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Rng
Road
Good
Bad
River
+3,+5 F/S
Airboats
Artillery
Beasts
Behemoths
Blades
F
M
M
F
3
2
4
2
Clerics
Dragons
1200
+6
Flyers
1200
+2
God
1200
+6
500
500
200
100
+5
400
200
200
100
+2
Hero
Horde
500
Combat
500
300
400
400
400
200
400
300
200
400
200
200
100
400
100
100
+4
+4,+3 F/S
+5,+4 F/S
+3,+5 F/S
400
200
200
100
+4
Knights
400
300
200
100
Lurkers
200
200
200
100
w:200
+4,+3 F/S
+2
Ensorcelled by Magician.
Destroyed by Hero, Paladin or God
Otherwise recoil
2
Paladin
M 4
500
500
200
100
+6
Destroyed if in contact
Destroyed if in bad going
Riders
M 2
500
500
200
100
+3
Otherwise recoil
Shooters
F
2
200 400
300
300
100
+4,+3 F/S*
Destroyed by Mounted if in contact
Sneakers
F
3
400
300
300
100
+3,+5 F/S*
Flee 600p
Destroyed by Knights in good going,
Spears
F
2
400
200
200
100
+4
or by War Band
Captured by ground troops in contact,
Stronghold S
+6
or by aerials aided by ground troops
Destroyed by Behemoths,
War Band
F
2
400
200
200
100
+3
or by Knights in good going
Otherwise, recoil
1. If two Heroes are fighting, and they score the same total, both are destroyed.
2. If a Magician and Paladin are fighting, and they score the same total, both are destroyed.
Magician
600
500
500
200
100
Total enemy
Destroyed by Hero, Magician, Aerials, or Shooters
Otherwise flee 600p
Destroyed
Destroyed
Destroyed
Destroyed
Destroyed
Destroyed by Hero, Magician, Aerials, or Shooters
Otherwise flee 600p
Destroyed by Hero, Magician, Aerials, or Shooters
Otherwise flee 600p
Destroyed by Hero, Magician, Aerials, or Shooters
Otherwise flee 600p
Destroyed
Destroyed
Destroyed
Destroyed
Destroyed
+4
Destroyed
Destroyed
Destroyed
Destroyed
Destroyed
Destroyed
Destroyed
p20,22
p24
Magical Attack
Shooting p20
Dragons
God
Hero
Horde
Lurkers
Magician
Movement Points
p15 & 16
Combat Modifiers
p21-23
& Ensorcellment
p24
Fleeing 600p
p25
Pursuit
p26
Knights, Behemoths, Beasts & Warband can pursue one base depth
IF enemy recoils, breaks off, flees or is destroyed
UNLESS it remains in contact with an enemy front edge
UNLESS it only fought in overlap/flank/rear contact
UNLESS part of base would enter river/impassable terrain
UNLESS part of base would leave battlefield
Losing a Battle
p26
p26