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freshhh2015 MOiL Tycoon

Game Rules
About the game

The online competition is a turn-based strategic game aiming to imitate reality as much as possible,
however, it contains several simplifications to make the game easier to understand and more
entertaining to play.

Game concept
You are the managers of a well-established oil company with a diversified upstream and downstream
portfolio continuously seeking new upstream opportunities to replace the reserves and the production,
as well as to improve the efficiency of your refineries. The Game Management decided your only task
is to manage the refinery part of the game in 2015. Your aim is to prove that you are the best
managers by maximizing the cash generation of your company to create value added by downstream
operations.
You are not allowed to make decisions on the upstream part, but the game provides deeper insight
into fields where production is operating.
You start the downstream game with 5500 million F$ (Freshhh Dollar) of cash at hand.

Timing
Contestants are going to play for 10 turns. 1 turn in the game means 24 (same as in the Test Rounds)
hours in the real world, so in every 24 hours, there is going to be a turn change.
The actual rounds results, financial accounting and the effects of decision-making are only shown
when a turn change occurs.

Financing
You have a revolving credit of 5000 million F$ total at 10% interest rate. You can use this credit facility
to finance 60% of your investments. If you exceed the 60% limit on any of your investments, the
penalty interest will be 30%.

/NOTE! Every screenshots and figures in the Game Rules are only samples. Actual view is always in the
online game only./

THE REFINERY
Game concept
A regional company sold its refinery construction. Your company bought it and it is your task to make it
as profitable as possible.
Gasoline and diesel product lines have already been built. The refinery will be operable from the
beginning.

By clicking on each unit on the wide 3D view, you can take a look at a closer 360 panorama view with
a short description.

The following units are available from the beginning:


Crude Distillation Unit (CDU)
Light Naphtha Hydrotreater
Heavy Naphtha Hydrotreater
Light Naphtha Isomerisation Unit
CCR Reformer Unit
Gasoil Hydrotreater
The refinery will use crude bought from the market. The utilization rate can be set by adjusting the
imported crude volume.
Due to the limitations of technical processes, the annual refinery (CDU) utilization rate can not be less
than 60%. As a simplification, this restriction does not apply for other refinery units. The minimum
imported crude volume is always set automatically to match the minimum utilization rate. Some units
have a specified maximum capacity. For the other plants, where it is not specified, there is no
maximum throughput limit.

The company will be able to convert the products into money at market prices.
During the game, you have to make several decisions to operate and expand your refinery in an
optimal way. The goal is to achieve maximum amount of money at the end of the defined period. The
aim of the programmers was to create a game as realistic as possible, but it still contains several
simplifications to make the game easier to understand and more entertaining to play.

Playing the game


In each turn you have to make different decisions to optimize the efficiency of your refinery.
There will be operational decisions. You can:
alter the path of different refinery streams by splitters (S1-S6, B1-B3)

choose catalyst for HDS/MHC Unit (see later)


import crude and pay back credit at HQ (see later)
construct new units (see below)
Along the way, you can construct new facilities to keep up the competitiveness of your company and
to fulfil the environmental regulations and product qualities. Not all technologies are available from the
start. You can see your opportunities in the following table:

from 2015

from 2017

from 2019

from 2021

HDS-MHC

available

available

available

available

HDS-MHC Revamp

not available

available

available

available

DCU

not available

not available

available

available

HPP

available

available

available

available

FCC

avaiable

avaiable

avaiable

avaiable

Claus Unit

available

available

available

available

BBU

not available

not available

available

available

Plant availability for construction


5

You can reach the Construction panel by clicking on Development. You can make decisions about the
necessary developments here.

Utilities
Fuel: the energy consumed in the process to heat up the materials to the required temperature. Some
units produce fuel gas but that is not sufficient for the refinery. Excess fuel is bought from the market
as natural gas. Natural gas is also the feed of the Hydrogen Plant. The heating value is the same for
the produced fuel gas from all refinery units and the natural gas: 50 GJ/t. If more fuel is produced in
the refinery units than consumed, the excess fuel gas is burnt on the refinery flares.
Electricity: mainly intended to propel the pumps and move the feed and products, but used also for
light and for supplying control systems.
Cooling water: used in cooling processes for condensation and temperature control.

Steam: used for technological processes, heating and stripping. Some units produce more steam than
the necessary amount for operation. It is indicated with a negative value in steam consumption. If a
unit produces steam, the excess steam is redirected to other units for usage, but it can not be sold on
the market. If the amount of produced steam is not sufficient, the necessary amount is bought from the
market.
Hydrogen: Hydrogen is used in hydrotreater and isomerisation units. The price of the hydrogen varies
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in time. Hydrogen can be produced or bought from the market. In the first part of the game external
hydrogen is purchased for 5000 F$/t, but starting from 2018 the hydrogen price increases dramatically
to 20000 F$/t (due to the availability from a different supplier). In case of more hydrogen is produced in
Reformer Unit than needed for refinery processes, the excess of hydrogen is burnt on the refinery
flares.
Catalyst: As a simplification, catalyst expenses are calculated as utility, except the HDS/MHC unit, in
which it is your task to change the catalyst every two years. Catalyst price is specified for each unit.
UTILITY (UOM)

Price

Fuel (F$/GJ)

12.4

Electricity (F$/MWh)

106

Cooling water (F$/1000 m3 )

112

Steam (F$/GJ)

10.4

Utility prices
For all refinery units utilities are calculated proportional to the feed. Consumed hydrogen is not
calculated in the feed, but it appears in the product. That is why hydrogen consuming units have an
overall yield over 100%.

PROCESSES IN THE REFINERY


Crude Distillation Unit (CDU)
The first step in a refinery is the distillation of crude into different fractions. Lighter compounds are
separated in the predistillation and main (atmospheric) distillation columns. Heavy compounds have to
be distilled in a vacuum distillation column. The products of CDU are further processed in different
refinery units. Capacity of the CDU is 10000 kt/year. We would like to put emphasis on the fact that
Fuelgas is used by the refinery for heating, and it does not show in the final product summary (the final
balance may lack a few kt-s of product).

Crude properties
API gravity ()

31.32

Sulphur content (%) 1.45


Watson factor

12

For the conversion from barrels to tons the following equation is used:
Barrels of crude oil per metric ton =

Product

Yield (wt%) Product destination

Fuelgas

0.02

Used for heating

LPG

1.16

For sale

Light naphtha

2.92

Light Naphtha Hydrotreating

Medium naphtha

6.52

Heavy Naphtha Hydrotreating

Heavy naphtha

7.30

Heavy Naphtha Hydrotreating

Kerosene

7.60

For sale

Light atmospheric gasoil

14.53

Gasoil Hydrotreating or for sale as Petchem and Heating Oil

Heavy atmospheric gasoil

7.30

Gasoil Hydrotreating or for sale as Petchem and Heating Oil

Light vacuum gasoil

7.81

Gasoil Hydrotreating or for sale as Petchem and Heating Oil

Heavy vacuum gasoil

26.04

HDS/MHC, or for sale as Light Fuel Oil

Slop wax

3.00

Delayed Coker, Bitumen Plant, or for sale as Heavy Fuel Oil

Vacuum residue

15.30

Delayed Coker, Bitumen Plant, or for sale as Heavy Fuel Oil

Losses

0.50
Products of the Crude Distillation Unit
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OPEX
Utility (UOM)

Consumption

Fuel (GJ/kt)

650

Electricity (MWh/kt)

7.36

Cooling water (m3/t)

3.3

Steam (GJ/kt)

-23

Utility consumption of the Crude Distillation Unit

Light Naphtha Hydrotreater (LN HDS)


The crudes sulphur content appears in its products in different quantities. Sulphur content has to be
removed to fulfil environmental and quality regulations. Sulphur is removed by a catalytic process
called hydrotreating or hydrodesulphurization.

Product

Yield (wt%)Product destination

Fuelgas

0.80

Used for heating

LPG

3.00

For sale

Light Naphtha

96.13

Light Naphtha Isomerisation Unit, or for sale as Petchem Naphtha

H2S

0.07

Burnt or to Claus Unit

Losses

0.20
Products of the Light Naphtha Hydrotreater

OPEX
Utility (UOM)
Fuel (GJ/kt)

Consumption
500

Electricity (MWh/kt)

Cooling water (m3/t)

12

Catalyst (F$/kt)

250

Hydrogen (wt% of feed)

0.2

Utility consumption of the Light Naphtha Hydrotreater

Heavy Naphtha Hydrotreater (HN HDS)


It is very similar to the LN HDS. Since heavy naphtha contains slightly more sulphur, desulphurization
requires higher temperature and/or pressure and more hydrogen.
Product

Yield (wt%) Product destination

Fuelgas

0.40

Used for heating

Heavy Naphtha

99.55

CCR Reformer, or for sale as Petchem Naphtha

H2S

0.15

Burnt or to Claus Unit

Losses

0.20
Products of the Heavy Naphtha Hydrotreater

OPEX
Utility (UOM)

Consumption

Fuel (GJ/kt)

300

Electricity (MWh/kt)

Cooling water (m3/t)

Catalyst (F$/kt)

200

Hydrogen (wt% of feed)

0.3

Utility consumption of the Heavy Naphtha Hydrotreater

Light Naphtha Isomerisation Unit (LNI)


Desulphurized naphtha is not good enough for motor gasoline (mogas). This fuel cut contains mostly
pentanes and hexanes. Research octane number (RON) of light naphtha is around 70. Isomerization
of this constituent can improve its octane number, reaching a good MON without olefinic and
aromatics content.
Product Yield (wt%)Product destination
Fuelgas

2.9

Used for heating

Isomerate

83.00

Gasoline Blending or Base Gasoline

Residue

15.00

For sale as Petchem Naphtha

Losses

0.10

Products of the Light Naphtha Isomerisation Unit

10

OPEX
Utility (UOM)

Consumption

Fuel (GJ/kt)

3000

Electricity (MWh/kt)

40

Cooling water (m3/t)

25

Catalyst (F$/kt)

500

Hydrogen (wt% of feed)

Utility consumption of the Light Naphtha Isomerisation Unit

CCR Reformer
Catalytic reforming is a chemical process used to convert petroleum refinery naphthas, typically having
low octane ratings, into high-octane liquid products called reformates which are components of highoctane motor gasoline. Basically, the process re-arranges or re-structures the hydrocarbon molecules
in the naphtha feedstock into aromatic components as well as breaking some of the molecules into
smaller molecules. The overall effect is that the product reformate contains hydrocarbons with more
complex molecular shapes having higher octane values than the hydrocarbons in the naphtha
feedstock. In so doing, the process separates hydrogen atoms from the hydrocarbon molecules and
produces very significant amounts of byproduct hydrogen gas for use in a number of the other
processes involved in a modern petroleum refinery.

Product

Yield (wt%)Product destination

Fuelgas

4.30

Used for heating

LPG

4.40

For sale

Reformate

88.00

Gasoline Blending or Base Gasoline

Hydrogen

3.10

Used for hydrotreating processes and isomerisation

Losses

0.20
Products of the CCR Reformer

OPEX
Utility (UOM)
Fuel (GJ/kt)

Consumption
3000

Electricity (MWh/kt)

95

Cooling water (m3/t)

14

Catalyst (F$/kt)

500

Utility consumption of the CCR Reformer

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Gasoil Hydrotreater
Sulphur content of diesel is also regulated very strictly. To produce marketable diesel fuel, a gasoil
hydrotreater is necessary to remove sulphur content.
Product Yield (wt%)Product destination
Fuelgas

1.0

Used for heating

LPG

0.5

For sale

Naphtha

3.7

For sale as Petchem Naphtha

Diesel

94.45

H2S

0.9

Losses

0.2

For sale
Burnt or to Claus Unit

Products of the Gasoil Hydrotreater

OPEX
Utility (UOM)

Consumption

Fuel (GJ/kt)

300

Electricity (MWh/kt)

15

Cooling water (m3/t)

Catalyst (F$/kt)

300

Hydrogen (wt% of feed)

0.75

Utility consumption of the Gasoil Hydrotreater

12

Hydrodesulphurization / Mild Hydrocracker Unit (HDS/MHC)

The aim of an HDS Unit is to pretreat the feed of the FCC Unit. It is similar to hydrotreating, but
operates on higher pressure and temperature. With the proper selection of HDS/MHC catalyst
moderate flexibility can be achieved in the refinerys product slate.
Two catalyst packages are available to choose from:
HDS catalyst: Removes significant amount of sulphur with low hydrocarbon conversion.
HDS/MHC catalyst: Removes significant amount of sulphur and converts a larger amount of heavy
components into more valuable light hydrocarbons, mainly gasoil.
Building the HDS unit: each team must set capacities before building the HDS unit! After the capacities
are set in the header of the panel by clicking on the appropriate one, HDS can be built, otherwise the
game does not allow the plant to be constructed.
HDS-MHC Unit is built along with the FCC Unit!!

13

Yield in HDS Model

Yield in HDS/MHC mode

(wt%)

(wt%)

Fuelgas

0.5

0.7

Used for heating

LPG

0.4

0.6

For sale

Naphtha

1.5

5.4

For sale as Petchem Naphtha

HDS Gasoil

12.3

21.0

For sale as Diesel

84.0

71.2

H2S

1.7

1.7

Losses

0.6

0.6

Product

HDS
Raffinate

Product destination

To FCC Unit, or for sale as Light


Fuel Oil
Burnt or to Claus Unit

Products of the HDS/MHC Unit

OPEX & CAPEX

Utility (UOM)

Consumption

Fuel (GJ/kt)

300

Electricity (MWh/kt)

36

Cooling water (m3/t)

4.5

Steam (GJ/kt)

250

HDS Catalyst (MMF$/charge)*

3.6

HDS-MHC Catalyst (MMF$/charge)*


Hydrogen (wt% of feed)

6
1.0 (1.2 in MHC mode)

Utility consumption of the HDS/MHC Unit

14

*Both catalyst types' lifetime is 2 years, after this period the catalyst has to be changed, otherwise the
unit stops operating. Catalysts have to be ordered a year prior to the change! The construction cost of
the newly built HDS/MHC unit involves a HDS catalyst, by which the unit can start its operation in the
first 2 years. You do not have to wait 2 years if you would like to change the catalyst, you can do that
each year but of course ordering has to be done one year prior to change too.

A yellow pulsing triangle indicates that it is necessary to purchase the catalyst.

If there is no purchase, the operation of the unit will stop next year.

15

Total Investment Cost:


Before constructing the unit, you can choose among three maximum capacities. If necessary, the unit
can be revamped to higher capacity later in the game. Until the revamp is complete, the unit operates
at the original, lower capacity.
Capacity (kt/year)

CAPEX (MMF$)

2000

200

2600

230

3300

270

Revamp from 2000 to 2600

60

Revamp from 2600 to 3300

80

Revamp from 2000 to 3300

140

Construction time:

2 years

Cost distribution:

1st year:

60%

2nd year

40%

Revamp of HDS/MHC unit takes one year, revamp cost is fully charged in the year of ordering.

Fluid Catalytic Cracking Unit (FCC)


Fluid Catalytic Cracking (FCC) is a conversion process used in refineries. It is widely used to convert
the high molecular weight hydrocarbon fractions of crude oils to more valuable gasoline, olefinic gases
and other products.
The FCC process vaporizes and breaks the long-chain molecules of the high-boiling hydrocarbon
liquids into much shorter molecules by contacting the feedstock at high temperature and moderate
pressure with a fluidized powdered catalyst.
In effect, refineries use fluid catalytic cracking to correct the imbalance between the market demand
for gasoline and the excess of heavy, high boiling range products resulting from the distillation of crude
oil.

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FCC Unit is built along with the HDS-MHC Unit!!


Product

Yield (wt%)Product destination

Fuelgas

3.8

Used for heating

Propylene

4.5

For sale

LPG

16.4

For sale

FCC Gasoline

50.3

Gasoline Blending or Base Gasoline

LCO

12.7

For sale as Petchem and Heating Oil

HCO

3.0

For sale as Light Fuel Oil

MCB

4.5

For sale as Heavy Fuel Oil

Losses

4.8
Products of the FCC Unit

OPEX & CAPEX


Utility (UOM)

Consumption

Fuel (GJ/kt)

160

Electricity (MWh/kt)

50

Cooling water (m3/t)

25

Steam (GJ/kt)

-250

Catalyst (F$/kt)

200

Utility consumption of the FCC Unit


Total Investment Cost: 380 MMF$
Construction time:

2 years

Cost distribution:

1st year:

60%

2nd year

40%

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Delayed Coker Unit (DCU)


Delayed Coking is a thermal process in which the vacuum residue from crude distillation is converted
into lighter components and coke. The feed is heated in a furnace then confined in a reaction zone or
coke drum under proper operating conditions of temperature and pressure until the unvaporized
portion of the furnace effluent is converted to vapor and coke. Vapor is fractionated into different
products.

Product

Yield (wt%) Product destination

Fuelgas

4.0

Used for heating

Propylene

2.0

For sale

LPG

2.5

For sale

Naphtha*

11.0

Heavy Naphtha Hydrotreating

DC Gasoil*

19.5

Gasoil Hydrotreating

Heavy Coker Gasoil (HCGO)*

36.5

HDS/MHC

Coke

24.0

For sale

Losses

0.5
Products of the DCU Unit

*The marked streams can not leave the refinery without further treatment, therefore the DC Unit
is not operable without the HDS-MHC Unit.

OPEX & CAPEX


Utility (UOM)

Consumption

Fuel (GJ/kt)

1200

Electricity (MWh/kt)

25

Cooling water (m3/t)

0.5

Steam (GJ/kt)

450

Utility consumption of the DCU Unit


Total Investment Cost: 550 MMF$
Construction time:

4 years

Cost distribution:

1st year:

30%

2nd year

30%

3rd year

20%

4th year

20%

18

Bitumen Blowing Unit (BBU)

Asphaltic bitumen, normally called "bitumen" is obtained by vacuum distillation or vacuum flashing of
an atmospheric residue. This is straight run" bitumen. The physical properties of asphalts may further
be modified by 'air blowing'. This is an oxidation process which involves the blowing of air through the
asphalts, either on a batch or a continuous basis. Maximum capacity of the BBU Unit is 400 kt/year.
Product Yield (wt%) Product destination
Bitumen

98.0

Losses

2.0

For sale

Products of the BBU Unit

19

OPEX & CAPEX


Utility (UOM)

Consumption

Fuel (GJ/kt)

100

Electricity (MWh/kt)

20

Cooling water (m3/t)

Steam (GJ/kt)

200

Utility consumption of the BBU Unit


Total Investment Cost: 50 MMF$
Construction time:

2 years

Cost distribution:

1st year:

60%

2nd year

40%

Hydrogen Production Plant (HPP)

Hydrogen is required in refineries for hydrotreating processes, to remove sulfur, nitrogen and other
impurities from hydrotreater feed. A limited quantity of hydrogen is produced in the catalytic reforming
of naphthas, but generally the quantity is insufficient to meet the requirements of the refinery.
Hydrogen is produced by the steam reforming of natural gas, which is bought from the market or
consumed from the refinery fuel gas pool (simplification).
The throughput of HPP is always determined by the demand of hydrotreaters. If maximum capacity is
reached, excess hydrogen is automatically bought from the market.

20

Product Yield (wt%) Product destination


Hydrogen

23.8

Losses

76.2

Used for hydrotreating processes and isomerisation

Products of the HPP Unit

OPEX & CAPEX


Utility (UOM)

Consumption

Fuel (GJ/kt)*

6000

Electricity (MWh/kt)

60

Cooling water (m3/t)

10

Steam (GJ/kt)
Catalyst (F$/kt)

-1800
780

Utility consumption of the HPP Unit


*Specific fuel consumption does not contain the feed natural gas of HPP.

21

Total Investment Cost:


Before constructing the unit, you can choose between different maximum capacities at the top right
part of the panel. You can see your options in the table below. After your initial choice, there is no
possibility to expand capacity, so choose carefully!
Feed capacity (kt/year) CAPEX (MMF$)
20

36

40

63

60

86

80

108

100

129

120

149

140

168

160

187

180

205

200

225

220

240

240

260

260

275

280

290

300

305

320

325

340

340

360

355

380

370

400

385

Construction time:

2 years

Cost distribution:

1st year:

60%

2nd year

40%

22

Claus Unit

Most crude oil contains varying amounts of sulfur. Hydrotreating various distillates from these crudes
generate hydrogen sulfide (H2S), which is converted to elemental sulfur in the Claus Unit to minimize
atmospheric pollution. In the absence of sulfur recovery, the only option would be to burn this gas in
refinery furnaces, releasing huge amounts of sulfur dioxide into the atmosphere. A new government
law will come into force in 2018 imposing a serious penalty on H2S burning: 30000 F$/t.
The throughput of the Claus Unit is always determined by the H2S production of the hydrotreaters.
Product Yield (wt%) Product destination
Sulphur

84.8

Losses

15.2

For sale

Products of the Claus Unit

OPEX & CAPEX


Utility (UOM)

Consumption

Fuel (GJ/kt)

810

Electricity (MWh/kt)

100

Cooling water (m3/t)

40

Steam (GJ/kt)

-3500

Catalyst (F$/kt)

1200

Utility consumption of the Claus Unit

23

Total Investment Cost:


Before constructing the unit, you can choose between different maximum capacities at the top right
part of the panel. You can see your options in the table below. After your initial choice, there is no
possibility to expand capacity, so choose carefully.
Feed capacity (kt/year) CAPEX (MMF$)
10

51

20

69

30

82

40

92

50

102

60

110

70

117

80

124

90

130

100

136

110

142

120

147

130

152

140

157

150

162

160

166

170

170

180

175

190

180

200

185

Construction time:

2 years

Cost distribution:

1st year:

60%

2nd year

40%

24

Gasoline Blending
Motor gasoline has to be blended from different streams to fulfil the environmental and quality
regulations. It is your task to blend marketable gasoline by setting up the splitters correctly. Excess
amount of blending components will be sold as Base Gasoline for a lower price. If the blended
gasoline does not meet the requirements, it will also be sold as Base Gasoline.
Gasoline Blending is not possible until all the components are available.

25

SPG (kg/dm3) RON MON RVP(kPa) Olefin (%) Aromatics (%)


FCC Gasoline

0.75

93.5

82.5

56

27

26

Reformate

0.83

103

92

30

81

Isomerate

0.68

90

85

80

Gasoline blending components and their properties

Property
SPG (kg/dm3)

Minimum spec. Maximum spec.


0.73

RON

95

MON

85

RVP (kPa)

45

0.77

60

Olefin (%)

18

Aromatics (%)

35

Requirements for motor gasoline


The properties of blended gasolines are calculated from the weighted average of the blending
component properties. The calculation is volume based (in V/V%). Refinery splitters related to
Gasoline blending can be adjusted with 0.1% units with the help of little +/- signs next to the splitter for
fine tuning the gasoline recipes to satisfy the strict specifications.
Example for calculation:
70%(V/V) FCC naphtha + 15%(V/V) Reformate + 15%(V/V) Isomerate
RON = 0.7 * 93.5 + 0.15 * 103 + 0.15 * 90 = 94.4

26

Crude Storage
In order to avoid losses of your company caused by fluctuation of crude oil price, you can invest into
construction of storage tanks. Although inventory management is a day by day process, in our game
let us assume that you can operate a year by year crude inventory that has been consolidated in time
and space. This way you can store only crude oil in your tanks. Without investments into extra tanks
you can import a maximum of 72.37 MMbbl crude oil to feed your refinery. If you would like to increase
this value, then you should invest into storage. Before constructing your tank farm, you can choose
different capacities at the top right part of the panel in 10 MMbbl increments. For simplification there is
not any OPEX that is calculated for your accumulated inventory. In the next year your refinery will try
to utilize your existing inventory, and after that the pre-ordered crude will be processed in the
distillation unit, or your tanks will be loaded in case of reaching the capacity limit of your CDU.

OPEX & CAPEX


Total Investment Cost: 50 MMF$ / every additional 10 MMbbl capacity
Construction time:

1 year

Cost distribution:

1st year:

100%

After your investing decision, there is no possibility to expand the capacity in the current year, so
choose carefully. Of course, you can expand your capacity in the following years but destroying is not
allowed. After investments into storage the maximum available crude that you can order will increase
with the storage capacity.

27

Financial data
Financial data panel indicates the main financial results relating to the refinery.

28

HEADQUARTER (HQ)
You can switch to the headquarter simply by clicking on the building at the left side of the main gate or
the Headquarter item at the right bottom of the screen.

Financial data
Financial data panel at the HQ indicates the main financial results relating to the US & DS parts of the
company.

29

Products & Prices


Products & Prices panel indicates production and prices on market last year and also shows the
expected amounts of products annually.You can also find a one year prognosis about the changes in
refinery product prices.
All prices are in $/t, except crude, which price is in $/bbl unit.
Utility prices are not changing during the game, while Hydrogen price does.

30

Import Crude
In this panel your team can define the amount of crude import annually. Using credit is also your
teams decision.

NOTE: Importing crude to the minimum capacity of the refinery is an automatic decision in the game.
You can import crude more times in a round. You can check the amount of the crude imported at
refinery on the Product & Capacity panel.

Technical comment: You can set up the amounts with dragging and sliding the tiny arrow above the
bar or simply clicking on the bar anywhere.

31

Repaying credit
In this panel your team can repay from the existing amounts of credit. Credit repayment can occur any
time when the team wishes but interest of the credit is subtracted immediately in the same round the
credit is requested.

32

Final Scoring

40 teams who scored best in the game are going to get to the Strategy Simulation round. We will also
take into consideration and evaluate the effects of your decisions made in the final turn (Turn #10). We
rank the teams according to how much cash they have on their account and the remaining unpaid
credit is substracted from the final result.

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