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PLAYER^
CHESS
ILLUSTRATED
XHG"ATING8
WITH
ESSAY
FBANKLIITS
Introdaction
BY
GEORGE
Three
Games
WHICH
AR"
played
BY
at
AND
the
and
time
same
PHILIDOR,
REMARKS,
EXPLANATION
AN
TEACHER,
one
and
S. KENNY,
WITH
CHESS,
ADDED
".
OF
o|fChess,
WALKER,
TO
The
Rodiments
the
to
BEOAALS
THE
ON
DIAGRAIIS.
AND
Situations, by
TEACHER,
'tH^'
OF
'
..".'"
*e.
*e.
ANECDOTES,
CHESS
HOUND
m
C"
BOARD.
"
BOSTdXTj^
^
PCBLISHED
LITTLB
TmIc
*
:
CART
Bichmiwd,
BROWN,
*
Yirg
WEEKS,
vA
HART,
Phfla.
HXNRT
.
BY
NATiiLV
ARMSTRONG
WHIPPLE,
4" C^.
JORDAN
*
Sdem,
1841.
""
9o"to9t
BERRY,
and
""
JD"AftBOtlilf,
B.
t^iil/"..OOLMAN,
BalOiao^;
CRANSTON
i9[HITH
*
C".
K"v
PALMER,
PMTideact
.
"
THE
NEW
POBLTC
YORK
LIBRARY
639658A
ASTOR,
LENOX
TILDEN
Entered
according
in
Dearborn,
Act
to
Clerks
the
AND
FOUNDATIONS
of
Congress,
Office,
of
in
the
the
Year
District
1840;
Court
by
Nathl.
of
Massa-
O.
B.
chosetts.
"
\*
"
"
"
.
ERRATA.
2").
linn
f*
"*
"
""i.
Z.
iz
4th.
PEEFACE.
ud
Tables
The
called
carefiill;
beeo
Chess,
and
which
rales
plainest
the
Gaines
have
lor
in
ftwn
tbllowing
pages han
European worka on
the
vuioas
hight;approfedof, as giving
of the
undenUnding the principles
been
game.
Host
with
of
the
great
and
examples
success
in
the
diagrams
instruction
varietyof games
plisbedby celebrated players,embrac"
by any ofthe admirers of
questioned
teachers, and
historical remarks
The
altboaghnot
found
taste
this
the
very diliise
and
interesting,
of
enquiry,among
subject.
The
for
novice
or
used
by eminent
differently
accom.
room
perhaps,every point
the game.
and
laborionslyextensive, may
sufficient extent
the
generalmass
been
from
are
as
ha*e
and
the
plates,
Men
; and
lo
the
gratify
of readers
firstcorrect
from
be
that
en
poing
starl-
elucidated
point,a gradualunfoldingof every game, clearly
in the plainest
language,with the aid of diagrams;
the moves
and vrith a littleattention lo the explanations,
and power of the dignified
piecesand that ofthe pawn, will
be readilyunderstood, and as
freely
broughtinto practice
for
scientificamosemenl,
and
as
beneficial
gymnasinra
THE
PUBLISHER.
REMAftgS.
INTRODUCTORY
Chaturajey
sixty-four
on
other
more
and
decurion,
forty
squares,
each
side,
and
five
cannon,
King
The
from
the
side
one
on
is allowed
to
He
can
make
his
it.
Thus
he
has
alter
queen
sinH
few
years
the
into
inntead
of
back
and
be
of
dred
hun-
side
king,
hussars,
ihAv
king
and
when
peer,
tfi^rmtiA
it
sary.
adveras
he
second
out
she
stands
diately
imme-
for he
made
and
on
pawns,
the
victorious,
both
by
pawns
eight
check-mated,
was
pawns
the
retreat,
and
tion
varia-
and
and
of
one
off
Chess-men,
to
ciirious
the
every
queen
attempt
castle
castlincr
was
one
two
the
with
check
then
his
an
the
on
each
coming
queen,
cannot
preserved
minister,
of
the
king,
of
name
for
into
move
He
Game,
merely
king,
moves
take
her
check.
adversary
first
and
Game
king, pieces
the
certain
can
before
in
two
is almost
oil
pawns
sixty-four parts
; where
the
to
game
make
and
concubine,
on
is
method
this
hundred
dragoons,
Game
Pawn*s
opposed
In
The
fusileers.
common
are
other.
the
and
and
side.
fourteen
into
two
hundred
Round
had
squares,
eleven
one
Military
cuirassiers,
and
of
the
eighty.
to
centurion
each
The
divided
German
two
the
with
one
on
named
was
castle.
twenty-one
with
pieces and
board,
The
guards,
two
board
nese
Chi-
centaur
squares
consisted
which
The
Carrera,
the
pawns
fourteen
round
on
the
Chess-men,
cannon.
increased
on
by four
green*
pieces, styled
crowned
circles.
four
duced
intro-
game,
eight
imitate
to
Game
of
one
with
red, and
additional
with
Persian
and
new
two
the
another
played
two
Ruthland's
of
Duke
been
periods
campione
played
was
besides
squares,
pieces
and
pawns,
Chess
Arch
black,
the
pieces,
two
is
each
squares,
by white,
introduced
two
four KingSy
the
ox
distinguished
added
different
at
Chess.
into
players
have
variations
Several
cannot
main
re-
unless
his
castles.
in
England
changing
pawn
of
to
that
commoner;
rJnciAtincr"*.-.ir#n9rfl/.
to
of
CONTENTS.
OF
TABLE
Pag"
BiMAins
W.
vr
Frmikuh's
S.
Emat
Eexiit.
oh
i
MofSALs
thb
Gnss.
or
7
...
CHAPTER
Oh
Chiss-boabd
the
I.
Cee6""ish
ahd
13
CHAPTER
How
Chb8s*meh
THE
Move
of
the
Move
of
the
the
Od
MOVE.
Queen
Bishop"
the
Move
"
the
On
"
n.
On
Move
of
ihe^Move
Rook
the
King
On
Castle
or
On
"
Knight--On
the
"
the
the
Move
of
Fawn
17
CHAPTER
Oh
the
of
the
of
the
mahhee
ih
tacking"
which
the
On
Chess-meh
thb
Phrase
*^
ni.
En
take
each
On
othse."
At
prise.''
27
....
CHAPTER
Check
Check-mate
ahj"
IV.
."-Four
Positions.
CHAPTER
On
Elbmehtaev
variovs
Discovery"
by
the
Pawn
Pawn"
"^
en
the
first
the
the
Knight"
Drawh
from
give
Counter
On
of
Cheek
Pawn"
On
To
Double
Check"
Attack"
win
To
Taking
40
indiyiduali.t,
Kiog-^On
Games."
want
Passed
Pieces--To
the
the
VI.
ahd
Queen"
On
On
Feice,
as
the
to
theie
eelathtb
Rook"
On
the
value
Bishop"
Pawn
Perpetual
or
On
.40
CHAPTER
Oh
On
Penetrant"
passent."
Chess-mbh,
the
"On
Check
Move"*6n
CHAPTER
Oh
Teems"
The
Pawn"
Minor
On
Tbchhigal
Check"
Doubled
T.
ahd
Divergent
Exchange"The
Queen
a
King"
the
Casting
Poihts
33
".
from
Vn.
Check"
strict
On
eqaaUty
Drawn
Oames.
of Force--.Oo
atisinn
Dimwn
"1
CONTBim.
Gmm"8
from
aming
in^how
to
arising
from
ignormnoe,
cifectMatein
the
partiespersistingin playing
both
know*
party
Games,
Drawn
On
Time"
certain
the stronger
to
as
MoTe
same
On
"
53
Stalemate.
Vm.
CHAPTER
Explanation
6cc., with
Books,
Mode
thb
of
of
for
Table
Laws
Chbss,
of
and
Cases
adopted
THE
Opening"
Opening"
bit"
Gambit"
What
marks,
Re-
with
63
X.
Game.
THE
^The
"
Knight's
King's
Pawn-two
Queen's
The
Bishop's Opening"
The
King's Pawn-one
Opening.
Opening"
the
On
Grambit"
the Queen's
King's Gtnn-
On
is FooPs
Parties
first Chess
the
by
OpBNiNO
OF
The
King's
Capt. Evan's
the
"On
60
squares.
Illastration
of
Method
BEST
Cbbss
fbom
IX.
CHAPTER
Ov
the
arranging
CHAPTER
The
Games
othbe
flatino
Mate
Mate
is Scholar's
What
?"
ed
Explain80
XI.
CHAPTER
that
Games
Notes,
haye
been
Played
actually
87
fipc
XII.
CHAPTER
On
Enoinos
the
On
and
Rook
and
Pawn
and
Rook
GnriNo
of
King
against King"
Rook"
King
against one
and
against King
Pawn,
Rook,
and
King
Games."
Queen
Rooks
Two
against King"
against King"
King,
103
114
Receiving Odds.
Games
Played
by
and
Three
The
Mr.
Philidor,
at
and
one
the
116
time
Examples"
Of
Chess-Board,
Diagram
Square
Chess-eoard,
Diagram.
the King
Remarks
on
and
the
64
Do.
TT
do.
124
Situations.
.
Movements
Knight,
of the
by
144
with
64
the
',
Movements
of
the
Knight
by
144
',
do.
and
Openings, Mates,
various
RoirNo
Do.
same
145
Castling.
Ancient
Promotion
date
of
of Chess
a
Pawn
Plajring.
145
.
146
FRANEUN'S
DR.
ON
The
whose
alike
was
the
grasping
"
Playing
all the
and
Indians,
thousand
is
it
thence
for
view
in the
improprieties
that
practice
the
on
in
at
be
in
their
ance
appear-
it ; and
that
one
written
the
not
as
not
therefore,
find
vanquished
itself,as
friends)
mind,
the
to
its
cannot
it, shews,
above
over
Those,
young
of
it
engaging
money.
few
it
make
following piece,
a
advantageous,
but
cent,
for
the
its effects
in
it may,
induce
ment
amuse-
Persians, the
spread
to
memory
the
had
interesting
diversions,
(among
correct
to
the
has
sal
univer-
the
been
Asia,
lately
so
to
such
and
innocent;
more
is
gain
an
mightj,
most
beyond
have
begins
played
never
of
Europe
It
of
leisure
have
who
it
of
moat
and
ages,
Spaniards
and
view
the
is
origin
nations
States.
these
need
to
the
the
ancient
most
Chinese.
the
^oboscis
the
wielding
America,
in
like
lin
Frank-
Dr.
of
subject.
for its
civilized
years
of
part
is
it
of
is the
men;
CHESS.
prodaction
mind,
minute
Chess
at
history, and
of
the
was
capable
most
among
game
of
treatise
comprehensive
elephant,
and
OF
MORALS
THE
following
ESSAY
with
little
some
time,
same
ino-
merely
well
the
as
victor.
The
Several
it, so
is
and
as
to
kind
there
are,
in
it.
By
some
in
Chess,
competitors
which
is
be
at
which
vast
the
Chess,
the
on
have
to
of
effects
then,
useful
mind,
oi
of
often
contend
good
we
amusement.
and
prudence
learn.
in
strengthened
all occasions.
we
variety
idle
an
acquired
adversaries
or
degree,
playing
to
habits, ready
become
of
merely
qualities of
life, are
human
of
is not
valuable
very
course
Chess
of
game
For
points
to
with,
the
by
life
gain,
and
ill events,
or
the
want
in
that
of
CHMS
THE
I.
the
looks
which
Foresight,
that
consequences
continually occurring
is
piece,
what
What
use
can
What
other
myself
from
II.
will
be
my
situations;
their
faturity,and
anend
may
the
"
to
action
an
siders
con-
for
If
move
lie
situation?
to
this
me
annoy
defend
it,and
support
it
"
attacks?
which
of action
scene
little into
I make
Circumspection,
or
player,
the
abvantage of my
of it
adversary make
to
can
moves
his
FLATEB.
surveys
relation
; the
board,
chess-
whole
the
several
of the
pieces,
the
and
ed
the
and
move,
means
attack
be
can
this
used
to
or
that
avoid
piece,
his
and
stroke,
different
what
its
turn
or
quences
conse-
against him,
too
our
moves
Caution, not to make
hastily. This
the laws
is best
of the
acquired by observing strictly
III
habit
such
game;
"omewhere;
Therefore,
rules,
as
human
**
as,
touch
If you
it down,
set
if you
it would
be
the
piece, you
must
it
move
let it in remain."
must
you
better
way
to
observe
these
becomes
the
thereby more
image of
game
in which, if you
have
life,and particularlyof war;
the
consequences
And
of your
learn
by
lastly, we
discouraged by present
affairs ; the
that
is
of
habit
of
persevering in
full
rashness.
Chess
the
habit
of not
being
bad
in the state
of our
appearances
hoping for a favourable
change, and
the
search
resources.
The
game
in it,
variety of turns
the fortune
of it is so subject to
sudden
vicissitudes, and
the means
frequently, after contemplation, discovers
one
so
from
of extricating oneself
ficulty,
difa
supposed insurmountable
continue
that
is encouraged
the contest
to
one
to
the
skill, or, at least,
last, in hopes of victory from
our
so
from
the
of
events,
neslisence
there
of
our
is such
of
a
adversary.
And
whoever
con-
TBB
in
siders, what
is apt
more
will
present
learn
not
successes
That
upon
this
circumstance
that
be
and
regarded
avoided,
I.
misfortunes
the
strict
rules, then
both
parties ;
action
in any
and
ered,
recov-
should
from
by
in the
frequentlyto
to
others
advantages,
every
preference
pleasure
it should
of
respectful
unfair, disgive uneasiness, sliould
may
that
immediate
the
rules
more
word
or
way
to
the
be
receives
he
same
increase
every
deviated
side, while
the
is to
Therefore,
produce
loss may
little check
with
contrary
as
parties, which
the
attentio
inits consequent
lost than was
gained
much
too
every
may
that
or
cess
suc-
discouraged by any
adversary, nor to despair of final
be
to
attended
not
are
of, that
and
therefore
be induced
may
beneficial
in
amusement,
we
choose
be
instances
sees
presumption,
of his
good fortune,
pursuit of it.
which
he often
produce
to
FLATSS.
is afterwards
by which more
preceding advantage, while
and
attention, by which
care
the
by
Chess
CHMt
are
to
not
be
the
is
of both
intention
agreeably.
play according to
observed
be strictly
insisted
other,
for
upon
for this is not
the
by
one
eqi-
table.
"
but
II.
one
willing
**
III.
it is
If
party
demands
allow
to
No
agreed
them
false
move
not
to
indulgencies,
to
the
the
observe
rules
he
should
be
made
exacily,
then
be
as
other.
should
ever
to
extricate
**
ness*
of
10
THB
CHBW
PLATl
You
V.
to endeavor
ought not
your acJTersary,by pretending to hi
and
lost the i
saying you have now
him
and
careless, and inatt
secure
VI.
must
when
not,
you
triumphing or insultinge.^
the
pleasure you feel ; }
make
I
him
adversary, and
by every kind and civil expret
use
any
of
much
your
self
with
I,
truth
but
; such
are
you
had
the
you
divert your
VII.
the
If
of
best
the
tui
spectator,
w^
thoughts,
are
hi
game,
and
that
cause
may
to
lose
the
game
give it, because, though it be [
loses the pleasure he might have
him
to
move,
till it occurred
think
or
not,
you must
have
been
moves,
how
they might
pleases, and might
All
b;
pi
dis
occasion
players, U
is, therefore, unple^
least
hint
tion, if you
If you
in
play
either
to
do, you
desire
playing
not
your
to
are
own
unworf
game,
oi
wl
meddlin
of others.
desire
over
of
If
the
is
game
rules
aboveme
the
victory over
yourself.
party
exercise
criticising,or
Lastly,
cording to
one
the
talking to
lion, and
in
situation.
true
the
you
little inattentive
most
both
understp
as,
you
ski*
deceit, not
and
your
no
a^
"
THB
Snatch
ea^rly
not
onskillfulness
by
that
unsupported
a
dangerous
above
but
and
his
good-will
will
you
win
affection;
of
the
or
out
will
put
kindly,
piece
en
prise
into
king
his
his
by
him
to
leaves
he
another,
",c.
civility
generous
forbidden)
you
by
situation,
this
By
that
places
be
move,
point
but
olTered
advantage
every
inattention
or
such
at
11
FLATBB.
CHKM
may
what
together
spectators.
is
(so
opposite
happen
indeed
better,
his
with
the
to
the
to
lose
esteem,
silent
unfairness
the
his
approbation
game,
respect,
and
THE
CHESS
PLAYER.
CHESS
EASY.
MADE
I.
CHAPTER
ON
Chess
is
chess-men
is
and
on
chequered
the
efiectire
men
by
black
with
aJaoof
are
four
white
colors
alternately
order
present
to
formed
generally
are
The
squares.
squares,
in
sixteen
with
persons,
sixty
and
two
They
contrast.
two
of
board
CHESS-MEN.
AND
played
game
each,
board
"
CHESg-BOARD
THE
of
an
wood
or
ivory.
The
the
chess-board
right
hand
occupies
and
to,
of each
white
the
difference
the
game
rule
is
arbitrary,
side
of
the
board,
which
the
be
must
of
lines
of
sake
Rook
make
no
the
uniformity,
of
in
as
the
and
hand
right
the
on
one,
on
attended
not
it would
square,
white
corner
King's
this
Were
chess-board
the
the
White
the
the
for
corner
represents
commencement
The
but
white
indiscriminately,
;
and
that
so
starting.
at
placed
with
placed
player,
square
board
in
be
must
gram,
dia-
first
the
at
men
game.
on
squares
board,
the
from
running
hot*
the
upwards,
torn
the
to
hand
lines
the
denominated
are
termed
running
"
''files,"
from
running
squares
squares
called
Of
of
side, which
of
rows
are
**
ranks,
obliquely
diagonals.
contra-distinction
in
left
the
"
'^
or
the
across
the
to
lines.
board
"
are
right
The
nically
tech-
"
set
of
chess-men^
CHE8S
"raC
ench
alao
FtATER.
two
player liaa sixteen, riz.: a King, aQueen,
called
Castles,) two
BishapB, two Knights,
Roohs,
eight
and
Pawns.
The
men
are
figured
in this
work
as
rollowa:
"
"s*
KINR.
ROOK.
QCE"N.
S-BOARD
In
this
diagram
the
BISHOP.
AND
lilaclc
Men.
White
Mm.
sixteen
while
KNIGHT.
PAWN.
CHEBS-HEM.
pieces
occupy
the
low-
THE
ill battle
in
big,
play
thing
player has
next
each
the
bottom.
Of
The
large
better
facilitates
small,
too
eighteen,
than
I would
be
board
I recommend
board.
the
chess*men
point
in
than
to
not
you
inches
twenty
or
too
this
diagram is,
white
his right hand, at
on
corner
is therefore
correctly placed.
belonging to each party, eight
board
sixteen
the
the
lo
had
men
of less size
board
square.
The
that
the
proportion
on
them.
against
array
calculation, and
15
FLAYEB.
CHESS
out
are
'
'
**
The
Rooks
two
them
adjoining
stand
same
the
front
When
to the
next
by
corner
the
eight
I said
Pawns
while
The
the
to
on
squares
and
In
Queen.
before
Black
the
squares
shops
Bitwo
the
centre
King
Pawn
; one
; the
squares
Kui^hts,
Knights.
appropriated
are
the
are
filled
are
line
the
the
occupy
every
piece.
similar
the
to
posted
pieces were
is one
White, there
exception. In this respect, that, as
side
is placed on
of each
the square
the Qrueen
of her own
color, the White
player has his King on the right hand
of the two
while
Black's
centre
pies
King occusquares,
square
left hand
the
Kings
two
and
square,
phrase
the
thus
are
of
the
opposite ;
the
square
Black
the
I have
Queen
in old
seen
Reglna
called,
are
Queen,
the
Queen's
the
on
as
the
Queen's
before
the
sake
which
Queen's
Rook.
it stands
King's
distinction,
the
are
Pawn
the
according
square,
the
on
Bishop,
Each
fills a white
to
colorem.
of
and
side
Queen
black
conservat
King's Knight,
the
Pieces
for
White
The
squares.
chess-books,
pieces originallyplaced
The
army
two
same
Queen's
is named
King's Pawn,
of
the
shop,
King's Bi-
the
King's Rook
similarly named
the
side
while
the
after
the
Knight, and
after the piece
the King's Bi*
16
THE
the
shop's Pawn,
Pawn
Queen's
Each
bears
it had
that
not
bearing
title
if
name,
Thus
the
they
is called
pawn
presently
you
and
with
do
to
them
When
the
shall
who
mode
the
by
move,
at
as
Draughts,
powers,
the
must
tate
the
action
to
himself.
as
one
always
of
his
At
first
the
reinforcement
becomes
forth
diversified
on
but
is
general,
the
fame
in
whole
the
in
after
up
of
of
groups
the
The
Who
Wave,
And
deepens
combat
rush
to
glory
all
Munich,
charge
with
on
"
or
thy
all
th"
thy
peculiar
off; but
troops
the
are
intricate
wave,
chivalry."
imi
afar
brave,
grave
banners
not
path
most
ye
liar
pecuThus
Knigh
another,
the
form,
uni-
gallant
character.
"
not
are
may
skirmish
brought
are
playing
party
and
the
seeks
you
its fellows.
while
combatants
and
plain,
wkat
posing
sup-
men,
chess-
possesses
of
Pawriy
superior piece
strength,
each
pieces
those
as
the
plained
ex-
it is decided
and
chess-man
assume
move
the
of
each
not
may
up
moves
file,or
learn,
of
'*
and
fully
to
you
"
?"
begins,
game
but
more
placed,
are
Pawn,
be
is,
Pawns,
march.
Queen's
names
up
set
are
men
The
and
in
and
turns.
Pawn
rejoices
they
first, the
more
them
setting
when
board
the
they
the
for
game
always
the
King's
on
thing
next
conquered
of
the
is
rights change
own
will
this
; but
which
on
be
to
but
the
ha^e
to
now
file
the
Bishop
it will
if it gets
and
the
Pawn.
throughout
in their
ceases
Pawn,
double
Rook's
King's
where
the
change
Queen's
the
the
thus,
Pawn
King's
becomes
appellation
immediately
so
Pawn,
"
let it stand
Bishop,
King's
Rook's
King's
Bishop's
dueen's
the
and
same
starting
at
the
their
the
dueen's
the
Pawn,
Knight's
piece
Pawn,
the
Pawn,
Knight's
King's
Cliieen's
the
PLATER.
CHESS
flict
con-
ed
pourand
3TG
of which
IB
18
King
The
he
in the
course
two
stand
Interval
talk
only
but
squares;
well
as
moved
to
piece
the
square
Now
Pawn.
or
Kings
two
will
then
as
which
is
wider
Pawns,
not
that
vacant,
White
King
he
has
might
King being
of action
range
adjoining
into
to
go
when
we
at
to the
no
sent,
premove
; for
be
choice
played,
in the
as
can
be
to
except
and
take
set
plate.
march
can
King,
man
Chess-board,
your
indicated
in the
squares
the
and,
King's
the
an
reason
Check-mate;
get
squares,
he
which
of
Black's
move.
a
that
see,
either
to
has
on
be
this,
equally applies
pieces
the
be
attack
would
that
you,
The
to
as
time.
and
adjoining
of the
on
always
upon
and
upon
either way,
at
square
Observe
further, and this
other
thrown
be
leaping
must
all the
on
Once,
other, so
square.
into
him,
next
impress
that
each
includes
King
one
all the
move
is Check
what
to
one
never
may
adverse
about
there
least
at
your
wish
Castling.
approach
cannot
of
adjoining
square
at each
move.
square
he has the privilegeof
one
King
light will
move
Further
to
come
any
King
of the
to
squares,
attack.
to
the
PLAYER.
game,
is called
them,
between
range
only
Kings
is, that
the
as
which
adjoining
on
of this
but
of each
squares,
adverse
The
to
move
can
stands,
which
is
CHESS
THE
up
You
either
to
of five squares,
it your
were
turn
middle
of the
board,
we
You
learn, also, from this, that
eight different squares.
either
the King can
move
forward, backward, or sidewise.
has
the player of the White
his King
As
men
originally
posted on the right hand of the dueen, and the player of the
Black
pieces sets up the King to the left of his Queen,"
in the position of the hosthis constitutes a slightdifference
tile
other
armies, which, in every
are
respect,
encamped
You
alike.
discrimi
therefore, accustom
must,
yourself to play inwith
have
as
contracted
foolish^ you
playing
with
the
the
of both
men
preference, which
will
find
color
to
colors,
I
should
or
but
cannot
yourself somewhat
at
which
least
owing, exclusively,to
positionof your King.
you
are
the
this difference
you
designate
a
loss, in
in the
tomed,
accus-
original
CREEI
TBI
The
Q.ueen'a
meDdons.
of squares
ward,
sidewise,
on
your
will
you
see
from
movr,
exienslve,
as
be
citn
a
direct
any
this
would
either
of the
she
one
commands
of which
her
as
placed,
at
line, either
or
that
Bamespot,
m
in
OF
diagonally.
board, according to (he
to
squares,
is
range
Q,ueen
The
number
HOVE
THE
ON
PLATER.
Place
do
she
forward,
White
could
than
be
while
command
four
corner
squares,
Queeo
King,
commands
and
twenty-seven
played,
position;
Ire-
any
back*
representation,
less
the
move,
one
the
above
is
power
placed
The
atone
on
the
Queen,
twenty-one
squares.
On
that
of the
in
King
and
principle;aa
Queen,
each
we
moves
find
in
90
TBE
PLATER.
CHESS
#"""
direct
Piece.
the
by
emanating
rays,
minable,
only
is
and
while,
is
portant
Queen,
at
terminable,
is intep-
march
of
the
in their
officers, however
of
the
bound,
ranks,
adverse
opposition of the
Amazon,
an
"
field
the
by the
but
resisted,
of the
constitution
the
into
destruction
and
range
and
the
in
traverse
can
is
extermities
by the
prodigious difference
feeble
most
feature
Queen
the
of
one
occupied
square
will
hereaAer
find, thai
you
capacity for attack and defence, the
his
regards
as
King
only stopped
the
Queen's
the
square,
capabilities;
and
powers
one
is, therefore,
There
board.
whereas
But,
extends
and
from
way
the King's
every
game
"
carrying
and
the
terror
hardly
and
tameless
be
to
equally powerful
fierce
as
in"
verse
ad-
se
hor-
as
Ir.
When
will
discover
her
gards
that
of
is, however,
both
be
of
fihop,
the
to
Queen
the
The
of them.
of
of
four
of
of
the
in
fact, be
moves
pieces,
Queen
King
the
can
may
and
Bh
in
herself
like
either
unite
however,
cannot,
Bishop
Pawn
move
r^
form,
one
Rook
to
you
as
Bishop.
and
and
the
said
for she
in
Rook
the
far
and
pieces,
than
pieces,
as
Rook
the
these
of
moves
may,
these
of
moves
the
combination,
value
elements
be
is
moves
more
of all the
moves
power
As
together.
said
the
double
the
the
Queen
the
range,
Possessing
she
learned
have
you
like
move
the
Knight.
describing
In
three
the
lines
extreme
intermediate
to
No
I
piece
may
move
your
squares
that
add,
Queen
which
on
leap
can
no
the
over
that
to
the
Queen,
is
range
piece
the
most
not
may
you
please.
your
the
save
essential
distant
that
square
leave
her
of
which
piece
Knight
you
in
on
the
should
any
from
shop,
Bi-
by
you
occupy
square
you
that
mean
you
and
only bounded
must
another,
it is
Rook,
it is necessary
between
square
further
but
the
board,
the
squares,
the
whose
pieces
of
of
moves
understand
clearly
move,
the
the
you
to
rest.
alone.
should
her
which
mand;
com-
of
Now
you
know
that the
Rook
aad
Caatle
the
mean
move,
over
the range.
The
ia terminable
leen,
ring
this
acrosB
piece
the
of
aidewise,
or
but
term
number
any
rd, backward,
same
has
of
mo?e
only by
not
the
board, in
PLAYER.
CHBSH
THE
The
that
I almost
till you
The
to
of the
moTe
one
have
which
he
definite.
He
on
his
with
met
it
squares,
started.
The
a
ou
of
clearly
eicpIanatioD,
uoderetand
it,
illustrated.
practic^ly
of
next
lakes
obliquely,
moves
XNI6HT.
difficult
eo
despair of making
Knight
of the
is
Knight
THE
over
difieient
Knight's
certain
an
move
fipiing,and
adjoining
color
is
square,
from
uniform,
comes
down
that
aod
in
he
cannot
nor
place, beyond which
go at that move,
without
la he permitted to stop.
The
attaining which
of
the head
Knight is the only piece which
can
jump over
BDother, in making bis more.
I will try to
the
bring home
"S5
PLATER.
CHESS
THB
of the
move
Knight
to
you
description:
"by another
be said to begin his move
The
by going one
Knight may
and
then
by
straight forward
finishinghis move
square
diagonally ; or, it may equally be
proceeding one
square
gonally,
diasaid, that he begins his move
by moveing one
square
ends
his
ward
forand
by marching, one
move
square
mode
of
"
sidewise.
or
The
of the
moves
in their
board
of the
those
Now
out
set
and
diagram,
play
to
and
In
seats
his
from
from
that
might
he
2 ; and
but
the
on
ths
discretion,
at
of three
a square
first stood.
No
between
to
move
the
the
on
inclusive,
what
and
whole
square,
different
matter
him
the
would
leap
nearer
to
eight
squares,
he
could
move,
squares,
of
manded
com-
commands
intermediate
one
on
squares,
he
others
no
being
as
corner
had
to
interval
he
about
other
The
by
the
was
in the
crosses
starting point,
on
Knight
these,
an
which
are,
of
color
pieces
place in
over
them
impunity.
with
the
at
extended
indicated
this he
himself
be
Knight
squares
1 and
of
doing
occupy
which
The
either
the
board.
the
with
extremities
minable
inter-
reconcile
to
marked
squares,
White
two
them.
by
two
try
to
not
the
and
King
Bishop, are
pieces.
other
your
Knight,
of the
of the
moves
and
by
except
range,
terminable, and
contrary,
hke
the
but
Rook,
Queen,
board, commands
numbers
the
1 to
but
bound,
one
those
eight.
The
less than
no
8;
his
to
either
choice
of which
does
not
commanded
squares
he
the
of
centre
indicated
might leap
extend
by
at
beyond
the
Knight
to be in pairs.
always appear
Suppose the White
King's Knight to be at home, as placed
the game
does
he
on
commencing
: how
squares
many
command
We
have
pieces, and
now
gone
through
have
only
that
the
of the
3
moves
Pawn
of
to
the
different
explain.
To
THK
learn
of
the
CHRH
rhkim
it is Ter; desiraUe
Tor half an
hour, or to
moreB,
friead,
playing.
flitber of tbeee adrantagea; and
as
early as possible, to play
while
work,
there
olheiV
are
in order
find
though,
them
at
easier
been
learn
the
hsve
lcx)k
otct
moves
assiatanc*
few
tlmt
euppose
recommend
over
lh"
gamea,
have
not
yoir
you, in that case,
first game
in this
the
Vou
perfectly.
will
on;
Chess
taught
little perseverance,
and
is
to
in
will
its
believe.
at
and
yet, with
fortnbly
to
lo
be
astoui^hed
rudiments,
will
you
to
than
find,
you
get
aoon
how
have
low,
fol-
conv
niucb
hitherto
THE
The
cannot
move
(except
in
move
moves
either
taking, when
have
you
Pawn
humble
business
no
one
at
square
time
exercised
privilege, to be
being advanced,
27
PLATKA.
0HES8
the
at
first
the
on
each
Pawn
has, however,
option
of
of
player^
either
makes,
he
move
the
the
one
oi
is
exercising this privilege, the Pawn
adverse
taken
Pawn, as
en
passent" by an
the
the article on
meaning of the phrase
explained under
In
two
squares.
liable to
be
"en
"
passant."
The
Pawn
after the
which
In
the
pifitebefore
the
only play
now
to
the
the
in
and
two
it
when
in
of
the
have
those
ad
veise
slay, or
THE
MANNER
learned
ved
mo-
playing it,at
The
can
on
moves
to
the
beginning
of
all the
considera^
with
the
EACH
diferent
the
pass
moves;
III.
THE
WHICH
IN
yet
front.
will therefore
we
of
not
marked.
squares
been
already moved,
CHAPTER
The
it is first
technically
pawn,
Pawn, has
option
the
having
to
you
object
which
the
hand
square
ON
which
on
lefl hand
the
Bishop's
of
right
8up{)ose
Chessmen,
manner
file
the
therefore,
either
to
on
lion of
once,
only piece
shall
you,
have,
you
move,
As
leave
Queen's
the
as
and
Pawn
as
It is the
capture.
described
one'
becomes
never
at
squares
You
keep advancing.
of it,on
its attaining the
the Pawn
only moves
must
board.
the
of
two
being played.
what
learn
rank
extreme
moved
retrograde, but
hereafter
of its
first time
cannot
will
be
never
can
piecen (the
CHEB^rMEN
TAKE
OTHER.
Fawn
is not
here
inpltided,)
THE
take
ID
piece
own
; and
your
fuaing
but
the
in the
an
the
In
move.
board,
and
hitherto
equare
occupied bj
Draughts, on ibe
of
game
the
aa
in
the
of
game
according aa it may
penalty fm
incurring any
be
not,
or
ao,
take,
to
without
adranlage,
re"
offer.
the
the
Other, examine
Here
dn
may
illustrate
To
do
in
from
piece
compelled
nerer
are
Drangbta,
to
not
adTerse
they
ea
bejond.
You
it be
directioa
same
advenarj
aquare
to
the
ezBCtlj
taking, ;ou
place jrour
the
CBUa
is the
While's
which,
you
which
(he
men
take
each
following diagram.
White
turn
in
manner
Queen
to
remore
play,
opposed
the
the
Queen
Rook
to
ablack
may
from
take
off the
Rooh,
the
If
Rook
board,
and
THB
IFere
the
I and
aither
on
her
in
If the
iine
Black
rLATKR.
of the
could
be
not
Rook
CflBM
not
adjoining sqaires
(marked
it,because
capture
it would
of march.
in
Bitaalion, had
thi"
the
first more,
Iha
the
might take either the Queen,
Bishop, or tha
Koight ; liftingthe piece taken, off tin board, and occupf-
Roolc
ing
the
You
can
taken,
All
find
under
set
us
this
1q
case
If
Knights.
Knight
inthe
Ibe
so,
Irom
would
the
to the
coiiM
not
be
line of
pro|
ir,oQtheoil
White
latter
liar range;
but
stepping
into
King
fhe
more
tbe
Rook,
his
"iUua
have
does
the
his
not
st:
other
Knight can
place,and handing
Observe
the
White
the
ar
King
in this case,
he may
the Bishop, or (he
option, because
bis
the
take, though
can
taken.
Supposing
"t
Whit*
departi
march
Bishop.
the
be
two
theKnighiinthecon
harm
the
Bishop,
Dot
and
aabet
more,
The
Bishop,
'
the
cause
Black
hand,
cannot
are
Knight, because,
nearer
do
of
take
corner,
but
explained,
game
"
hava
Bisltopmay
the
move,
Black
in the
position:
hare
we
as
of "Check."
anothet
up
once,
reciprocally liable lu ba
lowl; Pawn, as
by the haughtj
only exception of this rule, aa wa
head
the
at
men
pieces
by the
King ia the
the
Let
the
two
well
as
ttaeen
vacated.
take
uever
Draughts.
"ball
thus
square
range.
they
al
take
him
the
off the
Bishop, h/
board.
30
Toa
only
is the
Pawn
The
which
man
take,
men
does
take
not
in
the
it
whereas
fer
it moves;
direction
moves
Pawn
the
In
diagonally.
it takes
said
be
may
it
that
except
march,
to
side wise,
nor
more
than
one
when
the
Pawn
borrow
the
jio take
in the
one
same
board
IVkite.
than
better
Chess*
the
"
We
here
have
"2ueen
the
only
diagonally.
to
revert
us
and
but
manner,
forward,
let
to
Bishop,
of the
power
being, however,
precept,
; but
move
takes, it appears
square
Example
it advance
at
square
on
ward
back-
move
can
nor
Black.
Rook"
the
neither
can
words,
other
the
capture
Pawn,
White
Knight,
or
in the
seated
because
Bishop,
lower
Pawn
The
Pawn
When,
"
starting,two
take
move,
gome
own
of these
of
as
first square
of the
elements
of
the
well
men
that
I have
heard
Chess,
much
more
simple
can
ask
than
The
take
each
assure
on
Pawns
the
first
that
may
Of
Pawns.
other.
minute,
over
insight
an
all
questions
it would
on
never,
acquired
I
; but
beginners
he
appear
may
have
fronting diagonal.
advanced,
Men.
take
cannot
the
which
Pawn,
or
is
Pieces
the
as
game
that
adverse
observations
the
Pawn
the
boar4.
piece
the
straight for*
occupied
diagram, and
first
the
cannot
have
to
any
to
players who
trifling,
the
op
it follows
squares,
any
your
course,
the
therefore,
other,
each
take
on
pieces
in the
as
take
if
do,
Pawn
the
not
either
would
Bishop
may
capture
never
can
placed
thus
is not
board,
take
may
But
he
white
the
as
Pawn.
of the
square
which
exactly
I suppose
half of the
ward.
even
all the
how
know
to
Pawn.
the
except
time,
this
ought^ bj
PLAT"ft"
C1IB8S
THE
into
critics,
such
upon
or
points
be possible
for
an
of
v
82
TfiE
^LATBft.
CBE88
move,
dueen.
Of
White
Queen,
Queen
them,
of
could
does
one
both
at
the
The
once.
Knight, siroplr
within
the
learned
of the
range
have
(or ought to
previous explanation of the manner
have
you
with
move,
Bhck
the
stand
not
at
take
not
attack
not
latter
as
the
from
does
the
either
she
course
Queen
because
take
could
you
Ml
learned),
in which
the
moves.
White
The
f(ir there
nothing;
The
same
Rook
Black
White
which
man
White
of the
Black
were
the
expediency
the
Queen,
it could
Knight,
take.
which
also
so
the
Again,
latter
Knight
Black
the
and
does
stand
not
on
square
Rook.
the
by
Knight,
either
of
consequently, take
in
favor
decide, having the move,
of
Rook
does
attack
not
doing. The
to
of
White
the
would
because
commanded
both
attacks
and
Bishop:
them,
position, attacks
"thmg.
The
above
adverse
no
said
be
may
attacks
is
the
in
Bishop,
attacks
the
Bishop,
but
attacka
the Black
Pawn
attacks
pieces;, and
since
Pawns
the White
we
imagine the Black
Queen,
to
half of the
have
board, and
oritrinaliyoccupied the upper
towards
the
to
or
be, consequently, travelling downwards,
neither
other
of the
opponent.
THE
ON
When
be
taken
be
'*en
by
in
and
**
en
prise" of
are
White
Bishop
White
Queen
Many
French
is
diagram,
terms,
of
White
prise"
used
in
the
be
describe
c'ame
Chess
in nrint.
to
Black
Black
are
part
of
more
Pawn
White
Black
impossible,
any
to
is said
once
Black
The
the
of the
must
and
Queen.
prise" of the
it would
to
Rook
en
is "en
and
Black
piece
I
which
to
liable
or
it is attacked.
prise" of
"
such
by which
man
the
attack,
men,
"en
phrases
;
nractice
last
the
Kniorht
such
of the
PRISB."
EN
is under
adverse
attention, the
your
both
Pawn
or
of the
one
prise"
Thus,
call
piece
any
"
PHRASE
are
Bishop
Rook.
Knight,
The
and
the
Pawn.
borrowed
without
the
from
the
use
constitution
the
of
or
THE
The
phrase
King,
naturally
us
section
the
to
is
the
comprehend
consideration
of
I
that
one
of
meaning
CHECK,
You
have
setting
the
the
up
by
You
those
means
learnt
the
though,
take
to
off
of
as
many
adversary's
your
and
which
the
King
the
NEVER
The
if he
Pawns
King
also
can
BE
any
Such
won
forces
the
as
pos"
important,
of
right mode
succeed
in
placing
position, called
first does
party
and
not
very
certain
is
lost
is
Checkmate,
this, wins
as
ly
concise-
"Check."
other,
take
or
in
manner
taken
but
"
as
which
well
I have
for this
as
not
the
other
the mode
shewn
in
you
simple reason,
TAKEN.
of the
person
so
word
is attacked
CAN
were
in
the
you
take each
shewn
pieces
HE
of the
meaning
have
what
explain
possible; and,
as
termination
hostile
must
you
in
King
I will
"
to
is
towards
Whichsoever
"Check-mate."
game.
Chess
contributing, in
of Chess,
game
what
is effected.
of the
secondary manner,
obtaining the victory.
win
moves
show
circumstances
adversary's men.
game
as
to
what
brought
however
To
under
mode
the
with
as
the
game
the
sible, is desirable,
how
and
the
may
all
in Which
with
It remains
conclusion
how
informed,
captured
way
:"
**cueck,"
terms
pieces.
otherwise
or
have
having
the
frequently asked
well
as
moves
the
this
brings
question requiring
;
tolerablyfamiliar
different
what
better
until
the
and
the
to
CHECKMATE.
Chess-men,
is won,
game
will
applied
IV.
AND
become
now
assigned4o-the
is the object of
and
am
CHAPTER
the
be
never
can
?"
CHECKMATE
of
33
PLAYER.
hereafter
itself,and
to
"What
prise"
en
will
you
as
"
CU"Sa
34
THB
CHESS
in, and
is
game
still
by
he
would
be
to
saying
Thus
is
the
to
remain
lastly,you
Tou
can
the
event
to
the
"
you
and
would
other
any
King, we
provided
t.
e,
pieces
by
which
move
he
in
men
or
three
Pawn
lowing
folwhich
do.
Secondly,
possible,between
is checked
of
one
diately,
imme-
your
adverse
any
of the
Kingr
your
check
the
by
piece
legallyso to
''a
should
When
the
if
for
King
move.
men,
say,
being contrary
the
in any
take
your
it
attacked
check
of
that
single
able
liberty to
be
game,
be
Piece
the
at
are
one
can
the
on
sacrifice
even
out
these
allowing
you
;^-or,
of
check.
in
ways,
lawfully
so.
If you
in
should
King,
followers
range
to
must
or
off the
ward
interpose
may
do
cost
First, you
gives check,
the
capture,) he is said
attack
the King without
liable
check
for
check
ways;
either
man,
within
he
were
is made
principles of
may
-other
of his
any
that
never
then, is ''checked"
you
your
and
whatsoever
in
King,
you
must
attack
an
first
man,
"
given,"
at
remains
Check."
"
when
check
You
"
aloud
"
as
prise/' (or
"en
check.
just
situated,
so
be
in
be
may
when
and
'
forces,
but
King
conquered
hostile
of the
do:
or
adverse
King
an
the
though
cretion,
dis-
at
Mate,"
**
The
surrender
to
Checkmate,"
say
over,
forced
field.
the
on
'*
merely
we
PLATER.
of the
any
able
not
are
above
to
modes,
is over,
and
you
game
It is certain, that one
this
mode
provide for, or
are
your
King
ward
is checkmated
the
conquered.
of the
greatest
beauties
x"f Chess
on
as
his
of the
most
mate,
even
of
exercise
ai^tagonist" and it requires a constant
watchful
vigilance, to guard against Check*
from
the
beginning
of the
battle;
for while
the
THI
CHUS
PLAXCR.
more
off his
snatch
you
be-~with
the case
may
As
the
King is neTer
with
b"B
which
that
you
fatal
the
allowed
never
can
Queen,
or
remain
in
piece
any
of which
would
place your
away
of any of lite adverse
men
can
or
; nor
range,
which
would
the capture
of
place your
man,
taking
Furthermore,
any
time,
capture,
Pawn
We
are
you
check
into
or
can
will
under
not
"
any
permirted
either
other
illustrate
PIRST
this
Piece,
duosj^lkble, Checkmatb.
to
ihotb
other
to
check
Pawn,
or
King
you
King
move
for the
it bl*
your
in
the
check,
take
any
in check.
King,
at
of making
"
purpose
circumstance
A
whatever.
with
on
POSITION.
the
piece.
board;
86
CHES8
THE
Black
The
the
White
the
Pawn
be
taken
be
cannot
put
be
to
in
Black
Black
the
that
of
one
Queen
in
is
Queen
and
"
You
place.
attacked
equally
fore,
is, there-
Black
the
remove
his
coald
he
attack
Now
that
men,
But,
under
check.
Knight, and
piece he is so
^
hostile
five.
the
time, of
same
the
other
any
five
taken, though
be
the
King
the
at
Bishop,
the
all the
to
cither
by
said
and
the
regard
check,
Rook,
for, were
with
placed
the
Queen,
,
is in
here
King
PLATES.
King,
will
then
see
the
five
tile
hos-
by
be taken
by either of them, being
pieces, and can
could
"en
prise." In actual play, the King never
than
Pieces
checked
two
at
we
by more
once
; but
in check
of five, to
illustrate the
manner
place him
each
of the five gives check.
which
is
It
important
check
give
never
And
may
piece, if he
hostile
any
other
understand,
To
Cheeky
is
attack
and
**
will
tend
of
which
the
to
the
"
check
word
seems
of
giving check
**
to
word
this,' to
sider
con-
making
that
an
when
one
any
are
the
any
rudiments
mind,
own
he
of
the
for he
were
only
are
you
in your
suppose,
rule
acquiring
your
adjoining
square
meaning
things in
difficult
Check,
the
can
squares.
yonr
to
attick
may
you
check
**
phrase
of
to
on
go
in
attack, of
or
range,
be
facilitate
giving
in
address
tion
would
most
will
It
that
It
to
were
distinctly,
of the
one
of Chess.
you
the
into
go
adjoining
on
the
here
Kings
the
breaking this
of the King, and
be placed in the range
piece, could
accordingly be captured.
would
you
never
be
to
as
be
King
one
because
King,
other
the
that
here,
near,
he
King,
adverse
the
so
King
the
as
the
to
approach
never
may
notice
to
thus
hostile
to
such
with
the
familiarize
originate in
danger
danger
in
you
which
thus
men,
a
you
man.
**
word
you
wish
the
with
to
suppose
its
adverse
use
in
this
and
yon
that
King
ner
man-
meaning.
declari^
corteous
notice.
tamount
tan-
identifyingof
attack,"
offer
ffive him
may
The
the
is
In
placed"
France,
THE
the
country,
much
on
captured.
There
King,
is
some
when
PLAYER.
"
furlhei;
cannot
his
CBESS
and
but
can
the
without
aame
check,"
eay
foundation
for
"
he
ia in
being preserved
check,
harmless.
smae
done
having
alightljallude
to
Ihis,she
the absurdity
whole
game
turns
on
THE
I intend
this situation
relative
to
taking
away
Tbua,
with
Neither
is
as
which
en
would
in
not,
because
to
leave
this
cue,
to remove
the
chnck.
Rook
Bishop,
your
of the
said
man,
any
King in
your
take
(he
Black
if you
were
be in check
would
move
I have
adverse
dueen.
although
the
removing
check
she
of the
Bishop.
It is
nece3!"ary
from
that
the
can
The
King
Kings
two
are
check
can
Cbesa,
io this country.
given,
iodiflerenlly,on
as
well
a
half-a-dozen
at
as
third
bad
player,
moves
have
already
Black
diagram,
ways
of
deecibed.
(^ueen,
check,
in
and
been
in
and
you
check.
thus
board,
good player
win
the
trible
coustitution
checkmate
of the
a
"
of
be
may
in the
will
oAen
before
game,
played.
PDBITION.
this
providing
Here,
two
single move,
check
together.
pieces at once,
the
to
or
any
square
the aide ; and
THIRD
three
be
arise, according
never
checkmate
Our
both
never
regulation which
in check
remaining
in check
of
be, however,
may
thus
said
to
give a double
which
middle,
of that
consequence
the
allowed
or what
the
Black
Queen,
capture
you
White
for, in
Pawn;
prise" of your
would
King to the
expose
youi
you
Pawn,
the
example
an
being
never
may
PLATER.
may
"
Black
of
Bishop;
King
White
the
your
you
the
CHESS
the
may
chapter, ehowa,
for
White
ward
check,
King
olf the
practically,
which
I have
is in cheek
check
"
of
first
THE
In
second
the
cover
the check;
Rook
from
the
two
in
squares,
as
The
loses
the
one
King cannot
equdly attacked
are
on
which
also
are
Queen
he
from
and
own
hia
by
the
The
hia
two
verse
ad-
three
range,
Pawns
by
fill
and
White
game.
On
player
by removing
from
the
for
move;
stands.
stopped
CHAPTER
The
to
the
to
White
the
White
front,
him
behind
squares
the Black
King and
squares,
the
place,
Queen,
the
PLATES.
doing.
so
the third
In
CBESB
Check
is said
another
by the man
now
elucidated
easily
piece
give a
or
Pawn,
removed.
a
by Discovery.
to
piece, whose
in
V.
by discovery," when,
check
"
check
attack
The
poaition.
is
waa
check
ed
audilenly unfoldhitherto
hy
masked
discovery
is
THB
In
hut
this
position,Black's
iffou
thus
CSESa
have
is
King
ia check
not
by
st
the
remove
mn/
discovery from your
move,
check
open
the
PLATES.
you
present;
Bishop,
Queen.
Thus
without
here with
the Queen,
give check
moving her;
the Bishop, you
do not
check
with
though you move
In similar
check
Bishop.
cases
folding
unsay
upon
you
the check, and
adversary is equally compelled
your
you
and
the
"
"
foi
provide
to
other
(he
check,
as
if it
were
in any
given
way,
A
This
expression
they wish to
when
DIVERGENT
CHECK.
is sometimea
used
express
your
piece, besides the
anoiher
by
giving
King
writers
and
check,
on
the
Chess,
on
same
White
The
and
Q,ueen,
acks
by
which
is termed
that, similarlyplaced,
the
divergent
Knight may
a
tacking
at-
move.
"check"
Strictly speaking, the term
can
only, with
be applied to
the King;
but, in this instance,
sanctions
its occasional
tOTi
application in other cases.
The
of a divergent check
:
following is an instance
eee
and
hoth
priety,
procus-
"
King
check
; for you
check
the
King
on
the
one
hand,
while
of
remark,
It is
worthy
check
Irom
Knighl,
he attacks
that
you
in
cannot
the
Queen
every
ward
case
on
the other.
of
receiving
off the
check
by
42
PLATER.
CHESS
THE
"^"^
of any of your
interposition
of
option of meeting it, by one
the
described
already
the
have
King,
the
the
only
remaining
is^ moving
; that
but
men^
two
ways
taking the
or
Knight.
'
the
There
pieces.
two
fork,) is capable
well as the Knight.
(or
as
There
than
to
is
of
King,
all the
same
on
facility,
greatest
is alike
then,
deeply
so
check,
good
know
set
will
of the
of
of the
terms,
permit
it
times
at
"
attacks
check
another
is
danger
myself with
to
permit
never
giving
men
he
difficult
as
that
You
which
content
dangerous,
more
equivalent to this,
The
move.
Knight is, of
can
perform this with the
his peculiar and subtle
leap ;
one
dreaded
aware
might
at
account
be
to
that
what
; or,
that
Chess
in
time
pieces
pieces,
"
no
adversary's
same
move
two
any
other
which
the
at
the
piece on
attacking
of your
one
fork
"
to
difficulty as to the
A
be played.
divergent check
being given by any piece or Pawn,
scarcely anything
allow
to
your
in
of
be
can
should
he
which
to
square
said
is also
Knight
the
positions,
similar
In
sort
you
cautions
to
foresee.
Being,
of
allowing a divergent
formally telling you,
such
a
thing ; but I
are
altogether useless.
cannot
help t^^rin spite
and
subject, by Hovle
given on the
other
seldom
writers. As you play better, it will the more
and, till then, you will hardly be able to appreciate
occur
the importance
From
of a
I
what
divergent check."
said on
have
this subject, you
will gather, that if ever
you
fork your
and
with
either
of
can
Queen,
adversary's King
pieces, you will, generally speaking, be doing a good
your
thing.
many
"
**
Another
without
in
same
this
the
Queen,
species of chec^
being exactly similar
its essential
''check
the
Rook,
piece, through
of the
*'
to
character.
penetrant."
the
is sometimes
or
the
adverse
Check
Bishop,
penetrant."
writers
only
can
King.
is
divergent check,
Some
It
given, which
which
The
You
be
have
termed
given by
the
attacks
thus
following
see
the
the
is
cimen
spe-
Bishop^
THE
checkn
time,
to
move
the
Kiog,
through
the
out
and
King
ON
attacks
ibe
"
in each
England,
the
Utter
CHECK
Qneen,
being
the
at
here
same
cgmpelled
PENETRANT.
CASTLIKO
game,
THE
you
PLAYSK.
of check.
THE
Once
CBBia
is
as
follows
"
KINO.
allowed
are
of
move,
and
be
two
under
of
privilegeof
pieces
this is termed
done
method
the
the
"
at
once:
Castling
restrictions
Castling,practised
'
44
THE
Castle
To
the
with
King's Knight's
King's Bishop's
the
the
To
the
Queen's
Rook,
and
adjoining
on
King
to
Rook
Queen's
the
place
the
leap
you
this
is moved
King
is
him,
over
is done
at
two
one
squares
placed
the
on
and
move,
stitutes
con-
CASTLING."
the
of
All
square.
'*
For
the
being brought
Rook,
the
for
to
square.
square.
in either case,
Thus,
laws
King
Rook
King's
the
seat
the
move
you
Queen's
the
and
and
square,
Bishop's.square,
Queen's
on
King's Rook,
the
with
castle
PLATER.
CBE8S
restrictions
legal
Chess,
laid
as
remarks
further
relative
in
down
Castling,
on
the
Castling, see
subsequent chapter;
to
the
toward
and
of
end
this
volume.
DOUBLED
doubled
A
on
which
it stood
of
on
to
is
Pawn
the
therefore
Pawn
the
at
PAWN.
which
left its
has
beginning
of the
original file,
in
game,
It has
quence
conse-
adverse
thus
capturing some
man.
got
is
file occupied already by some
other
Pawn, and
termed, for the sake of distinction, A Doubled
**
Pawn."
a
is termed
Pawn
no
adverse
on
either
is
its
Pawn
of the
consequently
march
"
be
can
in
pawn.
Passed
front
Pawn,"
when
of it ; either
files,immediately
two
adverse
no
retarded,
Pawn,
nor
the
on
right
by
or
remains
same
file,or
lefL
There
whose
it
which
by
there
position
be
can
its
taken
in
progress.
TO
When
the
passed
you
Knight,
gain
you
being superior
Rook,
said
are
in value
THE
The
THE
WIN
in
to
to
EXCHANGE.
exchange
win
^either
MINOR
for the
the
exchaoge
the
Bishop
Bishop
the
"
or
or
Rook
Knight.
PIECES.
are
from
sometimes
the
called
superior
**
Minor
officers
; as
CHEBS
TUK
TO
When
OIVI
isid to
give
Double
Here
the
Black
ia
Knight,
to
your
TiRg
give
may
in
once
Aa
the
double
Pawns
can
of the
course
naturally arises,
their
getting
When
Rook,
hitherto
being
the
at
the
lowest
proudest
once,
in
of the
according
subject^ in our
generally demanding
the
you
are
said
to
"
and
is
be
to
the
for
now
may
code
a
Queen,
the
Pawn,"
on
last
square
Queen,
prefer having.
from
promotion, and
may
vie,
thus
laws.
as
question
Fawna,
or
either
regulation which
of
Queen
remo-
rank,
extreme
may
You
the
my
board
receives
value,
array.
by
:"
Knight.
with
done
of the
the
Pawn
to
but
continually moved,
exchanged,
Knight, as you
simple
situation
rollowing
proper
squares,
you
place the Black
King at
be
or
are
yoa
extremity
must
once,
two
Queen
your
reaches
Bishop,
The
it
of the
never
the
tlie
; for you
What
Pawn
board,
of the
to
either
by
at
men
actually in check,
game,
"
two
aain
not
check
both
CHECK.
with
Check,
check,
the
DODBLE
Check
give
you
FLATER.
From
the
moat
when
as
with
Queen,
have
you
the
two
will tind
practice
valuable
you
(Queens
on
of
Piece,
advance
it
46
CHESS
THE
This
is
custom
ihe
attaining
Rook,
or
square.
may
place
See
further
first
if
but
is usual
to
chapter
THE
player ; since
are
explained, which
and
of
are
in
the
at
same
future
the
he
how
can
last
in which
mode
you
likes";
never
first,I refer
move
pointing out,
with
the
are
laws
first
that
it
the
to
section
importance,
early
an
essential
is
things
many
in that
given
the
repel
defensive
For
respect
one
not
at
as
and
the
to
elsewhere
length,
some
quently
fre-
occurring
game.
every
you
in
advantage
-
of
there
ON
When
of
top
of Chess.
young
which
this
shall
who
acquaintance
intimate
point
opportunity
this
I take
the
MOVE.
leadifi^mov"s.
laws
the
FIRST
opposed,
decide
on
represent
by side, on
this
on
on
ever
you
may
on
slight advantage,
player to begin his game
the
few
the
side
remarks
is
move
properly
beyond
you
Pawn
King,
Should
once,
of
game
work.
it enables
that
at
Pawns,
two
ON
The
board.
the
by mounting
Queen,
of this
page
of
in the
becomes
man
Queens
two
rule
the
to
common
line
extreme
second
your
the
getting
in
succeed
analogous
which
in
Draughts,
PLATER.
COUNTER-ATTACK.
attack
an
said
are
you
move,
attack, instead
another
by
make
to
of
counter-attack,
mode
of defence.
generally speaking, this. is the strongest
Your
antagonist, perhaps, assails a Knight; you leave your
his Queen,
counter-attack
a
Knight en prise, and make
on
thus
defending
Knight, as he must
provide for the
your
attack
his
on
when,
leaving
counter-attack
the
very
Hannibal
Queen.
gates
almost
Carthage
on
of
the
was
*^
by
enemy,
good Chess-player,
prise,"
leading his
en
This
is
point
army
made
up
to
Rome.
"
"
TAKING
he
pawn
little
EN
understood
PASSANT.
bv
beginners,
and
re-
48
leap,
this
king
if you
to
were
instead
Well,
taking
Pawn
at
commanded
by
Black
occasions,
In
this
in
is
difference
The
rule
Pawn,
and
doing,
be
it cannot
take
only
because,
taken
at
no
sant,"
pas-
square
Understand,
other
on
as
own
advantage
Rook's
Pawn
is
it
push
to
adverse
Pawn,
square
commanded
alre;idy "en
*'
the
taken
taken
by
by
two
cause,
be-
The
prise."
en
other
time,
once.
"
*
only by
passant"
in
the
above
Black
Bishop
the
Black
Bishop,
such
on
does
being
it is clear
making
he
move
his
two
cross
; but
the
a
position,
must
squares,
both
on
the
Lastly,
passant"
Pawn
every
"en
passant,"
en
Pawn.
"
to
Thus,
piece.
in moving
two
commanded
exclusively of
be
by
Pawn,
square
cannot
applies
be
may
not
Queen's
a
it is
equally
Pawn
cross
of
option
''en
but;
fit
the
Pawn.
easily perceptible.
same
sides.
not
which
of
Pawn;
by that
it does
case,
by
square,
beingthe
by you.
his
to
think
you
the
say,
seating] his
King's
captured
be
it cannot
squares,
your
should
but
and
most
one
squares,
take,
White
position.
unmoved
also
thinks
he
as
has
crossed
to
is to
of Black's
such
square;
compelled
do
same
board,
and
Pawn,
his
is not
may
the
third
Queen's
your
only
two
move
you
that
Black
case,
ed
command-
square
prise"
en
it off the
removing
by
'*
the
when
Pawn,
your
Pawn
Queen's
be
being
over
Bishop's Pawn
your
it would
such
then,
crosses
Queen's
move
of two,
PLAYER.
Pawn
your
adverse
the
by
over
CHESS
THE
in
the
as
so
ter
lat-
privilege
Pawn
first
can
move
squares
;
at
THB
CHESS
CHAPTER
ON
VI.
INDIVIDUALLY
CHE8S*MEN;
THE
King
Ue
the
and
the
at
of the
end
the
useful
most
in
other
equal,
in
worth,
of the
with
the
to
balance
in
of
should
Queen
battle.
are
the
of
is of
than
not
be
and
the
only one or
King is generally
moving both
greater
Pawns
the
and
of all.
Pawn,
pieces.
close
the
at
value;
power
piece
minor
three
with
is
She
and
At
is
the
perior,
su-
ginning
be-
value, compared
come
befor, as the men
being
should
of
his power
Rooks
she
through
increase
service,
there
valuable
two
any
Rooks,
two
QUEEN.
most
game,
thinned,
Rooks
correctly
of great
van
Pawns,
some
THE
to
average,
an
on
be
diagonally.
is the
Queen
when
piece, from
ON
The
relative value,
pieces, cannot
game,
with
pieces remaining,
two
his
taken,
be
should
Quite
be
never
should
off the
taken
are
KINO.
estimated.
but after
THE
of the
that
with
compared
can
THEIE
TO
VALUE.
ON
the
AS
AND
RELATIVE
As
49
FLATSn.
cleared
the
perhaps
Pawn
each,
favor.
The
slightly in their
rashly exchanged, even
be
Rooks
two
is
off, the
for
Rook
has such
prodigious
pieces ; for the Queen
in breaking through her adversary's entrenchment,
power
be styled inshe
valuable
that, at the beginning of the game,
may
and
minor
two
the
Rooks
being,
for
time, locked
which
hardly impede
surrounding Pawns,
she walks
diagonally.
through them
ON
The
The
Rook
Rook
is
is the
next
THE
by the
the Queen^
as
up
ROOK.
Piece
fully equivalant,
5
on
in
value
an
average
to
the
of
Queen.
positions,
Sflt
to
TBE
PLATEIt.
CHB6S
and
minor
are
value
when
Pawn,
which
Queen,
the
The
alohe.
King
the
piece.
Indeed,
have
piece,
the
the
Queen
and
against
two.
Rook
other,
of the
in command
is
Bishop
though
the Knight,
as
discrimnately
Knight,
two
Bishops,
Bishops
Knights
weaker
than
as
on
in
draw
is of
against
Bishop
the
end
the
Prawns,
Pawns,
the
regard
the
n***-"
place
them
Towards
the
as
the
two
is
the
Bishops,
the Rook
two
decidedly
close
of the
to
either
well
possess
than
(with Pawns)
in"*
Knights
two
stronger
be
the
game,
the
same'
; and
Knight,
the
endeavour
the
as
Rook
the
than
also
than
more
alone,
a]9
or
by
they stop
Knight.
KNIGHT.
THE
to
each
therefore
Knight
of
piece
with
exactly
and
of
average,
better than
ON
Rook
minor
one
Bishop
The
an
Queen
the
piece;
it should
Knight are
a
single Bishop
a single Knight.
but
th".march.of
with
four, and
exchange
most
the
something
to
and
if strong
The
to
At
stronger,
Bishc^
game,
well
as
power.
are
value
for which
mostly
can
mating
not
minor
one
BISHOP.
exchanged.
the
of
that
files.
open
in
nor
mi-
axiom,
Thus,
; and
against
and
an
as
minor
piece
THE
equal
Pawns,
worth
and
Rook
communication
into ^eady
your
it is mostly good play, to
and
remember,
The
the
the
drawn.
a
than
more
draw
superiority
minor
ON
three
sometimes
and
situadons,
worth
laid down
be
to
arise
of
the
piece, except
the King, against
with
against
scales
Rooks
Get
early
draws
ought
game
against the
easily draws
only
can
be
it may
numerical
the
only
against
draws
Rook
mostly
Queen,
and
if you
is the
give Checkmate,
can
be
position,nay
Rook
The
Queen.
the
its
from
Pawnfl
two
these
'
^^
of
one,
*
"
"
"
the
hold
Bishop^
good
^osilion
in
TBS
which
the
Knights
two
while
dueeo,
the
with
two
one
both
close
the
at
df
can
the
aw
with
Pawns,
agaiast the
^ame
do
Bishops can
the King alone,
two
Knights,
Knight, however,
The
51
"LAYWM.
OHISS
in many
force
cannot
so
is stronger
ways.
Mate;
than
shop,
Bi-
he can
; becanse
game
range
attack
thus
the Bishop, wherever
of the
colors, and
can
on
he
of Jhe latter*
going
en
pme"
this, and you will frequntly win a game,
by con*
triving to be left with the Knight against the Bishop.
The
problem respecting the Knight's being moved
the sixty-four squares
of the board, at as many
secutive
conover
solved, upon
never
a
general princileaps, was
ple,
Place
the
back.
until a few
Knight on any
years
of the board
like, and begin by moving him to
you
square
the fewest points
wJdch
he would
command
theU square
an
Cover
he touches
it, with a
as
of attack.
square,
every
and
thus occupied,
reckon
wafer
or
counter;
square,
every
placed,
be
may
Recollect
as
out
of
again
placed
one
be reckoned
command
said
to
that
if
which
without
calculation, and
the
at
time
any
of two
would
of command
power
this
be
equal,
indifferently,to whichever
from
to
Play him
square
square,
choose.
ciple,
and
will
he
This
on
you
the
may
two
you
this
on
pris*
sixty-foursquares
the
traverse
only
further,
squares,
of
him,
move
to
case,
Observe,
squares.
choice
a
open
therefore
not
being, in
Knight
the
the
have
you
his
''
at
of
solution
as
what
simple
"rst"^ate
thought a difficult task, by many
once
was
mathematicians!
including Euler, De Hoivre, Ozanam,
of the
A
and
diagram^ showing the 64k moves
Guyot.
moves.
many
Knight
on
romid
is
and
very
boaid, is
square
on
page
in Ibis
volume.
ON
is the
Pawn
The
it
value,
since
once
andean
files.
gther
can
men
can
lowest
attack
it cannot
and
FAWN.
all the
of
attack
never
only
Moreover,
THU
one,
Men,
move
scale
of
than
two
points
placed
on
the Rook's
more
when
in the
backward,
ia restricted,in
as
all
it|itparph, \q
at
the
g^%
52
TBB
at
square
it
were
its chance
for
not
slightly inferior, on
is worth
Rook
the
or
are
Pawn
the
Bishop,
of
Queened
being
promotion,
an
average,
about
five.
less than
much
to
Two
and
yet,
Pawns
three
minor
it is,
piece
Pawns,
are
while
it
be
though,
left alone
with
the
single Pawn,
than
valuable
a
Bishop or Knight [ since
more
the
but
by good fortune, go to Queen,
might,
be exchanged
for a superior
Knight, can
never
remembered,
King,
be worth
possibilityof
this
with
e?eQ
It would
time.
PLATSR.
CBCSS
or
even
piece.
renowned
The
the
soul
in
instances
they
other
attend
but,
country;
The
French.
of
Italy, in
follow
of
in
the
but
of
to
the
two
King
other
his
practically
the
practice
schools
proved
hand,
have
its
gain
for
improvement,
styles of play, and
two
on
to
the
come
points of
collision, the
strongest
in
suoerioriiv
as'
attack
we
can*
account
that
witness
used
of
all
subject
French
than
that
on
choice
the
this
the
the
Rook,
and
the
behind
to
up
allows
generally calculated
more
comparison,
found
the
the
in
is founded
less brilliant
The
law
me,
in the
we
far
are
the
isthatofPniLADOR;
but
Rook,
sometimes
country,
squares,
On
conditions.
Italian,
to
formerly
was
brought
are
than
play
manoeuvring
of
we
better
forget that
in its fullest
details,on
inferior
to
Castling, very
intermediate
of Chess
Rook,
of Chess
school
we
model
our
The
it
players,
Chess-
seems
and
than
pieces
it
Pawn
art
respect,
English
practising a
Italy ; in which
certain
the
this
mode
the
in
in
that
Bishop
these,
The
understood
which
out
and
to
pieces.
Pawns;
the
before
not
the
is better
Pawns
Queen
fine
by Piiilidor,
remarked
them.
placed
Many
played
have
Knight, King,
here
all
of
tific
scien-
very
them.
games
Next
men.
the
to
I have
worst
in the
occur
for the
conducted
he
contemporaries.
generally, play the
of the
order
remarkable
was
to
wont
was
which
of this
his
any
and
of Chess,
manner
with
PiiruDon
school
the
the
will
Anglovictory.
examine,
endeavour
each.
to
-When
French
the
tp
has
nlav
of
VII.
CHAPTER
the
When
Chess-men
his
can
by capturing
for
at
The
the
for
the
with
his whole
the* counter-ass
game,
material
aalts
well,
follows:
to
point
will
the
attack.
your
of Chess
a
for
game
If, then,
be
must
game
ways,
the
tion
explanadrawn
the
case
neither
drawn,
chief
There
be
may
inevitably be
Chess.
different
many
party
and
this
of which
are
"
perpetual
where
Firstly,
where
Secondly,
the
as
antagonist,
will he have, of
posing
opyour
means
in which
manner
as
weaken
you
less
happen
enable
object of
the
give Checkmate,
may
from
resistance
a
the
mean
every
attack
to
himself
more
his men,
however,
if neither
can
as
player trying
successful
remains,
I have
as
defends
game,
you
first
are
game,
enemy.
to
as
he
GAMES.
DRAWN
ON
63
VI^AYBB.
GH"88
Tlfl
is not
there
stronger
party
check
to
can
be
given.
sufficient
force
left,to
mate.
the
Thirdly, where, though the force may be sufficient,
in fiftymoves.
effect mate
superior party cannot
both
Fourthly, where
parties persist in repeating the
move.
same
Fifthly,
either
where
ON
It
weaker
than
for
his
persistin
that
move
this
when
adversary
a
CHECK.
PERPETUAL
frequently happens
check!
is stalemated.
King
so
is drawn
game
is obtained, by
much
5*
to
petual
per-
player
dently
force, he will evi-
numerical
in
by
his
advantage;
and
"B
his
to
abandon
antagonist
the
FLATEH.
ClIESS
TBE
change
cannot
at
game
the
position, he
by admitting it
once,
is forced
be
to
drawa.
Black.
IVAite.
Here
WhitQ
is
has
a.
but
Rooks
two
thre;.t?ii3
strong
very
Quocn
the
lilack,
t)io
While
with
perpetual check.
and
remaining, against Queen
being in a position, which
too,
immediate
has
can
only
check
check
having
drawn.
the
on
to
lo
move
the
on
no
one
square
the
square:
Rook's
King's
same
resources,
Remember
instance
he
now
two
is
(o
of
deElrnction.
King
on
in
and
check,
which.
file,and
But
While
black
White
the
latter
repeals
is forced
to
the
turn
re-
White
continues
occupies.
to
and
successively,
Black,
squares
compelled
apply
this
to
in
abandon
play,
(he
and
game
whenever
as
56
TB^
be
there
should
file..
Further,
Rook's
Pawns,
in
is
the
that
than
obscure
doubled
is
There
for
having
that
"
win
the
cannot
game.
Mate
in
the
demanding
ON
The
"
"
-1
in
on
practicallyou
AS
TO
TO
EFFECT
the
laws,
this
head.
but
mate,
Thus
King)
This
himself
I
is
of
your
Bishop and
against the
"
but
power;
avail
which
to
oot'knowif^how
the
the
mating
could
of
circujnstance
the
of
it is
this, so
only
to
as
of the
from
PLATING
which
t:"-_i_
as
game
arising
it
opportunity,
HOW
oode
our
to effect
dismissal
principle on
1
the
rather
IGNORANCE,
KNOWING
fifty moves,
IN
-f
little better
these, and
In
games,
drawn
you
the
at
paragraph
have
FROM
applied.
Bishops, (with
Knights, or two
King alone
^possess
skilful
player who
a
Pawn
explain
be
should
this
to
information,
suJEficient force
force
is, that
file,are
he
arising from
The
TIME.
CERTAIN
you
fiile.
same
drawn,
same
find
ARISING
regulation
refer
roust
will
PARTY
A
IN
JVIATE,
the
on
advanced,
more
STRONGER
ot
adyerseKing
maintain
well, should
do
GAMES,
DRAWN.
the
This
giving Stalemate.
also to point out,
recollect, and serves
to
will
and
get a player
the Chess-board.
THE
here
with
Pawn
the
if the
the
King,
command
which
on
doubred
or
their
not
drawn,
Rook's
without
beginner
to
ON
be
is
game
these
cases,
square,
The
one.
Pawn,
does
oceora,
the
on
beside
Pawns,
the
of
Pawns,
two
Rook's
file,on
will
resnlt
same
doubled
which
Rook's
game
essential
highly
color
of
seventh
Rook's
Pawiis
single
accompanied,
the
either
in
the
wl^ich the
principle on
cannot,
and
the
the
front
PLATER.
three
or
of
of
range,
get
can
two
be
square
Pawns
Pawn
ishould
Bishop only,
eighth
the
of
file,in front
0BB88
THE
this
is
A_
drawn.
PARTIES
BOTH
SAME
done,
p
SISTING
PER-
MOVE.
is similar
M.t
that
to
*L
i_
-
THB
CHEB9
PLATBR.
Torth from
sollying
a
which
saw
recentlyarise beiwetn
the WesTHiNSTER
White
Chess
attacks the
Club
Enight
"
iwo
of lliissort,
in
good players,
ca^e
"
with his
King, and
the romi-
Each
tn
in the
party,persints
of play,and agree,
course
same
Black
isa the game
drawn.
as
he to allow the Knigtit
to be
ere
fortunate
for
him, that White
ore,
I
presentposition.
have
acquired
in
differs
the
that
esaential
one
cannot
without
and
havfl
you
legally
move,
must
game
to
move
Checkmate,
the
at
this
moment
be
piece
no
position
may
Checkmate,
dissimilarity being,
checked
not
men,
at
time,
the
When,
given
any
on
and
of the
square
can
the
like
Stalemate,
drawn.
as
that
Pawn
nor
Stalemate,
constitutes
dismissed
be
lo
the
is so
tbeii" your
King
in check,
being actuallyon the move,
without
going into check,
square
any
Checkmate.
in
placed, that
he
is
of
that
of
meaning
position of
particular; the
Slalemaie,
in
King,
is
he
as
BimiUr
the
of
yet ariee
may
somewhat
tliough
which,
knowledge
ihere
but
Check-mnte,
OE
BTALEHATE,
You
PLATES.
CHESS
THE
board.
OF
EXAMPLE
.Black.
White.
In
take
position,were
Bishop with B.ook,
White's
tncrae,
this
turn
though
to
move,
your
Although
the
draw
U
tnrn
to
not
King
not
in
; but
;
Check,
in
is
garM
vmuld
play, be
give Checkmate
and
you
Kiiig
yonr
it Black's
it
being
for, having
you
cbedk
are
where
no
mated.
Stalehe
and
him;
Your
two
expose
because
jronr Bishop at all,
check of the Rook.
to the
more
your King
locked in,by his
Pa^vnsare
Stalemate
ef
ndt
you ma;
that would
is
Kiog
generallyobtained, by
and
Pawn.
the skilful
player,
inexperienced
aatagoniet,who is'so eager, having a
his prey, that he oretdown
to run
numericAladrantBge,
looks this resource
the part of his wily foe.
on
Many
an
thus draws
the game;
as
in the
case
following
Stalemate,and
with Rook, on
desperategame.
the square he Ibie the adverse King, thus giving it away for
thus
draw
nothing,for the
But
when
the
While
King
King
has
force
can
He
may
taken
checks
lake
Rook,
'
it with impunity.
While
has given
fuse
Stalemate, and Black has gained his object;and if he reof
the
and
he
Qlack
must
out
move
check,
taking i(,
takes
the White
Queen.
So either way
ihegameisdrawn.
and
to
shall
geniusand application
applysuch
dictate.
as his
principles,
PLATER.
CBKS8
THE
VIU.
CHAPTER
MODE
THE
OF
EXPLANATION
tbat
obvious
be
must
in
difficulty to encounter,
Games
Positions,
or
succinctly,
the
by
plan
which
from
of
score
figures 25
the
figures,
same
another
and
being
method
Amateurs
des
French
modern
other
in
advantage,
work
extensive
country
first
of
mode
idea
out
nf
of
by
the
the
read
be
tongue.
be
for his
simply,
subject,
judgment
mvstification
than
of
any
attendant
on
of the
in
it is
Germany,
has
method
In
peculiar
one
dialects,
or
publishing
of
being
by the
universal
an
of
people
that
I
a
prefer our
all
mcthnd.
guage,
lan-
every
own
definite
more
an
author's
an
this
players, who
Stamma'a
H.
to
authors
language
other.
and
conveying
first
letters
Bourdonnais
country,
as
our
La
considering
own
the
learner's
the
the
It
of
best
at
confuses
this
while,
use.
Lolli's, as,
thus
notation,
the
the
But,
should
care
be
like
it could
and
the
and,
White,
scientifiic
by
as
on
while
retards
by
by the
plan in
independence
its
Thus,
and
writers
therefore
would
and
better
sole
favorite, and
the
which
well
as
objectionable
next
the
All
represented
followed
was
board,
the
method.
of
the
on
denote
letters
both
board,
Trade
of
squares
unity
pieces.
and
Another,
the
This
time,
disgust,
combines
which
and
The
self.
brevity,but
Rook
Black
Pon-
the
one
creates
progress.
of
at
the
time,
mind,
order,
Queen's
the
the
to
as
represent
and
this move,
of
want
clearJy, and
Many clifTerent
humble
my
numbering
on
is convenient
64,
to
the
on
turns
to
of
Examples
first Introduced
best is that
writers, down
other
and
ziANi
readers.
some
subsequently adopted by
and
Philidor,
great
them
convey
the
have
their
down
their
exist, but
notation
of
modes
to
Chess
on
noting
of
minds
the
to
writers
as
so
OAMEB
OVER
"C.
CHESS-BOO"S,
FROM
It
PIMTING
OB
am
borne
complain
TM
Yon
CRBM
append*^
to
PLArCX.
siniilarpieces
have difierent
them, nccutding to
their
names
original
po.-^iiioD.
is ciilkd
King'sslilt*
itie King's
Knight,throughuutilie game, in co titrad^slinclion to the
other Kuighl, which is called the QuLeii's Knight. The
to the i-binuniingpieces. Now,
remaik is Hp]"licable
same
Thus
ihe
KiiigUton
the
our
to
planol iioUtion, we Di^i^rin name
taken
the
IVoiii
of
of
the
the
names
board,
every square
pieces. 'I'hus the square on which the King originally
stands, is CHlluil,
Ihroughoutthe gume, l"yeach party, hii
King's square; and the square on which the Queen
standi,the Queen'ti square. The tquare before the King,is
called the King's second square; and thus we go up the
line,to King'sthird "qu"ie, and King's
board,in a slraight
haUof the board,
fonrtli square.
Here we cro^s our
own
accordingto
we
doniinion!",
our
and, entering
adversary's
filthsquare;
hie,theKing'ii
equare, upwards,on the King's
then King's sixth. King'sKevtrnili,
and, Jautly,
King's
It
also
is
to
itllowalile,
though not tK" clear,
eighthsquare.
half
have crossed our own
de5Cnl"e the squares, after we
of the board, as the "adverse
Kinif'sequare,"Sec. So
adverse King's
we
King'ssixrh,"or
may equally
sny,
T
he
file
third ;" the former beingpreferable.
of squares,
each piece is originally
at the foot of which
set
up, is
"
"
named
sder that
the Queen's
piece; as the King's file,
"c.
the Queen's Knighi'siile,
file,
the Black Men, as to the
White, each party, computing from his own
position
; and
will
also
in
t
he
that
I
observe,
describing
King'sfile,
you
equallyde^ribe the remainingfiles. A square never lakes
from a Pawn.
Thus
the square on which the
Its name
is not termed the King's
King'sPawn is placedat starting,
Pawn's square,'
h;ttthe King'ssecond square.'When
a
sometimes
scribed
dePawn, however,has not been moved, it is
The
same
remarks
applyto
'
'
remaining at itssquare.'
writingdown the moves of a game
as
In
'
of
Chess, we
can
69
YBB
Thus
tage.
no
mistake
is
better
than
home,"
which
make
The
mode
mark
of
the
White
of
squares
pieces
Jower
half.
in
tons,
bs
an
Rook
The
clear
^a
of
played.
a
complete
are
affords
giveo^
Bishop
as
illustration
The
filled the
originally
list of abrevia*
use.
b"
"t
*b"
"b
'a
"Ui
"o
'^
d.
R.
K.
I.
8tl
').
8t\
'
P5
Q.
R.
ts
^6
t)
g.
8ll
B.
\6^
8th.'
d.
7H
K..
8th.
'
K.B.Sth.l
^K^t.SU
^.
Rth
R.
T-^
7*h
K.
7th.
'k.B.7th.
K.
Kt.
7tl. K.
^X
'31
H.
7th
"
,
IS
P8
I. Kt
6U
C. Kt
R-
H"s"
a.
5th
a.
Kt
Still.B.
5th
"Bjqisa
"D,
"B-MJi- la
4th|a.
Kt4th
'Va
-Bjq.g i3i
g.
R.
3d
qu
x"
1)1
it"
a.
'Xl's
g.
B.
qi^
g.
his
"th|g.
"t*
"""
4th.
'S
6ih-K.R-"kh
K.
hjs
t K.
Sih.
'm
4fh.
ft. B.
"js
K.
5th.
K.
Kt
Sth/K.
R.
B.
4th
K.
Kt
41}
"C. B.
3^.
K.
Kt
3-1
t.
R.
R.
R.
2d
ag/g.
Kt
'31
4ih
"tj
i|qi8)"r"?3H""a
g.
Sth
(IS
"ji
qu
g.
.H
i""t3iajv"'aai
5th.
aq.
g,
B.
"C. B.
Sd.m.
K.
M.
-a
Kt.grt.
wi
B.
K.
of
to
you
accordingly.
by
or
thesquares^
I recommend
and
squares,
Chess-board
old
sible,
pos-
dueen,"
attacks
supposed, to have
plate is accompanied
are
common
the
it
description
named
naming
the
be
can
is
which
make
to
of*'
technical
the
to
there
check
the
square,
use
pieces
following diagram
to
my
the
Or, again,
the
to
where
which
on
square
give
to
frequently
"King
on
the
checking.
in
moves
say,
to
PLATBE.
Bishop checks/'
*'
to
as
CHESS
Kt.nQ.lK.
R.
"o
64
THB
the
moves
cases
To
"the
say,
having
that
been
twenty
before
number
I, suppose
Law
had
lasted
game
[)hyed
illustrate
there
suppose
the
the
following
"
B, discover,
and
A,
Chess
Board
the
on
found
the
ue
party
terminalion.
would
tyro
So
six.
executed
PLATEK.
CHESS
out,
placed
must
is set
if not
discovered
with
there
till after
board
the
B, find, just
a
on
up
with
recommenced,
A, and
Again,
men
be
finished
be
the
that
game,
but
the
is
must
game
beginning
on
wrong
being
that
time,
wrongly
after
that
"
wanting,
is
move,
correctly
the
that
the
"
this
game
placed.
starting,
square,
piece
the
board
ing
be-
of the
one
is incomplete,
set
substituted
pawn
similar
three
defect,
Bishops, and
piece, or
any
omis:"ion
this
of
Knight, 6lc.
Any
or
errors
only one
rectified
ed
discoverbe
description, may
; provided they are
before
the
party's fourth
completion of each
move
;
for
"
a(\er
that
but
made,
point,
the
addition
no
be
must
game
alteration
nor
played
just
out,
be
can
the
as
men
stand.
LAW
If
player
Pawn,
and
beginning
and
undertake
forget
the
four
the
with
each
have
moves
he
all the
party
such
have
the
victory,
but
it
he
has
LAW
by
way
III.
But
and
of
be
not
a
of
piece,
if
the
ed
finish-
if the
even
be
oa
discover*
must
judged
chance
the
be
error
or
board,
away
game
;
piece
the
moves.
shall
be
shall
inferior
player
(Thus
the
certainty of not losing
forgetfulness.)
the
the
stand
they
as
four
played
completed,
pieces
the
provided
of
off
man
liberty to take
is at
game,
been
odds
the
give
to
remove
game,
re-commence
ed, before
to
II.
perior
su-
allowed
drawn
to
game.
winning, with
his adversary's
punishing
should
that
to
the
during
of
Lots
GAME.
as
sitting.
the
next
also
are
drawn
be
men
player giving
the
to
reckoning
game
drawn
not
are
odds
first
but
commenced
who
player
;
to
which
is entitled
choice
for
to
be
has
changed
the
in
move
of
choice
every
stipulated.
otherwise
; unless
game
the
color, ^c,
and
men,
also
alternately;
taken
be
to
drawn,
be
begins
game
men,
afterwards
game
any
NO
AS
is
which
move,
OS
PLATKR.
CaBSS
TUB
REMARKS.
It is usual,
to
take
on
black
first game,
hand, and a
the
beginning
Pawn
in
one
for
player
one
white
Fawn
in
the
LAW
A
from
of
Pawn
odds
not,
IV.
in
certain
taking
number
these
moves,
of
cross
board.
6*
at
moves
from
he
starting,
his
own
must
half of
the
66
PLATER.
aiESS
Till
REMARKS.
Should
you
the
of
odds
Knight,
the
without
it is
slightly better
King's Rook, as the
the
The
action.
odds
attack, in the
commencement
ing
an
the
the
is the
it is of greater
opening its loss
of the
Pawn
moves
as
you
given
in
might
at
as
moves
of
to
move.
Secondly,
compel
Pawn,
Mate
with
three
moves
could
play,
at
for you
either
over,
would
you
might
Queen,
on
check
take
taking
allowed,
to
take
the
these
through
would
only
once,
square
Queen's
third
Queen,
and
interposed Knight's
In
Bishop.
trying these
or
the
board,
your
Were
and
one
with
instance,
You
King.
Firstly, your
King's Pawn
King's Bishop to your
remember
to
take
off
If
Male
force
be
Pawn,
liberty
at
you
all.
For
one
receive
to
not
adversary's
your
and. Thirdly,
square;
your
your
could
is the
odds
give
board, in
the
odds
were
you
To
at
Checkmate.
of
Now,
choose,
you
others, from
the
odds
of
such
force
once
of
any
out
with-
game,
King's Bishop's
given, in odd, is,
be
either
centre
advantage,
moves.
exposure
have
the
cross
the
the
why
hardly
description
first
three
the
to
common
very
of
the King.
upon
less
be
and
odds,
would
be
brought into
given ; I know
difficultyof fram*
the
to
than
sooner
never
irom
than
makes
would
permitted
you
value
Pawns
other
Rook's
are
reason
Bishops. The
one
always selected
two
be
can
Bishop
it arises
wherefore,
that
the
unless
not
Pawn
of
latter
Rook,
Queen's
the
give
to
he
player
must
touch
move
one
the
V.
of his
Piece,
or
men,
Pawn,
it
so
being
touched
his
turn
to
; unlesa
tHB
67
PLAtEll.
CHE88
REMARKS.
integrityof
The
inexcusable
as
antagonist,
once
a piece
order
by yourself. The
as
touched
preserved, without
"
rule ; which
be
to
broken
rationale"
the
it would
by
of it
played. To provide,
merely touching a
your
replacing
your
is,that
be
must
contingencies of
adjust it on its
for the
be
cannot
observance
strictest
be
Chess
ever,
howman
piece
down, you may
being
so,
may
if
compelled to play it, you say "j'adoube** on first touching
I arrange," or *" I
it; the meaning of **fadoube\ being,
it is not
when
to play, you
adjust." Of course,
your turn
the men
with impunity.
touch
may
in
to
which
have
or
square,
fallen
do
without
"*
CASES
ILLUSTRATION.
OF
A, finds, ader
''fadoube:'
B,
it
oversets
Its
on
has
C,
Rook
down
to
Rook,
government
by
which
a
acquire
and
of
the
following,
prevents
dozen
move.
his
with
written
and
persons
there
replaces
occur
the
will
convince
letter of the
stricest
of careless
pieces by turns,
Indeed, were
or
it
you
all
not
habits
at
from
once,
for this
He
all
ships,
hard-
considered
be
easier
law,
of
cases
be
of
it
must
individual
when
his
picks
it.
In
be.
to
to
He
sleeve.
be
habit
to
law,
candle, knocks
the
it appears
as
little reflection
snuffing
floor,
hard
cannot
paid
tribute,
"
in
and
the
saying **fadoube"
that
move
it
without
piece.
to play,
without
up,
piece,
square,
the
move
as
than
to
necessary,
the
a
propriety
rule, which
touching half-abefore
making their
law, I believe some
calculating their
people, while
play
to
two,
or
PULYCft.
CBBM
THB
take
would
moTe,
off
Rook
with.
lifts
D, isto^move, aud
of setting it on
Bishop,
certain
with
evident
the
then
square;
tion
inten-
replaces
it,
He
saying **fadoube" and proceeds to play elsewhere.
certainly should play elsewhere, for he should not play with
The
be moved.
of course
The
Bishop must
me.
sion
expresis
**j'adoube"
touch
you
with
piece
allowed
not
exonerate
to
bona-fide
the
LAW
when
you,
intention
of
moving
iL
vr.
of moving
King, with the intention
be played without
him, and then finds that the King cannot
be inflicted,on
his repenalty can
placing
no
going into check,
If
he
and
also
elsewhere.
should
the King,
moving
be played without
which
cannot
touch
placing his
a
man,
his King; but if the King be
move
King in check, he must
unable
to play, without
going into check, no penalty shall
If
be
his
touch
plnycr
inflicted.
VII.
LAW
If
player,
be
not
his
King
check,
touch
move,
one
piece, if it
that
be
can
of his
act
adver^
of touching
taken.
Should
prise," he must,
by way of penalty, move
but if the
King cannot
play without
going into
In
of being
penalty shall be inflicted.
case
the King, by
of punishment
for
to move
way
any
**en
;
no
compelled
breach
take
must
to
in the
saying '*j'ci"/"i"6e,"
without
sary's men,
it, he
it
about
when
of the
laws, you
cannot
castle
that
on
move.
REMARKS.
You
should
never,
by
touch
chance,
any
for the purpose
of
by
them
Law
I.-.
"
V.
you
to
should
be
apply
:_"
point
corrected.
likewise
u:_i.
out
The
to
the
or
such
at
taking
of
it
joar
If
time
require
irregularities,and
any
observations
present
one
suggested
Regulation, as to
THB
CHESS
69
PLAYER.
the King,
and to Castle
**j*adouhe.** To move
the
things ; the first being a simple, the
King, are tivo
second
of two
a
operation, requiring the union
compound
It is quite cJear, therefore, that when
called
pieces.
upon
of
the
to
must
King, by way
penalty, you
play
forego the
do
of
Castinig ; and
are
litcrullythat which
you
power
and
commanded
which
made
have
to
to do
yourself
you
the
Laws.
of
breach
liable, by a
word
cal
"
LAW
So
long
But
Chess.
the
go,
retain
you
where
it,
move
as
how
or
if you
move
once
VIIT.
of
and
made,
hold
your
be
not
recalled.
REMAKKS.
Regulation gives
This
difierent
which
with
squares,
piece
the
the
to
players occasionally
of
cumstance,
rise
shall
before
man,
be
they
But
played.
decided
have
is
such
cir*
four
to
strictlythe
law,
and
to
it
therefore
unpleasant
touching three or
very
we
bow,
"
LAW
Should
of your
one
own,
fit, and
think
piece
whence
it
the
you
square
of the
one
are
you
to
most
have
you
from
on
move
you
touched,
took
to
IX.
compelled,
his
men,
as
advantage,
if it be
it,and
which
adverse
you
in mistake
shall
your opponent
either
to take the
prise"
King
your
**en
move
have
for
played
replace
to
"
"
or
to
it
leave
it.
REMARKS.
Your
of three
the
different
modes
of
regulation is ea^tremely
70
You
useful.
paying
him
while
playing,
inattentive,
so
are
are
for your
piece
required
to
move
that
word
**
piece
making
false
his
option of
the
^should
it,or to
will
wherever
the
generally
includes
the
the
with
either
to
that
one
that
one
he
move,
with
prise,")
en
move
You
that
man,
adversary,
**
it be
are
without
so
remitted
you
X.
player capture
it without
take
do
every
denomination.
LAW
Should
his
and
penalty,
cannot
Laws,
yea
accordingly.
present
the
be
it
introduced,
is
that
under
Pawn
"
you
tte
if
mistake
punished
to
of
code
this
throughout
that
be
to
niu:"t
part
complitnetity
poor
carrying out
King, and
your
check,
into
observe
ought
if, in
that
parallel case,
gjing
and
own,
law
The
FLAYER.
CHESS
THB
is
take
cannot
compelled,
such
piece,
really
can
at
take
touched.
piece
REMARKS.
therefore,
Suppose,
adversary's
your
of
move
stated
be
your
legally
whether
or
you
en
incur
equally appliesto
the
shall
you
by mistake,
play
either
take
for
one
of the
ofT
of
two,
error
as
yoii shall
bis
man,
the
here
move
should
in
XI.
of
one
your
as
it
regulation.
next
LAW
Should
take
the
of
prise."
"
should
Chess,
with
men
must
Bishop, you
expiate
antagonist choosing whether
the
Rook,
your
you
he
your
own
in capture,
men,
adversary's, you
shall prefer.
are
forced
to
REMARKS.
Let
off
take
by way of example, that you
of
one
Bishops, with your Knight, unthinkingly
own
your
in
supposing the Bishop to be your opponent's ; you must,
such
either
the
his
move
Knight,
Bishop, or
at
case,
us
assume,
7d
CME88
THS
PLATER.
REMARKS.
several
This, and
other
and
although
the
constitution
unnecessary
Chess
of
writers, I repeat
other
being
it
that
much
as
Pawn
uni*
been
Rules, having
the
of
of
part
be
may
them
taken
"en
like
the
shall
not
move
passent,*'as it is that the Queen
therefore
to
provide for
altogether useless
Knight, and
The
such
same
contingency, in the laws of the game.
be
remark
Castling, which
applied to the law on
may
of the
statement
to
a
penalties apought to be confined
plicable
detail
the
and
need
not
to
Castling illegally,
of Castling ; they being pan
of the integral
modes
proper
elements
Chess.
of
will
passent,"
full
be
found
in
LAW
touch
If you
and
King
pieces,
the
at
shall
Firstly, if
game;
not
Castle
of
secondly,
if
by
adverse
of the
moved
with
thirdly, if the Rook,
been
played ; fourthly, if
in Castling, the
must
King
move
Castle,
of
one
the
xvr.
King
the
to
adversary.
your
in either
has
King
your
intending
must
you
LAW
You
Rook,
and
option
phrases.
XV.
play elsewhere,
then
two
both
"en
term
technical
list of
my
the
of
explanation
is
which
either
move,
following
cases:
"
at
any
time
during
at
the
time
in Check;
you
wish
the
of
or
to
Castle,
squares
cross
hat
which,
to
over,
the
be
manded
com-
^fthly,and
lastly, if, in
The
a
Castling, you
piece.
penalty for Castling
capture
improperly is, that you shall replace the King and Rook,
of the two
whichsoever
and
move
antagonist directs;
your
if
his advantage, he
insist on
false
to
the
more
or,
may
Castling" being left as played.
an
man;
"
REMARKS.
In
castling
there
is the
double
object' in
view,
of
pla-
law
the
plea :
iminecl
Castle
73
PLATBR.
CHSS8
THS
to
plain
ex-
exam*
"
home
than
B's
Castle
again
King
has
then,
by
either
taken
piece
subsequent
he
is,
is
out,
once
Certainly
"
Pawn
and
not.
allowed
he
Castle, if in check,
cannot
piece
square
proper
by
King
; that
Castle
he
checked
is
; the
on
King^twice
can
No
moment,
C,
his
moved
A, has
to
the
at
Pawn.
or
his
with
King's Rook,
retreated
move,
of
cannot,
the
and
Rook
Castle
course.
has
his
to
with
that
Rook.
^
D's
King's
Castle
he
being
the
Rook
with
is attacked
his
not
an
Rook?
King's
prise," does
''en
by
"
affect any
adverse
Yes:
of the
Rook
for
the
may
Rook
conditions
of
law.
commanded
verse
is
King's Bishop's square
by an adthe
with
he Castle
?
Bishop : may
King's Rook
Certainly not; for the King must
not, in Castling, traverse
be in
to
which, if he were
played, he would
a
on
square,
E's
"
check.
F's
dueen's
the
hostile
Yes
; for
the
King
Knight's
Rooks
though
does
G, wishes
to
the
may
is commanded
square
Castle
he
with Queen's
Rook
passes
square
by
under
one
Rook
of
?
attack,
not.
Castle,
with
the
space
being]clearbetween
of
King
Knight
adverse
an
exception
King's Rook,
standing on his King's Bishop's square : may G take that
time, by playKnight with Rook, and Castle at the same
ing
must
No;
not
King to Knight's square?
take, in
you
Castling.
this law, without
I cannot
noticing an impropass over
priety,
Rook
in
the
before
touching
frequently committed,
the King, in the act of Castling. When
Castle, first
you
Rook
it being
King, and then move
move
over;
your
year
Rook.
the
The
that Castles, and
not
the King
quence
consetouch
the
Rook
of being allowed
to
first,is,that
and
the
"
74
CttESS
TOE
phyer
the
of
the
is
Rook
compelled
not
Rook,
the
thmk
if he
Castle, until he
King; but may
to
touched
or
instead,
PLATER.
It is the
fit.
has
let
fore
there-
and
custom,
go
the
move
legal, to
touch
them
would
suggest
the
sense
indiscriminately;
reform
LAW
When
player gives
Castle
on
off the
Rook.
that
side
of this
but
common
habit.
bad
XVII.
of
odds
the
the
board, from
of the
Rook,
which
he
he
may
taken
has
REMABK8.
Should
Castle
have
you
Queen's
the
on
observed,
are
that
is
to
Queen's
waive
supposed
has
given
Queen's
Rook's
square
of the
rule, which
that the
he
it would
as
assumes,
is
give check,
you
thereof, by
notice
to
check.
check
one
of
After
for
one
it,
and
his
moves
that
King,
must
or
piece
no
more
his
Queen's
to
Queen's
spirit
the
legal fiction,
board.
always appriseyour
"Check:"
move
moves,
"Check,"
of
on
his
to
contrary
species
must
omission,
cry
has
XVIIl.
you
may
be
the
on
saying
it,but
this
and
Rook,
LAW
When
Rook.
the
Bishop stands on
Castle, by leaping King
Rook
Queen's
to
not
No;
"
of
board;
leap, to the
this regulation
adverse
an
may
Bishop's square?
rationale
Queen's
the
but
side,
The
may
conditions
the
on
at
yoa
Castle, and
to
King,
undertook
of
any
I before
as
were
your
square.
other
the
Rook
Queen's
play
Rook,
dueea's
the
side, provided
your
you
you
and,
A,
say,
when
to
agree
King
if
as
Bishop's
18, that
given
as
should
the
he
is
had
if you
the
King
should
and
at
or
same
you
time
versary
ad-
not
pelled
com-
not
given
remain
then
in
ceive
per-
attacking
such
take
cannot
piece ; for all
you
his
first checked
been
have
played since
you
be recalled
both
sides, and provision made
on
pieces,
THE
CHESS
75
PLATER*
REMARKS,
Yoii
dueen,
to
not
are
say
do
although they
it would
that
me
be
total
silence
is
fatal ''Checkmate''
and
why
see
of
stands, you
attack
to
ous
for
always
bent
incum-
be
this respect;
only
to
smart
ual
individ-
my
Check,"
adversary
not
should
ought
As
the
when
forget
you
to
say
it is uncourte-
the
LAW
have
he
1 do
we
to
in
is
**
cry
your
you
attempt
discover
you
remained
is over;
great diffidence.
it with
Should
than
exception
for the
omission,
perceive
availingyourself of the inadvertency.
and
Should
this
when
only
played,
ought
check,
tom,
cus-
Check,"
attacking,
for himself
out
our
the game
more
It
course,
give
must
King.
the
Check,"
**
until
any
piece.
Of
and
opinion,
law
it out,
player, to look
does
not
provide
is
than
on
the
Chess
more
other
**
is almost
which
the
indeed, it appears
word
uttered,
not
point
his carelessness.
for
in
if he
the
word
nothing
any
upon
upon
and
should
we
attack
an
is
checking
as
attack
you
slight improvement
in France
so
to
the
when
Check/'
**
to
so,
being able
liberty to retract
your
to
xrx.
King
your
during
two
or
how
recollect
last
your
to
be
in
more
it
move,
Check,
and
to
without
moves,
originated, you
and
provide
with
Law
at
are
for
the
check.
REMARKS.
"
rule
This
beginner ;
application of most
to
except
of the
need
seldom
consolidated
parcel.
and
it is part
which
said
might
be
to
refer
The
giving check,
for the
you
bis
discover
next
adversary
your
move.
and
should
check, you
the
error,
same
thing
rules.
pen,
hap-
may
Good
of
be
players
them.
to
LAW
Should
of the
well
cannot
case
the
but
XVIII,
XX.
say
you,
may
before
"Check,"
in
retract
your
^
consequence,
your
really
without
move,
antagonist
have
vided
pro-
provided
has
made
76
CHEB8
THE
PLATES.
REMARKS.
The
the
be
roust
case
of
indeed, in which
occurrence
rare
cies
fanplayer fancies he gives check, and the other
the receipt thereof, without
such
check
being actually
It is not
unusual
for a player to
Check,"
given.
say
and
intending to check;
then, changing his mind, to play
one
"
elsewhere.
saying
with
There
is
penalty, in
provided you have
Check,"
'*
which
intended
you
impropriety,
far committed
so
ihe
utter
to
this
no
word
yourself, that
I class
but
until
Clieck,"
**
it
man
as
an
have
you
compelled
are
you
by
the
touched
not
check
to
incurred
case,
give
to
it.
LAW
Pawn
XXI.
rank
eighth square, or extreme
of the board, shall be replaced by
by the
piece chosen
any
The
thus
demand
proprietor of the Pawn.
a
player may
second
third Knight, or
other
a
Queen,
piece he preany
fers.
A
advanced
the
to
REMARKS.
The
only demand,
for
for
but,
above
quoted.
certainly
there
last
No
thirty
to
be
were
piece
years,
the
hand,
it
Chess,
much
was
advancing
piece
the
to
Pawn
in
state
piece
almost
not
eighth
In
whatever.
of
allowed
needless
permit
to
your
this
say,
in the
be
that
the
demanding
the
the
the
of
the
ancients
the
spirit
of
kept
the
loss
of
King;
of
Pawn's
loss
of
by
other
any
said
a
perior
su-
It
commission.
second
case
men
Chess-
of
with
constitution
a
and
permission
On
set.
in
put
as
contingency,
inactivity,until
to
stood
If
"c.
before
the
have
perfect
circumstance
square,
case,
happy
it
each
for the
has
be
the
inconsistent
more
provide nothing
to
for
Queen
extra
an
law
manufactures
for
could
you
might
you
can
anomaly
Bishops,
an
furnishing
be, that
any
institution
human
appears
to
plurality of Queens,
the
of frequent occurrence,
would
do
well
to
provide
have
will
Pawn,
your
the
lost;
to
back, used
rule, fiftyyears
the
nor
game
may
is
THK
On
Pawn's
yoar
with
piece,
it off
piece,
your
lor a
still
third
Bishop
as
law
the
As
of
for
the
stands,
now
his
This
board.
two
replace it
must
you
he may
take
adversary moves,
or
your
lost uo
have
forfeited.
Should
as
you
for
still demand
Queen,
a
Knight, "c.
may
the
goal,
the
before
you
Pawn.
on
77
PI.ATBK.
rea"hiog
board
the
CHB88
Pawn
would
Bishops
his
present
then
must
call
player may
two
Bishops being
a
curious
run
on
ance,
appearthe
same
would
seem
diagonal
having two Queens
in keeping with
It is, I
the character
of Chess.
more
admit, just possible,that in calling for the Queen,
you
manding
dein
which
be
Stalemate
avoided
might
might give
;
this law,
the third
remarks
on
Bishop. Further
; and
colored
will be
found
the
in another
LAW
Stalemate
as
Drawn
this volume.
part of
XZII.
Game.
REMARKS,
Checkmate
As
constitutes
constitute
drawn
won
The
game.
rule
lost
player giving Stalemate
grossly absurd, and very inferior to
full explanation of
A
adopted.
given in the preceding pages.
the
LAW
game,
was,
the
so
formerlvi
game.
law now
the
is
what
Stalemate
This
that
was
ly
universalis
Stalemate,
XXIII.
win
to
player engage
any
and
his
succeed
position,
opponent
or
position,either by Stalemate
or
particular game,
or
in drawing such
game
the
player
otherwise,
first mentioned
to
If
shall
be
adjudged
have
lost the
game.
REMARKS.
It
two
frequently happens,
or
should
more
his
loses, since
games
adversary
he
There
has
is
no
not
to
running;
player undertakes
and
this being the
draw
of
player
that
one
succeded
clash
between
7*
in
the
games,
the
his
fulfilling
thb
win
case
engagement.
regulatioUiand the
78
law
declares
which
law
applies only
which
in
cases,
the
replace
to
B,
lost the
is
Should
either
fail
you
to
and
playing it
adjudged to have
on
his contract.
XXIV.
in
Checkmate
give
to
not
contract.
is
A,
broken
LAW
and
will
allow
me
you
I will win
the game."
arranged
Here
play^
such
as
If
stage,
has
he
special
game,
game.
since
game,
the
game
no
of
*'
position
the
modes
a
such
at
men,
draws
B,
out,
losing
; the
consents
exists
be
to
game
usual
the
there
after
A, says,
drawn
to
PLATBR.
CHEBB
THS
fiftymoves,
in
of superiority of force, as
well
following cases
is drawn
and
in analogous
as
King
:
positions, the game
and
Rook,
Queen,
against King;
against King; King
Bishops, against King ; King, Bishop, and
King and two
Knight, against King; King, Rook, and Bishop, against
and
Rook"
and
Queen,
against King
King ; King
or
against Bishop, or Knight ; King and Rook, against King
of the
"
and
Knight
"c.
Checkmate
to
Should
with
any
specified square"
you
Checkmate,
not
to
compel
to
or
Stalemate,
or
restricted
par^ular
any
given
any
piece, or Pawn^-or
adversary
your
in all such
"
number
undertaken
have
however,
you,
of
cases,
on
to
give
you
are
moves.
REMARKS.
This
law
is
of
the
ignorant
of
wisely framed,
mechanical
win
power
can
adversary by
vain
case
in
which
must
be
from
that
he
on
insists
the
point,
on
counting
check,
flame
fiftyon
or
King,
each
at
their
out
and
moves
some
which
your
they
attacks
in
which
answer.
Pawns
from
only,
every
notice
gives
in
Should
are
also
may
of
cases
you
you
tities
quan-
his
other
moves
reckoned
be
must
compel
you
in
You
player,
tiring out
specified, the
opponent
being computed.
the
fifly moves,
certain
As
is
moves
and
prevent
by which
trials.
of
side;
to
nature,
endless
number
reiterated
forced
modes
by their
and
the
in order
to
be
that
insist
perpetual
play the
left with
justifiedin reckon-
"0
^BE
decision
the
it go
is
against
Of
may.
given,
once
but
you,
^
and
do
not
revive
the
matter,
with
the
best
still consider
may
say
Be
so.
honors
the
bear
never
acquiesce
you
course
right, but
PLAYER.
CHE88
of
CHAPTER
ON
BEST
THE
There
almost
of the
many
said
of
the
which
On
beginning the
and, frequently
of
adversary's men
piece,
your
I proceed
to
give
brought out.
I recommend
chief
openings which
beginners.
while
king's
THE
(So called,
Knight
at
because
King's
to
knight's
the
third
Bishop's
into
least
play,
win
of them
of
the
summary
the
adoption of
OPENING.
player
first
methods
half
not
are
brief
experience
at
or
thrown
best
the
pieces
checkmate,
intri*
an
then
from
all your
get
you
game,
force a
can
be
may
in
are
you
arising
practical resources,
knowledge of
aptitude, ^y a proper
and
Chess
fails you
own
your
be
acquired
beginnings, and
these,
and
pieces,
GAME.
may
the
mean
however,
Theory,
combination
cate
on
built.
of games.
endings
be
to
of Chess
alone;
by theory
THE
OPENING
OP
parts
mind,
X.
METHOD
certain
are
jroa
the
in
own
your
meekly.
martyrdom
grace
yourself
in
victim
should
his
places
the
on
square,
King's
second
move.)
Black.
White.
King's Pawn,
As
piece
no
position of
the
Tance
this
Pawn
that,
men
of
first
Pawn
King's
should
Knight
the
men,
(examination,
others;
King's Pawn,
and,
than
of
the
can
care
in
move,
on
both
squares.
than
moved
you
one
the
will
of the
two,
Queen's
find
centre
it
is
Pawn,
squares.
the
sides,
original
is
Ifyouask,
two
be
rather
by playing
King's Pawn,
1.
squares.
the
but
the
upon
more,
the
any
other, I
you
liberate
Pawns,
better
first.
than
to
move
to
ad*
why
reply^
your
either
the
rrflB
The
Black's
attack
lect
defending,
Queen's
2.
K.
best
It is
in the
4th
White
ehould
This
is
think
you
Queen's
4.
B.
this
defending
been
has
latter
inevitably
now
P.
5.
Q.
6.
King's
7.
K.
B.
two
advancing
variations
The
will
limits
wish
not
fuiiher
some
Giuoco
"il
of
these
notes
on
player
taken
than
that
wxnnnor
he
B.
sq.
third.
It
defence.
the
but
square,
game.
5.
Pawn
6.
Queen's
7.
K.
P.
two
K.
to
sq.
fifth.
infinite,and
are
move;
every
P.
takes
Kt.
our
should
nor
is
opening
Pawn
taking
Bishop.
is about
P. two,
comes
out
f\ft\\av
na
"
in
9.
equal.
for choice,
K.
move
"
one
to
you
have
called
in
had
Italy,
P.
Q.
takes
opening
be
P.
tedious, till
might be
practice. This
takes
Pawn
The
Pawn
for the
moves
8.
9.
4th.
square.
Queen's
move
crowded
what
is better
This
B.
Piano."
Et.
8.
to
all
allow
offer,
to
best
fifth.
on
Pawn
Q.
to
King's Knight
prefer Q.
to
Kt.
to
one
sq.
advances.
P.
King's
the
Bishop
moves
the
leads
square.
to
to
customary
K.
3.
sq.
Pawn
be
to
neg*
Knight
Bishop's third
4.
I consider
to
it necessary.
Bishop's
is preparatory
with
he
were
at
you
Knight.
your
Rook,
of
early, and
oot
which,
Queen's
to
of
Q.
to
take
mode
attack
Bishop
brooght
would
Knight
the
against
be
81
PLAYBR.
King's Pawn,
you
is the
This
3.
should
Knightt
once
CHE60
as
thia
Q.
Q.
his
B.
to
White's
so
Pawn.
Kt.
Queen's
second.
would
game
haps
perthat if the
second
I
first move,
openings,
B.
takes
Bishop
I confess,
but
of the
with
can
well
never
in
any
find
other
83
fourth
Or. B.
at
the
because
(So called,
Bishop
bishop's
king's
TUB
PLAYER,
CHESS
THE
OPENING.
first
square,
second
the
on
1.
K.
P.
2.
K.
B. toa.B.
3.
Q.. B.
P.
4.
Or. P.
one
K.
Each
the
two
Kt.
one
sq.
sq.
Castle
now
P.
two
B.
to
3.
Q,.
to
King's
4.
Q.
P.
one
5.
K.
Kt.
his
with
K.
P.
2.
K.
Kt.
3.
Queen's
4.
Kt.
5.
Q.
takes
6.
K.
B.
The
fourth.
B.
K.
a.
second.
8q.
third.
B.
to
King's Rook,
and
out
of the
OPENING.
White.
1.
sq.
QUEEN's-FAWN-TWO
springs
game
move.)
equal.
THE
This
third.
may
is
opening
fourth.
B.
K.
1.
sq.
to
party
EiDg's
White,
Black.
5.
his
player places
Black.
two
K.
P.
two
2.
Q.
Kt.
3.
Kt.
takes
Kt.
4.
P.
takes
P.
5.
K.
Kt.
6.
Kt.
to
to
P.
takes
two,
B.
a.
to
1.
sq.
B. third.
opening
fourth.
is about
equal.
Black
sq.
B.
to
third.
P.
(best.)
Kt.
to
a.
K.
second.
B.
third.
Pawn
takes
with
of
caring for the exchange
off
I always recommend
Knights.
beginners to exchange
the
to
a
good
as
possible; it conduces
pieces as much
the
of
and
style
timidity
play,
is, therefore, preferable to
of
I
in young
we
players.
frequently see
mean,
course,
this remark
to
apply solefy to beginner5.
Kt.
at
the
third
"v'e,
not
Evans's
CAPTAIN
opening.
Black.
WMte.
1.
K.
P.
2.
K.
Kt.
8.
K.
B.
two
sq.
B.
to
to
third.
B
fourth.
1.
K.
P.
2.
Q.
Kt.
3.
a.
B.
two
to
to.
sq.
B.
Q.
third.
B.
fourth.
"
CHESS
THB
This
Elvans,
invented
was
move
63
PLAYER.
by
JMilfurd, in
friend, Capt. W.
my
whosje
D.
therefore
name
Wales,
given to
opening, by Chess-players. Perhaps no other
mode
the battle is now
of commencing
fashionable
so
as
The
this ; certainly none
is more
id"a
of
ing
sacrificphyed.
the Pawn, which
Black
you see
may take for nothing,
is highly ingenious ; and
it never
fails to make
brilliant
a
You
lose a Pawn
for a time, but you expend it in
game.
the purchase of several advantages ; ex. gr.
of
is
the
1.
therefore
must
attacks
get rid
If he
quiescent.
of
the
the
Bishop,
attack,
Bishop, he
retreat
his best
attack, and
the
Pawn
Kt.
The
without
remaining
is to
move
White
and
the
Pawn
with
Bishop.
this Pawn,
By sacrificing
2.
Rook's
The
3.
valuable,and
be.
On
Black's
certain
and
attack
then
are
Pawn
dueen's
of
the least
it otherwise
is
one
two.
You
6.
some
K.
two
B. P.
cases,
squares,
Whether
these
answer
game.
Pawn,
At
as
Pawn,
the
is
question
should
any
to
for
advantages afford
with
the
both
play, on
other collateral
and
compensation
in
Black's
draw
and, in
fair
the
Pawn
loss is therefore
the
would
4.
Knight's
Queen's
tant
impor-
most
Bishop ; viz.
Knight's second.
Queen's
third,and
two
open
Queen's
for your
squares
yon
rate,
give
it is
u^ the
quite as
safe
to
give
up
in
this
the
Gambit.
This
opening
^^
the
may
Evan^
be varied,
move*'
by
the
ducing
first player'sintro-
in k difTerent
manner
; thus;
84
1.
K.
P.
two
2.
K.
B.
to
3.
Q.
Kt.
In
attack
P.
foarth.
B.
a.
TWO
The
same*
2.
The
same.
in
ail the
I have
Chess,
on
Opening,
including
"c.
sauAREs,
Treatise
favorite
1.
8q.
larger
of this
PLATER.
GH1S8
THB
of
methods
KINg's-PAWN-ONE
THE
This
play, both
for the
OPENING.
Black.
White,
K.
tions
varia-
defence.
and
ON
1.
analysis
an
curious
and
new
many
best
given
P.
two
constitutes
move
the
P.
K.
1.
sq.
King's
Black's
one
sq.
P.-one
Opening
the
here
playing Queen's
by bringing out
Bishop's P. two, and following that move,
It
Queen's Knight, and
moving
subsequently K. P. one.
recommended
is an opening
to
to
play but seldom,
you
since
it rarely leads
to
an
interesting or brilliant game
;
though certainly the safest of any existing, for the second
:
following are frequently the next
moves
player. The
is obtained
result
same
by
"
2.
K.
B.
P.
3.
K.
B.
advance.
4.
K.
Kt.
5.
Q.
B.
two.
third.
B.
to
P.
Opening,
this
second
to
move,
position
Gambits
the
ensure
in return.
Italian.
the
Q. P.
two.
3.
Q.
B.
P.
4.
Q.
Kt.
5.
Q.
P.
one.
ON
In
2.
The
There
will
we
are
first
ON
THE
both
the
P.
two
2.
Q.
B.
P.
3.
K.
P.
_^^""a1^.
"
derived
and
from
King's
of the
moves
er.
form-
GAMBIT.
Black.
sq.
two
You
sq.
afterwards
1.
Q.
2.
Pawn
regain
T"i
I-
.
_
Q.
is
the
attacking
an
Queen's,
leading
the
sacrificed
of
"
Gambit
*'
term
is
White.
1.
"c.
GAMBIT.
queen's
THE
B, third.
to
one,
Bishop's Pawn
the
acquirement
give
two.
tlie
.
P.
two
takes
Pawn,
sq.
P.
and
.
.
the
Pawn
the
at
playing
the
Pawn,
CHE88
and
not
once,
Gambit
which
the
86
PLATES.
to
defending
attempt
Gambit
the
game,
ON
Pawn.
king's
THE
GAMBIT.
White
1.
K.
P.
two
2.
K.
B.
P.
of
whicli
B.
K.
1. K.
sq.
two
2.
sq.
is subdivided
Gambit
notice
only
d.
to
Che
on
Black.
King's
The
the
If
you
constitutes
branches,
many
play
now
you
Bishop's Gambit.
the
piay
hand,
P. twosq.
P. takes P.
into
chief.
B. fourth, it becomes
other
In
it.
or
(either Queen's
King's,)the adverse
taken
is called,
Bishop's Pawn,
your
has
throughout
THE
K.
your
Kt.
B.
K.
to
now
your
If
third, it either
by changing the
WHAT
On
to
be
to
this
and
the
beginning
moves
mark
The
made.
opening
the
been
has
are
be
may
therefore
fullyof
the
mate.
supposing
game,
Checkmate
extreme
following
fool's
IS
given
party
in
question
K.
Kt.
P.
Bishop
other
with
K.
2.
B.
There
moves
sq.
some
Pieces;
P.
one
B. P. instead
it is
be
moves;
Fool's
Mate,
easily Mated.
but
of
K.
as
Kt.
none
inferior
to
frees
the
of
the
beginning
Pawns.
other
;
Pawn
liberates
thereforie,very
square.
taken
this
moving
centre
several
are
may
The
"
measure,
of the
one
two
Black.
two
in
in
thus
White.
1.
possible
worst
termed
the
moves
the
ways
White
P.
6lc.
8
1.
King's P.
2.
Queen
in which
may
Black
two.
Mates!
these
two
begin by moving
gives the Mate
first
K.
by
86
TBI
Queen
placing
is
square
his
at
oblige
PLATER.
Rook's
King's
in my
named
not
to
purpose^
CME88
Chess-books,
exercise
to
you
fifth.
When
the
omission
the
is
on
wits, in finding it
your
out.
*
WHAT
This
is
IS
mode
of
scholar's
MATE.
the
beginning
which
in
game,
your
play.
Black.
White.
1.
K.
P.
two
2.
K.
B.
to
3.
Q.
to
K.
4.
Q.
takes
On
so
your
to
eager
third
these
Pawn,
fifth.
K.
B.
he
two
2.
K.
B.
to
3.
Q.
Pawn
thus
and
to
your
for
Queen's
out
would
yourself.
ought, instead
dismiss
gives
Examine
this
to
have
When
have
for
that
Kt.
B.
one
or
sq.
Mate.
he
was
overlooked
he,
played
played
the
the
on
K.
similar.
moved
fourth.
fiflh,Black
Had
been
he
sq,
Q.
Scholar's
Rook's
King's Pawn,
giving Checkmate.
result
wherefore?
and
P.
his
your
third, the
P.
Queen
brought
moves
fourth.
R.
defend
move,
B.
K.
B.
Q.
moving
possibilityof
K.
1.
sq.
Kt.
to
Examine
the
his Queen
Queen's
:
"
why
yourself.
chapter, without
advising begin*
rather
the general principles
to attempt
acting upon
ners,
of the foregoing openings, than
to perplex themselves,
by
them
the
letter.
Move
Pawns
to
the
centre
following
cautiously, and bring out the two Bishops and two
Knights
as
early in the game
possible. Then
as
play the Queea
to
of moving
her maa
commanding
position, but beware
jesty
the
prematurely.
Ghenerally speaking. Castle
on
be ; and
King's side, as quickly as may
do
not, without
cannot
88
9.
THE
R.
K.
P.
one
B.
Q.
Kt.
K.
to
"In
sq.
I suspect,
Rook's
Pawn
For
play.
order
to
It
fifth.
carried
early
mostly/' we
prevent
18
little
thus
'*
PLAYBB.
CHESS
order
10.
K.
P.
be
11.
make
to
one
sq.
bad
Q.
Black
"
has
threatens
most
attacking
being
open
Q.
Q. Kt.
to
if Black
third.
which
is
the
White
so
B.
Black
brings
for,
were
K.
Kt.
skilful
in the
as
Rook,
therefore,
14.
Q.
Kt.
to
with
B. P.
K.
l"e
B.
bring a
R., would
variation.
Proceeding
14.
K.
15.
Et.
B.
takes
ch.
checks.
Knight
an
to
avoid
advantage
game.
Mate,
which
and
as
oaght
13.
14.
K.
15.
The
you
to
to
to
to
to
him
a."
you
the
the
to
retake
takes
Black
will
not,
force
you
it.
ensure
piece
loose
Kt.
Q.
able, immediately,
(")
P.
second.-"
(*)
take
"
these
Try
Q.
third
piece
third.
with
guard K. B. P.
Bishop, the Queen
third
you
P.
B.
to
as
13.
supports
to
for
move;
B.
take
subjoined
Q.
it with
thus
to
board
whole
capture
so
your
You
"
K|.^]?.; and
attackof
gaihe,
take
fifth.
Kt.
take
to
now
in return,
to
Queen,
the
out
you
would,
13.
12.
and
by far, the
by first taking K.
give Checkmate,
Bishop, and then playing Q. to K. sixth.
over.
vent
pretakes
Pawns,
would
moves
to
as
K.
of
pieces.
most
loss
have,
you
of the
P.
your
nearly
it would
the
to
incautiously, to
were,
In
third."
takes
of
But
This
"
P.
three
situation
action
B.
Rook.
the
to
Q.
submit
won
now
take
to
to
from
opponent
your
12.
in order
to
Knight,
the
You
"
Kt.
K.
10.
third.
R.
plaj the
is mostly bad
game,
dom."
read, I believe, "selto
Castling.
remove.
Pawn,
second
P.
to
writers,
that
should
attack
You
"
play
toQ,.
B.
for
ready
among
far,
the
9.
playing
maxim
too
in
Black's
R.
Q. (must.)
Queen
Q. with'B.
your
take
must
you
winning
gain
the
THE
bear
to
can
CHESS
Q.
enemj.
it would
do
Knight.
Black
plays
this
up
The
your Q. B.
difficult to find
Kt.
takes
of
it
make
The
two
sq.
attack of
the
out
"
it would
be
positionof
so.
safelybe
now
can
accordingly
Black
Is
its power.
Rook
takes
P.
E.
moves
do
You
"
R.
played
sq."
this square
; and
attack
Knight,
to
to
in return,
B.
to
hesitate
not
Your
fill attack.
power
K.
it there,
forseeing that,
for P.
Et.
for K.
fifth,through his
extent
shut
P.
this ; for
judgment marks
Knight, with Q. Kt., you
retake
Queen
win
Et.
Et.
B.
good ; but
for him, in
move
Great
"
to
were
would
16.
good
to
is not
move
P.
B.
K.
if Black
Q.
Pawn,
service, to ^ake
no
Q.
rate
libe-
you
restraint.
such
15.
Black
14.
CI.
this move,
By
the
upon
R. ; and
89
PLATER.
sacrifice
to
will
you
Enight
this
acquire
threatens
now
Queen.
16.
17.
E.
R.
pin
E."
to
the
too,
would
next
be
must
latter cannot
for the
his
expose
defended,
with
move,
or
Eing
with
18.
defend
to
Q. B. takes
a
regard
your
Q. B.
with
also, to
19.
Et.
to
B.
for
to
White
were
Enight could,
P.
Attacking
"
as,
in
so
His
check.
B.
take
it with
R.
B.
third."
In
take
B.
in return,
to
to
now,
capture
R.
his Rook.
Q.
to
E.
B.' fourth."
Black
does
than
not
piece more
you,
could
do
now
taking his R. which
you
this square;
He
on
places his Queen
liberate
Q.
Kt.
fifth.
Q.
thus, you
move,
Q. Et.
18.
Having
Et.
impunity.
this
R.
E.
would
you
17.
order
takes
By judiciouslyplacing Rook
Bishop;
doing, he
B.
taking
R.
Black
overlooks
B.
"
and
This
to
is
19.
certain
8"
protect E.
more
Q.
thing
B.
scientific
than
B. to Qt. seconds
which
can
be
"
per-
90
formed
by
is
Kt.
lose
must
he
being
the
in
game
however,
agree,
in a situation
not
irretrievable.
probably
sixth, ch.
By this
Q,.
to
much
not
but
only deaperate,
20.
will
Knight, and
Good
players
your
consequence.
loss
that the
PLATES.
CHESS
THS
move,
"
win
you
the
lowing
Knight, the folBlack
to
provide for the
:
being forced
move
of a divergent check,
This
is a fine instance
check.
which
I have
similar
and
to that
given at p. 41;
very
the
board.
are
pieces on
more
though, here, there
take
the Knight, because,
in so'
The
Bishop cannot
leave
his
of
Rook.
in check
King
doing, he would
overlooked
this fatal check, on
count
acProbably, Black
his
of the position of
Bishop ; whose
present
which
Queen,
confinement,
take
must
you
Rook,
by
Seeing
consideration.
this, and
lost
had
one
in
received,
is
return,
nothmg
in
It would
continue
be,
after
game,
though
even
once,
he
had
Of
slight compensation.
some
saying this,
in
course,
Queen
his
at
game
even
equal skill,)to
of about
players
the
between
ridiculous,
proper
Queea
the
that
is
indeed,
into
taken
not
was
all
with
it is understood
moreover,
that
th^
GAME.
WOIf
m'dONNELL,
MR.
BT
II.
OP
M,
DE
LA
White.
1.
K.
P.
two
2.
K.
B.
P.
3"
K.Kt.
at
toB;
the
Black.
squares.
two
same
POUHDONNAIS.
squares.
third
"
time
You
thus
bring
out
1.
K.
2.
P. takes
P.
squares.
P.
Q. from
prevent
one
two
of
the
checking;
intermediate
CHESS
THE
be,
Castle.
to
Black
ulso
this Pawn
is another
There
board
the
B.
K.
do
think
of Kt.
5.
d.
is
K.
to
he
B.
leave
makes
that
you
so
two
Gambit
the
;*
moment.
proper
best
move
of
opening
an
sq."
Pawn
on
portant
im-
two
B.
4.
Pawn
attacks
P.
Kt.
attack
the
to
this
on
Et."
K.
move,
B.
second.
third.
of the
You
it
the
pushing the K.
safe as playing,
that
quite
Kt.
Kt.
this is
Q. B. fourth.
to
not
to
why
for his K.
squares
4.
at
makes
P.
the
Kt.
reason
him
for
Kt.N
defend
to
it upon
advanpe
to
K.
3.
moves
9l
PLATEB.
this
By
"
move,
Gambit
resolve
you
the
tack
at-
Muzio
Gambit.
King's
Knight eit j:"ri5e ; for, it he take
it,
your
his King's
such
an
opening on
position,
of
sure
are
into
attack.
strong
the
through
go
The
is
most
move
Castling ;
but
it
Kt.
5.
P. takes
with
it, and
Kt.
Black
"
termines
de-
therefore
takes
Kt.
6.
Q. takes
P.
abandoning
^Through
"
Kt.
you
have
got
feature
the
same
in the
art
of Napoleon
tactics
successfully practised by
was
gallant Nelson,
at
play
for
return,
7. a.
P.
two
P.
taking
your
Black
to
be
would
sq.
the
upon
"
check
K.
P.
the
Pawn.
B.
K.
Queen,
one
fire
R.
to
It
Q.
with
with
Kt.
Opening
Gambit
;
our
and
own
Aboukir.
6.
prevent
Great
the
third."
would
as
your
be
move,
To
bad
in
square.
of your
Queen's
shop
Bi7. Q. Kt. to B. third.
92
THB
He
"
he
8"
brings
would
Castles.
Oiv
9.
E.
P.
Q.
which
with
K.
B. takes
do
though at
the
Bishop,
"lAove
-or
On
your
Q.
fifth, ch.
neither
can
he
draw
dangerously
close
Or. from
attack
move
the
Eing.
it is so,
our
strict detail.
Black's
to
time
is
the
11.
and
find
than
K.
at
P.
takes
fiflh,which
the
this, as
This
"
Rook
this
Rook.
takes
he
not
He
draw
with-
^There
"
not
numerical
be
Never
the
mind
in
Kt.
the
similar
on
threatens
own
Rooks
only
B.
attacks
nrevents
Q.,
your
B.
his
Kt.
but
do
not
into the
takes
K.
Black
that
you
both
superiority,
pieces he can.
12.
but
opens
Eni"rht*s
"
are
will
regard
is to
B.
K.
melee."
Having
"
game
to
at
You
game.
but
check
to
the
permitted,
B.
also
giving
my
yourself,why
settle
soon
of
others.
B.
Et. second.
allow
for
11.
decided
but
There
points.
to the earnest
student, in
specimen of play before us.
would
this will
aware
Bishop.
monarch,
to
not
the
you, to dwell
least for a week,
truly beautiful
Bishop
take
will
it takes
food,
probably
of Et.
limits
Try
is better
second
take
of which
he might
to either
on
squares,
the best of the lot ; though
He
chooses
four other
his
King,
either
will
takes
E.
10,
play
why
his
On
"
plain
are
Pawn,
capture
must
to
alternative.
former
R.
K.
to
He
King.
the
9.
10.
this
taking
an
opening on
Bishop, he must
"
of the
cost
allow
Black
you
Kt. takes
d. P.
8.
make
to
the
prefer the
P., ch.
whole
your
attack,
Kt.
Q.
B.
you
doing which,
principal of concentrating
desperate
Q,. P. ; in
take
to
Q.
the
in
energies
take
Et
out
attack
"
PLATER.
CHE88
so
change
ex-
third.*-Bj
a
range
advancing
for
to
TBI
13.
Q^
K.
to
Kt.
Queen
year
closer
upon
he to
Were
Kt.
14.
R.
fifth, ch.
out
of
(he
foe.
B.
sq.
K.
to
removing
preefsing closer
K.
13.
at
true,
pieces
two
shut
the
B.
There
P.
to
eq.,
and
second.
"
might take
yon
of the
thus
are
has, it is
He
game.
in numbers,
but
win
Queen
; but
they
lable.
non-avai-
rendered
of
might
notice,
be inferior
it would
not,
was
yon,
and
bination
acquired that comweak
point, to which
now
upon
than
more
i.s a
you
and
have
beginning
home,
at
up
because
You
"
force, directed
I alluded
play,
essential
Highly
danger, and
"
play King
K.
to
of
are
03
PLAYSR.
R.
with
Q.
CUE8S
K.
14.
home.
You
"
have
throe
not
must
pieces bearing on Knight, which
move;
and
Black
has
two
as
only
pieces defending it,the
fall.
He
therefore
to give it up
Knight must
attempts
with
a good
hoping to avoid further loss.
grace,
15.
takes
R.
Kt.
forced
to
move
retreat
of
King.
to
Mate
at
K.
R.
at
K.
6.
16.
You
is, that
be
turn
to
Q.
have
wliile
The
"
now
his
men
you
must
could
(*)
The
R.
takes
Q.
of
out
play
Check
15.
R.
to
K.
are
Kt.
B.
the
phra^
and
so
at
*'to
it
were
so
to
following
14.
Qneen
with
move.
Q.
her
"
so
the
ch.
to
moves
your
"
B.
Q.
to
prise/' and
as
to
by withdravving Kniorht;
to
for the
No
move
discover
is
you threatened
checking with Queen,
do
16.
than
square
He
"
opening
an
giving Mate
meaning of
useless.
He
second.
last move,
viz., by
then
K.
to
make
your
moves;
seventh.
attacks
to
After
fifth,and
your
Kt.
Queen,
in two
threaten,"
then
Q.
15
has
threaten
and, in
King.
Were
I suppose
you
14.
Q. retakes
15.
Q.
takes
fourth.
no
a
better
attack,
counter-
thus
doing,
he, instead
to
have
(best.)
R.
"
ch.
played
94
CHESS
THE
of this
good,
Black
Checkmate,
K.
17.
to
corner.
to
one
situation
1.
If he
check
give
double
at
play K.
If he
2.
K.
R.
If he
No
4.
actually
18.
R.
takes
19.
Kt.
to
or
Q.
to
one
such
you
Rook
to
and
moves;
Kt.
or
win
you
the
least
at
the
of
moving
no
use
avail him
would
; he
could
move
be
as
did.
Kt.
R.
amine
ex-
open,
by advancing
sq.
slightest
done
have
ch.
B.
18.
sixth, ch.
for, he
K.
ns
B.
K.
cannot
"
P.
takes
As
this
fifth, ch.
the
cases,
party
check
Q. takes
17.
K.
well
be
must
resigns
16.
as
may
R.
Black
Q.
save
(*)
17.
Let
"
with
check
Q.
sq. you
K. CI. to force Mate
his movii^
three
of Q.
move
K.
vided
third.
only place
Mate,
P.
is of the
therefore
King,
your
is averted.
remove
"
the
to
on
Q.
move
Pawn
other
you
of
prosecution
R.
in two
Queen,
the
K.
to
that
strong,
so
board.
R.
fifth and
by capturing
3.
and
of the
extremity
the
toQ.
check,
if
would
you
by discovery
little
K.
move
is
in
17. Kt.
his
no
Lastly,
Queen,
accordingly
attack;
you
your
that the threatened
so
bim
(*)
move,
and
do
corner.
with
position
wait
to
P.
below.
as
Your
"
afford
can
K.
it would
Kt,
K.
move
take
to
were
force
with
would
yoa
as
check
to
move,
PLATER.
Q."Of
to
be
game
[if]
P.
K.
the
pro*
in
coarse,
Checkmated
as
Iom
Qaeea.
18.
E.
checks.
poses
19.
20.
R.
18.
Q. you
takes
for
;
from
coming
move
on
position
R."
If
he
intcrr
no
oth"r
Q.
Q. covers,
of yOur
Knight
having
prevents
his
Ki^g
out.
gives Checkmate.-~I
"l^^-
takes
with
19.
the
R.
move,
R., ch.
move
White
Mate,
the
--"
leave
..
-
the
:.^_^
beginner
u.
^._
to
^^^
find
by which
^^^
^^
TBB
7.
K.
Ku
The
into
oer9
d.
B.
K.
to
third.
Pawn,
their
at
are
word,
the
furnish
E.
R.
10.
E.
B.
P.
that
play
to
one
Et.
piece
third.
B.
attacking
assault, by
with
Castles.
Black
than
he
men,
than
off
that
sees
to
here, he
a.
B.
p.
though
to
take
You
"
do
either
become
isolated
P.
another
Q.
11.
E.
is
move
K.
Et.
14.
E;
B.
to
more
to
Q.
subse-
Black
that
and
m-
anticipate
Et.
Et.
Ku
Q.
to
Q.
to
the
are
third.
fourth."
of
squares
to
open
wishes
board
the
your
exchange
By placing Kt
to
he
attacks
both
taking
adverse
Et.
for
and
B.
thus
R.
Q.
to
fifth.
B.
second.
furnish
P.
be
enabled
which
Pawn
support,
threatens
now
a.
You
Q.
P. twp
R.
advance
13.
"
Pawn
letting
by
will
you
a
but
to
your
to
vance
ad-
Et.
attack
stop the
B. ;
E.
with
case,
to
not
with
Q.
or
Your
sq.
played
K.
to
second.
command
more
12.
13.
Et.
10.
so
Kt.
united,
Q.
also
wish,
Q.
to
foresee
prefer
retake, in either
will
Kt.
Q.
He
could
you
strain
re-
Et.
Q.
two.
he
accordingly
pieces, to gain room.
an
exchange;
ensures
and
R.
him
his.
of the
some
Q.
is, that
that
To
"
Q,. fourth.
to
Q"
have
you
sq.
removal.
judicious
one
position, and
his
You
"
to
as
should
9.
sq.
Q,, Et.
to
for K.
so
Q. B. P.
into
entering
support
tends
field of
the
in
8.
from
quently,
9.
must
advance.
to
guard the
minor
pieces
; your
battle, waiting for the
Stationing B.
be good play
"
posts
Kt.
1^
fcr
motive
R.
isolated
11.
^The
"
Ejog, in some
raeasare,
attacked.
the possibility of
being immediately
and
Rook, tcio, is hereby disengaged,
broagbt
the
with
communication
other
pieces. Begin*
should
make
a
point of Castling early, and with
from
8.
Cnstles.
7.
withdraw
is to
C"stliog
K.
third.
B.
to
PLATEt.
CaSSS
of
B.
to
proceed
your
E.
to
This
sq."
Ct. R.
P.
third.
make
"a
de-
THS
15.
CI.
the
You
"
advance
farther
B.
K.
14.
P.
P.
two
sq.
in the
"
this Pawn
B.
your Q.
K. second.
of
to
R.
attack, by ad?ancing
an
opens
face
E.
adverse
the
upon
Black
97
PLATSR.
CHESS
certainly attacks
rather
of his K.
your
it is rather
challenge,than
P.
15.
K.
B.
Q.
B., but
false, than
evades
B. P.
latter
the
as
real attack.
Pawn
This
one."
can
move,
re-
Though
your
Pawns
far from
too
16.
Q.
becomes
B.
Q.
R.
to
K.
You
"
opening
Q.
16.
R.
K.
to
aim
think
not
18.
Q.
withdraws
toK.
this
at
You
by capturing
move,
played
could
have
by opposing Q.
instant
at
to
with
Kt.
less than
B.
move
The
to
fact
would
which
I do
he
next
have
not
cannot
because
do,
now
B. fonrth.
K.
third, you
Kt.
is
is, he
P.
Kt.
K.
one."
might
playing
with
Rook
and
you
but
last time
advantage
K.
second.
Checkmate
You
18.
were
B.
danger
to
P.
answered,
B.
K.
to
played.
R.
K.
B.
Q.
threaten
with
this move,
Black
from
well
move
"
"
tack
unmasking a powerful atthus
by removing King's Kt. and
backed
the action of Queen,
by R.
B.
fourth.
K.
to
fiflb.
17.
Black
of the game.
To
sq.
vent
pre-
commencement
second.
the enemy,
the file for
on
the
at
moving Q.
your
17.
home,
Q.
to
if advanced
considerably weakened,
two
If he
it
take
pieces
Knight
are
useless.
19.
Q.
B.
20.
Q.
takes
takes
K.
P.
T.
19.
"
You
have
won
to
some
men
manner
takes
Kt.
B.
and
Pawn,
of
round
which
Black's
his
your
pieces
King, too,
curtails,their
08
PLATK8.
CHS89
THB
*!*"
half.
90"
Q.
B. to Q. B. fifth."by one
The
foreseen, and
possibilityof this was
permitted,
White
the
pieces.
by the scieDtitic.player conducting
powers
Black
He
game.
the
are
K.
to
R.
sixth.
by Q^,
up
Kt., is
and
It
"
in
will
21.
but
you
ten
to
with
Kt.
with
R.
B.
take
P.
the
with
Black
R.
game
P. with
Q.,
since
Kt.
the
K.
at
you
Q.
the
it is termed
made,
K.
move
P"
with
you
fly at
that
move
attack
dicament,
to
do
so,
is said
to
Kt.
be
would
*'
P.
P.
be
would
retake
Q,
takes
K.
R.
P.
Kt.
on
the
file.
got
P. ; the
B"
original
last
yonr
attack
K. B"
also
worth
your
takings
further, that
;
King's Bishop
the
you
and,
It adds
Q.
to
on
By
corner
expose
take
compelled
has
K.
not
to
threa*
Bishop.
the
with
Et.
it would
P.
the
victory
with
'Q., and
Queen
Bishop, placed
alsoi
greater
cannot
to
in this
the
pre*
pinned."
23.
mustffu"H
K.Kt.
forced
his
Rook.
your
the
move."
in
thus
You
Observe,
that
Black,
to
move
is thus
is
B"
R.
move
Q. B.
take
Rook
of
once.
Kt., and
game.
with
Q.
cannot
since
of
the
with
The
greater
check
Black
R.
R.
and
difficulty
As
"
remaining
not
attack
you
Kt.
threaten
P.
file,it becomes
Kt.
Kt.
Kt.
K.
takes
position
the
takes
**
the
compelled
certain
this
on
attack
you
therefore
is
When
taken
22.
23'
as
thie
to
this
have
might
could
only win
Mate, by taking
to
with
Bishop
On
"
also
you
useless
be
P.
Kt.
E.
takes
B.
hinges;
to
and
that
seen
equivalent
than
more
be
conjunction
abandoned.
K.
B.
with
R.
must
taken
22.
R.
from
the
move
Q.
assails
Q.
upon
him
cost
naturally
must,
21.
attack
an
he
that
time
same
R.
discovers
it will
but
EXCOANGE,
THE
WINS
rmchrr;
Kt.
:
to
izi
Q.
hi
B.
sq.--fi]ack
!!annot
efneet
CHBS8
THE
this, by moving
Q.
24.
K.
to
R.
force
to
would
ch.
eighth,
K.
"
the
into
out
Rook
the
up
Queen
your
case,
99
PLArSR.
one
i^s,
give
square,
Checkmate.
You
check
Q.
Q.
K.
to
R.
forced
seventh, ch.
K.
and
move,
K.
expose
26.
Kt.
K.
to
to
B.
fourth.
R.
support
threatening
in
wiih
it is all
knows
Black
bravely
Bishop
the
to
for
ybu
ever.
third.
Kt.
here, in
K.
at
other
der
or-
sixth, and
Knight
but
B.
curious
Checkmate
to
the
at
three
B.5th,
your
2T.
R.
to
K.
sixth, ch.
28.
Q.
to
K.
R.
29.
Pawn
sixth, ch.
gives Checkmate.
Pawn,
and
strong
lesson
well
play,
into
Queen's
Black
been
value
is that
to
be,
given, being
hundred
before
from
all
won
the
moves
But
there
by
first,and
of the
many
first
give
fourth
to
you
This
(must.)
find out
choice.
which
affords
game
table
the
brilliant
well, therefore,
as
all the
time.
which
there
of the
games,
move,
player. No;
played between
on
won,
an
fifty,by
modes
and
that
against supposing,
first
other
moved,
been
once
might
circumstance
player;
could
fourth, no
never
first
games,
to be
the
Kt.
to
I leave
beginner
the
consecutive
are
K.toB.
has
in the
Black
Rook
28.
; and
game
lying under the
caution
must
K.
square.
the
to
27.
the
throughout
have
as
Had
moves.
Knight
this
mate,
Check-
force
to
out
fourth.
"
which
on
it
fights
clearly, idke
might,
K.
sixth,"
him, but
in
at
Q.
to
it is better
do
can
B.
Q,
You
his Q.
played
adoption
B.
to
with
over
last.
nothing;
which
appear
more
the
26.
there
him^play
time.
same
make
than
place this
giving a check
Mate
to
(must.)
You
"
in order
second
you
K.
25.
B.
to
Again
"
that
field.
open
24.
25.
with
in
when
out
of attack
these
here
of
one
parties
average,
the
would
second
open
attacks
of
by him.
player.
to
the
prove
100
THE
striking examples
more
lessons, than
the failure
selected,
tedious
such
to
skill,and
These
and
second
long
become
difficult
low
fol-
to
GAME
WON
BOURDONNAIS
LA
DE
M.
BY
IV.
OF
1.
Q.
P.
two
2.
Q.
B.
P.
3.
K.
P.
one.
4.
K.
B.
6.
P.
takes
6.
Q.
Kt.
to
7.
K.
Kt.
to
8.
K.
R.
P.
9.
Q.
B.
to
10.
K.
B.
Black,
11.
Castles.
last, with
played
in
Q.
to
Q.
2.
P.
takes
3.
K.
P.
4.
P.
takes
5.
K.
Kt.
B. third.
6.
K.
B.
B.
third.
7.
Castles.
sq.
8.
Q.
Kt.
to
Q.
second.
9.
Q.
Kt.
to
Q.
Kt.
10.
Q.
B.
11.
K.
two
sq.
P.
takes
P.
one
K.
Kt.
third.
the
third.
different
two
sq.
P.
two
sq.
P.
B. third.
to
K.
to
P.
Kt.
this
to
P,
1.
sq.
to
MCDONNELL.
MR.
White,
12.
fitter
as
would
games
proportionably
out.
Up
serve
player, through
too, are
purposely
games,
Very
being
the beginner,
short;
therefore
the
by
won
attack.
of the
as
of
are
as
PLAYER.
CHESS
second.
square.
one
fourth.
Q.
to
been
third.
similar
two
to
three
or
the
moves,
order.
K.
second.
as
in
the
K.
fifth.
12.
K.
last game,
P.
B.
two
attack
to
sq.
cing
Advan-
"
Queen's
your
Bishop.
13.
Kt.
to
of this
construction
simitar
13.
the
to
game
last, that
is, for
the
P.
B.
K.
so
one
long
time,
should
two.
The
sq."
be
so
studied
together.
14.
Q,
B.
Q.
to
Black
second.
lost K.
14.
K.
that
the
he
playinff
B.
adjoining
is
moving
pieces.
Pawn.
Pawns,
two
through
resolves
It will
when
P.
Kt.
he
turn
out,
As
"
having
not
to
ought
sq.
support
it
probably,
rather
to
be
THE
15.
Q.
chief
case
you
16.
its
after
17.
Kt.
B.
Q.
takes
The
B.
19.
Q.
B.
takes
this
ch.
skirmish
"
; to
20.
Q^
to
she
with
Kt.
would
guarded
It would
though
Thousands
worthless
to
corner,
shall
Kt."
this
change,
ex-
tific.
scien-
remarkably
will
hardly
be
rate, until
Q.
able
to
the
after
Kt.
B."
takes
therefore
You
have
R.
Q.
White
say
fourth.
taken
be
wish,
take
"
Black
might
would
that
bearing
are
she
that
avail
not
it : and
upon
be
not
may
still
changed.
ex-
thus
You
Rook
covers.
which
to
on
interpose
to
forced
are
to
You
"
must
square
the
between
K.
retreat
Q.,
or
and
by R.,
King's Kt.
30.
by Q.
be
Black
Q.
with
capture
ofQ.,
But
Q.
played ;
piece checking.
Q.
would
is
any
P., instead
be
must
the
and
R.
game,
before.
18.
to
Rook
last
the
makes
P. takes
19.
learn
play
17.
will
you
Q. and
your
withdraws
both
as
therefore
be
to
than
at
in
takes
move
excellence
By retaking with
have
guarded B.
him,
This
"
as
sq.
that in
"
is,
King
White
why
completion,
P.
B., which
K.
Kt.
second
withdrawn
ed
16.
you
Kt.
takes
able
beginner, however,
appreciate its
folk"wiug move.
18.
show
to
the
up
be
may
Kt.
to
attack,
an
Kt.
it Easier
find
moving
form
P., Black
takes
Kt.
for
should
R.
K.
K.
15.
motive
101
PLATER.
E.
to
The
on
CHESS
as
cannot,
you
you
Pawn
P. ; that
being
Q. B. to K. B. fourth."
bad
of games
with
Pawn
are
lost
the
Queen
R.
so
P.
for
yearly, through
;
and
thus
with
nothing.
taking a
rendermg
threatens
Black
now
her, for the time, ineffective.
win
by attacking it with his Bishop.
a Rook,
9"
Q.
to
102
21.
R.
K.
to
fifth.
attack
You
TLAYEM.
CHB88
THE
This
"
and
Q.
the
at
time
same
Q.
21.
forced
being
Q.
lies
which
P.
one
23.
sq.
the
two
third,)to
the
open
Q.
Do
check.
be
is
Your
"
to
how
see
your
this?
accomplish
to
24.
K.
R.
will
King,
his
P.
that
so
to
25.
R.
K.
defend
to
K.
to
Rooks
K.
P.
26.
R.
is
takes
Q.
to
fifth.
K.
only
not
alone,
which
would
would,
at
finH
once,
anv
third."
K.
B.
Black
check.
Kt.
K.
to
take
it is
Q.
though
P.
third."
B.
you
In
K."
to
your
defended
only
R.
Both
At
by
length
tardily enough.
It is better
P.
26.
K.
B.
most
to
check
You
to
with
K.
B."
Rook,
To
vent
pre-
is
R.
move;
en
threat-
defended
by Q.
at
K,
on
Q.
fftr RIar.lr
You
move
which
to
with
B.
with
K.
compel
give Mate
re.sniirre
R.
important
B.
take
to
Q.
P. With
capture
also
but
rjin
to
B.
P.
to
P."
"
Q.
to
B.
R.
taking
you
27.
K.
with
than
moved,
Kt.
K.
moving
R.
it, while
upon
take
now
B,
with
25.
cannot
through
discover
with
Q.
Threatening
"
bearing
Rook
R.
here
cannot
K.
capture
Q.
this
Q.
of
been
R.
to
P.
24.
order
vantage
disad-
admirably
0,. by discovering
win
would
intervening Rook
you
take
If Black
one."
enabled
be
chief
move
is
K.
23.
withdraws
place
sacrificed, in order
Queen
threatens
you
played,
Pawn
better
have
to
The
She
planted.
to
ought
R.
other
second."
position
enabled
he
This
"
fourth.
Q.
to
when
Q.
go to no
Black's
can
yet been
not
advantages.
free your
to
last game,
constrained
the
Pawns,
playing
pieces,
22.
in
has
he
retreat,
in the
As
this.
than
to
several
has
move
Try
in
thia
R's.
which
whether
s^mortronntr
fifth,
you
you
104
CHES8
THE
KINO
When
Mate
the
effect
this, is
to
ejected
drive
the
lines
of the
him.
You
oppose
left
are
in nine
against King
board
having
to
on
up your
Checkmate
give
the
move*
the
Q,ueen"
"would
game
some
if the
I
care
proceed
White,"
one
alone,
sixth, and
on
Queen's
sixth,
Q.
which,
B.
at
quires
re-
fifth.
square.
play
your
proper
Black
is forced
move,
which
on
which
:-^
Rook's
the
haye
Kt.
Q.
to
B.
to
now
position
is the
player, particularly
of ^the board.
by
avoid
to
young
of the corners
this
Q.
at
White
King
be
be
and,
part of
illustrate
to
King
"
Suppose
would
action
King
Black,
the
on
of
scene
drawn
be
four
King,
own
with
In
case
lo
way
of
one
bringing
will then
alone^
The
moves.
single King
,
to
KINO.
position in which,
be
cannot
extreme
Queen
conceivable
no
AGAINST
QUEEN,
and
King
is
there
AND
PLAYER.
by playing Queen
King, and you then Checkmate,
if instead
of moving
the King
But
B. eighth.
to K.
first,
Kt.
at
Q.
inadvertently begin by placing Queen
you
is drawn.
sixth, you give Stalemate, and the game
to
move
the
Replace
IVhite.
Pieces, in another
and
^King
"
is
to
Queen
their
on
they
as
say,
situation,
own
placed
are
follows
as
that
squares;
beginning
oqu
the
game.
Biack,
Now
^King
"
try with
It
be
not
satisfied
show
work
as
follows.
the
to
you
to
with
ought
to
out
the
to
be
you
square.-
done
in
it in
do
you
nine
twelve
it
particularly if
with
giving Mate
you
the
power
Queen
in
has
I should
but
fifteen.
or
ought
not
play
Rook
addition.
mate.
give Check-
can
moves;
I think
as
moves,
Remember,
Bishop's
own
friend, whether
see
the
his
on
to
over
only, which
the
In
Rook's
the
I will
be
my
ficult
difample,
ex-
here
move,
situation
be-
THE
restricts
105
PLATE.R
CHESS
adverse
the
doing
and
thing
the
AND
KING
The
drive
King
the
board.
Set
endeavor,
the
method
serve
well
in nine
of
Slack,
1.
K.
to
Q.
2.
K.
to
Kt.
3.
R.
to
B.
4.
K.
to
5.
R.
to
Q.
Rooks;
what
the
and
is
situations,
Mate
; towards
will
square.
to
Kt.
second.
K.
to
R.
second.
to
moves.
and
Mates
next
of what
up,
when
good
ROOK,
WITH
endings, he who
his
adversary's King to
is done
board, which
by
tantamount
importance it is,
the King;
of
use
practicable, to
ONE
you
move.
immense
make
to
(best.)
corner
K.
shows
sixth.
B.
K.
K.
ttie game,
then
the
plays
move,
sixth,
Q.
at
similar
force
of
Rook
sixth.
AGAINST
win
must
R.
close
the
of
following position
Q. Kt.
fifth.
of
ROOKS
To
at
B. fifth.
B.
him
playing
TWO
the
example
end
the
alone
or
the
fifth,and
Q.
seventh, ch.
Kt.
lines
different
out
first
must
guide.
King
having
ninety.
single King,
You
extreme
work
to
learning which,
at
"
White,
This
friend,
the
few
in
KING.
the
in
pieces
sufficient
as
with
of
as
moves,
AGAINST
one
these
White.-'K,
or,
and
ROOK,
to
on
up
and
lines
worth
Checkmate
King and Rook
can
position, in eighteen moves.
any
from
at
is
King
Mate, equally as
the
giTe
if
that
succeed
soon
to
it, an
the
KINGS
THE
has
one
the
enemy.
the
of
two
the
assistance
ONLY.
Rooks
extreme
of both
106
CHESS
THE
E.
White,
K.
at
K.
White
K.
at
Q.
R.
2.
K.
Kt.
3.
R.
to
B.
eighth
sq.
R.
seventh
R.
to
Q.
R.
ch.
seventh
sq.
B.
sq.
6.
E.
attacks
7.
R.
to
Q.
R.
8.
E.
to
R.
seventh
sq.
7.
R.
to
E.
B.
sixth
8.
R.
to
E.
Et.
9.
R.
K.
E.
R.
sq. ch.
sev'th
ch.
sq.
sq. ch.
sev'th
R.
sixth,
ch.
taking which,
well
studied
win,
you
as
the
this, place
sq.
sixth
sq.
R.
Black
compelling
after
Having
sixth
sq.
sq.
interpose
already shown.
to
pieces
same
as
Eing
White.
Black,
Black
R.
R.
E.
at
fifth.
for you
at
or
takes
by checking
that
certain
is
There
Rook's
at
you
AND
KING
some
Pawn
though
the
is
threaten
front
Q.
E.
at
he
would
R.
for
differenee
between
alone,
This
'Pf-
R.
your
he
R.
do
not
WeH,
in
Q.
at
with
then,
two
moves
fifth.
Be
this.
AGAINST
of it.
Rook
R.
by moving
nothing.
PAWN,
supported
take
give
once
should
his
win
you
then
sixth, and
left
at
win
Checkmate,
his
understand
ONE
fifth,and
fifth sq.
R.
and
R.
B.
Q.
at
play first,you.
compelled to
to
win
R.
R.
now,
if White
with
move
Black
sq. Rooks
squares.
third
Q.
least,to
R.
Q.
seventh
the
; but
R.
adv.
at
Q.
had
Checkmate
get
Q.
K.
B.
in
to
to
E.
Queen,
R.
E.
to
the
2.
5.
R.
he
checks.
to
6.
R.
R.
to
so
1.
R.
R.
sq.
4.
K.
his
thus
seventh
sq.
5.
E.
Kt.
seventh
sq.
B.
sq.
3.
K.Jto
to
Q.
K.
at
Q.
4.
follows
Rooks
sq.
seventh
at
sq.
R.
to
B.
operations
Q.
to
seventh
fifth; R.
commences
1.
If
R.
anc) Q.
seventh,
Black,
PLAYEB.
it
KINO
Pawns
cannot
by Eing,
had
ALONE.
be
if the
better
for
if
advanced
single Eing
be
it
is
to
can
demonstrated.
TUB
Cfi"8S
POSITION.
FIRST
Whitc^K.
Black.
this
get
Pawn,
board."
But
sition
leads
ducted
K.
inevitably
we
Kt.
2.
K.
to
R.
3"
K.
to
Kt.
4.
K.
to
R.
to
Kt.
to
R.
by
of
no
Black
sq.,
K.
to
P.
advances.
Kt.
of the
since
if
then
and
end
the
at
mistaken,
game,
adrance
to
sure
the
properly
winch
consequence
the move,
have
to
second.
fourth
King,
arriving
drawn
is
be
adverse
be
would
to
It
suppose
to
the
R.
sq.
I shall
"
away
K.
at
second
say,
he
this
in
R.
Pawn,
my
Black.
by
first,but
1.
for
Queen
K.
at
drive
to
as
so
P.
fifth,and
would
beginner
R.
alone
King
"
Now
K.
at
107
IPLAVElt.
and
po"
con*
plays
play.
fifth.
.
5.':K.
6"
K.
is
his
sq.
Kt.
sixth.
thing
the
other
cannot
the
would
be
King
up
escape.
should
be
and
game
files
other
for
room
side ; which
moving
know,
to
On
there
on
the
Pawn,
since
win, through
Rook's
file,he
in
be
Pawns
into
Pawn
front
the
on
this, to quote
the
Rook's
filesare
there
the
that, under
Rook's
the
of
which,
to
to
seen
single King
other
K.
P.
would
but
This
be*
is
committed
memory.
stances,
indeed,
get away
to
the
have
going
happen,
not
useful
very
supports
if you
advance
give Stalemate.
for you
you
on
K.
; and
corner
King
iDg
We
second.
would
allow
P. checks.
second*
drawn,
this
to
second.
file
of
all
files.
It
examples
our
being
out
of
the
will
same
question, all
Wkiie."K.
at
"toci.-^King
K.
at
Queen's
Pawn
square*
at
amples
exour
file j
the
respecting
worth
dwelling
l^OStTtON.
sixth, aad
the
file ;
the
apon.
9"0ON]"
if
facilitate
the
on
Knight's
slight peculiarity,not
eUike, except
is
Queened,
proceed to some
We
other
circum*
be
cannot
it.
favorable
most
K.
fifth*
108
In
this
position, White,
ing King
square,
will.
Let
This,
then,
us,
; for
Pawn
will
up
another.
set
K.
Black.
King
his
at
Pawn
square.
own
play first,you
adverse
King, in
the
opposition.''
confront
thus
*'
is
taking
up
King
the pieces
are
have
to
either
seen
Queen
sq. you
Q.
seventh.
But
the
K.
to
or
situated
which
will
win;
you
will be drawn.
on
let
three
12. ti. to K.
you
If
this
He
Black
E.
to
K.
own
give
take
this,
on
up
K.
to
Black
the
aU-
P.
checks.
2.
K.
to
3.
K.
King,
retreated
must
:_
to
K.
fifth
now
J
Q.
trograde
re-
If
checks.
advances.
either
abandon
"ni__i_"_
Whether
file,Black
Black
to
(mast.)
sixth.
the
P.
opposition
useless
Pawn.
1.
4.
You
be
Bishop's
opposition.
or
Q.
home.
would
the
push
the
gained
now
it
as
sq.
advance
instead,
5.
move
to
move
Position, and
has
second.
his
again
4.
reply,
White.
second.
Q.
to
to
in
move.
by confronting King;
with
Kipg, you
3.
is called
principle,by playiiigKing
same
and
K.
which
must,
Black,
1. K.
sixth, and
If he
moves.
replace
us
Black
his
to
manner
if
but
as
the
K.
move
B.
square
in
win,
now
first
Q.
Pawn
the
B.
to
to
fifth.
K.
at
if you
have
the first move,
the first move,
have
the game
If White
play King as
simple position.
very
Here,
Black
POSITION.
fifth,and
Q.
at
is
that
on
Black
let
say,
THIRD
White.
bj^play*
is, make
; that
Queen
moves,
you
wins
move,
to
for
the
having
seventh
B.
advance
jou
Queen
he
E.
to
PLATSR"
CBBS8
THE
^_i_:
P.
will
had,
you
(in which
i^
_;
the
two
P.
[iiiist defL-iiil
you
beuomcs
iliegnme
iloiiig,
mt
ctrnwn
K.
by niovjriL;
ela"
game.)or
K. sixili ; niid in
for
drawn,
you linve given
fi
StiiliiMiiite.
Ibis
is the
thirty
1 l"ui 1
"ip[Kiaifion
want
"
to
nn
kmiw
impOTsuin^
iiiuH
bt
My nnsucr
op|Kisiiii"n."
lliu t"'nn in iti
',Tor beginners enn only uii"!ersiaii"l
ohniii the
i{more
I therf^rnrer"p|ily,
ihai one
King is "aid
of
when
he caiilroiits him
ive ihe opfKisitiimihe other,
vviiii
nn intervul ofonly
leHnnie
tile,
oin.-Fqiiarebelween
Thin IS (he most ^liiiiple
li"rm iir(i|"|"o"itriin
I.
; and the
"le^iform
nnf,
he
; and
in
Kiii^,who hnsihe oppo'iiinii,
confines,
k". the
Kin^s
'hitk.
"
rome
r6-
For ex'iniplc,
King
pluceth"
iiliiiii!
itithe followtng
situation:
which
hns
not.
"
King at
King at
LACK."
'i
?ill.
ynii coiilinijeHi mnintnin
hiin
on
the
eaiiie
line,with
ihe
an
oj"pasilum,
hy oppoB-
li(!Iiiiving
tlicopposition
isof no use, except in certain
Hiiil
those
relate lo Ein)ilo
liixiK,
princip'tlly
Pawns;
the nmsi importantgames are won.
ighwmieiiiiie!'
wbil"
ral pieces and P;iwiis renmin on the bowd, merely
ugh
on
King'sbeingenabled
the one
POORTK
?HiTE.-K.
LACK.
to
"
at
Kina
i^iiiTE iviilwin
POSITION,
nnd p. at K. fimrih.
Q. fifth,
K. secotid square.
ifhe have the move.
lit
For
iVA!U.
I.to
gainthe oppoa^
ihe (iilier.
example:"
Blmk.
K. fifth
the opposition.
11'Black relro; securing
"
119
TBE
grade
sixth
his
to
own
B.
equally
with
King
principledeveloped
the
on
him
oppose
If, again, he
examples.
K.
sq. you
win,
; and
PLATER*
CHESS
either
move
K.
K.
in
previous
Q.
to
sixth
K.
at
to
or
sq.
; for
though
he
then
to
gain
opposition himself by
appears
keep it, as you
playing King to K. sq. yet he cannot
Pawn
it.
advance
to abandon
one
sq. compelling him
sq. jou
move
to
the
if he
Lastly
and
work
if he
at
second,
Pawn
your
up
Q.
to
played K.
actually make
him
E.
to
sixth.
Q.
simply
4.
K.
find
soon
Q.
to
K.
to
and
seventh,
Replace
in.
If be
the
draw
game,
King in the
your
K.
Black.
In
BO.
1.
K.
K.
"
at
this
situation
For
example
to
K.
B.
B.
K.
Kt.
be
would
acquire
2^
home.
3.
K.
to
Qi
B.
3.
K.
B.
second.
were
the
home,
you
will
you
direct
Queen.
Black
find
first move,
the
to
could
by opposing
P.
at
K.
fifth.
square.
has
^
drawn,
there,
third.
Pawn
sixth, and
Black
"
joo
POSITION.
sq.
would
K.
K.
play
to
win, whether
you
sq.
manner.
proper
K.
at
B.
K,
had
FIFTH
White."
K.
to
2.
advances
if he
second.
win.
to
position, and
the
K.
;
checks.
as
is the
which
B.
to
seventh
how
out
sixth
principle
same
second
move
now
straight
Pawn
will
P.
K.
move
march
3.
If he
"
the
B.
to
play.
1.
2.
K.
move
upon
B.
to
once
we
move
play
1.
you
you
the
P.
have
and
move,
advances.
to
the
or
plays.
"
The
King;
move
move
game
for
Black
opposition.
2.
second.
3.
P.
advances.
K.
to
B.
seventh,
and
have
first
wins.
Replace
move
"
the
men,
and
suppose
White
to
the
lis
2.
E.
to
3.
K-
to
a.
second.
B.
Rook
K.
to
d.
B.
5.
K.
to
Q.
Kt.
6.
P.
advances.
7.
K.
to
Q.
B.
8.
K.
to
Q.
Kt
9.
P.
sixth.
sixth.
seventh.
to
part could
to
11.
K.
to
Ki.
12.
P.
13.
R.
R.
to
second.
next
your
on
longer
at
K.
Pawn,
Blnck,
This
eannot
P.
Bl
ick's.
off
drawn.
be
to
the
rial
ion, how
move.
See
Q.
R.
to
8.
P.
advances.
h^d
5.
R.
to
Q.
6.
K.
to
Kt.
7.
R.
checkr?.
8.
R.
to
R.
checked
eighth.
Kt.
in
eiorlith.
which
No
far.
ch.
fourth.
have
we
play
Bluck'ff
on
it.
Kt.
sixth.
d.
Kt.
sixth.
Q.
Kt.
fifih.
Q.
R.
checks.
11.
R.
to
J-2.
R.
to
is essential
move
King
To
Queen.
to
because
play
now
can
Pawn
to
dwell
POSITION.
fifth, R.
K.
fourth.
;
R.
at
the
White
R.
drawn
easily Black
next
seventh.
with
Kt.
might
Thi*
third
followed
show
here
game
l"y playing,
betrin
Q.
1 shall
game.
the
Rook,
to
to
the
anil, properly
move,
and
seventh,
Q. R*. third.
at
with
King
R.
K.
mriteriallyfrom
Suppose
A.
Kt.
Q.
process
1.
best
2.
CI. B. eighth,
you
advances.
secure
to
cb.
useless.
home
at
differs
is the
at
position
cut
ought
1.
^King
"
R.
10.
SECOND
White.-'K.
4.
eighth,
to
push
it, were
on
d.
R.
move,
file, and
R(N"k'tf
to
This
"
file.
9.
advances.
to
you
R.
prevented
eighth.
induce
:{.
thus
seventh.
R.
mii.st
Bishop's
the
Pawn
get
have
B.
K.
Ohserve
"
niannii[ed
10.
the
sixth.
advances.
attacks
Notliinuf
"
off Irom
4.
K.
2.
fifth.
K.
take
PLAYER.
CHESS
TUB
you,
lose, by
will
out,
in
one
va-
bad
page.
2.
R.
to
3.
R.
to
Rook,
he
Q.
Q.
B.
B.
would
third.
fifth.
have
If Black
lost
the
would
since yoa
ihreateoingMate.
game,
4. K.
to
PLATBK.
CHB8S
TBI
4. R.
B. sixth.
By contiauingto
this
on
move
K. B.
to
B. aixth,
K.
K. to
mofe
ch.
fifth,
the
principle,
is
game
drawn.
A.
1. R.
will loee Black
move
2. K.
to
the game.
than to K.
2.
If ho had
sixth.
Better
K. B. sixth.
checked
R.
eighth. Tbii
a. R.
to
B.
K.
to
on
eighih, ch.
would
corer
with P.
3. E.
3. K.
4. B.
10
K. sixth.
to
R.
eighth,ch.
4.
K.
R.
to
K.
eighth.
6.
R.
seventh.
6. K.
6.
6.
K.
to
would
checked, you
7. P. checks.
had played to
and
8.
then
seventh.
K. toK.
would
push
draw
1 1
to
to
eighth.
If he
R.
had
seventh.
If he
Kt. second.
to
check
would
third, you
with R.
F.
Here, had
Pawn, Black
moved
you
the game.
adv. a. sq.
CI. second aq.
,i.".ir.
K.
to
attacks
K.
6. R.
9. R.
10. R.
moves.
play to K.
7.
B.
K. B.
to
9.
R.
10.
to K.
to
R.
seventh sq.
adv.
K. sq.
to K. sixth sq.
1 1. K. to R.
second
sq.
12. R. checks.
14. R.
to
K. sixth sq.
Q,. sixth sq.
K.
to
St. second
16. R.
to
Q. seveDlb sq.
Q.. Kt. aerentb sq.
13. R.
15.
to
17. R. to
18. R. checks.
19.
R.
checks.
20.
R.
checks.
21.
R. toQ.
Kt. sq.
sq.
114
Tlie
K.
22.
B.
d.
to
attack
sixth
it witli
check
wHh
move,
yoy
dcr
without
too,
hy
of
terms
to
tn:iy
them
prove
being
be
even
on
positive annoyance;
will
disgasted
become
insist
will
you,
bet"
on
that
case,
probably
of
chances
the
ority,
superithis, they
since, in
terms;
to
ren*
|"arties
the
known
of
is it fair to
enough
amusmg
will
as
Without
and
Nor
Tor the
earnestly recommend
odds.
proper
ill-success.
unfairly
so
odds
players
with
equal progress:
constant
other
auy
it is usual
such
adversary
engage
you
ODDS.
equality.
Hiiking tor
make
what
RECEIVING
his
K.,
gai"ie.
disparity of skill,
players engaging
ter
Playing
you
fq.,
it with
supports
sixth.
the
toK.
iiiutuullyiuierestiiigj hy placing
beginiieris,never
nevrr
R.
moves
he
H.
AND
exists
ganie
will
K.
GIVING
strictlyon
more
3:iicl if
at
to give
playi.'r
the
If he
"
casify win
there
stronger
PLATER.
Fq,
K.,
li.
ON
When
CHESS
to
victory
balanced.
The
first
for, until
Queen;
t
age
said
allowed
you
know
the
to
find
will
jou
part,
description
this
of
The
get
to
with
stand,
piece,
do
else?
pUyer
aught
snugly Cnsiled, before you
is death
to your
"Exchanging"
that, as
seek
must
op|M)rtunity to exchange
every
his; with a due regard, in so doing, to the
value,
as
far
The
the
of
and
to
as
you
mark,
piece,
or
the
certain
w.ith
marked
parties
the
that
On
your
King
your
remember,
opponent,
your
scale
the
Pawn,"
**
but
with
Queen,
the
and
be
yoU
pieces
for
of relative
consequences,
calculate.
The
on
of
examination
cautious
can
of
odds
Queen.
men
hardly
can
you
advan*
the
your
at
is the
notice,
giving
a
quiet opening.
pieces out, and
aim
all
of
worthy
a
great
moves.
to
odds,
make
can
you
mostly
endeavour
of
have
each
the
Pawn,
and
only.
other
are
usual
ring,
undertakes
If
Pawn,
he
he
give
loses
equal
about
to
to
complement
or
other
gome
give
mate
Check-
Mate
with
; and
he
any
is not
CRBSS
THE
permitted
Mate
with
The
it, as
and
players
the
Rixik
you
may
be
when
go,
giving
tiro
Knights will
advantage of the
games,
The
"
odds
world
the
confiiied
give
six
in
of
out
question,
could
1 should
absurd
It is
cannot
to
unless
Rook,
the
I have
as
give
to
violent
minor
piece
he
the
and
eleven,
the
Rook.
it
because
accustomed
In
giving
the
frequently get
Rooks
your
can
you
yoil
concocted,
can
do
odds
asserted, that
soon
of
one
not
of not
the
of
over
Those
you
fiflj
without
out
it
more
average,
give
can
difference.
is
is
c("uld
the
on
Knight,
play.
between
consist
Indeed,
the
attack
it is seldom
should
wins,
the
know
highly critical;
position, by sacrificing
but
the
for
being
player
heard
as
into
becomes
game
fine
a
of
latter
not
eight games
fairlygot
had
you
well
large odds,
allow
; there
be.
or
speedily be brought
so
Tiie
who
he
seven
much
so
boundary line,
fairlysay
snpp^ise,
is not
Rook
the
to
and
may
that
as
even
odds
improve,
first-rate
the
they may
allow
phiyer,
make
The
you
trials of skill
;
winning
not
as
sUp{)ose
such
games
only
can
in the
next
fair
very
pieces.
the
whom
whatever
eniture
the
Knight.
would
eleven,
the
give
must
stand
Cheas-circle."
**
to
player
mark
the
All
be
to
two
and
Rook
you
eleven
than
Rook
and
Rook.
but
Knight
substituted
be
London,
in
said
these
you
the
than
persons
less
of
"
and
first-rate
iu
Pawn,
Pawn,
of
odds
scale
marked
the
Queen
to
115
PLAYER.
for
this, receiving
Knight.
the
The
opening,
est
Tou
that
with
one
the
or
the
or
and
Pawn
between
they
found
the
the
the
Knight,
odds
of
Rook,
is
the
in
Rook.
The
Captain
Knight,
Evan's
exchange
stionggame.
by receiving
for the
Pawn
moves.
more
allowed
are
giving
piece,
Priwn
The
and
in
diminish
may
either
Kni^^ht follow
of the
odds
and
three
move,
moves,
are
the
the
and
Pawn
lighter odds;
answer,
in
two
rendering
tlie
moves,
and
according
equal.
game
are
116
Thru
The
PLATES.
CHB88
TBB
Mr,
played by
Games
and
the
PHILIDOR,
seeing
Table.
Mr.
Boards,
the
His
March
allowed
; the
Move
Hon.
H.
B.
1.
4.
5.
The
B.
CI.
W.
K.
B.
The
B.
B.
K.
bishop
Q.
B.
K.
r.
Q.
adverse
to
his
to
K.
B.
player:
result
Ed.
guno.
(2)
Better
but
of
his
bishop
his
to
Eng.
the
to
kt. pawn
Third
a.
king's 3d.
knight's 3d.
2 squares.
this,
it
when
as
Regular
it
the
is the
second
Party,
edition.
Q. pawn
2d.
1 square.
pawn
playing
king's
3d.
1 square.
bishop
Q.
2d.
bishop's 3d"
bishop's
his
to
pawn
(l}Philidor reprobates
the
of his Adversaries.
king's 2d.
K.
knight's 4th.
her
to
knight
K.
her
to
queen
bishop's
Q.
to
queen
knight
K.
W.
to
Mr.
1 square.
pawn
bishop
Q.
W.
first
against
was
squares.
9.
lidor
Phi-
(Mr.
Partt,
GONWAY's
S.
Conwat,
Game
Pieces)
for each
gave
S.
the
over
same.
The
W.
8.
The
the
out
with-
W.
7.
he
H.
Hon.
the
see
Two
B.
W.
6.
to
once
1790.
13,
third, looking
the
were
King's Pawn,
W.
3.
and
"
at
Capt. Smith.
and
being
CoNWAT
Games
opponents
Sheldon,
2.
Three
played
Philidor
one
time.
same
London,
Mr.
at
2 squares,
".
which
second
player,
he
of
move
is
miJc"s
the
agreeable
an
evea
TUB
10.
11.
B.
The
K.
B.
'IMie
12.
B.
B.
14.
B.
Q.
B.
16.
B.
Q.
B.
*rhe
B.
K.
19.
B.
W.
20.
B.
W.
22.
r.
23.
W.
The
Q.
B.
W.
24.
B.
W.
25.
B.
K.
Q.
d.
W.
26.
B.
The
The
W.
27.
B.
W.
The
K
Q.
bishop.
lakes
square.
second
his
to
his
^quare.
."square.
2(1.
queen's
bishop's
his
bishop.
the
3d.
I K]uare.
I square.
kt.
in
pawn
K.
b.
file takes
pawn.
K.
piwn
rook
to
rook
rook
kt.
its
king's square.
its K. bislidp's square.
to
to
Q,. rook
d.
pawn.
pawn.
the
queen's
to
to
K.
'J'he
W.
its
to
pawn
B.
the
takes
pawn
pawn
The
The
b.
knight
K.
B.
takes
Q.
I square.
knight
king's
21.
HMik
king to
K
knight
Q.
K.
pawn
his
The
K.
.squares.
the
takes
bish""p
rciok
The
W.
queen.
'Z ^luates.
pawn
'J'lie K.
W.
18.
queen.
take^
the
."-quarc.
b. pawn
K.
knight.
bishop.
the
pawn
pawn
IMi'j Q.
W.
17.
r.
The
W.
pawn,
Q.
K.
kt.
the
the
lakes
K.
rocik.
square:
takes
queen
his Q.
with
btsihop tiikcs
queen
The
W.
15.
Q,.
The
W.
pawn
The
VV.
13.
r.
IfT
PLAYKR.
kiii"r castles
W.
W.
CI1KS8
to
its
Q.
Q.
rook
rook
r.
r.
to
bishop's
4th.
I square.
pawn
its
takes
takes
pawn
rook
to
K.
Its
piwn
Q.
quefMi's 3d.
takes
the
the
the
K.
pawn.
pawn.
pawn.
bishop's square.
its K.
knight's 4th"
ih*
118
CHESS
THE
23.
B.
W.
29.
B.
W.
30.
B.
W.
31.
B.
W.
32.
33.
B.
34.
K.
Q.
Q.
B.
its
The
rook
K.
the
rook.
K.
adverse
to
2d.
rook.
the
takes
rook
rook's
knight's 3d.
takes
rook
bishop's
4tb.
file 1 square.
takes
the K. r. pawn.
in
Pawn
The
K.
to
3d.
queen's
adverse
to
rook
his
to
bishop's 3d.
K.
adverse
bishop
The
bishop's 3(1.
knight's 2d.
its K.
lo
CI. rook
sqaare.
2d.
file 1 square.
to
rook
The
K.
to
rook
The
knight's
his king's
to
in
rook
K.
its
to
Pawn
B.
B.
rook
1 square.
knight
K.
K.
W.
35.
kt. pawn
K.
W.
W.
PLAYER.
K.
rook
W.
36.
B
W.
37.
B.
W.
38.
B.
W.
39.
40.
41.
The
The
The
The
The
The
The
bishop takes
knight takes
takes
rook
king
king
rook
to
to
W.
CI. b. pawn
CI. kt. pawn
B.
The
W.
The
king
B.
The
rook
B.
W.
The
Q.
bishop.
2d.
queen's
his
his
3d.
queen's
rook's
K.
Q.
bishop's
square.
4th.
1 square.
1
b. pawn
rook
kt. pawn.
knight.
adverse
(o
king
the
the
his
to
K.
the
square.
the
takes
pawn.
to
adverse
queen's
to
adverse
K.
to
adverse
4th.
rook's
K.
3d.
check.
42.
B.
W.
43.
B.
W.
The
Pawn
The
The
king
to
in K.
rook
rook
his
Q.
bishop's
square.
file 1 square.
takes
the
Q.
gives check,
b. pawn.
at
adverse
square.
44.
B.
W.
The
Pawn
king
to
in K.
his
a.
knight's 2d.
file 1 square.
K.
knight's
ISO
13.
B.
W.
14.
B.
VV.
15.
B.
W.
16-
17.
18.
B.
19.
21.
Q.
B.
The
W.
Q,
"W.
23.
B.
W.
24.
B.
W.
25.
B.
W.
26.
B.
W.
27.
B.
W.
28.
B.
W.
29.
B.
W.
30.
B.
W.
Q.
K.
K.
ro("k
The
The
The
The
b. pawn
square.
3d.
rool;.
the
takes
rook,
king
The
The
rook
takes
'J'he
lakes
rook
king
K.
king
pawn
lo
to
the
the
its
his
pawn
lakes
1
queen.
tlie queen.
takes
3d.
''
the
takes
rook
3d.
bishop's 2d.
his
to
kniirht's
her
bishop's Sd
Q.
square.
queen's
tlie
to
queen
Tne
Q*
Q.
king
The
The
adverse
lo
queen's
takes
queen
The
The
hi^hcip.
quern's
rook
paivn.
bishop's square.
adverse
10
b.
The
The
to
rook
The
its
Q.
knight.
the
Q.
its
pawn.
the
I square,
to
ihe
the
takes
its
to
rook
K.
takes
3d.
knight's
lakes
lakes
pawn
pawn
4tb.
knight.
Q.
iu.s
lo
pawn
knight
bishop
Q.
knight's
1 square.
pnvn
took
K.
the
takes
knigjit
The
The
takes
queen
The
2d.
king's iid.
the
bishop.
her
knight
h.
bishop's
adverse
to
to
qaeen
The
B.
B.
knight
The
her
I square.
pauii
The
4th.
rook's
to
qtitseii
h.
W.
W.
22.
K.
'^rhe
B.
ca"dles.
king
The
B.
B.
stquarcs.
bid1u)|)to Q.
K.
The
VV.
20.
'J'lie
W.
W.
b. pawn
d.
PLAVGk*
CitCSd
THE
pawn,
pawn.
queen's
queen's
3d.
2d.
gives check.
ihe
square.
K.
pawn*
TUK
31,
B. The
W. The
CHESl
rnr)k
Q.
PL AVER.
to
SMITH'S
CAPT.
1.
2.
3.
4.
5.
6.
B. King'spawn
PARTY.
2 square.
W. ThB same.
4lh.
B. K. I)i8hi"p
111 Q,. bishop's
ad. (I.)
to his bishop's
W. K. kiiiglit
B. a. i"awi. I squiire.
W.
Q,. b. p;i"n 1 square,
4th.
B. a. bislinp
ro adverse K. knighl's
W. K. r, pawn 1 square.
B. The bishoplnk":sthe knight.
W. Tlie queen l.ikes(he bishop.
3d.
to his bishop's
B, a. ki.i";bt
W.
ki. pawn
a.
B. K. bishopto
W. a. r. pauii 2 squares.
B. Q.
W.
9.
10.
11.
12.
K.
(2.)
2 square?.
3d.
his Q. knighl's
7.
r.
is ex
pii.vn I wpiare.
4th.
bishop to Q.. bishop's
3d.
B. K. kni^rht
to his bishop's
I square.
W.Q.
pawn
B. The queen to licr 2J square.
W. a. bishop to his king's3d,
B. The K. b. lakes the bishop.
The K. b, pawn takes ihe bishop.
W.
/
B. The kingcastles with his
rook'lg,
squarM.^ -"
pawnj.*sqi4at^.^5^,**--'
'
W.
13.
K. kt. pawn
B. K. r.
W.
The
..
knighi to hisqucerfs^2d.
a
which, Bccordin? to the Ob
mnve,
be in loma
Second
Regular Party, must
rvation
frem thkt ea"
deviate*
third
Hie
more
"gree diiatlvantageous.
Enple 10 that he cannot be eilcumvented by Toutine.
Fhilidor ventureB
(1 )
closiDg his
(2.)The
era
queen
better. E.
t" the
king'*second,m
11
K. b. p"wa
twoi^ttwrw
122
-tflB
14
E.
B.
knight
W.
15.
16.
K.
B.
K.
W.
The
B.
B.
B.
B.
24.
B.
Q.
B.
B.
W.
K.
B.
The
B.
The
B.
The
K.
B.
The
W.
The
B.
The
W.
29
B.
30.
B.
W.
31.
The
B.
The
4th
K.
rook
The
his
pawn
takes
bishop's 2d.
Q.
his
square.
bishop's
king's
2d.
takes
the
the
takes
2d.
pawn.
pawn,
the
queen.
at
adverse
K.
4th.
king
The
W.
Sing's
to
2d.
queen's
The
K.
the
square.
her K.
to
queen
bishop's
28.
queen
The
pawn.
his
its
r.
K.
to
bishop
knight to
Q.
the
to
to
qiieen
The
square.
CI. pawn.
his queen's 4th.
pawn
r.
3d.
knight's 3d.
Q.
his
takes
king
rook
Q.
knight's
takes
pawn
knight
The
square.
square.
to
queen
Q.
bishop's
1 square.
Q.
The
W.
27.
2d.
king's 2d.
his K.
knight's
its K.
bishop
The
B.
to
to
pawn
The
W.
26.
square.
knight's
his
rook
Q.
W.
25.
his 2d
1 square.
pawn
Q. b. pawn
W.
23.
1 square.
knight to
The
knight
W.
22.
pawn
Q.
W.
21.
1 sq.
1 square.
b. pawn
The
knight to his K.
W.
20.
pawn
his
2d"
rook's
K.
W.
19.
K.
his
to
king to
king to
Q.
W.
18.
kt.
The
W.
17.
r.
PLATBir.
C1IE88
rook
to
K.
his
to
its
rook
king
rook
rook's
takes
square.
the
pawn*.
king's knight'ssquare.
takes
the K.
knight, checking.
takes
the
checks,
rook.
at
its K:
rook^s
Knight iiiterposes,
at adverse
square.^
K. rook's
TUB
CHESS
PLAVEK.
W.
The
rook
takes the
W.
The
rook
to
Knighi, checking.
B. Tlie king to hia kniglit'a
3d.
W.
The
knight to adverse K. rook's 3d. Aia^
covering chuck from the bishop.
B. Tim
king lo his knight's4th.
check
The
been
reader
mored
perceivethai the
knight'ssecond,
his
fourth,by which
the
the
had
would
mate
been
ascendancy
33d move
coDspicuous,
preceding stages.
improper to
endeavor
due
game, any
imitate.
to
have
If
would
the
of
be invidious
step which
it
of
Playing any
find ihe place at which
advantage,was
recovered
or
to
these
abandoned,
in the opening
unqoestionably
were
the
distinguish
secondary skill :
mark,
pupil to
is in the
manoeuvring in
criminately
play are not indis-
the traits of
from
to
blemish
brilliant
was
exhibitions
It
yet it seemed
or esch
an
bo
Btrokea of eKcellence
And
black
decisive.
These
models.
the
4th, giving
-mate.
will
to
K. rook's
adverse
with
parlies,
or other
move,
will conduce to
insightand improvement.
The
greater admiration
express
(eels,at the talents which supported the masterly
.
Editor
cannot
than
be
professor
in a successful combat
with
distinguished
players,under
combined
ed.
difficultiesand privations
voluntarilyencounterThe
in the picture in his mind,
chance of confusion
furnished some
dependence to his opponents ; but it was
be
ercised,
scarcelyto
expected, that a player,so completely exshould
be drawn
combination
; or,
into
if such
novel
situaiiou,or
could
be
an
offered (o
tried
un-
tlim,
'
184
CHESS
THE
PLAYER.
EXAMPLES
Ofvariovs
Mates
Openings^
S^c,
Sitvatinns,
^
W.
fi"r white
bishop
Black
B.
"
adv.
"
adverse
Game
kins:"- q.
k.
"
ch.
"
check
2.
i.
3.
W.
1.
B.
king's
the
n,
paw
sq.
bish.
the
3.
B.
q.
q.
B.
4th.
cast.
k.
p.
6.
q.
B.
k.
B.
B.
2.
pawn
the
squares.
8.
same.
4.
B.
5.
pawn
k. kt.
to
k. p.
B.
k. kt.
k.
q.
bish.
k.
p. takes
kt.
B.
takes
1
1.
the
W.
p.
2.
p.
3.
q.
kt.
k.
W.
q.
k.
sq.
checkmate
W.
5.
bish.
2d
sq.
6.
Game
W.
1.
B.
k.
the
pawn
same.
B.
second
gives
adv.
at
B.
4th.
his
to
kr. 3d.
1 ^q.
pawn
while
to
wins
q.
4tli.
the game.
k. pawn
the
same.
k. bish.
the
q.
k.
squares.
q. bish. 4th.
to
same.
bish.
kt.
to
pawn
his
bish.
sq.
3d.
q. pawn
squares.
lakes
pawn
pawn
takes
it.
thepawo.
B.
3.
2
4.
adv.
4.
B.
B.
W.
square.
at
B.
W.
castle's
6.
1 sq.
pawn
Game
pawn.
the
cher.ks
q.
k. bish.
his
3d.
s^q.
the
takes
pawn
W.
3d.
king's
to
her
to
q.
1 square.
bisii. pawn
W.
B.
to
bishop inter|)ose8.
Black
kt.
k.
W.
bish.
f{ives check.
q.
W.
3.
3d,
1 equare.
pawn
q,
k.
W.
q.
bish.
q.
W.
2.
squares.
bish.
to
bish.
q.
W.
7.
W,
pawn.
pawn
kt.
q.
W.
bish.
check-mate.
gives
Game
B.
the
it.
4th.
) square.
takes
and
1.
squares.
takes
takes
q.
W.
k.
adv.
pawn
q.
W.
pawn
k. pawn
bish.
castle.
c.
"
same.
q. to
W.
B.
bish.4tli.
toq.
5.
W.
square
same.
Wk.
B.
B.
knisht"
kt.
"
q.
W.
4.
2.
B.
sq.
W.
Mate.
Scholars
"
queen
check.
squares.
1
'
W.
kt.
white's
takes
it
and
game
is
best
THE
W.
3.
4.
B.
W.
his
to
bishop's1.
q.
B.
k.
her
to
B. the
3. B. pawn
2
q. checks
W.
pawn
q. takes
B.
q. kt. pawn
the
the
pawn.
pawn.
2 aq.
his q. kt.
It. bish. to
W.
the
king.
the
covers
I sq,
q. bish. pawn
bish. takes k. bish. p.
B.
W.
check.
anil givescheck.
i. kt. takes
the pawn.
the king
q, checks
and wins the game.
6. B.
V.
6.
Game
V. k. pawn
2 squares.
same.
I sq,
V. q. bish. pawn,
1. q. pawnSsquares.
takes it.
V. pawn
the pawn.
1 sq.
V. q. bish. pawn
t. q. takes
to
takes
3J.
B.
I. q.
4th.
toq.bish.
W.
sqaiire.
the
same.
k. bish.
I sq.
2. B. q. bish. pawn
W, q. pawn 2 squares.
king'sad.
bishop'spawn
2 squares.
k. pawn
W.
2 squares.
q. pawn
the pawn.
lakes
k. kt.
7.
Game
bishop's pawn
q.
W.
I.
equalgame.
An
squares.
squares,
W,
k. bishop'spawn
5.
castles.
W.
same.
equate.
2. B. k. kt.
3d.
W.
k. pawn
1. B. the
FI.AYER.
a.
Game
W.
CHBBS
her
V. q. kt.
3d.
to
own
his
sq.
q. bish.
2 sq.
I. q. bish. pawn
3d.
bish.
V. k. kt. to his
1.q. kt. to hisq.bish. 3d.
q. 4ih.
7. B. k, 10 his square.
W. q. lakes ihe castle.
8. B. q. kt.tohiaq.bish. 3d.
"W.
2 sq.
q. casile'apawn
9. B. q.
givescheck
at
her
castle's 4ih.
kt. interposes at
bish. 3(1.
B. k, kt. to king's2d.
W.
,
10.
W.
q,
b. toadv.k.kt.
4th.
6.
196
1. B.
the
W.
2.
5.
6.
7.
1.
bish
kt.
I sq.
bish. 3d.
k.
W.
2
paun
takes
pawn
k.
to
k, pawn
B.
k.
W.
B.
pawn
bish.
W.
kt.
B.
kt.
gives
his
q.
B.
kt.
the
to
her
lo
his
3.
B.
kt. 3d.
wins
W.
5.
game.
B.
B.
W.
6.
9.
1.
2.
W.
the
B.
k. bish.
W.
the
B.
3.
W.
B.
4.
W.
B.
5.
king's pawn
B.
W.
B.
q.
bishops
pawn
castle's
k.
pawn
q.
castle's
pawn
Fquare.
k. kt. pawn
q. pawn
takes
pawn
takes
pawn
k. bi^h. to
k.
kt.
square.
squares.
the pawn.
the
his
his
to
pawn.
kt. 2d.
bishop's
3d.
7.
toq.
bishop
q.
bish. 4th.
B.
W.
1 square.
q. pawn
k. castle's
pawn
^ia^le.
k. castle
adv.
to
kt.
k.
sq.
same.
to
q.
his
to
q.
W.
B.
kt
q.
W.
4.
q. 4th
Game
q. bisb.
to
square.
3d.
knight.
the
bishop
square.
bish.
q.
k.
W.
the pawn.
check.
takes
same.
3d.
q. 4th.
to
to
B.
pawn.
1 square.
kt. takes
W.
the
the
4th.
2.
squares.
B.
W.
pawn
B.
W.
PLATER.
samo.
q.
3. B.
4.
CHESS
THB
her
to
q. pawn
k. kt. to
king's
his
4th.
8.
2d.
square.
B. q. bish.
sq.
adv. kt. 4th.
W.
q.
his
kt. to
bishop's
3d.
9.
B.
1 sq.
the
queen's
2d.
b. 3d.
k. kt. pawn
takes
bish.
his
to
k.
2d.
kt.
his
to
An
equal
king's
game.
pawn
checking.
6.
W.
B.
7.
W,
B.
takes
the bishop.
q.
kt. tiikes the q*ieen.
takes
the queen.
p.
kt.
takes
the
castle.
his
b. 3d.
Game.
W.
1.
B.
W.
8.
k. kt.
to
k. pawn
the
11.
2
squares.
same.
k. bish.
to
q.
bishop's
4th.
White
loses.
2.
G\MB
10.
B.
W.
q.
bishop's
square.
k. kt. to
his
pawn
bishop's
128
3.
B.
b.
B.
7.
k. kt. takes
W.
q. takes
castles
B.
q.
B.
W.
8.
the
to
bish.
B.
11.
attacks
B.
q. tothekt.
W.
castle
B.
sq.
the
tract
W.
1.
2.
attack.
checks.
1.
B.
the
W.
2.
3.
2 squares
pawn
1 square.
q. b. pawn
k. bishop to q. 3d.
4.
B.
W.
k.
B.
the
B.
W.
6.
B.
W.
kt.
to
his
to
bish.
B.
W.
8.
B,
W.
9.
B.
W.
q. to
k.
p. 2
sq.
1.
W.
the
q. 4th.
castles
takes
p.
king's
returns
p.,
has
sq.
bish.
to
checking.
superior
B.
3.
the
takes
the
5.
W.
W.
B.
kt.
tke
6.
q.
bish.
q. pawn
k.
pawn
W.
k.
_
to
q. bish. 4th.
1 sq.
pawn
the
to
bish. 3d.
squares.
takes
it.
bishop'spawn
takes
pawn.
"
bishop's 3d.
to
bishop's 3d.
same.
k. kt.
q.
the
squares.
to
k. bish.
W.
B.
kt.
q.
B.
4.
17.
same.
k. kt.
W.
2.
1 square.
k. castles
p.
2d.
k. pawn
B.
takes
the
bishop interposes.
B.
gives check.
his kt. square.
adv. k. cast. 4th.
bish.
takes
Game
k. kt.
to
takes
q.
b. 3d.
checking.
takes
bishop.
king
k.
3d.
2d.
pawn,
7.
bish.
situation.
k. castles.
k. kt.
White
same.
k. pawn
k. kt. to
squares.
pawn
her
to
q.
W.
square.
k. castle's
W.
5.
bishop
bish.
k. kt.
q.
k.
same.
k.
4. B.
squares.
W.
B.
16.
3d.
k. pawn
one
k. kt. to his
B.
15.
2
hope'
hy $(urificing
k. pawn
W.
W.
check-mate.
pawn
prih
q.
B.
W.
3.
k.
may
herself.
W.
Game
queen
the mate
less turn
interposes.
gives
p.
the
Game
the
the
covers
p. 2 squares.
double
p. 1 sq.
sq.
takes
the pawn.
pawn
castles to k. bish, 2d.
B.
10.
W.
the pawn.
kt. p.
the
bish.
p.
W.
0.
the
k. bish.
q.
W.
6.
to
PLAYER.
10, B
squares.
q. kt. 3d.
takes
the
pawn.
pawn
the
kt. takes
pawn.
4th.
kt.
k.
her
to
B.
W.
5.
q. pawn
W.
4.
CUB88
THE
7,
W.
ti, takes
b. check-
the
W.
lii.^h.
q. kt. tnkttsthe
2 .q.mrc!..
q. pawn
B.
"
W.
q. k(.
0. W.
An
ih"k
tu
q. bish.
to
1 sq.
bishop'^pnwii
ki. lohis
bish. 3d.
q. p'lwn 2 sq.
W.k.
bishop loq.kt. 3d.
B.
.
ki. 3d.
her
to
B, q.
W.k.
pawn.
bi.-4h.
4th.
I, W.
k.
B.
Sd.
.
W,
iqutilgaiiic.
B.
k. ki.
to
liis caslle'a
Game
3d.
IS.
W.
W.
k. pnwn
1. B.
2 sq.
tile
s"iiii\
h.
hish.
W.
B
.
to
q.
bish.
t:ikL'slhi;p:iivn.
W.
q. bishop takes (he
kiiiifhi.
4th.
!. B.
q. bish.
W,
I sq.
pawn
kr. i(" bish. 3d.
k.
B.
k. pnivn
W.
k, ki.
i, B.
k. Sth
sq.
the
pnwn.
inkes
p.iwn
W.k.
ki.iukeMthepHiva.
E. B. k. liik'-aih" knight.
W.
n'lves clieek
q.
c:i"ilps
cla-ck.
B.
.
pawn.
1 i^q.
to
wiih
pnwn
;. B.
q. pnvi-n 2 yq.
W.
lakes ihe
piiwn
I sq.
q. pawn
W.
kinji's
pai
1. B.
the
W.
k.
ai
II
sq.
same.
(iih.
bishop
to
q. bisb.
4tli.
r. B.
W.
k.
q.
hisSiti'q.
gives check at ber
to
2.
k. ki. 4ih.
''
W.
q. Bt
ch
5ih.
his
to
her
1.
3d.
k.
3.
kl.3.1.
B.
W.
q.
in
her
k. ki.
to
k.
hixh. 3d,
his bish. 3d.
ck"-.
4.
Slack
losei
by
any
defence.
GtHB
W.
q. bish. p. 1 sq.
W.
k. castle'a
to
q. to
B.
k. pawn
other
W.
5.
19.
2 sq.
B.
1 eq.
k. [ft. to
bis
q. pawn
B.
kt. defends
W,
q. pawn
6. B.
pawn
queen.
the
Sth
aq.
attack.
1 sq
attacks
the
lao
THE
Blicks
CHESS
PLAYER.
is best
game
B. k. bish.
W.
11.
opened.
21.
Game.
B.
1.
W.
B
2.
k. kt. pawn
k.
W.
pawn
bish.
pawn
adv.
W.
k.
sq.
B.
2.
the
22.
2
W.
2.
sq.
W.
the
k.
his
bish.
3d.
pawn
bishop's
4.
3.
W.
B.
4.
king's
k.
kt.
5.
2d.
gives check.
q.
W.
her
to
q.
k. pnwn.
poses.
inter-
pawn
bish.
square.
3d.
squares.
2
bish.
k.
pawn
the
takes
sq.
k. p.
q. p.
k. p.
k. bish. p. takes
k. kt. to adv. kt. 4th.
W.
W.
1 square.
pawn
q.
B.
6.
the
pawn
q.
B.
k. kt. takes
to
q. pawn
B.
squares.
B.
W.
squares.
same.
k. kt.
3. W.
to
k. pawn
B.
same.
k. kt.
23.
Game
4th.
castle's
Game
W.
piece.
sq.
B.
1.
win
must
B.
k.
k. pawn
bish.
sq.
1.
B.
to
check-mate
gives
q.
at
12.
q. pawn
k. bish.
B.
bish. 4th.
q.
2 sq.
kt. 3d.
q.
to k. kt. 2d.
to
W.
q. pawn
k. kt.
B.
k.
adv.
k. 3d.
castle's
3d.
to
to
k.
kt. takes
castle's
pawn.
B.
k.
6. W.
kt.
takes
takes
q.
kt.
the
pawn.
7.
6.
W.
k.
pawn,
by
blcw.k
7.
W.
B.
8.
her
to
k. castle's
q. takes
kt. takes
W.
q.
4th.
takes
castle*
the
B.
9.
W.
B.
10. W.
k.
q.
8.
W.k.
B.
9.
the
k. bish.
pawn
k.
B.
queen.
takes
bish.
kt.
bish.
thek.
takes
takes
p.
the
the
takes
kt.
kt.
the
bishop.
gives check.
takes
castle
q.
W.
bishop interposes.
q.
fore
Therequeen.
takes
the q. bish.
pawn.
B. k. kt. takes
castle,
checking.
the
from
the
k. kt. pawn.
the
ruined
be
check
3d.
B. q.
the
king's castle
knight, the
position will
bishop interposes.
kt. to
his bishop's
k.
the
takes
"
checkiiicr.
B.
If
W.
10.
W.
B.
q.
gives check.
q. bishop interposes.
q. takes
the
undefea^
gained
better
and
pawn
checks.
the
B.
1.
sq.
B.
W.
k. kt. takes
2.
k. bish. pawn,
k. bish.
B,
3.
W.
4.
B.
k. kt. pawn
W.
q. takes
the
to
p.
q.
6.
10.
thekt.
kt. p.
W.
q. takes
and
mates
B.
k.
7.
the castle.
q. takes
3d.
k. kt. to his bish
W.
8.
B.
interposes.
W.
square*.
ing.
the p. check-
pawn
takes
q.
interposes.
bishop
adv.
to
1. B.
the
W.
B.
W.
2.
B.
W.
8.
4.
k.
2.
3.
B.
to
bish.
his bish.
1
pawn
k. kt. takes
q. gives
k. to his 2d
p.
the
takes
W.
k. kt. takes
B.
bish.
B.
k.
B.
W.
k.
takes
k.
to
the
sq.
pawn.
takes
pawn
kt.
check.
q. gives
k. to his 2d
W.
sq.
k.
takes
q.
3d.
5.
square.
k. p. cheeking.
k.
6.
7.
pawn,
k.
W.
q.
4th.
W.
bishop's 2d.
B.
B.
his
to
W.k.
sq.
p.
the kt.
B.
his kt.
to
to
k. to
q.
adv.
his
bish.
bishop's2d.
gives check.
8.
B.
W.
k. kt
k.
3d.
k.
bishc^'s
checking.
his castle's 3d.
pawn
discovering
5.
bishop's pawn
W.
check.
4.
k.
checking.
k. bish.
W.
4.
2 squares.
B.
B.
bishop's
3d.
same.
k. kt.
squares.
his
to
kt. 4th.
25.
k. pawn
the
same.
k. kt.
the
Game
1.
few
26.
k. pawn
W.
W.
in
q.
q.
k. kt.
castle,
the
moves.
W.
B.
interposes.
ing.
k. p. check-
q.
W.
"
interposes.
B.
B.
3d.
ing
discover-
sq.
Game
5.
checks.
p.
castle's
his
to
sq.
check.
p.
check.
gives
q.
W.
1 sq.
takes
p.
k.
B.
9.
sq.
q. 3d
3d.
k. kt. tohisbish.
W.
p.
castle's
k.
W.
same.
bish.
k.
B.
8.
2
kt. 3d.
his
to
k. castles
W.
24.
k. pawn
k.
B.
7.
W.
the p. and
k. b. takes
W.
has
game*
Game
131
PLAYKS.
CHB88
THE
pawn
squares
check.
interposes*
castle's
pawii
132
0.
B.
W.
k.
W.
the
W.
B"
king
13.
B.
q. pawn
W.
k.
1.
2.
2 sq.
kt.
B.
k.
W.
3.
gives
pawn
and
B.
k. takes
W.
k.
B.
16.
W.
k.
the
castle,
to
pawn.
checks
B.
W.
1. B.
W.
q.
q.
7.
3.
B.
W.
king's
B.
W.
pawn
the
1
pawn
""
"-
oawp
2d.
3d.
the
pawn.
checks.
bishop.
the
gives check.
kt"
white
the
comer,
him
check,
the
second
where
he
worst
of
into
go
giving
by
the
is mated
he
in
Oo
wove*
will, he has
th"
the game.
Game
pawn.
B.
W.
sq.
pawn
bishop's p.
*'
sq.
q.
pawn
squares.
the
q. pawn
q.
29.
same.
bishop's
pawn
squares.
sq.
2.
B.
W.
"""'"
takes
k. takes
B.
W.
2
q. kt. pawn
cistles
q.
q.
k.
his bish.
.to
check
squares.
4.
3d.
q.
same.
bishop's
Br^uarcT*
S. B. pawn
takes
W.
his
bishop
W.
sq.
the
pawn
to
and
2T.
q. pawn
k. kt.
p,
castles.
mate.
Game
to
the
k. kt
W"
at
trtkes the
bish.
If
bishop gives
k.
k.
pawn.
1 square.
pawn
bish.
B.
sq.
the
pawn
k.
1 sq.
4th.
kt.
adv.
B.
same.
pawn
takes
k.
6*. B.
4th.
castle's
adv.
at
check.
discovers
5"
b.
pawn
W.
pawn'tak*
bishop, gives
k. castle's
ing
15.
it.
takes
B.
squares.
the
pawn
q.
W.
4.
the
q.
W.
srq.
bishop
B.
pawn
q.
W.
check.
14.
W.
k.
removes.
k. kt. pawn
W.
adv.
at
2d.
bishop's
12k
bishop.
the
takes
checks
28.
Game
B. bish.
game.
the pawn
the
qneen.
11.
the
is lost.
the game
takes
bishop
wins
hif defending
2(1.
kt.
his
3d
bishop's
k.
in
q.
square,
checkinj^.
pawn,
B. k. to
10.
tiikes
bishop
W.
2d.
king's
her
to
q.
PLATER,
CHESB
TBB
3.
B.
*"'"
pawn
takes
the
k, pawn
1 sq.
k.
1 sq.
pawn
hifiiioD
takes
pawn.
tkt
4.
5.
W.
B.
bish.
B.
W.
6.
B.
takes
W.
k. kt.
JBoth
k. 2d
sq.
B.
k.
o.
white's
best
is
game
opened.
6.
Game
7.
W.
1. B.
3.
B.
k.
B.
k.
pawn
bish.
to
q. bish.
B.
q. kt. pawn
B.
pawn
W,
B.
sq.
B.
k. kt.
W.
takes
pawn
the
kt. takes
k. bish.
kt.
q.
W.
her
2.
B.
W.
3.
B.
W.
6.
B.
k. pawn
W.
7.
B.
W.
q.
squares.
4.
1 square.
pawn
and
of
side
black
is to
board
the
5.
6.
push
attack
to
and
castles
to
kt.
his
to
k. bish.
kt.
q.
to
sustain
B.
W.
bish.
k. kt.
sq.
3d.
to
his
k. 2d.
pawn
castles.
2 sq.
to
1 sq.
pawn
to
the
bish. takes
k. takes
kt. ch.
q.
4tb.
k. castle's
with
pawn
bring
3d
q.
k. castle's
k.
3d.
2 sq.
bish 3d.
her
bishop
W.
B.
to
k. kt.
k.
kt.
sq.
pawn
k.
check*
1 sq.
queen's
king
where
to
k. pawn
B.
W.
his
queen.
pawn
that
7.
castles
B.
W.
k. 2d.
q. kt. to
kt. to his q. 2d
sq.
q.
has
the best of
White
the game,
his pawns
k.
p.
32.
3d.
bish.
his k. 2d.
k. kt. to
B.
W.
sq.
q. 3d.
to
to
W.
1 sq.
kt. 2d
to
the
k.
adv.
at
p.
bish. 3d.
so.
pawn
bish.
q.
the
his
to
Game
1.
k. bish.
takes
bishop gives
sq.
1 sq.
pawn
C"ist.4th.
interposes.
sq.
sq.
kt. 2d.
adv.
pawn
W.
sq.
Xlte pawn.
W.
B.
sq.
k. kt. pawn.
at
pawn
mate
W.
5.
kt.
q.
W.
4.
k. pawn
W.
2.
30.
takes
q. ch.
pawn
p.
sq.
q. 3d
to
b. takes
4, B.
kt. 2d
to
k. bish.
W.
and
castle
sides
B. q. bish.
k. bish.
W.
W.
k. 2d.
his
to
3.
bish.
the
his
kr. to
2.
ch.
and
takes
knight
k.
it
183
PLATER.
CHESS
TUB
ch.
the
k.
bish.
at
his 5th.
the
8.
B.
k.
to
attack.
W.
9.
Game
I.
W.
k. pawn
B.
q. kt. pawn
W.
q. pawn
31.
B.
W.
castles
k.
to
ch.
pawn
his bish. 4th.
kt. p. 2 sq.
and
ch.-m.
2 squares.
1
Game
square.
2 squares.
W.
12
k. pawn,
33.
2
squares.
Itl
1"
2.
B.
the
k.
B.
pawn
3.
B.
bish.
p.
lakes
k. kt.
the
his
to
bish;
k. bish.
to
4.
B.
W.
6.
6.
B.
kt.
k.
castle's
k.
k.
W"
k. kt.
B.
k. bish.
ch.
B.
k.
W.
8.
B.
k.
W.
0.
B.
W.
k.
his
to
k.
bish.
W.
k.
c.
kt.
4th.
q.
3d.
ch.
4th.
q.
kt.
B.
q.
W.
k.
1. B.
tlie
W.
k.
2.
B.
W.
kt.
k.
his
to
to
his
bishop
bish.
3d.
bish.
3d.
to
his
4.
5.
B.
the
W.
q.
B.
W.
q.
B.
pawn
W.
6.
B.
q.
W.
pawn
his
2
takes
bisliop
kt.
kt.
sq.
at
adv.
!{d.
sq.
adv.
at
Game
gives
k. bish.
ch.
2d.
35.
bish.
of
3d.
by pushing
pawn.
the
pawn.
checks
at^
check
of
queen's
in
each,
The
king's
the
to
pawn
the
of
defend
first
and
or
pawns,
and
queen
bishop,
lieu
sort
commences
bishop's
those
one
the
which
game
king's
sq.
the
signifies that
1 sq.
5tb.
covers
bishop
Gambit
takes
pawn
k.
to
k. 3d.
Gambits,
bishop's pawn
kt.
k.
his
adv.
ch.
his
to
mate
same.
k.
bish. 3d.
to
to
bish.
k.
q.
sq.
5th.
4th.
bish.
k.
bishop 4th.
3.
bishop
q.
W.
k.
sq.
k.
k. kt. pawn
B.
16.
sq.
siime.
kt.
q.
pawn
her
castle's
:)4.
sq.
king's
to
to
k.
B.
ch.
adv.
to
k. 2d
to
q. pawn
W.
W.
kt.
q.
q.
15.
check-mate.
Game
bishop
bishop
giving
bish.
k.
4th.
W.
14.
his
to
q.
B.
square.
k. 5th
k.
B.
13.
castle.
the
and
kt.
12.
takes
bishop's pawn
W.
square.
bish. 2dch.
her
to
q.
k.
p.
pawn.
kt. 3d.
takes
W.
2d
his 2d
to
kt.
kt.
the
bishop
B.
11.
sq.
k.
adv.
adv.
to
q.
knight.
the
her
to
q.
sq.
p.taked the
at
to
q.
p.
takes
his
to
sq.
p.
bishop's
W.q.
t.
pawn
takes
B.
10.
4th.
the
takes
bish.
W.
q; bish.
his
takes
pawn
B.
9.
sq.
kt.
W.
"M.
k. pawn.
k. castles.
B.
8.
pawn.
kt. takes
k.
W.
squares.
k. castle^s p.
W.
B.
7"
samej
W.
Wi
PLATKR.
CHBSS
TBI
two
squares
empioying
the
advanced
other.
is
136
3.
B.
W.
4.
k.
bish.
B.
bishop
to
W.
squares.
kt. pawn.
his
3.
B.
W.
3cl sq.
the game.
Wins
B.
1.
2.
takes
q.
PLAYEE.
k. kt. 4th.
the
to
q.
k. 2d.
his
to
B. q. pawn
W.
5.
CHESS
THE
B.
W.
W.
1.
B.
W.
2.
3.
B.
38.
the
W,
bish.
k.
pawn
takes
the
k. bish.
q. pawn
W.
q.
W.
his
to
B.
6.
sq-
W.
pawn.
B.
W.
2.
B.
W.
3.
B.
to
4th
W.
L
pawn.
to
W.
4.
B.
W.
k.
attacks
the
39.
2.
B.
W.
6.
B.
3.
B.
B.
squares.
4.
k. bish.
the
q.
to
the
pawn
takes
q.
queen
kt. to
3d.
1 square.
pawn
k. bish.
to
4tb.
bish
q.
k. kt. 4th.
q. b. to adv.
castles.
bishop takes
takes
q.
k.
squares.
kt. 3d for
her
to
'
bishop.
kt. pawn
q.
kt.
attack.
41.
same.
k.
b. pawn
pawn
k. bish.
to
kt.
2
his
to
B.
q.
k.
checks
k. kt.
I sq.
king's 5th.
king.
bish.
his
to
c.
sq.
3d.
squares.
B.
q.
W.
q. 3d.
k. p. in k. bish.
7.
her
to
takes
the
9.
q.
B.
10.
-'
"*
"
--
"
file t
square.
1 sq.
W.
k. kt. pawn
B.
gives check.
W.
40.
to
B.
p.
3d.
his bish.
pawn
k. kt.
squares^
1 square.
8.
pawn.
the
takes
q. pawn
4th.
squares.
bish. Sd.
the
his
to
pawn.
q. bish.
kt. pawn
k.
sq.
the
takes
W.
B.
squares.
W.^
pawn
Game
the
k. kt. pawn
k. kt. to
W.
6.
pawn
k. kt. 4th-
4th.
pawn
5.
sq.
his k. 2d.
to
q.
sq.
pawn.
p. 2
k. castle's
bish.
pawn
takes
pawn
pawn.
his bish.
to
q.
B.k
W.
same.
bish.
5.
kt.
k,
W.
q.
3d.
king's
the
pawn
the
k.
k.
sq.
k. kt. 4th.
squares.
k.
bish.
bishop
q.
the
takes
pawn
pawn
Game
1.
bish.
double
sq.
k. 2d.
W.
W.
k.
Game
B.
B.
p.
the
to
q.
takes
5.
B.
5.
same.
pawn
k. castle
W.
B.
W.
2 squares.
pawn
W.
4.
k.
same.
4.
Game
the
k.
q/
"
to
his
gives
bishop's 2d.
check.
-^i"3dwinstH
pawn,
h. 3d.
W. k. pawn 1 square.
4. B k. ki. to his c. 4(h.
W.
bishopto his k. 2d.
5. B. k. bishop10 his k. 2d.
W. cBsiles.
S. B. caath".
W. k. kt. to hia k. sq.
wins the game.
Game
1.
W.
3d.
k.
45.
pawn2aq.
dch.
1. B. the
.2d.
k and
"
same.
W.
k.
to
his bish.2d.
6. B. k.
bishopgivescb.
W. q. pawn 2 sq.
7. B. k. bishopto q. 3d.
W. k. bishopgivesch.
8. B. k. to his biahop'a
sq.
W. c. attacks the q. and
teins the game, either by
takingthe queen,
in
or
check-mate,
covers
lust.
check,Ms
or
giving
black
qiieetiis
case
"
138
Game
PLATES.
CHB88
THK
3.
k.
W.
B.
|.
W.
sq.
takes
pawn
k. kt.
B.
k.
pawn
sq.
4.
)he
pawn.
bisb. 3(J.
his
to
bishop
W.
W.
k.
bisb.
bisb.
his
to
q.
6.
W.
king
B.
p. takes
W.
4.
6.
bisb.
W.
W.
I sq.
kt. pawn
the p.
takes
pawn
king castles.
B.
p. takes
W.
B.
7.
W.
B.
8.
W.
B.
W.
B.
p.
kt.
sq.
kt.
9.
pawn
11.
B.
12.
12.
W.
kt.
B.
k. kt.
k.
his
k.
B.
4tb.
q,
B.
k.
bish.
his
to
c.
check.
q. b. to
B.
k. kt.
W.
bish.
k. kt. 5th.
the
his
to
the
q.
castle
ch.
the
q. takes
castle.
ch.
Iwth
k. and
q.
and
has
the
better
of
the
game.
14. B.
kt.
ch"
the
his
takes
4th.
cast.
the
takes
castle
W.
sq.
2 sq.
pawn
his kt. sq.
to
W.
B.
bish.
the
kl. takes
k.
with
in
with
p.
bish.
1 square.
covers
3d.
bish.
the
takes
bish.
to
gives
q.
B.
castle's
the
sqsiare.
k. pawn
takes,
bish.
W.
13.
W.
to
p.
bish.
his
in his castle's
11.
k. castle
kt.
k.
the
bish.
bis
takes
B.
p.
3d.
bisb.
the
the
to
sq.
sq.
takes
bish.
W.
check.
k.
q. pawn
W.
10.
k. takes
cb.
with
castle's
bis
to
p.
cb.
the
takes
bisb.
8.
sq.
his
to
the
check.
bishop takes
k.
B.
W.
and
castle's
pawn
q.
4th
10.
7.
the
his
to
with
9.
gives
k.
k.
k.
p.
castles.
ch.
B.
B.
5.
the
takes
pawn
4th.
ch.
covers
pawn
B.
q.
ch.
biehop gives
k. 2d.
bis
to
B.
his
to
4th.
bish.
bisb.
W.
bish.
k.
2d.
bis k.
to
3d
bish.
his
to
bish.
k.
W.
5.
3.
B.
same.
k.
B.
2.
pawn
the
k. kt.
W.
46.
castle's
4th.
W.
k.
the
takes
pawn.
W.
Game
W.
1.
k. pawn
fi. the
same.
W.
bish.
k.
47.
2
1.
sq.
2.
pawn
B.
W.
sq.
48.
Game
B.
VV.
k. pawn
the
sq.
same.
k. bishop
pawn
k. kt.
takes
to
pawn
the
his
sq.
p.
bish.
3cl.
1 aq.
1 sq.
bishoppawn
q. kt. pawn
ie
gambitpaw
le
pnwn.
takei
[ueen
bishopand
ch.
corera
Gahb
move,
50.
your
si a
our
to your adop|K)3ile
king, one squaro
eing between Ibem,
alwayaplayyour
case
\!!
'a
such
lis
a manner
game;
It
to
king oppositeto
anil it
y
as
must
be
"
bui if he per-
to win.
enUenviiring
lose by a stnlemalv,
wing
lire.
jou
tipoa tbo
140
51.
Game
To
the
gain
equal
and
of
is
one
how
king
your
and
make
to
wUh
one
of
find
out
the
number
exact
queen.
with
method
has
who
perceive
Take
W.
king
W.
queen
W.
castle
W.
kt
B.
king
B.
q.
B.
castles
B.
will
gained
the
is
so
necessary
if A
that
game,
it, and
W.
i. B.
the
p.
does
little chance
to
Game
52.
Queen's
Mate.
king
W.
q.
W.
castle
at
at
his
to
adv.
at
5th.
her
at
queen,
at
adr.
square.
part
Game
not, B
54.
Bishop's
win.
Mate.
Situation.
his
W.
king
W.
castle
at
W.
b. at
adv.
adv.
k. bish.
adv.
play.
check-males
c.
sq.
3d.
take
must
stands
under-
square.
k castle's
k.
checks
q.
W.
Situation.
W.
at
pawn
k. bish.
v.
his
king's
This
has
ad
2d.
bish.
k.
at
4th.
4th.
his
adv.
square.
q.
bish.
k.
adv.
at
square.
adv.
at
at
at
move.
of
her
at
4th.
k. kt.
adv.
at
White
versary's
ad-
you
Mate,
Situation.
the
your
and
game,
can
you
like
sary
neces-
queen
will
you
yours,
53.
Castle^s
before
moves
make
checkmates.
Game
of
number
be
q. 2d,
adv.
at
queen
castle.
the
to
pawns,
will
which
for you
of
two
the
adding
moves,
B.
W.
and
march
to
those
capture
1.
it will
moves
many
king's
adv.
at
square.
takes
castle
adversary's pawns
ing
side ; by reckon-
his
squares.
play.
to
cb.
c.
that
liberty
at
their
at
bish.
each
and
square.
four
upon
board
the
king
upon
castles
his
at
White
pawns
each
left, two
attack
B.
adversary
have
pawns
your
king
W.
your
you
take
of
an
B.
pieces.
Suppose
side
utith
move
number
no
and
YLAYBft.
CUE88
TBB
at
q.
square.
adv.
q.
q. kt.
bish. 3d"
c.
3d
2d.
and
B.
k.
at
his
2d.
B.
q.
at
adv"
k. castle's
2d.
2d.
B.
c.
at
adv.
k. castle's
3d.
b. square.
THE
White
W.
1.
play,
to
q, b. ch.
k. to hiski.
B.
W.
CUES8
1.
5th.
his
at
must
q.
W.
bish.
q.
his
check-
Mate
55.
at
c.
at
his
W.
kt.
W.
castle
W.
bish.
W.
sq.
B.
k.
at
his
B.
castle
at
B.
bishop
q.
B.
castles
White
B.
B.
takes
B.
pawn
B.
bish.
W.
kt.
mates
bish.
"id.
take
must
at
at
castle.
ad?,
1.
W.
adv.
W.
k.
W.
castle
at
W.
pawn
and
at
at
B.
k.
B.
q. at
castle
B.
4th.
q. castle's
k. 2d.
hci
at
adv.
White
W.
q. bish.
his
at
sq.
adv.
castle
castle's
to
at
k.
1 sq.
and
gives
by discovery.
58.
Game,
W.
q,
W.
kt.
W.
pawns
his q. kt.
sq.
at
her
at
q.
at
j)ish.
4ih,
k. kt. 5th.
at
q.
kt. 2d.
castle's
and
2d.
q. bish.
2d.
play.
ch.
W.
sq.
k. sq.
2d.
p.
Situation.
bishop
q.
bish.
Smothtred
Situation.
k.
castle's
her
at
Game
Mate,
and
play,
ch.
56.
PmorCs
sq. and
kt.
to
ch.-mate
Game
2d.
k. bish.
queen's
covers
q.
5th.
kt. 2d.
her
q. ch.
2d.
check.
whh
bish.
Block
c.
q.
5thy
k.
at
pawns
2d.
castle's
play,
to
k. kt.
4lh,
kt. sq.
at
q.
2d,
his
at
k.
square.
hii"
q. ki. 3d.
2d and
q. kt. 2d.
c.
c.
kt. 4th.
kt.
his k. sq.
k. cistJe's
k.
sq.
kt. sq.
q. kt. 3d.
at
q. castle's
bish.
B.
isile's
q.
at
q.
q.
at
at
side.
q.
his
HI
pawns
square.
adv.
at
W.
king
and
W.
at
W.
q.
his
by DLsctfvery,
mates
Situation.
k,
57.
Situation
Kniffkt's Mate,
W.
ch-mates.
1 sq.
pawn
Game
queen's 4th.
Game
6h.
cover
square.
b. cli. his
q. 5ih.
king in the corner.
W.
1.
k.
2. B
B. p.
141
PLAYER.
his
B.
k.
B.
castle's
at
his castle's
at
queen's
q.
B.
pawns
at
k.
kt.
castle's
k.
kt.
sq.
3d, and
sq.
2dy and
142
THE
king's
castle's
White
W.
ch.
bish.
1.
B.
k.
W.
PLAYER.
2d.
White
W.
play,
to
kt.
CHESS
k.
adv.
at
1.
B.
kt,
3d,
and
q.
whittt
stale.
castle's
k.
and
giving
Game
60.
the
middle
ering
discovM(Ue
in
of
ch.
3.
B.
the
to
k.
adv.
to
q.
corner.
kt.
Situation.
sq.
W.
checking.
3.
B.
CRstle
the
take
must
k.
W.
2d,
k.
adv.
to
giving
bish.
check-mate.
W.
B.
k.
B.
castles
at
3d
Game
W.
B.
B.
B.
k.
at
his
q.
at
her
k.
at
queen
pawn
adv.
at
at
3d.
k.
their
and
5ih.
at
their
pawns
Stale-mate.
3d
Situation.
W.
bish
4th.
q.
at
sq.
bish.
69.
B.
Forced
his
k.
k.
his
at
queen's
and
sq.
pawn
2d.
their
at
bish.
kt.
k.
adv.
at
castle's
queen.
W.
the
Board,
k.
W.
with
sq.
adv.
to
3d.
either
or
by
wms
kt.
his
to
k.
kt.
her
at
take
must
the
'
2d.
ch.
q.
play,
to
q.
castle's
her
adv.
sq.
2d.
bish.
q.
W.
3d.
4th.
1.
B.
W.
2d.
cast.
to
ca!"tle
at
'
.{
at
king
castle
his
5ih,
q.
White
ch.
castle's
q.
and
q.
bishop's
q.
his
play,
king's
k.
must
check
bish.
sq.
5th.
castle.
take
-mates
5tb.
at
THE
Other
piecex
Rei,
Fierce,
Ihe
ID
in
plnyin^,
of
in
the
that
Ihe
latler
and
that
oiilj
it
peculiariiies
curious
be
eDougli
to
rhe
very
Perhaps
it
try
it, and
Pavn.
ihe
ca^^tle
of
difficult
was
not
in
thus
bishop
one
and
way,
the
intended
gaoie
that
such
suffise
may
tbe
Other
game.
by
much
ba
onlj
in
rnnge
castle
this
will
is thedoubla
bring
(o
discovered
be
It
to
only
can
called
are
the
squares
meuiiiorphosed
possilily
pieces
and
tliat
king
be
appears
m:iy
and
sixteen
thai
to
ol
puuer
hnvinu
;
The
Roc,
game,
lour
should
pawns
tlie
comnion
concliisiuii.
Ion
C/iivalir,
llial
fornier
the
half;
order.
same
Alfin,
found,
PLATBR.
CHE8B
as
an
for
clue.
Tit
sixty-foTir
tquarts
of
the
moves
baard
of
the
counting
Knight
square
on
1,2,
the
sixty-four
3, 4,
^e.
"
the Position
On
The
King
PLATKB.
CHUS
THE
is confined
own
the
or
Queen's
not
are
covering Pawns
shielded
not
equallyas
section,and
Pawn
preciselythe
to mote
he
whether
uniforni
well
when
as
both
castles wiih
his
relations
tht:
The
to
he is
as
cases:
castled
is
tance
dis-
same
his
on
own
designof the
unprotected.
for the mind, ia promoted by this
gymnasium
which side the
of uniformity: were
it indifferent on
want
to
King secured himself, an entire class of manoeuvres
would
become
the
useful
cessary;
unnemore
priviledge
preserve
Game
^s
one
"
and
interfered,the
the
on
two
slightcircumstances of disadvantage
ings
necessityof nicely balancing adverse beatexercise the player.
would
not
positions,
where
Remarks
Chinese
game
on
Mss.
accounts,
of Ckess-playing.
of
Chinese
the
Mandarin,
Hemsim:, a
fix the date of
but
General,
they
a
historyas
the
before
christian era,
incident, at only 174 years
to
have
been
nent
emi-
in their
the
'
'
"
he
supposed, that
"
'""ua but
imperfect
", ancient
jf what
only
authori-
is termed
The
it to
devised
Ion)
nd
ar, while his Methe
world.
this was
abovt
noticed
.tioaily
in
iscapital
li
appears
with projecting
le^
CHMSt^
TSlft
lound
singular ability;
giants.
magicians and
ealled
D.
Hon.
The
introduced
Barrington,
in
Europe
into
flourished
Comnena
Anna
played
commonly
first
been
known
14th
to
France
Hon.
Rayan
people
were
have
Chess
to hare
supposes
the
Twelfth
century,
been
appears
and
an
find
we
which
at
time
it
trade
From
Boccace,
usual
it an
have
to
their
yicinity
the
eastern
lived
who
amusement
rather
was
seems
with
early
when
at
in
Florence.
derived
it from
Italy ; the
Spain might have
it most
troduced
inprobable that it was
gentleman, considers
in
that part of the
13th
into
England,
century,
and
which
Holy
century,
his
fended
de-
have
to
to
Mediteranean.
parts of the
the
hence
said
Constantinople, and
the
Italians, through
at
Constantinople,
to
is
of Lanca.
Archimedes
the
he
; and
with
it
been
battlements
and
towers
rLATKR.
followed
the
he
where
Land,
Edward
of
return
the
remained
had
1st., from
the
long,' attended
so
by
English subjects.
many
Remarks
Promotion
the
on
of
Pofim,
of the
arriving at the remote
eighth square
is to be promoted
transformed
of the
to
or
Ches8"board,
one
dignified pieces ; on the general supposition, that some
one
been
of those
viz. to
more
pieces had
previously lost.
or
Queen,
Bishop, Knight, or Castle^
a
that
It is observable
Philidor,
always compels an
change
ex-
Pawn
on
"
but
examples
advance
Pawn
stage;
may
had
be
taken
called, and
shoald
have
diagonals
must
These
it be
in
and
the
given,
eighth
in that
use
Pawn
additional
snirffestions
the
advances
will
Pawn
where
it be
its last
skilful
player
before
square,
what
case,
to
will
change
exany
the
Pawn
the
it
player?
as
the
adversary's line as a nondescript,
takes
place: again, suppose
a
player
that
from
the
white
Bishop only, and
lost
an
be
to
what
exchange
an
he
may
place
of
remain
cannot
until.
before
Queens
of
have
should
Bishop
induced
to
reitch
oo
the
hidck
btaek
recommendation
square
diagohcds
of the
Titer
ihe
OD
subject,
ine,while the
pieces
playeriaentitledto
noreofthe
Knigbl,
a
admitting
monster
the
ly
Rwtk, may ba
playsome
va
is
throughIta
exchanged,as it
pass
itate any
exchange,
pieceflying,
unter
Id go
at two
le
balf-"-
moves,
calcudelinalefy
the
^ueen, or any other
; "
cerfd with men
I sufficiently
repre*
ual cope
with
148
cnissB
THB
plates.
ANECDOTES
AND
OPINIONS
RESPECTING
THE
Certainly
certify
to
image
this
and
knights,
two
who
pawns,
did
to
are
that
the
commonly
not
kings,
to
Chess,
nobility;
of
marches
in
of
case
the
to
other
leap
check
the
his
offer
He
single step
state
brings
they
last
retreat
represents
at
to
the
there
is
the
of
is
strained
con-
nothing
revolt
of
easily
may
a
the
you
be
in
change
strong
for
time, while
and
game
he
on
are
nighest
king,
the
are
kings,
the
as
the
to
jesters :
in
population
generally
need,
the
likewise
in
the
towers,
best
knights
them
What
as
to
eight
hope.
sometimes
to
thus
fear
the
kingdom.
only
as
of
but
the
even
to
nearest
not
are
place,
that
the
As
state.
which,
for
but
smothered,
the
his
much
so
men,
knights
their
change
king ought
his
wisest
the
is
are
First,
represent?
true
rooks,
two
them
forlorn
to
approach
it that
giving by
to
is
so
Before
way
to
mean
the
notwithstanding
the
age,
person-
after
ranks,
will
the
of
mean
There
castles.
or
who
those
end
pave
philosopher
this
fools,
towers
two
game,
kings.
of
conduct
by
the
at
called
otherwise
the
this
represented
has
play,
assisted
dame,
of
philosopher
witty
of
CHESS.
inventor
the
great
portraiture
and
OF
was
was
under
and
king
whoever
you,
who
GAME
cities
tion
preserva-
king,
all the
who
other
CBnS-
THS
themselves
pieoesput
order
in
life
hour
make
an
tower,
in
as
of the
but
of the
he
is
ladies, of
themselves
whom
in love ; and
who
calls
this
whole
dead
may
is
any
mate
it with
army
is well
of all support,
he
disaster
happen
much
be
to
of
or
of the
his
ruin
state.
of
that
he
one
this
of
he
men,
we
the
sup*
that
dilemma,
show
to
the
to
even
neither
move
to
as
Moreover,
to
king,
be
may
board
must
here
us
not
rest,
the
nor
that
let
attempt
king's
the
though
were
signifies,that on the preservapieces, which
tion
the
of the
rain
preservation
king, depends
or
One
is the
not
forget, which
thing I must
of
recompense
they
victory;
number
for
as
mated;
As
thing against his person.
is the closure
of the game,
midst
lesser
can
the
lost the
not
conducted.
be
to
opinion
put off
is reduced
he
is said
the
so
who
whom
guard, they
are
has
obtain
taken, but
their
king
as
Finally,
queen says best.
if all
by the king's mate;
not
reason
the
those
with
of
am
kings
acknowledge
to
otiiers
upon
dishonored
whereof
whatever
not
deed,
in-
For,
towers.
understand
here
and
same
the
ashamed
reason,
not
are
for that,
devoid
there;
for this
for the
according as
king is never
being
him,
whose
upon
authority over
by marriage, but
pieces
his
of
not
is terminated
sometimes
pose
for
tenable
much
so
I do
game
but
he
king,
subjects, to
that
are
piece dame
this
and
has
they
them
joined to
taken,
others
servants.
other
defence
as
nothing
fall
the
for
not
place, and
fools, at
there
are
well
as
of
all his
self
himrepose
expose
of strokes, like a captain or
the hazard
to
privilege which
the
it is
that
us
strong
enemy;
move
in offence
'I4B
"
common
to
the
depends
every
teach
to
VLATSm.
the
the
pawns,
chess-board
when
on
our
he
they
gain
the
adversary's side,
can
in
tremity
exas
if
out
of the
board:
ISO
it
penalties, which
ought in
(Extrtuts from
doers,
In
work
republic
find
de
author
in
amusement
the
It
"
says,
intense
so
appears
as
good or evil
la Frtmct")
attend
to
the
application
that
rewards
the
Recherches
"Les
lately published,
men
singular that
although
games,
well
refMreseBlingas
this eff^t,
ID
rtATBB.
CKBM
THS
is
thinking
very
irksome
speculative geniuses
The
vulgar,
chiefly that
delight in thoughtful games.
accustomed
light
dewho
to
are
bodily labor, in like manner
It would
exercises.
first sight,
in athletic
at
seem
would
that
the laboring man,
by way of varying the scene,
that
that
sit down
to
required thinking, and
some
game
the
smiths,
that
habit,
crowds
children, and
In
It
poring
is
custom
Swedes,
when
to
the
prove
and
know
to
them
peevishness,
mad
more
the
Goths,
the
among
for
"
and
properties of
he
will
In
whether
whether
the
game,
and
it and*
seen
gentlemen
wives,
Vandals,
1658,
their
ment,
refresh-
of
whereread
we
illustrious
dullness,
seen
endure
are
bodily
for
in
most
this
at
pranks, passions,
forces
or
their
and
Swedes,
be
wins,
cricket, while
or
appeared
covetousness,
as
everlasting
Goths
"
and
their
they should
honestly marry
daughters,
that
them
to
disposition of the suitors
come
their
passions, especially by playing with
Chess:
at
and
the
and
ture
na-
chess-board."
over
animal
shoemakers,
forgetful of
appointed
times
very
of
omnipotent
and
skittles
English abridgment
an
**
the
history of
at
education,
and
sit
of
power
his
exercise
to
gambols
the
carpenters,
playing
fortune
all
in
forward
be
would
revel
is the
such
but
of
and
man,
it is your
; but
sedentary professor
outward
in
occasions
other
most
on
the
he
when
wisely put
Gentleman's
wooer
is
their
idleness,
motions
their
anger,
of
fortunes
and
their
are
love,
many
minds,
used
be
to
it off."
Magazine,
the
editor
says:
"'We
)|6^
We
the
to
English
the
utmost
known
him
when
would
he
game.
dad,
ing
he
that
Kuthar
was
siege
the
point
is said
Let
alone,
me
of
of
of
Flanders
see
rounded
house
was
mutual
of
with
his
of
often
took
either
the
out
Mr.
many
to
of
assistance
curious
his
attack
enemies,
is related
who
were
Cunningham,
evening together
an
he
aent
the
the
fact
for
of humor
that
in
carriage
to
Kuthar.'*
defeated
of
at
when
sur-"
barricaded
Chess
to
this
other
piece,
perceiving that
of all, is impotent
any
defend
himself,
he
whenever
fetch
his
constant
Lord
with*
Sunderland
particular friends,
playing at Chess.
friend.
of
most
caliph
danger,
^his people.
anecdote
observed,
or
it
place between
style this game
to
then
coolly sat down
premises, and
than
prince always used the king more
and
not
thereby lost nearly every
game,
considerable
the king, although the most
cary-
his
against
the
Bag*
freedman
The
Sweden,
the
Turks,
by
Bender
of
were
assault.
used
the
vigor that
much
hatred
XII.
Charles
at
Caliph
so
England,
finished
the
check-mate
for
at
acquaint
to
had
warned
when
tion
informa-
Philip Augustus,
so
by
have
playing
was
forces
with
this
with
game
could
came
he
Chess
carried
out,
I.
King James
Philosophic Folly.
in
John
him
by
given him
had
Amin,
city
being
them.
a
the
Mamun's
AI
that
Chess
Al
at
when
Count
Ferrand,
of
sell
to
person
until
them
cried
have
to
no
King
engaged
time
the
on
that
news
discomposed
continued
received
he
related
was
the
at
on
he
Scots
the
be
was
so
hear
not
It is also
of
Rouen
deputies from
besieged by
city was
the
their
that
but
intention
little
so
Chetis, wh^i
at
was
remarkable.
thing
any
Chess,
but
composure;
letter
the
that
of
final
the
intelligence,that
alarming
''
of
brought
was
I.
that Charles
told
are
PMVW.
9IISBS
THS
aeries
rode
In
continued
latter
of
ill
Mr.
to
always
and
passed
Lord
to
derland
Sun-
ham's,
Cunningwhen
won
order
and
he
ascertain
ing
regularly sendbeing at length out
luck, the discoTcr/
tflerwardsvisited each
with alternate
ed
sue-
Kings of Grenada, we
led Balba seized upoa
brother,and passed
3r
Finding his
descase
Salobreno
the fort of
'ing at
hard for
an
res-
greatreluctance
with
with
hours'
two
chess-plajer
nninteresting
gentlemanof Presbnrg
of playing
laton capable
lutomaton
not
be
least acquaintedwith
ar
from
being mechani-
An
"orlance.
attempt,
must
-player,
eacher
or
appear as
councellor of
made, however,the
vaa
The
inventor
he remained above a
tration.
re
table,with doors of
in
depth,and
two
and
l5A
TflK
hair
the
in
table,
leans
its
pipe
A
which
this
table,
ders, aud
other
pieces
The
its
over
wheels
and
which
is
and
levers.
is
opened
little
and
with
also
the
and
automaton
open,
wheeled
about
the
The
room.
the
is
automaton
first move.
At
ready
motion,
every
its head
image moves
CiC25=b:;rtrd. When
the
means
marks
which
He
covered.
ten
or
like
moves.
watch,
after
unless
direct
Mr.
its
communicate.
of
of
de
course,
by
it
The
Kempelen
A
small
cmisulted
which
secret,
He
certain
or
who
of
is
It
made,
places
re-
by which
Kempelen
re*
was
the
Yien"
be
by
dis*
of
perform
wound
up
continuing
could
snb^titute
were
construction
to
of
his
never
could
arm
automaton
his
king.
Presburg,
required
capable
was
ittf
attending
arm
the
which
then
which
its
the
of
of whom
many
and
secret
yet the
solely on
motions.
moves.
frequently
the
himself
It
twelve
of
motion
powers
number
same
was
prided
mechanical
the
the
governed
he
de
at
chess"players,
aud
mathematicians
the
shakes
the
circumstance
thousands,
to
the
move;
Mr.
exhibited
been
London,
Paris, and
na,
it had
that
automaton,
it
move
oivn
one.
surprising
most
false
its
loses
adversary
the
as
when
is
takes
part
every
queen,
check
to
giving
table
heard
are
the
makes
and
piece,
the
in
head
its
shakes
likewise
over
thigh,
the
shut, and
always
wheels
the
it checks
thrice
and
beaa.*'^'vice,
it
its
whole
the
then
are
and
looks
and
and
this,
then
similar
of
in
uncovered,
play ;
to
are
are
door
doors
cyUn"
licly
pub-
levers,
full
seen
This
it.
before
automaton
is
removed.
is
all which
the
body
the
holds
left
pipe
wheels,
to
automaton
its
is fixed
of
There
likewise
in
mechanism,
of
vestments
head,
The
the
contains
cupboard,
displayed.
lifted
after
plays
eighteen inches
of
rather
or
wheels.
it
hand
aits, is fixed
it
table, and
the
on
which
on
four
on
arm
chess-board
chair
runs
right
with
The
height.
FLATEE.
CBE88
was
not
the
play
it to
near
could
said
beat
conouerinir
he
could
Mr.
the
de
in
moment
Kempelen
auUmiatOD.
was,
His
iployees
pour
e supposition
lied magnet,
allowed to be
other curious
ither animals,
equal to thii
in the white
louse
signifiefl
under
That of the
le goes
i
I
righthand,
other in the
reason
some
her
rs
husband,
of her bus-
f other person
her situation
"
at the
Dored.
right
(Ex-