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RANGED WEAPONS
MELEE WEAPONS
Dagger. A dagger is a fighting knife. Its blade is usually less than 1 foot
long, and can be curved or straight, with one edge or two. Dagger
designs vary widely, and can have many different names (such as a
thrusting dagger being called a dirk).
Greataxe. This two-handed battle axe is heavy enough that you cant
wield it with one hand. The head may have one blade or two, and may
be bearded (meaning hooked or trailing at the bottom) to increase
cleaving power and help pull down enemy shields. The haft is usually 3
to 4 feet long.
Greatsword. This immense two-handed sword is about 5 feet in length.
A greatsword may have a dulled lower blade that can be gripped.
Handaxe. This one-handed axe is short (roughly 1 foot long) and
designed for use with one hand. Handaxes have a variety of alternative
names, including franciscas, tomahawks, and war hatchets. The axe can
also be thrown overhand, making one complete rotation in the air
before biting into the target with the axe head.
Javelin. A javelin is a thin throwing spear about 3 feet in length.
Longsword. This is a straight, two edged sword about 3-1/2 feet in
length with a hilt long enough to fit a second hand if necessary. The
guard is typically a simple cross but may have elaborate defenses.
Mace. A mace is made up of an ornate metal head attached to a simple
wooden or metal shaft. The maces head is usually flanged to cause
more pain or damage. Some more primitive maces are made with stone
bound to a wooden haft with leather straps.
Maul. This massive hammer has a large, flat metal head attached to a
haft roughly 3-4 feet in length, and requires two hands to properly lift
and control. The combination of a long swinging range, and heavy head,
increase the force of the resulting impact allowing for crushing blows
more devastating than those of lesser hammers.
Rapier. A rapier is a slender, sharply pointed sword, ideally used for
thrusting attacks. The sword is overall about 3-1/2 feet in length, and
typically have complex, sweeping hilts designed to protect the hand
wielding the sword.
Longbow. At almost 5 feet in height, this bow allows its user a fairly
long draw, at least to the jaw. A longbow is made up of one solid piece
of carefully curved wood, typically yew, but other woods are also used.
Each time you attack with the bow, you expend one arrow. Drawing an
arrow from a quiver, case, or other container is part of the attack.
Shortbow. A shortbow is made up of a single piece of wood about 3
feet in length. Extra material such as horn nocks on the ends, or builtup handles are sometimes used. Each time you attack with the bow, you
expend one arrow. Drawing an arrow from a quiver, case, or other
container is part of the attack.
Arrows. An arrow is a shafted projectile that is shot with a bow.
Arrows usually consist of a shaft with an arrowhead on the front end,
and with feather fletchings and a nock at the other. Some arrows may
simply use a sharpened tip of the solid shaft, but it is far more common
for separate arrowheads to be made, usually from metal, horn, or some
other hard material. At the end of the battle, you can recover half your
expended arrows by taking a minute to search the battlefield.
CLOTHING
COMMON GEAR
Backpack. This leather pack is carried on the back and has straps to
secure it. It can hold up to 1 cubic foot of material.
Bedroll. Adventurers often dont know where theyre going to sleep. A
bedroll is bedding and a blanket thin enough to be rolled up and tied.
Blanket. A heavy blanket perfect for keeping warm or to deaden the
sound of breaking glass.
Pouch. A cloth or leather pouch can hold up to 20 sling bullets or 50
blowgun needles, among other things. A compartmentalized pouch for
holding spell components is called a component pouch (described in
the Utilitarian Items section).
Rations. Rations consist of dry foods suitable for extended travel,
including jerky, dried fruit, hardtack, and nuts.
Rope, Hempen. This is 50-foot length of hemp rope has 2 hit points
and can be burst with a DC 17 Strength check.
Tinderbox. This small container holds flint, fire steel, and tinder
(usually dry cloth soaked in light oil) used to kindle a fire. Using it to
light a torchor anything else with abundant, exposed fueltakes an
action. Lighting any other fire takes 1 minute.
Torch. A torch burns for 1 hour, providing bright light in a 20-foot
radius and dim light for an additional 20 feet. If you make a melee
attack with a burning torch and hit, it deals 1 fire damage.
Waterskin. A leather pouch with a narrow neck used for holding water
or wine, a waterskin can hold up to 1 gallon of water.
UTILITARIAN ITEMS
Bell. This small handbell can produce only one loud note.
Candle. For 1 hour, a candle sheds bright light in a 5-foot radius and
dim light for an additional 5 feet.
Crowbar. Using a crowbar grants advantage to Strength checks where
the crowbars leverage can be applied.
Hammer. A small, general-purpose hammer for driving nails and
pitons. If a hammer is used in combat, treat it as a one-handed
improvised weapon that deals 1d3 bludgeoning damage.
Ink, Bottle. This vial contains 1 ounce of ink. Ink in colors other than
black costs twice as much.
Ink Pen. This is a wooden stylus with a metal tip that retains a small
amount of ink after you dip it in a vial of ink.
Iron Pot. This 8-inch-diameter iron pot is sturdy and has feet, a lid, and
a rounded handle. It can hold enough stew to feed one hungry human
for one meal.
Lantern, Hooded. A hooded lantern casts bright light in a 30-foot
radius and dim light for an additional 30 feet. Once lit, it burns for 6
hours on a flask (1 pint) of oil. As an action, you can lower the hood,
reducing the light to dim light in a 5-foot radius.
Mess Kit. This tin box contains a cup and simple cutlery. The box
clamps together, and one side can be used as a cooking pan and the
other as a plate or shallow bowl.
Oil. Oil usually comes in a clay flask that holds 1 pint. As an action,
you can splash the oil in this flask onto a creature within 5 feet of you
or throw it up to 20 feet, shattering it on impact. Make a ranged attack
against a target creature or object, treating the oil as an improvised
weapon. On a hit, the target is covered in oil. If the target takes any fire
damage before the oil dries (after 1 minute), the target takes an
additional 5 fire damage from the burning oil. You can also pour a flask
of oil on the ground to cover a 5-foot-square area, provided that the
surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage
to any creature that enters the area or ends its turn in the area. A
creature can take this damage only once per turn. Parchment. These
sheets of thin, treated animal skin are a durable writing surface and
suitable for making magic scrolls.
Piton. A piton is an iron spike with a loop or ring on the end so you
can tie a rope to it.
Shovel. This tool lets you dig a pit at a rate of 2 cubic feet per minute.
If a shovel is used in combat, treat it as a one-handed improvised
weapon that deals bludgeoning damage equal to that of a club of its
size.
Small Knife. This is a small, semi-sharp knife used for minor tasks.
If it is used in combat, treat it as a one-handed improvised weapon that
deals 1 piercing damage.
Spell Component Pouch. A spell component pouch is a small,
watertight leather belt pouch that has compartments to hold all the
material components and other special items you need to cast your
spells, except for those components that have a specific cost (as
indicated in a spells description).
Spellbook. Essential for wizards, a spellbook is a leather-bound tome
with 100 blank vellum pages suitable for recording spells.