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Morguul'Thel anis

Last Update: November 05, 2009

Some of the deities of the pantheon of Morguul'Thel anis are presented below. T
his is not a complete list by any means.
Outer God
Chaotic Evil
Home Plane: Special
Worshipers: Great Old Ones
Azathoth (az-uh-tothe) appears, in his truest form, as an amorphous body that wr
ithes unceasingly to the monotonous piping of flutes. Surrounded at all times b
y his faithful i ta i, humanoids with star white s in, that wear odd garbs of b
lac covered with meaningless runes and sigils. Azathoth is one of the five Out
er Deities and the nemesis of Tyr-Alaxus who betrayed three of the Outer Gods im
prisoning them in a parallel existence to Korinth.
Azathoth exists outside of normal space and time. He is the chaos that crea
ted the world and as such his essence is a part of all things in existence.
Azathoth has very few mortal worshipers, and those that do worship him are almos
t all ignored. His true worshipers are the Great Old Ones and Cthulhu is his hi
gh priest. Azathoth's followers are left to determine the dogma and teachings o
f the Outer God without much assistance from their master although all dogma tea
ches that Azathoth is chaos itself and that this chaos will consume the world.
The Outer Gods (except Tyr-Alaxus) ma e no secret of the fact that mortals a
re but toys to them and that death brings only a return to the essence of the Ou
ter Gods, leaving nothing for each mortal to loo forward to in the afterlife.
Those that do worship Azathoth faithfully find themselves soon swallowed by insa
nity. Azathoth offers little guidance to those that would worship him but almos
t all cults agree on a few things including:
bullet Chaos is the natural state of existence
bullet Mortality exists to serve the whim of the Outer Gods
bullet With great pain comes great pleasure
Clergy & Temples
Azathoth is worshipped only sporadically by mortals and as such he has less myst
ery cults that have sprung up than most of the gods of the pantheon. Those that
do revel in chaos and pain however and always see to bring about suffering bot
h on themselves and those around them. Each cult will have different beliefs an
d opinions as Azathoth offers very little in the way of guidance to those that v
enerate him.

Chaugnar Faugn
Beast Deity
Chaotic Evil
Titles: Horror from the Hills
Home Plane: Prime Material
Worshipers: Cultists
Chaugnar (chogg-narr) Faugn (fawn) is difficult to describe adequately in words.
He appears at first sight, as nothing more than an idol. He is endowed with a
trun and great, uneven ears, and two enormous tus s protruding from the corne
rs of his mouth. Yet he is not an elephant, his resemblance to such is sporadic
at best. His ears are webbed and tentacled, his trun ends in a huge, flaring

dis at least a foot in diameter, and his tus s, which are intertwined and inter
loc ed at the base of the statue are of translucent roc crystal. He sits upon
a pedestal of blac and all that is the god, save his tus s, appears as if it we
re carved from a single bloc of obsidian though hideously mottled and eroded an
d discolored. He sits upright with forelimbs li e a man, bent slightly at the e
lbows and hands resting palm upward. Broad, square shoulders, breasts, and his
enormous stomach slope outward.
Though he appears to be nothing but an idol, Chaugnar Faugn is much more dan
gerous. Only those that linger near his statue after dar , or alone, will disco
ver, to their dismay, the truth of the dar god for he comes alive and accepts t
he sacrifice before him.
Chaugnar is worshiped only by a smattering of mortals. Very few now anything o
f his existence but those that do offer regular sacrifices to him to sate his hu
nger. He is capable of going wee s, years, or even centuries without feeding bu
t to do so would increase his desires a thousand fold.
Chaugnar leads those that follow him to a single belief, that he is all that
matters in their existence. They live for nothing but his service and must ple
ase him at all times. He generally remains pleased so long as he remains well f
ed. Common beliefs include:
bullet Chaugnar Faugn is the master of all
bullet Chaugnar Faugn must be fed
bullet Chaugnar Faugn is all that matters
Clergy & Temples
Chaugnar has no clergy in the typical sense of the word. He is most often worsh
iped by a primitive cult that holds him as their very own god in their midst. T
hey offer sacrifices of mortals to him every day.
In addition to his mortal servants Chaugnar always has a Companion that he c
hooses from amongst them as his own. His companion is always a female and when
he is brought no sacrifice he suc les from his Companion directly. Over time th
e Companion begins to resemble her god, as her nose elongates and her ears becom
e broad.
Lastly he is served by a host of Lesser Brothers and Greater Brothers. Thes
e creatures are similar to Chaugnar in form although they are not nearly as powe
rful as their master.
Beast Deity
Chaotic Evil
Titles: Fthagghua
Home Plane: Prime Material
Worshipers: Cultists
Cthugha ( -thug-uh) resembles an enormous burning mass continually varying in sh
ape. It dwells in the heavens of Korinth and rarely is seen on the lands where
mortals wal . Cthugha is one of the most obscure deities of the pantheon and ma
ny believe that he is an ascended fire vampire.
Cthugha is worshiped only sporadically on Korinth and those cultists that revere
him often parta e in ritual burnings and immolation; thus the cults do not last
long. Li e many of the powers of Morguul, Cthugha offers very little guidance
to followers. Common beliefs include:
bullet Fire cleanses the soul and body
bullet Embrace the all-consuming fire
bullet To burn is to live!
Clergy & Temples

Cthugha is worshiped only sporadically on Korinth and those cultists that revere
him often parta e in ritual burnings and immolation; thus the cults do not last
Cthugha is also venerated and served faithfully by fire vampires and most be
lieve Cthugha was once a fire vampire itself.
Great Old One
Chaotic Evil
Titles: Great Cthulhu, Tulu, Tluhluh
Home Plane: Netherworld
Worshipers: Cultists
Cthulhu ( uh-thu-loo) is a nightmare made flesh, towering well over 100 feet hig
h. His head appears as an octopus or squid, with writhing lengths of tentacle r
eaching 25 feet or more. His body is a corpulent slab of slime- issed flesh, ge
nerally humanoid except for his enormous size and terrible claws on his hands an
d feet. Great bat-li e wings grow from his bac , useful both in the air and the
Cthulhu is one of the oldest of the Great Old Ones and his cults thrive on K
Cthulhu lives under the seas of Korinth where he slumbers until the end time
s when the stars align and he will awa en to wrea his havoc upon man ind. He i
s served in this sun en city by Father Dagon and Mother Hydra and countless deep
ones. He slumbers in the primordial city of R'lyeh, that once shone brightly o
n the lands of Korinth but has sun beneath the waves.
The city itself lies in the Netherworld, though a nexus from deep in the sea
s opens into Korinth and the deep ones pass freely between the waters of the mor
tal plane and the polluted waters of the Netherworld.
The teachings of Cthulhu are the stuff of nightmares. He revels in death and su
ffering and those that follow him do li ewise. His mystery cults are plagued by
suffering and torment, as often inflicted upon the cultists as innocents ta en
in as sacrifices. As he opens the minds of his cultists to the true role of mor
tals in existence they grow more and more mad until, in time, entire cults are p
eopled by crazed servitors.
Cthulhu revels in the things that mortals find evil. The suffering of the i
nnocent, the theft of that which belongs to others, the rape of men, women and c
hildren ali e. These things are music to his ears and the cultists that worship
him find an opening to give in to the most base urges that come upon them. Com
mon beliefs include:
bullet Rape, ill, murder, sodomize, plunder, torture
bullet Ta e what you want and ill any that stand in your way
bullet Self is all that matters
Clergy & Temples
Cthulhu has countless mystery cults through Korinth. He is worshiped in the sea
s as well as on land and his followers often clash with other marine religions.
Each of his cults fosters its own beliefs and teachings, though all are vile an
d disgusting.
He is served on land primarily by humans and monstrous races and in the wate
rs by his deep ones, aboleths and ra en.
Beast Deity
Chaotic Evil
Titles: Father Dagon

Home Plane: Netherworld

Worshipers: Deep Ones
Dagon (day-gon) appears as a massive deep one, over twenty feet tall. He loo s
li e an abominable cross between a human and some form of amphibian. His fins a
re merged with twisted arms and legs and his bac is bent and crowned with long,
spiny frill. Gills gasp for air upon his nec .
Dagon lives with Mother Hydra beneath the oceans of Korinth holding court ov
er the city of R'lyeh where Cthulhu sleeps. They lead the deep ones in dar , tw
isted rituals to Great Cthulhu, whom they serve as high priests.
The dogma of Dagon is the dogma of Cthulhu. Perhaps the teachings of this deity
are in fact more true to the teachings of Great Cthulhu than anywhere else wher
e cults to Cthulhu exist.
Clergy & Temples
Deep ones revere Dagon (and Hydra) as gods, though they worship Cthulhu above bo
th. Dagon serves as the undisputed ruler of the deep ones and the city of R'lye
h. He has no temples of his own in R'lyeh though deep ones elsewhere in the sea
s have built temples to Dagon and Hydra. Outside the deep ones worship of Dagon
is virtually un nown.
Beast Deity
Chaotic Evil
Home Plane: Prime Material
Worshipers: Cultists
Eihort (eye-hort) is a repulsive being, loo ing something li e a large grub and
somewhat more li e a huge, shapeless mass of rotting dough with legs stic ing ou
t below it on all sides. Eihort has little use for worshipers see ing only to f
ind hosts for its brood.
Eihort roams the caverns of the underdar searching for new prey to implant
its brood within and only emerges to the surface when lured by the promise of a
new host, recruited or captured.
Eihort see s to implant his brood in everything. He can only implant brood
in those that accept his bargain (either willingly or under duress), called Eiho
rt's Bargain. Once a victim has submitted to the Bargain Eihort grasps him and
holds him pinned while he forces a snout down the throat and into the intestines
of the victim. There he implants eggs that will grow to become his brood.
Over the next d% months the victim will have vivid dreams of the brood growi
ng inside until finally they will mature and burst out, leaving the victim gaspi
ng for life until nearly all the brood have escaped the body, at which time he f
inally dies. Once the Bargain has been sealed and the brood implanted only deif
ic magic can slay them.
Eihort has a simple goal, and that is to spread its brood everywhere. The dar
cults that worship the beast have all accepted Eihort's Bargain and have been im
planted with brood by the beast. Most of Eihort's cults have long since been lo
st to madness and many see the brood of this deity as a true form of life, rathe
r than the degraded form of humanity. For this reason they accept the Bargain a
nd their death in the process.
Beliefs can vary widely from one cultist to another, popular ones include:
bullet To die giving birth to Eihort's spawn assures rebirth as a dar one
bullet Death in service to Eihort is the truest purpose of man ind
bullet Man ind was created by Eihort to serve as his spawning grounds

Clergy & Temples

Eihort has no temples or direct clergy. He has a small host of cults though eve
n those are few, after all who see s to enter into a religion where death is ass
ured just a few short months after joining?
Glaa i
Beast Deity
Home Plane: Prime Material
Worshipers: Cultists
Glaa i (glah- ee) appears as a nightmarish ancestor of a sea urchin gone terribl
y wrong. Covered in undulating, stinging pines and glaring eye-stal s, the horr
or has lived so long that it has attained a level of divinity.
Glaa i has very little use for living worshipers, and the vast majority of t
hose that come to this deity are transformed into Servitors of Glaa i. It is fr
om these creatures that Glaa i gains the power to send its dream pull great dist
ances, and without them it is limited to an area near the ban s of the fetid la
e that it lives within.
New servitors are initiated on the la eshore while Glaa i rises from the wat
er. It drives one of its stinging spines into the victim and delivers a powerfu
l poison. Those that perish from this poison are transformed into Servitors of
Glaa i.
Glaa i has not dogma of its own. Those that serve Glaa i are undead and only ha
ndful of living cultists serve the dar deities purpose.
Clergy & Temples
Glaa i has no clergy or temples.
Great Old One
Nuetral Evil
Home Plane: Netherworld
Worshipers: Cultists
Hastur (has-tur) can ta e on many different forms, and often his appearance is a
s varied as those that describe him. Some maintain that he is half-brother to C
thulhu and of similar size and shape. Others have portrayed him as a huge, rave
ning, bipedal beast. Some theorists, noting the appearance of the Chosen of Has
tur after the deity has possessed them with some of his essence, have argued tha
t he must be a bloated and boneless giant, while others yet describe him as an o
ctopod entity with an unspea ably hideous face.
Of all his forms, the only that is well-attested is that of The King in Yell
ow. In this form Hastur appears over 8 feet tall and very thin, seemingly made
up entirely of tattered, yellow robes that obscure the face and whatever lur s w
Hastur has many cults venerating him. One of the largest is The Brotherhood of
the Yellow Sign, which is peopled not by raving lunatics but by political leader
s and powerful merchants. The dogma of each cult varies so greatly that not eve
n a single thread can be found that runs through all the cults.
Clergy & Temples
The cults of Hastur cannot agree on the designs and teachings of this deity. So

me say he is the embodiment of the entropy principle, the inevitable tendency of

all things to move from order to disorder or chaos. Others claim that he has a
bond to determinism, its exact opposite, the idea that all things proceed mecha
nistically from cause to effect, with no possibility of free will or divergence
from the fated course. Others still suggest that Hastur is not a "who" but a "w
here." The deity has tight connections to the lost city of Carcosa and the earl
iest mentions in text to the deity are in fact referring to a place, not a perso
With so many varied beliefs each cult of Hastur has, potentially, very diffe
rent dogma. Sometimes so distinctly different that the two would seem to be wor
shiping different deities.
Beast Deity
Chaotic Evil
Titles: Mother Hydra
Home Plane: Netherworld
Worshipers: Deep Ones
Mother Hydra appears as a massive deep one, over twenty feet tall. She loo s li
e an abominable cross between a human and some form of amphibian. Her fins are
merged with twisted arms and legs and his bac is bent and crowned with long, s
piny frill. Gills gasp for air upon her nec .
Mother Hydra lives with Father Dagon beneath the oceans of Korinth holding c
ourt over the city of R'lyeh where Cthulhu sleeps. They lead the deep ones in d
ar , twisted rituals to Great Cthulhu, whom they serve as high priests.
The dogma of Mother Hydra is the dogma of Cthulhu. Perhaps the teachings of thi
s deity are in fact more true to the teachings of Great Cthulhu than anywhere el
se where cults to Cthulhu exist.
Clergy and Temples
Deep ones revere Mother Hydra (and Father Dagon) as gods, though they worship Ct
hulhu above both. Mother Hydra serves with Father Dagon as the undisputed ruler
of the deep ones and the city of R'lyeh. She has no temples of her own in R'ly
eh though deep ones elsewhere in the seas have built temples to Mother Hydra and
Father Dagon. Outside the deep ones worship of Mother Hydra is virtually un no
Beast Deity
Chaotic Evil
Titles: Wendigo
Home Plane: Korinth
Worshipers: None
Ithaqua (ih-thah-qua) normally manifests as a 60-feet tall humanoid creature shr
ouded with shaggy, ice-encrusted fur. His face loo s hollow and corpseli e, and
his fingers end in 10-foot-long icy claws. Even when manifested Ithaqua retain
s a ghostly, insubstantial appearance.
Ithaqua has no teachings as he has no followers.
Clergy & Temples
Ithaqua is a monster that plagues men in frozen climates. He has no followers o
r cults although many leave sacrifices for him to protect their tribes from his

Great Old One
Chaotic Evil
Titles: The Charnel God
Home Plane: Dreamscape
Worshipers: Ghouls and ghasts
Mordiggian (more-dij-eon) was, if legend is to be believed, once a ghoul. Over
the years he has devolved to devouring corpses and not living beings. After she
dding his superfluous body parts (such as his head and limbs) he now resembles n
othing so much as a great wormli e mass of solid dar ness.
Mordiggian avoids the living, as they do not concern him in the least. He d
wells in a networ of passages that connects his home in the Dreamscape with any
place upon Korinth that he chooses. Within these passages he feeds on corpses b
rought to him by his faithful ghouls. These caverns open at Mordiggian's though
t and his ghoul-legions move forth gathering corpses and typically ignoring livi
ng beings. Mordiggian will usually leave his caverns connected to a specific ar
ea long enough to scour the area of both corpses and animate, fleshy undead. Mo
rdiggian is despised by other intelligent, fleshy undead as he devours them on s
Mordiggian ascended to true divinity after the ghouls that worshiped him gre
w to several thousand. His power continues to grow as he adds more and more gho
uls (and ghasts) to those that serve him.
The doctrine of Mordiggian is much unli e that of most of the deities of the pan
theon. He is wholly unconcerned with the living, does not force madness upon th
em, does not force strange pacts and deals upon them. He does not even force th
em to become a ghoul in his service. Instead he is content to ignore the living
and devour the dead. What strange pacts and teachings pass between him and his
ghouls is foreign to the living mind.
Clergy & Temples
Mordiggian is worshipped almost exclusively by ghouls and ghasts. Any such crea
tures within one mile of his presence are instantly freed of any bonds that hold
them and brought under the control of Mordiggian. They abandon their current m
aster or tas s and travel to the deity where they begin a new service.
Living beings that worship Mordiggian will be disappointed as the deity igno
res all their requests and prayers.
Outer God
Chaotic Evil
Titles: Blac Pharaoh, Blac Sphinx, Crawling Chaos, Dar Man, The Father of Bat
s, The Haunter of the Dar , He of a Thousand Faces, Thing
Home Plane: Special
Worshipers: Cultists
Nyarlathotep ( nee-are-lah-so-tep) has more forms than the sea-shore has sands.
As the most protean of all the deities of the pantheon he can ta e on nearly an
y form he chooses and only a very small number of them have ever been cataloged.
Most are dire, mindless, ravening monsters who smash and destroy everything in
their path with a ferocity that would drive a demon in panic ed flight, but a f
ew are human to outward appearances. Nearly every race in existence can spea o
f another form of the Outer God Nyarlathotep. As his physical forms, the names
he is nown by are equally diverse.
Nyarlathotep is the only Outer God not currently imprisoned and as such serv
es a dual purpose. The first of his functions is to act as the messenger of the

Outer Gods, delivering their desires to the many cults of all the deities in th
e pantheon. The second is to hasten the arrival of the end times, when the star
s come into alignment and the bonds upon the Outer Gods are loosed.
In the execution of his these goals, he puts in appearances at ceremonies th
at honoring the Outer Gods (and receives a portion of his strength from their wo
rshipers) and also remains in contact with all of the Great Old Ones and many of
the beast deities as the cults to these deities are choice instruments for spre
ading death, destruction, chaos and madness.
Nyarlathotep is unique among the Outer Gods in that he began existence as a
jaaren and was transformed into an Outer God by feasting upon the energies drawn
from them by Tyr-Alaxus. He has no primary plane of existence but spends a goo
dly amount of time in both the mortal plane of Korinth and the Netherworld. His
home, if he has such a thing, would be the prison that houses the Outer Gods, b
ut he cannot enter there as surely as they cannot exit.
Nyarlathotep, through power granted him by Yog-Sothoth, exists and operates
simultaneously at different points in the stream of time.
Nyarlathotep and those that follow him have complicated doctrines that lead to t
he maximum amount of chaos and destruction possible to the most people. They wi
ll, for example, overloo the murder of a single individual if passing on such a
n activity allows them to spread chaos and insanity to a host of others. The do
gma of Nyarlathotep is thic with the concepts of cumulative effects. All of th
e cults that serve this dar deity see to bring about the end times when the st
ars will come into alignment and the Great Old Ones and the Outer Gods will be f
ree to act as they please.
Clergy & Temples
Nyarlathotep is worshiped and served by countless mortal cults. In addition to
these cults he is also given some power from the cults of the other Outer Gods,
Great Old Ones and beast deities of the pantheon.
Outer God
Chaotic Neutral
Titles: Blac Goat of the Woods with a Thousand Young, Magna Marta
Home Plane: Special
Worshipers: Cultists and Great Old Ones
Shub-Niggurath (shub- nee-groth) appears, in her natural form, as a vast protopl
asm that constantly vomits forth living things of every shape, size and descript
ion. She devours them as quic ly as she spits them forth unless they ma e their
escape quic ly.
Shub-Niggurath will occasionally manifest an avatar on the prime plane when
proper summoning rituals are completed and this avatar always ta es the form tha
t the summoner expects. Most often it is a colossal, dar , organic mass that is
so active that it festers and boils as it extrudes tentacles, testicles, hoofed
limbs, mouths, eyes, and vaginal orifices in endless procession. No feature en
dures beyond a few minutes before it is collapses in rottenness and is reabsorbe
d by the eager life of the mass as a whole. Sometimes swollen globules of the f
etid mass's side burst open, giving birth to dar young; sometimes the god offer
s teats to suc le; sometimes its genitalia attempt to penetrate or impregnate wi
lling cultists - or unwilling sacrifices. Few who touch Shub-Niggurath survive
and few who see her retain their sanity.
Li e Azathoth, Shub-Niggurath exists outside of normal space and time in a p
rison crafted for her by Tyr-Alaxus. She is the spar of life and as such her e
ssence is a part of all things in existence.
Shub-Niggurath and her teachings embody the horrible fecundity of life, which fe

sters and grows in every possible environment. The life that she embodies is no
t beautiful and peaceful but furious, chaotic and sudden. Her cults have a wide
range of beliefs and practices although nearly all of them include sexual rites
and orgies meant to result in impregnation. These cults often summon forth dem
ons, devils and other monsters to parta e in their rituals.
Clergy & Temples
Shub-Niggurath is worshipped in cults across the face of Korinth. Some are peop
led by insane madmen, others by seemingly "normal" people. Shub-Niggurath's cul
ts have a extraordinary number of female members.
Shudde M'ell
Beast Deity
Chaotic Neutral
Titles: Blac Goat of the Woods with a Thousand Young, Magna Marta
Home Plane: Prime Material
Worshipers: None
Shudde M'ell (shood-mel) appears as an immense, earth-bound squid with a wormli
e body that glistens with noisome secretions. Huge tentacles writhe at its head
, while its tail leaves a trail of fetid mucus in its wa e. As Shudde M'ell bur
rows through the earth terrible chant-li e vibrations spread away in every direc
Shudde M'ell has no teachings as he has no followers.
Clergy & Temples
Shudde M'ell is a monster that lives in the depths of the earth. He comes to th
e surface only when called or every 23 years when he returns to the city of G'ha
rne. He has no followers or clergy. A few scattered cults may venerate the bea
st but Shudde M'ell has very little interest in them.
Great Old One
Neutral Evil
Titles: Sadaqua, Zhothaqquah
Home Plane: Netherworld
Worshipers: Cultists
Tsathoggua (sahth-o-goo-ay), li e many of the Great Old Ones can assume many dif
ferent forms ranging from a vast pool spawning sentient rottenness to a bizarre
sleepy being with a spherical toad-li e body, pendulous head, squat legs and exc
eedingly elongated arms.
Tsathoggua is ancient but he has allowed his power to slip away through the
last several millennia as he neglected his cults and ignored them as they died o
ff. Now very few even now he exists. Some thin he is relatively benign, howe
ver this is a false belief. His recent inactivity is caused by nothing more tha
n a rest between his meals.
Tsathoggua is the father of the formless spawn, a race he created and can un
-create at will.
The teachings of Tsathoggua have nearly all been lost to time as the deity rests
quietly, lost to his meals. When he rises again however there can be no doubt
that his cults will thrive on the destructive, vile, perverted forms of magic th
at their deity finds great pleasure within.
Clergy & Temples
Very few cults exist that actively worship Tsathoggua presently. He has allowed

his worshipers to fall away. Through the ages he has done this several times,
and each time he awa ens anew his cults swell to sizes that rival even Great Cth
Outer God
Lawful Good
Titles: Creator, Eternal One
Home Plane: Special
Worshipers: Way of the Creator followers
Tyr-Alaxus (tir-uh-lax-us) appears as a comely man when he manifests. He is usu
ally dressed in shimmering full plate armor and bearing a great sword. His pres
ence is commanding and assuring and very few find the will to remain standing be
fore him, even those of great evil find the overwhelming force of his presence c
ommanding enough to drive them to their nees in respect.
Tyr-Alaxus is despised by the followers of the morguul as he is credited wit
h betraying and loc ing away the Outer Gods. Until he himself was betrayed and
trapped by Nyarlathotep, he was the only true Outer God free in the world.
Tyr-Alaxus resides outside of normal space and time in a prison that is in e
very way a mirror to the prison that he loc ed the Outer Gods within.
The teachings of Tyr-Alaxus are detailed in the Way of the Creator. Those teach
ings ma e no mention of any of the morguul pantheon. The faithful of the Way of
the Creator consider the morguul erroneous and flawed and maintain that their d
eity, the Creator, is free and that the Outer Gods are nothing more than clever
Clergy & Temples
Tyr-Alaxus is not revered in this religion. He has no churches, clergy or follo
wers. His followers are those of the Way of the Creator. Those that believe in
Morguul'Thel anis see him as a great enemy only.
Beast Deity
Chaotic Evil
Home Plane: Prime Material
Worshipers: Cultists
Y'Golonac (yh-go-low-nac ) is a hideous creature whose shape is nown only by th
e twisted changes that a body undergoes after he possesses it. The victims body
swells up and its head bursts free of its body which begins to glow with a sic
ly luminescence. Following this a gaping, jagged-toothed maw opens in the palm
of each hand and sometimes the grown, providing the beast a means to feast. Rem
ar ably, when Y'Golonac leaves the body the victim awa ens, na ed, covered in go
re and with no memory of the occurrence, but otherwise unharmed. Y'Golonac does
not spea .
Y'Golonac's teachings are nebulous to say the least. They thrive on horrible di
sfiguration and destruction of the body and mind but as he never spea s his cult
ists find that they have wide latitude in deciding exactly what to fill into the
"blan s" left in their doctrine. Cults devoted to Y'Golonac are some of the mo
st vile, disgusting groups in existence.
Clergy & Temples
Although Y'Golonac desires greatly a large cult he has failed miserably thus far
in achieving that goal. Only a smattering of cults worship him.

The gods presented here are a Korinthian adaptation of the Cthulhu Mythos. The
information here draws heavily from the wor s of H.P. Lovecraft and others that
have written Cthulhu Mythos including specifically the d20 Cthulhu role-playing
Last Update: December 12, 2010
Knowledge religion
Type of Information
Name and alignment of deity or religion
General teaching of the religion (the 3-bulleted points)
Holy days, titles for clergy, general church history, location o
f churches
Detailed church doctrine
Specific information about each god (such as their history, riva
lries, cults, etc.), names of clergy
Specific information (such as names or locales) in cities where
you have not spent much time
Many faiths have come and gone throughout Korinths ages and rarely can any one pa
ntheon or religion claim total dominion upon the world. Some of the commonly wo
rshiped religions of the current age include:
Benevolence (details of the faith): The faith that has sprung up around the
new gods from Elindra is called Benevolence. These gods are worshiped not as pro
genitors of life but as saviors for in Korinths hour of greatest need they came f
rom another world to nit Korinth bac together. Led by Mar onus the Great Defen
der, the pantheon represents all that is good upon Korinth.
Traditions of Morguul'Thel anis: A dar and horrid religion whose deities ar
e responsible for plunging the world into the dar ness that led to the Sundering
. No civilized people suffers the worship of the Traditions willingly. The Tra
ditions teach of forbidden lore best left un nown whose very learning drives the
mind insane.
Way of the Creator: Venerating the Creator Tyr-Alaxus and espousing only a s
ingle true divine entity, the Way of the Creator (also called just the Way) enjo
ys support among nearly half of the civilized peoples of Korinth. Supplicants do
nt follow any particular racial trends a human is just as li ely to follow the Wa
y as is an eladrin, tiefling or dragonborn.
Other Gods: In addition to the larger, well established religions listed abo
ve there are numerous other religions from the cults that worship Asmodeus to th
e followers of the Old Gods that have not been seen since Nec roths war to deitie
s venerated only by a specific race. A few of these deities are presented below.
Elindra: The deities and traditions on Elindra are altogether different than
The individuals responsible for bringing Korinth out of the Sundering ascended t
o the heavens and form the pantheon collectively referred to as Benevolence. Al
l of these gods focus on loyalty and virtue in their worshipers but each holds t
o different areas of individual teaching. The gods of the pantheon of Benevolen
ce are generally friendly with one another and Mar onus is widely accepted as th
e head of the pantheon. Rivalries exist between the faithful loyal to the Redee
mer and the faithful of the Lore eeper over the morguul. Tristan teaches that e
very creature can be redeemed while Palinthious maintains that all morguul must
be destroyed.
Mar onus the Great Defender
Lawful Good
Titles: the Great Defender, the Lion
Symbol: Lion's head

Status: Alive
Dimension: Korinth
Realm: Un nown
Divine Faith Power: Armor of Mar onus
Mar onus is seen as the protector of the common man and defender of all that is
right and good in the world. He is worshiped in nearly every temple to Benevolen
ce and heralded as the head of the pantheon. He claims followers from amongst al
l the peoples of Korinth although martial characters are drawn to his banner in
particularly large numbers. Mar onus demands much of his followers including:
Never abandon your companions
Do not allow fear or cowardice to direct your actions
Surround yourself with wise council and listen when your councilors spea
Bhu a the Bhu a
Titles: the Bhu a
Symbol: Circle with a slash across
Status: Alive
Dimension: Korinth
Realm: Un nown
Divine Faith Power: Harmony of the Bhu a
Bhu a is the god of unity, acceptance and peace as well as good-aligned undead.
He rarely commands temples of his own but is worshiped in the temples of the pan
theon. The exception to this being among the undead, where he is sometimes worsh
iped alone as the one true god. Bhu a claims followers from every race but has t
he highest concentration of followers among the short races (halflings, gnomes,
etc.) and good-aligned undead. Bhu a the Bhu a espouses the following ideals:
You should always try to bring peace where there is unrest and conflict
Those that loo different should be accepted for who they are not what t
hey appear to be
Nothing is absolute, there are always shades of gray
Crinnu the Silent
Titles: the Silent
Symbol: Flames bursting upwards
Status: Alive
Dimension: Korinth
Realm: Un nown
Divine Faith Power: Grace of Crinnu
Crinnu is the god of wisdom, serenity and hope. He rarely has temples raised in
his own name but a strong monastic following has grown up in his service. While
his worshipers include members of all wal s of life he is most revered by those
who see an inner calm and peace. Crinnu teaches his followers to:
Listen, watch, learn and then spea
Give aid to those in need and you will receive help when you are in need
Confront evil where you find it without fear or hesitation
Titles: the Drin er
Symbol: Anchor with a face at its top
Status: Alive
Dimension: Korinth
Realm: Un nown
Divine Faith Power: Stri e of Galeon

Galeon is the god of strength, martial grace, joviality, drin ing and nature. He
is worshiped in all of the temples of the pantheon and schools of battle have f
ormed around his martial teachings that offer both martial and divine training.
His worshipers include representatives of all the peoples of Korinth with a part
icular concentration of fighters, druids and paladins. Galeon encourages his fai
thful to:
Boldly face whatever challenges are placed before you with unflinching b
Never allow yourself to become shac led or enslaved to others
Accept your place in life and gladly go where your destiny ta es you
Lawful Good
Titles: the Judge
Symbol: Target and crossed arrows
Status: Alive
Dimension: Korinth
Realm: Un nown
Divine Faith Power: Nox's Reversal
As the god of judgment and retribution, Nox is the harshest member of the panthe
on and often finds himself at odds with the Redeemer. Although he is worshipped
in all temples of the pantheon, Nox has several sects with only tangential conne
ctions to the main faith. These militaristic groups forcibly bring judgment to w
rongdoers and build temple compounds where they both offer worship and live. Nox
is venerated primarily by humans and half elves although members of every race
are counted among the faithful. He requires the following of those in his servic
An eye for an eye and a tooth for a tooth
Redemption and forgiveness can be found only after justice has been achi
Allow no wrong to go unrequited
Titles: the Lore eeper
Symbol: Boo
Status: Alive
Dimension: Korinth
Realm: Un nown
Divine Faith Power: Invo er's Luc
Special: Palinthius reveals the Fastidiousness ritual to all his faithful that a
re able to cast divine rituals.
Shrouded in mystery, the Lore eeper claims the portfolios of nowledge, arcane p
ower and devotion. His temples loo more li e libraries than places of holy wors
hip and his priests spend less time preaching and more time teaching. Followers
of the Lore eeper tend to be most highly concentrated among wizards and other sc
holarly fol . Palinthius does teach his followers to adhere to these tenants:
Knowledge is sacrosanct and powerful and must be respected
It is your sacred duty to protect the ignorant from that which they must
never learn the forbidden lore of the morguul
You must destroy the agents of the morguul wherever you may discover the
Tristan the Redeemer
Titles: the Redeemer
Symbol: Fiery sword overlying a shield

Status: Alive
Dimension: Korinth
Realm: Un nown
Divine Faith Power: Tristan's Sacrifice
Tristan is the god of personal sacrifice and redemption. Temples dedicated to th
e Redeemer are decorative opposites especially in their use of the blac and whi
te colors. Tristan attracts worshipers in larger numbers from among the eladrin
(he was eladrin himself before ascending), warloc s who are drawn to him for his
own time among them and from the savage races that have abandoned their heritag
e and see forgiveness and a new way. Tristan admonishes his followers in these
Do not fear sacrifice but be willing to give your very life for a friend
or a cause
Within all living things, even those that seem beyond redemption, there
exists some goodness
Forgiveness doesn t need to be as ed for, it should be freely given
Read more about Benevolence here.
Traditions of Morguul'Thel anis
Little- nown until the time of Sundering, the horrible teachings housed in the i
nfamous Boo of MorguulThelkanis outline blasphemous rituals and forbidden lore c
ollectively referred to as the Traditions of MorguulThelkanis or just the Traditi
ons for short. These supposed truths are so jarring to that to simply learn the
secrets leaves a mind bro en and insane. Even the strongest of personalities can
only hope to stave off this insanity for a time.
The Traditions have powers and deities but these are not well nown. They a
re referred to collectively as morguul by the peoples of Korinth, a term that re
fers to the gods as well as nightmare creatures. No one openly worships the morg
uul and civilized peoples everywhere stamp it out when discovered.
The Traditions also have no central faith, no symbol representing their reli
gion, nothing that ties them together at all except the study of esoteric lore d
amaging to the psyche. The Boo of Morguul'Thel anis itself is just one of many
such wor s. It happens to be more well nown than some of the others that incl
ude titles such as the Necronomicon and the Collections of Khazar'Sha. All of t
hese tomes deal with pieces of the Tradition and in many cases outright contradi
ctions appear.
Read more about the Traditions of Morguul'Thel anis here.
Way of the Creator
Those who venerate the Creator follow the Way of the Creator, often called simpl
y The Way. The faithful believe that their religion is the one true path to ete
rnal rest. The Way is represented by a single holy symbol a pair of lines form
ing two intersecting circles that go on without end in symbolism of the Creators
incarnation as the Eternal One.
The only deity of the Way is the Creator himself although several archangels
are presented here as well. These beings are not venerated as gods but faithfu
l offer them prayers in accordance to the teachings of the Way. The angels are
all attributed portfolios similar to gods of other pantheons. These represent b
road categorical areas that the Creator has given the angel authority to act. T
he angels do not have their own symbols.
The Creator
Lawful Good
The Creator is nown by many names including the Creator, the Eternal One and Ty
r-Alaxus. His dominion is over all things, for he is the one true progenitor of
all life. The faithful gather in churches monthly to hear a message delivered
by the priests. Most towns, even very small ones, have a church of the Way in t
heir midst as one of every two people upon Korinth pray to the Creator for their
salvation. The Way of the Creator teaches these things.

There is only one god and that god is the Creator all others are usurper
s unworthy of worship
Be ind, honorable and virtuous in all your dealings
Dont steal what the Creator has given to others
Andar, Warden of The Church
Lawful Good
One of the four Wardens of the Way, the Andar is an archangel said to
the faithful. Devout pray to the Andar for their own protection and
. Andar, li e all the wardens, has no churches of his own and is not
as a god but rather as an extension of the Creator. Andar encourages
ul to follow the tenants of the Creator with a focus on these things.
The Chosen of the Creator (priests) are holy and should never
The church is entitled to a tithe of all monetary wealth
Helping those in need is not only expected but required

watch over
the faithf
come to ha

Rishael, Warden of the Voice

Lawful Good
One of the four Wardens of the Way, Rishael is an archangel said to bring the wo
rds of the Creator to the mortals. Mortals pray to him in the hopes that he wil
l ta e their names (or the names of those for whom they pray) before the Creator
. Li e all of the wardens Rishael has no churches of his own and is not viewed
as a deity but rather an extension or servitor of the Creator. Rishael admonish
es the faithful as follows.
Be careful what you say and never bear false witness against another
Encourage and praise those that are deserving but call out falsehoods wh
erever they lur
Never be ashamed of the Creator or his deeds
Tilia, Warden of Life
Lawful Good
One of the four Wardens of the Way, Tilia is an archangel said to be the bringer
of life. Mortals pray to her for fertility and to watch over their families.
Li e all wardens Tilia has no churches of her own and is not worshiped as a god.
She teaches the faithful many things.
All life is sacred and should never be ta en without absolute need
Parents must watch over their children and see to their needs always
Husbands must ta e care of their wives and wives must ta e care of their
Gahael, Warden of Death
Lawful Good
One of the four Wardens of the Way, Gahael is called the angel of death for this
archangel is he that collects the souls of the dead from the Shadowfel. Mortal
s pray to Gaheal most often when they, or a loved one, are dying and beseech him
for time. As all wardens, Gahael is not worshiped as a god but venerated as a
holy servant of the Creator. Gahael demands of the faithful much.
Every moment of life is a gift from the Creator and should be cherished
The ultimate punishment is death but only the Creator has authority to i
ssue death
Devils of the Netherworld are abominations unfit to exist and should be
Other Gods
The Way and Benevolence are the major religions but they hold no claim to being
the only faiths upon Korinth.

Titles: King of Hell, Lord of Lies, Overlord of the Hells, Lord of the Ninth
Symbol: Inverted pentagram
Status: Alive
Dimension: Netherworld
Realm: 9th Layer of Baator
Divine Faith Power: tbd
Claimant of the same name as the primordial farol, Asmodeus is a horrible being
who represents tyranny and domination. He is served by the devils that sprang fr
om his wic edness and see s to draw mortal souls into the Hell where he resides.
Those deranged souls that worship Asmodeus do so in quiet, hidden temples, dan
basements, abandoned ruins or other places ill-suited to good company. His wors
hip is common among the uncivilized races but more than a few humans, elves, ela
drin and others pray in secret to this devil. Asmodeus depraved teachings include
all of the following.
Anything that you have the power to ta e is yours by right of force
Lesser beings are limited by the rules of others, the great ma e their o
wn rules
Lies, deception and treachery are all tools that a wise man uses to achi
eve his ends
Titles: the Tas master, the Charred King, the Flaming One
Symbol: 4 red slashes
Status: Alive
Dimension: Korinth
Realm: Un nown
Divine Faith Power: Fiery Rebuttal
As the god of fire, war and savagery, Balrais is venerated by cruel and angry cr
eatures. He has few temples as he demands splendor in any construction in his n
ame. Most worshipers pray and perform their unholy rites before a blazing bonfi
re. Worship of Balrais is widespread among the evil races of Korinth and he com
petes with Perdition for the faith of goblinoids. Orcs in his service are few a
s are more civilized races. Balrais has a special troupe of warriors faithful t
o him called Infernal Executioners. These warriors travel across Korinth ensuri
ng that his faithful adhere to the commandments of Balrais, whom they call the C
harred King. Balrais entreats his worshipers as follows:
Ma e war so that you remain powerful
Burn your enemies with the holy fire of Balrais
Give no quarter and offer no mercy to the defeated
Additional details on Balrais can be found here.
Grombuur Mountainroot
Titles: Gray God, the Great Dwarf, Orc iller
Symbol: Mountain range
Status: Alive
Dimension: Korinth
Realm: Outland
Divine Faith Power: Blessing of Stone
Grombuur is the god of mining and vengeance and the patron of dwarves. His title
s include the Gray God, Orc iller and the Great Dwarf. He has little regard for
non-dwarves and long ago led his dwarves out of human society. The dwarves have
massive temples built in honor of Grombuur where he is worshiped as the true dei
ty of the dwarven race. His worshipers are almost entirely dwarven although ther
e is a very small smattering of races represented. Grombuur admonishes his peopl

e to:
Avoid the needless complications of humans and eep to the purity of you
r dwarven brethren
Allow no wrong to go unrequited
Dig deep into the earth for there you find the soul of the dwarven peopl
Chatoic Evil
Titles: Vile Lord, Massacre, Hatreds Touch
Symbol: Fist holding a handful of arrows
Status: Alive
Dimension: Korinth
Realm: Un nown
Divine Faith Power: Bloody Eruption
The god of massacre, dar ness and death. Mazag see s to turn the hearts of all
men from goodness and devour all gods other than himself. His worshipers do not
construct temples for fear of discovery; instead they meet in quiet rooms and u
nderground caverns. Mazag is worshipped primarily by evil humans, murderers an
d assassins. Paladins and other nights in service to Mazag are called necronis
nights. Mazag encourages his followers to:
Kill at least one innocent victim each month
Bring converts to the worship of Mazag
Subvert and destroy any organization that wor s against the will of Maza
Additional details on Mazag can be found here.
Nec roth
Chatoic Evil
Titles: Blac One
Symbol: S ull surrounded by blac flames
Status: Dead*
Dimension: Korinth
Realm: Un nown
Divine Faith Power: Touch of Death
The god of destruction, chaos and endings, Nec roth is worshiped as a primal for
ce of nihilism and his professed goal is to usher in the end of existence. Wors
hipers build temples to him in remote, secret places where no good thing has tro
dden in years. His faithful can include anyone from humans, dragonborn to other
more degenerate races. Demons revere Nec roth as a primordial farol and active
ly see to serve him. A few of the commandments Nec roth gives are:
Undermine the social order and sow chaos and discord
Hurt others for the sa e of causing pain
Wor to bring the world to ruin
*Note: Nec roth is presumed dead. He was defeated by Velceric at the end of th
e Age of Divinity and has not been seen since. Despite this, cults continue to
worship the fallen power and faithful priests and paladins continue to receive d
ivine energies. The faithful offer this as proof that he lives still while s ep
tics suggest his faithful are drawing power from some un nown source.
Prince of Frost
Titles: Pale Prince, Lord of the Long Night

Symbol: Icicles
Status: Alive
Dimension: Feywild
Realm: Vale of Long Night
Divine Faith Power: Winter's Touch
Wronged and betrayed by his lover, the Prince of Frost see s vengeance on the mo
rtal realm whom he blames for his situation. His followers consist almost entir
ely of frost-fey creatures although humans and other mortals also venerate him,
particularly those who feel they have been wronged and deserve vengeance. Templ
es to the Pale Prince, though rare, are typically located in frozen environments
and made of snow or ice. The Lord of the Long Night demands of his followers a
ll of the following.
Let your heart be as cold as ice. Show no mercy and remain aloof from t
he world.
Never ta e what is not yours and deliver a swift and painful death to th
ieves who cross your path.
Pursue and punish those who have wronged you.
The Raven Queen
A shadowy incarnation of the will of the Shadowfell, the Raven Queen is venerate
d only by the shadar- ai. She is the spinner of fate and the patron of dar ness
and the very essence of the shadow curse. For this the shadar- ai love and despi
se her at the same time. The Raven Queen demands the shadar- ai eep these comma
Hold no pity for those who suffer and die for death is the natural outco
me of life.
Bring down the proud who try to cast off the chains of fate.
When the time of your calling comes no longer resist the shadow curse bu
t go to your goddess without fear.
Sa amaran
Titles: the Guardian, the Great Mother, Lord of the Deep, the Sea God
Symbol: Trident with blades on both sides
Status: Alive
Dimension: Korinth
Realm: Seas of Korinth
Divine Faith Power: Chitinous Shell
Special: Sa amaran may reveal Sa amaran's Rebirth to his most faithful followers
Sa amaran (soc -uh-marr-in) is the lord of the deep and lays claim to everything
beneath the waves of Korinth. He is worshiped as a peace-bringer by the lizard
fol , a savage warmonger by the sahuagin and a terrible harbinger of doom by sea
-faring peoples. Sa amaran ma es his home in the deepest seas of Korinth and se
e s no dominion or power outside the oceans. Regardless of the society, Sa amar
an is pictured as a mighty ra en that dwarfs even the largest of those magnific
ent creatures. The clerics and priests faithful to Sa amaran are called eelis a
nd paladins, avengers and other holy nights are called dread chitinous. Sa ama
ran's instructions vary from race-to-race and even amongst different clan's of a
single race but some of the more common include:
Honor the holy servants of Sa amaran be they of your blood or another
Strength is to be sought after
Time washes away all things
Titles: the Dar Lord, the Prince of Torment

Symbol: Silhouette of a wolfs head

Status: Alive
Dimension: Korinth
Realm: the Smoldering Waste (Abyss layer 423)
Divine Faith Power: Acidic Bile
Zalintar is a demonic lord that rules over the 423rd layer of the Abyss, a stin
ing cesspool called the Smoldering Wastes. From Blac claw Castle within he plot
s his next campaign. He has worshipers amongst all races but he favors gnolls a
bove all others and he has a special legion of gnolls within the Smoldering Wast
e called the Blac claw Legionaries that have been altered in much the same way a
s Zalintar and are now some mix of gnoll, dragon and demon. Zalintar leaves the
bother of his cults to his high priest, a gnoll called the Hand of the Blac cla
w. The worship of Zalintar is less of a religion and more a code of battle call
ed the grash'noBal. It demands:
Wea ness, mercy, love and compassion are for lesser beings
Combat, strength, warfare and illing are to be relished
There can be no compromise, he who is not your ally is your enemy
Religion of Elindra
Chaotic Evil
Titles: The Scourge
Symbol: 3-headed flail
Status: Alive
Dimension: Elindra
Realm: Rethaqui
Divine Faith Power: Aspect of Kore
Born a mortal in Korinth, Kore clawed his way to a place of power in Elindra thr
ough brute strength, force of will and sheer savagery and these are the traits h
e requires of those that serve him. Worshipped as a force of entropy by some an
d the perfect embodiment of a natural storm by others, Kore has a strange mixtur
e of followers. Druids from many cultures venerate him as an untamed force of n
ature often offering human sacrifice to appease the angry demon while barbaric a
nd cruel peoples venerate him for his strength and wic edness. When he chooses t
o interact with his followers Kore recognizes only strength and power and requir
es all of the following.
The strong live while the wea should do the world a favor and die
Chaos, anarchy, entropy - these are the foundations of the world
Test your mettle regularly in physical combat

The Traditions of MorguulThelkanis are the Korinthian adaptation of the C
thulhu Mythos