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Unit 3.
Game Theory
Introduction to non-cooperative
games
Plan
1. Non-cooperative game Theory
Game concepts: Rules of the Game
Game concepts: Common Knowledge
2 players games
2. Strategic games
Representation
Solution concept
Dominant Strategy
Nash Equilibrium
Pure strategies
Mixed Strategies
3. Extensive Games
Subgame perfect Nash Equilibrium
Learning Objectives
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Strategic Behavior:
Conscious behavior arising among competitors or
players, in a situation where all are aware of their
conflicting interests and interdependence of their
payoffs.
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2 players game
Player 1
(i) knows the rules of the game, and knows that player
2 knows the rules of the game, also
(ii) Knows that player 2 knows that player 1 knows (i),
also
(iii) knows that player 2 knows (ii)
Ad infinitum
This is important because if at some point player 1 knows
that he will never choose some actions (because it is not the
best available), he must know that player 2 knows that too.
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Mathematical representation
Two principal mathematical representations of
a game:
Strategic (strategic) form of a game which
consider situations in which actions are chosen
one and for all.
Extensive form of a game which allows for the
possibility that plan may be revised as they are
carried out. (dynamic games)
Examples
STRATEGIC GAMES
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Solution concept
A solution concept is a formal rule for predicting
how a game will be played.
Predictions (called "solutions), describe which
strategies will be adopted by players and, therefore, the
result of the game.
Iterated dominance
Players
2
2 (1,2)
1
1 (1,2)
P1
1 (1,2)
2
1 (1,2)
2 (1,2)
2 (1,2)
(1,2)
1 (1,2)
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P2
Players
2
2 (1,2)
Actions
1 (1,2)
P1
1 (1,2)
2
2 (1,2)
2 (1,2)
(1,2)
1 (1,2)
1 (1,2)
P2
Players
2
2 (1,2)
Actions
1 (1,2)
P1
1 (1,2)
2
1
Payoffs
2 (1,2)
2 (1,2)
(1,2)
1 (1,2)
1 (1,2)
Alternatively
P2
1
P1
1
1 (1,2) , 2 (1,2)
1 (1,2) , 2 (1,2)
1 (1,2) , 2 (1,2)
1 (1,2) , 2 (1,2)
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Tail
Head
1, 1
1, 1
Tail
1, 1
1, 1
+ =
Middle
End
50,50
25,75
50, 50
75,25
50,50
75,25
50,50
25,75
50,50
Information Structures
Game of imperfect information
Both players move simultaneously to pick a
location
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Dominant Strategy
A dominant strategy is a strategy that
outperform any other strategy no matter
what strategy the opponent selects.
Beginning
Middle
End
50,50
25,75
50, 50
75,25
50,50
75,25
50,50
25,75
50,50
Dominant Strategy
A dominant strategy is a strategy that
outperform any other strategy no matter
what strategy the opponent selects.
Beginning
Middle
End
50,50
25,75
50, 50
75,25
50,50
75,25
50,50
25,75
50,50
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Dominant Strategy
A dominant strategy is a strategy that
outperform any other strategy no matter
what strategy the opponent selects.
Beginning
Middle
End
50,50
25,75
50, 50
75,25
75,25
50,50
25,75
50,50
Equilibrium
Each player will play his dominant strategy and
the solution is:
, the payoff attached with this
equilibrium is 50% of the sales for each.
Iterated Dominance
In some games after eliminating a dominated
strategy, one (or more) other strategies
become dominated in their turn.
A rational player will proceed the same way
and eliminate them too.
The process of elimination of dominated
strategies is called iterated dominance.
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Iterated Dominance
Iterated Dominance
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Nash Equilibrium
Definition: A Nash equilibrium is an action
profile with the property that no player can
do better by choosing an action different from
, given that every other player adheres to .
Recall the Ice cream trucks game: the solution
obtained by eliminating strictly dominated
action is also a Nash Equilibrium.
Consider the strategy profile ,
player 1 has no incentive to change and play Beginning
or End given that player 2 chooses Middle.
the same is true for player 2.
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Tail
Head
+1, 1
1, +1
Tail
1, +1
+1, 1
Mixed Strategies
A mixed strategy is an assignment of a probability
to each pure strategy.
Since probabilities are continuous, there is an
infinitely many mixed strategies available to each
player.
A player rationally picks the probabilities that
maximize his Expected payoff.
In the marching Pennies game let player 1 plays
Head with probability p, and player 2 plays head
with probability q, then the expected payoffs
functions are the following:
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p
1-p
q
1-q
1 = +1 + 1 1 + 1
1 + 1 +1
After simplifications
1 = 2 1 + 1 + 2 1
= 2 1 2 1
Provided an interior solution exists, expected profit is maximized if
1
1
= 2 2 1 = 0, =
p
1-p
q
1-q
2 = 1 + 1 1 + 1
+1 + 1 1
After simplifications
2 = 2 1 2 1
Provided an interior solution exists, expected profit is maximized if
2
1
= 2 2 1 = 0, =
p
1-p
q
Notice that the expected profit for player 1, if player 2 plays the
mixed strategy q = , is
1-q
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p
1-p
q
1-q
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Prisoners Dilemma
Solution:
1. Check whether there is a dominant strategy
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(because at least one of the suspects may improve on the payoff of 2 by playing (another strategy, i.e. Fink)
http://www.lapresse.tn/05022015/65903/le-probleme-du-service-de-taxis-individuels-dans-le-grandtunis.html
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EXTENSIVE GAMES
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Imperfect information
The two firms typically select their prices
simultaneously and independently.
Neither firms observes the others move before
making its choice.
CREDIBLE THREATSSUBGAME
PERFECT NE
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Summary
Game theory is the study of how interdependent
decision makers make choices.
A game must include players, actions, information,
strategies, payoffs, outcomes, and equilibria.
In simple zero-sum games, the mini-max strategy
is a dominant solution to the game.
At least one Nash Equilibrium (in pure or
random strategies) exists for all finite games.
Games comes with different information
structures:
Perfect Information (every player knows the history of
play before taking any action)
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