*^. ^

u^l.^^***-^

it;3;;3
^^;id6^4l^
;fi

'fUa^y^

'irJr

t(/ivgXi^^

46
INFORMATION GATHERING
CONTEXT
GENERAL CONSIDERATIONS
PLANNING OF PROCEDURES
OUTLINING DATA TO BE COLLECTED
DESIGN OF FORMS AND FORMATS

OF SOURCES
AND EXECUTION

DEFINITION

ANALYSIS EVALUATION AND


ORGANIZATION OF FACTS
,

CONTEXT
GENERAL CONSIDERATIONS
ANALYSIS OF FACTS
EVALUATION OF FACTS
ORGANIZATION OF FACTS

DESIGNING

FROM THE PROGRAM

GENERAL CONSIDERATIONS

PROGRAM -DESIGN RELATIONSHIPS


SYNTHESIS OPERATIONS

PROGRAM AND DESIGN EVALUATION


DEFINITIONS AND CONCEPTS
EVALUATION IN PROGRAMMING

AND DESIGN
PROGRAM AS AN
EVALUATIVE TOOL

47
INFORMATION GATHERING
I.

CONTEXT
,

The quality of

PRODUCT

PROCESS

the

operations performed
tions

determined by the quality of

is

that produced

it.

is

the result of

Its

actual limita-

building

the design process.

in

and achievements are "prescribed" before construction

begins.

If

thought of

simply one end of

as

a series

of actions

and decisions performed through time, we can see the value


of not only studying buildings as

OPERATIONS
B.

The

performed

operations

specific

PRODUCTS

but also the

make them.

that

programming and

in

design that finally describe the future physical product to

BROADER

be built are limited or influenced by the


held

by

the

His

designer.

framework

views

ordering

for

his

EXPERIENCE IN GENERAL has implications on his models


for IDENTIFYING and MANIPULATING the elements of
design.

C. Information gathering

is

the start of the "formal" program-

ming process. Although possibly remote from


design in time,
of the

building.

resulting

values, operations
as a

link

in

final

and relationships involved

in

"gathering"

the chain of design events that prescribe the

CONSEQUENCES

II.

the

upon the character


Included here are some of the

has a very real effect

it

on and by the

resulting building.

GENERAL CONSIDERATIONS
FACTS

A. In relation to our design model


as

wherein

the

AFFECTS

building

what surrounds
B.

it

The gathering of

and what

facts

in

making the building

designer

on

ALLOWS

his design

may

FORM

and

is

AFFECTED BY

contains.

it

programming assumes there

EXISTING DATA which must


in

can be thought of

"consequence categories." They are the areas of concern

are

be allowed to be influential

design.

The degree to which the

the facts to form the building will depend

philosophy. In the same way, the programmer


his gathering

format and collected facts to

greater or lesser degree depending on his attitudes about his


role

in

ITSELF"

the

design

versus

"it

process
is

("let

the

the function

problem SOLVE
programmer

of the

and designer to GIVE the problem order").


C.

Although the particular approach or model for gathering


information

is

essentially

product of the programmer's

48
DESIGN VIEW,

1.

Relevance

Completeness
data at hand
result

Accuracy

to

gathering,

in

p2MZ<f/u

omissions

This quality

ALL the

pertinent

An incomplete program can

designing.

and erroneous conclusions


fyif^i/ta'pyt^

BUILDING TASKS.

regarding the required

3.

confusion

and

important to have

It is

when

design

in

PERTINENT

and evaluation.

analysis, design

2.

this opera-

on or by the building. Irrelevant

inefficiency

causes

data

about

qualities

desirable.

Facts gathered should be

CONSEQUENCES

the

some

there are

seem to generally be

tion that

is

especially important

when

there

are surveys or other statistical studies that will be used


later

making other design

in

sions).

from

also applies to the

It

and

4. Clarity

users.

Clarity

is

vital

we

the designer a

giving

to

5.

CLEAR

statement of

UNDERSTAND

AGREE UPON.

Usability

The gathering sequence and the forms used

when and how

for recording data should relate to

be used

in

programming

analysis, organization,

it

Efficiency

Wasted motion, materials and time and

tracing of steps should be

D. In
it

discussing
is

re-

MINIMAL.

data gathering as a programming operation,

convenient to divide

it

into

FOUR

general groups of

concerns.

1.

planning of procedures.

2.

outlining of data to be collected.

3. design of

forms and formats.

4. definition of sources

III.

and execution.

PLANNING OF PROCEDURES

A. This operation

is

for the program."

sometimes called "defining the program


It

is

the design of

HOW

we

plan to go

about gathering our information.

B.

As

in

largely

all

design operations the planning of procedures

dependent upon the DESIGN

VIEW

will

and design

synthesis.

6.

C&it*ct

see them. This also

determinants that both he and the client

and

communication

to insuring good

with the client about the facts as


relates

(precepts, conclu-

recording of information

sources including qualitative statements by the

all

client

FACTS

is

of the program-

\o

49
mer. There are, however, some concerns that can apply to
data gathering in general.

1.

procedure for gathering information must

of

plan

relate to the

FRAMEWORK

TIME

overall

for the job.

Information analysis, organization and presentation, schematics, design development, construction

construction,

They

step.

all

come

documents and

and depend upon

after

this first

have their time allotments based on the

all

job organization and budget. The success of the

overall

project for the

architect

depends on execution of

ASSIGNED

well

as

all

as

the client largely

the design steps within their

time frame. Planning of data gathering cannot

be separated from the planning of the

WHOLE

project.

Intermediate dates for the completion of different gather-

and the use of

ing tasks

critical

path planning

may

be

helpful.

2.

Before

a plan of

procedure can be undertaken, the pro-

grammer should first know HOW MANY people will be


assisting him and what their QUALIFICATIONS are for
certain tasks. A complex project requiring many "gatherers" creates yet another need: that of organizing the

communication between the

STAFF

during the gathering

process.

3.

A
It

plan of procedure deals with

should be stated

This

by

is

in

what must be DONE.

terms that describe

OPERATIONS.

absolutely essential where gathering

people.

several

"how do you know

start?" and

to be

is

done

Questions such as "where do you


you're finished?" must

be answered by the plan of procedure.

4.

It

is

sometimes helpful to begin

projecting

or

FORMAT

of the final

a plan of procedure by
what the CONTENTS and
document will be and working

anticipating

backwards to methods for getting the needed information.

TABLE OF CONTENTS

The definition of

for the program

usually an excellent

is

detailed

way

to organize

gathering tasks.

5.

In

are

any data gathering situation there are some facts that


FIXED and others that are TENTATIVE. In the inter-

may be

est of efficiency

it

"hard data"

This type of information often provides

first.

helpful to gather fixed or

the basis for "firming up" the tentative facts and usually
constitutes

many

This

relates to the

issue

between

RAW

of the critical determinants

in

distinction that can be

data or facts and facts that are

REACTIONS

SIONS

or

uative

statements) which

DESIGN.
made

CONCLU-

to the raw data (precepts, evalresult

in

secondary or once-

.yt^^HX <*^ lA^^V^UA*,^


.


50
removed information. The programmer must be careful
in his document between what isFIRST

to distinguish

HAND

raw

C.

The use of

is

REACTION

or

MODELS

ing information

what

and

Information

OPINION about

effect,

in

is,

his

to information.

or "concepts of approach" for gather-

one of the clearest

illustrations of

how

view of design affects specific operations. Four issues that

model for data gathering

relate to the formation of a

are:

1.

particulars to generalities versus generalities to particulars.

2.

segregated gathering versus integrated gathering.

3.

immediate fact evaluation versus deferred fact evaluation.

4. atomistic synthesis versus wholistic synthesis.

D.

The

PARTICULARS TO GENERALITIES
and specific

individual

larger categories until

composed
except

as

of

the pertinent "particulars"

all

TITLES

is

ahead

no meaning

have

for particulars that possess similar quali-

must be known before broad conceptual

frameworks can be constructed. To


gories

that "generalities" are

Generalities

"specifics."

Individual facts

ties.

after

The assumption here

are gathered.

approach gathers

and makes no groupings or

facts

of time

artificially set

the cate-

would jeopardize possible linkages


I

between

facts that have

ARBITRARILY

been put

in diff-

erent categories.

In

GENERALITIES TO PARTICULARS

made

that since

we should

that

we

will

the assumption

STRUCTURE

eventually

is

the facts

be able to establish these broad categories

ahead of time. This point of view assumes that the program-

mer

an active "form giver" to the information and that

is

the giving of that form

may occur

at

any

level

of facts,

general or particular.

E. Facts

or

1.

may be

AFTER
In

evaluated

AS

they are gathered (immediate)

the gathering process

is

IMMEDIATE EVALUATION,

linkages, relationships,

made

"as

complete (deferred).
facts

are studied for

and hierarchies and groupings are

we go." Values

are placed

on the data and

precepts are formed based on the facts the programmer


has

AT THAT POINT

approach assumes that


facts

his

in
in

gathering progress. This

any design problem there are

which are "prime organizers" for synthesis and that

the sooner these are Identified, the sooner the synthesis

process can begin.

2.

DEFERRED EVALUATION
grouping,

sorting,

hierarchy

until "all the facts are in."

It

involves

linkages

putting

off

the

and relationships

assumes that

to check for relationships between facts on

it

Is

all

of value
levels in

joia^ ^fu^ d,1xf^&cJ^

-e

(o

51

form values and precepts based on


PICTURE. Prime organizers

categories and to

all

knowledge of the
uncovered

not

are

WHOLE
here

that

we NEVER can

gathering

until

complete. This viewpoint

is

essentially

Is

tempered by the recognition

be absolutely certain

when

all

the

facts are in.

F.

Fact gathering

TED
1.

may be

SEGREGATED

either

or

INTEGRA-

with design synthesis.

SEGREGATED GATHERING
gathering, organization and

FORE

design synthesis.

that even the

ALL

without

of having to

doesn't

first

It

requires a comprehensive

documentation of
is

facts BE-

based on the assumption

design decision should not be

the facts.

To do

so

is

made

to risk the possibility

undo design decisions because some "derail"

come

to light until well into the design synthesis

process. This attitude argues that

it

unreasonable, for

is

example, to document space needs without knowing what


is

2.

needed

in

the spaces.

INTEGRATED GATHERING

assumes that conceptual

design decisions require only "overview" data and that

need not be gathered until those

information

specific

decisions are being made.

In

this

method, gathering

is

divided into "schematic facts, design development facts,

and construction document facts" and

it

WITH

occurs

those respective synthesis stages.


G. Where data gathering

integrated with

is

(Immediate evaluation), the designer

ISTIC (suboptimized) or

1.

In

the

ATOMISTIC

this case

tions

Is

to

WHOLISTIC

design

may

synthesis

ATOM-

take an

approach.

approach, the programmer (who

In

also the designer) tries to find optimal solu-

SUB-PROBLEMS

they are uncovered

or

individual

He

in fact gathering.

situations
later

to combine these "sub-solutions" into a coherent

as

attempts

WHOLE

without compromising them. This approach assumes that


since a building

"works"

at this very specific level, the

designer should begin with solving those problems


It

also holds the value that the

sum

of the parts and that

if all

whole

is

first.

no more than the

the specific aspects of the

building are successful, the "whole" by definition will be


successful.

2.

The WHOLISTIC approach subjugates "sub-solutions" to


the larger context of a

SCHEMATIC CONCEPT.

Here a

framework or overall organizational idea is established


first and the more detailed concerns are "worked out"
within the model. The "broad" concepts are determinants

WITHIN WHICH

the remainder of the problem must be

i i

52
For

solved.

gathering

is

the sequence of

reason,

this

very important. That which

responded to FIRST

information
gathered and

is

direction for the

sets the general

solution.

H.

The models discussed above may or may not occur in their


PURE form. A programmer may use combinations and other
models depending on

know

his

view of design.

m^^r^-^

important to

It is

the models to be used prior to planning the gathering

procedures.

IV.

OUTLINING DATA TO BE COLLECTED

A.

It

in this stage

is

manner

which the

in

GROUPED

and

situation

ELEMENTS

of the programming that the

are identified that are to be

MANIPULATED

facts to be gathered are

begins

to

how

determine

The

in design.

IDENTIFIED
problem

the

"divided up" into manageable pieces which

is

DESIGNER

turn influence the pieces which the

will

in

attempt

:::: ::::. .::::

""p<.^

:::::n)ft::::;

some sort of coherent whole. It is imthe programmer be CONSISTANT throughout

to put together into

portant that

process

entire

his

once

problem

the

parts

have

been

identified.

B. In the interest of efficiency


is

needed and what

It

it

is

of value to

not needed

PRIOR

know what

analyzing

evaluating,

and

organizing

an

efficient

danger

of

forcing

gathering

NEW

C. Fact gathering should

operation

situations

NEVER

it

is

high and

even

higher.

EXPERIENCE

must be recognized that with the

allows

data

to beginning data

The cost of gathering unusable data

gathering.

of

is

also

into

that

comes the

OLD

molds.

be done "cold." Prior to out-

lining his facts to be gathered, the

programmer should be

as

familiar as possible with:

1.

past solutions to similar design situations.

2.

prevalent critical issues in the client's operation.

3. current trends

5.

and developments.

problem areas encountered

4. general

in

the building type.

the terminology for communicating with the client about


his operation.

In

effect this

purpose
his
will

task.

fact gathering.

EFFECTIVE

Its

at

This familiarization or introductory involvement

help to avoid the "unusable data" problem and will

facilitate

crucial

D.

amounts to "unofficial"

to enable the programmer to be

is

Some

the

DEFINITION

of that information which

is

to the project.

of the

WAYS

that familiarization can be achieved are:

Sr^lil?^2^")^
"^!!:-!:!!:^

z\

53
1.

checking the art index for

articles

all

on the building type

including examples of past designs.


2.

searching the libraries for books on the client's operation

and the building type.


3.

reviewing journals or other periodicals that specialize

In

the client's process.

might supply literature on

4. contacting organizations that

the client's operation.


5.

writing for reports on conferences held on the subject.

6. writing

prominent individuals

7.

in

compiling a bibliography from


acquiring

the field for a review of

work.

their current

many

as

of

the

the above sources and

all

pertinent

publications

as

possible.
8. visiting

existing buildings

which house similar functions

and interviewing people there


9.

if

possible.

attending conferences on the client's process or on planning for the client's process.

what may be

10. executing a quick design esquisse to identify


critical

information areas or particularly difficult design

problems.

programmer to

Familiarization also permits the

LEDGEABLY

talk

to his client about his operations.

It

KNOW-

should

never be the client's responsibility to "educate" the program-

mer

in

o*-*

n^
jRCflMjgBttjCirid"

?a8tW(^
i^

of*

the broad issues of his (the client's) field.

.ffpCuA^n^
E.

The TYPES of
depend upon:
1.

facts

and the degree of

document

the purpose of the program

make

DETAIL

required

may

(for the client to

compu-

decisions?, to design from?, to feed into a

ter?).
2.

the degree of complexity, precision and size of the client's


operation.

3. the

4. the
5.

performance standards required of the building.

number

of special or unusual conditions involved.

the nature of the project regarding

new

construction,

addition, remodelling or a combination of these.


6.

the

values

of

the

architectural facts

be

responded

to

programmer

and the
in

level

design

if

as

to

non-traditional

of detail he feels must

the

building

is

to

be

successful.
7.

more "common" the


more the programmer may tend to
the designer knows about the client's

the uniqueness of the project. The


building type the

"assume" that
process.
8. the

F.

philosophy of the designer.

Where the
undertake

client
a

is

PHASED

LARGE

organization

expansion

project,

intending to

there

may be

"pre-programming" data gathering to help determine the

54
NATURE

and

SCOPE

phases of design and

of the first

construction.

G.

Some

FACT CATEGORIES

of the potential

the

in

section

on

QUALITATIVE

must

Facts.

It

is

QUANTITATIVE

"hard" facts

or "soft" facts are needed.

The program

important to note that both

and

are outlined

Architectural

Traditional

give the designer a

SENSE

of the problem. This some-

times means that the program should contain a significant

amount of the programmer's OPINION

V.

or information that

PERIPHERY.

he might ordinarily consider

OF FORMS AND FORMATS

DESIGN

AJlc&tUi^f*f'
A. In gathering facts, especially for more complex projects,
it

of

is

value

to

GATHERED. Do

RECORD

information

the

Without the documentation of the

much

of

the

AS

IT

IS

not depend on remembering.

programming

facts as they are gathered

can

effort

WASTED

be

erroneous interpretations, retraced steps and multiple

in

veri-

fications.

B.

The design of the

may be
1.

FORMS

on which data

be collected

THE TYPE OF INFORMATION TO BE GATHEREDIs

it

Does

qualitative or quantitative?

graphic or verbal representation? Does

number
2.

will

influenced by several factors:

of

people

other

or

it

sources

lend

to

itself

involve a large

it

of

just

few?

THE WAY THE INFORMATION WILL BE GATHEREDWill

you gather

it

yourself or send assistants? Will an

interviewer be present or will the subject simply

fill

out

own convenience? Can the inforyour own pace or must you record

a questionnaire at their

mation be gathered

at

facts as fast as the client can talk?

3.

THE WAY THE GATHERED DATA


Can the gathering form

see relationships between facts?

form

IS

TO BE USED-

also provide an opportunity to

How

facilitate evaluation, analysis

can the gathering

and organization pro-

cesses?

4.

THE REUSABLE VALUE OF THE FORMsubject matter standard enough that


a later job?

Would the

5.

many

Is

the

could be used

building of a "data

value (information from


in

it

in

bank" be of

separate projects for use

future similar projects).

THE RELATIONSHIP TO THE OTHER FORMS-

Will

55
all

C.

the forms be grouped to form a raw data "package"?

GATHER

The forms used to


to those used for

GANIZING

data are very strongly related

EVALUATING, ANALYZING, and OR-

information after

are active in

It

Firms that

collected.

is

programming ordinarily develop

STANDARD

forms for gathering their information. Some of these include:

1.

functional matrices.

2.

sensory production

3. function

conflict matrices.

context matrices.

4. critical path diagrams.


5.

site

evaluation forms.

6. questionnaires.
7.

drawings of plans for existing buildings housing client's


operation.

8. checklists.
9.

bubble diagrams of

affinities,

conflicts

and sequences.

10. furniture inventory forms.


11. specific space needs
12.

form

HVAC)

(furniture, electricity,

code check form.

Other

FORMS

used for collecting data are tape recorders,

photography, sketching, xerox and game playing.

VI.

DEFINITION OF SOURCES

AND EXECUTION

A. For each "bit" of information outlined as being needed by


the programmer, he must also
that fact. This awareness

is

know

WHERE

actually needed

he can get

BEFORE

he can

plan his procedure for collecting his data.

B. Typical

"source areas" with which the programmer

may be

involved in gathering facts are:

1.

2.

interviews with the client himself.


interviews, questionnaire surveys
client's staff

and observation of the

and operation.

3. consultants (site surveys, soil tests, furniture

ment, efficiency experts, researchers,


cal, structural,

4.

fund

and equip-

electrical,

mechani-

raising, financial planners).

books and periodicals on planning for the building type.

5. general

planning

Standards,

standards

(FHA Minimum

Property

Time Saver Standards, Building Planning and

Design Standards, Graphic Standards).


6.

planning

information

from

pertinent

associations

and

manufacturers.
7.

Uniform

8.

governmental

9. empirical

Building

Code and

local

zoning ordinances.

regulations.

measurement of important sensory


and representatives.

10. manufacturers' catalogs

situations.

56
11. city building inspector.

and

12. city planning

departments.

utility

13. local utility companies.


14. local aerial photographiy firms.

county and

15. city,

and publications (popula-

state studies

tion growth, traffic volume, visual surveys).

done by

16. studies

local firms

such as banks or utility com-

panies (projected growth, etc.)

books

17.

and

on cost data

publications

Outlook"

F.

("Construction

W. Dodge, "Dodge Building Data and

Cost," "National Construction Estimater").


subscription to services such as

18

"IDAC," "Pattern Lang-

"CAD-LAB."

uage," or

weather bureau,
personal visits and observation.
21. school district surveys and publications.

Some

of the "methods of familiarization"

listed earlier also

apply to this concern.

It is

often helpful to

list

ALL the

potential sources for

EACH

needed. This fact-category-potential source matrix

fact

Tasks can be easily

can be

is

more than one gatherer involved.


divided among the workers. The matrix

very useful where there

DEVELOPED

is

and

EXPANDED

as

it is

used again and

again for different projects.

D. Don't overlook

mation.
in

It

is

YOURSELF

writing regarding

EVERY

on the problem. These may


and sub-topics.

are

issue

source of infor-

"empty your head"

may have an IMPACT

issue that
in

turn be organized into topics

BRAIN STORMING

mers may add to the


E. In actually

as a principle

usually quite effective to

with fellow program-

list.

executing the gathering of the information there

several

factors

that

may be

influential

in

having the

gathering operation succeed.

1.

When

interviewing the client or his staff:

SPONTANEOUS

a.

try to avoid

b.

attempt to plan meetings and

SPECIFIC
c.

meetings or phone
set

calls.

up appointments for

purposes.

have an agenda and avoid tangents except where necessary.

d. try

not to

OVERSTRUCTURE

an interview. Allow

the client freedom to communicate. Often, the client's


initial

comments

regarding

what he

feels

are impor-

tant issues prove to be major determinants. The client

should be allowed to express these at the start of an


interview.
e.

client comfort, attention span,

boredom, participation

:::::::::i:::::::i:i:::;x:i

iilliiililiiillllllll
::

::::::::::::::::::!:

O
O O
O O O
o
O O o
O

57
involvement are key issues when Interviewing.

and
f.

attempt to get the client to quantify


statements wherever possible ("on
This

ten").

one to

provide a clearer understanding of

will

relative values
g.

his qualitative

a scale of

he places on

have the client talk

needs.

his

terms of

in

NEEDS

and not

solu-

tions.
h.

where administrative commitments need to be made


before you can continue with programming, outline

but

the situation

Always have

let

the client

make the

decision.

who

client representatives present

the authority to

make

have

decisions that won't be changed

by superiors.
i.

VERIFY

always

data collected

in

interviews by writing

reports of the meetings and sending copies to

all

con-

cerned.
j.

when

^**pMc^V'

interviewing staff, always touch base with their

administrative superiors. Staff can define needs but

administration must have the final decision as to the

degree to which those needs


k.

know

the

will

be satisfied.

decision-making structure of the organi-

Where appropriate, have the

zation.

client designate

committee to work with you. Be sure of

their

decision-making responsibilities.

2.

When
staff

using a survey or questionnaire to be executed by

without supervision:

a.

attempt to explain the form personally to

b.

include an explanation sheet telling the

all

involved.

PURPOSE

of

the survey as well as giving instructions for executing


c.

try

any

avoid

to

it.

ambiguous questions. Whenever

possible judgments of those surveyed should be ex-

pressed
d. relate

Their

QUANTITATIVELY.

the survey results to those

who were

involved.

understanding of the value of their efforts

is

important to securing their continued cooperation.

3.

When using a consultant, always be very clear and


EXPLICIT about WHAT YOU WANT THEM TO DO
and

4.

As
and

the

in

design,

in

which

Programming

largely

an

you

expect

their

the programmer's sensitivity,

analytic-synthetic

success.
still

form

ART

constant search for

abilities
is

not

where

new

are

findings.

awareness

CRITICAL

to

his

mechanical endeavor but

creativity,

ideas are

initiative

VITAL.

and

^-^^

58
AND ORGANIZATION OF FACTS

ANALYSIS, EVALUATION
CONTEXT
A. Design

synthesis

COMMITMENTS made

involves

ADVOCATE, PROPOSE

He must

designer.

and

by the

RECOM-

MEND

and finally make relationships between particular


and individual elements so that the effects of his product

:dlf^d^

are as anticipated.

The

DEFINES

and

STRUCTURES, LIMITS,

program

architectural

DIRECTS

those commitments and the mak-

The program

ing of relationships.

is

the "plan of proceeding

with synthesis."

B.

The

architectural

program

an instrument to be used
Its

uses and roles

made

II.

some

KNOWN

must be

to insure that

it

be

uihy

usable and effective working tool.

C. Analysis,

TIAL

END in itself but


SUBSEQUENT process.

never an

is

in

evaluation and organization of facts are

ESSEN-

to the making of an effective and usable program.

GENERAL CONSIDERATIONS
A. Both design and programming involve
niques.

The program

CONSEQUENCES
directing

to

which

considered

are

in

tech-

Analysis,

and

desirable

the design process to bring these

REALIZATION.

mation

PREDICTIVE

concerned with defining building

is

INTENTIONS

and organization of

infor-

SUPPORT

these

programming are meant to

m'

goals.

B. Definitions

1.

Analyze:

To
its

separate

PARTS

function
the

2.

Evaluate:

break

or

so

as

and

relations

up

into

examination of

relationships;

between

To determine

WHOLE

to find out their nature,

variables.

RELATIVE

importance;

to

appraise.

3. Organize:

C.

To STRUCTURE,

arrange, establish or order.

The actions defined by these three terms


dual and specific.

MENTALIZE
in

It

is

are very indivi-

impossible, however, to

COMPART-

each operation separate from the other two

programming.

and organization.

Evaluation

There

is

needed

in

both

analysis

must be some organization for

ir'^'""

ii i

r iii h ..! r

'-aJJ-mr-'^

59
evaluation and analysis. Analysis provides evaluation with
subject matter.

"evaluation" and
of

development),

"organization" only
kinds

similar

(program-

process

design

total

design

schematics,

TRATIONS

the

of

phases

the

Like

ming,

of

"analysis",

CONCEN-

identify

that

activity

in

ODn Ife^

oil

effect

permeate each other to differing degrees. They are separated


fiH

occur

and
D.

hopefully

Whether

we

with

separate

they actually

packages

but to study

improve

and

processes

these

SEPARATE
that

refine

that

propose

to

and

distinct

as

not

here

operations

as

are

them.

INTEGRAL

considered

or

from data gathering depends on the "models"

use for gathering (separate versus integral gathering

immediate versus deferred

synthesis,

evaluation

of

facts).

E.

ANALYSIS, EVALUATION and ORGANIZATION must


bridge the gap between RAW data and DESIGN SYNTHESIS. Out of these processes comes the material

for

the production of the program document.

F.

FORM

The

may
data

or

hinder

these

processes.

FEW operations
make it USABLE for

to perform
to

tasks

as

It

is

of value

on the form of gathered

as

organizational

GATHERING

which the data comes from

in

facilitate

analytical,

evaluative and

possible.

ANALYSIS OF FACTS

III.

ANALYSIS,

A. In
in

The process

TAILED
is

determination
to

of

relative

organization

RELATIONSHIPS between
consequences.

and

similarities

GROUPING

differences

of facts into

as

are
a

Analysis

because

uncovers

"finer

to

with

in design

it

and between
of

facts

for

facts

that

determined

BASIS

in

more

grain" which

facts

serves

to

into smaller

reduce the

can be more easily dealt

but also often results

might have remained

general

analysis.

SORTING and

in

the

UNCOVERING

what prove to be major design determinents

otherwise

and

establish

SYSTEMS.

SUB-ISSUES not only

data

If

components.

importance.

The decomposition of information or


comprising

C.

facts

Qualities

These qualities are used

of

its

plays a supporting role to evaluation in that

important

building

B.

interested

principally

is

of the data into

broken down to allow very SPECIFIC and DE-

facts are

also

the programmer

DECOMPOSITION

the

BURIED

which

within broader

facts.

each design issue or fact category

is

EXHAUSTIVELY

'of

hh{h
^riX^e^

60
ALL

extended with respect to


there

subissues,

be

will

REPETITION

regarding

same

information

fine

grain

OVERLAP

and

information.

The

by

claimed

be

will

The resolution of

ORGANIZATIONAL

the

in

of

bits

headings.

Issue

the

and sub-

related subissues

considerable

different

problem must occur

this

processes

programming.

of

may be GROUPED
and ORGANIZED totally differently than when the procNEW topic headings may need to be
ess began and
After analysis, fine grain information

invented

D. Analysis

new information

the

for

not

does

finally

groupings.

the

fix

relationships

data that will be used in synthesis.

but

operation

only

deals

and

relationships

qualities

is

NOT

between

a synthesis

discovering

POTENTIAL

information,

organization

with
for

It

\(i/tuMf4'Li^

%r-^

and design.
E.

Some

of the qualities and relationships that offer potential

means

for organizing the data are:

1.

types

the

with

2.

CONSEQUENCES
economic,

ELEMENTS

the

the

building,

design

(site,

structure,

of the fact to

the client

IMPORTANCE

relative

fact

the designer

or to

SEQUENCE

4. the

future

deals

fact

psychological)

environment)

function,

3. the

the

of

the

that

physical,

must respond to the

which

of

which

in

(schematic,

synthesis

5.

of

(social,

FLEXIBILITY

the relative

the

design

facts

be used

will

in

development)

or

FIXEDNESS

of the fact

(hard versus soft data)

Also
that

F.

use

of

result

in

the

analysis

of facts are those

EVALUATION

from the

of the

qualities

data.

The importance of analysis as a separate operation will


depend on how STRUCTURED the gathering process has
been in terms of FACT CATEGORIES. Even where the
relationships

between

purposes

convenience and

of

may sometimes be
organization"

NEW

and

G. Analysis
facts

in

to

valuable

provide an

CREATIVE
is

data have been

predetermined

efficiency

to

in

gathering,

DECOMPOSE

the

it

"fact

opportunity for discovering

potential relationships

between

facts.

directly concerned with the study of specific

terms of their

for

POTENTIAL IMPLICATIONS on

the physical building. As in "non-traditional facts", these

DO
DP

>:f}>

VL

-^D'W
t
D/5k

61
sometimes not immediately evident. The
be perceptive and thorough enough

implications are

must

programmer
data
a

on

causative

it

is

not

that

implications

MORE DATA

for

gathering

also

as

events

BUILDING CONSEQUENCE.

An important by-product
tectural

of

of the chain

part

is,

fact

does not mean

event

surface

the

to

relevant,

to the

leading

H.

agent

"remote"

seemingly

even

Remoteness of

design.

building

the

of

implications

the

trace

to

of checking facts for their archi-

that

is

may

it

certain

in

results

point out the need

refinement

in

This

areas.

of

feedback

gathering

to

tech-

niques.

IV.

EVALUATION OF FACTS
A. Evaluation here

is

DISTINGUISHED from

to be

the evalua-

tion of fact relevancy in data gathering or the appraising

of design decisions or final building.

B.

As facts are gathered (or after they are "all" gathered


and analyzed), their RELATIVE IMPORTANCE to the
problem must be determined. The programmer must have
some bases or criteria for making these judgments. The
criteria

for deciding the relative importance of data

may

relate to:

1.

^MJl!'"""

Whether the data has

DIRECT

bearing on the design

ir

::::::::::::::::

\,Jjjr~~-

.;i:jj::j::H:||

of the building or not.

2.

Whether the
is

one

fact,

that

will

need
be

or

desirable

future

AUTOMATICALLY

situation

taken

care

of by the solving of other problems, response to other


problems, response to other facts or satisfaction of

other needs or whether

demands the DIRECT

it

atten-

tion of the designer.

3.

How SOON

the fact will be important to the designer's

operation.

4.

The

IMPORTANCE

relative

of

the

fact

in

terms of

the client's goals.

5.

The

relative

of the

6.

The

importance of the fact

ARCHITECTURAL

relative

FLEXIBILITY

("hard" or "soft" data)

C.

in

terms of the goals

or

FIXEDNESS

of the fact,
"

Through evaluation, PRIME


which may serve

in

firm.

ORGANIZERS are
CONCEPTS in

the forming of

identified

synthesis.

Jkmub

ft

ftx

VklS

'(>^^^

62
Also, by defining the facts that are fixed and unchanging

made aware of the FRAIVIEmore VARIABLE aspects of


the problem must be worked. The GREATER the body
shape), the designer

(site

WORK

around which

FEWER

of fixed facts, the

be available

will

D.

Where

a large

number of

facts are involved,

QUANTITIES

and to express the

tion

NUMERICALLY.

it

\. o

sometimes

is

to the criteria for evalua-

importance of the facts

relative

promotes

This

to the client and

regarding the

the alternative solutions that

synthesis.

in

to assign

helpful

is

the

clarity

feedback

the

in

the communication to the designer

in

VALUE RANGE

assigned to problem

deter-

minants.

V.

ORGANIZATION OF FACTS
A. Analysis and evaluation are

process

Although

TOOLS

Both

are

of the organizational
necessary

there

degree

is

organization

of

both analysis and evaluation, organization as


process

programming usually happens

in

as

BASES

program information.

organizing

for

B.

programming.

in

has been evaluated and analyzed. This

related
a

to

FORMAL

AFTER

the data

true even where

is

and evaluation are integrated with the gathering

analysis

process.

The work done

FLECTED

in

C. Organization

operation

and evaluation should be RE-

SYNTHETIC,

the

programming.

COMMITMENTS

DECISION-MAKING

Here the programmer


in

sions and

in

terms of relationships and

design.

schematic design and design development.

BEYOND

extends

projection

should

begins

He begins to draw conclumake recommendations about what should happen


be used

qualities to

in

is

in

make

to

analysis

in

the organized data.

of

future

contain

desirable

statements

The

situations.

about

Involvement

"existing" to a

of the

description

HOW

this

program
might

be

achieved.

advisable for the sake of clarity that

DESCRIPTIVE

statements about the existing situation and

ADVOCATIVE

It

is

statements

GUISHED
ming
that

cated

D.

about what

SHOULD

in

the

program.

reflects

the

values

are
as

obviously

all

be

DISTIN-

of program-

programmer, statements

of the

judgemental

should

be

clearly

indi-

process

for

such.

The organization of data


bridging

happen

Even though

the

gap

is

the

between the

essential

PROBLEM STATEMENT

f^^kt^

63
and
a

SYNTHETIC OPERATION

the

solution.

It

evaluated

TRANSLATED

are

will

result

in

CS^=:

.^^^^^^^

4^<4j(<.d1^

the other facts gathered, analyzed and

with

relationships

that

point where client needs and their

the

is

language

the

into

of

the

designer.

Needs and other

VERBAL
expression
is

of

the

much

is

/Id/i/roL

<n^^^3^

J^

as possible. This dia-

grammatic translation of the programming

facts

the start

is

p^4icaC'

it

GRAPHI-

of the program

DIAGRAMMATICALLY

and

largely
(visual)

problem statement

solution to the

of value to express as

CALLY

are

PHYSICAL

facts at the gathering stage

concepts. As architecture

of the formation of the physical building, as diagrams have

DIRECT

implications on physical building form.

The programmer's
cation

extent to which

communi-

ability to design visual, graphic

programming

of

data

largely

will

NEEDS

the programming

all

determine

met

are

/UM>Ut

the
in

synthesis.

E.

The SEQUENCE of data and the FORM in which it appears


must be related to the WAY it will be used. Ideally, after
the program is complete, there would be no additional
operations performed on the data to make it directly
usable
as

when
F.

It

design.

In

This

may sometimes

DIFFERENT

being used for

helpful

is

CLEARLY
phasis.

to

the

WAYS

of the

that

difficulty

forms

design tasks.

the

if

program

format

priority

and em-

Information types,

indicates

Some

designer

create

DIFFERENT

the same facts often should take

may

be used to communi-

cate these issues are:

1.

diagrammatic expression of important issues

2.

use

3.

tones applied over important phrases

of

4. color
5.

capital

coding of

letters.

title

or

Italics

underlining

words

pages or pages of a section

use of large dots or other shapes beside important facts

6. use of receding

page sizes to reveal

all

program sections

simultaneously
7.

tabs applied to each program chapter or section

8. tables

G. As

of contents at each chapter

DESIGN INSTRUMENT,

in

the

the program

program

organized to allow the designer to easily


data

that

is

directly

response to this need


In

an

APPENDIX,

DIRECT
H.

to group

separating

architectural

The use of

pertinent
Is

it

to synthesis.
all

should

be

FIND and USE

A common

supporting Information

from the

facts that have

implications.

SUMMARY SHEETS

where

all

critical

data

'^

II|A

64
under

together
in

I.

EACH

Related

summary

the

to

may

ming

concept

sheet

the

major

hours

of

saving

or

may

the

issue

of

on these
time

organization

of

the most

are

sheets

HEADINGS

information

In gathering,

is

information

the

gathering

involve

w^ith

SPACE ANALYSIS summary


common of these forms.
The

separately

information forms. Highly systematic program-

later.

J.

grouped

be

may occur

or

topic section.

STANDARD
forms

These may

relationships.

data

code requirements or

needs,

summary CHAPTER

in a

and SUCCIIMCTLY

designer. Typical

the

to

include space

functional

overall

GROUPED

is

of great help

is

might

sheets

heading

given

presented

proved

that

useful

analyzing and evaluating the information

not

CONTINUE

organizational

the

as

major headings

After decomposition

processes.

may
the

in

data

of

in

may be REGROUPED on the basis of newly


discovered SIMILARITIES and DIFFERENCES. Totally
new information groups and titles may emerge which
analysis,

have

K.

it

relationship to those used for the earlier tasks.

little

From

the

preceeding

ORCHESTRATION
bility,

groupings,

INFORMATION
particular

issues

major headings)

itself.

manner

becomes

it

in

clear

the

that

of the data (sequence, clarity, accessi-

very

as

is

important

which the elements to be

the

as

strong determinent

the

is

ASSEMBLED

!Sa5

IDENTIFIED. In putting a building


may work in any of several ELEMENT SYSTEMS (people, activities, room areas and shapes,
space volumes, furniture). The information groupings and
in

have

design

been

the designer

together,

their titles establish a

promotes

the

use

of

VIEW of the problem


CERTAIN element

that strongly

systems

over

OTHERS.
L.

As

in

the gathering of information for programming, organi-

may be based on a MODEL


RELATIONSHIP to the design of the
Two such examples are:
zation

1.

THE PROGRAM
THE DESIGNER.

IS

or concept about
final building

its

product.

A SET OF INSTRUCTIONS TO

:::::ia*T::j:{:j|:|i.

This implies that the program format

take the form of a series of

DIRECTIVES.

THE PROGRAM SHOULD DESCRIBE THE FINAL


DESIGN AS EXPLICITLY AS POSSIBLE IN VERBAL
AND DIAGRAMATIC TERMS. This involves not only
drawing conclusions about the consequences that
vidual

aspects

PROPOSING
most

of

the

building

the physical

effectively

bring

should

have

indi-

but also

building situations that will

them about.

MPi^MMf^

;r"Ty^iii?HiiTT!f:TT'

_,

.,.W&


65
not be concerned about INFRINGING upon the PROVINCE of the designer. The LINE
between programming and design operations is in DIF-

M.The programmer should

FERENT

on the project

places depending

may have

Different people

involved.

issue

^p^f^itmsm^

ci(li^c/yf\.e\y

on the matter

differing opinions

also.

The program should contain INTERPRETIVE information


that

refers

tions

ARCHITECTURAL IMPLICATIONS

the

to

raw data. The programmer's preferences for

of the

design

in

should

be

clearly

direc-

This tactic

indicated.

provides the designer with the recommendations of those

MOST FAMILIAR

with

OPTION

designer's

problem.

the

the

ignore

to

It

program. The extent of the design content

the

in

the program

in

up to the programmer. Some may stop

is

always the

is

content

design

suggested

at

Oo

SUB SOLUTIONS
a WHOLE. Others

t>0

with the designer assembling these into

FRAMEWORKS

offer concept

within

which the designer works out the DETAILS.

PREMISE

The fundamental
it

UNREASONABLE

seems

raw

its

state

behind

attitude

this

is

through several stages of translation to

architectural implications

its

and then to terminate the process

some IMAGINARY and ARBITRARY line between


programming and design operations. It seems much more

at

reasonable

to

CONTINUE

the

SIONS, allowing the designer to

process to

Depending on the nature of the


ble to have

to

project,

DESIGN DEVELOPMENT

more

the

O.

his

detailed

schematic

it

is

often desira-

This permits the de-

design

requirements

ACCOMMODATE.
more CONFIDENTLY

that

Schematic

ceed

with

decisions

against

schematics
design

must

can pro-

view toward

what

is

TO COME.

In

outlining a program for schematic design, the inclusion

what

can

1.

serve

ORDINARILY

considered

of requirements

INFORMATION

be

the

analytical

tions performed

MUCH

"details"

and

on data

as a

itself

PRE-

which must eventually be met.

a CATALYST for discovering what


SCHEMATIC DESIGN issues.

As

Like

be

two purposes.

For the value of the

VIEW
2.

might

evaluative
in

f "sg3p\

of

information available

eventually

of

P.

TEST

!^^?3ii

^p__ -f

--riv**-------:

when doing SCHEMATIC DESIGN.


signer

Hir**

""

CONCLU-

its

CHOOSE how much

the design content he will use.

N.

-4- wm^

that

develop information from

to

may

processes,

prove to

the opera-

organization depend on

was done to the data during

its

gathering.

HOW
Some

66
example organizational operations
1.

SORTING

2.

GROUPING

and

on

based

criteria

of

use,

of

identified

qualities

to

are:

by

established

EFFECTS on

and grouping of the

Sorting

the design

aspects implied by the program

building

of individual

^^-<^^^^,.^if

(sequence

programnner

the

importance).

relative

categories

into

facts

analysis and according

in

data.

3.

HIERARCHY

Establishing a

attention

about

clusions

a.

ONE

and

data

should

designer's

with

deal

GRAPHI-

time and be expressed

issue at a

what

about

proposals

accomplish.

SHORT, CONCISE,

be

should

Precepts

only

the

of

precepts describing individual con-

the

design

final

of determinants which will


intensity

synthesis.

in

DEFINITIVE

4. Writing

the

and

sequence

the

direct

CALLY.
b.

Precepts should

UNIQUENESS

the

identify

of the

problem. The extent to which general or "universal"


written

are

precepts

down and contained

the

in

document depends on the PURPOSE of the docu-

OBVIOUS

ment.

precepts

when EDUCATING
c.

should deal

Precepts

may need

with

d.

An

to avoid

help

the

of

This

difficulty.

EVALUAT-

that of

is

the

in

building

plan.

as

"extruded plan"

taken

directions

well

as

important role of precepts

ORS

involving

issues

SECTION and ELEVATION


will

to be included

the client.

conceptualization

By checking alternative design


directions against the precepts, the development of
stages

of

synthesis.

INVIABLE

SCREEN

concepts can

levels

all

will

the

most

the

statement,

statement

result

"the

the

in

solution

clearly
a

in

illustrated

response

from

is

problem.
contained

to

Hence,
the

in

problem."

The use of precepts can help

CONFLICTS

CONVERGENCE
the

to

pre-

(schematics,

of design synthesis

solution

viable

of

design alternatives.

comprehensive establishment of

Theoretically

development)

e.

EVALUATE

and

cepts

at

be avoided. Precepts help

the

design

when two
a

identify

problem.
precepts

particular

POTENTIAL
This

is

most

COMPETE

building

aspect

for

or

do-

o
0-7
Cjn*<i^

KD

^O
p'vujifi^

i^f^^^f*^

67
element where

PATTERN LANGUAGE

f.

(Alexander)

to the precept model. Essentially


solutions

LUTION of
SYNTHESIS
DESIGNER.

in

them

can

used

be

4^^ciXUf\^y

^^l^*;^^^'

in

The RESOthe
the patterns and
a whole is left to the

into

ALTERNATIVE CONCEPTS
SUGGESTED by the

the

for

liiSSfc:^^^

i^^ii^

precepts.

building

form (presentation). This task has

where

implications

where data

or

^^W^wd^

the analyzed, evaluated and organized data

all

USABLE

into

conflicts

of the

6. Putting

closely related

is

different building types.

of

the

Identifying

design

the

proposes synthetic

it

which

sub-problems

to

many

designing

5.

EXCLUDES

response to one

of responding to the other.

possibility

program

the

be

to

is

special

published

to be fed to a computer for sorting

is

or grouping.

Q. Oftentimes

the

the

organizational

this

is

can

processes

designing the

designing

of

discipline

LOGICAL CONTINUITY

document

be of help

programming.

in

for

c&mImum:^

i^jr^tZ^^i

structuring

in

sense

its

table

In

program through designing

of contents.

R.

One programming

tactic

development of

reusable

is

used from

project to

that often

proves useful

is

the

PROGRAM OUTLINE. As it
project it may be EXPANDED

is
A comprehensive program outline
COMPLETELY applicable to every project.
It must
be TAILORED to suit the building type under
study. An outline can serve as a CHECKLIST to insure

REFINED.

and

never

usually

S.

thorough and organized programming

program outline should not only be

possible but

PRIORITY

|ft0 off

effort.

as

DETAILED

as

should also convey a sense of information

it

respect to schematic

with

design

and design

development.
T. There

are

several

development of

1.

considerations

assist

in

COMMITMENT TO YOUR VIEW OF DESIGN. A


sign

process

can

programming and

READINGS
toric

the

de-

view or way of understanding and explaining the

design

2.

may

that

program outline.

IN

help

in

role

in

firming
that

PROGRAMMING.

and current

papers and

its

issues in

up views about

process.

Familiarity with his-

books, periodicals, conference

publications of professional firms provides

a base for forming a personal

programming approach.

"

y -^M^JM -A ..^

68
REVIEW AND ANALYSIS OF SAMPLE PROGRAMS.

3.

helps to

It

how

see

others have structured their pro-

gramming approach and the information types that have


been used by different firms for different building types.

4.

PRELIMINARY PROGRAM OUTLINE.


attempt

at

detailed

and usable

on paper"

must

be

tested

relevancy

both

to

On

tasks.

the

usability,

programming and

the

basis

of

The

DESIGN.

as

outline

comprehensiveness

many

the

and

design

of these applications

many

the outline can undergo

possible,

as

for

first

organized

as

start.

PROGRAM AND

BUILDING

5.

good way to

is

be

possible.

as

The

and
"Emptying your head

should

outline

the

evaluations

and refinements.

DESIGN EVALUATION.

6.

the

The

design.

degree

many

role

this

in

program

building

It

of

is

often

to

use

evaluating

the

revealing

for

criteria

as

of

applicability

program

the

provides insight into needed

times

outline alterations.

A
It

program outline probably never reaches

must

be

continually

USED,

form."

"final

EVALUATED

and

IM-

PROVED.
U. Ordinarily the

MAJOR

program subsections of

TION, GOALS, FACTS, PRECEPTS and


quately serve as
In

organizing a

to TAILOR the information


UNIOUENESS of the project.

the

Some
in

are

listed

groupings

CATEGORIES

information

the

of

SUBSECTIONS

below.

They

or

are

to

AVAILABLE

the scope of

used

organizing a program.

and their

ARRANGEMENT

upon the

overall

document.
between
tural

It

this

in

program

ORGANIZATIONAL CONCEPT

should be noted that there


list

is

of the

some overlap

and the outline of traditional architec-

1.

pre-programming

2.

acknowledgements

3.

forward or preface
of contents

5.

purpose of the document

6.

scope of the document

7. spirit

briefly

which may be

The CHOICE of these titles


a program would depend

facts.

4. table

titles

suit

not ordered

any particular manner but are intended only to

present
in

ade-

DIVISIONS of programmatic information.


SPECIFIC program however there is often

need

INTRODUC-

CONCEPTS

of the problem (quotes)

'fyiipa^K^ aiMi/iou

ci^4U^^

69
8. client identification

9, client

.10.

background and philosophy

history of client operations

11. general client goals


12. goals of specific project aspects
13. general trends in client's field

14. glossary of client vocabulary


15. time schedule

16.
17.
18.

19.

and budget

project priorities

program organization and format


programming methodology
overall project goals and objectives

20. project status


21. project descriptions

22. reason for the project


23. general design philosophy
24. general description of client's operation
25. major constraints and limitations

26. analysis of existing conditions

27.

facts (see Traditional Architectural Facts)

28. precepts

general explanation

29. site precepts

30. building precepts


31. phasing precepts

32. premises

33. assumptions
34. givens
35. architectural design criteria
36. general building systems design criteria
37. mechanical systems design criteria
38. electrical systems design criteria
39. structural systems design criteria

40. building performance (consequence) standards


41. concept

alternatives

42. patterns
43. action plan
44. concept aspects (description)
45. evaluation of concepts (advantages and disadvantages

46. composite evaluation


47. project phasing
48. recommendations
49. review
50. general conclusions
51.

summary

52. appendix
53. exhibits
54. definitions

and glossary

55. index

56. bibliography
57. credits and

programming team

V. All of the above information types

INFLUENCE

the nature

70
4^i/{A^ii/yuUf'j^

CONSEQUENCES that the resulting BUILDING will


that
have on its SURROUNDINGS and CONTENTS and
will have on the
its SURROUNDINGS and CONTENTS

of the

BUILDING.

71
DESIGNING FROM THE PROGRAM
I.

GENERAL CONSIDERATIONS
A. Although
of

ROLES may

its

program

building

Its

validity

the

degree

C.

make

As

"design

program

the

successful

is

depends on

synthesis
in

all

of

its

pre-

aspects.

together of parts or elements so

WHOLE.

event" the

response to the

of the

nature

HOW

upon

synthesis depends largely

in

DESIGN TOOL.
value

its

CONSEQUENCE

putting

the

as to

that

purpose

principle
a

facilitates

it

solution

dicted and desired

B. Synthesis:

of

USE and

its

which

design

building

in

lies

to

the

vary,

that

is

the pro-

grammer gathered, analyzed, evaluated and organized the


information.

on the amount of

D. Depending
in

design

may

SYNTHESIS

already con-

program, the "parts" to be assembled

the

tained

from

range

statement

simple

of

in

desired

consequences with no stated architectural implications to


a

of

series

presynthesized sub-solutions such

language or precepts that describe

TURAL
E. In

way

ACTUAL

situation

needs
to

climate)

(site,

so also

STATEMENT

program

programming

that

client

DESIGN BY

Both

pattern

responses to individual needs.

the same

the

as

optimum ARCHITEC-

and
an

a transition

ACTUAL

to the actual

from

existing

statement to

organized

synthesis

is

is

the

transition

from the

PHYSICAL

solution.

programming and synthesis can be thought of


where a situation in one language

TRANSLATIONS
expressed

in

as
is

another.

The programmer takes the "raw situation" and TRANSLATES it into the language of the designer. The designer
in

turn

TRANSLATES

tion.

The

first

LY,

the

second

expresses

TECTURALLY.
GRAPHICALLY,
TECTURALLY.

the program into a physical solu-

VERBAL

expresses
If
it

concepts

GRAPHIC
concept

GRAPHICALARCHI-

concepts

cannot

be

expressed

usually cannot be expressed

ARCHI-

For the building to accurately and comprehensively express the original

process,

BOTH

portant.

The

"raw situation" that


translation

operations

initiated the entire

are

INTENT and MEANING

of

critically

the

im-

original

t^ayi^4ii*^

Xhj^Miti^n^

72
must

situation

be

presented

programming and

both

in

synthesis.

F.

DESIGNER must

As the

anticipate and simulate the use

of his building to insure that


so

situations,

and

also

the

simulate

functions to suit the future

it

PROGRAMMER

must the
of

use

functions successfully as a tool

experience

learned)

or

(direct

those yet to be. This need

is

it

synthesis.

in

for both depends

The simulation required

anticipate

program to insure that

his

upon previous

situations

in

similar

to

more commonly recognized

when designing the building than when programming, yet


no more important. SYNTHESIS may fail due to poor

PROGRAMMING,
to poor

just

BUILDING may

the

as

SYNTHESIS. The

net result of either

is

due

fail

a building

that does not successfully respond to the original situation

which was brought to the architect by the

II.

PROGRAM

A. There

several

are

1.

DESIGN RELATIONSHIPS
QUALITIES

that are

relationship

client.

of

program-synthesis

the

of

value:

THERE SHOULD BE MAXIMUM INTERFACE


TWEEN PROGRAM AND SYNTHESIS. Ideally,
planning process should be CONTINUOUS from

BE-

original situation to the realization of the building.

The

program
should

should
be

program,

DETERMINE

directed

as

the

solution.

completely

the

Synthesis

possible

as

the

by the

and there should be no gaps between pro-

gramming and synthesis to be "filled in" by the designer's "assumptions." If the program has clearly identified the ELEMENTS to be MANIPULATED in DE-

SIGN and

the

involved

issues

determining

in

their

relationships, design-program interface will be facilitated.

2.

SYNTHESIS SHOULD BE FAITHFUL TO THE PROGRAM. Sometimes when manipulating the elements
of the physical building, the designer may be tempted
to INVENT new needs, INFLATE the importance of
a determinant or DE-EMPHASIZE a critical issue to
facilitate

the

structural

or

ARCHITECTURAL
cause

should
accurate

3.

deviation
nevertheless
reflection

some

of

resolution

geometric,

problem.

aesthetic

program

strive

of

the

to

intent,

make

that

may sometimes

(physical) concerns

from

spatial,

Recognizing

his

the designer
building

an

program statement.

SYNTHESIS SHOULD THOROUGHLY RESPOND TO


THE PROGRAM. Some programs leave more for the

73
designer to

The degree of

in" than others.

"fill

detail

and thoroughness required in synthesis is not optional


to the designer but determined by the LEVEL OF

DETAIL

at

occupied

and

which

building

the

The

use.

in

function when
may sometimes

will

designer

be inclined to cut short his development of the solu-

when

tion

reaches the tedious stages of providing

it

for the fine details of function. This thoroughness and

When
of

program

the

general

organize

must

either

unwarranted

details,

needed

the

situation," there

begin

will

designer

terms

in

pressure

is

concerned

gether" and

mation
zation

terms of

in

might

upon

the

its

the
to

justice

building

to-

the raw infor-

evaluation and organi-

analysis,

Here,

design.

his

in

it

IMPLICATIONS and RELATIONSHIPS


been

have

discovered

program

of

analysis

"putting

responding to

to

the potential

that

with

seldom do

will

prior

designer

to

danger that the solution

is

the

directly

"patched together." Ordinarily, the

be

to

is

When

information.

programming and go

by-pass

"original

4.

INCOMPLETE

is

or

issues

on the designer to gather, analyze, evaluate and

put

all

can be facilitated by the program.

to detail

attention

through

information

reflection

are

lost.

FLOW UNINTERRUPTED
SHOULD
FROM THE PROGRAM. When the designer must

SYNTHESIS

stop synthesis to gather


usable

form,

this

more data

results

UNSYSTEMATIC response
PHASED so
is
for

that

phase

pleted

of

to

segment of

given

as

synthesis

SMOOTHLY

into

Where

pro-

provide only enough


synthesis

should

it

INEFFICIENT and

to the program.

gramming
data

or to translate

an

in

be

(schematics),

able

be com-

to

with the data supplied

the pro-

in

gram.

The separation of information that has DIRECT architectural


implications from SUPPORTING or backup
Information allows the document to be much more
by the designer. An

efficiently used

APPENDIX

should

be used for supporting information while directly usable


data should be grouped and identified.

Anything that causes the designer's attention and concentration to

detrimental

be

to

"incubation,"
creativity,

even

DIVERTED

the

design

subconscious

when not

from synthetic

process.

problem

at the

The

issues

is

designer's

solving

and

drawing board, should

not be cluttered with thoughts relating to what must

done BEFORE he can begin designing


more data, sorting out usable data).
be

(gathering

74
B.

Where there
and different

MORE

is

one designer on

than

design

the

of

aspects

project

addressed

be

will

by DIFFERENT people, in order to achieve the above


mentioned quality the program must respond to multisituations.

designer

C.

determinant of

The view of "programming

as a

and

determinant

of

"synthesis

GENERAL

are

as

DETAILS

However, the

two

of

descriptions

synthesis"
building"

the

of

cause-effect systems.

of each system must be studied

two systems to be OPERATIONALLY meaningful.


SPECIFIC aspects of programming affect SPECIFIC aspects
of synthesis and SPECIFIC aspects of synthesis affect

for the

SPECIFIC
The

of

aspects

building

the

design.

between

isolation of specific cause-effect relationships

program and synthesis and between synthesis and building


permits us to REFINE and IMPROVE both systems in a

way

what the programmer and designer DO.

that affects

on

studied

are

general

particular operations

D.

It

is

remote from the actual

level

programming and

design.

virtually impossible to precisely define a point

ENDS

programming
of

programming

to

organize

identify

The

of

relationships

long as

This refinement cannot occur as

SEPARATE

as

the

fee

structure

from design serves only

p^tC^U^i'KyMM^

.^ifuMuU-

and to

profession

the

in

and group operations of similar nature.

"formal"

beginning

ORGANIZATIONAL
on how

where

and synthesis BEGINS. The definition

far

of

process

this

design

building

Depending

taken the program

is

the

in

is

process of programming.

will

con-

tain varied degrees of synthetic decision-making.

E.

The

stronger

and

design,

the

program

should
that the

mer to
it

is

be

DISTINCTION between programming

the

the

greater

the

be lost

will

in

CONTINUOUS

optimum

chances that
synthesis.

with

the

other.

situation in this regard

the

spirit

of

The one process


is

This

implies

for the program-

also be the designer. This, of course, assumes that

of value for the designer to respond to

of the program and the

way

all

the subtleties

the problem was understood in

programming.

F.

The most CRITICAL TEST of the communicative value


of a program is where the programmer is not the designer
and where the designer's
is

G.

ONLY

exposure to the project

through the program document.

Where synthesis

is

CONTINUOUS

term "response"

is

with programming the

misnomer. "Response" implies that

yi,

^ ^ ___.

,11 111

'

iiitt

75
there

INTERRUPTION

an

is

the continuum from pro-

in

gram to design and .that they are two independent operations that are "brought together" artificially.
the same way, the use of the program as a means of

In

means

evaluating the final solution

when

little

the program

CONTINUOUS (high percentage of intersolution is DIRECTLY generated by the criteria

and design are


face).

the

If

for evaluation, the design

by definition successful. Where

is

the "stream of design events" between program and solution

BROKEN,

has been
for

the

evaluating

the use of the program as a criterion

becomes

building

more appropriate

process.

Where
the

the

designer

works on design

serve

an

as

evaluator

INDIVIDUAL

of

DESIGN and
may be used

the

PROCESS

leading to

test

programming

and

the

of

it

PHILOSOPHICALLY

sequence

presented

as

of

in

document including the

the

to strength

and

clarity

of graphic ex-

of issues)

degree to which program serves as a catalyst


ing initial design

for

program

the

with which the designer can grasp program

(related

pression

8. clarity

convenience

data

palatability"

"visual

efficiency

forms and

information

format

the

of

information

issues

the

overall

4. relevancy

9.

of the

are:

thoroughness and required degree of informational detail

of

7.

final

both of these

OPERATIONALLY?)

3. usability

6.

"'p^j^pa^fC^'

degree of "fit" between the program and the designer's

view of design (can he relate to

5.

it,

PROGRAM. Some

to evaluate the

ways that synthesis may

2.

design decisions

program may be used to evaluate both the

H. As the

of
also

and directions tested against precepts).

(decisions

1.

independently

program for periods of time, the program may

of

the

resolving

in

determin-

concepts and directions

priorities

design

the

in

program

as

criteria

conflicts

degree to which program removes the need for arbitrary

assumptions and judgments


10. extent to

in

synthesis

which the program promotes a creative syn-

^fiiSlpluir^

Jme^

76
problem elements and

thesis of the

These

may

of evaluation

criteria

issues

ANY

apply to

ALL

or

of the gathering, analysis, evaluation and organization proc-

programming.

esses in

III.

SYNTHESIS OPERATIONS
'^tpdile^ti^

The operations performed in synthesis as a response to the


program vary from designer to designer. They depend upon
his

A.

VALUES
No
in

how

matter

eventually

establishment

result

starting

point

working

more

im-

as

is

The

data.

involve:

issues

from

ESSENCE

the

of

out

doing an

"^C&M^e/tt

IJiSiJiiiJHi!!!!!!!!!!

the

problems

easy

ones

difficult

or

OVERVIEW

relationships

5.

program

may

concept

overall

will

problem

the

4.

that

solution.

the

designer

CRITICAL

an

relationships

as

operate

concerned with the

"gets into" the problem

the

for

for

solving

2. deriving

3.

of

DETERMINANT

portant

may

designers

SINGULAR

in

The way the designer

1.

two

differently

synthesis, they are both essentially

CUMULATIVE

B.

VIEW OF DESIGN.

as reflected in his

vice

and

first

then

the

versa

of the whole situation to establish

between major determinants

attending to the
dealing with the

UNIQUE
more

aspects of the problem before

general or universal ones (pedes-

trian-car separation), or vice versa

6.

searching for dimensional

relationships

between spaces

and between spaces and the existing context for


ble geometric organizational

C.

Some

of

the

traditional

CONTINUATION
1.

issues

possi-

concepts

related

to synthesis

as

of programs are:

LITERAL RESPONSE VERSUS ARTISTIC RESPONSE.


Depending on the designer's attitude about the nature
and

of

the

he

may attempt

of the

gram.

facts

to

make

program or an

The

first

of

ROLE

his

in

the

design

process

'

i ll

n
I

r'j ij

j jj j

'

i ll

"i i

"iijjjjj
jjj jj

i ..

iii i

iiiii|

his design a literal translation

artistic

expression

these views

FACTS

of the
as

INTERPRETATION.

pro-

crucial

the success of the building, while the second sees


as the basis for a creative

"^iiiiiiiiii

to

them

unit

"

77
Related to the
that

versus

literal

response issue

artistic

INTERFACE between program and

of

Synthesis

may

vary

both

terms

of

is

design.

programming
of program
having DIRECT relatedness to solution) and LEVEL
(relative broadness or specificness of the program issues
in

in

interface with

its

DEGREE

(percentage

responded to directly).

2.

RANDOM RESPONSE VERSUS STRUCTURED


SPONSE. The

program he

of the

part

may

designer

point of beginning

a review of the

SEQUENCE
program

HOW

for

program

be responded to

will

it

^^^^^

The structured response assumes that the

design.

in

PLAN

j^ip

FIRST. "One

as another." In contrast,

a structured response requires

and then

RE-

thought to what

attend to

will

good

as

is

give little

is

and
a

real

MANNER OF

designing from the


on the nature and success

influence

/UuJUi/i^

of the final solution.

3.

SUBOPTIMIZED APPROACH VERSUS CONCEPT


FRAMEWORK APPROACH. The first of these entails
ISOLATING specific problems and searching for soluthem

may

arranged

different

situations

are

WHOLE.

This

out the

of each other. The


same architectural elements
ways due to the different design

(Ml^

the

involve

The "optimal

criteria.

<^S|^H<^

INDEPENDENTLY

to

solutions

tions

T^^f^

solutions"

approach

COMPETITION

problem determinants

very

is

these

to

then related to each

individual

other to

effective

in

make

pointing

form between the various

for

as the designer attempts to

comThe

bine the sub-solutions without compromising them.

concept framework approach leads


tion

structure

the

for

problems then
"relating

The

The

solution.

the

involve

to the genera-

first

OVERALL

of the "big idea(s)" or

organizational

solutions

ADDED

to

jlp

sub-

gI

determinant of

to the whole."

of these approaches values the attitude that

first

the overall composition and sense of order should be

derived from
building

solving

functions.

problems at the

"The

building

is

level

where the

composite of

The second approach


more controlled, ordered and structured sense
of "whole." Compromises here are made in favor of

solutions to individual problems."

values a

the total rather than the part.

4.

SIMULTANEOUS AND PARALLEL DEVELOPMENT


OF
ISSUES
VERSUS SEQUENTIAL INTEGRATION OF ISSUES. The
on

different

NEOUSLY
is

form

first

categories

but

of

f^^CH
L:::::::

^ud^

of these pertains to working

the

SEPARATELY

of suboptimization.

program
(function

Eventually

SIMULTAand

site).

It

conclusions

|i!!::!j5i

78
drawn in each category and they are integrated.
The second approach studies one topic until tentative
conclusions are reached. Then another topic is studied
are

CONTEXT

together

IN

resolved

and

with

the

Conflicts

first.

drawn

conclusions

about

the

of the two. The process continues until


are covered. In

studied

5.

this

system,

all

the topics

sequence

the

are

synthesis

topics

of

vital.

is

CONVERGENCE TO ONE SOLUTION VERSUS GENERATION OF ALTERNATIVES.

Although alternatives

are generated in the first of these, they are

LY

^^

IMMEDIATE-

judged and either discarded or incorporated into the

developing what

(One

MINIMAL

The approach values spending

solution.
in

r&tr

designer attempts to

responds

to

solution

by

the

time

prove to be inviable alternatives.

and the others discarded.) The

chosen

be

will

will

work

for the solution that

CONVERGES

He

program.

making judgments about

BEST

to

alternatives

that

"as

he goes" rather than by developing them and choosing

The second viewpoint values the use of different

later.

solutions

to

taken

be

help

the

that

insure

solving

in

best

problem

the

by

direction

will

looking at the

SPECTRUM of possibilities. These alternatives also serve


CATALYSTS for developing further concepts and as

as

determining the most viable direction to take.

criteria for

6.

SEGREGATIVE SOLUTION VERSUS INTEGRATIVE


SOLUTION.

The

generated
volves

forms

NOT

relating

to

each

difficult

to

SEPARATING

insofar

as

possible.

sub-

the individually

This

usually

in-

forms to a circulation framework but


other.

UNUSUAL

where

minimizes

solution

segregative

solution compromises by

This

is

especially

advantageous

forms are generated which would be

physically

relate

to

each

other.

It

also

work on parts of
the design independently of other parts. The segregative
approach demands a strong UNITING system or element
for finally assembling the sub-solutions. The integrative
approach attempts to "weave" the form together so
the designer or designers to

allows

that there are as

many

MUTUAL

relationships

between

the parts of the whole as possible (physically, dimensionally,

structurally,

greater degreee of "fit" needed


is

usually

more

Because

mechanically).

COMPROMISE

there

is

between elements there

involved in achieving the

fit.

The

first

approach tends to generate an "assembly of

differences" while the second results

in a

whole" where elements "belong" to each


D.

The

designer's

METHODS

in

more "unified
other.

synthesis are largely depen-

raiK

79
on

dent

VIEW OF DESIGN. The

his

models he

for ordering the design situation are related to the

he uses for ordering

E.

The

may

designer

Even

his

everyday experience.

divide

synthesis

DECOMPOSITION

the

development

smaller

into

FREQUENCY

into

several

stages.

and

design

schematics

of

may be

increments

COMPLEXITY

depending on the

necessary

of the project and the

needed client participation

of

uses

models

in

the syn-

4di47tc^xi^

c::^e4AUpyyKU(t

thesis process.

F.

It

important that contact with the client be maintained

is

ALL

through
stages.

Vital

including the conceptual

stages of synthesis

the communication with the client

is

manner which

can

he

UNDERSTAND.

This

in

help

will

avoid the problem of the client not really knowing what


his design

is

until

it

is

built (with

accompanying

criticism,

dissatisfaction and changes to a constructed building).

G.

To
ing

successfully "take the client along" through the reason-

that

to the

leads

the

physical

designer

solution

architectural

be highly

ORGANIZED

re-

his

quires

that

logical

sequence of decision-making. The discipline of hav-

ing to

COiVIMUNICATE why you do what you do

excellent test of

H. Just as the
in

the

is

an

PROBLEM ORGANIZATION.

RECORD KEEPING

programming can

tions,

in

during the gathering process

facilitate the other

RECORD KEEPING

jllPijiipilliijiiiiiiijjiiiiii

programming opera-

during schematics can help

during design development. Well ordered and documented

schematic

and

development

stages

in

turn

can

aid

in

executing the contract documents. Each stage in the entire


process should

work.

ANTICIPATE and SIMULATE

the following

X~t~

-ill-

80
PROGRAM AND DESIGN EVALUATION
I.

AND CONCEPTS

DEFINITIONS

"An APPRAISAL

A. Evaluation:

of the

VALUE

WORTH

or

of something."

B.

To

evaluate something

ARD

or

SCALE.

to judge

is

it

against

some STAND-

RELATION-

Evaluations always involve a

SHIP between what

COULD

SHOULD

be or

be and what

IS.

+
T
1-

C.

EVALUATION

distinct

is

subjective sense). Analysis

in

that evalua-

(not necessarily

the

in

concerned only with the decom-

is

whole into

position of a

ANALYSIS

from

VALUE JUDGMENT

tion involves a

its

parts.

Evaluation

may

be pre-

ceded by analysis, but analysis doesn't necessarily require


an evaluation. The one

DESCRIPTIVE

is

while the other

is

EVALUATIVE.
D. Evaluation

can

occur

specificity.

We

can

Because

it

at

varying

appraise

of generality

levels

WHOLE

or

or

PARTS.

its

desirable for there to be a close "fit" between

is

the "evaluation profile" and the profile of the thing being


evaluated,

it

seems best

if

INDIVIDUAL judgments

COMPONENT

about specific

are

made
The

aspects of the "whole."

cumulative judgment of the parts IS the judgment of the


whole.

In

the same

way

that a "whole" cannot be designed as such

but results from attention paid to the relationships of comprising

parts,

evaluate the

so also

it

seems meaningless to attempt to

"whole." Even so-called immediate,

over-all,

general positive or negative responses to things are based

SPECIFIC

E.

may

Individual

parts

criteria

evaluation.

in

be judged

The model of "ordering systems"


for understanding the
in

Evaluations are

by totally

process just as

made NOT of the objects


QUALITIES. The same

of properties of elements which

F. Properties

in

design

means
it

helps

DESIGN SYNTHESIS.

selves but of their

the elements

DIFFERENT

serves as a useful

EVALUATION

the understanding of

istic

on

qualities such as visual appeal.

is

of elements

used

is

or things themscalar character-

used for ordering

in evaluation.

and relationships are judged

in

manner which is essentially QUANTITATIVE. The degree


to which the object to be evaluated possesses the desired

-iiiiitr
iiii
r!?fiT

<./i^

1
.

>

JL

Ci^.U^AC'

81
or

quality

VALUE

we

determines the extent to which

qualities

Even though the choice of the quality to be

it.

may be subjective, once


made quantitatively.

used for the evaluation

may

the judgment

be

G. The concept of evaluation

rooted

is

selected,

the model of the

in

We ASSIGN positivity or
on its PERCEIVED affect on

necessity of gratifying self-love.


negativity to experience based

SELF-ESTEEM. We

our own

phenomena only

attend to

when they potentially may be of CONSEQUENCE


way to our self-concept (which may range from
considerations).

psychological

well-being to

SENSITIVELY

attentive

We

some

in

physical

most

are

we have

those things which

to

0M^
h ^Ai

grown to be most DEPENDENT upon for gratification of


self-love. Once attended to, experience is "evaluated" or
categorized

DAMAGE

II.

terms

in

EVALUATION

we may think

of

or

of "evaluation" as applied

and finished buildings,

designs

final

SUPPORT

relative

its

^ll4/mTi^UK^

PROGRAMMING & DESIGN

IN

A. Although normally
to

of

our self-image.

to

its

role

cieaiot^Cfi'tr^-^tivu^i'ntuCt

extends

We are
TENTATIVE COMMITMENTS and judgDESIRED CONSEQUENCES or goals. The

through the entire programming and design process.


continually making
ing

them

against

criteria for

making these "sub-evaluations" are

as those used to

make

the

commitments

as

numerous

(visual, functional,

"-lU/filc^Zc^p^

mechanical, structural, sensory).

B.

Examples of evaluations made


process follow. Evaluation

ESSENTIAL
as

in

at

all

stages of the planning

programming and design

is

an

aspect of the decision-making process as well

simply the process of making sense (ordering) of ex-

perience.

the client be easy to

work with?

1.

Will

2.

Should you accept the job?


the commission socially significant?

3.

Is

4.

What

tactic

5.

How

best can the information be organized?

What
What

are the

6.
7.
8.

9.

10.
11.

12.
13.

would be best

for data gathering?

most important

issues?

value will you assign the various data?

Which alternative concepts should be pursued further?


Which concept is most viable?
How should the working drawings be structured?
Do you want open bidding or bidding by invitation?

Was the building successful?


Was the job successful?

C. Evaluation

that

requires

STANDARD

and

~^^ ~^^^^\^^

there

be

commitment

to

desired

judge

GOAL

against

or

that

a^-4<^i^^it**<'^

82

which
D.

may be in terms of "unspol<en"


economy of effort or in terms of criteria

Evaluation

standard.

sucii

criteria

as

EXPRESSED.

are

The evaluation process may occur

GEIMERAL

the very

gramming and

may

decision

design.

or

E.

iiiii/ii-t-'i

development

design

FRAMEWORK

and

how

VALUES

values

his

to

the

issue

of

needs and wants.

the client's

Some

of the evaluations

offer

FEEDBACK

made

programming and design

in

immediately to decisions and affect the

"en route," while others are made only AFTER


more complex and lengthy decision-making processes have
been completed. (Evaluate the building to determine whether

'''^'"Otij!^

the whole process needs to be recycled.)

Evaluation as a task becomes more difficult

EXPLICITLY

not been

gramming and

arbitrarily

H.

We
in

much

as

is

PRIOR

set

The more

when

goals have

to proceeding with pro-

declarative and specific the

the task of evaluation.

on the

G. Evaluation
criteria

design.

EASIER

goals, the

basis

of

ARBITRARILY

determined

of a problem as design on the basis of

determined

criteria.

can think of the evaluative process as design synthesis

REVERSE. SYNTHESIS

Cwweiti*\y

proceeds from goals to product

while evaluation proceeds from product to goals, in synthesis

we may think

of the problem

in

terms of two major con-

PHILOSOPHY - GOALS - ASSUMPTIONS and


CONSISTENCY OF EXECUTION. Evaluation of a project

cerns:

may

made

be

in

terms of these same two aspects. For

may be VALID as to its goals but


INCONSISTENTLY executed or may be a magnificently
CONSISTENT execution of an INVALID assumption.

example,

I.

project

An evaluation may be based on SUBCONSCIOUS criteria


known by experience or a careful and systematic evaluation
on the

basis of logically constructed criteria generated

CONSCIOUS
J.

f\^,M-

programmer

of the

relate

process

F.

f^--^

of

CONCEPT. CONCEPTS may be judged


GOALS. Problem GOALS may be

the light of the

in

designer

satisfying

smallest

problem

the

evaluated

The

at ANY LEVEL from


PARTICULAR in pro-

be evaluated within the

the broader project


against

to the very

by

thought and recorded verbally and graphically.

Using the same design model as mentioned


tion, the evaluation of the final

in

the Introduc-

product of the design pro-

on the EXTENT to which


CONSEQUENCES. Evaluation of a

generated

cess should be based

it

the desired

design prior

to construction must necessarily be based on past experience


of cause-effect relationships between physical

FORM

and

4*^Ml4ii>

C{iMii^

83
CONSEQUENCES.

resulting

It is

not unreasonable to expect

that

observed consequences or hypothetical consequences

may

be highly positive but not

PROJECTED

or

EXPECTED

beginning of the planning process. This serendipity

at the

may sometimes prompt

of the

re-evaluation

originally

stated goals and desired consequences.

III.

A.

PROGRAM AS AN EVALUATIVE TOOL


EVALUATION

The

ASPECT

developing

by the inclusion of

of completed

buildings

is

of architectural design. This

is

rapidly

evidenced

this specialty into the curricula of

many

architectural graduate schools.

Ovaii/ltMfv^
B.

would seem appropriate

It

unbuilt design) that

(or

INTENTIONS
nowhere
C.

in

the light of the

These intentions are probably

of the architectural program

role

DIRECTION GIVING

that of a

may

it.

stated as in the building program.

Although the principle


is

the evaluation of a building

be judged

it

that formed

CLEARLY

as

in

also serve as a tool for

device in synthesis,

EVALUATING

it

jUfy^AtM.

the final design

solution.

D.

The

FORM

of the program should facilitate

EVALUATIVE

precepts should

and
It

becomes much

building
in

E. In

tool.

when

Critical

be

issues

its

use as an

should be identified

CONCISE and DECLARATIVE.

easier to judge the relative success of a

the program states what

SHOULD HAPPEN

the building.

ideal

its

form, the evaluative situation should involve a

program that

QUENCES

PREDICTS

EFFECTS and CONSE-

desired

and an observation to determine

quences do

in

fact

OCCUR

and

if

if

these conse-

they are indeed DESIR-

ABLE.
F.

IIIIIIIIIII IIII II IUl

The program "sets the tone" for the evaluation. A well


documented systematic program will usually prompt a
THOROUGH and well ORGANIZED evaluation.

G. The use of the program to evaluate the building can serve


as

1.

an

INDIRECT EVALUATION

If

the

program

building,

it

is

of

of the

LITTLE

PROGRAM

help

itself.

evaluating the

in

was probably of LITTLE help

in

the design

of the building.

2.

Critical

issues

which are

BURIED

in

supporting data

present a problem to the evaluator and designer alike.

ifyx^^i^

84
3.

When

the evaluation deals with points and issues

COVERED

in

the program, this

program may not have been


4.

H.

The

I.

THOROUGH.

EVALUATING

a design

is

and organization of the evaluation may be

but not limited to the

reorganized

may

or

good one to DESIGN from.

FORMAT

related

NOT

an indication that the

COMPLETE

good program format for

also a

is

FORMAT

TABLE OF CONTENTS

be taken as a suggested improvement

table of contents.

of the program.

for the evaluation


in

the

PROGRAM

iMsa

Due

Returned

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