Вы находитесь на странице: 1из 79

Federation of International Sports Table Football

(FISTF)

Sports Rules of Table Football


Issue 4.0
26 June 2005

Sports Rules 4.0

Page 1

26 June 2005

FISTF

Table of contents
Table of contents ........................................................................................................... 1
Part I. LEXICON AND DEFINITIONS ...................................................................... 6
1. Base

................................................................................................................... 6

2. Body ................................................................................................................... 6
3. Field playing figure ............................................................................................... 6
4. Figure ................................................................................................................... 6
5. Goalkeeper............................................................................................................. 6
6. Match ................................................................................................................... 7
7. Passing a line ......................................................................................................... 7
8. Player ................................................................................................................... 7
9. Playing area ........................................................................................................... 7
10. Playing board....................................................................................................... 7
11. Playing figure ...................................................................................................... 8
12. Playing surface .................................................................................................... 8
13. Referee................................................................................................................. 8
14. Spare-Goalkeeper ................................................................................................ 8
15. Team ................................................................................................................... 8
16. Type ................................................................................................................... 9
17. Rules of Construction.......................................................................................... 9
Part II. SPORTS RULES OF THE GAME................................................................ 10
Rule 1: Manipulation of the playing figures........................................................... 10
1.1.

Flicking ............................................................................................... 10

1.2.

Illegal flicking ..................................................................................... 11

1.3.

Position of the player .......................................................................... 11

1.4.

Polishing of playing figures................................................................ 11

1.5.

Number of playing figures .................................................................. 12

Rule 2: Placing, raising and substituting of playing figures................................... 13

Sports Rules 4.0

Page 2

26 June 2005

FISTF

2.1.

Placing playing figures that passed a line of the playing area ........... 13

2.2.

Placing of playing figures in the goal-area......................................... 16

2.3.

Placing of playing figures that should be put at the same place on the
playing surface .................................................................................... 17

2.4.

Raising playing figures ....................................................................... 17

2.5.

Substitution of playing figures............................................................ 17

2.6.

Distance............................................................................................... 18

Rule 3: Duration of the game .................................................................................. 20


3.1.

Match time........................................................................................... 20

3.2.

Added time .......................................................................................... 20

3.3.

Sudden death / shoot-out..................................................................... 20

Rule 4: Flick-off ...................................................................................................... 22


4.1.

Definition ............................................................................................ 22

4.2.

Procedure for taking a flick-off .......................................................... 22

4.3.

Ball in or out of the game ................................................................... 24

Rule 5: Attacking..................................................................................................... 25
5.1

Attacker ............................................................................................... 25

5.2

Attacking ............................................................................................. 25

5.3.

Foul play by the attacker..................................................................... 26

5.4.

Limited flick........................................................................................ 28

Rule 6: Defending ................................................................................................... 29


6.1.

Defender .............................................................................................. 29

6.2.

Defending - block-flick....................................................................... 29

Rule 7: Scoring a goal ............................................................................................. 34


7.1.

Correct scoring .................................................................................... 34

7.2.

Incorrect scoring ................................................................................. 34

7.3.

Own goal ............................................................................................. 34

Rule 8: Goalkeeping................................................................................................ 36
8.1

Manipulation ....................................................................................... 36

Sports Rules 4.0

Page 3

26 June 2005

FISTF

8.2.

Positioning .......................................................................................... 37

8.3.

Substitution ......................................................................................... 38

Rule 9: Spare-goalkeeping ...................................................................................... 39


9.1.

Application.......................................................................................... 39

9.2.

Removing ............................................................................................ 40

Rule 10: Foul-play and misconduct ........................................................................ 42


10.1.

Yellow card ......................................................................................... 42

10.2.

Orange card ......................................................................................... 42

10.3.

Red card............................................................................................... 42

10.4.

Finger-foul........................................................................................... 42

10.5.

Handball .............................................................................................. 43

10.6.

Obstruction.......................................................................................... 43

10.7.

Misconduct.......................................................................................... 44

10.8.

Time wasting ....................................................................................... 45

10.9.

Illegal behavior ................................................................................... 45

Rule 11: Free-flick................................................................................................... 47


11.1.

Definition ............................................................................................ 47

11.2.

Procedure for taking a free-flick......................................................... 47

Rule 12: Penalty-flick.............................................................................................. 49


12.1.

Definition ............................................................................................ 49

12.2.

Procedure for taking a penalty-flick ................................................... 49

Rule 13: Offside ...................................................................................................... 51


13.1.

Definition ............................................................................................ 51

13.2.

Passive offside..................................................................................... 52

13.3.

Tick-flick............................................................................................. 53

13.4.

Procedure for taking a tick-flick ......................................................... 53

Rule 14: Flick-in...................................................................................................... 56


14.1.

Definition ............................................................................................ 56

Sports Rules 4.0

Page 4

26 June 2005

FISTF

14.2.

Procedure for taking a flick-in ............................................................ 56

Rule 15: Goal-flick.................................................................................................. 59


15.1.

Definition ............................................................................................ 59

15.2.

Procedure for taking a goal-flick ........................................................ 59

Rule 16: Corner-flick .............................................................................................. 63


16.1.

Definition ............................................................................................ 63

16.2.

Procedure for taking a corner-flick..................................................... 63

Rule 17: Shoot-out .................................................................................................. 65


17.1.

Definition ............................................................................................ 65

17.2.

Procedure for each shot....................................................................... 66

Part III. EQUIPMENT REGULATIONS................................................................... 67


Rule 1: Playing board .............................................................................................. 67
1.1.

Playing surface .................................................................................... 67

1.2.

Playing-area......................................................................................... 67

Rule 2: Goals ........................................................................................................... 68


Rule 3: Ball.............................................................................................................. 69
Rule 4: The playing figures..................................................................................... 70
4.1.

Dimensions.......................................................................................... 70

4.2.

Composition ........................................................................................ 70

4.3.

Homologation...................................................................................... 70

Rule 5: Goalkeeper.................................................................................................. 72
5.1.

Dimensions of the goalkeeper figure.................................................. 72

5.2.

Dimensions of the goalkeeper-rod...................................................... 72

5.3.

Homologation...................................................................................... 72

Part IV. REFEREE'S GUIDE..................................................................................... 76


Rule 1: Referee's obligations................................................................................... 76
Rule 2: Linesman..................................................................................................... 77
Part V.

ADDITIONNAL INDOOR SPORTS TABLE FOOTBALL PLAYING


RULES ........................................................................................................ 78

Sports Rules 4.0

Page 5

26 June 2005

FISTF

Part I. LEXICON AND DEFINITIONS


1. Base
The bottom part of a playing figure. The base of a playing figure allows it
to slide or move forward on the playing surface.

2. Body
In these rules, any reference to the body of a player shall mean the physical
body of that player including his or her clothing.

3. Field playing figure


All playing figures of a player excluding the spare-goalkeeper.

4. Figure
The figure is the upper part of a playing figure that is firmly fixed to the
playing figure's base and shall represent a human body.

5. Goalkeeper
The goalkeeper consists of a specific figure, and usually a base, firmly
fixed to the end of a rod equipped with a handle, and used for goalkeeping
by the player.

Sports Rules 4.0

Page 6

26 June 2005

FISTF

6. Match
In a match of sports table football, two players or teams face each other by
following the FISTF rules and regulations. At the end of an individual
match between two players, the player who has scored more goals than
his/her opponent wins the match. At the end of a match between two
teams, the achieved points and if necessary the accumulated goal
difference determine the final result.

7. Passing a line
The ball or the playing figure has completely passed a line when the
referee is able to see green between the ball or the playing figure and the
line when viewed from directly above.

8. Player
The physical person who plays an individual match of sports table football.

9. Playing area
The area of the playing surface inside the goal- and touchlines.

10. Playing board


The playing board consists of hardboard or similar material with a playing
surface and two goals properly fixed, and is surrounded by a fence or other
barrier.

Sports Rules 4.0

Page 7

26 June 2005

FISTF

11. Playing figure


Playing figures are used for flicking by the player and consist of a figure
and a base. There are two types of playing figures: field playing figures
and spare-goalkeepers.

12. Playing surface


A rectangle of smooth pitch cloth with the defined printed lines to play
sports table football.

13. Referee
The physical person appointed to enforce the rules of the game and
arbitrate the disagreements between the players during an individual
match.

14. Spare-Goalkeeper
A playing figure additional to the field playing figures, and that may on
occasion replace the goalkeeper.

15. Team
A team consists of four players playing four individual matches against the
same number of players of another team on the same number of playing
boards.

Sports Rules 4.0

Page 8

26 June 2005

FISTF

16. Type
A defined and distinct model of ball, playing figure or goalkeeper. New
types of balls, playing figures and goalkeepers must be homologated to be
authorized for use in a match.

17. Rules of Construction


In case of any conflict between the FISTF Statutes and any section of these
rules, the provisions of the FISTF Statutes shall prevail.
If any provision of these rules or its applicability to any person or
circumstance is held invalid, the invalidity shall not affect other provisions
or application of these rules which can be given effect without the invalid
provision or application, and to this end the provisions of these rules shall
be severable.
The rights and obligations herein contained shall inure to the benefit of,
and be binding upon, FISTF, member national associations, registered
players and registered clubs and their respective executors, administrators,
successors and assigns.
Any forbearance of FISTF, member national associations, registered
players or registered clubs to exercise any right or remedy to which he is
entitled to herein shall not be construed as a waiver of, or preclude the
exercise of, any right or remedy.
As used herein, words in the masculine gender shall mean and include
corresponding neuter words or words in the feminine gender and viceversa, words in the singular shall mean and include the plural and viceversa, and the word may gives sole discretion without any obligation to
take any action.
Any case not provided for herein shall be in first instance resolved by the
match referee or the competition head referee. It shall later be referred to
the FISTF Board of Directors, which shall issue a final, binding and
conclusive ruling on the case.

Sports Rules 4.0

Page 9

26 June 2005

FISTF

Part II. SPORTS RULES OF THE GAME


Rule 1: Manipulation of the playing figures
1.1.

Flicking

1.1.1.

A playing figure shall be propelled by placing the index or


middle finger of either hand next to the playing figure and
flicking with the nail of the finger against the playing figure's
base.

1.1.2.

Playing figures may not be knocked, pushed, nudged or scraped


along nor may any leverage be gained other than from the
playing surface. The flicked playing figure shall instantaneously
leave the nail of the used finger. The player's hand and lower
forearm may not move during the flick. Propelling the figure
without touching the playing figure's base is not allowed.

When the offense occurs:


Referees expression:

Incorrect flicking - free-flick

Punishment:

a. Free-flick from where the offending player has


flicked incorrectly. See rule 11.
b. Free-flick from the penalty-spot if the offense has
been committed in the penalty-area. See rule 11.1.

1.1.3.

Handicapped people with no adequate index or middle finger


may use any other finger to flick.

1.1.4.

A flick shall be considered taken if a player has touched any part


of any playing figure.

Sports Rules 4.0

Page 10

26 June 2005

FISTF

1.2.

Illegal flicking

Neither player may flick a playing figure if they are not allowed to take a
flick or if the playing figure is lying down or is entangled.
When the offense occurs:
Referees expression:

Illegal flicking - free-flick

Punishment:

a. Free-flick from where the offending player has


flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the offense has
been committed in the penalty-area. See rule 11.1.

1.3.

Position of the player

1.3.1.

The players may touch the playing boards barrier in order to


keep balance. However, neither player may:

1.3.1.1.

Put both hands on or above the playing-area at the same time.

1.3.1.2.

Lean on or push the playing board so as to destabilize it.

When the offense occurs:


Referees expression:

Physical foul position - free-flick

Punishment:

a. Free-flick from where the ball is positioned at the


moment of the offense. See rule 11.
b. Free-flick from the penalty-spot if the ball has
been positioned in the penalty-area at the moment
of the offense. See rule 11.1.

1.3.2.

The players may use the goalkeeper and flick at the same time.

1.4.

Polishing of playing figures

1.4.1.

The playing figures' bases may be polished with any desired


means. The playing figures may be polished before the game or
during the half-time break.

Sports Rules 4.0

Page 11

26 June 2005

FISTF

1.4.2.

Providing the game is not interrupted or delayed, the playing


figures may be polished also during the game in situations where
a player may pick up playing figures for goal-flick, flick-off,
flick-in, free-flick, corner-flick, penalty-flick or if a playing
figure has fallen off the playing board. To polish playing figures
during the game on the defined occasions, it is recommended to
attach the polish cloth to the player's belt.

1.4.3.

Between the end of full time and the beginning of the sudden
death extra-time, the referee shall allow the players to polish
their playing figures briefly. No extensive polish procedure is
allowed.

When the offense occurs:


Referees expression:

Time wasting - free-flick

Punishment:

See rule 10.

1.5.

Number of playing figures

Each player shall use a maximum of 10 field playing figures, one


goalkeeper and one spare-goalkeeper.
When the offense occurs:
Referees expression:

Illegal playing figure number - free-flick

Punishment:

a. Free-flick from the penalty spot of the offending


player. See rule 11.
b. If a player uses more than 10 field playing figures
the referee shall immediately interrupt the game
in order to reduce the number of the offending
player's field playing figures for the rest of the
match by twice the number of field playing
figures exceeding the limit. Thereby, the referee
shall remove the field playing figures that are
closest to the ball. Then, the referee shall give the
signal for the game to continue by stating: play!

Sports Rules 4.0

Page 12

26 June 2005

FISTF

Rule 2: Placing, raising and substituting of


playing figures
2.1.

Placing playing figures that passed a line of the


playing area

2.1.1.

Placing playing figures that left the playing area, but not the
playing surface

2.1.1.1.

A playing figure that has passed the touch- or goalline without


leaving the playing surface stays where it stopped and remains in
play. The figure may be played at any time.

2.1.1.2.

If the playing figure remains at 21 mm or less from the line,


which is less than the diameter of the ball, it is possible to force a
flick-in, corner flick or goal flick on this figure. If the playing
figure is at 22 mm or more from the line, it is not possible to
force any flick-in, corner flick or goal flick on this figure.

2.1.1.3.

In order to be absolutely sure if it is possible to force or not, the


attacker, providing the ball is stationary, may ask the referee if a
defending playing figure may be forced upon. In that case, the
following procedure has to be followed:

Referees expression:

Verifying forcing possibility!

Referees action

a. The referee interrupts the game and allows an


untaken block-flick to be taken.
b. He measures the distance between the figure and
the line with a reserve ball or a special card 22
mm wide, then inform the players if it is possible
to force or not on the regarded playing figure.
c. The referee shall give the signal for the game to
continue by stating: play!

2.1.1.4.

If the attacker did not ask if it was possible to force on a playing


figure before trying to do so, and if the referee has the slightest

Sports Rules 4.0

Page 13

26 June 2005

FISTF

doubt on the fact that it was possible to force, he shall decide


against the attacker.
2.1.2.

Placing playing figures that left the playing surface, but not the
playing board, without touching the barriers

2.1.2.1.

A playing figure that has left the playing surface and remains on
the playing board without hitting the barrier shall be placed by
the referee on the internal limit of the playing surface, off the
nearer touch- or goalline level to where it has come to rest, as
soon as the ball is stationary.

2.1.2.2.

After it has stopped out of the playing surface, a playing figure is


not in play and may not be used again until it has been
positioned by the referee as described above.

2.1.2.3.

A figure is considered as having left the playing surface as soon


as any part of its base touches the playing board.

2.1.2.4.

Temporarily leaving the playing surface by a playing figure is


accepted if it does not rebound off the barriers. The figure may
then be played normally.

2.1.2.5.

The following procedure shall be followed immediately when


the ball becomes stationary:

Referees expression:

Placing!

Referees action

a. The referee interrupts the game and places/raises


the playing figures.
b. The referee allows an untaken block-flick to be
taken.
c. The referee shall give the signal for the game to
continue by stating: play!

2.1.2.6.

If either player violates the above mentioned procedure:

When the offense occurs:


Referees expression:

Illegal flicking - free-flick

Punishment:

a. Free-flick from where the offending player has

Sports Rules 4.0

Page 14

26 June 2005

FISTF

flicked illegally. See rule 11.


b. Free-flick from the penalty-spot if the offense has
been committed in the penalty-area. See rule 11.1.
2.1.2.7.

As the playing figure is placed at more than 21 mm from the line,


it is not possible to force any flick-in, corner flick or goal flick
on this figure.

2.1.3.

Placing playing figures that rebound off the barriers, but do


not leave the playing board

2.1.3.1.

A playing figure that has rebounded off the barriers shall be


placed by the referee on the internal limit of the playing surface,
off the nearer touch- or goalline level to where it has come to
rest as soon as the ball is stationary.

2.1.3.2.

After rebounding off the barriers, a playing figure is not in play


and may not be used again until it has been positioned by the
referee as described above.

2.1.3.3.

After rebounding off the barriers, a playing figure may not


interfere with play and touch any playing figure and/or the ball
before it has been placed correctly.

When the offense occurs:


Referees expression:

Rebound - back / free-flick

Punishment:

a. Back for touching a stationary playing figure


and/or the stationary ball. If back is claimed the
referee shall replace all affected playing figures
and/or the ball to their previous positions and
allow an untaken block-flick to be taken. Then,
the referee shall give the signal for the game to
continue by stating: play!
b. Free-flick from where the illegally rebounded
playing figure has touched a moving playing
figure and/or the moving ball. See rule 11.
c. Free-flick from the penalty-spot if the illegally
rebounded playing figure has touched a moving
playing figure and/or the moving ball in the

Sports Rules 4.0

Page 15

26 June 2005

FISTF

penalty-area. See rule 11.1.


2.1.3.4.

If a rebounded playing figure comes to rest on the playing area


and is touched by the ball before it could have been placed
correctly, possession of the ball shall not be interfered as the
playing figure is considered to be a neutral object.

2.1.3.5.

The same procedure as point 2.1.2 has to be used to place the


playing figure.

2.1.3.6.

As the playing figure is placed at more than 21 mm from the line,


it is not possible to force any flick-in, corner flick or goal flick
on this figure.

2.1.4.

Placing playing figures that left the playing board

2.1.4.1.

Providing the ball is stationary, a playing figure that has left the
playing board shall be placed by the referee on the internal limit
of the playing surface, off the touchline on the side where it has
left the playing board, at the height of the middle-line.

2.1.4.2.

The same procedure as point 2.1.2 has to be used to place the


playing figure.

2.1.4.3.

As the playing figure is placed at more than 21 mm from the


touchline, and as the figure is not completely in a zone, it is not
possible to force any flick-in on this figure.

2.2.

Placing of playing figures in the goal-area

2.2.1.

Providing the ball is stationary, a playing figure positioned in the


goal-area, goal-mouth or touching the goal-area lines shall be
placed by the referee 1 mm off the goal-area forward in the
penalty-area perpendicularly to the goalline.

2.2.2.

Playing figures shall remain positioned in the goal-area when the


goalkeeper of that specific goal-area is replaced by the sparegoalkeeper. However, if a playing figure is positioned
completely in the goal-mouth the referee shall place it 1 mm off
the goal-area forward in the penalty-area perpendicularly to the
goalline.

Sports Rules 4.0

Page 16

26 June 2005

FISTF

2.3.

Placing of playing figures that should be put at the


same place on the playing surface
If some kind of obstacle does not allow placing a playing figure
in accordance with the positioning rules, this figure shall be
placed 1 mm off this obstacle, in the direction of its own goal, or
in the direction of the corner if the figure had to be placed off the
goalline.

2.4.

Raising playing figures

2.4.1.

Providing the ball is stationary, a playing figure lying down shall


be put upright by the referee. To put a lying playing figure
upright the junction of the lying playing figure's base with the
playing surface shall be used as a fixed point when standing up
the playing figure.

2.4.2.

The same procedure as point 2.1.2 has to be used to place the


playing figure.

2.4.3.

Providing the ball is stationary, entangled playing figures shall


be taken apart and placed by the referee 1 mm next to each other.

2.5.

Substitution of playing figures

2.5.1.

Damaged or broken playing figures may not be used and shall be


substituted. During playing time maximum 3 playing figures may
be substituted as long as the replacement playing figures are
equally colored and of the same type.

2.5.2.

Playing figures may only be substituted at the occasion of a goalflick, corner-flick, flick-in, free-flick, or penalty-flick, or if a
goal has been scored.

Procedure:
Players expression:

Substitution!

Referees action:

The referee checks if the replacement playing figure


fulfills the defined regulations and places it at the
last position of the substituted playing figures base.
Then, the referee shall give the signal for the game

Sports Rules 4.0

Page 17

26 June 2005

FISTF

to continue by stating: play!


2.5.3.

The referee shall add lost time caused by the substitution of


playing figures as extra time at the end of the regarded interval.

2.5.4.

A player may also substitute all his playing figures at half-time.


The color and type of the playing figures may be different from
the ones used in the first half, but must still fulfill the
requirements of rule 4.1 and the Equipment Regulations.

2.6.

Distance

2.6.1.

On the occasions of a free-flick, corner-flick, or flick-in the


offended player (now the attacker) may claim "distance" if any
defending playing figure is positioned too close to the ball after
all the positional flicks have been taken. In this case, only the
defending playing figures shall be put at distance.

2.6.2.

On the occasion of a penalty-flick or goal-flick, the referee shall


of his or her own initiative place the playing figures at the
required distance.

2.6.3.

The following are the required minimum distances when viewed


directly from above:

Phase

Minimum distance

Flick-in

40 mm between defending playing figures and the ball

Free-flick

40 mm between defending playing figures and the ball

Corner-flick

90 mm between defending playing figures and the ball

Penalty-flick

All playing figures except the penalty taker and the


goalkeeper are to be positioned off the regarded penalty area
and its semi-circle.

Goal-flick

The playing figures are to be positioned with a minimum


distance of 20 mm between any defending and attacking
playing figure. All playing figures except the goalkeeper and
the goal-flick taker are to be positioned outside the penalty
area where the goal-flick is being taken.

Sports Rules 4.0

Page 18

26 June 2005

FISTF

2.6.4.

The referee shall move the playing figures from the ball by
following the axis of the playing figures' position to the ball.
However, the playing figures should not be moved off the
playing-area more than 1 mm or into the goal-area or to touch
the goal-area line. See rule 2.1.1 and 2.1.2.

2.6.5.

If, before playing figures are put at distance, an attacking playing


figure was in offside position, the referee shall move the playing
figures in such a way that the attacking playing figure shall
remain in offside position.

2.6.6.

Conversely, if before playing figures are put at distance, an


attacking playing figure was not in offside position, the referee
shall move the playing figures in such a way that the attacking
playing figure shall not be put in offside position.

Sports Rules 4.0

Page 19

26 June 2005

FISTF

Rule 3: Duration of the game


3.1.

Match time

3.1.1.

A match shall consist of two periods of fifteen minutes each. The


half time interval shall be 3-5 minutes. The referee shall be the
sole match timer, keeping track with his own watch.

3.1.2.

The players may use their individual time device. Each player's
time device shall not interfere with or disturb the match by sound
or position. The referee shall give no importance to a player's
time device, and has the right to ask the player(s) to remove it if
he thinks it could disturb the game.

3.2.

Added time

3.2.1.

In case of substitution of a playing figure or goalkeeper, a


delaying interruption of the match, or in case of time wasting by
either player, the referee shall add lost time at the end of the
affected period. See rule 10.8.

3.2.2.

At the end of normal time, the referee shall announce how long
extra time shall last. Thereby, it may occur that the extra time is
extended based on occurrences during the extra time.

3.2.3.

The referee shall add time at the end of a period to allow a


penalty-flick to be taken. See rule 12.

3.3.

Sudden death / shoot-out

3.3.1.

Individual competition

3.3.1.1.

If in knock-out competitions the score of a match is drawn at the


end of full time, one period of ten minutes sudden death shall be
played. The sudden death shall start immediately after full time
with a flick-off. See rule 4. The match shall end when one player
has scored.

3.3.1.2.

If, after sudden death, the match is still drawn a shoot-out shall
take place immediately. See rule 17.

Sports Rules 4.0

Page 20

26 June 2005

FISTF

3.3.2.

Team competition

3.3.2.1.

If a knock-out game between two teams is drawn at the end of


full time, the cumulated goal difference of all four matches shall
decide on the winner. If the score and the cumulated goal
difference are equal, one period of ten minutes sudden death
shall be played on all four tables. The sudden death shall start
immediately after full time with a flick-off. See rule 4. The
match shall end when one of the players on the four different
tables has scored.

3.3.2.2.

If, after sudden death, the match is still drawn a shoot-out shall
take place immediately. See rule 17.

Sports Rules 4.0

Page 21

26 June 2005

FISTF

Rule 4: Flick-off
4.1.

Definition

4.1.1.

Prior to the start of the game or extra time the referee shall
choose a player to call and toss a coin, and the winner shall have
choice of flick-off or ends. For the second half the players shall
change ends and the flick-off shall be taken by the player who
did not start the game.

4.1.2.

If two players meet with identically or similarly colored or


painted bases, a coin shall be tossed by the referee and the player
losing the call shall exchange his playing figures. The designated
player shall not use more than 2 minutes to exchange his playing
figures.

When the offense occurs:


Referees expression:

Misconduct

Punishment:

See rule 10.1. Of course, no free flick may be


awarded.

4.2.

Procedure for taking a flick-off

4.2.1.

The playing figures of each player shall be positioned


completely in their own half of the playing-area with the
defender having no playing figure positioned inside the centercircle or touching the center-circle line.

When the offense occurs:


Referees expression:

Illegal position!

Punishment:

The referee shall immediately correct any offending


position of any playing figure.

4.2.2.

The attacker has to place his playing figures first, but not the
playing figure taking the flick-off. After the attacker has
completed the placing of his playing figures he may not change

Sports Rules 4.0

Page 22

26 June 2005

FISTF

their positions again, and the defender is to place his playing


figures as required.
When the offense occurs:
Referees expression:

Illegal manipulation - change of flick-off right

Punishment:

The right for taking the flick-off changes to the


opponent.

4.2.3.

The ball shall be placed on the center-spot and, at the referee's


signal to play, it shall be propelled forward into the opposing
half by the designated playing figure.

When the offense occurs:


Referees expression:

Illegal flicking - replay / change of flick-off right

Punishment:

a. The flick-off shall be retaken.


b. The right for taking the flick-off changes to the
opponent, if after retaking the flick-off the ball
has still not been propelled forward by crossing
the center-line.

4.2.4.

The playing figure taking the flick-off may not be flicked again
until:
a. The ball has been played by another attacking playing figure.
b. Another attacking playing figure has been touched by the ball.
c. Possession of the ball has changed.

When the offense occurs:


Referees expression:

Illegal flicking - free-flick

Punishment:

a. Free-flick from where the offending player has


flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the offense has
been committed in the penalty-area. See rule 11.1.

4.2.5.

After scoring a goal the game shall be continued with a flick-off


taken by the player conceding the goal. No more than 10 seconds

Sports Rules 4.0

Page 23

26 June 2005

FISTF

shall be given to the players to position the playing figures for


flick-off.
When the offense occurs:
Referees expression:

Time wasting - change of flick-off right

Punishment:

a. If the player who has conceded a goal violates


this rule, the referee shall decide on an immediate
change of the flick-off right.
b. If the player who has scored a goal violates this
rule, see rule 10.

4.3.

Ball in or out of the game

4.3.1.

The ball remains in the game at all times after flick-off, unless
the referee interrupts the game.

4.3.2.

The referee shall interrupt the game when the ball has
completely passed a goal- or touchline.

4.3.3.

The referee shall interrupt the game when an offense is


committed and the offended player does not request to play on.

4.3.4.

The referee shall also interrupt the game as provided by the rules
in the following situations:
a. Rule 2.1: Placing and raising of playing figures.
b. Rule 5.4: Limited flick.
c. Rule 8.3: Substitution of the goalkeeper.
d. Rule 9.2.2: Removing of the spare-goalkeeper.
e. Rule 10: Foul-play and misconduct.

4.3.5.

The referee shall interrupt the game at the end of the duration of
the game as defined in Rule 3.

Sports Rules 4.0

Page 24

26 June 2005

FISTF

Rule 5: Attacking
5.1

Attacker

5.1.1.

The player in possession of the ball shall be deemed the attacker.

5.1.2.

Possession of the ball shall remain with the attacker unless:


a. The flicked attacking playing figure has missed the ball.
b. The ball hits a stationary defending playing figure or the
defenders goalkeeper. A playing figure lying down may not
gain possession of the ball and is considered to be a neutral
object.
c. A flick-in, free-flick, corner-flick, goal-flick, flick-off or
penalty-flick is awarded to the defender.

Action to take:
Referees expression:

The referee shall immediately indicate any change


of possession of the ball by stating: change!

5.1.3.

At the time one of the events described in 5.1.2 occurs, the


defender shall become the attacker, and the attacker shall
become the defender.

5.2

Attacking

5.2.1.

The attacker may play a moving or stopped ball, but may not
play the ball with the same attacking playing figure more than
three times in succession until:
a. The ball has been played by another attacking playing figure
or the attacker's goalkeeper.
b. Another attacking playing figure has been touched by the ball.
c. Possession of the ball has changed.

5.2.2.

However, if the played attacking playing figure flicks the ball


onto a defensive playing figure (not the goalkeeper), and from
there it rebounds back to the played attacking figure, the
requirement of change of possession is not fulfilled in order to
regain three consecutive flicking opportunities.

Sports Rules 4.0

Page 25

26 June 2005

FISTF

When the offense occurs:


Referees expression:

Illegal flicking - free-flick

Punishment:

a. Free-flick from where the offending player has


flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the offense has
been committed in the penalty-area. See rule 11.1.

5.2.3.

Any flick of an attacking playing figure, except tick-flicks and


positional flicks, shall be assumed to be an attempt to play the
ball.

5.3.

Foul play by the attacker

5.3.1.

An attacking playing figure flicked at the ball may not touch any
stationary playing figure or goalkeeper, or the defenders body,
before hitting the ball.

When the offense occurs:


Referees expression:

Foul play - free-flick / penalty-flick

Punishment:

Free-flick from where the attacking playing figure


has fouled any playing figure, goalkeeper, or the
defenders body, before hitting the ball. See rules 11
and 12.

5.3.2.

However, if the defender has deliberately positioned his body in


the way of the attackers flicked playing figure, a free-flick shall
be awarded to the attacker.

When the offense occurs:


Referees expression:

Finger Foul - Free-flick

Punishment:

a. Free-flick from where the defenders body was


touched by the attackers playing figure. See rule
11.
b. Free-flick from the penalty-spot if the offense has
been committed in the penalty-area. See rule 11.1.

Sports Rules 4.0

Page 26

26 June 2005

FISTF

5.3.3.

After having touched the ball, the attacking playing figure may
touch any playing figure, goalkeeper, or the defenders body
before coming to rest.

5.3.4.

An attacking playing figure which has missed the ball may not
touch any playing figure or the defenders body before it comes
to rest.

When the offense occurs:


Referees expression:

Change - back

Punishment:

If back is claimed by the offended player the referee


shall replace all affected playing figures and/or the
ball to their previous positions. Then the referee
gives the signal for the game to continue by stating:
play! Possession of the ball changes to the
defender, whether back is requested or not.

5.3.5.

If the stationary ball is touching simultaneously an attacking


playing figure and more playing figures of either player,
possession shall remain with the attacker. However, with the
next attacking flick the ball must be played out of this position
so that no more than one playing figure touches the ball when it
is next stationary.

When the offense occurs:


Referees expression:

Blocked ball - free-flick

Punishment:

a. Free-flick from where the stationary ball has been


blocked illegally. See rule 11.
b. Free-flick from the penalty-spot if the stationary
ball has been blocked illegally in the penalty-area.
See rule 11.1.

This rule shall be applied to avoid scrimmaging the ball


forward. If however, the ball is played out of a position where
more than one playing figure were touching the ball
simultaneously, and the attacker's clear intention was to avoid
scrimmaging with his next flick, and accidentally the ball

Sports Rules 4.0

Page 27

26 June 2005

FISTF

comes to rest again by touching more than one playing figure


simultaneously, the referee shall not decide on blocked ball.

5.4.

Limited flick

5.4.1.

If the attacker, when attempting to flick a playing figure at the


ball, needs to take up a position behind the playing board that
requires the defender to move out of convenient reach of the
goalkeeper, the referee shall allow the attacker to make his/her
flick, then allow the defender time to take his/her block-flick.

5.4.2.

It must be clear that the concept of limited flick may not be


extended to other situations where the attacker does not hinder
the goalkeeping of the defender. There shall never be a limited
flick when the attacker is not physically positioned behind the
defender's goalline, or when the attacker is not actually hindering
the goalkeeping of the defender.

Procedure:
Referees expression:

Limited flick!

Punishment:

The referee allows the attacker to take his flick and


then interrupts the game by stating "block-flick" to
allow the defender time to take his defensive flick.
Then the referee declares the match to continue by
stating: play!

5.4.3.

After a limited flick, the attacker shall allow the defender to take
his block-flick.

When the offense occurs:


Referees expression:

Illegal flicking - free-flick

Punishment:

a. Free-flick from where the offending player has


flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the offense has
been committed in the penalty-area. See rule 11.1.

Sports Rules 4.0

Page 28

26 June 2005

FISTF

Rule 6: Defending
6.1.

Defender

6.1.1.

The player not in possession of the ball shall be deemed the


defender.

6.1.2.

The defender obtains possession of the ball when:


a. The flicked attacking playing figure has missed the ball.
b. The ball hits a stationary defending playing figure or the
defenders goalkeeper. A playing figure lying down may not
gain possession of the ball and is considered to be a neutral
object.
c. A flick-in, free-flick, corner-flick, goal-flick, flick-off or
penalty-flick is awarded to the defender.

Action to take:
Referees expression:

The referee shall immediately indicate any change


of possession of the ball by stating: change!

6.1.3.

At the time one of the events described in 6.1.2 occurs, the


defender shall become the attacker, and the attacker shall
become the defender.

6.2.

Defending - block-flick

6.2.1.

After each touch of the ball by a flicked attacking playing figure


or the attacking goalkeeper, the defender may flick a playing
figure for defensive purpose - block-flick. The defender may not
take his block-flick before the attacker has touched the ball.

When the offense occurs:


Referees expression:

Illegal flicking - free-flick

Punishment:

a. Free-flick from where the offending player has


flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the offense has

Sports Rules 4.0

Page 29

26 June 2005

FISTF

been committed in the penalty-area. See rule 11.1.


6.2.2.

A block-flick taken by the defender after the attacker has missed


the ball is considered an attacking flick.

6.2.3.

The attacker does not have to wait for the defender to take a
block-flick. However, in the following situations, the referee
shall allow the defender time to make a block-flick.

6.2.3.1.

Rule 2.1: Placing and raising of playing figures: If the referee


interrupts the game and places playing figures according to the
rules (when the ball is stationary), he shall allow the defender
time to make an untaken block-flick.

6.2.3.2.

Rule 5.4: Limited flick: If the attacker, when attempting to flick


a playing figure at the ball, needs to take up a position behind the
playing board that requires the defender to move out of
convenient reach of the goalkeeper, the referee shall allow the
attacker to make his/her flick, then allow the defender time to
take his/her block-flick.

6.2.3.3.

Rule 8.3: Substitution of the goalkeeper: A broken or damaged


goalkeeper may be substituted at any time during the match
providing the ball is stationary. After the player has announced
his intention to substitute the broken goalkeeper, the referee
interrupts the game and shall control if the replacing goalkeeper
fulfills the defined regulations, then allows the defender to take
an untaken block-flick.

6.2.3.4.

Rule 9.2.2: Removing of the spare-goalkeeper: After the sparegoalkeeper has been removed from the playing area, the referee
interrupts the game and allows the defender to take an untaken
block-flick.

6.2.3.5.

Rule 13.4: Procedure for taking a tick-flick: When the referee


has given the attacker permission to take a tick-flick, he shall
allow the defender to take an untaken block-flick before the tickflick is taken. After the attacker has taken the tick-flick, the
referee shall allow the defender to take another block-flick.

6.2.3.6.

Rule 14.2: Procedure for taking a flick-in: Before the attacker


may proceed with attacking after a flick-in, the referee shall
allow the defender to take a block-flick.

Sports Rules 4.0

Page 30

26 June 2005

FISTF

6.2.4.

A block-flicked playing figure may not touch the ball or any


playing figure of either player.

When the offense occurs:


Referees expression:

Function of the case

Punishment:

a. The ball is stationary:


(1) The defending playing figure touches a
stationary playing figure: back (i).
(2) The defending playing figure touches the
stationary ball: back (i).
(3) The defending playing figure touches a
moving attacking playing figure: obstruction back (iv).
b. The ball is moving:
(1) The defending playing figure touches a
stationary playing figure: case (ii).
(2) The defending playing figure touches the
moving ball: free flick (iii).
(3) The defending playing figure touches a
moving playing figure: free flick (iii).

(i)

If back is claimed the referee shall replace all affected playing figures
and/or the ball to their previous positions. Then, the referee shall give
the signal for the game to continue by stating: play!

(ii) For violating a stationary playing figure, a free-flick (iii) shall only be
awarded if the violated playing figure has been prevented to be used
to play a moving ball. Otherwise a back shall be applied as mentioned
under (i).
(iii) Free-flick from where the offending playing figure has committed the
offense. Free-flick from the penalty-spot if the offense has been
committed in the penalty-area. See rule 11.
(iv) If back is requested by the attacker, the referee shall replace the
offending playing figure and the eventually affected ball to the
previous position. The referee shall position the offended attacking
playing figure where the offense took place and give the signal for the
game to continue by stating: play! Thereby, the attacker gains some

Sports Rules 4.0

Page 31

26 June 2005

FISTF

distance and keeps the number of flicking opportunities with the


regarded playing figure. See 5.2.
6.2.5.

A block-flicked playing figure may not touch any part of the


attackers body so as to hinder the attackers next flick. In this
case, if, after the block-flicked playing figure has come to rest,
that figure hinders the attackers next flick, the attacker may ask
for back or free-flick.

When the offense occurs:


Referees expression:

Obstruction - back / free-flick

Punishment:

a. Back for touching any part of the attacker's body


while the ball was stationary. If back is requested,
the referee shall replace all affected playing
figures and/or the ball to their previous positions,
and the block-flick is lost. Then, the referee shall
give the signal for the game to continue by
stating: play!
b. Free-flick from where any part of the attacker's
body has been touched by a block-flicked playing
figure while the ball was moving. See rule 11.
c. Free-flick from the penalty-spot if any part of the
attacker's body has been touched in the penaltyarea by a block-flicked playing figure while the
ball was moving. See rule 11.1.

Remark:

Please see rule 10.6.

6.2.6.

However, if the attacker has deliberately positioned his body, or


deliberately kept his hand on the playing board, in the way of the
defenders block-flick, a free-flick shall be awarded to the
defender.

When the offense occurs:


Referees expression:

Finger Foul - Free-flick

Punishment:

a. Free-flick from where the attackers body was


touched by the defenders playing figure. See rule
11.

Sports Rules 4.0

Page 32

26 June 2005

FISTF

b. Free-flick from the penalty-spot if the offense has


been committed in the penalty-area. See rule 11.1.
6.2.7.

The right to take a block-flick ends when:


a. The attacker has touched the ball with the next attacking flick
- no accumulation of block-flicks.
b. Possession of the ball has changed to the defender.
c. The ball has completely crossed the goal- or touchlines.
d. A free-flick has been awarded and the offended player does
not request to play on.

Sports Rules 4.0

Page 33

26 June 2005

FISTF

Rule 7: Scoring a goal


7.1.

Correct scoring

7.1.1.

A goal is scored if the ball has completely crossed the goalline


between the goal posts and under the crossbar providing:
a. the ball has been shot from completely inside the opposing
shooting-area, regardless of the shooting playing figure's
initial position. See rule 9.1c.
b. the ball has been shot before the signal to end the game has
started.

7.1.2.

The referee shall immediately announce if the ball has


completely passed the shooting-line and is positioned inside the
shooting-area by stating: shootable!

7.1.3.

The referee shall immediately announce a correctly scored goal


by stating: goal!

7.2.

Incorrect scoring

7.2.1.

A goal-flick shall be awarded if a goal is scored not according to


rule 7.1. See rule 15.

7.2.2.

The goalkeeper may try to save or stop a shot not according to


rule 7.1 without the risk of scoring an own goal by deflecting the
ball. A goal-flick shall be awarded instead if the goalkeeper
deflects an irregular shot into his own goal. See rule 15.

7.3.

Own goal

7.3.1.

A player may score an own goal from anywhere on the pitch


regardless of the playing figures and the balls position.

7.3.2.

However, the attacker may not score an own goal directly from a
free-flick, corner-flick, flick-in, goal-flick or penalty-flick. A
corner-flick shall be awarded to the opposing player instead. See
rule 16.

7.3.3.

If the ball rebounds directly off the post or crossbar after a


regular shot at the opponent's goal and passes the attacker's

Sports Rules 4.0

Page 34

26 June 2005

FISTF

goalline, a goal-flick for the attacker shall be awarded. See rule


15.

Sports Rules 4.0

Page 35

26 June 2005

FISTF

Rule 8: Goalkeeping
8.1

Manipulation

8.1.1.

The goalkeeper shall be placed under one of the back bars of the
goal and protrude with its rod from the rear of the goal.

When the offense occurs:


Referees expression:

Illegal manipulation - free-flick

Punishment:

Free-flick from the penalty spot. See rule 11.

8.1.2.

The goalkeeper may not be moved rapidly to and fro before the
attacking playing figure has touched the ball.

When the offense occurs:


Referees expression:

Illegal manipulation - free-flick / penalty flick

Punishment:

a. Free-flick from the penalty spot


goalkeeper's first offense. See rule 11.

for

the

b. Penalty-flick for each of the goalkeeper's


following offenses or if the law has been broken
intentionally. See rule 12.
8.1.3.

Every touch of the ball by the goalkeeper is considered as


playing the ball, even when the goalkeeper deflects a shot from
the attacker. The goalkeeper is thus never considered as a
passive playing figure. However, a goal-flick shall be awarded to
the goalkeepers player if the goalkeeper deflects an irregular
shot into his own goal (see 7.2.2.), or behind the goal line (see
15.1.1.).

8.1.4.

Every uninterrupted touch of the ball by the goalkeeper, even


when the goalkeeper simply deflects a shot, allows the defender
to take a block-flick. See rules 6.2.

8.1.5.

The goalkeeper may not touch the ball more than three times in
succession until:

Sports Rules 4.0

Page 36

26 June 2005

FISTF

a. The ball has been played by another attacking playing figure.


b. Possession of the ball has changed.
When the offense occurs:
Referees expression:

Illegal manipulation - free-flick

Punishment:

Free-flick from the penalty-spot of the offending


player. See rule 11.1.

8.1.6.

The goalkeeper's rod is an integral part of the goalkeeper and


may be used to save or play the ball.

8.2.

Positioning

8.2.1.

Before, during and after a shot at goal the goalkeeper may be


held in any desired position in attempt to play or save the ball
within the goal-area. However, no part of the goalkeeper may go
past the line of the goal-area or to touch the goal-area line.

When the offense occurs:


Referees expression:

Illegal manipulation - free-flick / penalty-flick

Punishment:

a. Free-flick from the penalty spot


goalkeeper's first offense. See rule 11.

for

the

b. Penalty-flick for each of the goalkeeper's


following offenses or if the law has been broken
intentionally. See rule 12.
The referee shall decide on illegal manipulation in any case the
goalkeeper went past the line of the goal-area or touches the
goal-area line in attempting to save the ball even if thereby the
goalkeeper does not touch the shot ball.
8.2.2.

The goalkeeper may not touch any stationary playing figure that
is positioned in the goal-area or touching the goal-area line. See
rule 2.1.2.

When the offense occurs:


Referees expression:

Sports Rules 4.0

Keeper-foul - free-flick

Page 37

26 June 2005

FISTF

Punishment:
8.2.3.

Free-flick from the penalty spot. See rule 11.

The goalkeeper may not hinder the attacker in attempting to flick


an attacking playing figure across the goal-area.

When the offense occurs:


Referees expression:

Keeper-foul - free-flick

Punishment:

Free-flick from the penalty spot. See rules 5.4, 11.

8.3.

Substitution

8.3.1.

The goalkeeper may be temporarily replaced by the sparegoalkeeper. See rule 9.

8.3.2.

A broken or damaged goalkeeper may be substituted at any time


during the match providing the ball is stationary. If the
goalkeeper is not damaged or broken it may be substituted only
at the occasion of a goal-flick, corner-flick, flick-in, free-flick,
penalty-flick or after a goal has been scored.

Actions to take:
Players expression:

Substitution!

Referees action:

The referee shall check if the replacement


goalkeeper fulfills the defined regulations, then
gives the defender time to take an untaken blockflick. Then the referee shall give the signal for the
game to continue by stating: play!

8.3.3.

During playing time an unbroken goalkeeper may be substituted


only once during a match. However, there is no limit to
substitute broken goalkeepers.

Sports Rules 4.0

Page 38

26 June 2005

FISTF

Rule 9: Spare-goalkeeping
9.1.

Application

9.1.1.

To enter the game, the spare-goalkeeper shall be positioned by


the player completely inside the goal-area or behind the goalline
within the extension of the goal-area lines.

When the offense occurs:


Referees expression:

Illegal manipulation - free-flick

Punishment:

Free-flick from the penalty-spot. See rule 11.

9.1.2.

The spare-goalkeeper may be used under the following


conditions:
a. the spare-goalkeeper's player is in possession of the ball; and
b. the goalkeeper has been removed from the goal and is kept by
the relevant player in one of his hands (or put on the playing
board, outside the playing area in order not to hinder the
game); and
c. an untaken block-flick has been taken by the defender.

When the offense occurs:


Referees expression:

Illegal manipulation - free-flick

Punishment:

Free-flick from the penalty-spot. See rule 11.

9.1.3.

If the spare-goalkeeper is not in play it shall be positioned at all


time off the playing-area.

When the offense occurs:


Referees expression:

Illegal playing figure number - free-flick

Punishment:

Free-flick from the penalty spot of the offending


player. See rule 11.

Sports Rules 4.0

Page 39

26 June 2005

FISTF

9.1.4.

When the spare-goalkeeper has entered the playing-area from


within the goal-area it is considered a regular playing figure. See
rule 1. However, by entering the playing-area, the sparegoalkeeper may not score a regular goal with its first flick.

9.2.

Removing

9.2.1.

The spare-goalkeeper may be taken off the playing-area any time


to reinstall the goalkeeper provided the ball is stationary and the
spare-goalkeeper's player is in possession of the ball. If the
spare-goalkeeper's player has lost possession of the ball, the
spare-goalkeeper remains in the game and the goalkeeper may
only be reinstalled providing:
a. Possession of the ball has been regained by the sparegoalkeepers player. However, if the played attacking figure
flicks the ball onto a defensive playing figure (not the
goalkeeper), and from there it rebounds back to an attacking
playing figure, the requirement of change of possession is not
fulfilled in order to remove the spare goalkeeper.
b. The ball has crossed either touch- or goalline.
c. A free-flick or penalty-flick is awarded to the sparegoalkeeper's player and that player does not request to play on.
d. A penalty-flick is awarded against the spare-goalkeepers
player and that player does not request to play on.

9.2.2.

When the spare-goalkeeper is removed, the referee shall allow


the defender time to take an untaken block flick. Then the
attacker may proceed with attacking.

When the offense occurs:


Referees expression:

Illegal flicking - free-flick

Punishment:

a. Free-flick from where the offending player has


flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the offense has
been committed in the penalty-area. See rule 11.1.

9.2.3.

The spare-goalkeeper may only be used again when the ball has
been played by another playing figure or goalkeeper.

Sports Rules 4.0

Page 40

26 June 2005

FISTF

When the offense occurs:


Referees expression:

Illegal flicking - free-flick

Punishment:

a. Free-flick from where the offending player has


flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the offense has
been committed in the penalty-area. See rule 11.1.

Sports Rules 4.0

Page 41

26 June 2005

FISTF

Rule 10: Foul-play and misconduct


10.1.

Yellow card

In case of intentional or continuous violation of the rules the referee has


the authority to give the offending player a warning: yellow card.

10.2.

Orange card

10.2.1.

If a cautioned player continuously or intentionally violates the


rules, the referee shall give him an orange card.

10.2.2.

The orange card implies that the referee shall remove the
offending players spare-goalkeeper from the playing board.

10.3.

Red card

10.3.1.

In case of serious misconduct, the referee shall give the


offending player a red card that implies the immediate
disqualification from the match by losing with a minimum of 03. If the score of the interrupted match was higher, the actual
score shall be kept.

10.3.2.

The disqualified player may suffer from additional disciplinary


sanctions defined by the competition's head referee or FISTF.

10.4.

Finger-foul

10.4.1.

A player may not touch any stationary playing figure with any
part of his body, except the playing figure which is to be flicked.

When the offense occurs:


Referees expression:

Finger-foul - free-flick / penalty-flick

Punishment:

Free-flick from where a player has touched the


playing figure. See rules 11 and 12.

10.4.2.

The case of a player touching moving playing figures is covered


by Rules 5.3.2 and 6.2.6.

Sports Rules 4.0

Page 42

26 June 2005

FISTF

10.5.

Handball

10.5.1.

A player may not touch the ball in play with any part of his body.

When the offense occurs:


Referees expression:

Handball - free-flick / penalty-flick

Punishment:

Free-flick from where the ball has been touched. See


rule 11./12

10.5.2.

If the attacker shoots deliberately the ball at any part of the


defender's body on the playing-area to force an offense, a freeflick shall be awarded for the defender instead.

10.6.

Obstruction

10.6.1.

A player may not obstruct his opponent physically on or off the


playing-area with any part of his body in order to prevent a flick
from being taken.

When the offense occurs:


Referees expression:

Obstruction - free-flick

Punishment:

a. Free-flick from the position of the ball at the


moment of the offense. See rule 11.
b. Free-flick from the penalty-spot if the ball has
been positioned in the penalty-area at the moment
of the offense. See rule 11.1.

10.6.2.

Examples of offenses:

10.6.2.1. The attacker prevents a block-flick being taken by keeping or


putting his hand on the playing pitch without actually flicking a
playing figure.
10.6.2.2. The defender obstructs the attackers view of the area where the
playing figure or the ball is going to be played.
10.6.2.3. The defender physically hinders the attackers play in order to
make his block flick.

Sports Rules 4.0

Page 43

26 June 2005

FISTF

10.6.3.

The case of a player hindering a flick after the flick has been
taken is covered by Rules 5.3.2 and 6.2.6.

10.7.

Misconduct

10.7.1.

During the two fifteen minutes periods, extra-time, sudden death


and shoot-out the players may not speak or make exaggerated
gestures. The players may not comment on the match, criticize or
influence the referee's decisions or influence the opponent, the
referee or the spectators.

10.7.2.

The players shall strictly follow the referee's decision and the
only occasions for a player to speak during a match are:

10.7.2.1. The offended player informs the referee on playing on: play
on, or of accepting the awarded sanction in case of any
infringements by the opposing player.
10.7.2.2. The attacker may ask for distance in accordance with Rule 2.6:
distance!
10.7.2.3. Both players may ask the referee to remove the ball and the
nominated playing figure in order to take a positional flick
before a flick-in, corner-flick or free-flick. See rule 11.2.2.
10.7.2.4. The attacker shall ask the referee for permission to take a tickflick and to announce that it is being taken: Offside? - Tick!
10.7.2.5. Both players may announce the substitution of a playing figure
or the goalkeeper: substitution!
10.7.2.6. Both players shall declare their readiness in case of a shoot-out
when shooting or goalkeeping: ready! See rule 17.
10.7.2.7. Mutual communication between the two players to outvote the
referee in a questionable situation.
When the offense occurs:
Referees expression:

Misconduct - free-flick

Punishment:

a. Free-flick from the position of the ball at the


moment of the offense. See rule 11.
b. Free-flick from the penalty-spot if the ball has
been positioned in the penalty-area at the moment

Sports Rules 4.0

Page 44

26 June 2005

FISTF

of the offense. See rule 11.1.


10.7.3.

The player may not communicate verbally with his coach or


supporters. The player's coach may only advise his player in
moderate voice and frequency. In case of inappropriate behavior
by a coach, the relevant player shall be punished.

10.8.

Time wasting

10.8.1.

The players may not use more time to proceed with playing than
it seems adequate to the referee.

When the offense occurs:


Referees expression:

Time wasting - free-flick

Punishment:

a. Free-flick from the position of the ball at the


moment of the offense. See rule 11.
b. Free-flick from the penalty-spot if the ball has
been positioned in the penalty-area at the moment
of the offense. See rule 11.1.

10.8.2.

When shooting at goal, the attacker may prepare for the shot, but
may not take more than 10 seconds to shoot.

10.8.3.

Notwithstanding Rule 10.8.2, taking any flick which is not a shot


at the goal may not take more than 5 seconds.

10.8.4.

Tactical time wasting by keeping possession for as long as


possible shall not be punished providing the defender is given a
fair chance to regain possession of the ball.

10.8.5.

The referee shall note wasted time and add it as extra time.

10.9.

Illegal behavior

When a player takes up position to shoot, by placing his/her hand on the


table behind the shooting playing figure, there may not be any feigning of
a shot in order to provoke a reaction from the goalkeeper, nor may the
shooting player remove his/her hand from the playing board until the shot
has been completed.

Sports Rules 4.0

Page 45

26 June 2005

FISTF

When the offense occurs:


Referees expression:

Illegal behavior - free-flick

Punishment:

Free-flick from the position of the ball at the


moment of the offense. See rule 11.

Sports Rules 4.0

Page 46

26 June 2005

FISTF

Rule 11: Free-flick


11.1.

Definition

11.1.1.

All free-flicks are to be taken indirectly. Please consider Rule 12


in the case of a penalty-flick.

11.1.2.

Playing figures off the playing-area can be fouled. The free-flick


is then to be taken from the nearest point on the goal- or
touchline.

11.1.3.

A free-flick for an offense in the penalty area, on or off the


goalline within the extension of the penalty-area, or on any line
of the penalty area shall be taken from the penalty-spot.

11.2.

Procedure for taking a free-flick

11.2.1.

The player taking the free-flick shall nominate the playing figure
to take the free-flick before the positional flick is made. The
playing figure to take the free-flick shall be placed as desired by
the ball.

When the offense occurs:


Referees expression:

Illegal manipulation - change of free-flick right

Punishment:

The right to take the free-flick changes to the


opponent.

11.2.2.

Each player may proceed with one positional flick with the
attacker flicking first. The ball and the playing figure nominated
to take the free-flick may be removed from the playing-area by
the referee to allow the positional flick to be taken by either
player. A positional flicked playing figure may not touch any
other playing figure.

When the offense occurs:


Referees expression:

Back

Punishment:

If back is claimed by the offended player, the referee

Sports Rules 4.0

Page 47

26 June 2005

FISTF

shall replace all affected playing figures to their


previous positions. The faulty positional flick may
not be retaken.
11.2.3.

The offended player may claim distance in accordance with


Rule 2.6, if any opposing playing figure is positioned within 40
mm away from the ball after the positional flicks have been
made.

11.2.4.

The referee signals to proceed with the free-flick if players are


ready by stating: play! Note that when taking a free-flick, the
ball shall be played first before an attacking playing figure in an
offside position may be flicked onside by a tick-flick. See Rule
13.

11.2.5.

The playing figure taking the free-flick may not play the ball
again until:
a. The ball has been played by another attacking playing figure
or the attacker's goalkeeper.
b. Another attacking playing figure has been touched by the ball.
c. Possession of the ball has changed.

When the offense occurs:


Referees expression:

Illegal flicking - free-flick

Punishment:

a. Free-flick from where the offending player has


flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the offense has
been committed in the penalty-area. See rule 11.1.

Sports Rules 4.0

Page 48

26 June 2005

FISTF

Rule 12: Penalty-flick


12.1.

Definition

12.1.1.

The following offenses are punished with a penalty-flick


providing the offending player commits the offense within
his/her own penalty-area. Thereby, the penalty-area line and the
section of the goalline limiting the penalty-area are considered to
be part of the penalty-area.

12.1.1.1. Foul play by the attacker. See rule 5.3.


12.1.1.2. Illegal manipulation of the goalkeeper. See rules 8.1.2 and 8.2.1.
12.1.1.3. Finger-foul. See rule 10.4.
12.1.1.4. Handball. See rule 10.5.
12.1.1.5. Incorrect tick-flick. See rule 13.4.3.
12.1.2.

A game shall be extended at half time or full time to allow a


penalty-flick to be taken or retaken. The extension shall last until
the referee has decided whether or not a goal has been scored.
No other flicks by either player shall be made after the penaltyflick is taken, apart from the manipulation of the goalkeeper by
the defender.

12.2.

Procedure for taking a penalty-flick

12.2.1.

The ball shall be placed on the penalty spot. A playing figure


shall be nominated to take the penalty-flick and may be
positioned as desired by the ball.

12.2.2.

All playing figures, apart from the goalkeeper and the penaltyflick taker shall be placed outside the penalty-area and its semicircle. The referee shall move all other playing figures from the
penalty-area on a line perpendicular to the goalline 1 mm off the
penalty-area and its semi-circle.

12.2.3.

If, at the time a penalty-flick is awarded, the goalkeeper of the


offending player was removed and his spare-goalkeeper was in
play, the spare-goalkeeper may be taken off the playing-area and
the goalkeeper reinstalled.

Sports Rules 4.0

Page 49

26 June 2005

FISTF

12.2.4.

The goalkeeper may be positioned as required but with its figure


not further forward than the goalline and shall remain stationary
until the shooting playing figure has touched the ball.

When the offense occurs:


Referees expression:

Replay!

Punishment:

The penalty-flick shall be retaken. See rule 10.

12.2.5.

The referee signals to take the penalty-flick if both players are


ready by stating: play!

12.2.6.

The playing figure taking the penalty-flick may not play the ball
again until:
a. The ball has been played by another attacking playing figure
or the attacker's goalkeeper.
b. Another attacking playing figure has been touched by the ball.
c. Possession of the ball has changed.

When the offense occurs:


Referees expression:

Illegal flicking - free-flick

Punishment:

a. Free-flick from where the offending player has


flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the offense has
been committed in the penalty-area. See rule 11.1.

Sports Rules 4.0

Page 50

26 June 2005

FISTF

Rule 13: Offside


13.1.

Definition

13.1.1.

Offside Position

13.1.1.1. An attacking playing figure may not be positioned:


a. within the defender's shooting-area; and
b. nearer to the defender's goalline than the ball; and
c. if the goalkeeper has been removed, when one or no defending
playing figure is nearer to the defenders goalline than the
attacking playing figure; or
d. if the goalkeeper is in use, when no defending playing figure
is nearer to the defenders goalline than the attacking playing
figure.
13.1.1.2. An attacking playing figure positioned as described in 13.1.1.1 is
said to be in offside position.
12.1.2.

Offside Declaration

13.1.2.1. An attacking playing figure in offside position shall be declared


offside when the slightest part of the ball has passed the
penultimate defending playing figure's base and the ball is
positioned completely in the defender's shooting-area.
13.1.2.2. If the ball is already placed past the penultimate defending
playing figures base and positioned completely in the defenders
shooting area, an attacking playing figure in offside position
shall be declared offside when the ball is played toward the
defender's goalline by another attacking playing figure.
13.1.2.3. For an offside to be declared, the attacking playing figure must
have been in offside position when the ball is touched by another
attacking playing figure. Therefore, the defender cannot play an
attacking playing figure offside after the ball has been touched.

Sports Rules 4.0

Page 51

26 June 2005

FISTF

When the offense occurs:


Referees expression:

Offside - free-flick

Punishment:

Free-flick from where the playing figure was


deemed offside.

Remark:

a. If there are two or more playing figures deemed


offside simultaneously the free-flick shall be
taken from the playing figure's position nearer to
the goalline (deeper offside).
b. Playing figures or goalkeepers positioned behind
the goalline are considered to be on the goalline
regarding an offside decision.

13.1.2.4. A playing figure in offside position is not declared offside nor


punished for it when:
a. The ball is played directly from a corner-flick, flick-in, goalflick or a penalty-flick.
b. The ball is played by the opponent.
Note that in the above mentioned occasions the offside rule is
again fully to apply with the next attacking flick. See rule 13.2
for passive offside.
13.1.2.5. An offside positioned playing figure may be used to play the
ball.

13.2.

Passive offside

If, by an attacking move, the played playing figure moves from non-offside
position into offside position, there shall be no offside for this playing
figure as long as the ball is moving: passive offside. However, this playing
figure may not play the ball again until the ball has stopped.
When the offense occurs:
Referees expression:

Offside - free-flick

Punishment:

Free-flick from where the playing figure in passive


offside was flicked before the ball has stopped.

Sports Rules 4.0

Page 52

26 June 2005

FISTF

13.3.

Tick-flick

13.3.1.

The attacker may attempt to flick a playing figure which is in


offside position into onside position by taking a tick-flick. For
each period of possession, the attacker may take three tick-flicks.

13.3.2.

However, if the played attacking figure flicks the ball onto a


defensive playing figure (not the goalkeeper), and from there it
rebounds back to an attacking playing figure, the requirement of
change of possession is not fulfilled in order to regain three tick
flicks.

When the offense occurs:


Referees expression:

Illegal flicking - free-flick

Punishment:

a. Free-flick from where the offending player has


flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the offense has
been committed in the penalty-area. See rule 11.1.

13.3.3.

A playing figure may be "ticked" more than once. After three


regular flicks in succession with the same playing figure, a tickflick does not interfere with rule 5.2.

13.4.

Procedure for taking a tick-flick

13.4.1.

The player must ask the referee for permission to take a tickflick, and also state tick before the onside flick is taken.

When the offense occurs:


Referees expression:

Change!

Punishment:

If a tick-flick is taken without the referees


permission or if the player does not state tick, the
flick is deemed as an attempt to play the ball.

13.4.2.

A tick-flick may only be taken if an untaken block-flick has been


taken and the ball and all playing figures are stationary.

Sports Rules 4.0

Page 53

26 June 2005

FISTF

When the offense occurs:


Referees expression:

Illegal flicking - free-flick

Punishment:

a. Free-flick from where the offending player has


flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the offense has
been committed in the penalty-area. See rule 11.1.

13.4.3.

There are no restrictions on where to flick the "ticked" playing


figure. However, a "ticked" playing figure may not touch any
other playing figure or the ball.

When the offense occurs:


Referees expression:

Back / free-flick / penalty

Punishment:

a. Back for touching any other playing figure. If


back is claimed, the referee shall replace all
affected playing figures to their previous
positions. Then, the referee shall give the signal
for the game to continue by stating: play!
b. Free-flick from where the "ticked" playing figure
has touched the ball. See rules 11 and 12.

13.4.4.

A faulty tick-flick may be retaken but reduces the attacker's three


tick-opportunities by one for that specific period of possession.

13.4.5.

For each tick-flick the defender has the right to take a blockflick. See rule 6.2.

When the offense occurs:


Referees expression:

Illegal flicking - free-flick

Punishment:

If the attacker does not allow the defender to take


his block-flick:
a. Free-flick from where the offending player has
flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the offense has
been committed in the penalty-area. See rule 11.1.

Sports Rules 4.0

Page 54

26 June 2005

FISTF

13.4.6.

A "ticked" playing figure may not play the ball until:


a. The ball has been played by another attacking playing figure
or the attacker's goalkeeper.
b. Possession of the ball has changed.

When the offense occurs:


Referees expression:

Illegal flicking - free-flick

Punishment:

a. Free-flick from where the offending player has


flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the offense has
been committed in the penalty-area. See rule 11.1.

Sports Rules 4.0

Page 55

26 June 2005

FISTF

Rule 14: Flick-in


14.1.

Definition

14.1.1.

If the ball has completely crossed the touchline, a flick-in shall


be awarded to the player whose playing figure or goalkeeper was
not last to touch the ball.

14.1.2.

In order to force a flick-in, the ball, the deflecting defending


playing figure and the forcing attacking playing figure or
goalkeeper shall be positioned and played from completely
inside the same field-quarter as the ball passes completely the
sideline with its full size. All required elements considered
positioned completely inside the same field-quarter if they are
positioned past the regarded shooting-area line and/or the centerline.

14.1.3.

A flick-in may not be forced off a playing figure that is


positioned off the playing-area.

14.1.4.

If the defender accidentally plays the ball across the touchline


with his block-flick, the attacker may accept a flick-in.

14.1.5.

A goal may not be scored directly from a flick-in. See rule 7.3.

14.1.6.

If the goalkeeper touches the ball, it is always considered as


playing it (see rule 8.1.3). Therefore, it is impossible to force a
flick-in on the goalkeeper as described in rule 14.1.2. However,
the goalkeeper may force a flick-in.

14.2.

Procedure for taking a flick-in

14.2.1.

A flick-in shall be taken from the point where the ball has
crossed the touchline.

14.2.2.

The player taking the flick-in shall first nominate the playing
figure to take the flick-in, before any positional flicks are taken.

When the offense occurs:


Referees expression:

Illegal manipulation - change of flick-in right

Punishment:

The right to take the flick-in changes to the

Sports Rules 4.0

Page 56

26 June 2005

FISTF

opponent.
14.2.3.

Each player may proceed with one positional flick, with the
attacker flicking first. See rule 11.2.2.

14.2.4.

The playing figure to take the flick-in shall be placed off the
playing-area as desired to take the flick-in. The ball shall be
placed centrally on the touchline.

When the offense occurs:


Referees expression:

Foul flick-in - change of flick-in right

Punishment:

Flick-in for the offended player.

14.2.5.

The attacker may claim "distance" in accordance with Rule 2.6,


if any opposing playing figure is positioned within 40 mm of the
ball after the positional flicks have been taken.

14.2.6.

The referee signals to take the flick-in when both players are
ready by stating: play!

14.2.7.

The attacker takes the flick-in and shall then wait for the
defender to take a block-flick (if it was not already taken) before
the attacker may proceed with attacking.

When the offense occurs:


Referees expression:

Illegal flicking - free-flick

Punishment:

If the attacker does not allow the defender to take


his block-flick, see rule 1.2

14.2.8.

The playing figure taking the flick-in may not play the ball again
until:
a. The ball has been played by another attacking playing figure
or the attacker's goalkeeper.
b. Another attacking playing figure has been touched by the ball.
c. Possession of the ball has changed.

When the offense occurs:


Referees expression:

Sports Rules 4.0

Illegal flicking - free-flick

Page 57

26 June 2005

FISTF

Punishment:

a. Free-flick from where the offending player has


flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the offense has
been committed in the penalty-area. See rule 11.1.

Sports Rules 4.0

Page 58

26 June 2005

FISTF

Rule 15: Goal-flick


15.1.

Definition

15.1.1.

A goal-flick shall be awarded to the defender when:

15.1.1.1. The attacker plays the ball across the defender's goalline.
15.1.1.2. The attacker plays the ball across the defender's goalline by last
deflecting off an attacking playing figure or the attacker's
goalkeeper.
15.1.1.3. The attacker plays the ball that is not positioned in the defender's
shooting-area across the defender's goalline by last being
deflected by any playing figure.
15.1.1.4. The defenders goalkeeper deflects an irregular shot from the
attacker (when the ball is not originally positioned in the
defenders shooting-area) in his own goal or behind the goalline.
15.1.2.

The attacker may force a goal-flick providing the ball is


positioned completely inside his own shooting-area and has last
been deflected by a defending playing figure positioned
completely in the attackers shooting-area before crossing the
attacker's goalline. See rule 7.2 and 7.3.

15.1.3.

If the defender accidentally plays the ball across the attacker's


goalline with his block-flick, the attacker may accept a goalflick.

15.1.4.

A goal-flick may not be forced off a playing figure that is


positioned off the playing-area.

15.1.5.

A goal may not be scored directly from a goal-flick. See rule 7.3.

15.2.

Procedure for taking a goal-flick

15.2.1.

Both players may pick up their playing figures and place them
under the following restrictions:

15.2.1.1. The attacker has to place his playing figures first, but not the
playing figure taking the goal flick. After the attacker has
completed the placing of his playing figures he may not change

Sports Rules 4.0

Page 59

26 June 2005

FISTF

their positions again and the defender is to place his playing


figures as required.
When the offense occurs:
Referees expression:

Illegal manipulation - change of goal-flick right

Punishment:

The right for taking the goal-flick changes to the


opponent.

15.2.1.2. No playing figure of either player may be placed within the


attacker's penalty-area or touching the penalty-area line, apart
from the goal-flick taker and/or the goalkeeper.
When the offense occurs:
Referees expression:

Illegal position!

Punishment:

The referee shall correct any offending playing


figures' position.

15.2.1.3. Attacking and defending playing figures shall be placed at least


20 mm away from each other in accordance with rule 2.6.
When the offense occurs:
Referees expression:

Illegal position!

Punishment:

The referee shall correct any offending playing


figures' position.

15.2.1.4. The attacker then places the playing figure taking the goal-kick
as desired by the ball. The goal-flick shall be taken by placing
the figure and the ball anywhere fully inside the goal-area. Any
attacking playing figure, the spare-goalkeeper, or the goalkeeper
may be used to take the goal-flick.
When the offense occurs:
Referees expression:

Illegal flicking - free-flick

Punishment:

Free-flick from the penalty spot. See rule 11.

Sports Rules 4.0

Page 60

26 June 2005

FISTF

15.2.1.5. No more than 10 seconds shall be given to each player to place


the playing figures.
When the offense occurs:
Referees expression:

Time wasting - change of goal-flick right

Punishment:

a. If the attacker violates this rule, the referee shall


decide on an immediate change of the goal-flick
right. See rule 10.
b. If the defender violates this rule, see rule 10.

15.2.2.

The referee signals to take the goal-flick when both players are
ready by stating: play!

15.2.3.

When taking the goal-flick, the ball must completely leave the
penalty-area.

When the offense occurs:


Referees expression:

Illegal flicking - replay / change of goal-flick right

Punishment:

a. The goal-flick shall be retaken


b. If after retaking the goal-flick the ball has still not
left the penalty-area, the right to take the goalflick changes to the opponent and shall be taken
from the other end of the pitch.

15.2.4.

The playing figure taking the goal-flick may not play the ball
again until:
a. The ball has been played by another attacking playing figure.
b. Another attacking playing figure has been touched by the ball.
c. Possession of the ball has changed.

When the offense occurs:


Referees expression:

Illegal flicking - free-flick

Punishment:

a. Free-flick from where the offending player has


flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the offense has

Sports Rules 4.0

Page 61

26 June 2005

FISTF

been committed in the penalty-area. See rule 11.1.

Sports Rules 4.0

Page 62

26 June 2005

FISTF

Rule 16: Corner-flick


16.1.

Definition

16.1.1.

A corner-flick shall be awarded if the ball has crossed the


goalline in the following situations:

16.1.1.1. The attacker may force a corner-flick providing the ball is played
from inside the defender's shooting-area and the ball has last
been deflected by a defending playing figure or the defending
goalkeeper before passing the defender's goalline.
16.1.1.2. A corner-flick is awarded to the defender, if the attacker plays
the ball across his own goalline. See rule 7.3.
16.1.2.

If the defender accidentally plays the ball across his own


goalline with his block-flick, the attacker may accept a cornerflick.

16.1.3.

A corner-flick may not be forced off a playing figure or a


goalkeeper that is positioned off the playing-area.

16.1.4.

A goal may be scored directly from a corner-flick. See rule 7.3.

16.2.

Procedure for taking a corner-flick

16.2.1.

The ball shall be placed within the quarter circle or centrally on


the quarter circle line at the side of the goal where the ball has
crossed the goalline. The ball may be partly outside the quarter
circle, but no more than half of the ball may be seen outside of it
when observed directly from above.

16.2.2.

The player taking the corner-flick shall first nominate the


playing figure to take the corner-flick, before any positional
flicks are taken. The playing figure to take the corner-flick may
be placed as desired.

When the offense occurs:


Referees expression:

Illegal manipulation - flick-in for the opponent

Punishment:

The offending player loses the right to take the


corner-flick and the opponent takes a flick-in from

Sports Rules 4.0

Page 63

26 June 2005

FISTF

the junction of the goal- and touchline. See rule 14.


16.2.3.

Each player may proceed with three positional flicks, with the
attacker flicking first. See Rule 11.2.2.

16.2.4.

The attacker may claim distance in accordance with Rule 2.6,


if any opposing playing figure is positioned within 90 mm of the
ball after the positional flicks have been taken.

16.2.5.

The referee signals to take the corner-flick when both players are
ready by stating: play!

16.2.6.

The playing figure taking the corner-flick may not play the ball
again until:
a. The ball has been played by another attacking playing figure
or the attacker's goalkeeper.
b. Another attacking playing figure has been touched by the ball.
c. Possession of the ball has changed.

When the offense occurs:


Referees expression:

Illegal flicking - free-flick

Punishment:

a. Free-flick from where the offending player has


flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the offense has
been committed in the penalty-area. See rule 11.1.

Sports Rules 4.0

Page 64

26 June 2005

FISTF

Rule 17: Shoot-out


17.1.

Definition

17.1.1.

If a knock-out match in an individual or team competition is


drawn after sudden death also regarding the accumulated goaldifference between the two teams, a shoot-out shall take place. In
a team match, the team captain shall nominate one of the 4 last
performing players to represent his team.

17.1.2.

The referee shall decide which goal to use and shall then toss a
coin and ask one of the players to call. The player who wins the
toss may opt to shoot or to keep goal first.

17.1.3.

Five shots per player are taken alternately, starting from the side
of the pitch chosen by the referee, from the following positions:

17.1.3.1. The ball shall be placed completely in the shooting-area, as near


to the shooting-line and touchline as possible, without touching
them.
17.1.3.2. The ball shall be placed completely in the shooting-area, as near
to the shooting-line as possible without touching it and so that a
line drawn by extending the side of the penalty-area would pass
through the center of the ball.
17.1.3.3. The ball shall be placed completely in the shooting-area, as near
to the shooting-line as possible without touching it and so that a
line from the center of the goalline drawn through the penalty
spot would pass through the center of the ball.
17.1.3.4. As position 17.1.3.2, but on the other side of the pitch.
17.1.3.5. As position 17.1.3.1, but on the other side of the pitch.
17.1.4.

If after five shots no winner has been determined, sudden death


shots continue from position 17.1.3.1. If after an even number of
shots taken one player has scored more goals than the other, then
that player is the winner.

Sports Rules 4.0

Page 65

26 June 2005

FISTF

17.2.

Procedure for each shot

17.2.1.

The referee shall place the ball according to the above


definitions.

17.2.2.

The attacker shall place his playing figure to shoot and confirm
that he is prepared to proceed with the shot by stating: ready!
If the attacker is not ready after 10 seconds the referee shall
regard the shot as being taken unsuccessfully. If the attacker
changes the position of the prepared playing figure after he has
announced his readiness, the shot is considered as being taken
unsuccessfully.

17.2.3.

The referee then asks the goalkeeper to be ready. The defender


may not go forward of the goalline with any part of his body for
any reason. The defender is given maximum 10 seconds to
confirm that he is prepared to proceed with goalkeeping by
stating: ready! If the goalkeeper is not ready after 10 seconds
the referee shall regard the shot as being taken successfully.

17.2.4.

The referee signals for the shot to be taken by stating: play!

17.2.5.

The attacker shall proceed with his shot within 10 seconds. If the
attacker has not taken the shot within 10 seconds the referee
shall regard the shot as being taken unsuccessfully.

Sports Rules 4.0

Page 66

26 June 2005

FISTF

Part III. EQUIPMENT REGULATIONS


Rule 1: Playing board
1.1.

Playing surface

1.1.1.

The playing surface shall be properly fixed to hardboard or


similar material. It shall be a maximum 90 cm, minimum 70 cm
above floor level. The board shall be level.

1.1.2.

The playing surface and the playing board shall extend outside
the playing-area for 4-10 cm from the touch- and goallines. The
playing board may not extend more than 10 cm behind the back
of the goal.

1.1.3.

The playing board shall be surrounded by a fence of 2-10 cm in


height and a maximum of 10 cm in width. Centrally behind each
goal there shall be a gap of 15-25 cm in the surround.

1.1.4.

There shall be at least 100 cm of free space around the table for
the players, the referee and linesman to perform.

1.1.5.

The pitch cloth shall be smooth and free of any disturbing


particles and shall allow a precise sliding of the playing figures
and a straight run of the ball.

1.1.6.

The lines printed on the pitch cloth shall not be more than 3 mm
in width and not interfere with the game by affecting the run of
the ball and/or the sliding of the playing figures.

1.2.

Playing-area

1.2.1.

The playing-area of the pitch shall be a rectangle. The length


shall be marked by touchlines of maximum 140 cm, minimum 90
cm. The width shall be marked by goallines of maximum 100
cm, minimum 60 cm. However, the width of the playing area
shall always be at least 30 cm smaller than its length. The

Sports Rules 4.0

Page 67

26 June 2005

FISTF

playing-area shall be divided into two equal halves by a centerline parallel to the goallines. There shall be a center-spot on the
center-line equidistant from each touchline and a center-circle of
radius 6-12 cm, concentric to the center-spot.
1.2.2.

Each half shall be divided into two equal zones by a shootingline, parallel to the goallines. The zone between the shootingline and the goalline shall be called the shooting-area.

1.2.3.

In each shooting-area there shall be a penalty-area adjacent to


the goalline. Each penalty-area shall be formed by two parallel
lines, 12-18 cm long and 30-48 cm apart, which are equidistant
from the center of the goalline. These lines shall be at right
angles to the goallines and joined at their ends to form
rectangles. There shall be a penalty spot in each penalty-area, 814 cm from the goalline and equidistant from each touchline.

1.2.4.

In each shooting-area there shall be a goal-area adjacent to the


goalline. Each goal-area shall be formed by two parallel lines, 57 cm long and 22-26 cm apart, which are equidistant from the
center of the goalline. The vertical goal-area lines may extend
behind the goalline to allow a more precise positioning of the
spare-goalkeeper.

1.2.5.

In each corner of the playing-area there shall be a quarter circle


of radius 2-3 cm concentric to the junction of the touch- and
goallines.

Rule 2: Goals
2.1.

A goal shall be placed centrally on each goalline so that the front


posts are on the line. The goals shall be solidly constructed and
produced of solid material that does not bend or break under any
playing conditions. The goals shall be fixed mechanically to the
playing board.

2.2.

A goal shall consist of two posts, one crossbar, two side bars on
each side, a back bar and a net, which shall be firmly fixed to the
posts and the bars.

Sports Rules 4.0

Page 68

26 June 2005

FISTF

2.3.

The posts shall be upright and parallel, 6 cm long and 12.5 cm


apart. The crossbar shall be fixed to the top of the posts. The
back bar(s) shall be positioned parallel to the crossbar. The posts
and the bars shall not be thicker than 5 mm. The distance from
the goalline to the back bar shall be 6-9 cm.

Rule 3: Ball
3.1.

The ball shall be an empty plastic sphere of 2.2 cm in diameter


and 1.5 g in weight.

3.2.

The balls that are currently homologated are the Subbuteo balls
that satisfy the above criteria, and the Zeugo balls.

3.3.

If the players cannot agree on a ball, a white Subbuteo Tango


ball shall be used.

3.4.

A painted or marked ball may only be used if both players agree.


The referee shall replace a broken ball immediately when the
ball is stationary.

3.5.

It is necessary to ask for homologation of new ball type to the


F.I.S.T.F. Board of Directors before any player might use it in a
game. The applicant shall send a sample of his products, with a
memorandum of understanding of the conditions of points 3.6
and 3.7.

3.6.

To be successfully homologated, a new type of ball must be


industrially produced and distributed in sufficient quantity to
supply any required order.

3.7.

Homologation is granted purely on sports grounds, and FISTF


expressly disclaims any obligation or warranty, express or
implied, including, without limitation, any implied warranty
arising from course of performance, course of dealing or usage
of trade, all other obligations and liabilities whatsoever whether
in contract, warranty, tort (including without limitation,
negligence, active, passive or imputed liability or strict liability),
by statute or otherwise, strict liability or product liability of any
nature whatsoever, and intellectual property rights, related to the

Sports Rules 4.0

Page 69

26 June 2005

FISTF

homologated products, either towards the applicant or any third


party.

Rule 4: The playing figures


4.1.

Dimensions

The playing figures shall consist of a round base and a figure which shall
be firmly fixed to the base by fulfilling the following standards:
4.1.1.

The base shall be maximum 0.7 cm, minimum 0.5 cm in height


and maximum 2.1 cm, minimum 1.6 cm in diameter.

4.1.2.

The figure fixed to the base shall be maximum 1.3 cm, minimum
0.6 cm at its widest point and maximum 0.6 cm in thickness. The
figure shall symbolize a human body.

4.1.3.

The maximum height of the playing figure including its base


shall be 3.9 cm, the minimum height shall be 2.7 cm.

4.2.

Composition

Each player shall use ten field playing figures, one spare-goalkeeper and a
goalkeeper. Each playing figure of a set shall be of the same type. All
figures shall be painted equally and the bases shall have the same color,
excepting the spare-goalkeepers base that shall be different in color from
all other playing figures.

4.3.

Homologation

4.3.1.

It is necessary to ask for homologation of new types of playing


figures to the F.I.S.T.F. Board of Directors before any player
might use them in a game. The applicant shall send a sample of
his products, with a memorandum of understanding of the
conditions of points 4.3.3 and 4.3.4.

4.3.2.

The following types of playing figures are approved by FISTF.


Any further design of a playing figure is to be presented to
FISTF and authorized before it may be used in any competition.

Sports Rules 4.0

Page 70

26 June 2005

FISTF

4.3.2.1.

Flat playing figures: (produced since 1940s): 17-18 mm


diameter of the base, 35-39 mm height of the playing figure
inclusive the base. There are the different homologated playing
figures styles: English style, Subbuteo style, Swiss style, German
style, and Newfooty style.

4.3.2.2.

00-scale playing figures made by Subbuteo: 18-21 mm diameter


of the base, 28-31 mm height of the playing figure including the
base: molded type (produced in 1960/70s: The figure and the
plate is made out of one mould), walking-figure type
(produced in 1950/60s: The figure and the plate is made out of
one mould. The figure shows a walking man.), bar-figure type
(produced in 1960/70s: The figure is fixed on a bar that is put in
the base.), plug-figure type (produced since 1980s: The figure
is fixed on a knob that is put in the base.).

4.3.2.3.

Sports playing figures (produced since 1993): 21 mm diameter


of the base, 35-37 mm height of the playing figure inclusive the
base.

4.3.2.4.

Toccer playing figures (produced since 1994): 21 mm diameter


of the disk shaped base, 34-36 mm height of the playing figure
inclusive the base.

4.3.2.5.

Profibase bases (produced since 1995): that are similar to 00scale or Toccer bases and may be used with 00-scales figures.

4.3.2.6.

Woodentop figures (produced since 1995): consisting of a


wooden figure of 30-32 mm height (without base) to be used on
00-scale, Profibase, or Sports bases.

4.3.2.7.

Zeugo figures (produced since 1998): similar to the 00-scale


figures.

4.3.3.

To be successfully homologated, a new type of playing figures


must be industrially produced and distributed in sufficient
quantity to supply any required order.

4.3.4

Homologation is granted purely on sports grounds, and FISTF


expressly disclaims any obligation or warranty, express or
implied, including, without limitation, any implied warranty
arising from course of performance, course of dealing or usage
of trade, all other obligations and liabilities whatsoever whether
in contract, warranty, tort (including without limitation,

Sports Rules 4.0

Page 71

26 June 2005

FISTF

negligence, active, passive or imputed liability or strict liability),


by statute or otherwise, strict liability or product liability of any
nature whatsoever, and intellectual property rights, related to the
homologated products, either towards the applicant or any third
party.

Rule 5: Goalkeeper
5.1.

Dimensions of the goalkeeper figure

The goalkeeper shall consist of a figure or of a figure with a base. The


goalkeeper shall be firmly fixed to a rod, have a three dimensional
defending contents of maximum 2700 mm3 excluding the rod, and
restricted by the following regulations by fulfilling the following
standards:
5.1.1.

Maximum height of the goalkeeper: 39 mm

5.1.2.

Maximum thickness of the goalkeeper figure: 6 mm

5.1.3.

Maximum width of the goalkeeper: 21 mm

5.1.4.

The goalkeeper shall symbolize a human body

5.2.

Dimensions of the goalkeeper-rod

The rod is fixed to the goalkeeper figure or the base and is part of the
goalkeeper by fulfilling the following standards:
5.2.1.

The goalkeeper's rod shall be a straight rod up to 15 cm in length


and 4 mm of maximum width, excluding the handle.

5.2.2.

The handle may not exceed 10 cm in length.

5.3.

Homologation

5.3.1.

It is necessary to ask for homologation of new goalkeeper type to


the F.I.S.T.F. Board of Directors before any player might use
them in a game. The applicant shall send a sample of his
products, with a memorandum of understanding of the
conditions of points 5.3.3 and 5.3.4.

Sports Rules 4.0

Page 72

26 June 2005

FISTF

5.3.2.

The following goalkeeper figures are approved by FISTF. Any


further design of a goalkeeper is to be presented to FISTF and
authorized before it may be used in any competition.

5.3.2.1.

The following flat goalkeeper styles: English style, Subbuteo


style, Swiss style, German style.

5.3.2.2.

00-scale jockey goalkeeper exchangeable or not exchangeable,


00-scale goalkeeper with stretched arms, 00-scale goalkeeper
with bended body. Metal and plastic versions of the goalkeeper
figure are accepted.

5.3.2.3.

Sports figure goalkeeper, consisting of a Sports playing figure


with a rod protruding from its base. Wooden and polystyrene
versions of the goalkeeper figure are accepted.

Sports Rules 4.0

Page 73

26 June 2005

FISTF

5.3.2.4.

Toccer goalkeeper, consisting of a special Toccer figure without


base, with a rod protruding from its feet. Metal and plastic
versions of the goalkeeper figure are accepted.

5.3.2.5.

Woodentop goalkeeper, consisting of a Woodentop figure


mounted on a 00-scale base with a rod protruding from it.

5.3.2.6.

Zeugo goalkeeper, similar to the 00-scale goalkeepers.

Sports Rules 4.0

Page 74

26 June 2005

FISTF

5.3.3.

To be successfully homologated, a new type of goalkeeper must


be industrially produced and distributed in sufficient quantity to
supply any required order.

5.3.4.

Homologation is granted purely on sports grounds, and FISTF


expressly disclaims any obligation or warranty, express or
implied, including, without limitation, any implied warranty
arising from course of performance, course of dealing or usage
of trade, all other obligations and liabilities whatsoever whether
in contract, warranty, tort (including without limitation,
negligence, active, passive or imputed liability or strict liability),
by statute or otherwise, strict liability or product liability of any
nature whatsoever, and intellectual property rights, related to the
homologated products, either towards the applicant or any third
party.

Sports Rules 4.0

Page 75

26 June 2005

FISTF

Part IV. REFEREE'S GUIDE


Rule 1: Referee's obligations
1.1.

A referee shall be appointed to monitor each game of an


F.I.S.T.F. competition event. He shall be in total control of the
game for the duration, including the half time intervals. He shall
announce any breach of the rules and give swift and clear
instructions according to the international sport table football
rules and by applying the international referees vocabulary.

1.2.

The referee shall enforce the rules of the game but may refrain
from penalizing in case the offending player requests to play on.
The offended player may not accept an awarded sanction
subsequently after having played on.

1.3.

The referee shall interrupt the game on the occasions defined by


the rules and whenever he assumes it to be necessary in order to
clarify or verify a specific or unclear situation. If in case of a
questionable situation, the attacker keeps on playing without
giving the referee the opportunity to interrupt the game in order
to clarify or verify the regarded situation, the referee shall decide
in favor of the defender.

1.4.

The referee's decision is final. In case of uncertainty, the referee


may interrupt the match and ask the head referee for advice.

1.5.

Before flick-off the referee shall verify the identity of the


performing players and control the conformity of the used
equipment with FISTF regulations.

1.6.

The referee shall be the sole match timer, keeping track with
his/her own watch. In case of delaying interruptions of the match
or in case of time wasting by one or the other player, the referee
shall consider lost time to be played at the end of the regarded
time interval.

Sports Rules 4.0

Page 76

26 June 2005

FISTF

1.7.

The referee shall fill out the match-report form and hand it back
to the head referee immediately after the match has been
finished.

1.8.

The referee shall wear the official referees uniform or a


tracksuit during the match. The competition organizer has the
competence to oblige referees to perform in sports shoes.

Rule 2: Linesman
A linesman may be appointed to assist the referee. He may draw the
referees attention to any breach of the rules and may support the referee
with other requested assistance.

Sports Rules 4.0

Page 77

26 June 2005

FISTF

Part V. ADDITIONNAL INDOOR SPORTS


TABLE FOOTBALL PLAYING RULES
1.

The duration of the game is 2 times 7 minutes.

2.

Five playing figures and a goalkeeper are used to play. There is no


spare-goalkeeper required.

3.

Placing the playing figures:

3.1.

A playing figure that left the playing board shall be placed on the
touch- or goalline level to where it has left the playing board.

3.2.

If a playing figure is positioned within the goal-area or goal-mouth,


it shall be moved forward to 1 mm inside the penalty-area.

3.3.

If a figure is positioned across the touchline and is closer to the


barrier than the touchline, it can be placed on the touchline to be
played.

4.

The playing board's barriers can be used with either the playing
figures or the ball to rebound off.

5.

The attacker may play a moving ball. However, if the ball has
stopped, the attacker must allow the defender to take a block-flick.
While the attacker is playing a moving ball, the defender is not
allowed to interfere.

6.

After a save by the goalkeeper, the ball must be stationary before


the attacker may continue to play.

7.

There is no offside and therefore also no tick-flicks required.

8.

Flick-in:

8.1.

For a flick-in, the ball must leave the playing board on one or the
other side.

8.2.

A flick-in can be forced off any playing figure or goalkeeper that is


positioned on the playing board. However, the ball must leave the
playing board in the same half as the forcing and deflecting figures.

9.

Goal-flick:

9.1.

For a goal-flick the ball must leave the playing board on one or the
other side of the goal.

Sports Rules 4.0

Page 78

26 June 2005

FISTF

9.2.

A goal-flick can be forced off any playing figure or goalkeeper that


is positioned on the playing board.

10.

Corner-flick:

10.1.

For a corner-flick, the ball must leave the playing board on one or
the other side of the goal.

10.2.

A corner-flick can be forced off any playing figure or goalkeeper


that is positioned on the playing board. However, the ball must
leave the playing board in the same half as the forcing and
deflecting figures.

11.

By taking a flick-off, flick-in, corner-flick or goal-flick, the ball


must become stationary and the defender may take a block-flick
before the attacker can proceed with his attack.

12.

The standard size of the playing area is 60 x 90 cm.

13.

Except when mentioned above, the playing rules of point II are also
applicable to Indoor sports table football.

Indoor rules by Willy Hofmann

Sports Rules 4.0

Page 79

26 June 2005

Вам также может понравиться