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CHALLENGE MANUAL
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NJRC 2013
CHALLENGE MANUAL
CONTENT
1.
Pg
2.
Format Of Competition
Pg
3.
Pg
Pg
18
Pg
29
All Division
Pg
41
Pg
43
4.
NJRC Awards
Pg
44
5.
Open Category
Pg
48
6.
Side Events
Pg
49
7.
Pg
53
8.
Pg
54
9.
Pg
56
NJRC 2013
CHALLENGE MANUAL
Each team; of not more than 5 students each, will work together in order to fulfill the
missions of the competition. One or more teachers and/or parents can mentor each team.
Mentors are to provide guidance and support, and are NOT allowed to work on the project
for the students. Teams have to canvass for funds from the community around them. During
the process of constructing their robots, students can request for assistance in technology
know-how and entrepreneurial skills from industry partners.
Expectations on Teams
After the Challenge Announcement in July, teams will work on the different aspects of the
competition. The primary task for the teams will be to build a robot to take on the challenge
during the NJRC event. Using the LEGO MINDSTORMS RCX (9794) or NXT (9797)
challenge kit, students have to construct and program their creation to overcome a specially
designed and challenging course called the playing field.
Teams will be allowed to use the LEGO 9694 color sensor. Their robots will compete with
one another during the four-day challenge preliminary rounds. The top 40 teams from each
category and Top 20 from tertiary category will vie for the top position during the Grand
Finals on the last day of the NJRC.
Apart from the building the best robot, teams are expected to conduct research on this years
theme, which is Celebrating Science. They are to present their findings to a panel of judges
during the pre-event presentation rounds. Teams will also present their competition learning
journey that encapsulates their robot design, research work and all other work that they done
for this competition.
NJRC is an excellent opportunity for students to interact with their peers, teachers and
judges (from tertiary institutions & various industries), during the course of the competition.
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The NJRC is about celebrating the process of learning through interactive and
meaningful experiences.
Format of Competition
The competition will have three categories: Primary, Secondary and Tertiary Level. It will run
over a two week period, from 2nd of September to 14th of September 2013. The first week of
the competition is the Presentation Week while the second week is the Challenge Week.
i.
The Presentation
1) Presentation Content (5 mins)
This is an important section of your participation. Your findings will go on to
determine if you have the right stuff for the Championship Award.
The research topic this year will be to convince judges of the importance and
relevance of the teams interpretation of the theme Celebrating Science and
its impact in the present and future generations. Since the theme has a very
wide scope it would also be best if the brainstorming and the rest of the
scientific process is well documented and emphasized.
The presentation shall also include explanation(s) of your robot design and
programming.
2) Learning Journey (2 mins)
After the presentation of the research, teams are required to showcase their
entire learning journey, co-operative work and members reflections during
their participation in the NJRC.
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CHALLENGE MANUAL
Teams are free to decide on their presentation platform (video, project timeline
chart, learning journal, photo montage, etc). Presentation time is 2 minutes so
any footage must not be longer than 2 minutes long.
Teams are required to show their videos and footage on their own laptops
during the presentations. Each team must also submit a CD containing a copy
of the video.
3) Q&A (3 mins)
Team members are to answer questions asked by the judges after their
presentation.
Presentation Preliminary (2 September - 5 September 2013)
Teams will be allocated a specific time slot on one of the days to make their
presentations. Each team is to present to one panel of judges, pitching on the
awards for which the team is vying for.
Presentation Finals (7 September 2013)
During the finals, shortlisted teams will give a presentation focusing on the
award for which they are being considered. E.g. Teams considered for the
The Best Research Award are to pitch their presentation towards their
research.
Each team is given only 10 mins (5 mins presentation, 5 mins Q&A) for the
presentation finals.
Important notes:
Teams that are considered for the presentation finals will be informed through
their touch-point (either their teachers-in-charge or their team leaders). Each
team is to provide its touch-points contact number when they register
for the presentation preliminary.
ii. Challenge Week (9 September 14 September 2013)
The challenge comprises of two missions. Mission 1 is made known during
the Challenge Announcement while Mission 2 is a surprise mission to be
announced on the day of the challenge. Each mission comprises a variety of
tasks, which the teams need to accomplish to earn points.
Mission 1 will make up 30% of the final score while Mission 2 will make
up 70%.
Apart from designing their robots, teams may also decorate their booths,
market themselves or their products, showcasing their entrepreneurship, and
to impress a panel of judges who will assess them for a number of awards
such as those listed below.
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CHALLENGE MANUAL
The following is what the teams should expect during the course of the
competition day.
The competition hall will open at 8 am. Teams are expected to stay from
8am to 6pm. No team shall exit the hall during the quarantine period
unless the team has been disqualified, or under certain special
circumstances.
Teams can calibrate their sensors at their allocated playing field during
the allocated time before the start of the quarantine.
Each team needs to accomplish two missions. Each mission allows a
total of 2 actual runs. Mission 1 is attempted in the morning, and Mission
2 which is a surprise, is in the afternoon. The better result of the two runs
for each mission will be considered for entry to the Grand Finals.
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CHALLENGE MANUAL
After the first run, teams can go back to their work station at the
quarantine area and wait for the team coordinators to call for Run 2.
Teams may opt not to do Run 2.
No trial runs will be allowed on the competition fields. (Teams who want
to do their trials can use the trial playing fields provided at the
competition venue.)
The top 40 teams from each of the Primary and Secondary Divisions and
the top 20 teams from the Tertiary Division will proceed to the Grand
Finals. The Grand Finals will have a total of 100 teams (40 Primary, 40
Secondary, 20 Tertiary) to vie for the Best Robot Performance Award,
and eventually the Championship Award.
NJRC 2013
CHALLENGE MANUAL
Primary Category: Your task is to deliver the right drinks to the Sorting Bins and
clean up the area. Then, make your way to the holding area to await your next task.
The team starts off with 5 coloured bricks which represent the drinks. The coloured
bricks are red, blue and green. These bricks are randomly drawn by a member of
your team before the start of the run.
Each drink is to be placed in its corresponding coloured area which represents the
Sorting Bins. Then, the cylinder must be moved from the Cylinder Zone to the
Storage Area. Lastly, you must end the game by entering either Finish Zone A or
Finish Zone B.
1. Playing Field
The playing field is where your robot will attempt the mission. The playing field, props
and the scoring elements are made from several materials such as wood, metal, plastics
and LEGO elements.
The playing field is 2400mm (length) by 1180mm (width) and has 40mm high walls all
around the field. The pictures below show the location of the props, scoring elements,
colour codes and dimensions.
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CHALLENGE MANUAL
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2. Scoring Elements
2.1. There are a total of 6 drinks; 2 of each colour. 5 will be chosen randomly at the start
of the run. Drinks represented by the bricks below:
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a)
Timing: The run time is taken from the start of run till the end of run. Maximum
time is given if the team declares the robot is unable to complete the run.
b) Appeals: Any team that wishes to appeal any of the referees decisions must
inform the referee after the run and before leaving the playing field area.
3.10. Re-Run: The chief referee may call for a re-run if necessary. However the following
are not valid reasons for a re-run:
a) Battery failure
b) Robot durability
c) Any deviations in the playing field setup, within the declared margins
3.11. The chief referee has final say on all scoring, game play and re-run
decisions.
a) Teams found acting in a disrespectful and/or rowdy manner may be
disqualified from the competition.
b) The Centre reserves the right to protect its staff from any abuse.
c) Teams are encouraged to clear any doubts about the rules, game play and
scoring before the start of the competition.
3.12. The chief referee and referees will not review any form of recording at any
time during the competition.
1.
2.
entire robot: robot, inclusive of its attachments, extensions etc. and any scoring
elements
possessed: the scoring element must remain in approximately the same position
relative to the robot when the robot moves or changes orientation.
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CHALLENGE MANUAL
4.7. Scores will be taken at the end of the run except for the sequence score (Refer to
4.4.b.1)
4.8. Run time will be recorded for tie breaking.
Placed correctly
into the colour
bins
Placed in the
correct
sequence
10 pts per
object
10 pts
Cylinder Position
Finish Position
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10 pts
5 pts
Zone
A
Zone
B
10 pts
20 pt
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CHALLENGE MANUAL
SECONDARY DIVISION
MISSION 1
This year we are celebrating 15 years of National Junior Robotics Competition! Science
Centre Singapore is putting together a big celebration with the help of the teams.
In mission 1, the teams will help prepare for the celebrations. Each category is responsible
for a different task.
Your task is to uncover pots and retrieve the empty pot to the Finish zone to await
your next task.
There are 2 types of coloured pots grey pots which represent pots with a flower
and black pot which represent the empty pot. These pots will be randomly placed in
the Challenge Object Area (grey squares) and surrounded by a fence.
The fences must be removed to reveal the pots. Only the black pot is to be moved
out of its area and into the Finish Zone. The game ends when you enter the Finish
Zone, with or without the black pot.
1. Playing Field
The playing field is where your robot will attempt the mission. The playing field, props and
the scoring elements are made from several materials such as wood, metal, plastics and
LEGO elements.
The playing field is 2400mm (length) by 1800mm (width) and has 50mm high walls all
around the field. The pictures below show the location of the props, scoring elements, colour
codes and dimensions.
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CHALLENGE MANUAL
The dimensions of the playing fields, props and scoring elements may have some
deviations, approximately 5mm. The lighting conditions may vary between playing fields.
Teams will be allowed to calibrate their sensors at the allotted time. However they are not
allowed to test their robot on the actual playing field.
Copies of the drawings are available for download at http://www.njrc.com.sg/documents.php
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CHALLENGE MANUAL
2. SCORING ELEMENTS
2.1. There is 1 black pot and 3 grey pots with flowers. The position of the black pot
will be chosen randomly at the start of the run. Pots are represented by the
bricks below:
Black pot
Grey Pot
The Black Pot is made up of six black 4 X 2 LEGO bricks with two black 4 X 1
LEGO flat and two black 2 X 1 LEGO flat on top
The Grey Pot is made up of six grey 4 X 2 LEGO bricks with two grey 4 X 1
LEGO flat and two grey 2 X 1 LEGO flat on top. It is attached with one green
LEGO flower stalk, one red LEGO flower and one yellow 1 X 1 LEGO round
plate.
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CHALLENGE MANUAL
The Pots are placed within the Fences. Fences are represented by the bricks
below:
Fence
The Fence is made up of sixteen black 1 X 6 LEGO beams with holes
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3.
CHALLENGE MANUAL
3.1.
3.2.
3.3.
3.4.
3.5.
3.6.
3.7.
3.8.
Each mission has 2 runs and the duration of each run is 2 minutes.
Only 2 team members are allowed in the playing field area.
Teams must heed all instructions from the referees during game play.
a)
Teams behaving in a rowdy manner or distracting the referees may
forfeit the run and be awarded zero points.
Teams are forbidden any form of communication devices or remote control
throughout the competition at any time during the competition.
Preparation for Mission: the entire robot1 must be placed within the Start
zone.
a)
The robot must be switched on with the program chosen before the
start of the run. The robot must also be motionless.
b)
The robot may be programmed to retract its extensions before the
start of the run.
c)
Teams may need to randomly choose a selection of scoring elements
for placement on the field.
d)
Teams may be given scoring elements before the start of the game,
either to be placed on the field and/or loaded onto the robot.
e)
Teams are not allowed to modify or add attachment(s) to scoring
elements in any manner.
Start of Run: When the referee signals, one team member may trigger the
robot.
a)
Once the run has started, the robot can expand its extensions.
b)
During the run, the team cannot touch anything on the playing field
except for the scoring elements and the robot in case of a restart.
Restarts: Teams may request a restart at any point during the run.
a)
The intention to restart must be made clearly known to and
acknowledged by the referees.
b)
The entire robot1 must resume the run within the designated Start
zone.
c)
In preparation for the restart, the teams must not touch anything on
the playing field except their robot.
d)
If there are any scoring elements on the robot or possessed2 by it, the
elements will be forfeited.
e)
The playing field, including the props and the scoring elements, will
not be reset for a restart.
f)
Time runs on, even if a restart is declared.
g)
Only one restart is allowed per run.
End of Run: The run ends when:
a.
The entire robot1 enters the Finish Zone(s).
b.
The team declares the robot is unable to complete the run.
c.
When time runs out.
d.
If any props or scoring elements are damaged (accidentally or
otherwise), the run will be stopped by a referee.
3.8.a.1.
If the run is stopped by a referee, teams must switch off
the robot immediately and will not score any points thereafter.
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3.9.
3.10.
3.11.
3.12.
CHALLENGE MANUAL
entire robot: robot, inclusive of its attachments, extensions etc. and any scoring elements
possessed: the scoring element must remain in approximately the same position relative to
the robot when the robot moves or changes orientation.
4. MISSION 1 GAME PLAY AND SCORING
4.1.
4.2.
4.3.
4.4.
4.5.
4.6.
The team places the robot at the Start Zone, after which the team may not
modify the robot or its software in any way.
Before the start of the run, one team member will draw for the position of the
Black Pot.
The team starts the robot when the referee gives the signal.
The robot will then cross the Drain and head towards the Pots.
a)
Successfully crossing the Drain is worth 10 points. The points will only
be awarded once.
The robot then moves the Fences out of the Challenge Object Areas.
a)
Each Fence moved outside the Challenge Object Area is worth 10
points. (maximum 40 points)
b)
Successfully moving all Fences outside the Challenge Object Area is
worth an additional 20 points.
c)
The entire Fence must be completely outside any Challenge Object
Area.
Grey Pots must not be moved out of the Challenge Object Area.
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a)
Each Grey Pot inside the Challenge Object Area without a fence
The robot must move the Black Pot out of the Challenge Object Area
completely.
a)
Successfully moving the Black Pot is worth 10 points.
4.8.
The robot then proceeds to the Finish Zone.
a)
The entire robot entering the Finish Zone is worth 10 points.
b)
The entire robot entering the Finish Zone with the Black Pot is worth
a bonus 10 points (combined with 4.7.a this is worth 20 points).
4.9.
Scores will be taken at the end of the run except for crossing the drain score
(Refer to 4.4.a)
4.10. Run time will be recorded for tie breaking.
Passing
through
Drain
10 pts
Fence
moved
outside
Challenge
Object Area
All Fences
moved
outside
Challenge
Object Area
10 pts per
fence
20 pts
Finish condition
Black Pot
moved
outside
with
without
Challenge
Black
Black Pot
Object Area
Pot
10 pts
10 pts
20 pts
Bonus: 5-point bonus for each Grey Pot inside the Challenge Object Area
without a fence.
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CHALLENGE MANUAL
TERTIARY DIVISION
MISSION 1
This year we are celebrating 15 years of National Junior Robotics Competition! Science
Centre Singapore is putting together a big celebration with the help of the teams.
In mission 1, the teams will help prepare for the celebrations. Each category is responsible
for a different task.
Your task is to identify the blown light bulbs from the good light bulbs and remove
them. The robot must then be able to indicate the number of blown light bulbs that
needs to be replaced.
There are a total of 12 red and blue balls representing the light bulbs. Blue balls
represent good light bulbs, which must not be removed. Red balls represent the
blown light bulbs, which must be brought back to Start Zone.
The ratio of red/blue balls and their placements will be drawn by a team member
before the start of each run.
1. PLAYING FIELD
The playing field is where your robot will attempt the mission. The playing field, props and
the scoring elements are made from several materials such as wood, metal, plastics and
LEGO elements.
The playing field is 2400mm (length) by 1180mm (width) and has a 40mm high wall all
around the field. The pictures below show the location of the props, scoring elements, colour
codes and dimensions.
NJRC 2013
CHALLENGE MANUAL
The dimensions of the playing fields, props and scoring elements may have some
deviations, approximately 5mm. The lighting conditions may vary between playing fields.
Teams will be allowed to calibrate their sensors at the allotted time. However they are not
allowed to test their robot on the actual playing field.
Copies of the drawings are available for download at http://www.njrc.com.sg/documents.php
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CHALLENGE MANUAL
2. SCORING ELEMENTS
2.1. LIGHTS BULBS ARE REPRESENTED BY THE BALLS BELOW :
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e)
3.6.
3.7.
3.8.
3.9.
3.10.
3.11.
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CHALLENGE MANUAL
c)
3.12.
Teams are encouraged to clear any doubts about the rules, game
play and scoring before the start of the competition.
The chief referee and referees will not review any form of recording at any
time during the competition.
entire robot: robot, inclusive of its attachments, extensions etc. and any scoring elements
possessed: the scoring element must remain in approximately the same position relative to
the robot when the robot moves or changes orientation.
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CHALLENGE MANUAL
4.7. If the robot is not motionless at the end of the run, then it will be considered to have
finished in the incorrect finish position.
4.8. Scores will be taken at the end of the run.
4.9. Run time will be recorded for tie breaking.
Red ball
Blue ball
Removed
from
original
position
Stay on
original
position
Removed
from
original
position
Stay on
original
position
5 pts per
ball
0 pt
0 pt
5 pts per
ball
Finish position
At least
one red
ball
carried to
Base
All red
balls
carried to
Base
Correct
zone
Incorrect
zone
10 pts
20 pts
10 pts
0 pt
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CHALLENGE MANUAL
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c) Teams are encouraged to clear any doubts about the robot regulations
before the start of the competition.
*entire robot: robot, inclusive of its attachments, extensions, etc, and any scoring elements
attachments: an assembly of parts that add functionality to the robot. A part alone is not
considered an attachment. (e.g. a motor or a sensor are considered parts. A motor with a
beam attached to it, for mounting purposes, is considered an attachment)
9758
Light Sensor
9842
Motor with Tacho
9843
Touch Sensor
5225
Lego Technic
Gear Motor
9889
Temperature
Sensor (9V)
9891
Angle Sensor
(9V)
9911
Touch Sensor
And Leads
9844
Light Sensor
9845
Sound Sensor
9846
Ultra Sonic Sensor
9694
Color Sensor
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CHALLENGE MANUAL
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Technical Awards
The Best Robot Performance Award
For the team whose robot accumulates the highest scores in achieving the various
mission objectives on the playing field, based on the Surprise Mission in the finals.
The Best Mechanical Design Award
For the team that best demonstrates a sound understanding and appropriate application
of mechanical design principles, as shown by their robust or sturdy, consistent and
dependable robot.
1
2
3
4
Criteria
Structural design
Locomotion
Navigation
Overall design & integration
1
2
3
4
Criteria
Overall understanding of the programme
Modularity
Strategy
Overall design & integration
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CHALLENGE MANUAL
Weightage (%)
25
25
25
25
1
2
3
4
Criteria
Contents
Research skills
Learning value
Teamwork
1
2
3
4
Criteria
Contents
Critical & creative thinking
Reflection & self awareness
Teamwork
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Other Awards
The Best Booth Design Award
For the team that designs and puts up the most creative and outstanding booth.
1
2
3
4
Criteria
Aesthetic value
Creativity
Originality
Team effort
1
2
3
4
Criteria
Finance
Management
Sales & marketing
Corporate image
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SumoBot
In SumoBot, two robots pit their strength and strategy against one another,
somewhat similar to the Sumo wrestling sport. The robots start behind the line at
position A and B. When the referee signals the stat of the game, the robots must
be activated and make contact with each other. The winning robot is determined
through any of the following scenarios.
i.
The robot wins by pushing the opposing robot out of the circle.
ii.
The robot wins by pushing its opponent such that both robots are in
the opponents side of the circle at the end of 45 seconds.
iii.
If (i) and (ii) do not apply after 45 seconds, the robot furthest away
from its individual starting point while pushing its opponent, wins.
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Only parts from one LEGO set (RCX or NXT) will be allowed although
RCX will be allowed up to three motors.
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Sprint Race
Start B
Start A
End B
End A
Sprint Race Playing Field
(Drawings not to scale)
In the Sprint Race, two robots compete in tracking a black line from one end to
the other.
The robot that reaches the end point first eliminates its opponent. If a robot
deviates from the black line, the opponent robot wins.
The overall winner is determined through a knock-out system.
Referees decision is FINAL.
i.
Only parts from one LEGO set (RCX or NXT) will be allowed although
NXT will be allowed up to two light sensors and RCX will be allowed
up to 3 motors.
ii.
iii.
iv.
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0815
0845
0900
0915
0930
1030
Mission 1 (Run 2)
1130
Quarantine ends
1130
LUNCH
1230
Quarantine begins
1235
Announcement of Mission 2
1245
1445
Assembly/programming of robots
For Mission 2
Robots to be quarantined
Robot Controllers to wait at work station
for Team Coordinators to bring them to
the competition area
Mission 2 (Run 1)
1630
Mission 2 (Run 2)
1730
Note:
Trial playing fields are available for use during periods of quarantine only.
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0820
0830
0900
0930
1130
1145
1150
Lunch
1230
Surprise Mission
1330
1415
1500
Closing
Ceremony
Presentation
1600
End of Competition
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and
Prizes
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CHALLENGE MANUAL
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