Академический Документы
Профессиональный Документы
Культура Документы
(FISTF)
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Table of contents
Table of contents ........................................................................................................... 1
Part I. LEXICON AND DEFINITIONS ...................................................................... 6
1. Base
................................................................................................................... 6
2. Body ................................................................................................................... 6
3. Field playing figure ............................................................................................... 6
4. Figure ................................................................................................................... 6
5. Goalkeeper............................................................................................................. 6
6. Match ................................................................................................................... 7
7. Passing a line ......................................................................................................... 7
8. Player ................................................................................................................... 7
9. Playing area ........................................................................................................... 7
10. Playing board....................................................................................................... 7
11. Playing figure ...................................................................................................... 8
12. Playing surface .................................................................................................... 8
13. Referee................................................................................................................. 8
14. Spare-Goalkeeper ................................................................................................ 8
15. Team ................................................................................................................... 8
16. Type ................................................................................................................... 9
17. Rules of Construction.......................................................................................... 9
Part II. SPORTS RULES OF THE GAME................................................................ 10
Rule 1: Manipulation of the playing figures........................................................... 10
1.1.
Flicking ............................................................................................... 10
1.2.
1.3.
1.4.
1.5.
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2.1.
Placing playing figures that passed a line of the playing area ........... 13
2.2.
2.3.
Placing of playing figures that should be put at the same place on the
playing surface .................................................................................... 17
2.4.
2.5.
2.6.
Distance............................................................................................... 18
Match time........................................................................................... 20
3.2.
3.3.
Definition ............................................................................................ 22
4.2.
4.3.
Rule 5: Attacking..................................................................................................... 25
5.1
Attacker ............................................................................................... 25
5.2
Attacking ............................................................................................. 25
5.3.
5.4.
Limited flick........................................................................................ 28
Defender .............................................................................................. 29
6.2.
Defending - block-flick....................................................................... 29
7.2.
7.3.
Rule 8: Goalkeeping................................................................................................ 36
8.1
Manipulation ....................................................................................... 36
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8.2.
Positioning .......................................................................................... 37
8.3.
Substitution ......................................................................................... 38
Application.......................................................................................... 39
9.2.
Removing ............................................................................................ 40
10.2.
10.3.
Red card............................................................................................... 42
10.4.
Finger-foul........................................................................................... 42
10.5.
Handball .............................................................................................. 43
10.6.
Obstruction.......................................................................................... 43
10.7.
Misconduct.......................................................................................... 44
10.8.
10.9.
Definition ............................................................................................ 47
11.2.
Definition ............................................................................................ 49
12.2.
Definition ............................................................................................ 51
13.2.
Passive offside..................................................................................... 52
13.3.
Tick-flick............................................................................................. 53
13.4.
Definition ............................................................................................ 56
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14.2.
Definition ............................................................................................ 59
15.2.
Definition ............................................................................................ 63
16.2.
Definition ............................................................................................ 65
17.2.
1.2.
Playing-area......................................................................................... 67
Dimensions.......................................................................................... 70
4.2.
Composition ........................................................................................ 70
4.3.
Homologation...................................................................................... 70
Rule 5: Goalkeeper.................................................................................................. 72
5.1.
5.2.
5.3.
Homologation...................................................................................... 72
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2. Body
In these rules, any reference to the body of a player shall mean the physical
body of that player including his or her clothing.
4. Figure
The figure is the upper part of a playing figure that is firmly fixed to the
playing figure's base and shall represent a human body.
5. Goalkeeper
The goalkeeper consists of a specific figure, and usually a base, firmly
fixed to the end of a rod equipped with a handle, and used for goalkeeping
by the player.
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6. Match
In a match of sports table football, two players or teams face each other by
following the FISTF rules and regulations. At the end of an individual
match between two players, the player who has scored more goals than
his/her opponent wins the match. At the end of a match between two
teams, the achieved points and if necessary the accumulated goal
difference determine the final result.
7. Passing a line
The ball or the playing figure has completely passed a line when the
referee is able to see green between the ball or the playing figure and the
line when viewed from directly above.
8. Player
The physical person who plays an individual match of sports table football.
9. Playing area
The area of the playing surface inside the goal- and touchlines.
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13. Referee
The physical person appointed to enforce the rules of the game and
arbitrate the disagreements between the players during an individual
match.
14. Spare-Goalkeeper
A playing figure additional to the field playing figures, and that may on
occasion replace the goalkeeper.
15. Team
A team consists of four players playing four individual matches against the
same number of players of another team on the same number of playing
boards.
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16. Type
A defined and distinct model of ball, playing figure or goalkeeper. New
types of balls, playing figures and goalkeepers must be homologated to be
authorized for use in a match.
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Flicking
1.1.1.
1.1.2.
Punishment:
1.1.3.
1.1.4.
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1.2.
Illegal flicking
Neither player may flick a playing figure if they are not allowed to take a
flick or if the playing figure is lying down or is entangled.
When the offense occurs:
Referees expression:
Punishment:
1.3.
1.3.1.
1.3.1.1.
1.3.1.2.
Punishment:
1.3.2.
The players may use the goalkeeper and flick at the same time.
1.4.
1.4.1.
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1.4.2.
1.4.3.
Between the end of full time and the beginning of the sudden
death extra-time, the referee shall allow the players to polish
their playing figures briefly. No extensive polish procedure is
allowed.
Punishment:
1.5.
Punishment:
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2.1.1.
Placing playing figures that left the playing area, but not the
playing surface
2.1.1.1.
2.1.1.2.
2.1.1.3.
Referees expression:
Referees action
2.1.1.4.
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Placing playing figures that left the playing surface, but not the
playing board, without touching the barriers
2.1.2.1.
A playing figure that has left the playing surface and remains on
the playing board without hitting the barrier shall be placed by
the referee on the internal limit of the playing surface, off the
nearer touch- or goalline level to where it has come to rest, as
soon as the ball is stationary.
2.1.2.2.
2.1.2.3.
2.1.2.4.
2.1.2.5.
Referees expression:
Placing!
Referees action
2.1.2.6.
Punishment:
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2.1.3.
2.1.3.1.
2.1.3.2.
2.1.3.3.
Punishment:
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2.1.3.5.
2.1.3.6.
2.1.4.
2.1.4.1.
Providing the ball is stationary, a playing figure that has left the
playing board shall be placed by the referee on the internal limit
of the playing surface, off the touchline on the side where it has
left the playing board, at the height of the middle-line.
2.1.4.2.
2.1.4.3.
2.2.
2.2.1.
2.2.2.
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2.3.
2.4.
2.4.1.
2.4.2.
2.4.3.
2.5.
2.5.1.
2.5.2.
Playing figures may only be substituted at the occasion of a goalflick, corner-flick, flick-in, free-flick, or penalty-flick, or if a
goal has been scored.
Procedure:
Players expression:
Substitution!
Referees action:
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2.5.4.
2.6.
Distance
2.6.1.
2.6.2.
2.6.3.
Phase
Minimum distance
Flick-in
Free-flick
Corner-flick
Penalty-flick
Goal-flick
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2.6.4.
The referee shall move the playing figures from the ball by
following the axis of the playing figures' position to the ball.
However, the playing figures should not be moved off the
playing-area more than 1 mm or into the goal-area or to touch
the goal-area line. See rule 2.1.1 and 2.1.2.
2.6.5.
2.6.6.
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Match time
3.1.1.
3.1.2.
The players may use their individual time device. Each player's
time device shall not interfere with or disturb the match by sound
or position. The referee shall give no importance to a player's
time device, and has the right to ask the player(s) to remove it if
he thinks it could disturb the game.
3.2.
Added time
3.2.1.
3.2.2.
At the end of normal time, the referee shall announce how long
extra time shall last. Thereby, it may occur that the extra time is
extended based on occurrences during the extra time.
3.2.3.
3.3.
3.3.1.
Individual competition
3.3.1.1.
3.3.1.2.
If, after sudden death, the match is still drawn a shoot-out shall
take place immediately. See rule 17.
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3.3.2.
Team competition
3.3.2.1.
3.3.2.2.
If, after sudden death, the match is still drawn a shoot-out shall
take place immediately. See rule 17.
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Rule 4: Flick-off
4.1.
Definition
4.1.1.
Prior to the start of the game or extra time the referee shall
choose a player to call and toss a coin, and the winner shall have
choice of flick-off or ends. For the second half the players shall
change ends and the flick-off shall be taken by the player who
did not start the game.
4.1.2.
Misconduct
Punishment:
4.2.
4.2.1.
Illegal position!
Punishment:
4.2.2.
The attacker has to place his playing figures first, but not the
playing figure taking the flick-off. After the attacker has
completed the placing of his playing figures he may not change
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Punishment:
4.2.3.
Punishment:
4.2.4.
The playing figure taking the flick-off may not be flicked again
until:
a. The ball has been played by another attacking playing figure.
b. Another attacking playing figure has been touched by the ball.
c. Possession of the ball has changed.
Punishment:
4.2.5.
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Punishment:
4.3.
4.3.1.
The ball remains in the game at all times after flick-off, unless
the referee interrupts the game.
4.3.2.
The referee shall interrupt the game when the ball has
completely passed a goal- or touchline.
4.3.3.
4.3.4.
The referee shall also interrupt the game as provided by the rules
in the following situations:
a. Rule 2.1: Placing and raising of playing figures.
b. Rule 5.4: Limited flick.
c. Rule 8.3: Substitution of the goalkeeper.
d. Rule 9.2.2: Removing of the spare-goalkeeper.
e. Rule 10: Foul-play and misconduct.
4.3.5.
The referee shall interrupt the game at the end of the duration of
the game as defined in Rule 3.
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Rule 5: Attacking
5.1
Attacker
5.1.1.
5.1.2.
Action to take:
Referees expression:
5.1.3.
5.2
Attacking
5.2.1.
The attacker may play a moving or stopped ball, but may not
play the ball with the same attacking playing figure more than
three times in succession until:
a. The ball has been played by another attacking playing figure
or the attacker's goalkeeper.
b. Another attacking playing figure has been touched by the ball.
c. Possession of the ball has changed.
5.2.2.
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Punishment:
5.2.3.
5.3.
5.3.1.
An attacking playing figure flicked at the ball may not touch any
stationary playing figure or goalkeeper, or the defenders body,
before hitting the ball.
Punishment:
5.3.2.
Punishment:
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5.3.3.
After having touched the ball, the attacking playing figure may
touch any playing figure, goalkeeper, or the defenders body
before coming to rest.
5.3.4.
An attacking playing figure which has missed the ball may not
touch any playing figure or the defenders body before it comes
to rest.
Change - back
Punishment:
5.3.5.
Punishment:
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5.4.
Limited flick
5.4.1.
5.4.2.
Procedure:
Referees expression:
Limited flick!
Punishment:
5.4.3.
After a limited flick, the attacker shall allow the defender to take
his block-flick.
Punishment:
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Rule 6: Defending
6.1.
Defender
6.1.1.
6.1.2.
Action to take:
Referees expression:
6.1.3.
6.2.
Defending - block-flick
6.2.1.
Punishment:
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6.2.3.
The attacker does not have to wait for the defender to take a
block-flick. However, in the following situations, the referee
shall allow the defender time to make a block-flick.
6.2.3.1.
6.2.3.2.
6.2.3.3.
6.2.3.4.
Rule 9.2.2: Removing of the spare-goalkeeper: After the sparegoalkeeper has been removed from the playing area, the referee
interrupts the game and allows the defender to take an untaken
block-flick.
6.2.3.5.
6.2.3.6.
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6.2.4.
Punishment:
(i)
If back is claimed the referee shall replace all affected playing figures
and/or the ball to their previous positions. Then, the referee shall give
the signal for the game to continue by stating: play!
(ii) For violating a stationary playing figure, a free-flick (iii) shall only be
awarded if the violated playing figure has been prevented to be used
to play a moving ball. Otherwise a back shall be applied as mentioned
under (i).
(iii) Free-flick from where the offending playing figure has committed the
offense. Free-flick from the penalty-spot if the offense has been
committed in the penalty-area. See rule 11.
(iv) If back is requested by the attacker, the referee shall replace the
offending playing figure and the eventually affected ball to the
previous position. The referee shall position the offended attacking
playing figure where the offense took place and give the signal for the
game to continue by stating: play! Thereby, the attacker gains some
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Punishment:
Remark:
6.2.6.
Punishment:
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Correct scoring
7.1.1.
7.1.2.
7.1.3.
7.2.
Incorrect scoring
7.2.1.
7.2.2.
7.3.
Own goal
7.3.1.
7.3.2.
However, the attacker may not score an own goal directly from a
free-flick, corner-flick, flick-in, goal-flick or penalty-flick. A
corner-flick shall be awarded to the opposing player instead. See
rule 16.
7.3.3.
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Rule 8: Goalkeeping
8.1
Manipulation
8.1.1.
The goalkeeper shall be placed under one of the back bars of the
goal and protrude with its rod from the rear of the goal.
Punishment:
8.1.2.
The goalkeeper may not be moved rapidly to and fro before the
attacking playing figure has touched the ball.
Punishment:
for
the
8.1.4.
8.1.5.
The goalkeeper may not touch the ball more than three times in
succession until:
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Punishment:
8.1.6.
8.2.
Positioning
8.2.1.
Punishment:
for
the
The goalkeeper may not touch any stationary playing figure that
is positioned in the goal-area or touching the goal-area line. See
rule 2.1.2.
Keeper-foul - free-flick
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Punishment:
8.2.3.
Keeper-foul - free-flick
Punishment:
8.3.
Substitution
8.3.1.
8.3.2.
Actions to take:
Players expression:
Substitution!
Referees action:
8.3.3.
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Rule 9: Spare-goalkeeping
9.1.
Application
9.1.1.
Punishment:
9.1.2.
Punishment:
9.1.3.
Punishment:
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9.1.4.
9.2.
Removing
9.2.1.
9.2.2.
Punishment:
9.2.3.
The spare-goalkeeper may only be used again when the ball has
been played by another playing figure or goalkeeper.
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Punishment:
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Yellow card
10.2.
Orange card
10.2.1.
10.2.2.
The orange card implies that the referee shall remove the
offending players spare-goalkeeper from the playing board.
10.3.
Red card
10.3.1.
10.3.2.
10.4.
Finger-foul
10.4.1.
A player may not touch any stationary playing figure with any
part of his body, except the playing figure which is to be flicked.
Punishment:
10.4.2.
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10.5.
Handball
10.5.1.
A player may not touch the ball in play with any part of his body.
Punishment:
10.5.2.
10.6.
Obstruction
10.6.1.
Obstruction - free-flick
Punishment:
10.6.2.
Examples of offenses:
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10.6.3.
The case of a player hindering a flick after the flick has been
taken is covered by Rules 5.3.2 and 6.2.6.
10.7.
Misconduct
10.7.1.
10.7.2.
The players shall strictly follow the referee's decision and the
only occasions for a player to speak during a match are:
10.7.2.1. The offended player informs the referee on playing on: play
on, or of accepting the awarded sanction in case of any
infringements by the opposing player.
10.7.2.2. The attacker may ask for distance in accordance with Rule 2.6:
distance!
10.7.2.3. Both players may ask the referee to remove the ball and the
nominated playing figure in order to take a positional flick
before a flick-in, corner-flick or free-flick. See rule 11.2.2.
10.7.2.4. The attacker shall ask the referee for permission to take a tickflick and to announce that it is being taken: Offside? - Tick!
10.7.2.5. Both players may announce the substitution of a playing figure
or the goalkeeper: substitution!
10.7.2.6. Both players shall declare their readiness in case of a shoot-out
when shooting or goalkeeping: ready! See rule 17.
10.7.2.7. Mutual communication between the two players to outvote the
referee in a questionable situation.
When the offense occurs:
Referees expression:
Misconduct - free-flick
Punishment:
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10.8.
Time wasting
10.8.1.
The players may not use more time to proceed with playing than
it seems adequate to the referee.
Punishment:
10.8.2.
When shooting at goal, the attacker may prepare for the shot, but
may not take more than 10 seconds to shoot.
10.8.3.
10.8.4.
10.8.5.
The referee shall note wasted time and add it as extra time.
10.9.
Illegal behavior
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Punishment:
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Definition
11.1.1.
11.1.2.
11.1.3.
11.2.
11.2.1.
The player taking the free-flick shall nominate the playing figure
to take the free-flick before the positional flick is made. The
playing figure to take the free-flick shall be placed as desired by
the ball.
Punishment:
11.2.2.
Each player may proceed with one positional flick with the
attacker flicking first. The ball and the playing figure nominated
to take the free-flick may be removed from the playing-area by
the referee to allow the positional flick to be taken by either
player. A positional flicked playing figure may not touch any
other playing figure.
Back
Punishment:
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11.2.4.
11.2.5.
The playing figure taking the free-flick may not play the ball
again until:
a. The ball has been played by another attacking playing figure
or the attacker's goalkeeper.
b. Another attacking playing figure has been touched by the ball.
c. Possession of the ball has changed.
Punishment:
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Definition
12.1.1.
12.2.
12.2.1.
12.2.2.
All playing figures, apart from the goalkeeper and the penaltyflick taker shall be placed outside the penalty-area and its semicircle. The referee shall move all other playing figures from the
penalty-area on a line perpendicular to the goalline 1 mm off the
penalty-area and its semi-circle.
12.2.3.
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12.2.4.
Replay!
Punishment:
12.2.5.
12.2.6.
The playing figure taking the penalty-flick may not play the ball
again until:
a. The ball has been played by another attacking playing figure
or the attacker's goalkeeper.
b. Another attacking playing figure has been touched by the ball.
c. Possession of the ball has changed.
Punishment:
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Definition
13.1.1.
Offside Position
Offside Declaration
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Offside - free-flick
Punishment:
Remark:
13.2.
Passive offside
If, by an attacking move, the played playing figure moves from non-offside
position into offside position, there shall be no offside for this playing
figure as long as the ball is moving: passive offside. However, this playing
figure may not play the ball again until the ball has stopped.
When the offense occurs:
Referees expression:
Offside - free-flick
Punishment:
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13.3.
Tick-flick
13.3.1.
13.3.2.
Punishment:
13.3.3.
13.4.
13.4.1.
The player must ask the referee for permission to take a tickflick, and also state tick before the onside flick is taken.
Change!
Punishment:
13.4.2.
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Punishment:
13.4.3.
Punishment:
13.4.4.
13.4.5.
For each tick-flick the defender has the right to take a blockflick. See rule 6.2.
Punishment:
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13.4.6.
Punishment:
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Definition
14.1.1.
14.1.2.
14.1.3.
14.1.4.
14.1.5.
A goal may not be scored directly from a flick-in. See rule 7.3.
14.1.6.
14.2.
14.2.1.
A flick-in shall be taken from the point where the ball has
crossed the touchline.
14.2.2.
The player taking the flick-in shall first nominate the playing
figure to take the flick-in, before any positional flicks are taken.
Punishment:
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opponent.
14.2.3.
Each player may proceed with one positional flick, with the
attacker flicking first. See rule 11.2.2.
14.2.4.
The playing figure to take the flick-in shall be placed off the
playing-area as desired to take the flick-in. The ball shall be
placed centrally on the touchline.
Punishment:
14.2.5.
14.2.6.
The referee signals to take the flick-in when both players are
ready by stating: play!
14.2.7.
The attacker takes the flick-in and shall then wait for the
defender to take a block-flick (if it was not already taken) before
the attacker may proceed with attacking.
Punishment:
14.2.8.
The playing figure taking the flick-in may not play the ball again
until:
a. The ball has been played by another attacking playing figure
or the attacker's goalkeeper.
b. Another attacking playing figure has been touched by the ball.
c. Possession of the ball has changed.
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Punishment:
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Definition
15.1.1.
15.1.1.1. The attacker plays the ball across the defender's goalline.
15.1.1.2. The attacker plays the ball across the defender's goalline by last
deflecting off an attacking playing figure or the attacker's
goalkeeper.
15.1.1.3. The attacker plays the ball that is not positioned in the defender's
shooting-area across the defender's goalline by last being
deflected by any playing figure.
15.1.1.4. The defenders goalkeeper deflects an irregular shot from the
attacker (when the ball is not originally positioned in the
defenders shooting-area) in his own goal or behind the goalline.
15.1.2.
15.1.3.
15.1.4.
15.1.5.
A goal may not be scored directly from a goal-flick. See rule 7.3.
15.2.
15.2.1.
Both players may pick up their playing figures and place them
under the following restrictions:
15.2.1.1. The attacker has to place his playing figures first, but not the
playing figure taking the goal flick. After the attacker has
completed the placing of his playing figures he may not change
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Punishment:
Illegal position!
Punishment:
Illegal position!
Punishment:
15.2.1.4. The attacker then places the playing figure taking the goal-kick
as desired by the ball. The goal-flick shall be taken by placing
the figure and the ball anywhere fully inside the goal-area. Any
attacking playing figure, the spare-goalkeeper, or the goalkeeper
may be used to take the goal-flick.
When the offense occurs:
Referees expression:
Punishment:
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Punishment:
15.2.2.
The referee signals to take the goal-flick when both players are
ready by stating: play!
15.2.3.
When taking the goal-flick, the ball must completely leave the
penalty-area.
Punishment:
15.2.4.
The playing figure taking the goal-flick may not play the ball
again until:
a. The ball has been played by another attacking playing figure.
b. Another attacking playing figure has been touched by the ball.
c. Possession of the ball has changed.
Punishment:
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Definition
16.1.1.
16.1.1.1. The attacker may force a corner-flick providing the ball is played
from inside the defender's shooting-area and the ball has last
been deflected by a defending playing figure or the defending
goalkeeper before passing the defender's goalline.
16.1.1.2. A corner-flick is awarded to the defender, if the attacker plays
the ball across his own goalline. See rule 7.3.
16.1.2.
16.1.3.
16.1.4.
16.2.
16.2.1.
16.2.2.
Punishment:
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Each player may proceed with three positional flicks, with the
attacker flicking first. See Rule 11.2.2.
16.2.4.
16.2.5.
The referee signals to take the corner-flick when both players are
ready by stating: play!
16.2.6.
The playing figure taking the corner-flick may not play the ball
again until:
a. The ball has been played by another attacking playing figure
or the attacker's goalkeeper.
b. Another attacking playing figure has been touched by the ball.
c. Possession of the ball has changed.
Punishment:
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Definition
17.1.1.
17.1.2.
The referee shall decide which goal to use and shall then toss a
coin and ask one of the players to call. The player who wins the
toss may opt to shoot or to keep goal first.
17.1.3.
Five shots per player are taken alternately, starting from the side
of the pitch chosen by the referee, from the following positions:
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17.2.
17.2.1.
17.2.2.
The attacker shall place his playing figure to shoot and confirm
that he is prepared to proceed with the shot by stating: ready!
If the attacker is not ready after 10 seconds the referee shall
regard the shot as being taken unsuccessfully. If the attacker
changes the position of the prepared playing figure after he has
announced his readiness, the shot is considered as being taken
unsuccessfully.
17.2.3.
17.2.4.
17.2.5.
The attacker shall proceed with his shot within 10 seconds. If the
attacker has not taken the shot within 10 seconds the referee
shall regard the shot as being taken unsuccessfully.
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Playing surface
1.1.1.
1.1.2.
The playing surface and the playing board shall extend outside
the playing-area for 4-10 cm from the touch- and goallines. The
playing board may not extend more than 10 cm behind the back
of the goal.
1.1.3.
1.1.4.
There shall be at least 100 cm of free space around the table for
the players, the referee and linesman to perform.
1.1.5.
1.1.6.
The lines printed on the pitch cloth shall not be more than 3 mm
in width and not interfere with the game by affecting the run of
the ball and/or the sliding of the playing figures.
1.2.
Playing-area
1.2.1.
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playing-area shall be divided into two equal halves by a centerline parallel to the goallines. There shall be a center-spot on the
center-line equidistant from each touchline and a center-circle of
radius 6-12 cm, concentric to the center-spot.
1.2.2.
Each half shall be divided into two equal zones by a shootingline, parallel to the goallines. The zone between the shootingline and the goalline shall be called the shooting-area.
1.2.3.
1.2.4.
1.2.5.
Rule 2: Goals
2.1.
2.2.
A goal shall consist of two posts, one crossbar, two side bars on
each side, a back bar and a net, which shall be firmly fixed to the
posts and the bars.
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2.3.
Rule 3: Ball
3.1.
3.2.
The balls that are currently homologated are the Subbuteo balls
that satisfy the above criteria, and the Zeugo balls.
3.3.
3.4.
3.5.
3.6.
3.7.
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Dimensions
The playing figures shall consist of a round base and a figure which shall
be firmly fixed to the base by fulfilling the following standards:
4.1.1.
4.1.2.
The figure fixed to the base shall be maximum 1.3 cm, minimum
0.6 cm at its widest point and maximum 0.6 cm in thickness. The
figure shall symbolize a human body.
4.1.3.
4.2.
Composition
Each player shall use ten field playing figures, one spare-goalkeeper and a
goalkeeper. Each playing figure of a set shall be of the same type. All
figures shall be painted equally and the bases shall have the same color,
excepting the spare-goalkeepers base that shall be different in color from
all other playing figures.
4.3.
Homologation
4.3.1.
4.3.2.
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4.3.2.1.
4.3.2.2.
4.3.2.3.
4.3.2.4.
4.3.2.5.
Profibase bases (produced since 1995): that are similar to 00scale or Toccer bases and may be used with 00-scales figures.
4.3.2.6.
4.3.2.7.
4.3.3.
4.3.4
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Rule 5: Goalkeeper
5.1.
5.1.2.
5.1.3.
5.1.4.
5.2.
The rod is fixed to the goalkeeper figure or the base and is part of the
goalkeeper by fulfilling the following standards:
5.2.1.
5.2.2.
5.3.
Homologation
5.3.1.
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5.3.2.
5.3.2.1.
5.3.2.2.
5.3.2.3.
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5.3.2.4.
5.3.2.5.
5.3.2.6.
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5.3.3.
5.3.4.
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1.2.
The referee shall enforce the rules of the game but may refrain
from penalizing in case the offending player requests to play on.
The offended player may not accept an awarded sanction
subsequently after having played on.
1.3.
1.4.
1.5.
1.6.
The referee shall be the sole match timer, keeping track with
his/her own watch. In case of delaying interruptions of the match
or in case of time wasting by one or the other player, the referee
shall consider lost time to be played at the end of the regarded
time interval.
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1.7.
The referee shall fill out the match-report form and hand it back
to the head referee immediately after the match has been
finished.
1.8.
Rule 2: Linesman
A linesman may be appointed to assist the referee. He may draw the
referees attention to any breach of the rules and may support the referee
with other requested assistance.
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2.
3.
3.1.
A playing figure that left the playing board shall be placed on the
touch- or goalline level to where it has left the playing board.
3.2.
3.3.
4.
The playing board's barriers can be used with either the playing
figures or the ball to rebound off.
5.
The attacker may play a moving ball. However, if the ball has
stopped, the attacker must allow the defender to take a block-flick.
While the attacker is playing a moving ball, the defender is not
allowed to interfere.
6.
7.
8.
Flick-in:
8.1.
For a flick-in, the ball must leave the playing board on one or the
other side.
8.2.
9.
Goal-flick:
9.1.
For a goal-flick the ball must leave the playing board on one or the
other side of the goal.
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9.2.
10.
Corner-flick:
10.1.
For a corner-flick, the ball must leave the playing board on one or
the other side of the goal.
10.2.
11.
12.
13.
Except when mentioned above, the playing rules of point II are also
applicable to Indoor sports table football.
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