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This index applies to the 6th edition hardcover rulebook. It has yet to be checked for accuracy with the
paperback version of the book.
Special Formatting
Bold underlined entries
Blue entries
Red entries
Section Titles
Diagrams
Tables/Charts
Awkward charges
1-9
1" Apart
B
55
265
38
145
80
63
Battle standard
102
102
102
119
Accidental charges
262
Biting blade
154
262
Bolt throwers
124
262
125
262
147
118
124
53
125
7+ To hit
115
A
Abandoned war machines
53
Bow
149
40
150
124
124
58, 92
44
Break tests
27, 66, 74
44
Breath attacks
114
273
Breath weapon
114, 270
147
64
Building chart
130
64
Buildings
129
273
Buildings, damage
130
Armour save
Armour save modifiers
Armour saves
64, 277
64
Buildings, destruction
130
119
Buildings, entering
129
128
130
38
Buildings, inside
129
Attempt to dispel
272
Buildings, large
130
Awkward charges
265
129
Attacks (A)
Page 1 of 9
Buildings, shooting at
130
130
Burning head
144
80
Charges, accidental
262
Charges, awkward
265
Charges, multiple
268
Charging
52
Canceling spells
142
123
Cannon, profiles
123
Chariots
40
Cannons
122
Chariots
126
Cannons, grapeshot
122
Chariots, attack
128
124
128
Cannons, misfires
122
Chariots, challenges
128
Cannons, summary
124
Chariots, characters
127
Capturing standards
109
128
128
65
Chariots, examples
126
99
128
128
Chariots, model
126
Chariots, moving
127
263
127
263
Chariots, saves
127
Chariots, shooting at
127
Chariots, units
127
Chariots, upgrades
128
128
127
Casting spells
Casualties
Cavalry
Cavalry casualties
Challenges
Challenges, chariots
Champions
Change formation
Change formation. Fig (1)
Change formation. Fig (2)
Changing formation
Character
Characteristic profiles
Characteristic tests
135, 272
65
40, 69, 277
128
109, 277
49, 272, 277
48
277
39, 277
39
Characteristics
38
Characters
94
Characters, chariots
81
128
127
117
Clipping
266
127
266
98
266
95
266
98
266
98
Close combat
42
Close combat
Close combat and the
incomplete rank. Fig (4)
Close combat and the
incomplete rank. Fig (5)
66
264
91
117
Characters, flyers
106
Characters, leadership
100
95
Characters, marching
Characters, moving within engaged
units
Characters, proximity to friendly
troops
95
97
97
93
264
101
101
Characters, skirmishers
Characters, stone throwers and
cannons
116
100
139
98
Characters, units
95
Combat bonuses
Combat results
118
45, 53, 272, 277
119
81
274
73
72, 277
72
72
72
118
67
Comet of Casendora
148
Commandment of brass
145
154
Compulsory moves
Page 2 of 9
116
54, 78
Combats
46
264
Conflagration of doom
Corner to corner fighting
Corvos the crow's feast
Cover
144
Failed charge
68
Failed charge
147
Fanatics
60
Creeping death
Fast Cavalry
146
Crossbow
Fast cavalry
58, 92
52
52, 271
54
117
269, 277
264
264
117
117
d6
277
130
151
117
Death dealer
151
117
117
Declare charges
Declare target
44, 271
273
117, 264
65
Defeat in combat
78
Fear
81
81
Defeated in combat
84
Fiery blast
69
Fight combats
Defended obstacle
Dice, dispel
136
Fighting a challenge
Dice, power
135
82
144
66, 273
99
136
Dispel scroll
154
Fire
113
Fireball
144
Difficult terrain
50
Dispel dice
Dispelling a spell
137, 272
130
88
88
139
142
Dispels, Natural
139
Firing a cannon
123
145
Flail
Dividing shots
61
Dividing shots
61
Flammable
151
Flank
138
91
144
114, 270
277
46, 54
45, 66, 82, 271, 274,
277
Double pace
115
Drain life
151
Flee
Draw
198
128
138
119
Dwarfs
E
Eight lores of magic
Elevated positions
142
60
117
Fleeing flyers
Fleeing friendly unit within 4" at
start of turn
Fleeing friends destroyed by
chargers within 4"
106
80
80
Enchanted items
153
Fleeing troops
Enchanted shield
154
Fleeing units
116
Fleeing, wizards
139
Entering a building
129
Flyers
106
106
106
106
106
Flyers fleeing
Flyers move penalties and
restrictions
106
106
Flying charges
106
Flying models
269
Forked lightning
Formation and movement, fast
cavalry
148
Examples of combat
67
Exceptions
43
Excess casualties
71
Expand frontage
77
Expand frontage
77
F
Facing
41
Facing
41
Facing
59
Facing, skirmishers
115
Page 3 of 9
74
76
106
117
Free reform
117
Frenzy
Friends break from close combat
within 6"
Front
84
80
277
46
46
46
Killing blow
Kinos the beast cowers
G
General's leadership
102
272
272
Generosity
265
Glossary
277
Great weapon
147
83
102
150
112, 270
277
149
Lance
91
Lapping round
77
Lapping round
77
Large buildings
130
Law of gold
145
Leadership (LD)
Leadership test
Line of sight
91
38
39
59, 277
List of weapons
90
Long bow
58
Long range
58
Longbow
92
Halberd
91
Hand weapon
91
Lore of beasts
147
Lore of beasts
147
151
Handguns
58, 92
100
Hard cover
60
Lore of death
Hatred
84
Lore of death
151
127
Lore of fire
144
60
Lore of fire
144
118
Lore of life
150
119
Lore of life
150
69
Lore of light
149
61
Lore of light
149
61
Lore of metal
145
Lore of metal
145
Lore of shadow
146
Lore of shadow
146
148
148
125
45, 271
136
I
Immune to psychology
112, 270
Impassable terrain
51
124
Improvising
Independent characters and unit
psychology
Independent characters joining
units
Independent characters leaving
units
Independent characters moving
with units
43
121
147
100
95
96
Magic
134
42, 55, 272
96
Magic
Individual models
55
Magic armour
152
Infantry
40
Magic banners
153
Initiative (I)
38
Inside buildings
129
Irresistible force
Issuing a challenge
Magic items
Magic items capable of casting
spells
99
J
Javelin
58, 92
Page 4 of 9
152
134, 152, 277
153
153
152
153
153
153
268
152
268
152
Multiple targets
267
Magic missiles
142
267
139
267
114, 270
267
267
Magic resistance
Magic talismans
153
Magic weapons
152
142
Musicians
Musicians rallying and drawn
combats
Magical defences
Manoeuvre
Manoeuvring during a charge
March move
Massacre
Max power dice rolled for a single
spell
139
49, 277
198
Natural dispels
64
273
Measurement
279
139
272
Measure range
109
52
54, 272, 277
Maximum save
65
109, 270
150
Obstacles
Obstacles and difficult terrain,
skirmishers
115
Minimum 3 to cast
136
127
Minor victory
198
Oddball stuff
138
Miscast table
Miscasts
Misfire chart, cannon
Misfires, cannons
54
Open terrain
51
150
50
123
Order of combat
122
Other psychology
273
84
60
58
Overkill
99
92
Overrun
78, 275
Missile weapons
Missile weapons table
125
93
Model
278
Monster mounts
103
Panic
103
Panic tests
105
74
Monsters
40
81
Monsters
103
81
104
Panicking units
81
Monsters as units
103
Pelt of midnight
146
104
Pha's illumination
149
Morning star
Mounts and psychology
Move chargers
Move fleeing troops
91
101
44, 46, 271
98
Pistol
58
91
74
Pistol (Shooting)
Movement
44
Pit of shades
Movement
42, 271
Placing terrain
38
Poisoned attacks
Movement rate
47
Portent of Far
95
Power dice
Moving characters
92
146
218
114, 270
148
135, 272, 278
135
53
Power stone
154
129
Psychology
79
Moving skirmishers
115
Psychology tests
Moving chariots
Moving engaged units
Moving troops
127
47
Pursue
80
66, 75, 274, 278
118
76
Multiple charges
268
Pursuit move
75
268
268
Pursuit roll
Page 5 of 9
76, 275
75
R
Rally fleeing troops
Rallying and drawn combats,
musicians
Randomise hits, shooting at a
ridden monster
Range
250
255
247
Siege, assault
258
109
249
103
251
258
58
Rank bonus
278
Rear
277
Redirecting a charge
53
Redirecting a charge
53
Redress ranks
Reform
50, 272
Refusing a challenge
Regeneration
99
113, 270
Regiment
49
Remaining moves
Removing casualties
65, 70
Repeater crossbow
58, 92
Re-roll
278
Restraining pursuit
Results
76, 275
66, 71
104
145
150
S
Saves
Saves, chariots
Scale
39, 64, 70
127
279
Scaly skin
112, 270
Scouts
112, 270
148
252
254
249
Siege, charges
Siege, charging from the courtyard
onto a tower or rampart
Siege, charging from the ramparts
or a tower into the courtyard
249
Siege, courtyard
248
253
258
146
Siege, ladders
149
117
117
115
115
103
103
Shooting at chariots
Shooting at independent
characters
127
118
Shooting on hills
Short bow
60
60
251
247
249, 256, 258
249, 256, 258
255, 258
255
250
257, 258
255
248, 257
249
248
248
249
248
257
255
247
250
Page 6 of 9
255
249
Siege
58
254
248
Short range
251
58, 92
251
97
250
256
255
254, 258
257
142
42, 272
258
Shades of death
Shooting
258
252
Selecting spells
58
256
Shooting
256, 258
Siege, cannons
Siege, Gates
58
252
256
247
Siege, psychology
255
258
Siege, pursuit
250
Siege, rams
255
254, 258
Siege, rocks
255, 258
250
254
257
Skirmish, movement
242
245
246
Skirmish, phases
242
Skirmish, recovery
242
242
Skirmish, shooting
Skirmish, shooting from and
elevated position
244
Skirmish, running
257
251
248
243
242, 244
245
Skirmish, stunned
246
246
242
245
245
244
Skirmishers
115
Skirmishers
269
244
257
248
248
115
254
116
254
116
258
116
Siege, walls
Siege, war machines and the siege
tower
247
258
150
Sirmishers in combat
Skirmish and flyers
Skirmish force
99
268
268
116
Skirmishers, characters
Skirmishers, charging other
skirmishers
116
268
106
116
242
Skirmisher's, formation
115
115
115
Skirmish Rules
242
Skirmish scenarios
242
Skirmishers, manoeuvres
Skirmishers, obstacles and difficult
terrain
246
Skirmishers, shooting
246
115
105
242, 243
Sling
243
244
242, 245
245
242
245
244
Skirmish, falling
244
Skirmish, hiding
243
245
Skirmish, injuries
245
246
243
244
244
244
246
Skirmish, leaders
246
Skirmish, magic
242
58, 92
Snaking
55
Soft cover
60
Solid victory
Spears (Cavalry)
Spears (Infantry)
Special characters
Special combat rules
Special Rules
Page 7 of 9
115
198
91
91
101
88
112
89
90
89
90
89
90
89
89
136
Throwing star/knife
Spell Lists
142
272
Time
Spells
134
To hit chart
69
Spells in play
139
To hit chart
274
139
To hit modifiers
62
Spells, cancelling
142
To hit modifiers
273
Spells, casting
136
Toughness (T)
Spells, dispelling
137
Transmutation of lead
138
Turn
Spells, dwarfs
138
Turn sequence
139
Spells, miscasts
138
Turning a unit
Turning and the incomplete rank.
Fig (3)
263
117
Squadron
49
Staff of sorcery
154
92
58
279
38
145
42
42, 49, 271, 272, 278
48
Types of characters
94
Standard bearers
270
152
Standards
Standards and combat result
bonus
108
108
Standards, capturing
Standards, Musicians and
Champions
Standards, musicians and
champions position within the unit
109
Unbreakable
108
108
Steal soul
151
Steed
278
Steel of shadows
146
120
121
121
112, 270
Unit
49, 278
Unit Strength
40, 278
42, 271
149
Units
41
81
40
139
Units of flyers
106
77
Unseen lurker
146
121
Uranon's thunderbolt
148
121
149
121
147
Stone throwers
120
79
148
79
Storm of Cronos
Strength (S)
38
Stubborn
85
Stupidity
82
83
Sword of battle
154
Sword of might
154
Sword of striking
154
V
Very difficult terrain
Victory points
T
79
Talismans of protection
154
Targets, multiple
267
Templates
Templates, spells
Terrain
198
128
119
50
Terrain, placement
218
Terror
81
79
Wall of fire
144
War banner
154
War machines
139
219
81
Terrain, dimensions
Throwing axe
105, 198
Voluntary tests
51
58, 92
Page 8 of 9
40
War machines
118
119
118
119
118
119
119
flee
War machines, charge responses,
hold
119
118
119
118
119
118
125
120
119
Ward saves
Weapon
278
38
127
Weapon strength
63
Weapon strength
63
Weapons
88
88
Weapon's modifiers
70
Weapons summary
93
Wheel
49, 272
Wheeling a unit
Which models can fight?
Which models fight?
Who can shoot
48
68
68, 78
59
152
42
68
Wind of death
151
Wizard levels
134
Wizards
Wizards, fleeing
Wound chart
139
63
Wound chart
70
Wound chart
275
Wounds (W)
38, 63, 70
Z
Zero level characteristics
39
Page 9 of 9