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THE

PLAYER^

CHESS
ILLUSTRATED

XHG"ATING8

WITH

ESSAY

FBANKLIITS

Introdaction

BY

GEORGE

Three

Games

WHICH

AR"

played

BY

at

AND

the

and

time

same

PHILIDOR,

REMARKS,

EXPLANATION

AN

TEACHER,

one

and

S. KENNY,
WITH

CHESS,

ADDED

Sixty Openiags, Mates

".

OF

o|fChess,

WALKER,

TO

The

Rodiments

the

to

BEOAALS

THE

ON

DIAGRAIIS.

AND

Situations, by

TEACHER,

'tH^'

OF
'

..".'"

*e.

*e.

ANECDOTES,

CHESS

HOUND
m

C"

BOARD.

"

BOSTdXTj^
^

PCBLISHED

LITTLB
TmIc

*
:

CART

Bichmiwd,

BROWN,
*

Yirg

WEEKS,

vA

HART,

Phfla.

HXNRT
.

BY

NATiiLV

ARMSTRONG

WHIPPLE,

4" C^.

JORDAN
*

Sdem,

1841.

""

9o"to9t

BERRY,
and

""

JD"AftBOtlilf,

B.

t^iil/"..OOLMAN,

BalOiao^;
CRANSTON

i9[HITH
*

C".

K"v

PALMER,

PMTideact
.

"

THE

NEW

POBLTC

YORK

LIBRARY

639658A
ASTOR,

LENOX

TILDEN

Entered

according
in

Dearborn,

Act

to

Clerks

the

AND

FOUNDATIONS

of

Congress,

Office,

of

in

the

the

Year

District

1840;
Court

by

Nathl.

of

Massa-

O.

B.

chosetts.

"

\*

"
"

"
.

ERRATA.

2").

linn

f*

"*

"

""i.

Z.

iz

4th.

PEEFACE.
ud

Tables

The

called
carefiill;

beeo

Chess,

and

which

rales
plainest

the

Gaines

have
lor

in

ftwn

tbllowing
pages han
European worka on

the

vuioas

hight;approfedof, as giving
of the
undenUnding the principles
been

game.
Host

with

of

the

great

and

examples

success

in

the

diagrams

instruction

varietyof games
plisbedby celebrated players,embrac"
by any ofthe admirers of
questioned
teachers, and

historical remarks

The

altboaghnot
found
taste

this

the

very diliise

and
interesting,

of

enquiry,among
subject.

The

for

novice

or

used

by eminent
differently
accom.
room

perhaps,every point
the game.
and

laborionslyextensive, may
sufficient extent

the

generalmass

will find in the

aition of the Chess-board

been

the beat sources,

from

are

as

ha*e

and

the
plates,
Men

; and

lo

the
gratify

of readers

firstcorrect
from

be

that

en

poing
starl-

elucidated
point,a gradualunfoldingof every game, clearly
in the plainest
language,with the aid of diagrams;
the moves
and vrith a littleattention lo the explanations,
and power of the dignified
piecesand that ofthe pawn, will
be readilyunderstood, and as
freely
broughtinto practice
for

scientificamosemenl,

and

as

beneficial

gymnasinra

Tor the mind.

THE

PUBLISHER.

REMAftgS.

INTRODUCTORY

Chaturajey

sixty-four

on

other

more

and

decurion,

forty

squares,

each

side,

and

five

cannon,

King

The
from

the
side

one

on

is allowed

to

He
can

make

his

it.

Thus

he

has

alter

queen
sinH

few

years

the

into
inntead

of

back

and

be

of

dred
hun-

side

king,

hussars,

ihAv

king

and

when

peer,
tfi^rmtiA

it

sary.
adveras

he

second

out

she

stands

diately
imme-

for he

made

and

on

pawns,

the

victorious,

both

by

pawns

eight

check-mated,

was

pawns

the

retreat,

and

tion
varia-

and

and

of

one

off

Chess-men,
to

ciirious

the

every

queen

attempt

castle

castlincr

was

one

two

the

with

check

then

his

an

the

on

each

coming

queen,

cannot

preserved

minister,
of

the

king,

of

name

for

into

move

He

Game,

merely

king,

moves

take

her

check.

adversary

first

and

Game

king, pieces

the

certain

can

before
in

two

is almost

oil

pawns

sixty-four parts

; where

the

to

game

make

and

concubine,

on

is

method

this

hundred

dragoons,

Game

Pawn*s

opposed

In

The

fusileers.

common
are

other.

the

and

and

side.

fourteen

into

two

hundred

Round

had

squares,

eleven

one

Military

cuirassiers,

and

of

the

eighty.

to

centurion

each

The

divided

German

two

the

with

one

on

named

was

castle.

twenty-one

with

pieces and

board,

The

guards,

two

board

nese
Chi-

centaur

squares

consisted

which

The

Carrera,

the

pawns

fourteen

round

on

the

Chess-men,

cannon.

increased
on

by four

green*

pieces, styled

crowned

circles.

four

duced
intro-

game,

eight

imitate

to

Game

of

one

with

red, and

additional

with

Persian

and

new

two

the

another

played

two

Ruthland's

of

Duke

been

periods

campione

played

was

besides

squares,

pieces

and

pawns,
Chess

Arch

black,

the

pieces,

two

is

each

squares,

by white,

introduced

two

four KingSy

the

ox

distinguished
added

different

at

Chess.

into

players

have

variations

Several

cannot

main
re-

unless

his

castles.
in

England

changing

pawn

of

to

that

commoner;

rJnciAtincr"*.-.ir#n9rfl/.

to

of

CONTENTS.

OF

TABLE

Pag"
BiMAins

W.

vr

Frmikuh's

S.

Emat

Eexiit.
oh

i
MofSALs

thb

Gnss.

or

7
...

CHAPTER
Oh

Chiss-boabd

the

I.

Cee6""ish

ahd

13

CHAPTER

How

Chb8s*meh

THE

Move

of

the

Move

of

the

the

Od

MOVE.

Queen

Bishop"

the

Move

"

the

On

"

n.

On

Move

of

ihe^Move

Rook

the

King

On

Castle

or

On

"

Knight--On

the

"

the

the

Move

of

Fawn

17

CHAPTER
Oh

the

of

the

of

the

mahhee

ih

tacking"

which

the

On

Chess-meh

thb

Phrase

*^

ni.

En

take

each

On

othse."

At

prise.''

27
....

CHAPTER
Check

Check-mate

ahj"

IV.

."-Four

Positions.

CHAPTER
On

Elbmehtaev

variovs

Discovery"

by
the

Pawn

Pawn"
"^

en

the

first

the

the

Knight"

Drawh
from

give
Counter

On

of

Cheek

Pawn"

On

To

Double

Check"

Attack"

win
To

Taking
40

indiyiduali.t,

Kiog-^On

Games."
want

Passed

Pieces--To

the
the

VI.

ahd

Queen"

On

On

Feice,

as

the

to

theie

eelathtb

Rook"

On

the

value

Bishop"

Pawn

Perpetual
or

On

.40

CHAPTER

Oh

On

Penetrant"

passent."

Chess-mbh,

the

"On

Check

Move"*6n

CHAPTER
Oh

Teems"

The

Pawn"

Minor
On

Tbchhigal

Check"

Doubled

T.
ahd

Divergent

Exchange"The

Queen
a

King"

the

Casting

Poihts

33

".

from

Vn.
Check"

strict

On

eqaaUty

Drawn

Oames.

of Force--.Oo

atisinn

Dimwn

"1

CONTBim.

Gmm"8

from

aming

in^how

to

arising

from

ignormnoe,

cifectMatein

the

partiespersistingin playing

both

know*

party

Games,

Drawn

On

Time"

certain

the stronger

to

as

MoTe

same

On

"

53

Stalemate.

Vm.

CHAPTER
Explanation

6cc., with

Books,

Mode

thb

of

of

for

Table

Laws

Chbss,

of

and

Cases

adopted

THE

Opening"
Opening"
bit"

Gambit"

What

marks,
Re-

with

63

X.

Game.

THE

^The

"

Knight's

King's

Pawn-two

Queen's

The

Bishop's Opening"
The
King's Pawn-one
Opening.
Opening"
the
On
Grambit"
the Queen's
King's Gtnn-

On

is FooPs

Parties

first Chess

the

by

OpBNiNO

OF

The
King's
Capt. Evan's

the

"On

60

squares.

Illastration

of

Method

BEST

Cbbss

fbom

IX.

CHAPTER
Ov

the

arranging

CHAPTER
The

Games

othbe

flatino

Mate

Mate

is Scholar's

What

?"

ed
Explain80

XI.

CHAPTER
that

Games

Notes,

haye

been

Played

actually

87

fipc

XII.

CHAPTER
On

Enoinos

the

On

and

Rook

and

Pawn

and

Rook

GnriNo

of

King
against King"
Rook"
King
against one
and
against King
Pawn,
Rook,

and

King

Games."

Queen

Rooks

Two

against King"
against King"

King,

103
114

Receiving Odds.
Games
Played
by

and

Three

The

by first-rate Players, with

Mr.

Philidor,

at

and

one

the

116

time

Examples"

Of

Chess-Board,
Diagram
Square
Chess-eoard,
Diagram.
the King
Remarks
on

and

the

64

Do.
TT

do.

124

Situations.
.

Movements

Knight,

of the

by

144
with

64

the
',

Movements

of

the

Knight

by

144

',

do.

and

Openings, Mates,

various

RoirNo

Do.

same

145

Castling.

Ancient
Promotion

date
of

of Chess
a

Pawn

Plajring.

145
.

146

FRANEUN'S

DR.

ON

The

whose

alike

was

the

grasping
"

Playing

all the
and

Indians,
thousand

is

it

thence

for

view

in the

improprieties
that

practice

the

on

in

at

be

in

their
ance
appear-

it ; and

that

one

written

the
not
as

not

therefore,

find

vanquished

itself,as

friends)

mind,

the

to

its

cannot

it, shews,

above

over

Those,

young

of

it

engaging

money.

few

it

make

following piece,
a

advantageous,

but

cent,

for

the

its effects

in

it may,

induce

ment
amuse-

Persians, the

spread
to

memory

the

had

interesting

diversions,

(among

correct

to

the

has

sal
univer-

the

been

Asia,

lately

so

to

such

and

innocent;

more

is

gain

an

mightj,

most

beyond

have

begins

played

never

of

Europe

It

of

leisure

have

who

it

of

moat

and

ages,

Spaniards

and

view

the

is

origin

nations

States.

these

need

to

the

the

ancient

most

Chinese.

the

^oboscis

the

wielding

has, for numberless

America,

in

like

lin
Frank-

Dr.

of

subject.

for its

civilized

years

of

part

is

it

of

is the

men;

CHESS.

prodaction

mind,

minute

Chess

at

history, and
of

the

was

capable

most

among

game
of

treatise

comprehensive

elephant,
and

OF

MORALS

THE

following

ESSAY

with

little

some

time,

same

ino-

merely
well

the

as

victor.
The

Several

it, so
is

and

as

to

kind

there

are,

in

it.

By

some

in

Chess,

competitors

which

is

be

at

which

vast

the

Chess,

the

on

have
to

of

effects

then,

useful

mind,
oi

of

often

contend

good

we

amusement.

and

prudence
learn.

in

strengthened

all occasions.

we

variety

idle

an

acquired

adversaries

or

degree,

playing

to

habits, ready

become

of

merely

qualities of

life, are

human

of

is not

valuable

very

course

Chess

of

game

For

points

to

with,

the

by
life

gain,

and

ill events,
or

the

want

in
that

of

CHMS

THE

I.

the

looks

which

Foresight,

that

consequences

continually occurring

is

piece,

what

What

use

can

What

other

myself

from

II.

will

be
my

situations;

their

faturity,and

anend

may
the

"

to

action

an

siders
con-

for

If

move

lie

situation?

to

this

me

annoy

defend

it,and

support

it

"

attacks?

which

of action

scene

little into

I make

Circumspection,
or

player,
the
abvantage of my
of it
adversary make
to

can

moves

his

FLATEB.

surveys
relation

; the

board,
chess-

whole

the

several

of the

pieces,

the

dangers they are repeatedly expos^


possibilitiesof their aiding etich other;
to; the several
make
this or that
probabilitiesthat the adversary may

and
ed
the

and

move,
means

attack
be

can

this

used

to

or

that

avoid

piece,

his

and

stroke,

different

what

its

turn

or

quences
conse-

against him,
too
our
moves
Caution, not to make
hastily. This
the laws
is best
of the
acquired by observing strictly

III
habit

such

game;

"omewhere;
Therefore,
rules,

as

human

**

as,

touch
If you
it down,
set

if you
it would

be

the

piece, you

must

it

move

let it in remain."

must
you
better
way

to

observe

these

becomes
the
thereby more
image of
game
in which, if you
have
life,and particularlyof war;
the

incautiously put yourselfinto a bad and dangerous position,


obtain
leave to withdraw
cannot
enemy^s
you
your
your
and
but
them
abide
more
must
place
securely,
troops,
you
all the

consequences

And

of your
learn
by

lastly, we
discouraged by present
affairs ; the
that
is

of

habit

of

persevering in

full

rashness.
Chess

the

habit

of not

being

bad

in the state
of our
appearances
hoping for a favourable
change, and
the

search

resources.

The

game

in it,
variety of turns
the fortune
of it is so subject to
sudden
vicissitudes, and
the means
frequently, after contemplation, discovers
one
so
from
of extricating oneself
ficulty,
difa
supposed insurmountable
continue
that
is encouraged
the contest
to
one
to
the
skill, or, at least,
last, in hopes of victory from
our
so

from

the

of

events,

neslisence

there

of

our

is such

of
a

adversary.

And

whoever

con-

TBB

in

siders, what
is apt

more

will

present

learn

not

successes

That

upon

this

circumstance

that

be

and

regarded

avoided,
I.

misfortunes
the

strict

rules, then

both

parties ;

action

in any

and

ered,
recov-

should

from

by

in the

frequentlyto
to

others

advantages,

every

preference
pleasure

it should

of

respectful
unfair, disgive uneasiness, sliould

may

that

immediate

the

rules

more

word

or

way
to

the

pass the time


if it is agreed to
those

be

receives

he

same

increase

every

deviated

side, while

the

is to

Therefore,

produce

loss may

little check

with

contrary

as

parties, which

the

attentio
inits consequent
lost than was
gained

much

too

every

may

that

or

cess
suc-

discouraged by any
adversary, nor to despair of final

be

to

attended

not

are

of, that

and

therefore
be induced
may
beneficial
in
amusement,

we

choose

be

instances

sees

presumption,

of his

good fortune,
pursuit of it.

which

he often

produce

to

FLATSS.

is afterwards
by which more
preceding advantage, while
and
attention, by which
care

the

by

Chess

CHMt

are

to

not

be

the

is

of both

intention

agreeably.
play according to
observed
be strictly
insisted

other,

for
upon
for this is not

the

by
one

eqi-

table.
"

but

II.
one

willing
**

III.

it is

If

party

demands

allow

to

No

agreed
them

false

move

not

to

indulgencies,
to

the

the

observe

rules

he

should

be

made

exacily,

then

be

as

other.

should

ever

to

extricate

difficultyor to gain an advantage; for


tected
debe
there
once
can
no
pleasure in playing with a man
in such
unfair practice.
If
IV.
adversary is long in playing,you ought
your
to
not
at his delay ;
hurry him, or express
any uneasiness
not
watch, or taking up a book
even
by looking at your
make
should
a
to read
not
:
whistle, nor
sing, nor
you
the
floor, or with your fingers
tapping with your feet on
distract his atten*
do any tiling that may
the table, nor
on
iton ; for all these things displease, and
they do not proTe
skill in playing, but your craftiness,and your rode*
your
yourself out

**

ness*

of

10

THB

CHBW

PLATl

You

V.

to endeavor
ought not
your acJTersary,by pretending to hi
and
lost the i
saying you have now
him
and
careless, and inatt
secure

for this is fraud


You

VI.

must

when

not,

you

triumphing or insultinge.^
the
pleasure you feel ; }
make
I
him
adversary, and
by every kind and civil expret

use

any
of
much
your
self
with

I,

truth

but

; such
are

you

had
the
you
divert your

VII.
the

If

of

best

the

tui

spectator,

w^

thoughts,
are

hi

game,
and
that

perfect silence ; for if yt


against whoi
parties ; him
him

cause

may

to

lose

the

game
give it, because, though it be [
loses the pleasure he might have
him

to

move,

till it occurred

think
or

not,
you must
have
been

moves,

how

they might
pleases, and might
All

b;
pi

dis

occasion

players, U
is, therefore, unple^

least

hint

tion, if you
If you

in

play

either

to

do, you

desire

playing

not

your

to

are

own

unworf

game,

oi

wl

meddlin

of others.

desire
over

of

If
the

is
game
rules
aboveme

the

victory over
yourself.

party

exercise

criticising,or

Lastly,
cording to
one

the

talking to

lion, and

in

situation.

true

the

you
little inattentive

most

both

understp

as,

you

ski*

deceit, not

and

your

no

a^

"

THB

Snatch

ea^rly

not

onskillfulness

by

that

unsupported
a

dangerous

above
but
and

his

good-will

will

you
win

affection;
of

the

or

out

will

put

kindly,

piece

en

prise
into

king

his

his

by

him

to

leaves

he

another,
",c.

civility

generous

forbidden)
you

by

situation,

this

By

that

places

be

move,

point

but

olTered

advantage

every

inattention

or

such

at

11

FLATBB.

CHKM

may

what

together
spectators.

is

(so

opposite

happen

indeed

better,

his

with

the

to

the

to

lose

esteem,

silent

unfairness
the

his

approbation

game,

respect,
and

THE

CHESS

PLAYER.

CHESS

EASY.

MADE

I.

CHAPTER

ON

Chess

is

chess-men

is

and

on

chequered

the

efiectire

men

by

black

with

aJaoof

are

four

white

colors

alternately

order

present

to

formed

generally

are

The

squares.

squares,

in

sixteen

with

persons,

sixty

and

two

They

contrast.

two

of

board

CHESS-MEN.

AND

played

game

each,

board
"

CHESg-BOARD

THE

of

an

wood

or

ivory.
The
the

chess-board

right

hand

occupies
and

to,

of each

white

the

difference

the

game

rule

is

arbitrary,

side

of

the

board,

which

the
be

must

of
lines

of

sake

Rook

make

no

the

uniformity,

of

in

as

the

and

hand

right

the

on

one,

on

attended

not

it would

square,
white

corner

King's

this

Were

chess-board

the

the

White

the

the

for

corner

represents

commencement

The

but

white

indiscriminately,
;

and

that

so

starting.

at

placed

with

placed

player,

square

board
in

be

must

gram,
dia-

first

the

at

men

game.
on

squares

board,

the

from

running

hot*

the

upwards,

torn

the

to

hand

lines

the

denominated

are

termed

running
"

''files,"
from

running

squares

squares

called
Of

of

side, which
of

rows

are

**

ranks,

obliquely

diagonals.

contra-distinction

in

left

the
"

'^

or

the

across

the

to

lines.
board

"

are

right
The
nically
tech-

"

thirty-two pieces constituting


2

set

of

chess-men^

CHE8S

"raC

ench
alao

FtATER.

two
player liaa sixteen, riz.: a King, aQueen,
called
Castles,) two
BishapB, two Knights,

Roohs,

eight

and

Pawns.
The

men

are

figured

in this

work

as

rollowa:

"

"s*
KINR.

ROOK.

QCE"N.

S-BOARD

In

this

diagram

the

BISHOP.

AND

lilaclc

Men.

White

Mm.

sixteen

while

KNIGHT.

PAWN.

CHEBS-HEM.

pieces

occupy

the

low-

THE

ill battle

in

big,
play

thing
player has

next

each

the

bottom.
Of

The

large

better

facilitates

small,

too

eighteen,

than

I would

be

board

I recommend

board.

the

chess*men

point

in

than

to

not

you

inches

twenty

or

too

this

diagram is,
white
his right hand, at
on
corner
is therefore
correctly placed.
belonging to each party, eight

board

sixteen

the

the

lo

had

men

of less size

board

square.
The
that

the

proportion

on

them.

against

array
calculation, and

15

FLAYEB.

CHESS

out

pieces placed on the first line of the board, next the


word
the
includes
Pawns,'
player. The
piece sometimes
the more
but is generally used
valuable
to denote
men.
And
learn how
to set
now
up the pieces. I supyou must
pose
Black
but
I am
the
White,''
pieces are
addressing
in
the
same
manner.
placed
the

are

'

'

**

The

Rooks

two

them

adjoining
stand
same

the

front

When

to the

next

by

corner

the

eight

I said

Pawns

while

The
the

to

on

squares

and

In

Queen.

before

Black

the

squares
shops
Bitwo

the

centre

King

Pawn

; one

; the

squares

Kui^hts,

Knights.

appropriated

are

the

are

filled

are

line

the

the

occupy

every

piece.

similar

the
to
posted
pieces were
is one
White, there
exception. In this respect, that, as
side
is placed on
of each
the square
the Qrueen
of her own
color, the White
player has his King on the right hand
of the two
while
Black's
centre
pies
King occusquares,
square
left hand

the

Kings

two

and

square,

phrase

the

thus

are

of

the

opposite ;

the

square

Black

the

I have

Queen
in old

seen

Reglna

called,

are

Queen,
the

Queen's

the

on
as

the

Queen's

before

the

sake

which

Queen's

Rook.

it stands

King's

distinction,

the
are

Pawn
the

according

square,

the

on

Bishop,
Each

fills a white
to

colorem.

of

and

side

Queen

black

conservat

King's Knight,

the
Pieces

for

White

The

squares.

chess-books,

pieces originallyplaced

The
army

two

same

Queen's

is named

King's Pawn,

of

the

shop,
King's Bi-

the

King's Rook
similarly named
the

side

while

the

after

the

Knight, and
after the piece
the King's Bi*

16

THE

the

shop's Pawn,
Pawn

Queen's
Each

bears

it had

that

not

bearing

title

if

name,

Thus

the

they

is called

pawn

presently
you
and
with

do

to

them

When

the

shall

who

mode

the

by

move,

at

as

Draughts,

powers,
the

must

tate

the

action

to

himself.

as

one

always
of

his

At

first

the

reinforcement
becomes

forth
diversified

on

but

is

general,
the

fame

in

whole

the

in

after

up

of

of

groups

the

The
Who

Wave,
And

deepens

combat
rush

to

glory
all

Munich,
charge

with

on

"

or

thy
all

th"

thy

peculiar
off; but

troops

the
are

intricate

wave,

chivalry."

imi

afar

brave,

grave

banners

not

path

most

ye

liar
pecuThus

Knigh

another,
the

form,
uni-

gallant

character.

"

not

are

may

skirmish

brought

are

playing

party

and
the

seeks

you

its fellows.

while

combatants

and

plain,

wkat

posing
sup-

men,
chess-

possesses
of

Pawriy

superior piece

strength,

each

pieces

those
as

the

plained
ex-

it is decided

and

chess-man

assume

move

the

of

each

not

may

up

moves

file,or

learn,

of
'*

and

fully
to

you

"

?"

begins,

game

but

more

placed,

are

Pawn,

be

is,

Pawns,

march.

Queen's

names

up

set

are

men

The

and

in

and

turns.

Pawn

rejoices

they

first, the

more

them

setting

when

board

the

they

the

for

game

always

the

King's

on

thing

next

conquered

of

the

is

rights change

own

will

this

; but

which

on

be

to

but

the

ha^e

to

now

file

the

Bishop

it will

if it gets

and

the

Pawn.

throughout

in their

ceases

Pawn,

double

Rook's

King's

where

the

change

Queen's

the

the

thus,

Pawn

King's

becomes

appellation

immediately

so

Pawn,

"

let it stand

Bishop,

King's

Rook's

King's

Bishop's

dueen's

the

and

same

starting

at

the

their

the

dueen's

the

Pawn,

Knight's
piece

Pawn,

the

Pawn,

Knight's

King's

Cliieen's

the

PLATER.

CHESS

flict
con-

ed
pourand

3TG

of which

IB

18

King

The

he

in the

course

two

stand

Interval

talk

only

but

squares;

well

as

moved

to

piece
the

square
Now
Pawn.

or

Kings

two

will

then

as

which

is

wider

Pawns,

not

that

vacant,

White

King

he

has

might

King being
of action

range

adjoining
into

to

go
when

we

at

to the
no

sent,
premove

; for

be

choice

played,

in the

as

can

be

to

except
and

take
set

plate.

march

can

King,

man

Chess-board,
your
indicated
in the
squares
the

and,

King's

the

an

reason

Check-mate;

get

squares,
he
which
of

Black's

move.
a

that

see,

either

to

has

on

be

this,

equally applies

pieces

the

be

attack

would

that

you,

The

to

as

time.

and

adjoining

of the
on

always

upon

and

upon

either way,
at
square
Observe
further, and this
other

thrown

be

leaping

must

all the

on

Once,

other, so

square.
into

him,

next

impress

that

each

includes

King

one

all the

move

is Check

what

to

one

never

may
adverse

about

there

least

at

your

wish

Castling.
approach

cannot

of

adjoining

square

at each
move.
square
he has the privilegeof

one

King
light will

move

Further
to

come

any

King

of the

to

squares,
attack.

to

the

PLAYER.

game,
is called

them,

between

range

only

Kings

is, that

the

as

which

adjoining

on

of this

but

of each

squares,
adverse
The

to

move

can

stands,

which

is

CHESS

THE

up
You

either

to

of five squares,
it your
were
turn

middle

of the

board,

find, that he commands

we

You
learn, also, from this, that
eight different squares.
either
the King can
move
forward, backward, or sidewise.
has
the player of the White
his King
As
men
originally
posted on the right hand of the dueen, and the player of the
Black
pieces sets up the King to the left of his Queen,"
in the position of the hosthis constitutes a slightdifference
tile
other
armies, which, in every
are
respect,
encamped
You
alike.
discrimi
therefore, accustom
must,
yourself to play inwith
have
as

contracted

foolish^ you

playing

with

the

the

of both

men

preference, which

will

find

color

to

colors,
I

should

or

but

cannot

yourself somewhat

at

which

least

owing, exclusively,to
positionof your King.

you

are

the

this difference

you

designate
a
loss, in

in the

tomed,
accus-

original

CREEI

TBI

The

Q.ueen'a

meDdons.

of squares

ward,

sidewise,

on

your
will
you

see

from

movr,

exienslve,

as

be

citn
a

direct

any
this
would

either

of the

she
one

commands
of which

her

as

placed,

at

line, either

or

that

Bamespot,
m

in

OF

diagonally.
board, according to (he
to

squares,

is

range
Q,ueen

The

number

HOVE

THE

ON

PLATER.

Place

do

she

forward,
White

could

than
be

while

command

only eight squares.

four

corner

squares,

Queeo

King,
commands

and

twenty-seven

played,

position;

Ire-

any
back*

representation,

less

the

move,

one

the

above

is

power

placed
The

atone
on

the

Queen,

twenty-one

squares.
On
that

comparing the move


they are exactlysimWn

of the
in

King

and

principle;aa

Queen,
each

we
moves

find
in

90

TBE

PLATER.

CHESS

#"""

direct

Piece.

the

by

emanating

rays,

minable,

only
is

and

while,

is

portant

Queen,

at

terminable,
is intep-

march

of

the

in their

officers, however
of

the

bound,

ranks,

adverse

opposition of the
Amazon,

an

"

field

the

by the

but

resisted,

of the

constitution

the

into

destruction

and

range

and

the

in

traverse

can

is

extermities
by the
prodigious difference

feeble

most

feature

Queen

the

of

one

occupied

square

will
hereaAer
find, thai
you
capacity for attack and defence, the

his

regards

as

King

only stopped

the

Queen's

the

square,

capabilities;

and

powers

one

is, therefore,

There

board.

whereas

But,

extends

and

from
way
the King's

every

game

"

carrying
and

the

terror

hardly

and

tameless

be

to

equally powerful

fierce

as

in"

verse
ad-

se
hor-

as

Ir.

When
will

discover
her

gards

that

of

is, however,

both
be

of

fihop,
the

to

Queen

the

The

of them.

of

of

four

of

of

the

in

fact, be

moves

pieces,

Queen

King

the

can

may

and

Bh

in

herself

like

either

unite

however,

cannot,

Bishop

Pawn

move

r^

form,

one

Rook

to

you

as

Bishop.

and

and

the

said

for she

in

Rook

the

far

and

pieces,

than

pieces,
as

Rook

the

these

of

moves

may,

these

of

moves

the

combination,

value

elements

be

is
moves

more

of all the

moves

power

As

together.

said

the

double

the

the

Queen

the

range,

Possessing
she

learned

have

you

like

move

the

Knight.

describing

In

three

the

lines

extreme

intermediate
to

No
I

piece
may

move

your

squares

that

add,

Queen

which

on

leap

can

no

the

over

that
to

the

Queen,
is

range

piece
the

most

not

may

you

please.

your
the

save

essential
distant

that

square

leave

her

of

which

piece
Knight
you
in
on

the

should

any

from

shop,
Bi-

by

you

occupy

square

stop shoit, and

you

that

mean

you

and

only bounded

must

another,
it is

Rook,

it is necessary

between

square

further

but
the

board,

the

squares,

the

whose

pieces
of

of

moves

understand

clearly

move,

the

the
you

to

rest.

alone.
should

her

which

mand;
com-

of

Now

you

know

that the

Rook

aad

Caatle

the

mean

thing, we " ill drop the latter appellation,aa being a


rarely nsed by good Cbesa-playera.

move,

over

the range.
The
ia terminable
leen,

ring

this
acrosB

piece
the

of

aidewise,

or

but

term

number

any

rd, backward,

same

has

of

mo?e

only by
not

the

board, in

PLAYER.

CHBSH

THE

The
that

I almost

till you
The
to

of the

moTe

one

have

which

he

definite.

He

on

his

with

met

it

squares,
started.
The
a

ou

of

clearly

eicpIanatioD,

uoderetand

it,

illustrated.
practic^ly

of

next

lakes

obliquely,

moves

XNI6HT.

difficult

eo

despair of making

Knight
of the

is

Knight

THE

over

difieient

Knight's

certain

an

move

fipiing,and

adjoining
color
is

square,

from

uniform,

comes

down

that
aod
in

he
cannot
nor
place, beyond which
go at that move,
without
la he permitted to stop.
The
attaining which
of
the head
Knight is the only piece which
can
jump over
BDother, in making bis more.

I will try to

the

bring home

"S5

PLATER.

CHESS

THB

of the

move

Knight

to

you

description:
"by another
be said to begin his move
The
by going one
Knight may
and
then
by
straight forward
finishinghis move
square
diagonally ; or, it may equally be
proceeding one
square
gonally,
diasaid, that he begins his move
by moveing one
square
ends
his
ward
forand
by marching, one
move
square
mode

of

"

sidewise.

or

The

of the

moves

in their
board

of the

those

Now

out

set

and

diagram,

play

to

and

In

seats

his

from
from

that

might

he

2 ; and
but

the

on

ths

discretion,

at

of three

a square
first stood.
No

between

to

move

the

the

on

inclusive,
what

and

whole
square,

different

matter

him

the

would

leap

nearer

to

eight

squares,

he

could

move,

squares,

of

manded
com-

commands

intermediate

one

on

squares,

he

others

no

being

as

corner

had

to

interval

he

about

Knight, being placed

other

The

by

the

was

in the

crosses

starting point,
on

Knight

these,
an

which

are,

of

color

pieces
place in

over

them

impunity.

with

the

at

extended

indicated

this he

himself

be

Knight

squares

1 and

of

doing

occupy

which

The

either

the

board.

the

with

extremities

minable
inter-

Knights as in the foregoing


description of the move
my

reconcile

to

marked

squares,

White

two

them.

by
two

try

to

not

the

and

King

Bishop, are

pieces.

other

your

Knight,

of the

of the

moves

and

by

except

range,

terminable, and

contrary,
hke

the

but

Rook,

Queen,

board, commands
numbers

the

1 to
but

bound,

one

those

eight.

The

less than

no

8;

his

to

either

choice

of which
does

not

commanded

squares

he

the

of

centre

indicated

might leap

extend

by

at

beyond
the

Knight

to be in pairs.
always appear
Suppose the White
King's Knight to be at home, as placed
the game
does
he
on
commencing
: how
squares
many

command
We

have

pieces, and

now

gone

through

have

only

that

the

of the
3

moves

Pawn

of
to

the

different

explain.

To

THK

learn
of

the

CHRH

rhkim

it is Ter; desiraUe
Tor half an
hour, or to

moreB,

friead,

playing.
flitber of tbeee adrantagea; and
as
early as possible, to play
while

work,
there

olheiV

are

in order
find

though,

them

at

easier

been

learn

the

hsve

lcx)k

otct

moves

assiatanc*
few

tlmt

euppose
recommend
over

lh"

gamea,
have
not

yoir
you, in that case,
first game
in this

the

Vou

perfectly.

will

on;

Chess

taught

little perseverance,

and
is
to

in

will
its

believe.

at

and

piactically developed; and,


first,sufficientlypFrplexing for a beginner to
fully

yet, with

fortnbly

to

lo

be

astoui^hed

rudiments,

will

you
to

than

find,
you

get

aoon

how

have

low,
fol-

conv

niucb
hitherto

THE

The
cannot

move

(except

in

move

moves

either

taking, when

have

you

forward, in a right Nne^ but


sidewm
backward,
obliquely, or
it moves
obliquely, but with this
Pawn
The
can
just now).
only

Pawn

humble

business

no

one

at

square

time

exercised

privilege, to be
being advanced,

27

PLATKA.

0HES8

the

at

first

the

on

each

Pawn

has, however,

option

of

of

player^

either

makes,

he

move

the

the

one

oi

is
exercising this privilege, the Pawn
adverse
taken
Pawn, as
en
passent" by an
the
the article on
meaning of the phrase
explained under

In

two

squares.
liable to
be

"en

"

passant."
The

Pawn

after the
which

straight on, it can


placed, except,
makes

In

the

pifitebefore

the

only play
now

to

the

the
in

and

two

it

when

in

of

the

have

those
ad

veise

slay, or

THE

MANNER

learned

ved
mo-

playing it,at
The
can

on

moves

to

the

beginning

of

all the

considera^
with

the

pieces, like hostile armies qi|


make
prisoners of each qther.

EACH

diferent

the

pass

moves;

III.
THE

WHICH

IN

yet

front.

will therefore

we

of

not

marked.
squares
been
already moved,

CHAPTER

The

it is first

technically

pawn,
Pawn, has

option

the

having

to

you

object
which

the

hand

square

the field of battle,

ON

which

on

lefl hand

the

Bishop's

of

right

8up{)ose

Chessmen,
manner

file

the

therefore,

either

to

on

lion of

once,

only piece

presently point out,

shall

you,

have,

you

move,

As

leave

Queen's

the

as

and

Pawn

as

It is the

capture.

described

one'

becomes

never

at

squares

You
keep advancing.
of it,on
its attaining the
the Pawn
only moves

must

board.

the

of

two

being played.

what

learn

rank

extreme

moved

retrograde, but

hereafter

of its

first time

cannot

will

be

never

can

piecen (the

CHEB^rMEN

TAKE

OTHER.

Fawn

is not

here

inpltided,)

THE

take

ID

piece

own

; and

your

fuaing

but

the

in the

an

the

In

move.

board,

and

hitherto

equare

occupied bj
Draughts, on ibe

of

game

the

aa

in

the

of

game

according aa it may
penalty fm
incurring any

be

not,

or

ao,

take,

to

without

adranlage,

re"

offer.
the
the

Other, examine

Here

dn

may

illustrate

To

do

in

from

piece

compelled

nerer

are

Drangbta,

to

not

adTerse

they

ea

bejond.

You

it be

directioa

same

Jifl off the

advenarj

aquare

to

the

ezBCtlj

taking, ;ou
place jrour
the

CBUa

is the

While's

which,

you

which

(he

men

take

each

following diagram.

White
turn

in

manner

Queen
to

remore

play,

opposed
the

the

Queen
Rook

to

ablack

may
from

take

off the

Rooh,
the

If
Rook

board,

and

THB

IFere

the

I and

aither

on

her

in

If the

iine

Black

rLATKR.

of the

could

2,) the Queen

be

not

Rook

CflBM

not

adjoining sqaires

(marked

it,because

capture

it would

of march.

in

Bitaalion, had

thi"

the

first more,

Iha

the
might take either the Queen,
Bishop, or tha
Koight ; liftingthe piece taken, off tin board, and occupf-

Roolc

ing

the

You

can

taken,

All

find

under
set

us

this

1q

case

If

Knights.
Knight

inthe

Ibe

so,

Irom

would

the

to the

coiiM

not

be

line of

pro|

ir,oQtheoil

White

latter

liar range;

but

stepping

into

King

fhe

more

tbe

Rook,
his

"iUua

have

does
the

his

not

st:

other

Knight can
place,and handing

Observe
the

White

the

ar

King

in this case,
he may
the Bishop, or (he

option, because
bis

the

take, though

can

taken.

Supposing

"t

Whit*

departi

march

Bishop.

the

be

two

theKnighiinthecon
harm
the
Bishop,

Dot

and

aabet

more,

The

Bishop,

'

the

cause

Black

hand,

cannot

are

Knight, because,

nearer

do

of

take

corner,

but

explained,

game

"

hava

Bisltopmay

the

move,

Black

in the

position:

hare

we

as

of "Check."

anothet

up

once,

reciprocally liable lu ba
lowl; Pawn, as
by the haughtj
only exception of this rule, aa wa

head

the

at

men

pieces

by the
King ia the

the

Let

the

two

well

as

ttaeen

vacated.

take

uever

Draughts.

"ball

thus

square

range.

they

al

take
him

the
off the

Bishop, h/
board.

30

Toa

only

is the

Pawn

The

which

man

take,

men

does

take

not

in

the

it

whereas

fer

it moves;

direction

only straighten (in rightlines,)

moves

Pawn

the

In

diagonally.

it takes

said

be

may

it

that

except

march,

to

side wise,

nor

more

than

one

when

the

Pawn

borrow

the

jio take

in the

one

same

board

IVkite.

than

better

Chess*

the

"

We

here

have

"2ueen

the

only
diagonally.

to

revert

us

and

but

manner,

forward,

let

to

Bishop,

of the

power

being, however,

precept,

; but

move

takes, it appears

square

Example

it advance

at

square

on

ward
back-

move

can

nor

Black.

Rook"

the

neither

can

words,

other

ordinary occasions, like

the

capture

Pawn,

White

Knight,

or

in the

seated

because

Bishop,

lower
Pawn

is, therefore, advancing

The

Pawn

When,

"

starting,two
take

move,

gome

own

of these

of
as

first square

of the

elements

of

the
well

men

that

I have

heard

Chess,

much

more

simple

can

ask

than

The
take

each

assure

on

Pawns

the

first
that
may
Of

Pawns.

other.

minute,

over

insight

an

all

questions

it would

on

never,

acquired
I

; but

beginners

he

appear

may
have

fronting diagonal.

advanced,

Men.

take

cannot

the

which

Pawn,

or

is

Pieces

the

as

game

that

adverse

observations

the

Pawn

the

boar4.

piece

the

straight for*

occupied
diagram, and

first
the

cannot

have

to

any

to
players who
trifling,

the

op

it follows

squares,
any

your

course,

the

therefore,

other,

each

take

on

pieces
in the

as

take

if

do,

Pawn

the

not

either

would

Bishop

may

capture

never

can

placed

thus

is not

board,

take

may

But

he

white

the

as

Pawn.

of the

square

which

exactly

I suppose
half of the

ward.

even

all the

how

know

to

Pawn.

the

except

time,

this

ought^ bj

PLAT"ft"

C1IB8S

THE

into

critics,

such

upon

or

points

be possible

for

an

of
v

82

TfiE

^LATBft.

CBE88

move,

dueen.

Of

White

Queen,
Queen

them,

of

could

does

one

both

at

the

The

once.

Knight, siroplr

within

the

learned

of the

range

have

(or ought to
previous explanation of the manner
have

you

with

move,

Bhck

the

stand

not

at

take

not

attack

not

latter

as

the

from

does

the

either

she

course

Queen

because

take

could

you

Ml

learned),

in which

the

moves.

White

The

f(ir there

nothing;
The

same

Rook

Black

White

which

man

White

of the

Black

were

the

expediency

the

Queen,

it could

Knight,

take.

which

also

so

the

Again,

latter

Knight

Black

the

and

does

stand

not

on

square

Rook.

the

by

Knight,

either
of
consequently, take
in
favor
decide, having the move,
of
Rook
does
attack
not
doing. The

to

of

White

the

would

because

commanded

both

attacks

and

Bishop:

them,

position, attacks

"thmg.

The

above

adverse

no

said

be

may

attacks

is

the

in

Bishop,

attacks

the

Bishop,

but

attacka

the Black
Pawn
attacks
pieces;, and
since
Pawns
the White
we
imagine the Black
Queen,
to
half of the
have
board, and
oritrinaliyoccupied the upper
towards
the
to
or
be, consequently, travelling downwards,
neither

other

of the

opponent.
THE

ON

When
be

taken

be

'*en

by
in

and

**

en

prise" of
are

White

Bishop

White

Queen

Many
French

is

diagram,

terms,

of

White

prise"

used

in

the

be

describe
c'ame

Chess

in nrint.

to

Black
Black
are

part

of

more

Pawn

White

Black

impossible,
any

to

is said

once

Black

The

the

of the

must

and

Queen.

prise" of the

it would
to

Rook

en

is "en

and

Black

piece
I

which

to

liable

or

it is attacked.

prise" of

"

such

by which

man

the

attack,

men,

"en

phrases
;

nractice

last

the

Kniorht

such

of the

PRISB."

EN

is under

adverse

attention, the

your

both

Pawn

or

of the

one

prise"

Thus,
call

piece

any

"

PHRASE

are

Bishop

Rook.

Knight,

The
and

the

Pawn.

borrowed
without
the

from
the

use

constitution

the
of
or

THE

The

phrase

King,

naturally

us

section

the

to

is

the

comprehend

consideration

of
I

that

one

of

meaning

CHECK,

You

have

setting

the

the

up

by
You

those

means

learnt

the

though,

take

to

off

of

as

many

adversary's

your

and

which

the

King

the
NEVER

The

if he

Pawns

King

also

can

BE

any

Such

won

forces

the

as

pos"

important,
of
right mode

succeed

in

placing
position, called

first does

party

and

not

very

certain

is

lost

is

Checkmate,

this, wins
as

ly
concise-

"Check."

other,

take
or

in

manner

taken

but
"

as

which
well

I have
for this

as

not

the

other

the mode
shewn

in
you

simple reason,

TAKEN.

King, at Chess, is intact; and when,


be taken off the
other piece, he would

of the

person

doing, shall necessarily include

so

word

is attacked

CAN

were

in

the
you
take each

shewn

pieces

HE

of the

meaning
have

what

explain

possible; and,

as

termination

hostile

must

you

in

King

I will

"

to

is

towards

Whichsoever

"Check-mate."
game.

Chess

contributing, in

of Chess,

game

what

is effected.

of the

secondary manner,
obtaining the victory.
win

moves

show

circumstances

adversary's men.

game

as

to

what

brought

however

To

under

mode

the

with

as

the

pieces take each other ; and


that the game
perhaps suppose
of Draughts,
by the one
party

game
the

sible, is desirable,

how

and

the
may

all

in Which

with

It remains

conclusion

how

informed,

captured

way

:"

**cueck,"

terms

pieces.

otherwise

or

have

having

the

frequently asked

well

as

moves

finish, like the

the

this

brings
question requiring
;

tolerablyfamiliar

different

what

better

until

the

and

the

to

CHECKMATE.

Chess-men,

is won,

game

will

applied

IV.

AND

become

now

assigned4o-the
is the object of
and

am

CHAPTER

the

be

never

can

?"

CHECKMATE

of

33

PLAYER.

hereafter

itself,and

to

"What

prise"

en

will

you

as

"

CU"Sa

34

THB

CHESS

in, and

boards being hemmed


the

is

game

still

by

he

would
be

to

saying
Thus

is

the

to

remain

lastly,you
Tou

can

the

event

to

the

"

you

and

would

other

any

King, we
provided

t.

e,

pieces

by

which

move

he

in

men

or

three

Pawn

lowing
folwhich

do.

Secondly,
possible,between
is checked

of

one

diately,
imme-

your
adverse

any

of the

Kingr

your

check
the

by

piece
legallyso to

''a

should

When

the

if

for

King

move.

men,

say,

being contrary

the

in any

take

your

it

attacked

check

of

that

single

able

liberty to

be

game,

be

Piece

the
at

are

one

can

the

on

sacrifice

even

only provide for a


of the position of

out

these

allowing

you

;^-or,

of

check.

in

ways,

lawfully

so.

If you
in

should

King,

followers

range

to

must
or

off the

ward

interpose

may

do

cost

First, you

gives check,

the

capture,) he is said
attack
the King without

liable

check

for

check

ways;

either

man,

within

he

were

is made

principles of

may

-other

of his

any
that

never

then, is ''checked"
you

your

and

whatsoever

in

King,

you

must

attack

an

first

man,

"

given,"

at

remains

Check."

"

when

check

You

"

aloud

"

as

prise/' (or

"en

check.

just

situated,

so

be

in

be

may

when

and

'

forces,

but

King

conquered

hostile

of the

do:

or

adverse

King

an

the

though

cretion,
dis-

at

Mate,"

**

attacked, like any


piece or Pawn, and comes

The

surrender

to

Checkmate,"

say

over,

forced

field.

the

on

'*

merely

we

PLATER.

of the

any

able

not

are

above

to

modes,

is over,
and
you
game
It is certain, that one
this

mode

provide for, or

are

your

King

ward

off, the check,

is checkmated

the

conquered.
of the

greatest

beauties

x"f Chess

finishing the game,


by Checkmate,
of by capturing all your
instead
A
ful
skilopponent's men.
an
player has thus
opportunity given him of winning,
half the same
have
ing
force remainnot
even
though he may
turns

on

as

his

of the

most

mate,

even

of

exercise
ai^tagonist" and it requires a constant
watchful
vigilance, to guard against Check*
from

the

beginning

of the

battle;

for while

the

THI

CHUS

PLAXCR.

experienced tactician, perhaps, leaves (hat pieca


purposely as a bait, duriti);ihe seizing of which, he lays
hia plans, h" as to be enabled
the air of triumph^
meet
to
the

more

off his

snatch
you
be-~with
the case
may
As
the
King is neTer

with

b"B

which

that

you

fatal

the

allowed
never

can

Queen,

or

remain

in

piece

any

of which
would
place your
away
of any of lite adverse
men
can
or
; nor
range,
which
would
the capture
of
place your
man,

taking

Furthermore,
any

time,

capture,
Pawn
We

are
you
check
into

or

can

will

under

not
"

any

permirted

either
other

give check, equally


now

illustrate
PIRST

this

Piece,

duosj^lkble, Checkmatb.
to

ihotb

other

to

check

Pawn,

or

King
you

King

move

for the

it bl*

your

in

the

check,

take

any
in check.

King,

at

of making
"
purpose
circumstance
A
whatever.
with
on

POSITION.

the

piece.
board;

86

CHES8

THE

Black

The
the

White

the

Pawn

be

taken

be

cannot

put

be

to

in

Black

Black

the

that

of

one

Queen

in

is

Queen

and

"

You

place.
attacked

equally

fore,
is, there-

Black

the

remove

his

coald

he

t"eing tlte King,

attack

Now

that

men,

But,

under

check.

Knight, and
piece he is so
^

hostile

five.

the

time, of

same

the

other

any

five

taken, though

be

the

King

the

at

Bishop,

the

all the

to

cither

by

said
and

the

regard

check,

Rook,

for, were

with

placed

the

Queen,
,

is in

here

King

PLATES.

King,

will

then

see

the

five

tile
hos-

by

be taken
by either of them, being
pieces, and can
could
"en
prise." In actual play, the King never
than
Pieces
checked
two
at
we
by more
once
; but
in check
of five, to
illustrate the
manner
place him
each
of the five gives check.
which
is

It

important
check

give

never

And

may
piece, if he

hostile

any

other

understand,

To

Cheeky

is

attack

and

**

will

tend

of

which

the

to

the

"

check

word

seems

of

giving check
**

to

word

this,' to

sider
con-

making
that

an

when

adversary, according to rule, with


is
to your
King," you are saying what
attack
Or, again, when
King."
your

one

any

are

the

any

rudiments

mind,

own

he

of
the

for he

were

only

are

you
in your

suppose,

rule

acquiring

your

adjoining

square

meaning
things in

difficult

Check,

the

can

squares.

yonr

to

attick

may

you

check

**

phrase

of

to

on

go

in

attack, of

or

range,

be

facilitate

giving

in

address

tion

would

most

will

It

that

It

to

were

distinctly,

of the

one

of Chess.

you
the

into

go

adjoining

on

the

here

Kings

the

breaking this
of the King, and
be placed in the range
piece, could
accordingly be captured.

would

you

never

be

to

as

be

King

one

because

King,

other

the

that

here,

near,

he

King,

adverse

the

so

King

the

as

the

to

approach

never

may

notice

to

thus

hostile
to

such

with

the

familiarize

originate in

danger
danger

in
you

which

thus

men,
a

you

man.
**

word
you

wish
the

with
to

suppose

its

adverse

use

in

this

and

yon
that

King

ner
man-

meaning.
declari^

corteous

notice.

tamount
tan-

identifyingof

attack,"

offer

ffive him

may
The

the

is
In

placed"
France,

THE

the

country,

much
on

attacking the Queen,


be

captured.

of this, for, upon


to

There

King,

is

some

when

PLAYER.

par excellence," of politeness,this is carried


for there the law compela joutosay
'check'

"

furlhei;

cannot

his

CBESS

and

but

can

the

without

aame

check,"
eay
foundation
for
"

he

ia in

being preserved

check,
harmless.

smae

done

having

alightljallude

to

Ihis,she
the absurdity

principle,we might be compelled


attacking a Pawn.
upon
the necssity of warning the
the

whole

game

turns

on

THE

I intend

this situation

relative

to

taking

away

Tbua,
with

Neither
is

as

which

en

would
in

not,

because

to

leave

this

cue,

to remove

the

chnck.

Rook

Bishop,

your

of the

said

man,

any

King in
your
take
(he
Black

if you
were
be in check

would

move

I have

adverse

dueen.

although

the

removing
check

she

of the

Bishop.

It is

nece3!"ary

from

that

the

can

The

King

Kings

two

are

check

can

Cbesa,

io this country.

given,

iodiflerenlly,on
as

well
a

half-a-dozen

at

as

third

bad

player,

moves

have

already
Black

diagram,

ways

of

deecibed.

(^ueen,

check,

in

and

been

in

and

you

check.

thus

board,

good player
win

the

trible

coustitution

checkmate

of the
a

"

of

be
may
in the

will

oAen
before

game,

played.

PDBITION.

this

providing
Here,

two

single move,
check
together.
pieces at once,

the

to

or

any
square
the aide ; and

THIRD

three

be

arise, according

never

checkmate

Our

both

never

regulation which

in check

remaining

in check
of
be, however,
may
thus
said
to
give a double

which

middle,

of that

consequence

precludes the King

the

allowed

or what

the
Black
Queen,
capture
you
White
for, in
Pawn;
prise" of your
would
King to the
expose
youi
you

Pawn,

the

example

an

being

never

may

PLATER.

may

"

Black

of

Bishop;
King

White

the

your

you

the

CHESS

the
may

chapter, ehowa,
for

White
ward

check,

King
olf the

practically,

which

I have

is in cheek
check

"

of
first

THE

In

second

the

cover

the check;

Rook

from

the

two

place, no piece can


interpose, so as
the pOBitioaofthe Knight pre vent ing

in

squares,
as

The
loses

the

one

King cannot
equdly attacked

are

on

which

also

are

Queen

he

from

and

own

hia

by

the

The

hia
two

verse
ad-

three

range,
Pawns

right and left.


King is,therefore, chbckhatbd,

by
fill

and

White

game.

On

player

by removing
from

the

for

move;

stands.

stopped

CHAPTER

The

to

the

to

White
the

White

front,

him
behind
squares
the Black
King and
squares,

the

place,

Queen,

the

PLATES.

doing.

so

the third

In

CBESB

Check

is said

another

by the man
now
elucidated
easily

piece

give a

or

Pawn,

removed.
a

by Discovery.

to

piece, whose
in

V.

by discovery," when,

check

"

check

attack
The

poaition.

is
waa

check

ed
audilenly unfoldhitherto

hy

masked

discovery

is

THB

In
hut

this

position,Black's

iffou

thus

CSESa

have

is

King

ia check

not

by

st

the

remove
mn/
discovery from your

move,

check

open

the

PLATES.

you

present;

Bishop,

Queen.

Thus

without
here with
the Queen,
give check
moving her;
the Bishop, you
do not
check
with
though you move
In similar
check
Bishop.
cases
folding
unsay
upon
you
the check, and
adversary is equally compelled
your

you
and
the

"

"

foi

provide

to

other

(he

check,

as

if it

were

in any

given

way,
A

This

expression
they wish to

when

DIVERGENT

CHECK.

is sometimea

used

express
your
piece, besides the

anoiher

by
giving
King

writers

and

check,

on

the

Chess,

on

same

White

The
and

Q,ueen,

acks

by

which

is termed

that, similarlyplaced,

the

divergent
Knight may
a

tacking
at-

move.

"check"
Strictly speaking, the term
can
only, with
be applied to
the King;
but, in this instance,
sanctions
its occasional
tOTi
application in other cases.
The
of a divergent check
:
following is an instance

eee

and

hoth

priety,
procus-

"

King

check

; for you

check

the

King

on

the

one

hand,

while

of

remark,

It is

worthy

check

Irom

Knighl,

he attacks
that
you

in

cannot

the

Queen

every
ward

case

on

the other.

of

receiving

off the

check

by

42

PLATER.

CHESS

THE

"^"^

of any of your
interposition
of
option of meeting it, by one

the

described

already

the

have

King,

the

the

only

remaining

is^ moving

; that

but

men^

two

ways

taking the

or

Knight.
'

the

There

pieces.

two

fork,) is capable
well as the Knight.

(or
as

There
than
to

is

of

King,

all the

same

on
facility,

greatest

is alike

then,

deeply

so

check,
good

know

set

will

of the

of

of the

terms,

permit

it

times

at

"

attacks

check

another

is

danger
myself with
to
permit

never

giving

men

he

difficult

as

general rules of this

that

You

which

content

dangerous,

more

equivalent to this,
The
move.
Knight is, of
can
perform this with the
his peculiar and subtle
leap ;

one

dreaded

aware

might

at

account

be

to

that
what

; or,

that

Chess

in

time

pieces

pieces,

"

no

adversary's

same
move

two

any

other

which

the

at

the

piece on
attacking

of your

one

fork

"

to

difficulty as to the
A
be played.
divergent check
being given by any piece or Pawn,

scarcely anything

allow

to

your

in

of

be

can

should

he

which

to

square

said

is also

Knight

the
positions,

similar

In

sort

you

cautions

to

foresee.

Being,

of

allowing a divergent
formally telling you,
such
a
thing ; but I
are
altogether useless.
cannot
help t^^rin spite
and
subject, by Hovle

given on the
other
seldom
writers. As you play better, it will the more
and, till then, you will hardly be able to appreciate
occur
the importance
From
of a
I
what
divergent check."
said on
have
this subject, you
will gather, that if ever
you
fork your
and
with
either
of
can
Queen,
adversary's King
pieces, you will, generally speaking, be doing a good
your
thing.
many

"

**

Another
without
in

same

this

the

Queen,

species of chec^
being exactly similar
its essential
''check
the

Rook,

piece, through
of the

*'

to

character.

penetrant."
the

is sometimes

or

the

adverse

Check

Bishop,

penetrant."

writers

only

can

King.

is

divergent check,

Some
It

given, which

which

The

You

be

have

termed

given by

the

attacks

thus

following
see

the

the

is

cimen
spe-

Bishop^

THE

checkn

time,
to

move

the

Kiog,

through

the

out

and

King

ON

attacks
ibe

"

in each

England,

the

Utter

CHECK

Qneen,

being

the

at

here

same

cgmpelled

PENETRANT.

CASTLIKO

game,

THE

you

playing a sort of compound


namely, the King and Rook,
the King:"
This
can
only
The
imposed by the laws.
in

PLAYSK.

of check.

THE

Once

CBBia

is

as

follows

"

KINO.

allowed

are

of

move,

and
be

two

under

of

privilegeof

pieces

this is termed

done

method

the

the

"

at

once:

Castling

restrictions

Castling,practised

'

44

THE

Castle

To

the

with

King's Knight's
King's Bishop's

the
the

To
the

Queen's

Rook,
and

adjoining

on

King

to

Rook

Queen's

the

place

the

leap

you

this

is moved

King

is

him,

over

is done

at

two

one

squares

placed

the

on

and

move,

stitutes
con-

CASTLING."

the
of

All

square.

'*

For

the

being brought

Rook,

the

for

to

square.

square.
in either case,

Thus,

laws

King
Rook

King's

the

seat

the

move

you

Queen's

the

and

and

square,

Bishop's.square,

Queen's

on

King's Rook,

the

with

castle

PLATER.

CBE8S

restrictions

legal

Chess,

laid

as

remarks

further

relative
in

down

Castling,

on

the

Castling, see
subsequent chapter;
to

the

toward

and

of

end

this

volume.
DOUBLED

doubled

A
on

which

it stood

of
on

to

is

Pawn

the

therefore

Pawn

the

at

PAWN.

which

left its

has

beginning

of the

original file,
in

game,
It has

quence
conse-

adverse
thus
capturing some
man.
got
is
file occupied already by some
other
Pawn, and
termed, for the sake of distinction, A Doubled
**

Pawn."
a

is termed

Pawn
no

adverse

on

either

is

its

Pawn
of the

consequently

march

"

be

can

in

pawn.

Passed

front

Pawn,"

when

of it ; either

files,immediately

two

adverse

no

retarded,

Pawn,

nor

the

on

right

by

or

remains

same

file,or

lefL

There

whose
it

which

by

there

position
be

can

its

taken

in

progress.
TO

When
the

passed

you

Knight,

gain
you

being superior

Rook,
said

are

in value

THE

The

THE

WIN

in

to
to

EXCHANGE.

exchange

win

^either

MINOR

Bishops and Knights


Pieces," to distinguish them

for the

the

exchaoge

the

Bishop

Bishop
the

"

or

or

Rook

Knight.

PIECES.
are

from

sometimes
the

called

superior

**

Minor

officers

; as

CHEBS

TUK

TO

When

OIVI

isid to

give

Double

Here

the

Black

ia

Knight,

to

your

TiRg

give

may

in

once

Aa
the

double

Pawns

can

of the

course

naturally arises,
their

getting

When

Rook,

hitherto

being
the
at

the

lowest

proudest
once,

in

of the

according

subject^ in our
generally demanding
the

you

are

said

to

"

and

is

be

to

the

for

now

may

code
a

Queen,
the

Pawn,"

on

last

square

Queen,

prefer having.
from
promotion, and
may

vie,
thus

laws.
as

question

Fawna,

or

either

regulation which
of

Queen

remo-

rank,

extreme

may
You

the
my

board

receives

value,
array.

by

:"

Knight.

with

done

of the

the

Pawn

to

but

continually moved,

exchanged,
Knight, as you

simple

situation

rollowing

proper
squares,
you
place the Black
King at

be

or

are

yoa

retrograde, although being, in

extremity

must

once,

two

Queen

your

reaches

Bishop,

The

it

of the

never

the

tlie

; for you

What

Pawn

board,

of the

to

either

by

at

men

actually in check,

game,
"

two

aain

not

check
both

CHECK.

with

Check,

check,

the

DODBLE

Check

give

you

FLATER.

From
the

moat

when

as

with

Queen,

have

you
the

two

will tind

practice

valuable

you

(Queens
on

of

Piece,

advance

it

46

CHESS

THE

This

is

custom

ihe

attaining

Rook,

or

square.

may

place

See

further

first

if

but

is usual

to

chapter

THE

player ; since
are
explained, which
and

of

are

in

the
at

same

future

the

he

how
can

last

in which

mode

you

likes";

never

first,I refer

move

pointing out,

with

the

are

laws

first

that

it

the

to

section

importance,

early

an

essential

is

things

many

in that

given
the

repel

defensive

For

respect

one

not
at

as

and
the

to

elsewhere

length,

some

quently
fre-

occurring

game.

every

you

in

advantage
-

of

there

ON

When

of

top

of Chess.

young

which

this

shall

who

acquaintance

intimate

point

opportunity

this

I take

the

MOVE.

leadifi^mov"s.
laws

the

FIRST

opposed,

decide

on

represent

by side, on

this

on

on

ever

you

may
on

slight advantage,
player to begin his game

the

few

the

side

remarks

is

move

properly

beyond

you

Pawn

King,

Should

once,

of

game

work.

it enables

that

at

Pawns,

two

ON

The

board.

the

by mounting

Queen,

of this

page

of

in the

becomes

man

Queens

two

rule

the

to

common

line

extreme

second

your

the

getting

in

succeed

analogous

which

in

Draughts,

PLATER.

COUNTER-ATTACK.

attack

an

said

are

you

move,

attack, instead

another

by

make

to

of

counter-attack,

mode
of defence.
generally speaking, this. is the strongest
Your
antagonist, perhaps, assails a Knight; you leave your
his Queen,
counter-attack
a
Knight en prise, and make
on
thus
defending
Knight, as he must
provide for the
your

attack

his

on

when,

leaving

counter-attack
the

very

Hannibal

Queen.

gates

almost

Carthage
on

of

the

was
*^

by

enemy,

good Chess-player,

prise,"
leading his
en

This

is

point

army

made

up

to

Rome.

"

"

TAKING

he

pawn

little

EN

understood

PASSANT.

bv

beginners,

and

re-

48

leap,

this

king
if you

to

were

instead

Well,

taking
Pawn

at

commanded

by

Black

occasions,
In

this

in

is

difference
The

rule

Pawn,

and

doing,

be

it cannot
take

only

because,

taken
at

no

sant,"
pas-

square
Understand,
other

on

as

own

advantage

Rook's

Pawn

is

it

push

to

adverse

Pawn,

square

commanded

alre;idy "en

*'

the

taken

taken

by
by

two

cause,
be-

The

prise."

en

other

time,

once.

"
*

only by

passant"
in

the

above

Black

Bishop

the

Black

Bishop,

such

on

does

being

it is clear

making
he

move

his
two

cross

; but

the
a

position,

must

squares,

both

on

the

Lastly,

passant"

Pawn

every

"en

passant,"

en

Pawn.

"

to

Thus,
piece.
in moving
two

commanded

exclusively of
be

by

Pawn,

square

cannot

applies

be

may

not

Queen's
a

it is

equally

Pawn

cross

of

option
''en

but;

fit

the

Pawn.

easily perceptible.

same

sides.

not

which

of

Pawn;

by that

it does

case,

by

square,

beingthe
by you.

his

to

think

you

the

say,

seating] his

King's

captured

be

it cannot

squares,

your

should

but

and

most

one

squares,

take,

White

position.

unmoved

also

thinks

he

as

has

crossed
to

is to

of Black's

such

square;

compelled

do

same

board,

and

Pawn,

his

is not
may

the

third

Queen's

your

only

two

move

you

that

Black

case,

ed
command-

square

prise"

en

it off the

removing

by

'*

the

when

Pawn,

your

Pawn

Queen's
be

being

over

Bishop's Pawn

your

it would

such

then,

crosses

Queen's

move

of two,

PLAYER.

Pawn

your

adverse

the

by

over

CHESS

THE

in

the

as

so

ter
lat-

privilege
Pawn

first

can

move

squares

;
at

THB

CHESS

CHAPTER

ON

VI.

INDIVIDUALLY

CHE8S*MEN;

THE

King
Ue
the

and

the

at

of the

end

the

useful

most

right lines, and

in

other

equal,

in

worth,

of the
with

the

to

balance

in

of

should

Queen

battle.

are

the

of

is of

than

not

be

and

the

only one or
King is generally
moving both

greater

Pawns

the

and

of all.

Pawn,

pieces.

close

the

at

value;

power

piece

minor

three

with

is

She

and

At

is

the

perior,
su-

ginning
be-

value, compared
come
befor, as the men

being
should

left,alone, against the Queen,


the

of

his power

Rooks

she

through

increase

service,

there

valuable

two

any

Rooks,

two

QUEEN.

most

game,

thinned,
Rooks

correctly

of great
van

Pawns,

some

THE

to

average,

an

on

be

diagonally.

is the

Queen

when

piece, from

ON

The

relative value,

pieces, cannot

game,
with

pieces remaining,

two

his

taken,

board, the King becomes


freely exposed in the

be

should

Quite

be

never

should

off the

taken

are

KINO.

early in the game


rareJy be moved
the Queens
principal pieces, and particularly

estimated.
but after

THE

of the

that

with

compared

can

THEIE

TO

VALUE.

ON

the

AS

AND

RELATIVE

As

49

FLATSn.

cleared

the

perhaps

Pawn

each,

favor.

The

slightly in their
rashly exchanged, even

be

Rooks

two

is

off, the

for

Rook

has such
prodigious
pieces ; for the Queen
in breaking through her adversary's entrenchment,
power
be styled inshe
valuable
that, at the beginning of the game,
may
and

minor

two

the

Rooks

being,

for

time, locked

which
hardly impede
surrounding Pawns,
she walks
diagonally.
through them
ON

The
The

Rook
Rook

is

is the

next

THE

by the
the Queen^
as
up

ROOK.

Piece

fully equivalant,
5

on

in

value

an

average

to

the
of

Queen.

positions,

Sflt

to

TBE

PLATEIt.

CHB6S

piece and two Pawns


; a Rook
minor
also
pieces. All
equal to two
apply only generally, as there may

and

minor

are

value
when

Pawn,

which

Queen,
the

The

alohe.

King

the

piece.

Indeed,

have

piece,

the

the

Queen
and

against

two.

Rook

other,

of the

in command

is

Bishop

though
the Knight,

as

discrimnately
Knight,

two

Bishops,

Bishops
Knights

weaker

than

as

on

in

draw

is of

against

Bishop

the

end

the

Prawns,

Pawns,

the

regard

the

n***-"

place

them

Towards

the

as

the

two

is

the

Bishops,
the Rook

two

decidedly

close

of the

get rid, either

to

either

well

possess

than

(with Pawns)

in"*

Knights

two

stronger

be

the

game,
the

same'

; and

Knight,

the

endeavour

the

as

Rook

the

than

also

than

more

alone,

a]9
or

by

they stop

Knight.

KNIGHT.

THE

being strictlyof the value


remarks,
applicable to thef

to

each

therefore

Knight
of

piece

with

exactly

and

of

average,

better than
ON

Rook

minor

one

Bishop

The

an

Queen

the

piece;

it should

Knight are
a
single Bishop
a single Knight.

but

th".march.of

with

four, and

or-otherwise, of the adverse

exchange

most

the

something

to

and

if strong

The

to

At

stronger,

Bishc^

game,

well

as

power.

are

value

for which

mostly

can

mating

not

minor

one

BISHOP.

exchanged.

the

of

that

files.

open

in

nor
mi-

axiom,

Thus,
; and

against
and

an

as

minor

piece

THE

equal

Pawns,

worth

and

Rook

communication
into ^eady
your
it is mostly good play, to
and
remember,

The

the

the

drawn.
a

than

more

draw

superiority

minor

ON

three

sometimes

and

situadons,

worth

laid down

be

to

arise

of

the
piece, except
the King, against

with

against

scales

Rooks

Get

early

draws

ought

game

against the
easily draws

only

can

be
it may
numerical

the

only

against

draws

Rook

mostly

Queen,

and

if you

is the

give Checkmate,

can

be

position,nay

Rook

The

Queen.

the

its

from

Pawnfl

two

these

'

^^

of
one,

*
"

"

"

the
hold

Bishop^
good

^osilion

in

TBS

which

the

Knights

two

while

dueeo,

the

with

two

one

both

close

the

at

df

can

the

aw

with

Pawns,

agaiast the

^ame

do
Bishops can
the King alone,

two

Knights,
Knight, however,

The

51

"LAYWM.

OHISS

in many
force
cannot
so

is stronger

ways.

Mate;

than

shop,
Bi-

he can
; becanse
game
range
attack
thus
the Bishop, wherever

of the

colors, and

can

on

he

of Jhe latter*
going
en
pme"
this, and you will frequntly win a game,
by con*
triving to be left with the Knight against the Bishop.
The
problem respecting the Knight's being moved
the sixty-four squares
of the board, at as many
secutive
conover
solved, upon
never
a
general princileaps, was
ple,
Place
the
back.
until a few
Knight on any
years
of the board
like, and begin by moving him to
you
square
the fewest points
wJdch
he would
command
theU square
an
Cover
he touches
it, with a
as
of attack.
square,
every
and
thus occupied,
reckon
wafer
or
counter;
square,
every

placed,

be
may
Recollect

as

out

of

again

placed

one

be reckoned

command

said

to

that

if

which

without

calculation, and

the

at

time

any

of two

would

of command

power

this

be

equal,

indifferently,to whichever
from
to
Play him
square
square,

choose.

ciple,

and

will

he

This

on

you

the

may

two

you

this

on

pris*

sixty-foursquares

the

traverse

only
further,

squares,

of

him,

move

to

case,

Observe,

squares.
choice
a

open

therefore

not

being, in

Knight

the

the

have

you
his

''

at

of

solution

as

what

simple
"rst"^ate
thought a difficult task, by many
once
was
mathematicians!
including Euler, De Hoivre, Ozanam,
of the
A
and
diagram^ showing the 64k moves
Guyot.
moves.

many

Knight

on

romid

is

and

very

boaid, is

square

on

page

in Ibis

volume.
ON

is the

Pawn

The

it

value,

since

once

andean

files.

gther

can

men

can

lowest

attack

it cannot

and

FAWN.

all the

of

attack

never

only

Moreover,

THU

one,

Men,

move

scale

of

than

two

points

placed

on

the Rook's

more

when

in the

backward,

ia restricted,in

as

all

it|itparph, \q

at

the
g^%

52

TBB

at

square
it

were

its chance

for

not

slightly inferior, on
is worth

Rook

the

or

are

Pawn

the

Bishop,

of

Queened

being

promotion,

an

average,

about

five.

less than

much

to

Two

and

yet,

Pawns

three

minor

it is,

piece

Pawns,

are

while

it

be

though,

left alone
with
the
single Pawn,
than
valuable
a
Bishop or Knight [ since
more
the
but
by good fortune, go to Queen,
might,
be exchanged
for a superior
Knight, can
never

remembered,

King,

be worth

possibilityof

this

with

e?eQ

It would

time.

PLATSR.

CBCSS

or

even

piece.
renowned

The
the

soul

in

instances

they

other

attend

but,

country;

The

French.
of

Italy, in
follow

of
in

the

but

of

to

the

two

King

other

his

practically

the

practice

schools

proved

hand,

have
its

gain

for

improvement,
styles of play, and

two
on

to

the
come

points of
collision, the

strongest
in

suoerioriiv

as'

attack

we

can*

account

that

witness

used
of

all

subject

French
than

that

on

choice

the

this
the

the

Rook,

and

the

behind

to

up

allows

generally calculated

more

comparison,

found

the

the

in

is founded

less brilliant

student, really anxious

The

law

me,

in the

we

far

are

the

isthatofPniLADOR;
but

Rook,

sometimes

country,

squares,
On
conditions.

Italian,

to

formerly

was

brought

are

than

play
manoeuvring

of

we

better

forget that
in its fullest
details,on
inferior
to
Castling, very

intermediate

of Chess

Rook,

of Chess

school

we

model

our

The

it

players,
Chess-

seems

and

than

pieces

it

Pawn

art

respect,

English

practising a
Italy ; in which

certain

the

this

mode

the

in

in

that

Bishop

these,

The

understood

which

out

and

to

pieces.

Pawns;

the

before
not

the

is better

Pawns

Queen

fine

by Piiilidor,

remarked

them.

placed

Many

played

have

Knight, King,

here

all

of

tific
scien-

very

them.

games

Next

men.

the

to

I have

worst

in the

occur

for the

conducted

he

contemporaries.
generally, play the

of the

order

remarkable

was

style the Pawns,

to

wont

was

which

of this

his

any

and

of Chess,

manner

with

PiiruDon

school

the
the

will

Anglovictory.

examine,

endeavour
each.

to

-When

French
the

tp

has
nlav

of

VII.

CHAPTER

the

When

Chess-men

parties begin the


ahernately ; each
force, while
of
the

his

can

by capturing

for
at

The

the

for

the

with

his whole

the* counter-ass

game,

material

aalts

well,

follows:

to

point
will

the

attack.

your

of Chess
a

for

game

If, then,
be

must

game

ways,

the

tion
explanadrawn
the

case

neither

drawn,
chief

There

be

may

inevitably be

Chess.

different

many

party

and

this

of which

are

"

perpetual

where

Firstly,

where

Secondly,
the

as

antagonist,
will he have, of
posing
opyour

means

in which

manner

as

weaken

you
less

party wins, such

happen

enable

object of

the

give Checkmate,

may

from

resistance
a

the

mean

every

attack

to

himself

more

his men,

however,

if neither

can

as

player trying

successful

remains,

I have

as

defends

placed on the board, the


already said, by moving

struggle being to win


by giving checkmate, it must
naturally be conductive
this desirable
make
event, to
as
prisoners
many

game,

you

first

are

game,

enemy.

to
as

he

GAMES.

DRAWN

ON

63

VI^AYBB.

GH"88

Tlfl

is not

there

stronger

party

check

to

can

be

given.

sufficient

force

left,to

mate.

the
Thirdly, where, though the force may be sufficient,
in fiftymoves.
effect mate
superior party cannot
both
Fourthly, where
parties persist in repeating the
move.

same

Fifthly,

either

where

ON

It

weaker

than

for

his

persistin

that

move

this

when

adversary
a

CHECK.

PERPETUAL

frequently happens
check!

is stalemated.

King

so

is drawn
game
is obtained, by

much
5*

to

petual
per-

player

dently
force, he will evi-

numerical

in

by

his

advantage;

and

"B

his

to

abandon

antagonist
the

FLATEH.

ClIESS

TBE

change

cannot
at

game

the

position, he

by admitting it

once,

is forced
be

to

drawa.

Black.

IVAite.
Here
WhitQ

is
has

a.

but

Rooks

two

thre;.t?ii3

strong

very

Quocn

the

lilack,

t)io

While

with

perpetual check.
and
remaining, against Queen
being in a position, which
too,

immediate

has

fortunately got the Black

can

only

check

check

having
drawn.

the

on

to

lo

move

the
on
no

one

square

the

square:
Rook's

King's

same

resources,
Remember

instance

he

now

two

is
(o

of

deElrnction.

King
on

in

and

check,

which.

file,and

But

While

black

White

the

latter

repeals

is forced

to

the
turn
re-

White
continues
occupies.
to
and
successively,
Black,
squares

compelled
apply

this

to

in

abandon

play,

(he

and

game
whenever

as

56

TB^

be

there

should
file..

Further,

Rook's

Pawns,

in

is

the

that
than

obscure

doubled

is

There

for

having
that

"

win

the

cannot

game.
Mate
in
the

demanding
ON

The

"

"

-1

in

on

practicallyou

AS
TO

TO

EFFECT

the

laws,

this

head.

but

mate,

Thus

King)

This

himself

I
is

of

your

Bishop and
against the

"

but

power;

avail

which

to

oot'knowif^how
the

the

mating

could

of

circujnstance

the

of

it is

this, so

only
to

as

analogous situations, if you


adversary is justifiedin
your

of the

from

PLATING

which
t:"-_i_

as

game

arising

it

opportunity,

HOW

oode

our

to effect

dismissal

principle on
1

the

rather

IGNORANCE,

KNOWING

fifty moves,

IN

-f

little better

these, and

In

games,

drawn

you
the

at

paragraph

have

FROM

applied.
Bishops, (with

Knights, or two
King alone
^possess
skilful
player who
a

Pawn

explain

be

should

this

to

information,

suJEficient force

force

is, that

file,are

he

arising from

provision for cases,

The

TIME.

CERTAIN

you

fiile.

same

drawn,

same

find

ARISING

regulation

refer

roust

will

PARTY
A

IN

JVIATE,

the

on

advanced,

more

STRONGER

ot

adyerseKing

maintain

well, should

do

GAMES,

DRAWN.

the

This
giving Stalemate.
also to point out,
recollect, and serves

to

will

and

get a player
the Chess-board.

THE

here

with

Pawn

the

if the

the

King,

command

which

on

doubred

or

their
not

drawn,

Rook's

without

beginner

to

ON

be

is
game
these
cases,

square,

The

one.

Pawn,

does

oceora,

the

on

beside

Pawns,

the

of

Pawns,

two

Rook's

file,on

will

resnlt

same

doubled

which

Rook's

game

essential

highly

color

of

seventh

Rook's

Pawiis

single
accompanied,

the

either

in

the

wl^ich the

principle on
cannot,

and

the

the

front

PLATER.

three

or

of
of

range,

get

can

two

be

square

Pawns

Pawn

ishould

Bishop only,

eighth

the

of

file,in front

0BB88

THE

this

is
A_

drawn.

PARTIES

BOTH
SAME

done,
p

SISTING
PER-

MOVE.

is similar
M.t

that

to
*L

i_
-

THB

CHEB9

PLATBR.

Torth from
sollying
a

which

saw

recentlyarise beiwetn

the WesTHiNSTER

White

Chess

attacks the

Club

Enight

"

iwo

of lliissort,
in
good players,

ca^e

"

with his

King, and

the romi-

the King, becanae


the square adjoining
et cannot
it would
be taken by the Pawn ; the. Knight therefore
playsupon the Rook's file;While follawa the Knight
sixth square, and the Knight
with the King, to the Knight's
best
the
his
to
as
occupies.
retarna,
more,
Mjaare he now
move

Each

tn

in the
party,persints

of play,and agree,
course
same
Black
isa the game
drawn.
as
he to allow the Knigtit
to be
ere
fortunate
for
him, that White
ore,
I

presentposition.

have

acquired

in

differs

the

that

esaential

one

cannot

without

and

havfl

you

legally

move,

must

game

to

move

Checkmate,

the

at

this

moment

be

piece

no

position

may

Checkmate,

dissimilarity being,

checked

not

men,

at

time,

the

When,

given

any

on

and

of the

square

can

the
like

Stalemate,

drawn.

as

that

Pawn

nor

Stalemate,

constitutes

dismissed

be

lo

the

is so
tbeii" your
King
in check,
being actuallyon the move,
without
going into check,
square
any

Checkmate.

in

placed, that
he

is

of

that

of

meaning

position of

particular; the

Slalemaie,

in

King,

is

he

as

BimiUr

the

of

yet ariee

may

somewhat

tliough

which,

knowledge

ihere

but

Check-mnte,

OE

BTALEHATE,

You

PLATES.

CHESS

THE

board.

OF

EXAMPLE

.Black.

White.
In
take

position,were
Bishop with B.ook,

White's
tncrae,

this

turn

though

to

move,

your

Although

the

draw
U

tnrn

to

not

King

not

in

; but
;

Check,

in

is

garM

vmuld

play, be

give Checkmate

and

you

Kiiig
yonr

it Black's

it

being

for, having

you
cbedk

are

where

no

mated.
Stalehe

and

him;
Your

two

expose

because
jronr Bishop at all,
check of the Rook.
to the

more

your King
locked in,by his

Pa^vnsare

Stalemate
ef

ndt

you ma;

that would

is

Kiog

generallyobtained, by

and

Pawn.

the skilful

player,

inexperienced
aatagoniet,who is'so eager, having a
his prey, that he oretdown
to run
numericAladrantBge,
looks this resource
the part of his wily foe.
on
Many
an

towards the cloee of a game,


situations,
arise,in which,
skilful
forces
the
Stalemate,
by a judicious
sacrifice,
player
and

thus draws

the game;

as

in the

Here, Black having the move,

case
following

Stalemate,and
with Rook, on
desperategame.
the square he Ibie the adverse King, thus giving it away for

thus

draw

nothing,for the
But

when

the

While

King

King
has

force

can

He

may
taken

checks

lake

Rook,

'

it with impunity.
While
has given

fuse
Stalemate, and Black has gained his object;and if he reof
the
and
he
Qlack
must
out
move
check,
taking i(,

takes

the White

Queen.

So either way

ihegameisdrawn.

in which a game may


to give every case
impossible
with
1 can
be drawn.
only 'ay down generalprinciples,
limits
will
much
permit;
BS
practicalillustrationas our
It is

and

it is for the learner

to

shall
geniusand application

applysuch
dictate.

as his
principles,

PLATER.

CBKS8

THE

VIU.

CHAPTER

MODE

THE

OF

EXPLANATION

tbat

obvious

be

must

in

difficulty to encounter,
Games
Positions,
or
succinctly,
the

by

plan

which

from

of

score

figures 25

the

figures,

same

another

and

being

method

Amateurs

des

French

modern

other

in

advantage,

work

extensive

country
first

of

mode
idea
out
nf

of

by
the

the

read

be

tongue.
be

for his

simply,

subject,
judgment

mvstification

than
of

any

attendant

on

of the

in

it is

Germany,

has

method

In

peculiar

one

dialects,

or

publishing

of

being
by the

universal

an

of

people
that

I
a

prefer our

all
mcthnd.

guage,
lan-

every

own

definite

more

an

author's

an

this

players, who
Stamma'a

H.

to

authors

language

other.

and

conveying

first

letters

Bourdonnais

country,

as

our

La

considering
own

the

learner's

the

the

It

of

best

at

confuses

this

while,

use.

Lolli's, as,

thus

notation,
the

the

But,

should

care

be

like

it could

and

the

and,

White,

scientifiic

by

as

on

while

retards

by

by the

plan in
independence

its

Thus,

plan, is that of Stamma,


figures; the eight files

and

writers

therefore

would

and

better

sole

favorite, and

the

which

well

as

objectionable

next

the
All

represented

followed

was

board,

the

method.

of

the

on

denote

letters

both

board,

Trade

of

squares

unity

pieces.

and

Another,

the

This

time,

disgust,

combines

which

and

The

self.

brevity,but

Rook

Black

Pon-

King's Knight, perhaps,

the

one

creates

progress.
of

at

the

time,

mind,

order,

Queen's

the

the

to

as

represent

and

this move,

of

want

clearJy, and
Many clifTerent

humble

my

numbering

on

is convenient

64,

to

the

on

turns

to

of

Examples

first Introduced

best is that

writers, down

other

and

ziANi

readers.

some

subsequently adopted by

and

Philidor,

great

them

convey

the

have

their

down

their

exist, but

notation

of

modes

to

Chess

on

noting
of

minds

the

to

writers

as

so

OAMEB

OVER

"C.

CHESS-BOO"S,

FROM

It

PIMTING

OB

am

borne

complain

TM

Yon

CRBM

have learnt ihu

append*^

to

PLArCX.

siniilarpieces
have difierent

them, nccutding to

their

names

original
po.-^iiioD.

is ciilkd
King'sslilt*

itie King's
Knight,throughuutilie game, in co titrad^slinclion to the
other Kuighl, which is called the QuLeii's Knight. The
to the i-binuniingpieces. Now,
remaik is Hp]"licable
same
Thus

ihe

KiiigUton

the

our
to
planol iioUtion, we Di^i^rin name
taken
the
IVoiii
of
of
the
the
names
board,
every square
pieces. 'I'hus the square on which the King originally
stands, is CHlluil,
Ihroughoutthe gume, l"yeach party, hii
King's square; and the square on which the Queen
standi,the Queen'ti square. The tquare before the King,is
called the King's second square; and thus we go up the
line,to King'sthird "qu"ie, and King's
board,in a slraight
haUof the board,
fonrtli square.
Here we cro^s our
own

accordingto

we
doniinion!",
our
and, entering
adversary's

lerni the next

filthsquare;
hie,theKing'ii
equare, upwards,on the King's
then King's sixth. King'sKevtrnili,
and, Jautly,
King's
It
also
is
to
itllowalile,
though not tK" clear,
eighthsquare.
half
have crossed our own
de5Cnl"e the squares, after we
of the board, as the "adverse
Kinif'sequare,"Sec. So
adverse King's
we
King'ssixrh,"or
may equally
sny,
T
he
file
third ;" the former beingpreferable.
of squares,
each piece is originally
at the foot of which
set
up, is
"

"

named

sder that

the Queen's
piece; as the King's file,

"c.
the Queen's Knighi'siile,
file,
the Black Men, as to the
White, each party, computing from his own
position
; and
will
also
in
t
he
that
I
observe,
describing
King'sfile,
you
equallyde^ribe the remainingfiles. A square never lakes
from a Pawn.
Thus
the square on which the
Its name
is not termed the King's
King'sPawn is placedat starting,
Pawn's square,'
h;ttthe King'ssecond square.'When
a
sometimes
scribed
dePawn, however,has not been moved, it is
The

same

remarks

applyto

'

'

remaining at itssquare.'
writingdown the moves of a game
as

In

'

of

Chess, we

can

69

YBB

Thus

tage.
no

mistake

is

better

than

home,"
which

make

The
mode

mark

of

the

White

of

squares

pieces

Jower

half.
in

tons,

bs

an

Rook

The

clear

^a

of

played.
a
complete

are

affords

giveo^

Bishop
as

illustration

The

filled the

originally

list of abrevia*

use.

b"

"t

*b"

"b

'a

"Ui

"o

'^

d.

R.

K.

I.

8tl

').

8t\

'

P5

Q.

R.

ts

^6

t)

g.

8ll

B.

\6^

8th.'

d.
7H

K..

8th.

'

K.B.Sth.l

^K^t.SU

^.

Rth

R.

T-^

7*h

K.

7th.

'k.B.7th.

K.

Kt.

7tl. K.

^X

'31

H.

7th

"
,

IS

P8

I. Kt

6U

C. Kt

R-

H"s"

a.

5th

a.

Kt

Still.B.

5th

"Bjqisa

"D,

"B-MJi- la

4th|a.
Kt4th

'Va

-Bjq.g i3i

g.

R.

3d

qu

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of
to

you

accordingly.
by

or

thesquares^

I recommend

and

squares,
Chess-board
old

sible,
pos-

dueen,"

attacks

supposed, to have
plate is accompanied

are

common

the

it

description

named

naming

the

be

can

is

which

make

to

of*'

technical

the

to

there

check

the

square,

use

pieces
following diagram

to

my

the

Or, again,

the

to

where

which

on

square

give

to

frequently

"King
on

the

checking.

in

moves

say,
to

PLATBE.

Bishop checks/'

*'

to
as

CHESS

Kt.nQ.lK.

R.

"o

64

THB

the

ing played three,


;" each

moves

cases

To

"the

say,

having

that

been

twenty
before

number

I, suppose

Law

had

lasted

game

[)hyed

illustrate

there

suppose

the

the

following

"

B, discover,

and

A,
Chess

Board
the

on

found
the

ue

party

terminalion.

would

tyro

So

six.

executed

PLATEK.

CHESS

out,

placed
must

is set

if not

discovered
with

there

till after

board

the

B, find, just
a

on

up

with

recommenced,

A, and

Again,
men

be

finished

be

the

that

game,

improperly placed ; ilie black corner


If
white.
of the
right h^nd, instead
each
his
before
fourth
party has played

but

the

is

must

game

beginning

on

wrong

being

that

time,

wrongly

after

that

"

wanting,

is

move,

correctly
the

that

the

"

this

game

placed.

starting,

square,

piece

the

board

ing
be-

of the

one

is incomplete,

set

substituted

pawn

similar
three
defect,
Bishops, and
piece, or
any
omis:"ion
this
of
Knight, 6lc.
Any
or
errors
only one
rectified
ed
discoverbe
description, may
; provided they are
before
the
party's fourth
completion of each
move
;
for

"

a(\er

that
but

made,

point,
the

addition

no

be

must

game

alteration

nor

played

just

out,

be

can

the

as

men

stand.
LAW

If

player

Pawn,

and

beginning
and

undertake

forget
the

four

the

with

each
have

moves

he

all the

party

such

have

the

victory,

but

it

he

has

LAW

by

way

III.

But

and

of

be

not
a

of

piece,
if

the

ed
finish-

if the

even

be

oa

discover*

must

judged

chance

the
be

error

or

board,

away

game
;

piece

the

moves.

shall

be

shall

inferior

player
(Thus
the
certainty of not losing
forgetfulness.)
the

the
stand

they

as

player gives Checkmate,


claim

four

played

completed,

pieces

the

provided

of

off

man

liberty to take

is at

game,

been

odds

the

give

to
remove

game,

re-commence

ed, before

to

II.

perior
su-

allowed

drawn

to

game.

winning, with
his adversary's
punishing

should
that

to

the

during
of

Lots

GAME.
as

sitting.

the

next

also

are

drawn

be

men

player giving
the

to

reckoning

game

drawn
not

are

odds

first

but

commenced

who

player

;
to

which

is entitled

choice

for
to

be

has

changed

the

in

move

of

choice

every

stipulated.

otherwise

; unless

game

the

color, ^c,
and

men,

also

alternately;

taken

be

to

drawn,

be

begins

game

men,

afterwards

game

any

NO

AS

is

which

move,

OS

PLATKR.

CaBSS

TUB

REMARKS.

It is usual,
to

take

on

black

first game,
hand, and a

the

beginning
Pawn

in

one

for

player

one

white

Fawn

in

extending his hands to his adversary for choice.


A gentleman always offers the
to a
courtesy of the move
is taken
alternately,
^during each sitting;
lady. The move
of any given number
be made
of games,
the
but if a match
must
by turn, during that match,
move
game,
pass, each
of sittings
without
requisite to its
regard to the number
have
contracted
the
foolish
completion. Many
persons
with which
habit of preference, as to the color of the men
it imperative that the choice
of
they play. This makes
be decided
color should
by lot ; as, otherwise, if both parties
the
wanted
considerable
would
same
difficulty
men,
that
But it is properly ruled,
each
arise.
player shall use
the same
during the sitting,for to change the color
men
confuse
the faculties of the
to
might tend
every
game,
that
the
It is reasonable
mind.
superior player giving
be
allowed
the first move,
well as
odds, should
always
as
board.
of men,
side of the
his
In giving the
choice
or
is almost always given with it.
the move
Pawn,
other

the

LAW

A
from
of

Pawn

player, giving the odds of a piece, may give it either


the King's or Q,ueen*s
side ; but
in giving the odds
Pawn, it is always understood, that the King's Bishop's
When
is the one
to be given.
a
player receives the
of

odds
not,

IV.

in

certain

taking

number

these

moves,

of

cross

board.

6*

at

moves

from

he
starting,

his

own

must

half of

the

66

PLATER.

aiESS

Till

REMARKS.

Should

give, for instance,

you

the

of

odds

Knight,

the

without

Knight, you are at liberty


stipulation,as to which
to
give either the King's, or dueen's
Knight; and you are
the same
ing
durnot
Knight every
compelled to allow
game
the sitting,but
which
choose
each
Knight
may
-game,
is little difference
will give.
There
to the
as
Knights,
you
but

it is

slightly better
King's Rook, as the

the

The

action.

odds

attack, in the

commencement

ing

an

the

the

is the

it is of greater
opening its loss

of the

Pawn

moves
as

you

given

in

might

at

as

moves

of

to

move.

Secondly,

compel
Pawn,

Mate
with

three

moves

could

play,

at

for you

either
over,

would

you

might

Queen,
on

check

take

taking
allowed,

to

take

the
these

through
would
only

once,

square

Queen's

third

Queen,

and

interposed Knight's
In
Bishop.
trying these

or

the

board,

your

Were

and

one

with

instance,

You

King.
Firstly, your
King's Pawn
King's Bishop to your

remember

to

take

off

adversary's King's Bishop's Pawn.


LAW

If

Male

force

be

Pawn,

liberty

at

you

all.

For

one

receive

to

not

adversary's

your

and. Thirdly,

square;

your

your

could

is the

odds

give

board, in

the

odds

were

you

To

at

Checkmate.
of

Now,
choose,

you

others, from

the

odds

of

such

force

once

of

any

out
with-

game,

King's Bishop's
given, in odd, is,

be

either

centre

advantage,

moves.

exposure

have

the

cross

the

the

why

hardly

description

first

three

the

to

common

very

of

the King.
upon
less
be
and
odds,

would
be

brought into
given ; I know
difficultyof fram*

the

to

than

sooner

never

irom

than

makes

would

permitted

you

value

Pawns

other

Rook's

are

reason
Bishops. The
one
always selected

two

be

can

Bishop

it arises

wherefore,

that

the

unless

not

Pawn

of

latter

Rook,

Queen's

the

give

to

he

player
must

touch
move

one

the

V.

of his

Piece,

or

men,

Pawn,

it
so

being
touched

his

turn

to

; unlesa

tHB

67

PLAtEll.

CHE88

REMARKS.

integrityof

The

inexcusable

as

antagonist,
once
a piece
order

by yourself. The

as

touched

preserved, without

"

rule ; which
be

to

broken

rationale"

the

it would

by

of it

played. To provide,
merely touching a
your

replacing

your

is,that

be

must

contingencies of
adjust it on its

for the

be

cannot

of this very proper


of you,
sufTer
to

observance

strictest
be

Chess

ever,
howman

piece
down, you may
being
so,
may
if
compelled to play it, you say "j'adoube** on first touching
I arrange," or *" I
it; the meaning of **fadoube\ being,
it is not
when
to play, you
adjust." Of course,
your turn
the men
with impunity.
touch
may
in

to

which

have

or

square,

fallen

do

without

"*

CASES

ILLUSTRATION.

OF

that his King's


playing two or three moves,
transposed in position ; and, it
Knight, and Bishop, are
the Knight without
to
play, he touches
being his turn
s^j"
its
ing**fadoube" intending to place it on
proper
square.
such
without
in
He
the
rectify
saying
case,
error,
may

A, finds, ader

''fadoube:'
B,
it

oversets
Its

on

has

C,
Rook

down

to

Rook,

government

by

which
a

acquire
and
of

the

following,

prevents
dozen
move.

his

with

written

and

persons

there

replaces
occur

the

will

convince

letter of the

stricest

of careless

pieces by turns,
Indeed, were

or

it

you

all
not

habits
at

from

once,

for this

He

all

ships,
hard-

considered

be

easier

law,

of

cases

be

of

it

must

individual

when

his

picks

it.

In

be.

to

helped, but must


order.
Nothing can
of saying **fadoube"

to

He

sleeve.

be

habit

to

law,

candle, knocks

the

it appears

as

little reflection

snuffing

floor,

hard

cannot

paid

tribute,

"

in

and

the

being his turn to play, and replaces


must
saying *^j*adoubc.*^ He

saying **fadoube"

that

move

it

without

piece.
to play,

without

up,

piece,

square,

the

move

as

than

to

necessary,
the
a

propriety

rule, which

touching half-abefore
making their
law, I believe some

calculating their

people, while

play

to

two,

or

PULYCft.

CBBM

THB

take

would

moTe,

off

Rook

with.
lifts

D, isto^move, aud
of setting it on

Bishop,

certain

with

evident

the
then

square;

tion
inten-

replaces

it,

He
saying **fadoube" and proceeds to play elsewhere.
certainly should play elsewhere, for he should not play with
The
be moved.
of course
The
Bishop must
me.
sion
expresis

**j'adoube"
touch

you

with

piece

allowed

not

exonerate

to

bona-fide

the

LAW

when

you,

intention

of

moving

iL

vr.

of moving
King, with the intention
be played without
him, and then finds that the King cannot
be inflicted,on
his repenalty can
placing
no
going into check,
If
he
and
also
elsewhere.
should
the King,
moving
be played without
which
cannot
touch
placing his
a
man,
his King; but if the King be
move
King in check, he must
unable
to play, without
going into check, no penalty shall
If

be

his

touch

plnycr

inflicted.
VII.

LAW

If

player,

be

not

his

King

check,

touch

move,

one

piece, if it

that

be

can

of his
act

adver^

of touching

taken.

Should

prise," he must,
by way of penalty, move
but if the
King cannot
play without
going into
In
of being
penalty shall be inflicted.
case
the King, by
of punishment
for
to move
way
any

**en
;

no

compelled
breach

take

must

to

in the
saying '*j'ci"/"i"6e,"

without

sary's men,
it, he
it

about

when

of the

laws, you

cannot

castle

that

on

move.

REMARKS.

You

should

never,

by

touch
chance,
any
for the purpose
of

opponent's pieces, except


they are misplaced on commencing,
adjusting,
desire

by

them

Law

I.-.
"

V.

you
to

should
be

apply
:_"

point

corrected.
likewise
u:_i.

out

The
to

the

or

such

at

taking

of
it

joar
If

time

require
irregularities,and
any

observations

present

one

suggested
Regulation, as to

THB

CHESS

69

PLAYER.

the King,
and to Castle
**j*adouhe.** To move
the
things ; the first being a simple, the
King, are tivo
second
of two
a
operation, requiring the union
compound
It is quite cJear, therefore, that when
called
pieces.
upon
of
the
to
must
King, by way
penalty, you
play
forego the
do
of
Castinig ; and
are
litcrullythat which
you
power
and
commanded
which
made
have
to
to do
yourself
you
the
Laws.
of
breach
liable, by a

word

cal

"

LAW

So

long

But

Chess.
the

go,

retain

you

where

it,

move

as

how

or

if you

move

once

VIIT.

of

piece, you may


will, according to the laws of
you
quit your hold, and let your man
shall

and

made,

hold

your

be

not

recalled.

REMAKKS.

Regulation gives

This

difierent
which

with

squares,

piece

the

the

to

players occasionally

of

cumstance,

rise

shall

before

man,

be

they

But

played.

decided

have
is

such

cir*
four
to

strictlythe

though it might easily be


for the
better.
I take this opportunity of pointing
altered
another
out
practice, which,
though legal, is extremely
and
I mean
the
improper:
touching several
annoying
with the finger, while
This
calculating a move.
squares
habits a Chessplayer can
of the worst
fall into ;-"
is one
useless
to the party adopting it, and
irritatingto the nerves
of his antagonist.

law,

and

to

it

therefore

unpleasant
touching three or
very

we

bow,

"

LAW

Should
of your

one

own,

fit, and

think

piece

whence

it

the

you

square

of the

one
are

you

to

most

have

you

from
on

move

you

touched,
took
to

IX.

compelled,
his

men,
as

advantage,

if it be

it,and

which

adverse

you

in mistake

shall
your opponent
either
to take the

prise"
King
your

**en

move

have

for

played

replace

to

"

"

or

to

it

leave

it.

REMARKS.

Your

adversary has a choice


Tisitiiigyour carelessness, and

of three
the

different

modes

of

regulation is ea^tremely

70

You

useful.

paying

him

while

playing,

inattentive,

so

are

are

for your

piece

required

to

move

that

word

**

piece

making

false

his

option of

the

^should
it,or to

will

wherever

the

generally

includes

the

the

with

either

to

that

one

that

one

he

move,

with

prise,")

en

move

You

that

man,

adversary,

**

it be

are

without

so

remitted

you

X.

player capture

it without

take

do

every

denomination.
LAW

Should

his

and

penalty,

cannot

Laws,

yea

accordingly.

present
the

be

it

introduced,

is

that

under

Pawn

"

you

tte

if

mistake

punished

to

of

code

this

throughout

that

be

to

niu:"t

part

complitnetity

poor

carrying out
King, and

your

check,

into

observe

ought

if, in

that

parallel case,
gjing

and

own,

already quoted, applies

law

The

FLAYER.

CHESS

THB

is

take

cannot

compelled,
such

piece,

really

can

at

take

touched.

piece

REMARKS.

therefore,

Suppose,

adversary's

your

of

move

stated

be

your

legally

whether

or

you

en

incur

equally appliesto

the

shall

you

by mistake,

play

either

take

for

one

of the

ofT
of

two,

error

as

yoii shall
bis

man,

the
here
move

should

in

XI.

of

one

your
as

it

regulation.

next

LAW

Should

take

the

of

Every species of false move,


this
remark
heavy penalty ; and

prise."

"

should

Chess,

with

men

must
Bishop, you
expiate
antagonist choosing whether

the

Rook,

your

inadvertently capture one


Rook,
a
giving your Rook

you

he

your

own

in capture,

men,

adversary's, you
shall prefer.

are

forced

to

REMARKS.

Let

off
take
by way of example, that you
of
one
Bishops, with your Knight, unthinkingly
own
your
in
supposing the Bishop to be your opponent's ; you must,
such
either
the
his
move
Knight,
Bishop, or
at
case,
us

assume,

7d

CME88

THS

PLATER.

REMARKS.

several

This, and

other

and

fornily given by Sakratt,


quite

although
the

constitution

unnecessary
Chess

of

writers, I repeat

other

being

it

that

much

as

Pawn

uni*

been

Rules, having

the

of

of

part

be

may

them

taken

"en

like
the
shall
not
move
passent,*'as it is that the Queen
therefore
to
provide for
altogether useless
Knight, and
The
such
same
contingency, in the laws of the game.
be
remark
Castling, which
applied to the law on
may
of the
statement
to
a
penalties apought to be confined
plicable
detail
the
and
need
not
to
Castling illegally,
of Castling ; they being pan
of the integral
modes
proper
elements

Chess.

of

will

passent,"

full

be

found

in

LAW

touch

If you
and

King

pieces,

the

at

shall

Firstly, if
game;

not

Castle

of

secondly,

if

by

adverse

of the

moved

with
thirdly, if the Rook,
been
played ; fourthly, if
in Castling, the
must
King

move

Castle,
of

one

the

xvr.

King

the

to

adversary.

your

in either
has

King

your

intending

must

you

LAW

You

Rook,

and

option

phrases.

XV.

play elsewhere,

then

two

both

"en

term

technical

list of

my

the

of

explanation

is

which
either
move,

following

cases:

"

at

any

time

during

at

the

time

in Check;

you

wish
the

of
or

to

Castle,

squares

cross

hat

which,

to

over,

the

be

manded
com-

^fthly,and

lastly, if, in
The
a
Castling, you
piece.
penalty for Castling
capture
improperly is, that you shall replace the King and Rook,
of the two
whichsoever
and
move
antagonist directs;
your
if
his advantage, he
insist on
false
to
the
more
or,
may
Castling" being left as played.
an

man;

"

REMARKS.

In

castling

there

is the

double

object' in

view,

of

pla-

law

the

plea :

latelyinto play. I think it necessary


for Castling by the following familiar

iminecl

Castle

73

PLATBR.

CHSS8

THS

to

plain
ex-

exam*

"

home

than
B's
Castle

again

King

has

then,

by

either

taken

piece
subsequent

he

is,

is

out,

once

Certainly

"

Pawn

and

not.

allowed

he

Castle, if in check,

cannot

piece

square

proper

by

King

; that

Castle

he

checked

is

; the

on

King^twice

can

No

moment,

C,

his

moved

A, has

to

the

at

Pawn.

or

his

with

King's Rook,

retreated

move,

of

cannot,

the

and

Rook

Castle

course.

has
his

to

with

that

Rook.
^

D's

King's

Castle

he

being
the

Rook

with

is attacked
his

not

an

Rook?

King's

prise," does

''en

by

"

affect any

adverse
Yes:
of the

Rook
for

the

may

Rook

conditions

of

law.

commanded
verse
is
King's Bishop's square
by an adthe
with
he Castle
?
Bishop : may
King's Rook
Certainly not; for the King must
not, in Castling, traverse
be in
to
which, if he were
played, he would
a
on
square,
E's

"

check.
F's

dueen's

the

hostile

Yes

; for

the

King

Knight's

Rooks

though
does

G, wishes

to

the

may

is commanded
square
Castle
he
with Queen's

Rook

passes

square

by

under

one

Rook

of
?

attack,

not.

Castle,
with

the

space

being]clearbetween
of

King
Knight

adverse
an
exception
King's Rook,
standing on his King's Bishop's square : may G take that
time, by playKnight with Rook, and Castle at the same
ing
must
No;
not
King to Knight's square?
take, in
you
Castling.
this law, without
I cannot
noticing an impropass over
priety,
Rook
in
the
before
touching
frequently committed,
the King, in the act of Castling. When
Castle, first
you
Rook
it being
King, and then move
move
over;
your
year
Rook.
the
The
that Castles, and
not
the King
quence
consetouch
the
Rook
of being allowed
to
first,is,that
and

the

"

74

CttESS

TOE

phyer

the
of

the

is

Rook

compelled

not

Rook,

the

thmk

if he

Castle, until he
King; but may

to

touched

or

instead,

PLATER.

It is the

fit.

has

let

fore
there-

and

custom,

go
the

move

legal, to

touch

them

would

suggest

the

sense

indiscriminately;
reform

LAW

When

player gives

Castle

on

off the

Rook.

that

side

of this

but

common

habit.

bad

XVII.

of

odds

the

the

board, from

of the

Rook,

which

he

he

may
taken

has

REMABK8.

Should
Castle

have

you

Queen's

the

on

observed,

are

that

is

to

Queen's

waive

supposed
has

given

Queen's
Rook's

square

of the

rule, which

that the

he

it would
as

assumes,

is

give check,

you

thereof, by
notice

to

check.
check

one

of

After

for

one

it,

and

his

moves

that

King,

must

or

piece

no

more

his

Queen's

to

Queen's

spirit

the

legal fiction,

board.

always appriseyour

"Check:"
move

moves,

"Check,"

of

on

his

to

contrary

species

must

omission,

cry

has

XVIIl.

you

may

be

the

on

saying

it,but
this

and

Rook,

LAW

When

Rook.

the

Bishop stands on
Castle, by leaping King

Rook

Queen's

to

not

No;

"

of

board;

leap, to the
this regulation

adverse

an

may

Bishop's square?

rationale

Queen's

the

but

side,

The

may
conditions
the

on

at

yoa

give the Rook, you did not


the
privileges belonging to your
is
observed, it is the King which

Castle, and

to

King,

undertook

of
any
I before

as

were

your

square.

other

the

Rook

Queen's

play

Rook,

dueea's

the

side, provided

your

you

you

and,

A,

say,

when
to

agree

King

if

as

Bishop's

18, that

given

as

should

the

he

is

had
if you
the
King
should

and
at

or

same

you
time

versary
ad-

not

pelled
com-

not

given

remain
then

in
ceive
per-

attacking

such
take
cannot
piece ; for all
you
his
first checked
been
have
played since
you
be recalled
both
sides, and provision made
on

pieces,

THE

CHESS

75

PLATER*

REMARKS,

Yoii

dueen,
to

not

are

say

do

although they
it would

that

me

be

total

silence
is

fatal ''Checkmate''
and

why

see

of

stands, you

attack

to

ous

for

always

bent
incum-

be

this respect;

only

to

smart

ual
individ-

my

Check,"

adversary

not

should

ought

As

the

when

forget

you
to

say

it is uncourte-

the

LAW

have

he

1 do

we

to

in

is

**

cry

your

you

attempt

discover

you
remained

is over;

great diffidence.

it with

Should

than

exception
for the

omission,
perceive
availingyourself of the inadvertency.

and

Should

this

when

only
played,

ought

check,

tom,
cus-

Check,"

attacking,

for himself

out

our

the game

more

It

course,

give

must

King.

the

Check,"

**

until

any

piece.

Of

and

opinion,
law

it out,

player, to look
does
not
provide

is

than

on

the

Chess

more

other

**

is almost

which

the

indeed, it appears

word

uttered,

not

point

his carelessness.

for

in

if he

the

word

nothing

any

upon

upon

and

should

we

attack

an

is

checking

as

attack

you

slight improvement

abrogate the use


This
applied to the King.
to

in France

so

to

the

when

Check/'

**

to

so,

being able
liberty to retract
your

to

xrx.

King

your

during

two

or

how

recollect
last

your

to

be

in

more

it

move,

Check,

and

to

without

moves,

originated, you
and

provide

with

Law

at

are

for

the

check.
REMARKS.
"

rule

This

beginner ;
application of most
to

except
of the
need

seldom

consolidated

parcel.

and

it is part

which

said

might

be

to

refer

The

giving check,
for the
you

bis

discover
next

adversary

your

move.

and

should

check, you
the

error,

same

thing

rules.

pen,
hap-

may

Good

of

be

players

them.

to

LAW

Should

of the

well

cannot

case

the

but

XVIII,

XX.

say
you,
may

before

"Check,"
in
retract

your
^

consequence,
your

really

without

move,

antagonist

have

vided
pro-

provided
has

made

76

CHEB8

THE

PLATES.

REMARKS.

The
the

be

roust

case

of

indeed, in which

occurrence

rare

cies
fanplayer fancies he gives check, and the other
the receipt thereof, without
such
check
being actually
It is not
unusual
for a player to
Check,"
given.
say
and
intending to check;
then, changing his mind, to play
one

"

elsewhere.

saying
with

There

is

penalty, in
provided you have

Check,"

'*

which

intended

you

impropriety,

far committed

so

ihe

utter

to

this

no

word

yourself, that

I class

but

until

Clieck,"

**

it

man
as

an

have

you

compelled

are

you

by

the

touched

not

check

to

incurred

case,

give

to

it.
LAW

Pawn

XXI.

rank
eighth square, or extreme
of the board, shall be replaced by
by the
piece chosen
any
The
thus
demand
proprietor of the Pawn.
a
player may
second
third Knight, or
other
a
Queen,
piece he preany
fers.
A

advanced

the

to

REMARKS.

The

only demand,

for

for

but,

above

quoted.
certainly

there

last

No

thirty
to

be

were

piece

years,

the

hand,

it

Chess,

much

was

advancing
piece

the

to

Pawn

in

state

piece
almost
not

eighth
In

whatever.

of

allowed

needless

permit

to

your

this

say,

in the

be

that

the

demanding

the

the

the

of
the

ancients
the

spirit
of

kept

the

loss

of

King;

of

Pawn's

loss

of

by

other

any
said
a

perior
su-

It

commission.

second

case

men
Chess-

of

with

constitution
a

and

permission

On

set.

in

put

as

contingency,

inactivity,until

to

stood

If

"c.

before

the

have

perfect

circumstance

square,
case,

happy
it

each

for the

has

be

the

inconsistent

more

provide nothing

to

for

Queen

extra

an

law

manufactures

for

could

you

might

you

can

anomaly
Bishops,

an

furnishing

be, that

any

institution

human

appears

to

plurality of Queens,
the
of frequent occurrence,
would
do
well
to
provide

have

will

Pawn,

your

the

lost;

to

back, used

rule, fiftyyears

the
nor

game
may

is

THK

On

Pawn's

yoar

with

piece,

it off

piece,
your
lor a
still

third

Bishop

as

law

the

As

of

for

the

stands,

now

his

This

board.

two

replace it

must

you

he may
take
adversary moves,
or
your
lost uo
have
forfeited.
Should
as
you
for
still demand
Queen,
a
Knight, "c.

may

the

goal,

the

before

you
Pawn.

on

77

PI.ATBK.

rea"hiog

board

the

CHB88

Pawn

would

Bishops

his

present
then

must

call
player may
two
Bishops being
a

curious

run

on

ance,
appearthe
same

would
seem
diagonal
having two Queens
in keeping with
It is, I
the character
of Chess.
more
admit, just possible,that in calling for the Queen,
you
manding
dein
which
be
Stalemate
avoided
might
might give
;
this law,
the third
remarks
on
Bishop. Further
; and

colored

will be

found

the

in another

LAW

Stalemate

as

Drawn

this volume.

part of
XZII.

Game.

REMARKS,

Checkmate

As

constitutes

constitute

drawn

won

The

game.

rule

lost
player giving Stalemate
grossly absurd, and very inferior to
full explanation of
A
adopted.
given in the preceding pages.
the

LAW

game,
was,

the

so

formerlvi

game.
law now

the

is

what

Stalemate

This

that
was

ly
universalis

Stalemate,

XXIII.

win
to
player engage
any
and
his
succeed
position,
opponent
or
position,either by Stalemate
or

particular game,
or
in drawing such
game
the
player
otherwise,

first mentioned

to

If

shall

be

adjudged

have

lost the

game.

REMARKS.

It
two

frequently happens,
or

should

more

his

loses, since

games

adversary
he

There

has
is

no

not

to

running;

player undertakes
and
this being the

draw

of

player

that

one

succeded

clash

between
7*

in

the

games,

the

his
fulfilling

thb

win
case

engagement.
regulatioUiand the

78

law

declares

which

law

applies only
which

in

cases,

the

replace

to

B,

lost the

is

Should
either

fail

you

to

and

playing it
adjudged to have

on

his contract.

XXIV.

in

Checkmate

give

to

not

contract.

is

A,

broken

LAW

and

will
allow
me
you
I will win
the game."

arranged

Here

play^

such

as

If

stage,

has

he

special

game,

game.

since

game,

the

game

no

of

*'

position

the

modes
a

such

at

men,

draws

B,

out,

losing

; the

consents

exists

be

to

game

usual

the

there

after

A, says,

drawn

to

PLATBR.

CHEBB

THS

fiftymoves,

in

of superiority of force, as
well
following cases
is drawn
and
in analogous
as
King
:
positions, the game
and
Rook,
Queen,
against King;
against King; King
Bishops, against King ; King, Bishop, and
King and two
Knight, against King; King, Rook, and Bishop, against
and
Rook"
and
Queen,
against King
King ; King
or
against Bishop, or Knight ; King and Rook, against King
of the

"

and

Knight

"c.

Checkmate

to

Should

with

any

specified square"

you

Checkmate,

not

to

compel

to

or

Stalemate,

or

restricted

par^ular

any

given

any

piece, or Pawn^-or
adversary
your

in all such

"

number

undertaken

have

however,

you,

of

cases,

on

to

give

you

are

moves.

REMARKS.

This

law

is

of

the

ignorant
of

wisely framed,
mechanical
win

power

can

adversary by

vain

case

in

which

must

be

from

that

he
on

insists

the

point,
on

counting

check,
flame

fiftyon

or

King,

each
at

their
out

and

moves
some

which

your

they

attacks

in

which

answer.

Pawns

from

only,

every

notice

gives

in

Should
are

also

may
of

cases

you
you

tities
quan-

his
other

moves

reckoned

be

must

compel

you

in

You

player,

tiring out

specified, the

opponent

being computed.
the
fifly moves,

certain

As

is

moves

and

prevent

by which

trials.

of

side;

to

nature,

endless

number

reiterated

forced

modes

by their

and

the

in order

to

be

that
insist

perpetual
play the
left with

justifiedin reckon-

"0

^BE

decision

the
it go

is

against
Of

may.

given,

once

but

you,
^

and

do

not

revive

the

matter,

with

the

best

still consider

may

say

Be

so.

honors

the

bear

never

acquiesce

you

course

right, but

PLAYER.

CHE88

of

CHAPTER
ON

BEST

THE

There
almost

of the

many
said

of

the

which

On

beginning the
and, frequently

of

adversary's men
piece,
your
I proceed
to
give
brought out.
I recommend
chief
openings which
beginners.
while

king's

THE

(So called,
Knight

at

because

King's

to

knight's

the

third

Bishop's

into

least

play,
win

of them

of
the
summary
the
adoption of

OPENING.

player

first

methods

half

not

are

brief

experience

at

or

thrown

best

the

pieces

checkmate,

intri*

an

then

from

all your

get

you
game,
force a
can

be

may

in

are

you

arising
practical resources,
knowledge of
aptitude, ^y a proper

and

Chess

fails you

own

your

be

acquired
beginnings, and

these,

and

pieces,

GAME.

may

the

mean

however,

Theory,

combination

cate
on

built.

of games.

endings

be

to

of Chess

alone;

by theory

THE

OPENING

OP

parts

mind,

X.

METHOD

certain

are

jroa
the

in

own

your

meekly.

martyrdom

grace

yourself

in

victim

should

his

places

the

on

square,

King's
second

move.)
Black.

White.

King's Pawn,

As

piece

no

position of
the

Tance

this

Pawn

that,
men

of

first

Pawn

King's
should

Knight

the

men,

(examination,

others;

King's Pawn,

and,
than

of
the

can

care

in

move,
on

both

squares.
than
moved

you

one

the

will

of the
two,

Queen's

find

centre

it

is

Pawn,

squares.

the

sides,

original
is

Ifyouask,

two

be

rather

by playing

King's Pawn,

1.

squares.

the

but

the

upon
more,

the

any

other, I

you

liberate

Pawns,
better
first.

than
to

move

to

ad*

why
reply^
your

either

the

rrflB

The

Black's

attack

lect

defending,
Queen's

2.

K.

best

It is
in the

4th

White

ehould

This

is

think

you

Queen's

4.

B.

this

defending

been

has

latter

inevitably

now

P.

5.

Q.

6.

King's

7.

K.

B.

two

advancing

variations

The

will

limits
wish

not

fuiiher

some

Giuoco

"il

of

these
notes

on

player

taken

than

that
wxnnnor

he

B.

sq.
third.

It

defence.

the

but

square,

game.
5.

Pawn

6.

Queen's

7.

K.

P.

two

K.

to

sq.

fifth.

infinite,and

are

move;

every

P.

takes

Kt.

our

should

nor

is

opening

Pawn

taking

Bishop.
is about

P. two,

comes

out

f\ft\\av

na

"

in

9.

equal.

for choice,
K.

move
"

one

to

you

have

called

in

had

Italy,

P.

Q.

takes

opening
be

P.

tedious, till

might be
practice. This

takes

Pawn

The

Pawn

for the

moves

8.
9.

4th.

square.

Queen's

move

crowded

what

is better

This

B.

Piano."

Et.

8.

to

all

allow

offer,

to

best

fifth.

on

Pawn

Q.

to

King's Knight

prefer Q.

to

Kt.

to

one

sq.
advances.

P.

King's

the

Bishop

moves

the

leads

square.

place this Bishop, here, early


prepared to castle with King's

to

to

customary

K.

3.

sq.

Pawn

be

to

neg*

Knight

Bishop's third

4.
I consider

to

it necessary.

Bishop's

is preparatory

with

he

were

at

you

Knight.

your

mostly good play


game.

Rook,

of

early, and

oot

which,

Queen's

to

of

Q.

to

take

mode

attack

Bishop

brooght

would

Knight

the

against

be

81

PLAYBR.

King's Pawn,

you

is the

This

3.

should

Knightt

once

CHE60

as

thia

Q.

Q.

his

B.

to

White's

so

Pawn.

Kt.

Queen's

second.

would
game
haps
perthat if the
second
I

first move,

openings,

B.

takes

Bishop

I confess,

but

of the

with

can

well

never

in

any

find

other

83

fourth

Or. B.

at

the

because

(So called,
Bishop

bishop's

king's

TUB

PLAYER,

CHESS

THE

OPENING.

first

square,

second

the

on

1.

K.

P.

2.

K.

B. toa.B.

3.

Q.. B.

P.

4.

Or. P.

one

K.

Each
the

two

Kt.

one

sq.

sq.

Castle

now

P.

two

B.

to

3.

Q,.

to

King's

4.

Q.

P.

one

5.

K.

Kt.
his

with

K.

P.

2.

K.

Kt.

3.

Queen's

4.

Kt.

5.

Q.

takes

6.

K.

B.

The

fourth.

B.

K.

a.

second.

8q.

third.

B.

to

King's Rook,

and

out

of the

OPENING.

King's Knight's openiDg.

White.
1.

sq.

QUEEN's-FAWN-TWO

springs

game

move.)

equal.

THE

This

third.

may
is

opening

fourth.

B.

K.

1.

sq.

to

party

EiDg's

White,

Black.

5.

his

player places

Black.

two

K.

P.

two

2.

Q.

Kt.

3.

Kt.

takes

Kt.

4.

P.

takes

P.

5.

K.

Kt.

6.

Kt.

to

to

P.

takes

two,

B.

a.

to

1.

sq.
B. third.

opening

fourth.

is about

equal.

Black

sq.
B.

to

third.

P.

(best.)

Kt.
to

a.

K.

second.

B.

third.
Pawn

takes

with

of
caring for the exchange
off
I always recommend
Knights.
beginners to exchange
the
to
a
good
as
possible; it conduces
pieces as much
the
of
and
style
timidity
play,
is, therefore, preferable to
of
I
in young
we
players.
frequently see
mean,
course,
this remark
to
apply solefy to beginner5.

Kt.

at

the

third

"v'e,

not

Evans's

CAPTAIN

opening.

Black.

WMte.
1.

K.

P.

2.

K.

Kt.

8.

K.

B.

two

sq.
B.

to
to

third.
B

fourth.

1.

K.

P.

2.

Q.

Kt.

3.

a.

B.

two
to
to.

sq.

B.

Q.

third.
B.

fourth.

"

CHESS

THB

This

Elvans,

invented

was

move

63

PLAYER.

by

JMilfurd, in

friend, Capt. W.

my
whosje

D.

therefore
name
Wales,
given to
opening, by Chess-players. Perhaps no other
mode
the battle is now
of commencing
fashionable
so
as
The
this ; certainly none
is more
id"a
of
ing
sacrificphyed.
the Pawn, which
Black
you see
may take for nothing,
is highly ingenious ; and
it never
fails to make
brilliant
a
You
lose a Pawn
for a time, but you expend it in
game.
the purchase of several advantages ; ex. gr.
of

is

the

1.

therefore

must

attacks

get rid

If he

quiescent.

of

the

the

Bishop,

attack,

Bishop, he

retreat

his best

attack, and

the

Pawn

Kt.

The

without

remaining

clearly gives away


take

is to

move

White

and

the

Pawn

with

Bishop.
this Pawn,
By sacrificing

2.

Rook's

The

3.

valuable,and

be.

On

Black's

certain

and

attack
then

are

Pawn

dueen's

of

the least

felt less than

it otherwise

is

one

with Bishop,you gain


taking the Pawn
Q. B. P. one,
immediately move
; for you
prepared, after Castling,to play Queen's

two.

You

6.

some

K.

two

B. P.

cases,

squares,

Whether

these

answer

game.

Pawn,

At
as

Pawn,

the

is

question

should

the best possible


affirmative; though
sides, Black
ought decidedly to win the

any
to

for

advantages afford

with

the
both

play, on

other collateral

and

compensation
in

Bishop off the strong diagonal,


are
consequently able to advance
immediately aAer Castling.

Black's

draw

and, in

fair

the

Pawn

loss is therefore

the

would
4.

Knight's

Queen's

tant
impor-

most

Bishop ; viz.
Knight's second.

Queen's

third,and

two

open

Queen's

for your

squares

yon

rate,

give

it is

u^ the

quite as

safe

to

give

King's Bishop's Pawn

up

in

this
the

Gambit.
This

opening
^^

the

may

Evan^

be varied,
move*'

by

the

ducing
first player'sintro-

in k difTerent

manner

; thus;

84

1.

K.

P.

two

2.

K.

B.

to

3.

Q.

Kt.

In

attack

P.

foarth.

B.

a.
TWO

The

same*

2.

The

same.

in

ail the

I have

Chess,

on

Opening,

including

"c.

sauAREs,

Treatise

favorite

1.

8q.

larger

of this

PLATER.

GH1S8

THB

of

methods

KINg's-PAWN-ONE

THE

This

play, both

for the

OPENING.

Black.

White,
K.

tions
varia-

defence.

and

ON

1.

analysis

an

curious

and

new

many

best

given

P.

two

constitutes

move

the

P.

K.

1.

sq.

King's

Black's

one

sq.

P.-one

Opening

the

here

playing Queen's
by bringing out
Bishop's P. two, and following that move,
It
Queen's Knight, and
moving
subsequently K. P. one.
recommended
is an opening
to
to
play but seldom,
you
since
it rarely leads
to
an
interesting or brilliant game
;
though certainly the safest of any existing, for the second
:
following are frequently the next
moves
player. The
is obtained

result

same

by

"

2.

K.

B.

P.

3.

K.

B.

advance.

4.

K.

Kt.

5.

Q.

B.

two.

third.

B.

to

P.

Opening,

this

second

to

move,

position
Gambits

the

ensure

in return.

Italian.

the

Q. P.

two.

3.

Q.

B.

P.

4.

Q.

Kt.

5.

Q.

P.

one.

ON

In

2.

The

There
will

we

are

first

ON

THE

both

the

P.

two

2.

Q.

B.

P.

3.

K.

P.

_^^""a1^.

"

derived
and

from

King's

of the

moves

er.
form-

GAMBIT.

Black.
sq.
two

You

sq.
afterwards

1.

Q.

2.

Pawn

regain

T"i

I-

.
_

Q.

is

the

attacking

an

Queen's,

leading

the

sacrificed

of
"

Gambit

*'

term

is

White.
1.

"c.

GAMBIT.

queen's

THE

B, third.

to

one,

Bishop's Pawn
the
acquirement

give

two.

tlie
.

P.

two

takes

Pawn,

sq.
P.
and

.
.

the

Pawn

the

at

playing

the

Pawn,

CHE88

and

not

once,

Gambit

which

the

86

PLATES.

to

defending

attempt

Gambit

the

game,
ON

Pawn.

king's

THE

GAMBIT.

White
1.

K.

P.

two

2.

K.

B.

P.

of

whicli
B.

K.

1. K.

sq.
two

2.

sq.
is subdivided

Gambit
notice

only

d.

to

Che

on

Black.

King's

The

the

If

you
constitutes

branches,

many

play

now

you

Bishop's Gambit.

the

piay

hand,

P. twosq.
P. takes P.

into

chief.

B. fourth, it becomes

other

In

it.

or
(either Queen's
King's,)the adverse
taken
is called,
Bishop's Pawn,
your

has

throughout

THE

K.

your

Kt.

B.

K.

to

now

your
If

King's Knight's Gambit, or,


the Cunningham
after
become
play, may
Gambit, the Salvio
Gambit, the Allgaier Gambit, or the
Muzio
last
is the finest Gambit
which
Gambit;
Opening
invented.
A
ever
knowledge of the Gambit
Opening is
superfluous to the beginner.
the

third, it either
by changing the

WHAT

On

to

be

to

this

and

the

beginning

moves

mark

The

made.

opening
the

been

has

are

be

may
therefore

fullyof
the

mate.

supposing

game,
Checkmate

extreme

following

fool's

IS

given

party

in

question

K.

Kt.

P.

Bishop
other
with

K.

2.

B.

There
moves

sq.
some

Pieces;

P.

one

B. P. instead

it is

be

moves;

Fool's

Mate,

easily Mated.

but

of

K.

as

Kt.

none

inferior

to

frees

the

of

the

beginning

Pawns.

other
;

Pawn

liberates

thereforie,very

square.

taken

this

moving

centre

several

are

may

The

"

measure,

of the

one

two

Black.

two

in

in

thus

White.
1.

possible

worst

termed

the

moves

the

ways
White

P.

6lc.
8

1.

King's P.

2.

Queen

in which
may
Black

two.

Mates!
these

two

begin by moving
gives the Mate

first
K.

by

86

TBI

Queen

placing
is

square

his

at

oblige

PLATER.

Rook's

King's

in my

named

not

to

purpose^

CME88

Chess-books,
exercise

to

you

fifth.

When

the

omission

the

is

on

wits, in finding it

your

out.
*

WHAT

This

is

IS

mode

of

scholar's

MATE.

the

beginning

which

in

game,

your

in as few as four mo?es,


adversary allows you to Checkmate
attack,
and King's Bishop in an
hy combining your Queen
Scholar's
overlooked
by him, on his King's Bishop's Pawn.
and
Mate
be given several
firequently occurs,
may
ways,
it difiers
In
this
playing against a beginner.
respect,
I believe never
from
Fool's Mate, which
yet actually airose
in

play.
Black.

White.
1.

K.

P.

two

2.

K.

B.

to

3.

Q.

to

K.

4.

Q.

takes

On
so

your
to

eager

third

these

Pawn,

fifth.

K.

B.

he

two

2.

K.

B.

to

3.

Q.

Pawn

thus

and
to

your

for

Queen's

out

would

yourself.

ought, instead

dismiss

gives

Examine
this

to

have

When
have
for

that

Kt.

B.

one

or

sq.

Mate.

he

was

overlooked

he,

played

played

the
the

on

K.

similar.

moved

fourth.

fiflh,Black
Had

been
he

sq,

Q.

Scholar's

Rook's

King's Pawn,
giving Checkmate.

result

wherefore?

and

P.

his

your

third, the

P.

Queen

brought

moves

fourth.

R.

defend

move,

B.

K.

B.

Q.

moving

possibilityof

K.

1.

sq.

Kt.

to

Examine
the

his Queen

Queen's
:

"

why

yourself.

chapter, without
advising begin*
rather
the general principles
to attempt
acting upon
ners,
of the foregoing openings, than
to perplex themselves,
by
them
the
letter.
Move
Pawns
to
the
centre
following
cautiously, and bring out the two Bishops and two
Knights
as
early in the game
possible. Then
as
play the Queea
to
of moving
her maa
commanding
position, but beware
jesty
the
prematurely.
Ghenerally speaking. Castle
on
be ; and
King's side, as quickly as may
do
not, without
cannot

88

9.

THE

R.

K.

P.

one

B.

Q.

Kt.

K.

to

"In

sq.

I suspect,

Rook's

Pawn

For

play.

order

to

It

fifth.

carried

early
mostly/' we

prevent

18

little

thus

'*

PLAYBB.

CHESS

order
10.

K.

P.

be
11.

make

to
one

sq.

bad

Q.

Black

"

has

threatens
most

attacking

being

open

Q.

Q. Kt.

to

if Black

third.

which

is

the

White

so

B.

Black

brings

for,

were

K.

Kt.

skilful

in the

as

Rook,

therefore,
14.

Q.

Kt.

to

with

B. P.

K.
l"e

B.

bring a

R., would

variation.

Proceeding

14.

K.

15.

Et.

B.

takes

ch.

checks.

Knight
an

to

avoid

advantage

game.

Mate,
which

and

as

oaght

13.

14.

K.

15.

The

you
to

to
to

to

to

him

a."

you

the
the

to

retake

takes

Black
will

not,

force

you

it.

get all the


B.

ensure

piece

loose

Kt.

Q.

able, immediately,

(")
P.

second.-"

(*)

take

"

these

Try

Q.

third

piece

third.

with

guard K. B. P.
Bishop, the Queen

third

you

P.

B.

to

as

13.

supports

to

for

move;

B.

take

subjoined

Q.

it with

thus
to

board

whole

capture

so

your

You

"

K|.^]?.; and

attackof

gaihe,

take

fifth.

Kt.

take

to

now

in return,
to

Queen,

the

out

you

would,
13.

12.

and

by far, the

by first taking K.
give Checkmate,
Bishop, and then playing Q. to K. sixth.
over.

vent
pretakes

Pawns,

would

moves

to

as

K.

of

pieces.

most

loss

have,

you

of the

P.

your

nearly

it would

the

to

incautiously, to

were,

In

third."

takes

of

But

This

"

P.

three

situation
action

B.

place the Bishop


Castling. 11.

Rook.

the

to

Q.

submit

won

now

take

to

to

from

opponent

your

12.

in order

to

Knight,

the

You

"

Kt.

K.

10.

third.

R.

plaj the
is mostly bad
game,
dom."
read, I believe, "selto

Castling.

remove.

Pawn,

second

P.

to

writers,

that

should

attack

You

"

play
toQ,.

B.

for

ready

among

far,

the

9.

playing

maxim

too

in

Black's

R.

Q. (must.)
Queen

Q. with'B.
your

take

must
you

winning

gain
the

THE

bear

to

can

CHESS

Q.

enemj.
it would
do

Knight.
Black
plays

this

up
The

your Q. B.
difficult to find

Kt.

takes

of
it

make
The

two

sq.
attack of

the

out

"

it would

be

positionof

6., by playing the latter to


having pushed Q. B. P. to the
this clear
to
Ifnot"
you?
15.

so.

safelybe

now

can

accordingly

Black

Is

its power.

Rook

takes

P.

E.

moves

do

You

"

R.

played

sq."
this square
; and
attack
Knight,

to

to

in return,

B.

to

hesitate

not

Your

fill attack.

power

K.

it there,

forseeing that,

for P.

Et.

for K.

fifth,through his

extent

shut

P.

this ; for
judgment marks
Knight, with Q. Kt., you

retake

Queen

win

Et.

Et.

B.

good ; but
for him, in

move

Great

"

to

were

would

16.

good

to

is not

move

P.

B.

K.

if Black

Q.

Pawn,

service, to ^ake

no

Q.

rate
libe-

you

restraint.

such
15.

Black

14.

CI.

this move,

By

the

upon
R. ; and

89

PLATER.

sacrifice

to

will

you

Enight

this

acquire

threatens

now

Queen.
16.
17.

E.

R.

pin

E."

to

the

too,

would

next

be

must

latter cannot

for the

his

expose

defended,

with

move,

or

Eing

with

18.

defend

to

Q. B. takes
a

regard

your
Q. B.

with

also, to
19.

Et.

to

B.

for

to

White

were

Enight could,
P.
Attacking
"

as,

in

so

His

check.

B.

take

it with

R.

B.

third."

In

take

B.

in return,

to

to

now,

capture

R.

his Rook.

Q.

to

E.

B.' fourth."

Black
does
than
not
piece more
you,
could
do
now
taking his R. which
you
this square;
He
on
places his Queen

liberate

Q.

Kt.

fifth.

Q.

thus, you

move,

Q. Et.

18.

Having

Et.

impunity.

this

R.

E.

would

you
17.

order

takes

By judiciouslyplacing Rook

Bishop;

doing, he

B.

taking

R.

Black

overlooks

B.
"

and

This

to

is
19.

certain
8"

protect E.
more

Q.

thing

B.

scientific

than

B. to Qt. seconds
which

can

be

"

per-

90

formed

by

is

Kt.

lose

must

he

being

the

in

game

however,
agree,
in a situation
not

irretrievable.

probably
sixth, ch.
By this

Q,.

to

much

not

but

only deaperate,
20.

will

Knight, and
Good
players

your

consequence.
loss
that the

PLATES.

CHESS

THS

move,

"

win

you

the

lowing
Knight, the folBlack
to
provide for the
:
being forced
move
of a divergent check,
This
is a fine instance
check.
which
I have
similar
and
to that
given at p. 41;
very
the
board.
are
pieces on
more
though, here, there
take
the Knight, because,
in so'
The
Bishop cannot
leave
his
of
Rook.
in check
King
doing, he would
overlooked
this fatal check, on
count
acProbably, Black
his
of the position of
Bishop ; whose
present
which

Queen,

confinement,

take

must

you

Rook,

by

Seeing

consideration.

this, and

irrecoverably lost, Black


resigns the
without
attempting to carry it further.

lost

had

one

in

received,
is

return,

nothmg

in

It would

continue

be,

after

game,

though

even

once,

he

had
Of

slight compensation.

some

saying this,

in

course,

Queen

his

at

game

players, (that is,

even

equal skill,)to

of about

players
the

between

ridiculous,

proper

Queea

the

that

is

indeed,

into

taken

not

was

all

with

it is understood

moreover,

that

th^

position of the party losing the


off against the
loss ; because
it might,
set
to
Queen,
and
does, frequently happen, that a player may
posely
pursacrifice
his
mediate
Queen, to ensure
giving an imthereto.
Checkmate, or something tantamount
there

GAME.

WOIf

m'dONNELL,

MR.

BT

II.

OP

M,

DE

LA

White.
1.

K.

P.

two

2.

K.

B.

P.

3"

K.Kt.
at

toB;
the

Black.

squares.
two

same

POUHDONNAIS.

squares.
third

"

time

You

thus

bring

out

1.

K.

2.

P. takes

P.

squares.
P.

Q. from

prevent
one

two

of

the

checking;

intermediate

CHESS

THE

be,

Castle.

to

Black
ulso

this Pawn

is another

There

board

the

B.

K.

do

think

of Kt.

5.

d.

is

K.

to

he

B.

leave
makes

that

you

so

two

Gambit

the

;*

moment.

proper
best

move

of

opening

an

sq."
Pawn

on

portant
im-

two

B.
4.

Pawn

attacks
P.

Kt.

attack

the

to

this

on

Et."

K.

move,

B.

second.
third.

of the
You

it

the

pushing the K.
safe as playing,

that

quite

Kt.

Kt.

this is

Q. B. fourth.

to
not

to

why

for his K.

squares
4.

at

makes

P.

the

Kt.

reason

him

for

Kt.N

defend

to

it upon

advanpe

to

K.

3.

moves

9l

PLATEB.

this

By

"

move,

Gambit

resolve

you

the

tack
at-

Muzio
Gambit.
King's
Knight eit j:"ri5e ; for, it he take
it,
your
his King's
such
an
opening on
position,
of

sure

are

into

attack.

strong

the

frequently played by White, here,


is equally correct
to
bring out Q.
to

through

go

The

is

most

move

Castling ;

but

it

Kt.

5.

P. takes

with

it, and

Kt.

Black

"

termines
de-

therefore

takes

Kt.
6.

Q. takes

P.

abandoning

^Through

"

Kt.

you

have

got

pieces in good position; while your adversary has


field, if you canjcombine three pieces
not
a piece in the
the King,
attack
in an
frequently ;"inatch
on
may
you
Mate
force, numerically speaking,
a
; though
your
throw
is inferior
to
a
opponent's. To
body of
your
weak
point, was
a
a
en
primary
masse,
upon
men,
three

feature
the

same

in the
art

of Napoleon

tactics

successfully practised by

was

gallant Nelson,

at

play

for

return,

7. a.

P.

two

P.

taking

your

Black

to

be

would

sq.
the
upon
"

check
K.

P.
the

Pawn.

B.

K.

Queen,
one

fire

R.

to

It

Q.

with
with

Kt.

Opening
Gambit

;
our

and
own

Aboukir.
6.

prevent

Great

the

third."

would
as

your

be
move,

To
bad

in

square.
of your
Queen's
shop
Bi7. Q. Kt. to B. third.

92

THB

He

"

he
8"

brings

would

Castles.

Oiv

9.

E.

P.

Q.

which

with
K.

B. takes

do

though at
the
Bishop,

"lAove

-or

On

your

Q.

fifth, ch.

neither

can

he

draw

dangerously

close

Or. from

attack

move

the

Eing.

it is so,

our

strict detail.

Black's

to

time

is
the
11.

and

find

than

K.

at

P.

takes

fiflh,which
the

this, as

This

"

Rook
this

Rook.

takes
he

not

He

draw
with-

^There

"

not

numerical

be

Never

the
mind

in

Kt.
the

similar

on

threatens

own

Rooks

only

B.

attacks

nrevents

Q.,
your

B.

his

Kt.

but

do

not

into the

takes

K.

Black

that

you

both

superiority,
pieces he can.
12.

but

opens

Eni"rht*s

"

are

will

regard

is to

B.

K.

melee."

Having

"

game

to

at

You

game.

but

check

to

the

permitted,

B.

also

giving

my

yourself,why

settle

soon

off all the


12.

of

others.

B.

Bishop with his


you willget your
a

Et. second.

allow

for

11.

decided

but

There
points.
to the earnest
student, in
specimen of play before us.

would

this will

aware

Bishop.

monarch,

to

not

the

you, to dwell
least for a week,

truly beautiful

Bishop

take

will

it takes

food,

probably

of Et.

limits

Try

is better

second

take

of which
he might
to either
on
squares,
the best of the lot ; though
He
chooses

four other
his

King,

either

will

takes

E.

10,

play
why

his

On

"

plain

are

Pawn,

giving this check, as he


Cl." nor
interpose any piece, it is
K.
not
By checking, you
only

capture

must

to

alternative.

former

R.

K.

to

He

King.

the

9.
10.

this

taking
an
opening on
Bishop, he must

"

of the

cost

allow
Black
you
Kt. takes
d. P.

8.

make

to

the

prefer the

P., ch.

whole

your

attack,

Kt.

Q.

B.

you

doing which,

principal of concentrating

desperate

Q,. P. ; in

take

to

Q.

the

in

energies
take

Et

out

attack

"

PLATER.

CHE88

so
change
ex-

third.*-Bj
a

range

advancing

for
to

TBI

13.

Q^

K.

to

Kt.

Queen
year
closer
upon
he to
Were
Kt.
14.

R.

fifth, ch.
out

of

(he

foe.

B.

sq.

K.

to

removing

preefsing closer
K.

13.

at

true,

pieces

two

shut

the

B.

There

P.

to

eq.,

and

second.

"

might take

yon

of the

thus

are

has, it is

He
game.
in numbers,

but

win

Queen

; but

they

lable.
non-avai-

rendered

of

variation, here, worthy

might

notice,

be inferior

it would

therefore, adopted. (")

not,

was

yon,

and

bination
acquired that comweak
point, to which

now

upon

than

more

i.s a

you
and

have

beginning

home,

at

up

because

You

"

force, directed

I alluded

play,

essential

Highly
danger, and
"

play King

K.

to

of

are

03

PLAYSR.

R.

with

Q.

CUE8S

K.

14.

home.

You

"

have

throe

not
must
pieces bearing on Knight, which
move;
and
Black
has
two
as
only
pieces defending it,the
fall.
He
therefore
to give it up
Knight must
attempts
with
a good
hoping to avoid further loss.
grace,

15.

takes

R.

Kt.

forced

to

move

retreat

of

King.

to

Mate

at

K.

R.

at

K.

6.

16.

You

is, that

be

turn

to

Q.

have

wliile

The

"

now

his

men

you

must

could

(*)

The

R.

takes

Q.

of

out

play

Check

15.

R.

to

K.

are

Kt.
B.

the

phra^

and

so

at

*'to

it

were

so

play could retrieve Black's


game.
his
fourth
a
piece bearing upon
position,
a
are
jammed
manner
to
as
up in such

to

following

14.

Qneen

with

move.

Q.

her

"

so

the
ch.

to

moves

your

"

B.

Q.

to

prise/' and
as

to

by withdravving Kniorht;
to

for the

No

move

discover

is

you threatened
checking with Queen,

do

16.

than

square

He

"

opening

an

giving Mate
meaning of

useless.

He

second.

last move,

viz., by
then

K.

to

make

your

moves;

seventh.

attacks

to

After

fifth,and

your

Kt.

Queen,

in two

threaten,"
then

Q.

15

has

threaten

and, in

King.

Were

I suppose

you

14.

Q. retakes

15.

Q.

takes

fourth.
no
a

better

attack,
counter-

thus

doing,

he, instead
to

have

(best.)
R.

"

ch.

played

94

CHESS

THE

of this

good,
Black

Checkmate,

K.

17.

to

corner.

to

one

situation

1.

If he

check

give

double

at

play K.

If he

2.
K.

R.

If he

No

4.

actually
18.

R.

takes

19.

Kt.

to

or

Q.

to

one

such

you

Rook

to

and

moves;

Kt.

or

win

you

the

least

at

the

of

moving

no

use

avail him

would

nothing better, than

; he

could

move

be

as

did.
Kt.

R.

amine
ex-

open,

by advancing

sq.

slightest

done

have

ch.

B.

18.

sixth, ch.

for, he

K.

ns

B.

K.

cannot

"

P.

takes

As

this

fifth, ch.
the

cases,

party

check

Q. takes

17.

K.

well

be

must

resigns

16.

as

may

R.

Black

Q.

save

(*)
17.

Let

"

with
check
Q.
sq. you
K. CI. to force Mate
his movii^

three

of Q.

move

K.

vided

third.

only place

Mate,

P.

is of the

therefore

King,
your
is averted.

remove

"

the

to

on

Q.

move

Pawn

other

you
of

prosecution

R.

in two

Queen,

the

K.

to

that

strong,

so

board.
R.

fifth and

by capturing
3.

and

of the

extremity

the

toQ.

check,

if

would

you

by discovery

little

K.

move

is

in

17. Kt.
his

no

Lastly,

Queen,

accordingly

attack;
you
your
that the threatened
so

bim

(*)

move,

and

do

corner.

with

position

wait

to

P.

below.

as

Your

"

afford

can

K.

it would

Kt,
K.

move

take

to

were

force

with

would

yoa

as

check

to

move,

PLATER.

Q."Of

to

be

game

[if]

P.

K.

the

pro*

in

coarse,

Checkmated

as

Iom

Qaeea.
18.

E.

checks.
poses

19.

20.

R.

18.

Q. you

takes

for
;

from

coming

move

on

position

R."

If

he

intcrr

no

oth"r

Q.

Q. covers,

of yOur

Knight

having
prevents

his

Ki^g

out.

gives Checkmate.-~I
"l^^-

takes

with

19.

the

R.

move,

R., ch.

move

White

Mate,

the

--"

leave
..
-

the

:.^_^

beginner
u.

^._

to
^^^

find

by which

^^^

^^

TBB

7.

K.

Ku

The
into
oer9

d.

B.

K.

to

third.

Pawn,
their

at

are

word,

the

furnish

E.

R.

10.

E.

B.

P.

that

play

to
one

Et.

piece

third.
B.

attacking

assault, by

with

Castles.
Black
than

he

men,

than

off

that

sees

to

here, he
a.

B.

p.

though
to

take

You

"

do

either

become

isolated

P.

another

Q.

11.

E.

is

move

K.

Et.

14.

E;

B.

to

more

to

Q.

subse-

Black

that

and

m-

anticipate

Et.
Et.

Ku

Q.

to

Q.

to

the

are

third.
fourth."

of

squares

to

open

wishes

board

the

your

exchange
By placing Kt
to

he

attacks

both

taking

adverse

Et.

for

and

B.

thus
R.

Q.

to

fifth.
B.

second.

furnish
P.

be

enabled

which

Pawn

support,
threatens

now

a.

You

Q.

P. twp

R.

advance

13.
"

Pawn

letting

by

will

you
a

but

to

your
to

vance
ad-

Et.

attack

stop the

B. ;

E.

with

case,

to

not

with

Q.

or

Your
sq.

played
K.

to

second.

command

more

12.

13.

Et.

10.

so

Kt.

united,

Q.

also

wish,

Q.

to

foresee

prefer

retake, in either

will

Kt.

Q.

He

could

you

strain
re-

Et.

Q.
two.

he

accordingly
pieces, to gain room.
an
exchange;

ensures

and

R.

him

his.

of the

some

Q.

is, that

that

To

"

Q,. fourth.

to

Q"

have

you

sq.

removal.

judicious

one

position, and

his

You

"

to

as

should

9.

sq.

Q,, Et.

to

for K.

so

Q. B. P.

into

entering

support

tends

field of

the

in

8.

from

quently,
9.

must

advance.

to

guard the
minor
pieces
; your
battle, waiting for the

Stationing B.
be good play

"

posts

Kt.

1^

fcr

motive

R.

isolated

11.

^The

"

Ejog, in some
raeasare,
attacked.
the possibility of
being immediately
and
Rook, tcio, is hereby disengaged,
broagbt
the
with
communication
other
pieces. Begin*
should
make
a
point of Castling early, and with

from

8.

Cnstles.

7.

withdraw

is to

C"stliog

K.

third.

B.

to

PLATEt.

CaSSS

of
B.

to

proceed

your

E.
to

This

sq."

Ct. R.

P.

third.
make

"a

de-

THS

15.

CI.
the

You

"

advance

farther

B.

K.

14.

P.

P.

two

sq.
in the
"

this Pawn

B.

your Q.
K. second.

of

to

R.

attack, by ad?ancing

an

opens

face

E.

adverse

the

upon
Black

97

PLATSR.

CHESS

certainly attacks

rather

of his K.

your

it is rather

challenge,than
P.

15.

K.

B.

Q.

B., but

false, than

evades

B. P.

latter

the

as

real attack.

Pawn

This

one."

can

move,
re-

Though

backward, his Pawn


move
Bishop may
cannot
retrograde, and by advancing it,he has opened
his King
the fire, again, of your
to
King's Bishop.
Write
it in your
Chess
Album,
a general rule^ that
as
Queen's

your

Pawns

far from

too

16.

Q.

becomes

B.

Q.

R.

to

K.

You

"

opening

Q.

16.
R.

K.

to

aim

think

not

18.

Q.

withdraws

toK.

this

at

You

by capturing

move,

played

could

have

by opposing Q.

instant

at

to

with

Kt.

less than

B.

move

The

to

fact

would

which

I do

he

next

have

not

cannot

because

do,

now

B. fonrth.

K.

third, you

Kt.
is

is, he

P.

Kt.

K.

one."

might

playing

with

Rook

and

; for his Queen's

you

but

last time

advantage

K.

second.

Checkmate

You

18.
were

B.

danger

to

P.

answered,
B.

K.

to

played.

R.

K.

B.

Q.

threaten

with

this move,

Black

from
well

move

"

"

tack
unmasking a powerful atthus
by removing King's Kt. and
backed
the action of Queen,
by R.

B.

fourth.

K.

to

fiflb.

17.

Black

of the game.
To
sq.
vent
pre-

commencement

second.

the enemy,
the file for

on

the

at

moving Q.

your
17.

home,

Q.

to

if advanced

considerably weakened,

two

If he
it

take

pieces

Knight

are

useless.
19.

Q.

B.

20.

Q.

takes

takes
K.

P.
T.

19.
"

You

have

position is strong, owing


being out of play. The
huddled
are
together,in a
9

won

to

some

men
manner

takes

Kt.

B.
and

Pawn,

of
round

which

Black's
his

your

pieces

King, too,

curtails,their

08

PLATK8.

CHS89

THB

*!*"

half.
90"
Q.
B. to Q. B. fifth."by one
The
foreseen, and
possibilityof this was
permitted,
White
the
pieces.
by the scieDtitic.player conducting

powers

Black

He

game.
the

are

K.

to

R.

sixth.

by Q^,

up

Kt., is

and

It

"

in

will

21.

but

you

ten

to

with

Kt.

with

R.

B.

take

P.

the

with

Black

R.

game
P. with

Q.,

since

Kt.
the

K.

at

you

Q.

the

it is termed

made,

K.

move

P"

with

you

fly at

that

move

attack

dicament,

to

do

so,

is said

to

Kt.

be

would

*'

P.

P.

be

would

retake

Q,

takes

K.

R.

P.

Kt.

on

the

file.

got

P. ; the

B"

original

last
yonr
attack
K. B"

also
worth

your

takings

further, that
;

King's Bishop
the

you

and,

It adds

Q.

to

on

By

corner

expose

take

compelled

has

K.

not

to

threa*

Bishop.

the

with

Et.

it would

P.

the

victory
with

'Q., and

Queen

Bishop, placed

alsoi

greater
cannot

to

in this

the
pre*

pinned."
23.

mustffu"H

K.Kt.

forced

his

Rook.

your

the

move."

in

thus

You

Observe,

that

Black,

to

move

is thus

is

B"

R.

move

Q. B.

take

Rook

of

once.

Kt., and

game.
with
Q.

cannot

since
of

the

with

The

greater
check

Black

R.

R.

and

difficulty

As

"

remaining

not

attack

you
Kt.

threaten

P.

file,it becomes

Kt.

Kt.

Kt.

K.

takes

position

the

takes

**

the

compelled

certain

this

on

attack

you

therefore

is

When

taken

22.
23'

as

thie
to

this

have

might
could
only win
Mate, by taking
to

with

Bishop

On

"

also

you

useless

be

P.

Kt.

E.

takes

B.

hinges;

to

and

that

seen

equivalent

than

more

be

conjunction

abandoned.

K.

B.

with

R.

provide first for the safety of


M.
lines
be lost.
Mery's humorous
perfectly applicable.

must

taken

22.

R.

from

the

move

Q.

assails

Q.

upon

him

cost

naturally

must,

21.

attack

an

he

that

time

same

R.

discovers

it will

but

EXCOANGE,

THE

WINS

rmchrr;

Kt.
:

to

izi

Q.
hi

B.

sq.--fi]ack

!!annot

efneet

CHBS8

THE

this, by moving
Q.

24.

K.

to

R.

force

to

would
ch.

eighth,

K.

"

the

into

out

Rook

the

up

Queen

your

case,

99

PLArSR.

one

i^s,

give

square,
Checkmate.

You

check

Q.

Q.

K.

to

R.

forced

seventh, ch.

K.

and

move,

K.

expose

26.

Kt.

K.

to
to

B.

fourth.
R.

support

threatening

in

wiih

it is all

knows

Black

bravely
Bishop

the

to

for

ybu

ever.

third.
Kt.

here, in

K.

at

other

der
or-

sixth, and

Knight

but

B.

curious

Checkmate

to

the

at

three

B.5th,

your

2T.

R.

to

K.

sixth, ch.

28.

Q.

to

K.

R.

29.

Pawn

sixth, ch.

gives Checkmate.

Pawn,

and

strong

lesson

well

play,

into

Queen's

Black

been

value

is that
to

be,

given, being
hundred

before

from

all

won

the

moves

But

there

by

first,and
of the

many
first

give

fourth

to

you

This

(must.)

find out

choice.

which

affords

game

table

the

brilliant

well, therefore,

as

all the

time.

which

there

of the

games,

move,

player. No;
played between
on

won,

an

fifty,by
modes

and

that

against supposing,

first

other

moved,

been

once

might

circumstance

player;

could

fourth, no

never

first

games,
to be

the

Kt.

to

I leave

beginner

the

consecutive

are

K.toB.

has

in the

Black

necessity of getting your pieces


attack*
begin to make
any
you

Rook

equal force, fiftyought


who

28.

; and
game
lying under the

caution

must

K.

square.
the

to

27.

the

throughout
have

as

Had

moves.

Knight

this

mate,
Check-

force

to

out

fourth.

"

which

on

it

fights
clearly, idke

might,

K.

sixth,"

him, but

in

at

Q.

to

it is better

do

can

B.

Q,

You

his Q.

played

adoption

B.

to

with

over

last.

nothing;

which

appear

more

the

26.

there

him^play

time.

same

make
than

place this
giving a check

Mate

to

(must.)

You

"

in order

second

you

K.

25.

B.

to

Again

"

that

field.

open
24.

25.

with

in

when

out

of attack
these

here
of

one

parties

average,

the

would

second
open
attacks

of

by him.
player.
to

the

prove

100

THE

striking examples

more

lessons, than
the failure

selected,
tedious

such

to

skill,and
These

and

second

long

become

difficult

low
fol-

to

GAME

WON

BOURDONNAIS

LA

DE

M.

BY

IV.

OF

1.

Q.

P.

two

2.

Q.

B.

P.

3.

K.

P.

one.

4.

K.

B.

6.

P.

takes

6.

Q.

Kt.

to

7.

K.

Kt.

to

8.

K.

R.

P.

9.

Q.

B.

to

10.

K.

B.

Black,

11.

Castles.

last, with

played

in

Q.

to

Q.

2.

P.

takes

3.

K.

P.

4.

P.

takes

5.

K.

Kt.

B. third.

6.

K.

B.

B.

third.

7.

Castles.

sq.

8.

Q.

Kt.

to

Q.

second.

9.

Q.

Kt.

to

Q.

Kt.

10.

Q.

B.

11.

K.

two

sq.

P.

takes
P.

one

K.
Kt.

third.

the

third.

different

two

sq.

P.

two

sq.

P.
B. third.

to

K.

to

P.

Kt.

point, the opening has


unimportant exception of

this

to

P,

1.

sq.

to

MCDONNELL.

MR.

White,

12.

fitter

as

would

games

proportionably

out.

Up

serve

player, through
too, are
purposely

games,

Very

being
the beginner,
short;

therefore

the

by

won

attack.

of the
as

of

are

as

PLAYER.

CHESS

second.

square.

one

fourth.

Q.

to

been

third.

similar

two

to

three

or

the

moves,

order.

K.

second.

as

in

the

K.

fifth.

12.

K.

last game,

P.

B.

two

attack

to

sq.

cing
Advan-

"

Queen's

your

Bishop.
13.

Kt.

to

of this

construction

simitar

13.

the

to

game
last, that

is, for
the

P.

B.

K.

so

one

long

time,

should

two.

The

sq."

be

so

studied

together.
14.

Q,

B.

Q.

to

Black

second.

lost K.

14.

K.

P., last game,


it, he now
sufficientlydefended
with

that

the
he

playinff

B.

adjoining
is

moving

pieces.

Pawn.

Pawns,

two

through
resolves

It will
when

P.

Kt.

he

turn

out,

As

"

having

not
to

ought

sq.

support

it

probably,

rather

to

be

THE

15.

Q.

chief

case

you

16.

its

after
17.

Kt.

B.

Q.

takes
The

B.

19.

Q.

B.

takes

this

ch.

skirmish

"

; to

20.

Q^

to

she

with

Kt.

would

guarded
It would

though
Thousands
worthless

to

corner,

shall

Kt."

this

change,
ex-

tific.
scien-

remarkably

will

hardly

be

rate, until

Q.

able

to

the

after

Kt.

B."

takes

therefore

You

have

R.

Q.

White
say

fourth.
taken

be

wish,

take

"

Black

might

would

that

bearing

are

she

that

avail

not

it : and

upon

be

not

may

still

changed.
ex-

gained a Pawi;i during


nothing of superiorityof position.
has

thus

You

Rook

covers.

which

to

on

interpose

to

forced

are

to

You

"

must

square

the

between

K.

retreat

Q.,

or

and

by R.,
King's Kt.
30.

by Q.
be

Black

Q.

with

capture

ofQ.,
But

Q.

played ;
piece checking.

Q.

would

is

any

P., instead

be

must

the

and

R.

game,

before.

18.

find, for yourself,

to

Rook

last

the

makes

P. takes

19.

learn

play

17.

will

you

Q. and
your
withdraws

both

as

therefore

be

to

than

at

in

takes

move

excellence

By retaking with
have
guarded B.
him,

This

"

as

sq.
that in
"

is,

King

White

why
completion,

P.

B., which

K.

Kt.

second

Kt., by the lastexchanges, which, |sapport-

withdrawn
ed

16.
you

Kt.

takes

able

beginner, however,

appreciate its
folk"wiug move.
18.

show

to

the

up

be

may

Kt.

to

attack,

an

Kt.

it Easier

find

moving

form

P., Black

takes

Kt.

for

should

R.

K.

K.

15.

motive

101

PLATER.

E.

to

The

on

CHESS

as
cannot,
you
you
Pawn
P. ; that
being
Q. B. to K. B. fourth."

play to take your Q.


might, apparently, do

bad

of games
with
Pawn

are

lost

the

Queen

R.
so

P.
for

yearly, through
;

and

thus

with

nothing.
taking a
rendermg

threatens
Black
now
her, for the time, ineffective.
win
by attacking it with his Bishop.
a Rook,
9"

Q.

to

102

21.

R.

K.

to

fifth.

attack

You

TLAYEM.

CHB88

THE

This

"

and

Q.

the

at

time

same

Q.

21.
forced

being

Q.

lies
which

P.

one

23.

sq.

the

two

third,)to

the

open

Q.

Do

check.
be

is

Your

"

to

how

see

your
this?

accomplish

to

24.

K.

R.

will

King,

his

P.

that

so

to

25.

R.

K.

defend

to

K.

to

Rooks

K.

P.

26.

R.

is

takes

Q.

to

fifth.

K.

only

not

alone,
which

would

would,

at

finH

once,
anv

third."

K.

B.

Black
check.

Kt.

K.

to

take
it is

Q.

though

P.

third."

B.

you

In

K."

to

your

defended

only

R.

Both

At

by

length

tardily enough.

It is better

P.

26.

K.

B.
most

to

check

You

to

with

K.

B."

Rook,
To

vent
pre-

is

R.
move;

en
threat-

defended

by Q.

at

K,

on

Q.

fftr RIar.lr

You

move

which

to

with

B.

with

K.
compel
give Mate
re.sniirre

R.

important
B.

take

to

Q.

P. With

capture

also

but

rjin

to

B.

P.

to

P."

"

Q.

to

B.

R.

taking

you

27.

K.

with

than

moved,

Kt.

K.

moving

R.

it, while

upon

take

now

B,

with

25.

cannot

through

discover

with

Q.

Threatening

"

bearing
Rook

R.

here

cannot

K.

capture

Q.
this

Q.

of

been

R.

to

P.

24.
order

vantage
disad-

admirably
0,. by discovering
win
would
intervening Rook

you

take

If Black

one."

enabled

be

chief

move

is

K.

23.
withdraws

place

sacrificed, in order

Queen

threatens

you

played,

Pawn

better

have

to

The

(viz. Q. fourth, and


squares,
of your
action
Bishop or Queeur
P.
22.
P. takes

She

planted.

to

ought

R.

other

second."

position

enabled

he

This

"

fourth.

Q.

to

when

Q.

go to no
Black's

can

yet been

not

advantages.

free your

to

last game,
constrained

the

Pawns,

playing
pieces,
22.

in

has

he

retreat,

in the

As

this.

than

to

several

has

move

Try
in

thia

R's.
which

whether
s^mortronntr

fifth,
you
you

104

CHES8

THE

KINO

When

Mate

the

effect

this, is

to

ejected

drive

the

lines

of the

him.

You

oppose

left

are

in nine

against King

board

having

to

on

up your
Checkmate

give

the

move*

the

Q,ueen"

attempting this, the only thing to guard against,


putting your adversary in a position ot Stalemate
; in
the

"would

game

some

if the
I

care

proceed

White,"

one

alone,

sixth, and

on

Queen's

sixth,

Q.

which,

B.

at

quires
re-

fifth.

square.

play
your
proper
Black
is forced

move,

which

on

which

:-^

Rook's

the

haye

Kt.

Q.

to

B.

to

now

position

is the

player, particularly
of ^the board.

by

avoid

to

young
of the corners

this

Q.

at

White

King

be

be

and,

part of

illustrate

to

King

"

Suppose
would

action

King

Black,

the

on

of

scene

drawn

be

four

King,

own

with

In

case

lo

way

of

one

bringing

will then

alone^

The

moves.

single King
,

to

KINO.

position in which,

be

cannot

extreme

Queen

conceivable

no

AGAINST

QUEEN,

and

King
is

there

AND

PLAYER.

by playing Queen
King, and you then Checkmate,
if instead
of moving
the King
But
B. eighth.
to K.
first,
Kt.
at
Q.
inadvertently begin by placing Queen
you
is drawn.
sixth, you give Stalemate, and the game
to

move

the

Replace
IVhite.

Pieces, in another
and

^King

"

is

to

Queen

their

on

they

as

say,

situation,
own

placed

are

follows

as

that

squares;

beginning

oqu

the

game.

Biack,
Now

^King

"

try with
It

be
not

satisfied
show

work
as

follows.
the

to

you

to

with

ought

to

out

the

to

be

you

square.-

done

in

it in

do

you

nine

twelve
it

particularly if
with
giving Mate

you

the
power

Queen
in

has

I should

but
fifteen.

or

ought

not

play

Rook

addition.

mate.
give Check-

can

moves;

I think

as

moves,

Remember,

Bishop's

own

friend, whether

see

the

his

on

to

over

only, which
the

In

Rook's
the

I will
be
my

ficult
difample,
ex-

here

move,
situation
be-

THE

restricts

105

PLATE.R

CHESS

adverse

the

lines ; after which


to two
King
you
the
march
checks
King.
Repeated
useless;
are
up
in similar
too
though,
positions, I have
seen
persons,
look at books, give about
clever
to
thirty or forty consecutive
checks
the Queen,
with
and
end
just as they began.
This
is laughable enough
the bystander, who
to
naturally
conceives
well

doing

and

thing

the

AND

KING

The

drive

King

the

board.

Set

endeavor,

the

method

serve

well

in nine

of

Slack,

1.

K.

to

Q.

2.

K.

to

Kt.

3.

R.

to

B.

4.

K.

to

5.

R.

to

Q.

Rooks;
what

the
and
is

situations,

Mate

; towards

will

square.

to

Kt.

second.

K.

to

R.

second.

to

moves.

and

Mates

next

of what

up,

when

good

ROOK,

WITH

endings, he who
his
adversary's King to
is done
board, which
by
tantamount

importance it is,
the King;
of
use

practicable, to

ONE

you

move.

immense

make

to

(best.)

corner

K.

shows

sixth.

B.

K.

K.

ttie game,

then

the

plays

move,

sixth,

Q.

at

similar

force
of

Rook

sixth.

AGAINST

win

must

R.

close

the

of

following position

Q. Kt.

fifth.

of

ROOKS

To

at

B. fifth.

B.

him

playing
TWO

the

example
end

the

alone

or

the

fifth,and

Q.

seventh, ch.

Kt.

lines

different
out

first

must

guide.

King
having

ninety.

single King,

You

extreme

work

to

learning which,

at

"

White,

This

friend,

the

few

in

KING.

the

in

pieces

sufficient

as

with

of

as

moves,

AGAINST

one

these

White.-'K,

or,

and

ROOK,

to

on

up

and

lines

doing at all, it is worth


Queen, alone, I repeat, can

worth

Checkmate
King and Rook
can
position, in eighteen moves.
any

from

at

is

King
Mate, equally as

the

giTe

if

that

succeed

soon

to

it, an

the

KINGS

THE

has
one

the

enemy.

the
of

two

the

assistance

ONLY.

Rooks
extreme

of both

forcing the Mate,


of
Rooks.
exchange
in

106

CHESS

THE

E.

White,

K.

at

K.

White

K.

at

Q.

R.

2.

K.

Kt.

3.

R.

to

B.

eighth

sq.

R.

seventh

R.

to

Q.

R.

ch.

seventh

sq.

B.

sq.

6.

E.

attacks

7.

R.

to

Q.

R.

8.

E.

to

R.

seventh

sq.

7.

R.

to

E.

B.

sixth

8.

R.

to

E.

Et.

9.

R.

K.

E.

R.

sq. ch.

sev'th

ch.
sq.
sq. ch.

sev'th

R.

sixth,

ch.

taking which,

well

studied

win,

you

as

the

this, place

sq.

sixth

sq.

R.

Black

compelling

after

Having

sixth

sq.
sq.

interpose
already shown.
to

pieces

same

as

Eing

White.

Black,
Black

R.

R.

E.

at

fifth.

for you
at

or

takes

by checking
that

certain

is

There
Rook's

at

you

AND

KING

some

Pawn

though
the

is

threaten

front

Q.

E.

at

he

would

R.

for

differenee

between

alone,
This

'Pf-

R.

your

he

R.

do

not

WeH,
in

Q.

at

with

then,

two

moves

fifth.

Be

this.

AGAINST

of it.

Rook

R.

by moving

nothing.

PAWN,

supported

take

give

once

should

his
win
you
then
sixth, and

left

at

win

Checkmate,

his

understand

ONE

fifth,and

fifth sq.

R.

and

R.

B.

Q.

at

play first,you.
compelled to

to

win
R.

R.

now,

if White

with

move

Black

sq. Rooks

squares.

third

Q.

least,to
R.

Q.

seventh

the

; but

R.

adv.

at

Q.

had

Checkmate

get

Q.

K.

B.

in

to

to

E.

Queen,

R.

E.

to

the

2.

5.

R.

he

checks.

to

6.

R.

R.

to

so

1.

R.

R.

sq.

4.

K.

his

thus

seventh

sq.

5.

E.

Kt.

seventh

sq.

B.

sq.

3.

K.Jto

to

Q.

K.

at

Q.

4.

follows

Rooks

sq.

seventh
at

sq.

R.

to

B.

operations

Q.

to

seventh

fifth; R.

commences

1.

If

R.

anc) Q.

seventh,
Black,

PLAYEB.

it

KINO

Pawns

cannot

by Eing,
had

ALONE.

be

if the

better

for

if

advanced

single Eing
be

it

is
to

can

demonstrated.

TUB

Cfi"8S

POSITION.

FIRST

Whitc^K.
Black.

this

get

Pawn,

board."

But

sition

leads

ducted

K.

inevitably

we

Kt.

2.

K.

to

R.

3"

K.

to

Kt.

4.

K.

to

R.

to

Kt.

to

R.

by

of

no

Black

sq.,

K.

to

P.

advances.

Kt.

of the

since

if

then

and

end

the

at

mistaken,
game,

adrance

to

sure

the

properly
winch

consequence
the move,
have

to

second.

fourth

King,

arriving

drawn

is

be

adverse

be

would

to

It

suppose

to

the

R.

sq.

I shall

"

away

K.

at

second

say,

he

this

in

R.

Pawn,

my

Black.

by

first,but
1.

for

Queen

K.

at

drive

to

as

so

P.

fifth,and

would

beginner

R.

alone

King

"

Now

K.

at

107

IPLAVElt.

and

po"
con*

plays

play.

fifth.
.

5.':K.
6"

K.
is

his

sq.

Kt.

sixth.

thing

the

other

cannot

the

would

be

King

up

escape.
should
be

and

game
files

other

for

room

side ; which

moving

know,

to

On

there

on

the

Pawn,

since

win, through
Rook's
file,he

in

be

Pawns

into

Pawn

front
the

on

this, to quote

the

Rook's

filesare
there

the

that, under

Rook's

the

of

which,

to

to

seen

single King

other

K.

P.

would

but

This

be*
is

committed

memory.

stances,

indeed,

get away

to

the

have

going

happen,

not

useful

very

supports

if you
advance
give Stalemate.

for you

you
on

K.

; and

corner

King

iDg

We

second.

would

allow

P. checks.

second*

drawn,

this

to

second.

file

of

all

files.

It

examples

our

being

out

of

the

will

same

question, all

Wkiie."K.

at

"toci.-^King

K.
at

Queen's

Pawn

square*

at

amples
exour

file j
the

respecting

worth

dwelling

l^OStTtON.

sixth, aad

the

file ;

the

apon.
9"0ON]"

if

facilitate
the

on

Knight's
slight peculiarity,not

eUike, except
is

Queened,
proceed to some

We

other

circum*

be

cannot

it.

favorable

most

K.

fifth*

108

In

this

position, White,

ing King
square,

will.

Let

This,
then,

us,

; for

Pawn

will

up

another.

set

K.

Black.

King

his

at

Pawn

square.

own

play first,you
adverse
King, in
the
opposition.''

confront

thus
*'

is

taking

up

King
the pieces

are

have

to

either

seen

Queen

sq. you

Q.

seventh.
But

the

K.

to

or

situated
which

will
win;
you
will be drawn.

on

let

three

12. ti. to K.

you

If

this

He

Black

E.

to

K.

own

give

take

this,

on

up

K.
to

Black

the

aU-

P.

checks.

2.

K.

to

3.

K.

King,

retreated
must
:_

to

K.

fifth

now
J

Q.

trograde
re-

If

checks.
advances.

either

abandon

"ni__i_"_

Whether

file,Black

Black

to

(mast.)

sixth.

the

P.

opposition

useless

Pawn.

1.

4.

You

be

Bishop's
opposition.
or

Q.

home.

would

the

push

the

gained

now

it

as

sq.

advance

instead,
5.

move

to

move

Position, and

has

second.

his

again
4.

reply,

White.

second.

Q.

to

to

in

move.

by confronting King;
with
Kipg, you

3.

is called

principle,by playiiigKing

same

and

K.

which

must,

Black,
1. K.

sixth, and

If he

moves.

replace

us

Black

his

to

manner

if

but

play to the former,


in the second
position; when
we
play King, in order to
you must

as

the

K.

move

B.

square
in

win,

now

first

Q.

Pawn

the

B.

to

to

fifth.

K.

at

if you
have
the first move,
the first move,
have
the game

If White

play King as
simple position.

very

Here,
Black

POSITION.

fifth,and

Q.

at

is

that

on

Black

let

say,

THIRD

White.

bj^play*

is, make

; that

Queen

moves,

you

wins

move,

then, leaving King

to

it, in just three

for

the

having

seventh

B.

advance

jou

Queen
he

E.

to

PLATSR"

CBBS8

THE

^_i_:

P.

will

had,

you

(in which
i^

_;

the

Kings, nhtie, Turm

two

P.
[iiiist defL-iiil

you

beuomcs

iliegnme
iloiiig,

mt

ctrnwn

K.
by niovjriL;

ela"

game.)or

K. sixili ; niid in
for
drawn,
you linve given
fi

StiiliiMiiite.

the learnrr remarks," Whit


[(oint,

Ibis

is the
thirty

1 l"ui 1
"ip[Kiaifion

want

"

to

nn

kmiw

impOTsuin^

iiiuH
bt
My nnsucr
op|Kisiiii"n."
lliu t"'nn in iti
',Tor beginners enn only uii"!ersiaii"l

ohniii the

i{more

I therf^rnrer"p|ily,
ihai one
King is "aid
of
when
he caiilroiits him
ive ihe opfKisitiimihe other,
vviiii
nn intervul ofonly
leHnnie
tile,
oin.-Fqiiarebelween
Thin IS (he most ^liiiiple
li"rm iir(i|"|"o"itriin
I.
; and the

"le^iform

nnf,

he

; and

ihcrelore,at presenl, relevant lo tie xiiUjeul.

in
Kiii^,who hnsihe oppo'iiinii,
confines,

k". the

Kin^s
'hitk.

"

rome

r6-

For ex'iniplc,
King
pluceth"
iiliiiii!
itithe followtng
situation:
which

hns

not.

"

King at
King at

his sixth ^qua^e.

home, on his own


equnre.
Wliite
hus
ihe "i])|"0!"iiii)ii
1m
1
ere
; and the efleclof it
confine Bl^ick'n King to the nne extreme
line of th"
d ; Tor,ns he has the move,
lethim pliiy
lo which sijuara

LACK."

'i

?ill.
ynii coiilinijeHi mnintnin
hiin

on

the

eaiiie

line,with

ihe
an

oj"pasilum,
hy oppoB-

interval ul'one sqiiara

li(!Iiiiving
tlicopposition
isof no use, except in certain
Hiiil
those
relate lo Ein)ilo
liixiK,
princip'tlly
Pawns;
the nmsi importantgames are won.
ighwmieiiiiie!'
wbil"
ral pieces and P;iwiis renmin on the bowd, merely

ugh
on

King'sbeingenabled

the one

POORTK

?HiTE.-K.
LACK.

to

"

at

Kina

i^iiiTE iviilwin

POSITION,

nnd p. at K. fimrih.
Q. fifth,

K. secotid square.
ifhe have the move.

lit

For

iVA!U.

I.to

gainthe oppoa^

ihe (iilier.

example:"

Blmk.
K. fifth
the opposition.
11'Black relro; securing
"

119

TBE

grade
sixth

his

to

own

B.

equally

with

King

principledeveloped

the

on

him

oppose

If, again, he

examples.
K.

sq. you

win,

; and

PLATER*

CHESS

either

move

K.

K.

in

previous

Q.

to

sixth

K.

at

to

or

sq.

; for

though
he
then
to
gain
opposition himself by
appears
keep it, as you
playing King to K. sq. yet he cannot
Pawn
it.
advance
to abandon
one
sq. compelling him
sq. jou

move

to

the

if he

Lastly
and

work

if he

at

second,

Pawn

your

up

Q.

to

played K.
actually make

him

E.

to

sixth.

Q.

simply

4.

K.

find

soon

Q.

to

K.

to

and

seventh,

Replace

in.

If be

the

draw

game,
King in the

your

K.

Black.
In
BO.

1.

K.

K.

"

at

this

situation

For

example

to

K.

B.

B.

K.

Kt.

be

would

acquire

2^

home.

3.

K.

to

Qi

B.

3.

K.

B.

second.

were

the

home,

you

will

you

direct

Queen.

Black

find

first move,

the

to

could

by opposing

P.

at

K.

fifth.

square.

has
^

drawn,

there,

third.

Pawn

sixth, and

Black

"

joo

POSITION.

sq.

would

K.

K.

play

to

win, whether

you

sq.

manner.

proper

K.

at

B.

and, leaving him

K,

had

FIFTH

White."

K.

to

2.

advances

if he

second.

win.

to

position, and

the

K.
;

checks.

as

is the

which

B.

to

seventh

how

out

sixth

principle

same

second

move

now

straight

Pawn

will

P.

K.

move

march

3.

If he

"

the

B.

to

play.

1.
2.

K.

move

upon
B.
to

once

we

move

play

1.
you

you

the
P.

have
and

move,

advances.

to

the

or

plays.
"

The

King;

move

move

game

for

Black

opposition.
2.

second.

3.

P.

advances.

K.

to

B.

seventh,

and

have

first

wins.

Replace
move

"

the

men,

and

suppose

White

to

the

lis

2.

E.

to

3.

K-

to

a.

second.

B.

Rook

K.

to

d.

B.

5.

K.

to

Q.

Kt.

6.

P.

advances.

7.

K.

to

Q.

B.

8.

K.

to

Q.

Kt

9.

P.

sixth.

sixth.
seventh.

to

part could

to

11.

K.

to

Ki.

12.

P.

13.

R.

R.

to

second.
next

your

on

longer

at

K.

Pawn,
Blnck,
This
eannot

P.

Bl

ick's.

off

drawn.

be

to

the

rial

ion, how

move.

See

Q.

R.

to

8.

P.

advances.

h^d

5.

R.

to

Q.

6.

K.

to

Kt.

7.

R.

checkr?.

8.

R.

to

R.

checked

eighth.

Kt.
in

eiorlith.

which

No

far.

ch.

fourth.

have

we

play

Bluck'ff

on

it.
Kt.

sixth.

d.

Kt.

sixth.

Q.

Kt.

fifih.

Q.

R.

checks.

11.

R.

to

J-2.

R.

to

is essential

move

King
To

Queen.

to

because

play

now

can

Pawn

to

dwell

POSITION.

fifth, R.

K.

fourth.
;

R.

at

the

White

R.

drawn

easily Black
next

seventh.

with

Kt.

might

Thi*

third

followed
show

here

game

l"y playing,

betrin

Q.

1 shall

game.

the

Rook,
to

to

last; for asjoQ

the

anil, properly

move,

and

seventh,

Q. R*. third.

at

with

King

R.

K.

mriteriallyfrom

Suppose

A.

Kt.

Q.

process

1.

best

2.

CI. B. eighth,

you

advances.

secure

to

cb.

useless.

home

at

differs

is the

at

position
cut

ought
1.

^King

"

R.

10.

SECOND

White.-'K.

4.

eighth,

to

push

it, were

on

d.

R.

move,

file, and

R(N"k'tf

to

This

"

file.

9.

advances.

to

you

R.

prevented

eighth.

induce

:{.

thus

seventh.

R.

mii.st

Bishop's

the

Pawn

get
have

B.

K.

Ohserve

"

niannii[ed

10.

the

sixth.

advances.

attacks

Notliinuf

"

off Irom

4.

K.

2.

fifth.

K.

take

PLAYER.

CHESS

TUB

you,

lose, by

will

out,
in
one

va-

bad

page.
2.

R.

to

3.

R.

to

Rook,

he

Q.
Q.

B.
B.

would

third.
fifth.
have

If Black
lost

the

would

since yoa
ihreateoingMate.

game,
4. K.

to

PLATBK.

CHB8S

TBI

4. R.

B. sixth.

By contiauingto

this

on

move

K. B.

to

B. aixth,

K.

K. to

mofe

ch.
fifth,

the
principle,

is

game

drawn.
A.
1. R.
will loee Black

move

2. K.

to

the game.
than to K.
2.

If ho had

sixth.

Better

K. B. sixth.
checked

R.

eighth. Tbii

a. R.

to

B.

K.

to

the other sq. you

on

eighih, ch.
would

corer

with P.
3. E.

3. K.
4. B.

10

K. sixth.

to

R.

eighth,ch.

4.

K.

R.

to

K.

eighth.

6.

R.

seventh.

6. K.

6.
6.

K.

to

would

checked, you
7. P. checks.
had played to
and
8.

then

seventh.

K. toK.
would

push

draw

1 1

to
to

eighth.
If he

R.

had

seventh.
If he

Kt. second.

to

check

would

third, you

with R.

F.

Here, had

Pawn, Black

moved

you

the game.

adv. a. sq.
CI. second aq.

,i.".ir.

K.

to

attacks

K.

6. R.
9. R.
10. R.

moves.

play to K.
7.

B.

K. B.

to

9.

R.

10.

to K.
to

R.

seventh sq.

adv.

K. sq.
to K. sixth sq.

1 1. K. to R.

second

sq.

12. R. checks.
14. R.

to

K. sixth sq.
Q,. sixth sq.

K.

to

St. second

16. R.

to

Q. seveDlb sq.
Q.. Kt. aerentb sq.

13. R.
15.

to

17. R. to
18. R. checks.
19.

R.

checks.

20.

R.

checks.

21.

R. toQ.

Kt. sq.

sq.

114

Tlie

K.

22.

B.

d.

to

attack

sixth

it witli

check

wHh

move,

yoy

dcr

without

too,

hy

of

terms
to

tn:iy

them

prove

being

be

even

on

positive annoyance;

will

disgasted

become

insist

will

you,

bet"

on

that

case,

probably
of

chances

the

ority,
superithis, they

since, in

terms;
to

ren*

|"arties

the

known

of

is it fair to

enough

amusmg

will

as

Without

and
Nor

Tor the

earnestly recommend

odds.

proper

ill-success.

unfairly

so

odds

players

with

equal progress:

constant

other

auy

it is usual

such

adversary

engage

you

ODDS.

equality.

Hiiking tor

make

what

RECEIVING

his

K.,

gai"ie.

disparity of skill,

players engaging

ter

Playing

you

fq.,

it with

supports

sixth.

the

toK.

iiiutuullyiuierestiiigj hy placing

beginiieris,never
nevrr

R.

moves

he

H.

AND

exists

ganie

will

K.

GIVING

strictlyon

more

3:iicl if

at

to give
playi.'r

the

If he

"

casify win

there

stronger

PLATER.

Fq,

K.,

li.

ON

When

CHESS

to

victory

balanced.

The

first

for, until

Queen;
t

age
said

allowed

you

know

the

to

find

will

jou

part,

description
this

of

The

get

to

with

stand,

piece,

do

else?

pUyer

aught
snugly Cnsiled, before you
is death
to your
"Exchanging"
that, as
seek
must
op|M)rtunity to exchange
every
his; with a due regard, in so doing, to the
value,
as

far
The

the
of

and

to

as

you

mark,

piece,

or

the

certain

w.ith

marked

parties

the

that

On

your

King

your

remember,

opponent,
your

scale

the

Pawn,"

**

but

with

Queen,

the

and

be

yoU

pieces

for

of relative

consequences,

calculate.

The

on

of

examination

cautious

can

of

odds

Queen.
men

hardly

can

you

advan*

the

your

at

is the

notice,

giving
a
quiet opening.
pieces out, and

aim
all

of

worthy
a

great

moves.

to

odds,
make

can

you

mostly

endeavour

of

have

each

the

superior player puts


Pawn
any

Pawn,

and

only.
other

are

usual

ring,

undertakes
If

Pawn,

he

he

give
loses

equal

about

to

to

complement
or

other

gome

give

mate
Check-

Mate

with

; and

he

any
is not

CRBSS

THE

permitted
Mate

with

The

it, as

and

players

the

Rixik

you

may

be

when

go,

giving
tiro
Knights will
advantage of the
games,

The
"

odds
world

the

confiiied

give

six
in

of

out

question,

could

1 should

absurd

It is

cannot
to

unless

Rook,

the

I have

as

give

to

violent

minor

piece

he

the

and

eleven,

the

Rook.

it

because
accustomed

In

giving
the

frequently get
Rooks

your

can

you

yoil

concocted,

can

do

odds

asserted, that

soon

of

one

not

of not

the

of

over

Those

you

fiflj

without
out

it

more

average,

give

can

difference.
is

is

c("uld

the

on

Knight,

play.

between

consist

Indeed,

the

attack

it is seldom

should

wins,

the

know

highly critical;
position, by sacrificing
but

the

for

being

player

heard
as

into

becomes

game
fine
a

of

latter

not

eight games
fairlygot

had

you

well

large odds,

allow

; there

be.

or

speedily be brought

so

Tiie

who

he

seven

much

so

boundary line,

fairlysay

snpp^ise,

is not

Rook

the

to

and

may

that

as

even

odds

improve,

first-rate

the

they may

allow

phiyer,
make

The

you

trials of skill
;

winning

not

as

sUp{)ose

such

games

only

can

in the

next

fair

very

pieces.

the

whom

whatever

eniture

the

Knight.

would

eleven,

the

give

must

stand

Cheas-circle."

**

to

player

mark

the

All

be

to

two

and

Rook

you

eleven

than

Rook

and

Rook.

but

Knight

substituted

be

London,

in

said

these

you

the

than

persons

less

of
"

and

first-rate

iu

Pawn,

Pawn,

of

odds

scale

marked

the

Queen

to

115

PLAYER.

for

this, receiving

Knight.

the

The

opening,

est

Tou

that

with

one

the

or

the
or

and

Pawn
between

they

found

the

the

the

Knight,

odds

of

Rook,

is

the
in

Rook.

The

Captain
Knight,

Evan's

exchange

stionggame.

by receiving
for the

Pawn

moves.

more

allowed
are

giving

piece,

Priwn

The
and

in

diminish

may

either

Kni^^ht follow

of the

odds

and

three
move,

moves,
are

the
the

and

Pawn

lighter odds;

pinyers, nearly matched,


to

answer,

in

two

rendering

tlie

moves,

and

according
equal.
game

are

116

Thru

The

PLATES.

CHB88

TBB

Mr,

played by

Games

and

the

PHILIDOR,

seeing
Table.
Mr.

Boards,

the

His

March

allowed

; the

Move

Hon.

H.

B.

1.

4.

5.

The

B.

CI.

W.

K.

B.

The

B.

B.

K.

bishop

Q.

B.

K.

r.

Q.

adverse

to

his

to

K.

B.

player:
result

Ed.

guno.

(2)

Better

but
of

his

bishop

his

to

Eng.
the

to

kt. pawn

Third

a.

king's 3d.
knight's 3d.

2 squares.

this,
it

when
as

Regular

it
the

is the

second

Party,

edition.

Q. pawn

2d.

1 square.

pawn

playing

king's

3d.

1 square.

bishop

Q.

2d.

bishop's 3d"

bishop's

his

to

pawn

(l}Philidor reprobates
the

of his Adversaries.

king's 2d.
K.
knight's 4th.

her

to

knight

K.

her

to

queen

bishop's

Q.

to

queen

knight

K.

W.

to

Mr.

1 square.

pawn

bishop

Q.

W.

first

against

was

squares.

9.

lidor
Phi-

(Mr.

Partt,

GONWAY's

S.

Conwat,

Game

Pieces)
for each

gave

S.

the

over

same.

The

W.
8.

The

the

out
with-

King's bishop to Q. bishop's 4th.


1
W.
Q. bishop's pawn,
sq. (1)
B. Q. knight to his bishop's 3d. (2)
W.
K. bishop to his queen's 3d.

W.
7.

he

H.

Hon.

the

see

Two

B.

W.
6.

to

once

1790.

13,

third, looking

the

were

King's Pawn,

W.

3.

and

"

at

Capt. Smith.

and

being
CoNWAT

Games

opponents

Sheldon,

2.

Three

played

Philidor

one

time.

same

London,
Mr.

at

2 squares,

".

which

second

player,
he

of

move

is

miJc"s

the

agreeable
an

evea

TUB

10.

11.

B.

The

K.

B.

'IMie

12.

B.

B.

14.

B.

Q.

B.

16.

B.

Q.

B.

*rhe

B.

K.

19.

B.
W.

20.

B.
W.

22.

r.

23.

W.

The

Q.

B.
W.

24.

B.
W.

25.

B.

K.

Q.
d.

W.
26.

B.

The
The

W.

27.

B.
W.

The
K

Q.

bishop.

lakes

square.

second
his

to

his

^quare.

."square.
2(1.

queen's

bishop's

his

bishop.

the

3d.

I K]uare.
I square.
kt.

in

pawn

K.

b.

file takes

pawn.

K.

knight takes the pawn.


knight takes the knight.
takes
K. b. pawn
the
knight
1 fr-quare.

piwn
rook

to

rook

rook

kt.

its

king's square.
its K. bislidp's square.

to
to

Q,. rook
d.

pawn.

pawn.

the

queen's

to
to

K.

'J'he

W.

its

to

pawn

B.

the

takes

pawn

pawn

The

The

b.

knight

K.

B.

takes

Q.

I square.

knight

king's
21.

HMik

king to
K
knight

Q.

K.

pawn

his

The

K.

.squares.
the
takes

bish""p

rciok

The

W.

queen.

'Z ^luates.

pawn

'J'lie K.

W.

18.

queen.
take^
the

."-quarc.

b. pawn
K.

knight.
bishop.

the

pawn

pawn

IMi'j Q.

W.

17.

r.

The

W.

pawn,

Q.
K.

kt.

the

the

lakes

K.

rocik.

square:

takes

queen

his Q.

with

btsihop tiikcs

queen

The

W.

15.

Q,.

The

W.

pawn

The

VV.
13.

r.

IfT

PLAYKR.

kiii"r castles

W.

W.

CI1KS8

to

its

Q.
Q.
rook
rook

r.
r.

to

bishop's

4th.

I square.

pawn

its

takes
takes

pawn

rook
to

K.

Its

piwn

Q.

quefMi's 3d.

takes

the

the
the

K.

pawn.
pawn.
pawn.

bishop's square.

its K.

knight's 4th"

ih*

118

CHESS

THE

23.

B.
W.

29.

B.
W.

30.

B.
W.

31.

B.
W.

32.

33.

B.

34.

K.

Q.

Q.

B.

its

The

rook

K.

the

rook.
K.

adverse

to

2d.

rook.

the

takes

rook

rook's

knight's 3d.

takes

rook

bishop's

4tb.

file 1 square.
takes
the K. r. pawn.

in

Pawn

The

K.

to

3d.

queen's

adverse

to

rook

his

to

bishop's 3d.

K.

adverse

bishop

The

bishop's 3(1.
knight's 2d.

its K.

lo

CI. rook

sqaare.
2d.

file 1 square.

to

rook

The

K.

to

rook

The

knight's
his king's

to

in

rook

K.

its

to

Pawn

B.

B.

rook

1 square.

knight

K.

K.

W.
35.

kt. pawn

K.

W.

W.

PLAYER.

K.

rook

W.
36.

B
W.

37.

B.
W.

38.

B.
W.

39.

40.

41.

The

The
The
The
The
The
The

bishop takes
knight takes
takes

rook

king

king
rook

to

to

W.

CI. b. pawn
CI. kt. pawn

B.

The

W.

The

king

B.

The

rook

B.

W.

The

Q.

bishop.
2d.

queen's

his

his

3d.

queen's

rook's

K.

Q.

bishop's

square.
4th.

1 square.
1

b. pawn

rook

kt. pawn.

knight.

adverse

(o

king

the
the

his

to

K.

the

square.

the

takes

pawn.

to

adverse

queen's

to

adverse

K.

to

adverse

4th.

rook's

K.

3d.

knight's 2d, giving

check.
42.

B.
W.

43.

B.
W.

The
Pawn
The
The

king

to

in K.
rook

rook

his

Q.

bishop's

square.

file 1 square.

takes

the

Q.

gives check,

b. pawn.
at

adverse

square.
44.

B.

W.

The
Pawn

king

to

in K.

his

a.

knight's 2d.

file 1 square.

K.

knight's

ISO

13.

B.
W.

14.

B.
VV.

15.

B.
W.

16-

17.

18.

B.

19.

21.

Q.

B.

The

W.

Q,

"W.
23.

B.
W.

24.

B.
W.

25.

B.
W.

26.

B.
W.

27.

B.
W.

28.

B.
W.

29.

B.

W.
30.

B.

W.

Q.

K.
K.

ro("k

The

The
The
The

b. pawn

square.

3d.

rool;.
the

takes

rook,

king

The
The

rook

takes

'J'he

lakes

rook

king
K.

king
pawn

lo
to

the
the

its

his

pawn

lakes
1

queen.

tlie queen.

takes

3d.

''

the

takes

rook

3d.

bishop's 2d.

his

to

kniirht's

her

bishop's Sd

Q.

square.

queen's

tlie

to

queen

Tne

Q*

Q.

king

The

The

adverse

lo

queen's

takes

queen

The

The

hi^hcip.

quern's

rook

paivn.

bishop's square.

adverse

10

b.

bishop to his Q. knight's


the
bishop takes
bishop.
takes
ihe
bishop.
pawn

The

The

to

rook

The

its

Q.

knight.

the

Q.

its

pawn.

the

I square,
to

ihe

the

takes

its

to

rook

K.

takes

3d.

knight's

lakes

lakes

pawn

pawn

4tb.

knight.

Q.

iu.s

lo

pawn

knight
bishop

Q.

knight's

1 square.

pnvn

took

K.

the

takes

knigjit

The
The

takes

queen

The

2d.

king's iid.
the
bishop.

her

knight
h.

bishop's

adverse

to

to

qaeen

The

B.

B.

knight

The

her

I square.

pauii

The

4th.

rook's

to

qtitseii
h.

W.

W.
22.

K.

'^rhe

B.

ca"dles.

king

The

B.

B.

stquarcs.

bid1u)|)to Q.

K.

The

VV.
20.

'J'lie

W.

W.

b. pawn

d.

PLAVGk*

CitCSd

THE

pawn,

pawn.

queen's

queen's

3d.
2d.

gives check.
ihe

square.

K.

pawn*

TUK

31,

B. The
W. The

CHESl

ils Q. rook's square.


pnivii mnkes a queen, w hich

rnr)k

Q.

PL AVER.

to

Tor the black


r.liniigiid

SMITH'S

CAPT.
1.
2.
3.
4.
5.
6.

B. King'spawn

PARTY.

2 square.

W. ThB same.
4lh.
B. K. I)i8hi"p
111 Q,. bishop's
ad. (I.)
to his bishop's
W. K. kiiiglit
B. a. i"awi. I squiire.
W.
Q,. b. p;i"n 1 square,
4th.
B. a. bislinp
ro adverse K. knighl's
W. K. r, pawn 1 square.
B. The bishoplnk":sthe knight.
W. Tlie queen l.ikes(he bishop.
3d.
to his bishop's
B, a. ki.i";bt
W.

ki. pawn

a.

B. K. bishopto
W. a. r. pauii 2 squares.

B. Q.
W.

9.
10.
11.
12.

K.

(2.)

2 square?.
3d.
his Q. knighl's

7.

r.

is ex

look ; and the whils

pii.vn I wpiare.

4th.
bishop to Q.. bishop's

3d.
B. K. kni^rht
to his bishop's
I square.
W.Q.
pawn
B. The queen to licr 2J square.
W. a. bishop to his king's3d,
B. The K. b. lakes the bishop.
The K. b, pawn takes ihe bishop.
W.
/
B. The kingcastles with his

rook'lg,
squarM.^ -"
pawnj.*sqi4at^.^5^,**--'
'

W.

13.

K. kt. pawn
B. K. r.

W.

The

..

knighi to hisqucerfs^2d.

a
which, Bccordin? to the Ob
mnve,
be in loma
Second
Regular Party, must
rvation
frem thkt ea"
deviate*
third
Hie
more
"gree diiatlvantageous.
Enple 10 that he cannot be eilcumvented by Toutine.

Fhilidor ventureB

(1 )

closiDg his

(2.)The
era

queen
better. E.

t" the

king'*second,m
11

K. b. p"wa

twoi^ttwrw

122

-tflB

14

E.

B.

knight

W.
15.

16.

K.

B.

K.

W.

The

B.

B.

B.

B.

24.

B.

Q.

B.

B.

W.

K.

B.

The

B.

The

B.

The

K.

B.

The

W.

The

B.

The

W.

29

B.

30.

B.
W.

31.

The

B.

The
4th

K.

rook

The

his

pawn
takes

bishop's 2d.

Q.

his

square.

bishop's

king's

2d.

takes

the

the

takes

2d.

pawn.

pawn,

the

queen.

at

adverse

K.

4th.

king

The

W.

Sing's

to

2d.

queen's

knight takes the queen.


knight gives check,

The
K.

the

square.
her K.

to

queen

bishop's
28.

queen

The

pawn.

his

its

r.

K.

to

bishop
knight to

Q.

the

to

to

qiieen

The

square.

CI. pawn.
his queen's 4th.

pawn

r.

3d.

knight's 3d.

Q.

his

takes

king
rook

Q.

knight's

takes

pawn

knight

The

square.

square.

to

queen

Q.

bishop's

1 square.

Q.

The

W.
27.

2d.

king's 2d.
his K.
knight's

its K.

bishop

The

B.

to

to

pawn

The

W.

26.

square.

knight's

his

rook

Q.

W.

25.

his 2d

1 square.

pawn

Q. b. pawn

W.
23.

1 square.

knight to
The
knight

W.
22.

pawn

Q.

W.
21.

1 sq.

1 square.
b. pawn
The
knight to his K.

W.
20.

pawn

his

2d"

rook's

K.

W.
19.

K.

his

to

king to
king to

Q.

W.
18.

kt.

The

W.
17.

r.

PLATBir.

C1IE88

rook
to

K.

his

to

its

rook

king
rook

rook's

takes

square.
the

pawn*.

king's knight'ssquare.
takes
the K.
knight, checking.

takes

the

checks,

rook.
at

its K:

rook^s

Knight iiiterposes,
at adverse

square.^
K. rook's

TUB

CHESS

PLAVEK.

W.

The

rook

takes the

W.

The

rook

to

Knighi, checking.
B. Tlie king to hia kniglit'a
3d.
W.
The
knight to adverse K. rook's 3d. Aia^
covering chuck from the bishop.
B. Tim
king lo his knight's4th.
check

The
been

reader
mored

perceivethai the
knight'ssecond,

his

fourth,by which

the

the

had

would

mate

been

ascendancy
33d move
coDspicuous,

preceding stages.

improper to
endeavor

due

game, any
imitate.
to

king should hare


and not to his knight's
been nveried,although

have

If

would

the

of

be invidious

step which

it
of

Playing any
find ihe place at which

advantage,was

recovered

or

to

these

abandoned,

in the opening

unqoestionably

were

the

distinguish

secondary skill :

mark,

pupil to

is in the

manoeuvring in
criminately
play are not indis-

the traits of

from
to

blemish

brilliant

was

exhibitions

It

yet it seemed
or esch

an

bo

Btrokea of eKcellence

And

black

decisive.

These

models.
the

4th, giving

-mate.

will

to

K. rook's

adverse

with
parlies,

or other
move,
will conduce to

insightand improvement.
The

greater admiration
express
(eels,at the talents which supported the masterly
.

Editor

cannot

than

be

professor
in a successful combat
with
distinguished
players,under
combined
ed.
difficultiesand privations
voluntarilyencounterThe
in the picture in his mind,
chance of confusion
furnished some
dependence to his opponents ; but it was
be
ercised,
scarcelyto
expected, that a player,so completely exshould

be drawn

combination

; or,

into

if such

novel

situaiiou,or

could

that bis proj[res3would be embarrassed.

be

an

offered (o

tried
un-

tlim,

'

184

CHESS

THE

PLAYER.

EXAMPLES

Ofvariovs

Mates

Openings^

S^c,

Sitvatinns,
^

W.

fi"r white

bishop

Black

B.

"

adv.

"

adverse

Game

kins:"- q.

k.

"

ch.

"

check

2.

i.

3.

W.
1.

B.

king's
the

n,

paw

sq.

bish.
the

3.

B.

q.

q.

B.

4th.

cast.

k.

p.

6.

q.

B.

k.

B.

B.

2.

pawn

the

squares.

8.

same.

4.

B.

5.

pawn

k. kt.

to

k. p.

B.

k. kt.
k.
q.

bish.

k.

p. takes

kt.

B.

takes
1

1.

the

W.

p.

2.

p.
3.

q.
kt.

k.

W.

q.

k.

sq.
checkmate

W.
5.

bish.

2d

sq.

6.
Game
W.
1.

B.

k.
the

pawn
same.

B.

second

gives

adv.

at

B.

4th.
his

to

kr. 3d.
1 ^q.

pawn
while

to

wins

q.

4tli.

the game.

k. pawn
the

same.

k. bish.
the
q.

k.

squares.

q. bish. 4th.

to

same.

bish.
kt.

to

pawn
his

bish.

sq.

3d.

q. pawn

squares.

lakes

pawn
pawn

takes

it.

thepawo.

B.

bishop gives check.


W.
bishop iiiierposes.
B.
it with
bishop takes

3.
2

4.

adv.
4.

B.

B.
W.

square.
at

B.

W.

castle's
6.

1 sq.

pawn

Game

pawn.
the

cher.ks

q.

k. bish.

his

3d.

s^q.

the

takes

pawn

W.

3d.

king's

to

her

to

q.

1 square.

bisii. pawn

W.

B.

to

bishop inter|)ose8.

Black

kt.

k.

W.

bish.

f{ives check.

q.

W.
3.

3d,

1 equare.

pawn

q,

k.

W.

q.

bish.

q.

W.

2.

squares.

bish.

to

bish.

q.

W.
7.

W,

pawn.

pawn

kt.

q.

W.

bish.

check-mate.

gives
Game

B.

the

it.

4th.
) square.

takes

and

1.

squares.
takes

takes

q.

W.

k.

adv.

pawn

q.

W.

pawn
k. pawn

bish.

castle.

c.

"

same.

q. to

W.

B.

bish.4tli.

toq.

5.

W.

square

same.

Wk.
B.

B.

knisht"

kt.

"

q.

W.
4.

2.

B.

sq.

W.

Mate.

Scholars

"

queen

check.
squares.

1
'

W.

kt.
white's

takes

it

and

game

is

best

THE

W.

3.

4.

B.

W.

his

to

bishop's1.

q.

B.

k.

her

to

B. the

3. B. pawn
2

q. checks

W.

pawn

q. takes

B.

q. kt. pawn

the

the

pawn.

pawn.

2 aq.

his q. kt.

It. bish. to

W.

the

king.
the

covers

I sq,
q. bish. pawn
bish. takes k. bish. p.

B.
W.

check.

anil givescheck.

i. kt. takes

the pawn.

the king
q, checks
and wins the game.

king lakes the bishop.


at adv.
W,
q. givescheck

6. B.

V.

6.

Game
V. k. pawn

2 squares.

same.

I sq,
V. q. bish. pawn,
1. q. pawnSsquares.

takes it.

V. pawn

the pawn.
1 sq.
V. q. bish. pawn
t. q. takes
to

takes

3J.

B.

I. q.

4th.
toq.bish.

W.

sqaiire.

the

same.

k. bish.

I sq.
2. B. q. bish. pawn
W, q. pawn 2 squares.

king'sad.

bishop'spawn

2 squares.

k. pawn

W.

2 squares.
q. pawn
the pawn.
lakes
k. kt.

7.

Game

bishop's pawn

q.

W.

I.

equalgame.

An

squares.

squares,
W,
k. bishop'spawn
5.

castles.

W.

same.

equate.
2. B. k. kt.
3d.
W.

k. pawn

1. B. the

FI.AYER.

a.

Game

W.

CHBBS

her

V. q. kt.
3d.

to

own

his

sq.

q. bish.

2 sq.
I. q. bish. pawn
3d.
bish.
V. k. kt. to his
1.q. kt. to hisq.bish. 3d.

V. k, bUh. to hi" k. 2d.


t. k. bish. to th" ij.3d.

q. 4ih.
7. B. k, 10 his square.
W. q. lakes ihe castle.

8. B. q. kt.tohiaq.bish. 3d.
"W.

2 sq.

q. casile'apawn

9. B. q.

givescheck

at

her

castle's 4ih.
kt. interposes at
bish. 3(1.
B. k, kt. to king's2d.

W.
,

10.

W.

q,

b. toadv.k.kt.

4th.

11. B. k. tohisq. square.


W,
king caslles.

Black should win hg gaitt'


ing adt. queen,
Gaub

6.

196

1. B.

the

W.

2.

5.

6.

7.

1.

bish
kt.

I sq.
bish. 3d.

k.

W.

2
paun
takes
pawn

k.

to

k, pawn

B.

k.

W.
B.

pawn
bish.

W.

kt.

B.

kt.

gives
his

q.

B.

kt.

the

to

her

lo

his

3.

B.

kt. 3d.
wins

W.
5.

game.

B.

B.
W.

6.

9.

1.

2.

W.

the

B.

k. bish.

W.

the

B.
3.

W.

B.
4.

W.

B.
5.

king's pawn

B.

W.

B.

q.

bishops

pawn

castle's

k.

pawn

q.

castle's

pawn

Fquare.
k. kt. pawn
q. pawn
takes
pawn

takes
pawn
k. bi^h. to
k.

kt.

square.

squares.
the pawn.
the
his

his

to

pawn.
kt. 2d.

bishop's

3d.
7.

toq.

bishop

q.

bish. 4th.

B.
W.

1 square.
q. pawn
k. castle's
pawn

^ia^le.

k. castle

adv.
to

kt.

k.

sq.

same.

to

q.

his

to

q.

W.
B.

kt

q.

W.

4.

q. 4th

Game

q. bisb.

to

square.

3d.

knight.

the

bishop

square.

bish.

q.

k.

W.

the pawn.
check.

takes

same.

3d.

q. 4th.

to

to

B.

pawn.

1 square.

kt. takes

W.

the

the

4th.
2.

squares.

B.
W.

pawn

B.

W.

PLATER.

samo.

q.

3. B.
4.

CHESS

THB

her
to

q. pawn
k. kt. to

king's
his

4th.

8.

2d.

square.
B. q. bish.

sq.
adv. kt. 4th.

W.

q.

his

kt. to

bishop's

3d.
9.

B.

1 sq.

the

queen's

2d.

b. 3d.

k. kt. pawn
takes
bish.

his

to

k.
2d.

kt.

his

to

An

equal

king's
game.

pawn

checking.
6.

W.

B.
7.

W,
B.

takes
the bishop.
q.
kt. tiikes the q*ieen.
takes
the queen.
p.
kt.

takes

the

castle.

his

b. 3d.

Game.
W.
1.

B.
W.

8.

k. kt.

to

k. pawn
the

11.
2

squares.

same.

k. bish.

to

q.

bishop's

4th.
White

loses.
2.

G\MB

10.

B.

W.

q.

bishop's

square.
k. kt. to

his

pawn

bishop's

128

3.

B.

b.

B.

7.

k. kt. takes

W.

q. takes
castles

B.

q.

B.

W.
8.

the

to

bish.

B.

11.

attacks

B.

q. tothekt.

W.

castle

B.

sq.

the

tract

W.
1.

2.

attack.

checks.

1.

B.

the

W.
2.

3.

2 squares
pawn
1 square.
q. b. pawn
k. bishop to q. 3d.

4.

B.
W.

k.

B.

the

B.
W.

6.

B.
W.

kt.

to

his

to

bish.

B.
W.

8.

B,
W.

9.

B.
W.

q. to
k.

p. 2

sq.

1.

W.

the

q. 4th.
castles
takes

p.

king's

returns

p.,

has

sq.

bish.

to

checking.
superior

B.
3.

the

takes

the

5.

W.

W.
B.

kt.
tke

6.

q.

bish.

q. pawn
k.
pawn

W.

k.
_

to

q. bish. 4th.

1 sq.

pawn

the

to

bish. 3d.

squares.
takes
it.

bishop'spawn

takes

pawn.

bishop gives check.


:.:_K

"

bishop's 3d.
to
bishop's 3d.

same.

k. kt.

q.
the

squares.

to

k. bish.

W.

B.

kt.

q.

B.
4.

17.

same.

k. kt.

W.

2.

1 square.

k. castles

p.

2d.

k. pawn

B.

takes

the

bishop interposes.

B.

gives check.
his kt. square.
adv. k. cast. 4th.

bish.

takes

Game

k. kt.
to

takes

q.

b. 3d.

checking.
takes
bishop.
king
k.

3d.

2d.

pawn,
7.

bish.

situation.

k. castles.

k. kt.

White

same.

k. pawn
k. kt. to

squares.

pawn

her

to

q.

W.

square.

k. castle's

W.
5.

bishop

bish.

k. kt.

q.

k.

same.

k.

4. B.

squares.

W.
B.

16.

3d.

k. pawn

one

k. kt. to his

B.

15.
2

hope'
hy $(urificing

k. pawn

W.

W.

check-mate.

pawn

prih

q.

B.

W.
3.

k.

may

herself.

W.
Game

queen
the mate

less turn

interposes.

gives

p.

the

Game

the

the

covers

p. 2 squares.
double
p. 1 sq.

sq.

takes
the pawn.
pawn
castles to k. bish, 2d.

B.

10.

W.

the pawn.
kt. p.

the

bish.

p.

W.
0.

the

k. bish.

q.

W.
6.

to

PLAYER.

10, B

squares.
q. kt. 3d.

takes
the
pawn.
pawn
the
kt. takes
pawn.
4th.
kt.
k.
her
to

B.
W.

5.

q. pawn

W.
4.

CUB88

THE

7,

W.

ti, takes

b. check-

the

W.
lii.^h.
q. kt. tnkttsthe
2 .q.mrc!..
q. pawn

B.
"

W.

q. k(.

0. W.
An

ih"k

tu

q. bish.

to

1 sq.

bishop'^pnwii
ki. lohis

bish. 3d.

q. p'lwn 2 sq.
W.k.
bishop loq.kt. 3d.

B.
.

ki. 3d.

her

to

B, q.

W.k.

pawn.

bi.-4h.

4th.

k. p. inktiK ihe |riwn.


k. ki. iiiki^s iht:

I, W.

k.

B.

Sd.
.

W,

iqutilgaiiic.

B.

t-ikes tlie pnwn.


ki. lakes the p;iwn.
iwn

k. ki.

to

liis caslle'a

Game

3d.

IS.
W.

W.

k. pnwn

1. B.

2 sq.

tile

s"iiii\

h.

hish.

W.

B
.

to

q.

bish.

t:ikL'slhi;p:iivn.
W.
q. bishop takes (he
kiiiifhi.

4th.

!. B.

q. bish.

W,

I sq.
pawn
kr. i(" bish. 3d.

k.

B. |"awn lakes the pawn.


W.
bishop iiikirsthe bisb.

B.

k. pnivn

W.

k, ki.

i, B.

k. Sth

sq.

the

pnwn.

inkes

p.iwn

W.k.

ki.iukeMthepHiva.
E. B. k. liik'-aih" knight.
W.

n'lves clieek

q.
c:i"ilps

cla-ck.

king to his 2d sq.


W.
bishop gives check-

B.
.

pawn.

1 i^q.
to

wiih

pnwn

;. B.

q. pnvi-n 2 yq.
W.
lakes ihe
piiwn

I sq.

q. pawn

W.

kinji's
pai

1. B.

the

W.

k.

ai

II

sq.

same.

(iih.

bishop

to

q. bisb.

4tli.
r. B.

W.

k.
q.

hisSiti'q.
gives check at ber

to

2.

k. ki. 4ih.
''

W.

q. Bt
ch

5ih.

his

to

her

1.

3d.

k.

3.

kl.3.1.

B.
W.

q.

in

her

k. ki.

to

k.

hixh. 3d,
his bish. 3d.

ck"-.
4.

Slack

losei

by

any

defence.

GtHB

W.

q. bish. p. 1 sq.
W.
k. castle'a
to
q. to

B.

k. pawn

other

W.
5.

19.

2 sq.

B.

1 eq.
k. [ft. to
bis

q. pawn

B.

kt. defends

W,

q. pawn

6. B.

pawn

queen.

the

Sth

aq.
attack.

1 sq

attacks

the

lao

THE

Blicks

CHESS

PLAYER.

is best

game

B. k. bish.
W.

11.

opened.
21.

Game.
B.
1.

W.
B

2.

k. kt. pawn
k.

W.

pawn

bish.

pawn

adv.

W.

k.

sq.

B.
2.

the

22.
2

W.

2.

sq.

W.

the

k.

his

bish.

3d.

pawn

bishop's

4.

3.

W.
B.

4.

king's

k.

kt.

5.

2d.

gives check.

q.

W.

her

to

q.

k. pnwn.

poses.
inter-

pawn

bish.

square.

3d.

squares.
2

bish.

k.

pawn
the
takes

sq.

k. p.
q. p.
k. p.
k. bish. p. takes
k. kt. to adv. kt. 4th.

W.

W.

1 square.

pawn

q.

B.
6.

the

pawn

q.

B.

k. kt. takes

to

q. pawn

B.

squares.

B.

W.

squares.

same.

k. kt.

3. W.

to

k. pawn

B.

same.

k. kt.

23.

Game

4th.

castle's

Game

W.

piece.

sq.

B.

1.

win

must

B.

k.

k. pawn

bish.

sq.

1.

B.

to

check-mate

gives

q.
at

12.

q. pawn
k. bish.

B.

bish. 4th.
q.
2 sq.
kt. 3d.
q.
to k. kt. 2d.

to

W.

q. pawn
k. kt.

B.

k.

adv.

k. 3d.

castle's

3d.

to
to

k.

kt. takes

castle's

pawn.
B.

k.

6. W.

kt.

takes

takes

q.

kt.
the

pawn.

7.

6.

W.

k.

pawn,

by

blcw.k

7.

W.
B.

8.

her

to

k. castle's

q. takes
kt. takes

W.

q.

4th.

takes

castle*

the

B.

9.

W.
B.

10. W.

k.

q.

8.

W.k.
B.

9.

the

k. bish.

pawn

k.

B.

queen.

takes

bish.
kt.

bish.

thek.
takes

takes
p.

the
the

takes

kt.
kt.
the

bishop.

gives check.
takes

castle
q.

W.

bishop interposes.

q.

fore
Therequeen.
takes
the q. bish.

pawn.
B. k. kt. takes

castle,

checking.

the

from

the

k. kt. pawn.
the

ruined

be

check

3d.

B. q.

the

king's castle
knight, the

position will

bishop interposes.
kt. to
his bishop's

k.

the

takes

"

checkiiicr.

B.

If

W.

10.

W.

B.

q.

gives check.
q. bishop interposes.

q. takes

the

undefea^

gained
better

and

pawn

checks.

the

B.

1.

sq.

B.
W.

k. kt. takes

2.

k. bish. pawn,
k. bish.

B,

3.

W.
4.

B.

k. kt. pawn

W.

q. takes

the

to

p.

q.

6.

10.

thekt.

kt. p.
W.
q. takes
and
mates
B.

k.

7.

the castle.
q. takes
3d.
k. kt. to his bish

W.
8.

B.

interposes.

W.

square*.
ing.
the p. check-

pawn
takes
q.

interposes.

bishop

adv.

to

1. B.

the

W.

B.
W.

2.

B.
W.

8.

4.

k.

2.

3.

B.

to

bish.

his bish.
1

pawn

k. kt. takes

q. gives
k. to his 2d

p.

the

takes

W.

k. kt. takes

B.

bish.

B.

k.

B.
W.

k.

takes

k.

to

the

sq.

pawn.
takes

pawn

kt.

check.

q. gives
k. to his 2d

W.

sq.

k.

takes

q.

3d.

5.

square.
k. p. cheeking.

k.

6.

7.

pawn,

k.

W.

q.
4th.

W.

bishop's 2d.

bishop gives check.

B.

B.

his

to

W.k.

sq.

p.
the kt.

B.

his kt.

to
to

k. to
q.

adv.

his
bish.

bishop's2d.
gives check.

8.

B.
W.

k. kt
k.

3d.
k.

bishc^'s

checking.
his castle's 3d.
pawn

discovering
5.

bishop's pawn

W.

check.

4.

k.

checking.

k. bish.

W.

4.

2 squares.

B.

B.

bishop's

3d.

same.

k. kt.

squares.

his

to

kt. 4th.

25.

k. pawn
the

same.

k. kt.

the

Game

1.

few

26.

k. pawn

W.

W.

in

q.

q.
k. kt.

castle,

the

moves.

W.

B.

interposes.

ing.
k. p. check-

q.

W.

"

interposes.

B.

B.

3d.

ing
discover-

sq.

Game
5.

checks.

p.
castle's

his

to

sq.

check.

p.

check.

gives

q.

W.

1 sq.

takes

p.

k.

B.

9.

sq.

q. 3d

3d.

k. kt. tohisbish.

W.

p.

castle's

k.

W.

same.

bish.

k.

B.

8.
2

kt. 3d.

his

to

k. castles

W.

24.

k. pawn

k.

B.

7.

W.

the p. and

k. b. takes

W.

has

game*

Game

131

PLAYKS.

CHB88

THE

pawn

squares
check.

interposes*

castle's

pawii

132

0.

B.
W.

k.

W.

the

W.

B"

king

13.

B.

q. pawn

W.

k.

1.

2.
2 sq.

kt.

B.

k.

W.

3.

gives

pawn

and
B.

k. takes

W.

k.

B.

16.

W.

k.

the

castle,

to

pawn.
checks

B.

W.
1. B.

W.

q.

q.

7.

3.

B.
W.

king's

B.
W.

pawn

the
1

pawn

""

"-

oawp

2d.
3d.

the

pawn.

checks.

bishop.

the

gives check.

kt"

white

the
comer,

him

check,

the

second

where

he

worst

of

into

go

giving

by

the

is mated

he

in
Oo

wove*

will, he has

th"

the game.

Game

pawn.

B.
W.

sq.

pawn

bishop's p.
*'

sq.

q.

pawn

squares.

the

q. pawn
q.

29.

same.

bishop's

pawn

squares.

sq.

2.

B.
W.

"""'"

takes

k. takes

B.

W.

2
q. kt. pawn
cistles
q.

q.

k.

his bish.

.to

check

squares.
4.

3d.

q.

same.

bishop's

Br^uarcT*
S. B. pawn
takes
W.

his

bishop

W.

sq.

the

pawn

to

and

2T.

q. pawn

k. kt.

p,

castles.

mate.

Game

to

the

k. kt

W"

at

trtkes the

bish.

If

bishop gives

k.

k.

pawn.

1 square.

pawn

bish.

B.

sq.

the

pawn

k.

1 sq.

4th.

kt.

adv.

B.

same.

pawn
takes

k.

6*. B.

4th.

castle's

adv.

at

check.

discovers

5"

b.

pawn

W.

pawn'tak*
bishop, gives

k. castle's

ing
15.

it.

takes

B.

squares.

the

pawn

q.

W.

4.

the

q.

W.

srq.

bishop

B.

pawn

q.

W.

check.
14.

W.

k.

removes.

k. kt. pawn

W.

adv.

at

2d.

bishop's
12k

bishop.

the

takes
checks

28.

Game

B. bish.

game.

the pawn

the

qneen.
11.

the

is lost.

the game

takes

bishop

wins

hif defending

2(1.

kt.

his

3d

bishop's

k.

in

q.

square,

checkinj^.

pawn,
B. k. to

10.

tiikes

bishop

W.

2d.

king's

her

to

q.

PLATER,

CHESB

TBB

3.

B.
*"'"

pawn

takes

the

k, pawn

1 sq.

k.

1 sq.

pawn
hifiiioD

takes

pawn.

tkt

4.

5.

W.

bishop gives check.


bishop interposes.

B.

bish.

B.

W.
6.

B.

takes

W.

k. kt.

JBoth

k. 2d

sq.

B.

k.

o.

white's

best

is

game

opened.
6.

Game

7.

W.
1. B.

3.

B.

k.

B.

k.

pawn
bish.

to

q. bish.

B.

q. kt. pawn

B.

pawn

W,

B.

sq.

B.

k. kt.

W.

takes
pawn
the
kt. takes

k. bish.
kt.

q.

W.

her

2.

B.
W.

3.

B.
W.

6.

B.

k. pawn

W.
7.

B.
W.

q.

squares.

4.

1 square.

pawn

and

of

side

black

is to

board

the

5.

6.

push

attack

to

and

castles

to

kt.

his

to

k. bish.
kt.

q.

to

sustain

B.
W.

bish.

k. kt.

sq.
3d.

his bish. 3d.

to

his

k. 2d.

pawn
castles.

2 sq.

to

1 sq.

pawn
to

the

bish. takes

k. takes
kt. ch.

q.

4tb.

k. castle's

with

pawn

bring

3d

q.

k. castle's

k.

3d.

2 sq.
bish 3d.

her

bishop

W.
B.

to

k. kt.
k.

kt.

sq.

pawn

k.

check*

1 sq.

queen's

king

where
to

k. pawn

B.

W.

his

queen.

pawn

that
7.

castles

B.
W.

k. 2d.
q. kt. to
kt. to his q. 2d
sq.
q.
has
the best of
White

the game,
his pawns

k.

p.

32.

3d.

bish.

his k. 2d.

k. kt. to

B.
W.

sq.

q. 3d.

to

to

W.

1 sq.

kt. 2d

to

the

k.

adv.

at

p.

bish. 3d.

so.

pawn

bish.

q.

the

his

to

Game

1.

k. bish.

takes

bishop gives

sq.

1 sq.

pawn

C"ist.4th.

interposes.

sq.

sq.
kt. 2d.

adv.

pawn

W.

sq.

Xlte pawn.

W.

B.

sq.

k. kt. pawn.
at

pawn

mate

W.

5.

kt.

q.

W.
4.

k. pawn

W.
2.

30.

takes

q. ch.

pawn

p.

sq.

q. 3d

to

b. takes

4, B.

kt. 2d

to

k. bish.

W.

and

castle

sides

B. q. bish.
k. bish.
W.

W.

k. 2d.

his

to

3.

bish.

the

his

kr. to

2.

ch.

and

takes

knight
k.

it

183

PLATER.

CHESS

TUB

ch.
the

k.

bish.
at

his 5th.

the

8.

B.

k.

to

his kt. 3d.

attack.
W.
9.
Game

I.

W.

k. pawn

B.

q. kt. pawn

W.

q. pawn

31.

B.

W.

castles

k.

to

ch.
pawn
his bish. 4th.

kt. p. 2 sq.

and

ch.-m.

2 squares.
1

Game

square.

2 squares.

W.
12

k. pawn,

33.
2

squares.

Itl

1"

2.

B.

the

k.

B.

pawn

3.

B.

bish.

p.

lakes

k. kt.

the
his

to

bish;

k. bish.

to

4.

B.
W.

6.

6.

B.

kt.

k.

castle's

k.

k.

W"

k. kt.

B.

k. bish.
ch.

B.

k.

W.

8.

B.

k.

W.

0.

B.
W.

k.
his

to

k.

bish.

W.

k.

c.

kt.
4th.

q.

3d.
ch.

4th.

q.

kt.

B.

q.

W.

k.

1. B.

tlie

W.

k.

2.

B.
W.

kt.

k.

his

to

to

his

bishop

bish.

3d.

bish.

3d.

to

his

4.

5.

B.

the

W.

q.

B.
W.

q.

B.

pawn

W.

6.

B.

q.

W.

pawn

his
2

takes

bisliop
kt.

kt.

sq.
at

adv.

!{d.

sq.

adv.

at

Game

gives
k. bish.

ch.
2d.

35.

bish.

of

3d.

by pushing

pawn.

the

pawn.
checks
at^

check

of

queen's
in

each,
The

king's

the

to

pawn

the

of

defend
first

and
or

pawns,

and

queen

bishop,
lieu

sort

commences

bishop's

those

one

the

which

game

king's

sq.
the

signifies that

1 sq.

5tb.
covers

bishop

Gambit

takes

pawn
k.

to

k. 3d.

Gambits,

bishop's pawn
kt.

k.

his

adv.

ch.

his

to

mate

same.

k.

bish. 3d.
to

to

bish.

k.

q.

sq.
5th.

4th.

bish.

k.

bishop 4th.
3.

bishop

q.

W.

k.

sq.
k.

k. kt. pawn

B.

16.

sq.

siime.

kt.

q.

pawn

her

castle's

:)4.

sq.

king's

to

to

k.

B.

ch.

adv.

to

k. 2d

to

q. pawn

W.

W.

kt.

q.

q.

15.

check-mate.

Game

bishop

bishop

giving

bish.

k.

4th.

W.
14.

his

to

q.

B.

square.

k. 5th

k.

B.

13.

castle.

the

and

kt.

12.

takes

bishop's pawn

W.

square.
bish. 2dch.

her

to

q.

k.

p.

pawn.
kt. 3d.

takes

W.

2d

his 2d

to

kt.

kt.

the

bishop

B.

11.

sq.

k.

adv.

adv.

to

q.

knight.

the

her

to

q.

sq.

p.taked the

at

to

q.

p.

takes

his

to

sq.

p.

bishop's

W.q.
t.

pawn

takes

B.

10.

4th.

the

takes

bish.

W.

q; bish.

his

takes

pawn

B.

9.

sq.

kt.

W.

"M.

k. pawn.

k. castles.

B.

8.

pawn.

kt. takes

k.

W.

squares.

k. castle^s p.

W.

B.

7"

samej

W.

Wi

PLATKR.

CHBSS

TBI

two

squares

empioying
the

advanced

other.

is

136

3.

B.
W.

4.

k.

bish.

B.

bishop

to

W.

squares.
kt. pawn.
his

3.

B.
W.

3cl sq.

the game.

Wins

B.

1.

2.

takes

q.

PLAYEE.

k. kt. 4th.

the

to

q.

k. 2d.

his

to

B. q. pawn
W.

5.

CHESS

THE

B.
W.

W.
1.

B.

W.
2.

3.

B.

38.

the

W,

bish.

k.

pawn
takes
the

k. bish.

q. pawn

W.

q.

W.

his

to

B.

6.

sq-

W.

pawn.

B.
W.

2.

B.
W.

3.

B.

to

4th

W.
L

pawn.

to

W.

4.

B.
W.

k.

attacks

the

39.

2.

B.
W.

6.

B.

3.

B.

B.

squares.
4.

k. bish.

the

q.

to

the

pawn
takes
q.

queen
kt. to

3d.

1 square.

pawn
k. bish.

to

4tb.

bish

q.

k. kt. 4th.

q. b. to adv.

castles.

bishop takes
takes

q.

k.

squares.
kt. 3d for

her

to

'

bishop.

kt. pawn

q.

kt.

attack.

41.

same.

k.

b. pawn

pawn

k. bish.

to

kt.

2
his

to

B.

q.

k.

checks

k. kt.

I sq.

king's 5th.

king.

bish.
his

to

c.

sq.

3d.

squares.

B.

q.

W.

q. 3d.
k. p. in k. bish.

7.
her

to

takes

the

9.

q.

B.

10.
-'

"*
"

--

"

file t

square.
1 sq.
W.
k. kt. pawn
B.
gives check.
W.

40.

to

B.

p.

3d.

his bish.

pawn
k. kt.

squares^

1 square.

8.
pawn.

the

takes

q. pawn

4th.

squares.
bish. Sd.

the

his

to

pawn.

q. bish.

kt. pawn
k.

sq.

the

takes

W.

B.

squares.

W.^

pawn

Game

the

k. kt. pawn
k. kt. to

W.
6.

pawn

k. kt. 4th-

4th.

pawn

5.

sq.

his k. 2d.

to

q.

sq.

pawn.

p. 2

k. castle's
bish.

pawn

takes

pawn

pawn.

his bish.

to

q.

B.k
W.

same.

bish.

5.

kt.

k,

W.

q.

3d.

king's

the

pawn

the

k.

k.

sq.

k. kt. 4th.

squares.
k.
bish.

bishop
q.

the

takes

pawn

pawn

Game

1.

bish.

double

sq.
k. 2d.

W.

W.

k.

Game

B.

B.

p.

the

to

q.

takes
5.

B.

5.

same.

pawn
k. castle
W.

B.

W.

2 squares.

pawn

W.
4.

k.

same.

4.
Game

the

k.
q/
"

to

his

gives

bishop's 2d.
check.

-^i"3dwinstH

W. k. bish pawn 2sq.


2. B. pnwn taki'g the pawn.
W. fe.ki. 10 Illsbish. 3d.
3. B. k. ki. toblabiah.Sd.

pawn,
h. 3d.

W. k. pawn 1 square.
4. B k. ki. to his c. 4(h.
W.
bishopto his k. 2d.
5. B. k. bishop10 his k. 2d.
W. cBsiles.
S. B. caath".
W. k. kt. to hia k. sq.
wins the game.

Game
1.

W.

3d.

k.

45.

pawn2aq.

dch.

1. B. the

.2d.
k and

W. k. biah. pawn 2 sq.


2. B. q. pawn 2 sq.
W. k. pawn
takes the p.
3. B. q. takes the pawn.
W. q. kt. attacks the q.
B. q. tc
W. E. 1
kl. to hisbisb.3d.
takes the
pawn
p.

"

same.

W.

k.

to

his bish.2d.

6. B. k.

bishopgivescb.
W. q. pawn 2 sq.
7. B. k. bishopto q. 3d.
W. k. bishopgivesch.
8. B. k. to his biahop'a
sq.
W. c. attacks the q. and
teins the game, either by
takingthe queen,
in
or
check-mate,
covers

lust.

check,Ms

or

giving

black
qiieetiis

case

"

138

Game

PLATES.

CHB88

THK

3.
k.

W.
B.

|.

W.

sq.

takes

pawn
k. kt.

B.

k.

pawn

sq.

4.

)he

pawn.
bisb. 3(J.

his

to

bishop

W.

W.

k.

bisb.

bisb.

his

to

q.

6.

W.

king

B.

p. takes

W.
4.

6.

bisb.

W.

W.

I sq.
kt. pawn
the p.
takes
pawn
king castles.

B.

p. takes

W.
B.

7.

W.
B.

8.

W.

B.
W.

B.

p.

kt.

sq.

kt.

9.

pawn

11.

B.

12.

12.

W.

kt.

B.

k. kt.

k.

his

k.

B.

4tb.

q,

B.

k.

bish.

his

to

c.

check.

q. b. to

B.

k. kt.

W.

bish.

k. kt. 5th.

the

his

to

the

q.

castle

ch.
the

q. takes

castle.

ch.

Iwth

k. and

q.

and

has

the

better

of

the

game.

14. B.

kt.

ch"

the

his

takes

4th.

cast.

the

takes

castle

W.

sq.

2 sq.
pawn
his kt. sq.
to

W.

B.

bish.

the

kl. takes

k.

with

in

with

p.

bish.

1 square.

covers

3d.

bish.

the

takes

bish.

to

gives

q.

B.

castle's

the

sqsiare.
k. pawn

takes,

bish.

W.

13.

W.

to

p.

bish.

his

in his castle's

11.

k. castle

kt.

k.

the

bish.
bis

takes

B.

p.
3d.

bisb.

the

the
to

sq.

sq.

takes

bish.

W.

check.

k.

q. pawn

W.

10.

k. takes

cb.

with

castle's

bis

to

p.

cb.

the

takes

bisb.

8.

sq.

his

to

the

check.

bishop takes
k.

B.

W.

and

castle's

pawn

q.

4th

10.

7.

the
his

to

with
9.

gives

k.

k.

k.

p.

castles.

ch.

B.

B.

5.

the

takes

pawn

4th.

ch.

covers

pawn

B.

q.

ch.

biehop gives

k. 2d.

bis

to

B.

his

to

4th.

bish.

bisb.

W.

bish.

k.

2d.

bis k.

to

3d

bish.

his

to

bish.

k.

W.

5.
3.

B.

same.

k.

B.

2.

pawn

the

k. kt.

W.

46.

castle's

4th.

W.

k.

the

takes

pawn.

W.
Game
W.
1.

k. pawn

fi. the

same.

W.

bish.

k.

47.
2

1.

sq.
2.

pawn

B.
W.

sq.

48.

Game

B.
VV.

k. pawn
the

sq.

same.

k. bishop
pawn

k. kt.

takes
to

pawn
the

his

sq.

p.

bish.

3cl.

1 aq.
1 sq.

bishoppawn

q. kt. pawn
ie

gambitpaw

le

pnwn.

takei

castle's p. labea the


iWll.

bisli.p. takes ihe p.


k. biah. tukea pawn
nJ givesch.
the cb.
covers
lisliop
.

queen tnkes the p.


iah. Inkes ilie bish.
q. inkes
ives ch.

[ueen

bishopand
ch.

corera

Vhite has the best of


o-ame, by black's sus-

ing the gatubit


pmo",
he 'id

Gahb

move,

50.

kt a draton gome, Aov-

king only aking and a patim.


king,having ib"

your
si a
our

to your adop|K)3ile
king, one squaro
eing between Ibem,
alwayaplayyour
case
\!!

'a

such

lis

a manner

game;
It

to

king oppositeto

anil it
y

as

must

be

"

bui if he per-

to win.
enUenviiring
lose by a stnlemalv,

wing
lire.

jou

tipoa tbo

140

51.

Game
To

the

gain
equal
and

of

is

one

how

king

your

and

make

to

wUh

one

of

find

out

the

number

exact

queen.
with
method

has

who

perceive

Take

W.

king

W.

queen

W.

castle

W.

kt

B.

king

B.

q.

B.

castles

B.

will

gained

the

is

so

necessary
if A

that

game,

it, and

W.

i. B.

the

p.

does

little chance

to

Game

52.

Queen's

Mate.

king

W.

q.

W.

castle

at

at

his

to

adv.
at

5th.

her

at

queen,
at

adr.

square.

part
Game

not, B

54.

Bishop's

win.

Mate.

Situation.

his

W.

king

W.

castle

at

W.

b. at

adv.

adv.

k. bish.

adv.

play.

check-males

c.

sq.

3d.

take

must

stands
under-

square.
k castle's

k.

checks

q.

W.

Situation.

W.

at

pawn

k. bish.

v.

his

king's

This

has

ad

2d.

bish.

k.

at

4th.

4th.

his

adv.

square.

q.

bish.

k.

adv.
at

square.

adv.

at

at

at

move.

of

her

at

4th.

k. kt.

adv.

at

White

versary's
ad-

you

Mate,

Situation.

the

your

and

game,

can

you

like

sary
neces-

queen
will
you

yours,

53.

Castle^s

before

moves

make

checkmates.

Game

of

number
be

q. 2d,

adv.

at

queen

castle.

the

to

pawns,

will

which
for you

of

two

the

adding

moves,

B.
W.

and

march

to

those

capture

1.

it will

moves

many

king's

adv.

at

square.
takes
castle

adversary's pawns
ing
side ; by reckon-

his

squares.

play.

to

cb.

c.

that

liberty

at

their

at

bish.

each

and

square.

four

upon

board

the

king

upon

castles

his

at

White

pawns

each

left, two

attack

B.

adversary

have

pawns

your

king

W.

your

you

take

of

an

B.

pieces.

Suppose

side

utith

move

number

no

and

YLAYBft.

CUE88

TBB

at

q.

square.

adv.

q.

q. kt.
bish. 3d"

c.

3d

2d.

and

B.

k.

at

his

2d.

B.

q.

at

adv"

k. castle's

2d.

2d.

B.

c.

at

adv.

k. castle's

3d.

b. square.

THE

White

W.
1.

play,

to

q, b. ch.
k. to hiski.

B.
W.

CUES8

1.

5th.

his

at

must

q.

W.

bish.

q.

his

check-

Mate

55.

at

c.

at

his

W.

kt.

W.

castle

W.

bish.

W.

sq.

B.

k.

at

his

B.

castle

at

B.

bishop

q.

B.

castles

White

B.
B.

takes

B.

pawn

B.

bish.

W.

kt.

mates

bish.

"id.

take

must

at

at

castle.
ad?,

1.

W.

adv.

W.

k.

W.

castle

at

W.

pawn
and

at

at

B.

k.

B.

q. at
castle

B.

4th.

q. castle's
k. 2d.
hci
at

adv.

White

W.

q. bish.

his

at

sq.

his q. bish. 2d.


adv.
q. kt. 3d.

adv.

castle

castle's

to

at

k.

1 sq.

and

gives
by discovery.
58.
Game,

W.

q,

W.

kt.

W.

pawns

his q. kt.
sq.

at

her

at

q.

at

j)ish.

4ih,

k. kt. 5th.
at

q.

kt. 2d.

castle's
and

2d.

q. bish.

2d.

play.

ch.

W.

sq.

k. sq.

2d.

p.

Situation.

bishop

q.

bish.

Smothtred

Situation.

k.

castle's

her

at

Game

Mate,

and

play,

ch.

56.

PmorCs

sq. and

kt.

to

ch.-mate

Game

2d.

k. bish.

queen's
covers

q.

5th.

kt. 2d.

her

q. ch.
2d.

check.

whh

bish.

Block

c.

q.

5thy

k.
at
pawns
2d.
castle's

play,

to

k. kt.

4lh,

kt. sq.

at

q.

2d,

his

at

k.

square.
hii"
q. ki. 3d.
2d and
q. kt. 2d.

c.

c.

kt. 4th.

kt.

his k. sq.

k. cistJe's

k.

sq.

kt. sq.

q. kt. 3d.
at
q. castle's

bish.

B.

isile's

q.

at

q.

q.

at
at

side.

q.

his

HI

pawns

square.

adv.

at

W.

king

and

W.

at

W.

q.

his

by DLsctfvery,

mates

Situation.

k,

57.

Situation

Kniffkt's Mate,
W.

ch-mates.

1 sq.

pawn

Game

queen's 4th.
Game

6h.

cover

square.

b. cli. his
q. 5ih.
king in the corner.

W.

1.

k.

2. B

B. p.

141

PLAYER.

his

B.

k.

B.

castle's

at

his castle's
at

queen's

q.

B.

pawns

at

k.

kt.

castle's
k.

kt.

sq.

3d, and
sq.

2dy and

142

THE

king's

castle's

White
W.

ch.

bish.
1.

B.

k.

W.

PLAYER.

2d.

White
W.

play,

to

kt.

CHESS

k.

adv.

at

1.

B.

kt,

3d,

and

q.

whittt

stale.

castle's

k.
and

giving

Game

60.

the

middle

ering
discovM(Ue

in

of

ch.

3.

B.

the

to

k.

adv.

to

q.

corner.

kt.

Situation.
sq.

W.

checking.
3.

B.

CRstle

the

take

must

k.

W.

2d,

k.

adv.

to

giving

bish.

check-mate.

W.
B.

k.

B.

castles

at

3d
Game

W.
B.
B.
B.

k.

at

his

q.

at

her

k.

at

queen

pawn

adv.
at
at

3d.

k.

their

and

5ih.

at

their

pawns

Stale-mate.

3d

Situation.

W.

bish

4th.

q.
at

sq.

bish.

69.
B.

Forced

his

k.

k.

his

at

queen's

and

sq.

pawn

2d.

their

at

bish.

kt.

k.

adv.

at

castle's

queen.

W.

the

Board,

k.

W.

with

sq.

adv.

to

3d.

either

or

by

wms

kt.

his

to

k.

kt.

her

at

take

must

the

'

2d.

ch.

q.

play,

to

q.

castle's

her

adv.

sq.

2d.

bish.
q.

W.

3d.

4th.

1.

B.
W.

2d.

cast.

to

ca!"tle

at

'

.{

at

king
castle

his

5ih,

q.

White

ch.

castle's

q.

and

q.

bishop's

q.

his

play,
king's
k.

must

check
bish.

sq.

5th.

castle.

take

-mates

5tb.

at

THE

Other

piecex

Rei,

Fierce,

Ihe

ID

in

plnyin^,

of

in

the

that

Ihe

latler

and

that

oiilj
it

peculiariiies
curious

be

eDougli

to

rhe

very

Perhaps

it

try

it, and

Pavn.

ihe

ca^^tle
of

difficult
was

not

in

thus

bishop

one

and
way,

the

intended

gaoie

that

such

suffise

may

tbe

Other

game.

by

much

ba

onlj
in

rnnge

castle

this

will

is thedoubla

bring

(o

discovered

be

It

to

only

can

called

are

the

squares

meuiiiorphosed
possilily

pieces

and

tliat

king

be

appears

m:iy

and
sixteen

thai
to

ol

puuer

hnvinu
;

The

Roc,

game,

lour

should

pawns

tlie

comnion

concliisiuii.

Ion

C/iivalir,

llial

fornier

the

half;

order.

same

Alfin,

found,

PLATBR.

CHE8B

as

an

for

clue.

Tit

sixty-foTir
tquarts

of

the

moves

baard

of

the

counting

Knight
square

on

1,2,

the

sixty-four

3, 4,

^e.

"

the Position

On

The

King

PLATKB.

CHUS

THE

of the King Castlingort the right or left.

is confined

from his originalsquare,


Rook

own

the

or

Queen's

not
are
covering Pawns
shielded
not
equallyas

section,and

Pawn

preciselythe

to mote

he

whether

Rook, but his


in

uniforni
well

when

as

both

castles wiih

his

relations

tht:

The

to

he is

as

cases:

castled

is

tance
dis-

same

his

on

own

designof the

unprotected.
for the mind, ia promoted by this
gymnasium
which side the
of uniformity: were
it indifferent on
want
to
King secured himself, an entire class of manoeuvres
would
become
the
useful
cessary;
unnemore
priviledge
preserve
Game

^s

one

"

and

interfered,the
the

on

two

slightcircumstances of disadvantage
ings
necessityof nicely balancing adverse beatexercise the player.
would
not
positions,

where

Remarks
Chinese
game

the ancient date

on

Mss.

accounts,

of Ckess-playing.

represent the inventor

of

Chinese

the

Mandarin,
Hemsim:, a
fix the date of
but
General,
they
a
historyas
the
before
christian era,
incident, at only 174 years
to

have

been

nent
emi-

in their

the

'

'

"

he

supposed, that
"

'""ua but

imperfect

", ancient

jf what

only

authori-

is termed

The
it to
devised
Ion)
nd
ar, while his Methe

world.

this was

abovt

ailed in the Court

noticed
.tioaily

in

iscapital
li
appears
with projecting
le^

CHMSt^

TSlft

lound

singular ability;
giants.
magicians and

ealled

D.

Hon.

The

introduced

Barrington,
in
Europe

into

flourished

Comnena

Anna

played

commonly
first

been

known

14th

to

France
Hon.

Rayan

people

were

have

Chess
to hare
supposes
the
Twelfth
century,

been

appears

and

an

find

we

which

at

time

it

trade

From

Boccace,

usual

it an

have

to

their

yicinity

the

eastern

lived

who

amusement

rather

was

seems

with

early

when

at

in

Florence.

derived
it from
Italy ; the
Spain might have
it most
troduced
inprobable that it was
gentleman, considers
in
that part of the
13th
into
England,
century,
and

which

Holy

century,

his

fended
de-

have

to

to

Mediteranean.

parts of the
the

hence

said

Constantinople, and
the
Italians, through

at

Constantinople,

to

is

of Lanca.

Archimedes

the

he

; and

with

it

been

battlements

and

towers

rLATKR.

followed

the
he

where

Land,

Edward

of

return

the

remained

had

1st., from

the

long,' attended

so

by

English subjects.

many

Remarks

Promotion

the

on

of

Pofim,

of the
arriving at the remote
eighth square
is to be promoted
transformed
of the
to
or
Ches8"board,
one
dignified pieces ; on the general supposition, that some
one
been
of those
viz. to
more
pieces had
previously lost.
or
Queen,
Bishop, Knight, or Castle^
a
that
It is observable
Philidor,
always compels an
change
ex-

Pawn

on

"

but

examples

advance

Pawn

stage;
may

had
be

taken

called, and

shoald

have

diagonals
must

These

it be

in

and

the

given,
eighth

in that

use

Pawn

additional

snirffestions

the

advances

will

Pawn

where

it be

its last

skilful

player

before

square,
what

case,

to

will

change
exany
the
Pawn

the

it
player?
as
the
adversary's line as a nondescript,
takes
place: again, suppose
a
player
that
from
the
white
Bishop only, and

lost

an

be

to

what

exchange

an

he

may

place

of

remain

cannot

until.

before

Queens

of

have

should

Bishop
induced

to

reitch
oo

the

hidck

btaek

recommendation

square

diagohcds
of the

Titer

ihe

OD

subject,

ine,while the

pieces
playeriaentitledto
noreofthe

Knigbl,

a
admitting

monster

the

ly

Rwtk, may ba

playsome

va

is

throughIta
exchanged,as it

pass

itate any

exchange,

pieceflying,

unter

Id go

at two

le

balf-"-

moves,

calcudelinalefy

the
^ueen, or any other
; "
cerfd with men
I sufficiently
repre*
ual cope

with

148

cnissB

THB

plates.

ANECDOTES

AND

OPINIONS

RESPECTING

THE

Certainly
certify

to

image

this

and

knights,

two

who

pawns,
did

to

are

that

the

commonly

not

kings,

to

Chess,

nobility;

of
marches

in

of

case

the

to

other

leap

check

the

his

offer
He

single step

state

brings

they
last

retreat

represents
at

to

the

there

is

the

of

is

strained
con-

nothing
revolt

of

easily

may
a

the

you

be

in

change

strong

for

time, while

and

game
he

on

are

nighest

king,

the

are

kings,
the

as

the

to

jesters :

in

population

generally

need,

the

likewise

in

the

towers,

best

knights

them

What

as

to

eight

hope.

sometimes

to

thus

fear

the

kingdom.

only

as

of

but

the

even

to

nearest

not

are

place,

that

the

As

state.

which,

for

but

smothered,
the

his

much

so

men,

knights

their

change

king ought

his

wisest

the

is

are

First,

represent?

true

rooks,

two

them

forlorn

to

approach

it that

giving by
to

is

so

Before

way

to

mean

the

notwithstanding

the

age,
person-

after

ranks,

will

the

fools, (1) and


their

of

mean

There

castles.

or

who

those

end

pave

philosopher

this

fools,

towers

two

game,

kings.

of

conduct

by

the

at

called

otherwise

the

this

represented

has

play,

assisted

dame,

of

philosopher

witty
of

CHESS.

inventor

the

great

portraiture

and

OF

was

was

under

and

king

whoever

you,

who

GAME

cities

tion
preserva-

king,

all the

who
other

CBnS-

THS

themselves

pieoesput
order

in

life

hour

make

an

tower,

in

as

of the

but

of the

he

is

ladies, of

themselves

whom

in love ; and

who

calls

this

whole

dead
may

is

any
mate

it with

army

is well

of all support,

he

disaster

happen

much

be

to

of
or

of the

his

ruin
state.

of

that

he

one

this

of

he

men,

we

the

sup*
that

dilemma,

show

to

the

to

even

neither

move

to

as

Moreover,

to

king,

be

may
board

must

here
us

not

rest,

the

nor

that

let

attempt

king's

the
though
were
signifies,that on the preservapieces, which
tion
the
of the
rain
preservation
king, depends
or
One
is the
not
forget, which
thing I must
of

recompense

they

victory;

number

for

as

mated;

As
thing against his person.
is the closure
of the game,

midst

lesser

can

the

lost the

not

conducted.

be

to

opinion

put off

is reduced

he

is said

the

so

who

whom

guard, they

are

has

obtain

taken, but

their

king

as

Finally,
queen says best.
if all
by the king's mate;

not

reason

the

those

with

of

am

kings

acknowledge

to

otiiers

upon

dishonored

whereof

whatever

not

deed,
in-

For,

towers.

understand

here

and

same

the

ashamed

reason,

not

are

for that,

devoid

there;

for this

for the

according as
king is never
being

him,

whose

upon

authority over

by marriage, but

pieces

his

of

not

is terminated

sometimes

pose

for

tenable

much

so

I do

game

but

he

king,
subjects, to

that

are

piece dame

this

and

has

they

them

joined to

taken,

others

servants.

other

defence

as

against the assaults


be
above
all, here must
weighed the
of taking sometimes
the dame
the
gave

nothing

fall

the

for

not

place, and

fools, at

there

are

well

as

of
all his
self
himrepose
expose
of strokes, like a captain or
the hazard
to

privilege which

the

it is

that

us

strong

enemy;

move

in offence

'I4B

"

soldier, seeing that his preservation permits him


extraordinary leap from his post to that of the

common

to

the

depends
every

teach

to

VLATSm.

the

the

pawns,
chess-board

when
on

our

he

they

gain

the

adversary's side,

they had been the first to scale the breach


in the place of those
they are substituted
which, by having been taken, are thrown
13"

can

in

tremity
exas

if

for in this case,


honorable
pieces,
;

out

of the

board:

ISO

it

penalties, which

ought in
(Extrtuts from

doers,

In

work

republic

find

de

author
in

amusement

the

It

"

says,

intense
so

appears

as

good or evil
la Frtmct")

attend

to

the

application

that

rewards

the

Recherches

"Les

lately published,

men
singular that
although
games,

well

refMreseBlingas

this eff^t,

ID

rtATBB.

CKBM

THS

is

thinking

very

irksome

speculative geniuses
The
vulgar,
chiefly that
delight in thoughtful games.
accustomed
light
dewho
to
are
bodily labor, in like manner
It would
exercises.
first sight,
in athletic
at
seem
would
that
the laboring man,
by way of varying the scene,
that
that
sit down
to
required thinking, and
some
game
the

smiths,

that

habit,

crowds

children, and

In

It

poring

is

custom

Swedes,

when

to

the

prove

and

know

to

them

peevishness,
mad

more

the

Goths,

the

among

for

"

and

properties of

he

will

indiscreetly rejoice and

In

whether

whether

the

game,

and

it and*

seen

gentlemen
wives,

Vandals,

1658,

their

ment,
refresh-

of
whereread

we

illustrious

dullness,

seen

endure

are

bodily

for

in

most

this

at

pranks, passions,

forces

or

their

and

Swedes,

be

wins,

cricket, while

or

appeared

covetousness,

as

everlasting

Goths

"

and

their
they should
honestly marry
daughters,
that
them
to
disposition of the suitors
come
their
passions, especially by playing with

Chess:

at

and

the

and

ture
na-

chess-board."

over

animal

shoemakers,

forgetful of
appointed

times

very

of

omnipotent
and

skittles

English abridgment

an
**

the

history of

at

education,

and

sit

of

power

his

exercise

to

gambols

the

carpenters,

playing

fortune

all

in

forward

be

would

revel

is the

such

but

of

and

man,

it is your

; but

sedentary professor

outward

in

occasions

other

most

on

the

he

when

wisely put

Gentleman's

wooer

is

their

idleness,

motions
their

anger,

of

fortunes

and

their
are

love,
many

minds,
used

be

to

rudely disposed, that


he
suddenly triumph when
he
wronged,
can
patiently

it off."

Magazine,

the

editor

says:

"'We

)|6^

We

the

to

English

the

utmost

known

him

when

would

he

game.

dad,

ing

he

that

Kuthar

was

siege

the

point

is said
Let

alone,

me

of
of

of

Flanders

see

rounded

house

was

mutual

of

with

his

of

often
took

either
the

out

Mr.
many

to

of

assistance

curious

his

attack

enemies,

is related

who
were
Cunningham,
evening together
an

he
aent

the

the

fact
for

of humor

that

in

carriage

to

Kuthar.'*

defeated

of

at

when

sur-"

barricaded
Chess

to

this

other

piece,
perceiving that
of all, is impotent

any

defend

himself,

he

whenever

fetch

his

constant

Lord

with*

Sunderland

particular friends,
playing at Chess.

friend.

completely, his lordship


Mr. Cunningham,
till the
with

of

assuredly lost, but

most

caliph
danger,

^his people.

anecdote

observed,

or

it

place between
style this game

to

then
coolly sat down
premises, and
than
prince always used the king more
and
not
thereby lost nearly every
game,
considerable
the king, although the most

cary-

his

against

the

Bag*

freedman

The

Sweden,
the
Turks,
by

Bender

of

were

assault.

used

the

vigor that

much

hatred

XII.

Charles

at

Caliph

so

England,

finished

the

check-mate

for

at

acquaint

to

had

warned

when

tion
informa-

Philip Augustus,

so

by

have

playing

was

forces

with

this
with

game
could

came

he

Chess

carried

out,

I.
King James
Philosophic Folly.
in

John

him

by

given him

had

Amin,

city

being

them.
a

the

Mamun's

AI

that

by his wife, that

Chess

Al
at

when

Count

Ferrand,

of

sell

to

person

until

them

cried

have

to

no

King

engaged

time

the

on

that

news

discomposed

continued

received

he

related

was

the

at

on

he

Scots

the

be

was

so

hear

not

It is also

of

Rouen
deputies from
besieged by
city was

the
their

that

but

intention

little

so

Chetis, wh^i

at

was

remarkable.

thing

any

Chess,

but

composure;
letter
the

that
of

final

the

intelligence,that

alarming

''

of

brought

was

I.

that Charles

told

are

PMVW.

9IISBS

THS

aeries

rode

In

continued
latter
of

ill

Mr.

to

always

and

passed

Lord

to

derland
Sun-

ham's,
Cunningwhen

won

order

and

he

ascertain

ing
regularly sendbeing at length out
luck, the discoTcr/

tflerwardsvisited each
with alternate

ed

sue-

Kings of Grenada, we
led Balba seized upoa
brother,and passed

3r

isastera. His wars with


Tul ; and his death was

Finding his

descase
Salobreno

the fort of

least that prince'sadto his son's succession,


Chess

'ing at
hard for

an
res-

greatreluctance

with

with

hours'

two

the game; but before


id with the news
of the
election
Jusaf
of
mou3

chess-plajer
nninteresting
gentlemanof Presbnrg
of playing
laton capable
lutomaton
not

be

least acquaintedwith

ar

from

being mechani-

greater exertion of the


is sufficientto a(;com-

An

"orlance.

attempt,

must
-player,

eacher

or

appear as
councellor of

made, however,the

vaa

The
inventor
he remained above a

tration.
re

figureas largeas lif",


a
I

table,with doors of

in

depth,and

two

and

l5A

TflK

hair

the

in

table,

leans

its

pipe
A

which

this

table,

ders, aud

other

pieces
The

its

over

wheels

and

which

is

and

levers.

is

opened

little

and

with

also

the
and
automaton
open,
wheeled
about
the
The
room.

the

is

automaton

first move.

At

ready

motion,

every

its head
image moves
CiC25=b:;rtrd. When

the

means

marks

which

He

covered.

ten

or

like

moves.

watch,

after

unless

direct

Mr.
its

communicate.

of

of
de

course,

by

it

The

Kempelen
A

small

cmisulted
which

secret,

He

certain

or

who

of

is

It

made,

places
re-

by which
Kempelen
re*

was

the

Yien"

be

by
dis*
of

perform
wound

up

continuing
could

snb^titute

were

construction

to

of

his

never

could

arm

automaton

his

king.

Presburg,

required
capable

was

ittf

attending

arm

the

which

then

which

its

the

of

of whom
many
and
secret
yet the

solely on

motions.

moves.

frequently
the

himself

It

twelve

of

motion

powers

number

same

was

prided

mechanical

the

the

governed

he

de

at

chess"players,

aud

mathematicians

the

shakes

the

circumstance

thousands,

to

the

move;

Mr.

exhibited

been

London,

Paris, and

na,

it had

that

automaton,

it

move

oivn

one.

surprising

most

false

its

loses

adversary

the

as

when

is

takes

part

every

queen,
check
to

giving

table

heard

are

the

makes

and

piece,

the

in

head

its

shakes

likewise

over

thigh,

the

shut, and

always

wheels

the

it checks

thrice

and
beaa.*'^'vice,

it

its

whole

the

then

are

and

looks

and

and

this,

then
similar

of

in

uncovered,

play ;

to

are
are

door

doors

cyUn"
licly
pub-

levers,

full

seen

This

it.

before

automaton

is

removed.

is

all which

the

body

the

holds

left

pipe

wheels,

to

automaton

its

is fixed

of

There

likewise

in

mechanism,

of

vestments

head,

The

the

contains

cupboard,

displayed.
lifted

after

plays
eighteen inches

of

rather

or

wheels.

it

hand

aits, is fixed

it

table, and

the

on

which

on

four

on

arm

chess-board

chair

runs

right

with

The

height.

FLATEE.

CBE88

was

not

the

play
it to

near

box, during the games


square
by the exhibitor, and herein
sisted
conhe

could

said
beat

conouerinir

he

could

Mr.
the

de

in

moment

Kempelen

auUmiatOD.

was,

His

elle qui n'eat


lais les efieia
bardiesse de

iployees
pour
e supposition
lied magnet,
allowed to be

other curious
ither animals,

equal to thii

in the white
louse

signifiefl

in, and whicb


"ther virtues,

under
That of the

le goes

i
I

righthand,
other in the
reason

some

her
rs

husband,

of her bus-

f other person
her situation
"

at the

Dored.

right

(Ex-

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