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Kristin Bugnitz/Fall 2014/Teen Read Week Program

Teen Read Week 2014: Turn Dreams into Reality


The following Teen Read Week program is designed for a small high school library (approx.
enrollment: 400). While the main goal is to build teen excitement for reading, AASL learning
objectives have been woven in to support school library goals. Additionally, connecting TRW to
academic achievement will likely make teachers more willing to allow student participation in
special events during class time.
Goal:
This program will promote the school library as a teen-friendly space for reading, learning, and
participating in fun activities.
*More specific objectives can be found in the plan for each TRW activity.
Promotion
Four Weeks Out
!The librarian will booktalk the nominees for the YALSA Teens Top Ten list to all
students during English class periods. Every time a student checks out a title off the list,
he or she will earn 1 entry into the TRW drawing for a Kindle Fire. The library will
obtain at least 2 copies of each title. Public library checkouts or book purchases will also
be eligible, as long as the student brings in a receipt or the owned book to show the
school librarian. Students who check out all of the nominees will receive an extra
drawing entry. The contest will end the Friday of TRW. The Kindle Fire winner will be
announced the following Monday morning.
!Booktalks will be recorded and posted to the librarys webpage and social media
account.
Two Weeks Out
!Promotional posters of memes and trivia related to dreams, dreaming, and goal-setting.
will be hung around the school. (Several examples are attached).
! The TRW library social media campaign will pick up, sharing additional memes and
trivia related to dreams, dreaming, and goal-setting each day.
!The library will reach out and ask the local public library and several places teens
frequent to post promotional signs about TRW.
One Week Out
!The library will be decorated using the theme of dreams as a guide.
!White lights will be hung around the room and cloud mobiles will be made using
cardstock, hangers, and yarn.
! A giant dream catcher will be constructed using a hula hoop, colorful yarn, and
large craft feathers. This dream catcher will be a focal point of TRW in the library
and collect the Teens Top Ten votes of students.
During TRW
!The theme or activity for each day will be announced each morning during the normal
announcement time.
!Updates regarding daily activities will be posted to library social media.

Kristin Bugnitz/Fall 2014/Teen Read Week Program

Monday (or Tuesday): Plan a Dream Vacation


Description
Students will practice information literacy by researching and planning a dream vacation with a
budget of $5,000.
AASL Learning Objective(s)
1.1.1 Follow an inquiry-based process in seeking knowledge in curricular subjects, and make the
real-world connection for using this process in own life.
1.1.8 Demonstrate mastery of technology tools for accessing information and pursuing inquiry.
3.2.3 Demonstrate teamwork by working productively with others.
Materials
!A class set of computers, or other means to connect to the web, such as student devices in a
BYOD setting
!Internet access
!Trip Guidesheet Google Docs web form
!Travel brochures and posters donated from local travel agent
Time Required
1 English class period
Steps
1. Students will meet in the library for English class on their classs designated day (Monday or
Tuesday).
2. Students will receive the following scenario:
Congratulations! You have just won $5,000 from WNCI to take a dream vacation. The
only catch is, you have one hour to get your plans to the radio station and you must leave one
month from today. Assume you have a passport and your guardian will accompany you at no
cost. Work alone or partner up and get planning!
3. Students will use web and library resources to research all the necessary elements of a trip
itinerary, including travel expenses, food, lodging, and daily activity costs.
4. The classroom teacher and school librarian will circulate and assist students when help is
needed. Both will encourage students to think critically about how to find information and
determine the best additions to their itineraries.
5. Students will submit their trip plans to the teacher electronically via a Google Docs web form.
The plans will be shared in class the following day and each individual class will vote on the best
one.
Evaluation
The librarian and collaborating teacher will evaluate the activity based on the level and quality of
student participation. The assignment itself will be modified based on overall student
performance.

Kristin Bugnitz/Fall 2014/Teen Read Week Program

Tuesday: Book Spine Poetry Contest


Description
Students will have the opportunity to write poetry on the topic of dreams using book spines.
AASL Learning Objective
4.1.8 Use creative and artistic formats to express personal learning.
Materials
Library physical collection
Digital camera
Time Required
1 lunch period or less
Steps
1. Students who wish to participate in the contest will meet in the library during lunch.
2. Using any of the libraries books, students will stack books and use the spines to write original
poems on the TRW topic of dreams or turning dreams into reality.
3. The librarian will take a photo of the poem and post it to an album on the librarys Facebook
page Tuesday evening. A team of 5 teachers will judge the entries on Wednesday afternoon and
a winner will be selected to receive a Barnes & Noble gift card.
4. A Students Choice poem will also be selected, based on the number of Facebook likes the
entry receives. This student will also receive a Barnes & Noble gift card. Voting cut off will be
Wednesday at midnight.
5. Contest winners will be announced on Thursday morning.
Evaluation
The success of this activity will be determined by the level of participation and the number of
Facebook likes generated.

Kristin Bugnitz/Fall 2014/Teen Read Week Program

Wednesday: Dream Jar Craft


Description
Students will have the opportunity to create dream jars for library display and to take home.
AASL Learning Objective
4.1.8 Use creative and artistic formats to express personal learning.
Materials
Mason Jars
Modpodge
Scrap magazines
Tissue Paper
Brushes
Newsprint
Cardstock or other slips of paper
Time Required
1 lunch period or less
Steps
1. The library staff member will explain the purpose of a dream jar: to offer a visual reminder of
goals by holding notes or other items symbolic of an individuals dreams.
2. Students will decorate mason jars using Modpodge, tissue paper, and letters, words, or photos
cut from magazines. Students may decorate the jars as they chose, though they will be
encouraged to use the TRW theme Turn Dreams into Reality to guide them.
3. Student dream jars will be collected and set out on display in the library to dry. Students may
pick up their dream jars at the end of the week.
4. Admittedly, crafts appeal most to teen girls, though special effort will be made to include boys
by creating more masculine example jars and gender neutral signs advertising the activity.
Evaluation
The success of this activity will be determined by the number of participants, the quality of jars
created, and the observed level of student engagement in the craft.

Kristin Bugnitz/Fall 2014/Teen Read Week Program

Thursday: Fine Forgiveness Social Media Campaign


Description
Surprise fine amnesty will be granted to all students who participate in the librarys social media
campaign.
Learning Objective
3.1.2 Participate and collaborate as members of a social and intellectual network of learners.
4.1.7 Use social networks and information tools to gather and share information.
Materials
None required
Time Required
24 hours, plus time needed to collect library books
Steps
1. The librarian will make a PA announcement declaring Thursday to be Fine Forgiveness Day.
2. In order to qualify, students must tweet a short description of the book of their dreams, sharing
anything from characters, plot, cover, genre, etc. Tweets must be made to the library Twitter
page and be posted within 24 hours.
3. Student tweets will be collected and recorded by the librarian. Each Twitter user must be
identifiable by his or her account page.
4. A member of the library staff will monitor the library page and respond to each user to
confirm fine forgiveness. The library staff member will also address any inappropriate tweets
expeditiously.
5. If a student does not have access to Twitter, he or she may sign up for fine forgiveness by
writing a dream book description and his or her name on a sheet posted in the library.
6. A plan for collecting the overdue books will be created and shared with teachers and students
after the number of books to be collected is determined.
Evaluation
The success of this activity will be determined by the level of participation and the potential
increase in the number of library Twitter followers. The library will also use the dream book
descriptions to make decisions about future additions to the collection.

Kristin Bugnitz/Fall 2014/Teen Read Week Program


Friday: All Day Celebrity Read In
Description
Students will have the opportunity to participate in a school library Read In. Prizes will be
raffled off each hour and snacks will be provided.
AASL Learning Objective
4.1.1 Read, view, and listen for pleasure and personal growth.
Materials Needs
Prizes
Food
Participant library passes
Additional adult volunteers
Time Required
All day, one class period per student
Steps
1. Students can apply to be a part of an all-day Read In in the school library. This activity will
be open to all, but students must have a signed permission slip for an in-school field trip.
2. Students chosen may attend for 1 non-core class period.
3. Students are responsible for bringing their own books to read. The library will open 1 hour
early to allow students time to choose a book if they do not already have one.
4. A list of student participants will be distributed to classroom teachers and each student must
carry a library pass valid for his or her read-in time slot.
5. Students will be expected to read quietly and independently. Prior to the event, students will
vote on which local celebrities they would like to invite to read with them. The librarian will
contact the preferred celebrities and invite them to participate. The principal, athletic coaches,
and school personnel will also be invited to read with students.
6. Food will be provided to participant groups throughout the day and prize drawings will occur
each hour.
Evaluation
The success of this activity will be determined by the level of participation and execution of the
read in.

Kristin Bugnitz/Fall 2014/Teen Read Week Program

Daily Library Trivia Game


Description
Students will answer library trivia questions for the opportunity to win prizes.
AASL Learning Objective
1.1.8 Demonstrate mastery of technology tools for accessing information and pursuing inquiry.
Materials
Scratch off Lottery Tickets
Timer (i.e. librarians cell phone)
Bucket or basket
Preprinted and cut apart library trivia questions
Answer key
Time Required
1-10 minutes depending on question length
The trivia game will run for 30 minutes before school, during each lunch period, and 30 minutes
afterschool.
Steps
1. Students will draw one question from a Teen Read Week bucket at the circulation desk. There
is a limit of one attempt per student per day.
2. Students must correctly answer the question, within the time limit designated on the question
paper.
3. Questions will consist of library related trivia, regarding locating resources in the facility,
using the school library website, using online resources, frequently asked library questions, and
commonly known librarian trivia (i.e. favorite sports team).
4. Students may consult each other, library displays, or computers, but students may not ask
library staff or classroom teachers.
5. If the student answers his or her question correctly, within the time limit, he or she will receive
1 scratch-off ticket with a chance to win a prize. Prizes will consist of assorted school supplies,
free books, school sporting event tickets, and gift cards.
Evaluation
The level of student participation will determine the success of this program.

Kristin Bugnitz/Fall 2014/Teen Read Week Program


Teens Top Ten Voting Program
Description
Students will vote for their favorite title from the Teens Top Ten list using a creative dream
catcher display. Though dream catchers are traditionally used to catch bad dreams, this large
dream catcher will collect student votes.
AASL Learning Objective
4.2.4 Show an appreciation for literature by electing to read for pleasure and expressing an
interest in various literary genres.
Materials
Hula Hoop
Colorful yarn
Paper clips
Colorful slips of paper
Time Required
All week long
Steps
1. Prior to Teen Read Week, the librarian will book talk the award nominees to all students.
2. During Teen Read Week, students will cast votes for their favorites by writing the title and
their names on a piece of paper.
3. Students will weave their votes into the dream catcher display or attach them using a paper
clip.
4. At the end of the read in, student votes will be tallied and the slips will be put into the TRW
drawing for a Kindle Fire.
5. A winner will be selected and the YALSA results and school results will be announced the
following Monday via the librarys social media accounts and on the dream catcher display
itself.
Evaluation
The success of the activity will be determined by the level of student participation.

Kristin Bugnitz/Fall 2014/Teen Read Week Program


TRW Budget
Item and Quantity
Supplies
24-pack small Mason jars (3 @ $20.66,
Walmart)
Modpodge (4 @ $4.19, Michaels)
4-pack Foam Brushes (3 @ $2.39, Michaels)
Packs of tissues paper squares (2 @ 4.99,
Michaels)
20 Large posters for school and outreach
($34.99, Staples)
Hula Hoop (Meijer)
Rainbow Yarn (3 @ $3, Michaels)
Cardstock for activities and displays (2 @ $4,
Michaels)
Craft Feathers (3 @ 2.49, Joanns)
50 ct White Lights (10 @ $2.48, Home Depot)
Prizes (if not donated)
$15 Barnes & Noble gift cards for poetry prize
winners (2)
School Sporting Event tickets
Assorted gift cards (50 @ $5, various local
merchants)
Kindle Fire HDX 7 Table (for winner of
TRW Promo and Voting combined drawing)
4 doz. Scratch off Lottery Tickets (8 @ $5.25,
Oriental Trading Co.)
Assorted School Supplies
Assorted Popular Books
Food for Read In (6 sessions @ $30 each)
Total

Price
$61
$17
$7
$10
$35
$3
$9
$8
$8
$25
$30
Free
$250
$179
$42
$50
$150
$180
$1064

Weeklong Program Evaluation


In addition to evaluating individual activities based on participation, the following YALSAdeveloped questions will be used to evaluate the week as a whole.
Was the program a success? Why or why not?
What was the estimated attendance? (Use daily evaluation numbers)
Did you encounter any unforeseen problems? How can we better prepare in the future?
What future recommendations or best practices do you want to share?
A one-page report will be generated to share the highlights and points for growth with the
principal, teachers, and stakeholders. A TRW review will be posted to the school library blog
and linked to all social media accounts.

Kristin Bugnitz/Fall 2014/Teen Read Week Program

10

Dreamy Reads for Teen Read Week 2014


Stories of dreams and escape, these titles can help teens get into this years TRW theme.
A Midsummer Nights Dream: The Graphic Novel (Shakespeare range), adapted by John
McDonald.
A vivid and colorful rendition of the classic play, this unabridged graphic novel brings
new life to Shakespeares comedy.
Chopsticks: A Novel, by Jessica Anthony and Rodrigo Corral.
A scrapbook-style mystery, this book invites readers to use clues to determine if 17-yearold piano prodigy Glory Fleming really had a love affair or if it was all in her head.
Dreamweaver, by Su Williams.
A dark exploration of the paranormal and dream manipulation, this first installment of the
Dreamweaver series tells the story of Emari, a tortured girl, and Nick, a dreamweaver who enters
her psyche to rid her of haunting and dangerous memories.
Fangirl, by Rainbow Rowell.
Cath has immersed herself in a world of reading and writing Simon Snow fan fiction, but
struggles with finding herself apart from her twin sister Wren.
Game, by Walter Dean Myers.
Drew Larsons basketball talent is his ticket out of the neighborhood, but he must find
ways to cope when new players get in the way of his dreams.
Goal!: The Dream Begins, by Robert Rigby.
Santiagos many years of playing soccer in the tough streets of L.A. have paid off, but he
has trouble adjusting to life as a professional soccer player in northern England.
Nightmare Inspector: Yumekui Kenbun, Vol. 1, by Shin Mashiba.
The folklore-based manga follows the dark adventures of Hiruko, a nightmare eater who
feeds on the dreams of others.
Teen Dream Power: Unlock the Meaning of Your Dreams, by M. J. Abadie.
This fun reference guide will help teens find possible hidden meanings of their dreams.
The Adoration of Jenna Fox (Jenna Fox Chronicles), by Mary E. Pearson.
Jenna Fox awakens from a coma in a future America and must gather clues to remember
her life before the accident.
The Running Dream, by Wendelin Van Draanen.
Sixteen-year-old track star Jessica must find the grit and determination she needs to come
back after losing her leg in a car accident.

THE MIND

IS EVERYTHING.
WHAT YOU

THINK

YOU BECOME.
- BUDDHA -

#TRW14

oct 13-17 in your school library

R
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e
Te

4
1
0
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TURN
DREAMS
INTO
REALITY
OCTOBER 13-17, 2014
IN YOUR SCHOOL LIBRARY

#TRW14
Oct. 13-17

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