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Rulebook Index

This index applies to the 6th edition hardcover rulebook. It has yet to be checked for accuracy with the
paperback version of the book.

Special Formatting
Bold underlined entries
Blue entries
Red entries

Section Titles
Diagrams
Tables/Charts

Awkward charges

1-9
1" Apart

B
55

1" Apart, skirmishers


25% Casualties from shooting or
magic

265

Ballistic skill (BS)

38
145

80

Bane of forged steel


Banners, Musicians and
Champions

63

Battle standard

102

Battle standard combat bonus

102
102

119

Battle standard re-roll break tests


Bheortaine Briartangle, Father of
thorn

Accidental charges

262

Biting blade

154

Accidental charges. Fig. 1

262

Bolt throwers

124

Accidental charges. Fig. 2

262

125

Accidental charges. Fig. 2b

262

Adlos the eagle's cry

147

Bolt throwers, loss of crew


Bolt throwers, number of models
hit

Aiming a war machine

118

Bolt throwers, profiles

124

Aligning the combat

53

Bolt throwers, summary


Bolt throwers, working out damage
from hits

125

7+ To hit

115

A
Abandoned war machines

Aligning the combatants


Amshu's blinding light
Arc of sight (a)
Arc of sight (b)
Armour

53

Bow

149

40

150

124

124
58, 92

44

Break tests

27, 66, 74

44

Breath attacks

114

273

Breath weapon

114, 270

Buccos the oxen stands

147

64

Building chart

130

Armour save modifiers

64

Buildings

129

Armour save modifiers

273

Buildings, damage

130

Armour save
Armour save modifiers

Armour saves

64, 277

64

Buildings, destruction

130

Attacking a war machine

119

Buildings, entering

129

Attacking chariots in close combat

128

Buildings, fighting inside

130

38

Buildings, inside

129

Attempt to dispel

272

Buildings, large

130

Awkward charges

265

Buildings, moving into and around

129

Attacks (A)

Page 1 of 9

Buildings, shooting at

130

Buildings, shooting from

130

Burning head

144

Charged in the side or rear while


engaged in close combat

80

Charges, accidental

262

Charges, awkward

265

Charges, multiple

268

Charging

52

Canceling spells

142

Charging a feared enemy

Cannon misfire chart

123

Chariot upgrade summary

Cannon, profiles

123

Chariots

40

Cannons

122

Chariots

126

Cannons, grapeshot

122

Chariots, attack

128

Cannons, loss of crew

124

Chariots, attacking in close combat

128

Cannons, misfires

122

Chariots, challenges

128

Cannons, summary

124

Chariots, characters

127

Capturing standards

109

Chariots, creature attacks

128

Chariots, crew attacks


Chariots, destroying and high
strength hits

128

65

Chariots, examples

126

99

Chariots, flee and pursuit

128

Chariots, impact hits

128

Chariots, model

126

Chariots, moving

127

263

Chariots, obstacles and terrain

127

263

Chariots, saves

127

Chariots, shooting at

127

Chariots, units

127

Chariots, upgrades

128

Chariots, victory points

128

Chariots, weapon skill

127

Casting spells
Casualties
Cavalry
Cavalry casualties
Challenges
Challenges, chariots
Champions
Change formation
Change formation. Fig (1)
Change formation. Fig (2)
Changing formation
Character
Characteristic profiles
Characteristic tests

135, 272
65
40, 69, 277

128
109, 277
49, 272, 277

48
277
39, 277
39

Characteristics

38

Characters

94

Characters, chariots

81
128

127

Choosing a target, fast cavalry

117

Clipping

266

127

Clipping. Fig (1)

266

Characters, close combat

98

Clipping. Fig (1a)

266

Characters, compulsory moves

95

Clipping. Fig (2)

266

Characters, dividing attacks

98

Clipping. Fig (2a)

266

Characters, excess wounds

98

Close combat

42

Close combat
Close combat and the
incomplete rank. Fig (4)
Close combat and the
incomplete rank. Fig (5)

66
264

Close combat weapons

91

Characters, fast cavalry

117

Characters, flyers

106

Characters, leadership

100

Characters, line of sight

95

Characters, marching
Characters, moving within engaged
units
Characters, proximity to friendly
troops

95
97
97

Close combat weapons table

93

Close combat, incomplete ranks

264

Close combat, skirmishers

Characters, riding monsters


Characters, riding monsters,
shooting penalties

101
101

Combat resolution bonus

Characters, skirmishers
Characters, stone throwers and
cannons

116

Combat resolution bonuses

100

Characters, targets of spells

139

Characters, 'to hit' penalty

98

Characters, units

95

Characters, War machines


Charge move
Charge reaction

Combat bonuses

Combat results

118
45, 53, 272, 277

Charge responses, war machines

119

Charged by a fear causing enemy

81

274
73
72, 277
72

Combat results. Fig 2

72

Combat results. Fig 3

72

Combat, war machines

118
67

Comet of Casendora

148

Commandment of brass

145

Common magic items

154

Compulsory moves

Page 2 of 9

116
54, 78

Combat results. Fig 1

Combats

46

264

44, 45, 272, 277

Conflagration of doom
Corner to corner fighting
Corvos the crow's feast
Cover

144

Failed charge

68

Failed charge

147

Fanatics

60

Creeping death

Fast Cavalry

146

Crossbow

Fast cavalry

58, 92

52
52, 271
54
117
269, 277

Fast cavalry formations. Fig (6)

264

Fast cavalry formations. Fig (7)

264

Fast cavalry, characters

117
117

d6

277

Damage on large buildings

130

Fast cavalry, choosing a target


Fast cavalry, formation and
movement

Dark hand of death

151

Fast cavalry, free reform

117

Death dealer

151

Fast cavalry, shooting

117

Fast cavalry, shooting and moving

117

Declare charges
Declare target

44, 271
273

117, 264

Fast dice rolling

65

Defeat in combat

78

Fear

81

Defeated by a fear causing enemy

81

Fear and terror liabilities

Defeated in combat

84

Fiery blast

69

Fight combats

Defended obstacle
Dice, dispel

136

Fighting a challenge

Dice, power

135

82
144
66, 273
99

Dispel dice chart

136

Fighting inside buildings


Fighting with a hand weapon and
shield
Fighting with a weapon in each
hand

Dispel scroll

154

Fire

113

Fireball

144

Difficult terrain

50

Dispel dice

136, 272, 277

Dispelling a spell

137, 272

130
88
88

Dispelling spells in play

139

Fireballs and other magic missiles

142

Dispels, Natural

139

Firing a cannon

123

Distillation of molten silver

145

Flail

Dividing shots

61

Flaming sword of Rhuin

Dividing shots

61

Flammable

Doom and darkness

151

Flank

Double 1 and double 6

138

Flank and rear charges

91
144
114, 270
277
46, 54
45, 66, 82, 271, 274,
277

Double pace

115

Drain life

151

Flee

Draw

198

Flee and pursuit, chariots

128

138

Fleeing crew, war machines

119

Dwarfs

E
Eight lores of magic
Elevated positions

142
60

Fleeing fast cavalry

117

Fleeing flyers
Fleeing friendly unit within 4" at
start of turn
Fleeing friends destroyed by
chargers within 4"

106
80
80

Enchanted items

153

Fleeing troops

Enchanted shield

154

Fleeing units

Enemy charging skirmishers

116

Fleeing, wizards

139

Entering a building

129

Flyers

106

Flyers aerial movement

106

Flyers air and ground movement

106

Flyers and characters

106

Flyers and skirmish

106

Flyers fleeing
Flyers move penalties and
restrictions

106

Flyers working out combat

106

Flying charges

106

Flying models

269

Forked lightning
Formation and movement, fast
cavalry

148

Examples of combat

67

Exceptions

43

Excess casualties

71

Expand frontage

77

Expand frontage

77

F
Facing

41

Facing

41

Facing

59

Facing, skirmishers

115

Page 3 of 9

74
76

106

117

Free reform

117

Frenzy
Friends break from close combat
within 6"
Front

84
80

Karu's guardian light


Keirnu Oakenclub, Master of the
wood

277

Front flank and rear zones (A)

46

Front flank and rear zones (B)

46

Front flank and rear zones (C)

46

Front, flank and rear zones


Further psychology

Killing blow
Kinos the beast cowers

G
General's leadership

102

Generate dispel dice

272

Generate power dice

272

Generosity

265

Glossary

277

Great weapon

147

83

102

150
112, 270

277

Generals and battle standards

149

Lance

91

Lapping round

77

Lapping round

77

Large buildings

130

Law of gold

145

Leadership (LD)
Leadership test
Line of sight

91

38
39
59, 277

List of weapons

90

Long bow

58

Long range

58

Longbow

92

Halberd

91

Look out sir

Hand weapon

91

Lore of beasts

147

Lore of beasts

147
151

Handguns

58, 92

100

Hard cover

60

Lore of death

Hatred

84

Lore of death

151

127

Lore of fire

144

60

Lore of fire

144

118

Lore of life

150

119

Lore of life

150

69

Lore of light

149

61

Lore of light

149

61

Lore of metal

145

Lore of metal

145

Lore of shadow

146

Lore of shadow

146

Lore of the heavens

148

Lore of the heavens

148

Loss of crew, Bolt throwers

125

High strength hits, chariots


Hills
Hits from templates
Hits on crew/characters
Hitting the enemy
Hitting the target
Hitting the target
Hold

45, 271

How to cast a spell

136

I
Immune to psychology

112, 270

Impassable terrain

51

Loss of crew, cannons

124

Improvising
Independent characters and unit
psychology
Independent characters joining
units
Independent characters leaving
units
Independent characters moving
with units

43

Loss of crew, Stone throwers

121

Lupens the wolf hunts

147

100

95
96

Magic

134
42, 55, 272

96

Magic

Individual models

55

Magic armour

152

Infantry

40

Magic banners

153

Initiative (I)

38

Magic item types

Inside buildings

129

Irresistible force

136, 138, 272, 277

Issuing a challenge

Magic items
Magic items capable of casting
spells

99

J
Javelin

58, 92

Page 4 of 9

152
134, 152, 277
153

Magic items, arcane

153

Magic items, armour

152

Magic items, banners

153

Magic items, enchanted items

153

Magic items, talismans

153

Multiple charges. Fig (2)

268

Magic items, weapons

152

Multiple charges. Fig (2b)

268

Magic items, who can use them

152

Multiple targets

267

Magic missiles

142

Multiple targets, Fig (1)

267

Magic phase sequence

139

Multiple targets, Fig (2)

267

114, 270

Multiple targets, Fig (3)

267
267

Magic resistance
Magic talismans

153

Multiple targets, Fig (3a)

Magic weapons

152

Multiple wound casualties

Magic, the eight lores

142

Musicians
Musicians rallying and drawn
combats

Magical defences
Manoeuvre
Manoeuvring during a charge
March move
Massacre
Max power dice rolled for a single
spell

139
49, 277

198

Natural dispels

64
273

Measurement

279

Mhadh Gathersquall, the Rain lord

139

272

Measure range

109

52
54, 272, 277

Maximum save

65
109, 270

150

Obstacles
Obstacles and difficult terrain,
skirmishers

115

Minimum 3 to cast

136

Obstacles and terrain, chariots

127

Minor victory

198

Oddball stuff

138

Olannan Rattledor, the Howler wind

Miscast table
Miscasts
Misfire chart, cannon
Misfires, cannons

54

Open terrain

136, 138, 272, 278

51

150
50

123

Order of combat

122

Other psychology

273
84

Missile fire from hills

60

Other war machines

Missile weapon range

58

Overkill

99

92

Overrun

78, 275

Missile weapons
Missile weapons table

125

93

Model

278

Monster mounts

103

Panic

54, 80, 278

Monster randomise hits

103

Panic tests

65, 66, 274

Monster reaction chart

105

Panic tests for breaks

74

Monsters

40

Panicking at the start of the turn

81

Monsters

103

Panicking in close combat

81

Monsters and enemy attacks

104

Panicking units

81

Monsters as units

103

Pelt of midnight

146

Monsters in close combat

104

Pha's illumination

149

Morning star
Mounts and psychology
Move chargers
Move fleeing troops

91
101
44, 46, 271

Picking out independent characters

98

Pistol

58

Pistol (Hand to hand)

91

74

Pistol (Shooting)

Movement

44

Pit of shades

Movement

42, 271

Placing terrain

Movement allowance (M)

38

Poisoned attacks

Movement rate

47

Portent of Far

95

Power dice

Moving characters

92
146
218
114, 270
148
135, 272, 278

Power dice chart

135

53

Power stone

154

Moving into and around buildings

129

Psychology

79

Moving skirmishers

115

Psychology tests

Moving chariots
Moving engaged units

Moving troops

127

47

Pursue

80
66, 75, 274, 278

Moving war machines

118

Pursuit into fresh enemy

76

Multiple charges

268

Pursuit move

75

Multiple charges. Fig (1)

268

Pursuit off the table

Multiple charges. Fig (1b)

268

Pursuit roll

Page 5 of 9

76, 275
75

R
Rally fleeing troops
Rallying and drawn combats,
musicians
Randomise hits, shooting at a
ridden monster
Range

Siege manning the walls

250

Siege, alchemical fire

255

Siege, anatomy of a castle

247

Siege, assault

258

109

Siege, assaulting the walls

249

103

Siege, attacking the castle


Siege, attacking the castle in close
combat

251

258

44, 45, 75, 271, 278

58

Rank bonus

278

Siege, attacking the siege tower

Rear

277

Siege, battering rams

Redirecting a charge

53

Redirecting a charge

53

Redress ranks

Siege, battering rams in units


Siege, besieged player's
equipment
Siege, besieging players
equipment

66, 76, 275

Reform

50, 272

Refusing a challenge
Regeneration

Siege, boiling blood

99

Siege, boiling oil


Siege, break tests on assaulting
the ramparts

113, 270

Regiment

49

Remaining moves

44, 46, 271

Removing casualties

65, 70

Repeater crossbow

58, 92

Re-roll

278

Restraining pursuit
Results

76, 275
66, 71

Ridden monster excess wounds


Rulainn Boulderfist, Master of
stone

104

Rule of burning iron

145

150

S
Saves
Saves, chariots
Scale

39, 64, 70
127
279

Scaly skin

112, 270

Scouts

112, 270

Second sign of Amul


Selecting a target

148

Siege, castles and spells

252

Siege, cauldrons and units

254

Siege, charge reactions

249

Siege, charges
Siege, charging from the courtyard
onto a tower or rampart
Siege, charging from the ramparts
or a tower into the courtyard

249

Siege, courtyard

248

Siege, damage charts


Siege, equipment of the besieged
force
Siege, equipment of the besieging
force
Siege, fighting in the courtyard or
outside the fortress

253

Siege, flee and pursuit

258

146

Siege, ladders

149

Siege, log rams

117

Shooting and moving, fast cavalry

117

Shooting and moving, skirmishers

115

Shooting and skirmishers

115

Shooting at a monster mount

103

Shooting at character riders

103

Shooting at chariots
Shooting at independent
characters

127

Shooting at war machines

118

Shooting on hills
Short bow

Siege, Log rams in units


Siege, man the walls
Siege, mantlets

60

Shooting and fast cavalry

60

251
247
249, 256, 258
249, 256, 258
255, 258
255
250
257, 258

255
248, 257
249
248
248
249

Siege, moving through a gate

248
257

255

247

Siege , undefended ramparts

250

Siege, positioning a log ram

Page 6 of 9

255

249

Siege

58

254

248

Siege, moving with mantlets


Siege, positioning a battering
ram

Short range

251

Siege, means of assault


Siege, movement
Siege, Movement from the walls
and towers into the courtyard
Siege, movement on the walls and
ramparts
Siege, movement onto the
ramparts or a tower from the
courtyard
Siege, movement outside the
castle and in the courtyard

58, 92

251

Siege, march moves


Siege, molten metal

97

250

256

Shem's burning gaze

Shooting and close combat

255
254, 258

257

142

42, 272

258

Siege, carrying ladders

Shades of death

Shooting

258

252

Selecting spells

58

256

Siege, carrying grappling hooks

Siege, grappling hooks

Shooting

256, 258

Siege, cannons

Siege, Gates

58

252

256

Siege, positioning troops on


castle walls

247

Siege, psychology

255

Siege, purchasing siege equipment

258

Siege, pursuit

250

Siege, rams

255

Siege, reinforced gates

254, 258

Siege, rocks

255, 258

Siege, scaling walls


Siege, seizing the ramparts
Siege, shooting

250

Siege, siege equipment

254

Siege, siege tower and units

257

Siege, siege towers

Skirmish, movement

242

Skirmish, multiple targets

245

Skirmish, out of action

246

Skirmish, phases

242

Skirmish, recovery

242

Skirmish, remaining moves

242

Skirmish, shooting
Skirmish, shooting from and
elevated position

256, 257, 258


252

244

Skirmish, running

257

Siege, shooting at the gates


Siege, shooting at the towers, walls
and gates
Siege, shooting at troops in
skirmish formation

Skirmish, magic phase

251
248

247, 250, 257, 258

243
242, 244
245

Skirmish, stunned

246

Skirmish, the rout test

246

Skirmish, turn sequence


Skirmish, warriors knocked down
or stunned

242

Skirmish, which models fight

245

Skirmish, who can fight

245

Skirmish, who can shoot

244

Skirmishers

115

Skirmishers

269

244

Siege, siege towers and troops

257

Siege, skirmish formation


Siege, two units of troops
switching places

248
248

Skirmishers and line of sight

115

Siege, using boiling oil

254

Skirmishers being charged

116

Siege, using boiling oil

254

Skirmishers charging (A)

116

Siege, using siege equipment

258

116

Siege, walls
Siege, war machines and the siege
tower

247

Skirmishers charging (B)


Skirmishers charging other
skirmishers. Fig (3)
Skirmishers charging other
skirmishers. Fig (4)

258

Single character challenges


Siodh Silverhyl, Mistress of the
marsh

150

Sirmishers in combat
Skirmish and flyers
Skirmish force

99

268
268

116

Skirmishers, characters
Skirmishers, charging other
skirmishers

116
268

106

Skirmishers, close combat

116

242

Skirmisher's, formation

115
115

115

Skirmish Rules

242

Skirmish scenarios

242

Skirmishers, manoeuvres
Skirmishers, obstacles and difficult
terrain

Skirmish, all alone

246

Skirmishers, shooting

246

Skirmishers, shooting and moving

115

Slain riders and monsters

105

Skirmish, breaking from combat


Skirmish, charge
Skirmish, charging more than one
opponent
Skirmish, climbing

242, 243

Sling

243
244

Skirmish, close combat

242, 245

Skirmish, closest target

245

Skirmish, compulsory moves

242

Skirmish, critical hits

245

Skirmish, diving charge

244

Skirmish, falling

244

Skirmish, hiding

243

Skirmish, hitting the enemy

245

Skirmish, injuries

245

Skirmish, injury table

246

Skirmish, intercepting a charge

243

Skirmish, jumping down

244

Skirmish, jumping down

244

Skirmish, jumping over gaps

244

Skirmish, knocked down

246

Skirmish, leaders

246

Skirmish, magic

242

58, 92

Snaking

55

Soft cover

60

Solid victory
Spears (Cavalry)
Spears (Infantry)
Special characters
Special combat rules
Special Rules

Page 7 of 9

115

198
91
91
101
88
112

Special weapon rules


Special weapon rules - Armour
piercing
Special weapon rules - Fight in
ranks

89

Special weapon rules - Move or fire


Special weapon rules - Multiple
shots
Special weapon rules - Requires
two hands
Special weapon rules - Strength
bonus

90

Special weapon rules - Strikes last

89

90
89

90
89
89

Spell casting chart

136

Throwing star/knife

Spell Lists

142

Thrown knife, dart

Spell succeeds or fails

272

Time

Spells

134

To hit chart

69

Spells in play

139

To hit chart

274

Spells with templates

139

To hit modifiers

62

Spells, cancelling

142

To hit modifiers

273

Spells, casting

136

Toughness (T)

Spells, dispelling

137

Transmutation of lead

Spells, double 1 and double 6

138

Turn

Spells, dwarfs

138

Turn sequence

Spells, magical defences

139

Spells, miscasts

138

Turning a unit
Turning and the incomplete rank.
Fig (3)

263

Turning fast cavalry

117

Squadron

49

Staff of sorcery

154

92
58
279

38
145
42
42, 49, 271, 272, 278
48

45, 61, 271

Types of characters

94

Standard bearers

270

Types of magic item

152

Standards
Standards and combat result
bonus

108
108

Standards, capturing
Standards, Musicians and
Champions
Standards, musicians and
champions position within the unit

109

Ulzah's healing hand

Stand and shoot

Start of the turn

Unbreakable
108
108

Steal soul

151

Steed

278

Steel of shadows

146

Stone thrower misfire chart

120

Stone thrower, damage

121

Stone thrower, loss of crew


Stone thrower, number of
models hit

121

112, 270

Unit

49, 278

Unit Strength

40, 278

Unit strength table


Unit wiped out by shooting or
magic within 4"

42, 271

149

Units

41
81
40

Units as targets of spells

139

Units of flyers

106

Units taking casualties

77

Unseen lurker

146

121

Uranon's thunderbolt

148

Stone thrower, profiles

121

Urru's dazzling brightness

149

Stone thrower, summary

121

Ursos the bear's anger

147

Stone throwers

120

Using leader's leadership

79

148

Using rider's leadership

79

Storm of Cronos
Strength (S)

38

Stubborn

85

Stupidity

82

Stupidity and riders

83

Sword of battle

154

Sword of might

154

Sword of striking

154

V
Very difficult terrain
Victory points

T
79

Talismans of protection

154

Targets, multiple

267

Templates
Templates, spells
Terrain

198

Victory points, chariots

128

Victory points, war machines

119

50

Terrain, placement

218

Terror

81

The order of Psychology tests

79

Wall of fire

144

War banner

154

War machines

139
219

81

60, 118, 276

Terrain, dimensions

Throwing axe

105, 198

victory points chart

Voluntary tests

Taking psychology tests

51

58, 92

Page 8 of 9

40

War machines

118

War machines, abandoned

119

War machines, aiming

118

War machines, attacking

119

War machines, characters

118

War machines, charge responses


War machines, charge responses,

119
119

flee
War machines, charge responses,
hold

119

War machines, combat

118

War machines, fleeing crew


War machines, hits on
crew/characters

119

War machines, models

118

119

War machines, movement

118

War machines, other

125

War machines, stone throwers

120

War machines, victory points

119

Ward saves

64, 273, 278

Weapon

278

Weapon skill (WS)


Weapon skill, chariots

38
127

Weapon strength

63

Weapon strength

63

Weapons

88

Weapons and units

88

Weapon's modifiers

70

Weapons summary

93

Wheel

49, 272

Wheeling a unit
Which models can fight?
Which models fight?
Who can shoot

48
68
68, 78
59

Who can use magic items


Who gets the first turn
Who strikes first?

152
42
68

Wind of death

151

Wizard levels

134

Wizards

94, 134, 278

Wizards, fleeing
Wound chart

139
63

Wound chart

70

Wound chart

275

Wounds (W)

38, 63, 70

Z
Zero level characteristics

39

Page 9 of 9

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