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Press or Alt + 2 1 or ` to open the console and then

hello <char-id> = switch to the character's page

type the command.

help = No help for you!

nickname <insert nickname key here> = changes your


cash = 5000 gold, add a number after to get a specific
amount, for example "cash 500" gives you 500 gold.
piety = 5000 piety, add a number after to get a specific
amount
prestige = 5000 prestige, add a number after to get a
specific amount
allow_laws = allow to change all your laws freely ... enter
again to go back to limited law changing.
discover_plots = plots are always discovered ... repeat to
have to search again
fow on = fog of war starts on so first time turns off, Second
turns it back on. (just typing in fow works as well, and can

character's nickname
age <char-id> +/-(#) = Add or subtract a character's age
add_diplomacy <char-id> +/-(#) = Add or subtract a
charcter's diplomacy
add_martial <char-id> +/-(#) = Add or subtract a charcter's
martial
add_intrigue <char-id> +/-(#) = Add or subtract a charcter's
intrigue
add_stewardship <char-id> +/-(#) = Add or subtract a
character's stewardship
add_learning <char-id> +/-(#) = Add or subtract a
character's learning

be turned off/on at will. i.e. just type in fow)


plots_known = (default on) plots are visible, turns it off and add_trait <trait name> = Gives player character any trait
on
marry_anyone = (default to you can't) You can marry

'claim <title_ID>' To claim a land/title (look it up in \Program

anyone. (only seems to the remove the close relatives

Files\Paradox Interactive\Crusader Kings II\history\titles\)

restriction)

For exemple : claim c_koln

religion <name of religion> = change your religion (for

'titleowner <title-id> <char-id>' Gives you the title. The one

example, "religon catholic")

below is better.
culture <name of culture> = change your characters culture 'give_title <title-id> <char-id>' Gives you the title, and you
(for example, "culture italian" or "culture danish")

get vassals and everything beneath it. Title IDs are


predictable, in the format of k_name for counties, b_name

{C}pollinate <f-char-id> <m-char-id> = impregnates the

and d_name for baronies and duchies. titles with spaces

female by the male

are either c_county_name or "c_county name"


'kill <Character-ID#>' will kill that character immediately.

cuckoo <f-char-id> <m-char-id> = secretly impregnates


female by the male (husband of the woman thinks it's his)

Example: "kill 1234315"


'play <Character-ID#>' will change you to another

imprison <char-id> = imprison character

character. Example: "play 1234315"

banish <char-id> = forces a character to leave current

You can get character ID's by looking in your save file.Your

court

character's id is contained in first section of the save.

murder <char-id of the murderer> <char-id of who you

Search the save using your id to find desire relations. You

wished to be murdered> = forces an attempt at murder,

can also type "charinfo 1" into the console to enable more

doesn't promise success

in-depth character information, including Character ID.

revolt <prov-id> = causes a revolt in the chosen province

Army size can be changed by looking for your character's

neg_diplo = Can Send diplomatic proposals that will be

profile in save, then finding desired army and changing the

refused (again turns it off)

two numbers representing current size and max size of that

succ <insert succession law here! Warning by itself or an

soldier type. If you are changing mercenary army size this

undefined law will set it to none!>

will affect how much you pay per month. event 913 -

clear = clears console

fabricate claim

nextsong = force change music


observe = Turns you into a question mark and allows you
to *observe* the game without playing. You must reload to
undo affect. (May crash your game, save before use)

event 20320 = successful steal technology mission in the


province where your leader is stationed.
event 20392 = random military tech improves 10%.
{C}event 55000 = turns one of your foreign demesnes

neighbouring your mainland into your own culture.

event 1003 = charitable/greedy

(Before1.06)

event 1004 = slothful/diligent

{C}event 55000 <Province-ID#> = turns province into

event 1005 = kind/envious (female)

province holders culture. (After 1.06)

event 1006 = kind/envious (male)

{C}event 20260 = increase culture advances.

event 1007 = wroth/patient

event 923 = trigger master builder event for steward.

event 1008 = proud/humble

event 75085 = Steward improves economy.

event 1009 = deceitful/honest

event 926 = trigger great philosopher event for Court

event 1010 = craven/brave


event 1011 = shy/gregarious

Chaplain.

event 1012 = ambitious/content


event 927 = become Cathar (religion)

event 1013 = arbitrary/just

event 20048 = choice between gold & piety

event 1014 = cynical/zealous

{C}event 24506 = imprisons random court/vassal individual


event 20200 = collects special tithe
{C}event 20000 = increases pope's opinion
event 20410 = gives levy reinforcement
event 20230 = master builder (5%)
event 400 = You become immeaditely pregnant, even if
male.

event 1015 = lustful/chaste (female)


event 1016 = paranoid/trusting
event 1017 = cruel/kind
event 1018 = lustful/chaste (homosexual female)
event 1019 = lustful/chaste (homosexual male)
event 24503= Make child craven (90%
chance)/brave(10%)

event 24504 = Gets YOUR WIFE pregnant, takes a while

event 8300 = gain crusader

to show up, unsure of effect if you use while female.

event 1030 = lose temperate (also event 1511)

event 24505= imprison random courtier (useful for getting event 1031 = lose gluttonous
event 1032 = lose charitable (also event 1531)
+10 relationship bonus for releasing a prisoner)
event 64025 = Fall in love with your spouse.

event 1033 = lose greedy (also event 6208)

event 64055 <Child-ID#> <Courtier-ID#> = Child has

event 1034 = lose diligent (also event 1551)

teenage infatuation wth courtier.

event 1035 = lose slothful (also event 1541)

event 1985 = Removes Homosexual trait (male)

event 1036 = lose kind (also event 1571)

event 1995 = Removes Homosexual trait (female)

event 1037 = lose envious (also event 1561)

event 36005 = Suicide, (also event 26004, event 242)

event 1038 = lose patient (also event 1590)


event 1039 = lose wroth (also event 1581)
event 1040 = lose humble (also event 1611)

event 400 gets YOU pregnant; husband is the father

event 1041 = lose proud


event 401 gets YOU pregnant; husband is NOT the father event 1042 = lose lustful (also event 1601, 6204)
event 402 gets YOU pregnant; unmarried
event 1043 = lose honest (also event 1641)
event 403 gets your wife pregnant; regular

event 1044 = lose deceitful (also event 1620)

event 404 gets your wife pregnant; YOU ARE NOT the

event 1045 = lose brave (also event 1661)

father

event 1046 = lose craven (also event 1651)

event 24504 gets your wife pregnant; wife gains the

event 1047 = lose gregarious (also event 1681)

stressed trait

event 1048 = lose shy (also event 1671)

(repeat if accepted trait does not trigger)

event 1049 = lose content (also event 1701)


event 1050 = lose ambitious (also event 1691)
event 1051 = lose just (also event 1721)
event 1052 = lose arbitrary (also event 1711)

Contents

event 1053 = lose zealous (also event 1631)


event 1054 = lose cynical (also event 1731)

[show]
Traits

Edit

event 1000 = lustful/chaste


event 1001 = gluttonous/temperate

event 1057 = lose paranoid


event 1056 = lose trusting
event 1501 = lose gluttonous (also event 6206)

event 1641 = lose honest

event 1611 = lose humble

event 402 = You become immediately pregnant, even if

event 1620 = gain deceitful

male.

event 1621 = lose deceitful

event 5000 = scholar/mystic paths


event 5020 = gardener/impaler paths
event 5030 = duelist/poet paths
event 5040 = hunter/falconer paths
event 5050 = poet/falconer paths (female)
event 1018 - lustful/chaste
event 24501= lustful/celibate+stressed

event 1630 = gain zealous


event 1631 = lose zealous
event 1640 = gain honest
event 1641 = lose honest
event 1650 = gain craven (also event 271)
event 1651 = lose craven
event 1660 = gain brave (also event 270)
event 1661 = lose brave

event 5002 - scholar

event 1670 = gave shy

event 5003 - mystic

event 1671 = lose shy

event 5024 - impaler

event 1680 = gain gregarious

event 5025 - gardener

event 1681 = lose gregarious

event 5032 - aspiring poet

event 1690 = gain ambitious

event 5033 - aspiring duelist

event 1691 = lose ambitious

event 5036 - duelist

event 1700 = gain content

event 5037 - poet

event 1701 = lose content

event 5041 - aspiring falconer

event 1710 = gain arbitrary

event 5042 - aspiring hunter

event 1711 = lose arbitrary

event 5045 - hunter

event 1720 = gain just (also event 4000)

event 5046 - falconer

event 1721 = lose just

event 5066 - hedonist

event 1730 = gain cynical

Child Traits

Edit

event 1731 = lose cynical

event 1500 = gain gluttonous

event 6205 = gain chaste

event 1501 = lose gluttonous

event 6227 = lose chaste

event 1510 = gain temperate (also event 6207)


event 1511 = lose temperate
event 1520 = gain greedy
event 1521 = lost greedy
event 1530 = gain charitable (also event 6209)
event 1531 = lose charitable
event 1540 = gain slothful
event 1541 = lose slothful
event 1550 = gain diligent
event 1551 = lose diligent
event 1560 = gain envious
event 1561 = lose envious
event 1570 = gain kind
event 1571 = lose kind
event 1580 = gain wroth (also event 272)
event 1581 = lose wroth
event 1590 = gain patient (also event 273)
event 1591 = lose patient
event 1600 = gain proud
event 1601 = lose proud
event 1610 = gain humble

Sicknesses

Edit

event 6000 = gain syphilis trait


event 6001 = lose syphilis trait
event 6010 = gain leper trait
event 6011 = lose leper trait for 25 gold.
event 6020 = gain lunatic event, but lose stressed and
depressed traits
event 6021 = lose lunatic trait
event 6030 = gain possessed trait (non-Muslim)
event 6031 = lose possessed trait (non-Muslim)
event 6032 = gain possessed trait (Muslim)
event 6033 = lose possessed trait (Muslim)
event 6040 = gain stressed trait
event 6041 = lose stressed trait
event 6050 = gain depressed trait
event 6051 = lose depressed trait
event 6060 = gain ill trait
event 6061 = lose ill trait
event 6070 = gain pneunomic trait
event 6071 = lose pneunomic trait
event 6080 = gain wounded trait (also event 243)

event 6081 = lose wounded trait, gain scarred trait

relationship bonuses, and a bad choice, and small prestige

event 6100 = gain infirm trait

lump sum.

event 6110 = lose infirm, gain incapable

event 4085= "wolves" event, gives choice between various

event 6111 = lose consumption trait

relationship modifiers, and a temporary "bloodlust" trait.

event 6112 = lose slow fever trait

event 6200 = "voice of jesus" event, lose 30 church

event 6113 = lose camp fever trait

opinion, gain temporary monthly prestige bonus.

event 6114 = lose plague trait

event 6223 = "voice of satan" event lose 30 church opinion,

event 6115 = lose measles trait

lose monthly piety

event 6116 = lose smallpox trait


event 6300 = give realm a new law, sets off chain of events
event 244 = gain maimed trait
event 245 = gain incapable trait

event 6201 = convert 50 gold into 100 piety.

event 61160 = lose incapable trait

event 6202 = convert 50 prestige into 100 piety.

Miscellaneous Event Commands

Edit

event 200 = your character calls a crusade

event 6203 = "holy comet" event.


event 247 = gain 1 martial skill

event 300 = "I am a bastard" event, triggers other events. event 248 = gain 5% bonus military technology growth rate
event 301 = choice between legitimizing yourself, declaring for 1 year
yourself a bastard,event

event 250 = capture yourself, do not do with out saving


beforehand, as it's impossible to release yourself from

event 450 char-id = begin an affair with selected character, prison.


only works on those who have you listed as their liege.

event 255 = "unnecesary violence" event, lose prestige and

event 500 = "royal dues" event, choice between money

valor.

and prestige event


event 4000 = "Stolen Pigs" event, gives choice between

event 260 = gain 5 prestige

permament and temporairy "just" trait.

event 261 = soldier courtier appears in your court

event 4005 = "thief" event

event 600 = causes rebels to appear in your capital

event 4010= "Band of Robbers" event, gives choice


between -5 prestige and +20 opinion bonus to two
councilors.
event 4015= "unfaithful wife" event, gives choice between
ignoreing it, and having liege deal with problem.
event 4020= "poachers" event, gives chioce between
temporary trait giving prestige and random other event to

event 620 = crusade wins


event 621 = crusade loses
event 900 = converts any province where your leader is
stationed to your religio , note that you can convert any
province by appointing your leader general of an army and
then moving that army to the province you want to convert

punish the poachers.


event 4035 = "cattle rustlers" event, gives choice between event 901 = courtier in your court converts to your religion
piety, prestige, intrigue temporary traits, or lump piety
bonus.
event 4040 = "blasphemy" event, gives small piety

event 10000 = "Merry men" event


event 8342 = Find Holy Grail event, get 200 prestige

temporary trait

event 8340 = find Holy Spear event, get 100 prestige

event 4045 = "kidnap" event, gives choice between

event 8500 = starts crusader order, establishes castile

permanent just, cruet or content traits.

barony under your control.

event 4050 = "spy" event, gives lump piety, or priestige or


martial temporary traits.

event 20131 = gives you a strong claim on a county when

event 4055 = "dragon" event, choice between permament you have your character leading an army there.
martial bonus, +15 relationship bonus from vassals, temp event 20133 gives you a strong claim on the duchy
prestige bonus,and a bad option.
instead. (When leading an army there)
event 4060 = "falconry" event, choice between a

event 100115 = friendship with self or +10% fertility

nick_the_merry
event 9004 = fraction ending

nick_the_noble

event 65021 = torture random prisoner you may have

nick_the_blind

-To increase your demesne size you can open the file

nick_the_gentle

located in common folder named "defines.lua" and edit nick_the_proud


in notepad the line "DEMESNE_BASE_MAX_SIZE =
1.0" but this will also affect the AI. Best method
however is to just add very large amounts of

nick_the_silent
nick_the_bastard

stewardship to your character with

nick_the_gouty

theadd_stewardship command described above.=

nick_half_hand

Nickname ID

Edit

nick_the_lawgiver
nick_the_usurper
nick_the_hammer
nick_the_conqueror
nick_the_holy
nick_the_victorious
nick_the_crusader
nick_the_holy
nick_the_avenger
nick_the_brave
nick_the_fearless
nick_the_martyr
nick_the_unlucky
nick_the_lucky
nick_the_restorer
nick_the_effeminate
nick_the_clueless
nick_the_ill_tempered
nick_the_affable
nick_the_heathen
nick_the_liberator
nick_haardraade
nick_the_lisp_and_lame
nick_the_able
nick_the_kind
nick_the_good
nick_the_troubadour
nick_the_strong
nick_the_magnanimous
nick_the_simple

nick_the_chaste
nick_the_hunter
nick_the_fowler
nick_the_just
nick_the_lame
nick_the_handsome
nick_the_fair
nick_the_fat
nick_the_drunkard
nick_the_cruel
nick_the_wise
nick_the_accursed
nick_the_wicked
nick_the_bewitched
nick_priest_hater
nick_the_pious
nick_the_apostle
nick_the_blessed
nick_the_confessor
nick_the_monk
nick_the_lion
nick_the_lionheart
nick_the_bold
nick_the_unready
nick_the_ill_ruler
nick_the_terrible
nick_the_magnificent
nick_the_quarreller
nick_the_devil
nick_the_dragon

nick_the_careless

nick_the_old

nick_the_young

nick_the_great

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