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Keyboard Shortcuts

Mouse Buttons

Spacebar: Hold down spacebar and click to move the camera in the direction the mouse is moved.

Click on the 3D model to


select an object. The object
will turn blue and its name and
location will appear in the
status bar above the model.

arrow keys: Use to rotate the camera in the selected direction.


/=: Hold down the dash key to zoom out or hold down the equals key to zoom towards the model.
Shift: Hold down and click to select multiple objects.
H: Pressing the H key cycles between the solid and hidden states of selected objects.
V : Pressing the V key cycles between the solid and transparent states of selected objects.
O : Pressing the O key hides all unselected objects and shows and solidifies all selected objects.
P : Hold down and click to select the objects parent.
T : Hold down and click to select through transparent objects.
X or Y: Hold down and click on the model to rotate only in the x- or y-axis.
Home: Press the Home key to reset the camera view to its original position.
End: Press the End key to unhide all hidden objects.
1-6: Pressing each of these keys sets the camera to a predefined view.
The views are: 1: Anterior, 2: Posterior, 3: Right, 4: Left, 5: Superior, 6: Inferior
7-0: Holding the Ctrl key and pressing keys 7-0 will store your current view.
Press this numeric key again (without holding Ctrl) to return to the stored view at a later time.

Click on the 3D model and


drag your mouse to rotate the
camera in the direction the
mouse is moved.
TM

W, S, A, and D keys: Use to pan the camera in the selected direction (up, down, left, and right).

Use the mouse-wheel


to adjust the zoom
level of the camera.

Double-click on the 3D model


to zoom in on the object that
was double-clicked.
Double-click on the white
background to reset the zoom
level of the camera to its initial
state.

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Visible Body 3D Human Anatomy Atlas for PC


http://www.visiblebody.com/web_help#adjustingviews
1.

Using Views to Get Started

2.

Customizing Views

3.

Showing, Hiding, and Fading Structures

4.

Using the Search Bar

5.

Advanced Features

6.

Troubleshooting

Using Views to Get Started


To start your exploration of the human body, choose a View from the hundreds of thumbnail
images organized regionally and by anatomical system. Click on any thumbnail to launch a
View, showing the region or anatomical structures of interest. You can further adjust the
View to see it from any angle and with any anatomical structures showing, faded, or hidden.
There are 12 section headings on the left margin of the screen: a Full Body heading, a
Regional heading, and 10 anatomical system headings (e.g. Skeletal, Digestive, Circulatory.)
You can use these headings to quickly find the View that is the best starting point for your
study.
Click on the Full Body heading when you want to load the entire Visible Body model as a
starting point. Making the skin faded or hidden will begin to reveal the inner anatomy; from
this point you can adjust the model any way you wish.
Click on the Regional heading when you want to view a particular section of the body (e.g.,
head, shoulder, hip). A menu of thumbnails appears, allowing you to locate the desired region
and choose which level of dissection (e.g., skeletal only, skeletal and circulatory, etc.) you
want to view. Click on the thumbnail to launch the model you want to view in detail. Please
note there are two pages of Regional Views.
Click on a system heading (e.g. Skeletal, Digestive, Circulatory) when you want to view an
entire anatomical system, specific organs of a system, or the interaction of structures in an
area. Each system heading includes Views showing whole systems and relevant structures
(including cross sections of major organs), as well as areas where the chosen system has
notable interconnections with other systems.
You can choose the gender of the model used in the Views by clicking on the male (M) or
female (F) icons next to the Visible Body logo at the top left corner of the screen.

Customizing Views
All Views can be customized to change the angle and zoom level of the models on screen or
to select specific structures to add, delete, or show as solid or faded (transparent). To perform
these actions, you will use your mouse, the keyboard, or on screen controls which include a
virtual joystick, directional arrows, a zoom slider, and action buttons.

Pan: There are three ways to move the model across the screen. Use whichever is easiest for
you:
Mouse: While holding down the spacebar, click and drag to move the model vertically,
horizontally, or diagonally.
Screen controls: Click on the arrow buttons around the virtual joystick to move the model in
the indicated direction.
Keyboard: Press W to pan the camera up, S to pan down, A to pan left, and D to pan right.
Rotate:
Mouse: Click and drag the 3D model to rotate it in the direction the mouse is moved.
Screen controls: Click and drag the virtual joystick to rotate the 3D model in the direction
the joystick is moved.
Keyboard: Use the keyboard arrow keys to rotate the camera around the 3D model in the
desired direction.
Zoom in or out:
Mouse: Spin the mouse wheel to adjust the zoom level.
Screen controls: Drag the on screen zoom slider to adjust the zoom level.
Keyboard: Hold + on the keyboard to zoom in, or hold to zoom out.
Center a specific structure:
Double click on a structure to center it in the middle of the screen at an appropriate zoom
level. This structure now becomes the pivot point as you rotate the 3D model.
Selecting structures:
Select a single structure: Click on any part of the 3D model to select that anatomical
structure. The structure will be highlighted in blue and its name and definition will appear in
the text box to the left. The structure's place in its anatomical hierarchy is displayed in the
breadcrumb trail at the top of the screen.
Select multiple structures: While holding down the Shift key, click on each of the structures
in the 3D model you wish to select. All will be highlighted in blue, but the name, definition,
and breadcrumb trail of only the last structure selected will appear on screen.
Select a related group of structures: Visible Body displays a "breadcrumb trail" at the top
of the screen whenever an anatomical structure is selected. The breadcrumb trail shows the
anatomical hierarchy of the structure you have selected, the name of which is in bold on the
far right. Click on any of the preceding terms to add that anatomy to the model and turn it
blue. For example, if you have selected a single vertebra, you can add and select the entire
vertebral column or even the entire skeletal system by clicking once on the appropriate term
in the breadcrumb trail.
While holding down the P key, click on a structure to select it along with other structures in
the same anatomical grouping that are currently on screen (e.g., clicking on the Scapula while
holding down the P key will select other structures of the Shoulder Girdle which are on
screen).
Select through transparent structures: While holding down the T key, click on a structure
visible through a transparent structure to select it.

Showing, Hiding, and Fading Structures


Fade selected structure(s):
Screen controls: Click on the "Fade" button.
Keyboard: Press the V key to toggle selected structure(s) from showing to faded and back
again.
Hide selected structure(s):

Screen controls: Click on the "Hide" button. You can click on the "Show" button to return
the structure to the view as long as it is still selected.
Keyboard: Press the H key to toggle selected structure(s) from showing to hidden and back
again.
Hide all unselected structures:
Screen controls: Click on the "Hide others" button with the desired structure(s) selected to
make all other structures hidden.
Keyboard: Press the O key with the desired structure(s) selected to make all other structures
hidden.
Fade all unselected structures:
Click on the "Fade others" button with the desired structure(s) selected to make all other
structures faded (transparent).
Show all structures:
Press the End key to show all the structures in a view in the "show" mode. This command will
also hide any structures added to the original view.

Using the Search Bar


Use the Search function to add, select, or locate any of the thousands of anatomical structures
within the Visible Body. The Search Bar is located under the Visible Body logo at the top left
side of the screen. Enter at least three letters of the name of a structure or group of structures
and click the magnifying glass icon. The search results window opens and displays a list of
anatomical structures, the anatomical system to which each belongs, and the option to Add,
Select, or Go To.
Add: If the anatomical structure of interest is not currently part of your View, the word "Add"
appears. Clicking on the word "Add" adds the structure to the model. A message indicating
that the structure has been added briefly appears next to the search bar. If the structure is
obscured by other anatomy or is in a different part of the body than what is currently on
screen, you may have to zoom out or rotate the model to see the added structure.
Select: If the structure of interest is already part of your view, the word "Select" appears.
Clicking on the word "Select" turns the structure blue. If the structure is obscured by other
anatomy or is in a different part of the body than what is currently on screen, you may have to
zoom out or rotate the model to see the selected structure.
Go To: Clicking on the words "Go To" selects (or adds and selects) the structure in the
model, zooms in on it, and fades the surrounding anatomical structures in the view.

Advanced Features
Go to a pre defined camera angle:
Use the 1 through 6 keys to move the on screen model to various pre defined angles. The
angles are: 1: Anterior, 2: Posterior, 3: Right, 4: Left, 5: Superior, 6: Inferior.
Create and save a camera angle:
While holding down the Ctrl key, press the 7, 8, 9 or 0 key to store your current camera angle.
Press the same numeric key again (without holding Ctrl) to return to the stored angle at a later
time. Please note that only the viewing angle is saved, and not any anatomical structures that
you were previously viewing.
Reset the camera angle:
Press the Home key to return the 3D model to its original position while maintaining the
showing, faded, or hidden state of all structures.
Rotate around the x or y axis:

Rotate around the x axis by holding down both the X key and the mouse button and moving
the mouse back and forth. Rotate around the y axis by holding down the both the Y key and
the mouse button and moving the mouse up and down.

Troubleshooting
How do I change my password?Subscribers can click the "Edit Profile" link in the upper
right to change passwords and security question information.
How do I unsubscribe from emails?Subscribers can click the "Edit Profile" link in the upper
right to change email subscription preferences.
I clicked "Launch Visible Body" but nothing happened.Visible Body launches in a new
window, so please make sure that you've allowed pop ups for www.visiblebody.com. If the
problem persists, confirm that your computer meets the recommended system requirements.
I clicked "Launch Visible Body" and an empty pop up window appeared.Make sure the
Unity Web Player 3.4+ plug in have been installed for your browser. Download the installer
for the Unity Web Player 3.4+ plug in here.
Visible Body is slow or unresponsive, or causes my computer to lock up.Visible Body
features complex 3D geometry which can overload some computers' processors please see
the recommended system requirements above. To dedicate the maximum amount of
processing resources to Visible Body, make sure that all other applications and browser
windows are closed. Try hiding body systems and objects that you don't need to view
performance improves with fewer visible objects in the viewing area.
Anatomical structures flicker on my screen. This known issue arises with some video
cards. If the problem persists, try updating your video card drivers.
When I rotate around some objects, they seem to disappear. What's happening?Visible
Body geometry features one sided textures to improve download times and performance.
Some anatomical structures will seem to work like a one way mirror: you will see a
"reflection" from one side, but you will see straight through the other side as though the object
isn't there. We are currently working on improving certain areas where this effect may be
confusing.
Why are there are small gaps between some vessels, nerves, etc.?The models that make up
Visible Body have been optimized for use on the Web while maintaining the highest level of
detail possible. Some small gaps and visual anomalies in the anatomy are generated during
the Web optimization process. We are continually striving for the best balance between
performance, accuracy, and aesthetics.